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Interstellar Ascendancy(FT, Nation, OOC, OPEN)

PostPosted: Mon Aug 22, 2016 2:41 pm
by The Greater Gambia
Interstellar Ascendancy (OOC)

IC/Archive/Lore Database (Coming Soon)


The year is 3155, 840 years since Humanity fled their doomed Home World, lost to war, famine, climate change, and dwindling resources. Humanity scattered across the stars, forming mighty empires and fledgling backwater systems. As they settled their new homes, Mankind would find that they were not alone among the stars. From docile creatures that feast on the elements of gas giants, to intelligent life with their own interstellar Empires. All of them competing in some form or another to survive in an unforgiving galaxy. Will your people make keep their place among the stars, or will they become a footnote in history?

Rp Announcements!

HUMAN NATION LIMIT REACHED! NO MORE HUMANS NATIONS WILL BE ACCEPTED FOR THE TIME BEING!


Rules

1. OP and CO-OPs words are law. Discussion is fine, but arguing that spans for pages is a good way to get kicked out. What is considered senseless arguing will be up to the discretion of said rulers of the Rp
2.Earth is unclaimable. While I might change this at a later date, for the time being no one is allowed to control Earth.
3. No ship sizes above 25km, ship sizes under this will be left to the discretion of the player.
4. No pre-existing nations and species. Bringing over a nation that you've used in the past is fine. Simply bringing over Halo's Covenant or the Imperium of Man is not and any app that does so will be rejected.
5.Psionics and even magic are allowed, but use common sense when creating their abilities. No one man armies curbstomping entire planets. Abuse could lead to decisions being overwritten by the OP and CO-OPs and being kicked from the Rp with multiple offenses.
6. Human nations will be limited in number. While I recognize that it's easier to write for the things we all know the most about, it's a big galaxy with many species in it. (Current Limit: 3)
-6a. Nations where humans are present but not the main population are exempt from this, but if it is seen that this is being used to get around rule 6, OP intervention will be done.
7.Have fun, no use being here if you don't.




App
Code: Select all
GENERAL-
NS Nation Name:
Nation Name: (what you want to be called in the RP)
Flag:
Location:
Number of Controlled Systems (No more than 60,000):
Capital (System, Planet, City):
Government type:
History: (a two Paragraph minimum)
Population (no more 1 trillion)
Species:
[hr][/hr]
ECONOMIC-
Ideology:
Economy (Horrible, weak, decent, good, strong, etc):
Manufacturing(Horrible, weak, decent, good, strong, etc):
Agriculture(Horrible, weak, decent, good, strong, etc):
[hr][/hr]
MILITARY-
Population (No more than 5% of entire population):
Branches:
Standard infantry:
Standard Infantry weapon types (Energy Based, Mass Drivers, Missile, Other):
Standard ship:
Space Weapon Types(Energy Based, Mass Drivers, Missile, Other):
Strengths:
Weaknesses:

#IA_APP


Code: Select all
Species Name:
Appearance:
Biology/Anatomy: (What is the body of the species like? Do they have less bones? Many bones? Purple blood?)
Natural Abilities: (Psionics, Alchemy, Ect...)
Unnatural abilities: (Abilities that put certain members of this species aside from others)
Breathable Gas:
[hr][/hr]
Life Span: (How long do members of this species survive)
Reproduction: (How does this Species Reproduce Asexually? Sexually?)
Intelligence Level: (Sentient/Semi-Sentient Species can have varying levels of intellect that can also affect their technological and military breakthroughs, how intelligent is your species in General?)
Species Type: (Avian-like, Mammalian, Molluscoid, etc...)
[hr][/hr]
Population Percentage: (How many members of this species is affiliated with your Nation)
Notable Individuals: (If Any)
[hr][/hr]
Brief Description of Species:



#IA_APP


-Base Information-
=========================================================
[INSERT LOGO HERE]
Organization Name:
Type of Organization: (Political group, Pirate group, etc)
Organization Leader: (At least one paragraph if not more)
History Of Your Organization: (A couple paragraphs, I would rather it be detailed and include the current state of the organization and how it came to be.)


-Military Information-


Military Information: (Technological Capabilities, Production Capabilities, etc...)
Personnel Info: (How many people are there in the group. If affiliated with a nation, the number can't exceed 4% of the population. If you want you can break it down further into somethign like how many soldiers or other types of people are in the organization.)
Race Info: (What races are in the organizaiton and how large a portion of the group are they?)
Affiliated Branches: (Any other groups associated with the Organization/Faction


-Other Information-
=========================================================
Rival Organizations:
Benefactors: (If yes, who has a deal/contract with your Organization and what type of deal is it?)



My app

GENERAL-
NS Nation Name: The Greater Gambia
Nation Name: The Perseus Empire
Flag: Image
Location: Outer region of the Perseus Expanse
Number of Controlled Systems (No more than 60,000): 60,000 Systems
Capital: 23 Liang System, Fatima's Hope Imperial Capital Station
Government type: Parliamentary Monarchy, but the Emperor/Empress gets final say.
History:
The Species that make up the Empire have a long history of Massive and Powerful Empires and Nations. The Maug-Lai Empire, the Khyrsian Confederacy, the Tagali Federation, all had risen and fallen, leaving way for the next nation. For the last 500 years, the many species of the Empire fought and bickered among themselves, all wishing to be the next one to unite the races as one and retake their place as a Galactic Super Power, thus marking the beginning of the Warring States Period. Petty wars were fought for minor gains, Corrupt Warlords ruled the frontiers with iron fists, and foreign powers fanned the flames to siphon the resources and technology of the once proud people.

For hundreds of years, this continued. Millions of lives had been lost, planets in ruins, and famine across the once proud nation. Hope eventually arose, but from an unlikely place. Out of a slum world in the Frontier, a Tagali Girl was born, named Yaliza Ol-Jalhara. As a young girl, Yaliza was fascinated in the histories of old. She often read of the Glorious Empires and Federations of the Tagali, the massive War Fleets of the Maug-Lai, Yatkashin, and the Vorshkun, and the mighty conquests of Humanity's old Earth. These stories helped plant the seeds of what would become her destiny. As a Teenager, she organized a militia in her community to fend off the many gangs that skulked around her planet, enboldening and giving her people confidence in the future. Once the local Warlord learned of this, he sent his private army after the small community, but others had decided to make a stand, too, siding with Yaliza and revolted against the Warlord, a conflict that lasted for two years, ending with her as the victor.

Liberating her planet was not enough, for she envisioned a brighter future for all in the ruined nation. She organized her the people of her planet and began expanding throughout her system, than into the rest of the frontier, and finally the heart of the Core Regions themselves.
-through strategy and charisma, Yaliza took over the warring states.
-She organized them into the Perseus Empire and named herself Empress with Public Support high.
-Created the Orders of Perseus Imperial Knights to protect the nation and wipe out remaining opposition.
-Her reign has started a Golden Age for the Empire.
Population: 1 Trillion
Species:

Core Races
-Tagali
-Taani
-Maug-Lai
-Dalga
-Valonians
-Yongmee

Outer Races
-Khyrsians
-Ariva
-Verga
-Thorians
-Vaurians

Inner Races
-Scra'Shn
-Apri
-Shanji
-Golta
-Huo
-Vorshkun
-Yatkashin
-Humans


ECONOMIC-
Ideology: Protectionist Capitalism
Economy (Horrible, weak, decent, good, strong, etc): Decent
Manufacturing(Horrible, weak, decent, good, strong, etc): Strong
Agriculture(Horrible, weak, decent, good, strong, etc): decent


MILITARY-
Population (No more than 5% of entire population): 50 Billion
Branches:
-Imperial Intelligence Network (IIN)
-Imperial Guards
-Orders of Perseus Imperial Knights
-Imperial Army
-Imperial Navy

Standard infantry:
Imperial Guardsmen
Imperial Marines
Imperial Soldier

Standard weapon types (Energy Based, Mass Drivers, Missile, Other): Standard Weaponry is energy based, kinetic and missiles are used on occasion
Standard ship: HMISS Belka Class Cruiser
Weapons(Energy Based, Mass Drivers, Missile, Other): Energy Based, Mass drivers and missiles are used in bombardments
Strengths: Massive numbers, technologically advanced
Weaknesses: large territory, various pirate and dissident groups operating out of the Frontier, There are many rivalries between the various Knightly Orders and they'll often compete against eachother more than their enemies.

#IA_APP

PostPosted: Mon Aug 22, 2016 2:41 pm
by The Greater Gambia
Roster
To speed things along, all nations have contacted each other. If you wish to be exempt, simply say so.

Nations
The Greater Gambia: -Perseus Empire (OP)
Moscow Metro Red Line: -Autonomous Republic of Selinus
New Earth Federation: -New Earth Federation
Empire of Pretantia: -The Prime Empire/Imperial Clans
Zeon Refounded: -The Scientific Union of Zeon
The Orson Empire: -The Cho'Dosan Covenant (CO-OP)
Ithalian Empire: -The United Antivarin Republic
Inoroth: -Vimnon Enclave
Dansha: -Human Systems Federation
Polar Svalbard: -The Oxxhste Collective
New Zacharia: -The Confederation of Swarms
True Refuge: -The Ruin (Librarian of the Lore Database)
Ism: -The Dargkul Hegemony
Veroxia: -The New Pratorian Republic
Imperialisium: -The Ainarphem

Organizations


Regions

Political Map


~Yellow dots on the map are Wormhole Stations, allowing easy and fast travel across the galaxy.
Yellow- Core Region
-Oxxhste Collective
-The Obelisk Empire
-The Ainarphem

White- Perseus Expanse
-The Ruin
-The Perseus Empire
-The New Earth Federation
-Human Systems Federation
-The Antivarian Republic

Green- The Outer Frontier

Red- The Scutum Systems
-New Pratorian Republic
-Scientific Union of Zeon
-Cho'Dosan Covenant

Blue- The Centaurus Veil
-Veiyz Collective
-Darkgul Hegemony
-Vimnon Enclave

PostPosted: Mon Aug 22, 2016 2:41 pm
by The Greater Gambia
Events




Major Events
-Mysterious Events have been occurring in the Scutum Systems, the vast northern area of the Milky Way. Entire Systems have gone quiet and unknown ships have been seen, either fleeing immediately or firing, leaving very few survivors.


Minor Events

PostPosted: Mon Aug 22, 2016 2:45 pm
by Dansha
Tagging. Also, going for a human nation again.

PostPosted: Mon Aug 22, 2016 2:52 pm
by The Heavenly Commonwealth
tag

PostPosted: Mon Aug 22, 2016 2:52 pm
by Veroxia
Tagging.

PostPosted: Mon Aug 22, 2016 2:53 pm
by Dansha
Gambia, is a Mars or Alpha Centauri based human nation fine? Just curious since I might actually go as a earth descended human nation.

PostPosted: Mon Aug 22, 2016 2:54 pm
by The Greater Gambia
Dansha wrote:Gambia, is a Mars or Alpha Centauri based human nation fine? Just curious since I might actually go as a earth descended human nation.


To go on the safe side, I'd say that's too close. Sorry, man.

PostPosted: Mon Aug 22, 2016 2:55 pm
by The Empire of Pretantia
I will return!

PostPosted: Mon Aug 22, 2016 2:56 pm
by Dansha
The Greater Gambia wrote:
Dansha wrote:Gambia, is a Mars or Alpha Centauri based human nation fine? Just curious since I might actually go as a earth descended human nation.


To go on the safe side, I'd say that's too close. Sorry, man.

It's alright.

PostPosted: Mon Aug 22, 2016 3:03 pm
by True Refuge
I might just app with the Ruin again.

It's annoying that I never can get the internal politics things that I've tried to do each time done, though. Bleh.

I do have an alternate idea, although it might be a bit too much on the magic/psionic side :P

Or maybe both.

PostPosted: Mon Aug 22, 2016 3:05 pm
by The Moscow Metro Red Line
WIP
GENERAL-
NS Nation Name: The Moscow Metro Red Line
Nation Name: Autonomous Republic of Selinus
Flag: Image
Location: The Perseus Arm
Sector Map
Number of Controlled Systems (No more than 60,000): 72 Systems
Capital (System, Planet, City): Selinus Prime
Government Type: Unitary Parliamentary Republic
  • Ministry of Public Welfare
  • Ministry of Economy
  • Ministry of Education
  • Ministry of Defense
  • Ministry of Justice
  • Ministry of Energy and Environment
  • Ministry of Housing and Urban Development
  • Ministry of Science
  • Ministry of Technology
  • Ministry of Labor
  • Ministry of Foreign Affairs

History:
The Autonomous Republic of Selinus began as any civilization of the galaxy. From nomadic hunter-gathers to industrialized office workers. However the main problem with Selinians compared to other species is that they feel emotions much more strongly than other species. This factor has led to numerous bloody wars in Selinian history and the most violent crime rates in any society. The constant cycle and environment of violence has led to many Selinian intellectuals in the past despairing over the fate of their species. Many consigning that every "advance" in their civilization is just another step closer to self-destruction. A few people turned to religion seek redemption for their crimes and turn away from their violent nature. Some turned to cold logic to pacify their innate hatred and curb their emotions.

However this problem was solved when the Prophet System was developed 513 years ago. It is still unknown how the system was developed since the company, Prophet System, has not divulged the exact details of the system itself. But regardless this system promised to regulate all crime in their society. Within its implementation, crime rates in the Selinian Republic plummeted to an all time low. The Prophet System is a program that monitors crime by measuring a person's PHI (Physiological Health Indicator). A PHI is determined by the System itself and is given color codes and crime-likelihood index (C2). For the color codes, clear colors such as light blue or light pink indicate a healthy PHI while colors such as medium green or steel blue indicate a deteriorated PHI. A clouded color code usually occurs because of stress. A white color code indicates a person who is completely healthy while a black color code is beyond recognition. For a person's C2 there are numerous levels from 0 to 999. If someone is under 100 they are not a suspect. If someone is 100 to 299 they are classified as a latent criminal and subject to enforcement action. If someone is over 300 they are classified as a dangerous threat to society.

Because of its success, the Prophet System expanded in function to include monitoring traffic, cyber-security, and job assignment. Many Selinians were content with the new society forged by the Prophet System and accepted it as part of their lives. Others however emigrated out of the country for other reasons that cannot be explained. When the Republic expanded its territory, it soon became clear that an isolationist policy would be the best to avoid overburdening the Prophet System. After the integration of the Teosans, the Republic stopped expanded and began placing strict polices for migration and tourism into and out of the country. Foreigners who entered the country will be subject to local laws and monitored under the Prophet System. If they are classified as a latent criminal or a threat to society, enforcement action will be taken immediately.

Population (no more 1 trillion): 671 Billion
Species: Selinian and Teosans


ECONOMIC-
Ideology: *Capitalism
Economy (Horrible, weak, decent, good, strong, etc): Decent
Manufacturing(Horrible, weak, decent, good, strong, etc): Strong (Automated)
Agriculture(Horrible, weak, decent, good, strong, etc): Strong (Automated)


MILITARY-
Population (No more than 5% of entire population):
  • Active Personnel: 1.3 Billion
  • Reserve Personnel: 2.4 Billion
Branches: Army, Navy, Marines, Strategic Weapon Forces, MPWED (Oversight Organization)
Standard infantry:


Standard weapon types (Energy Based, Mass Drivers, Missile, Other): Energy Based and Mass Drivers
Standard ship:



Weapons(Energy Based, Mass Drivers, Missile, Other): Missiles, Energy Based Weapons (Lasers), Mass Drivers, EMPs,
Strengths: Automated, advanced biomedical technology, mass produced and reliable equipment
Weaknesses: Heavy reliance on drones and automated equipment, cyber-warfare
Species Name:
Appearance:
Biology/Anatomy: (What is the body of the species like? Do they have less bones? Many bones? Purple blood?)
Natural Abilities: (Psionics, Alchemy, Ect...)
Unnatural abilities: (Abilities that put certain members of this species aside from others)
Breathable Gas:


Life Span: (How long do members of this species survive)
Reproduction: (How does this Species Reproduce Asexually? Sexually?)
Intelligence Level: (Sentient/Semi-Sentient Species can have varying levels of intellect that can also affect their technological and military breakthroughs, how intelligent is your species in General?)
Species Type: (Avian-like, Mammalian, Molluscoid, etc...)


Population Percentage: (How many members of this species is affiliated with your Nation)
Notable Individuals: (If Any)


Brief Description of Species:
#IA_APP

Species Name:
Appearance:
Biology/Anatomy: (What is the body of the species like? Do they have less bones? Many bones? Purple blood?)
Natural Abilities: (Psionics, Alchemy, Ect...)
Unnatural abilities: (Abilities that put certain members of this species aside from others)
Breathable Gas:


Life Span: (How long do members of this species survive)
Reproduction: (How does this Species Reproduce Asexually? Sexually?)
Intelligence Level: (Sentient/Semi-Sentient Species can have varying levels of intellect that can also affect their technological and military breakthroughs, how intelligent is your species in General?)
Species Type: (Avian-like, Mammalian, Molluscoid, etc...)


Population Percentage: (How many members of this species is affiliated with your Nation)
Notable Individuals: (If Any)


Brief Description of Species:
#IA_APP

PostPosted: Mon Aug 22, 2016 3:06 pm
by Dansha
WIP

GENERAL-
NS Nation Name: Dansha
Nation Name: Human Systems Federation
Flag:
Image

Location: Centre of Perseus Arm, Perseus Expanse
Number of Controlled Systems (No more than 60,000): 32,000
Capital (System, Planet, City): Berlin, Aldol, Aldol City
Government type: Representative Democracy
History:
Formed 550 years ago with the unification of several human nations within the Perseus Arm, the Human Systems Federation is one of the largest human nations around that controls an area of space in the centre of the Perseus Arm.

Population: 780 Billion
Species: Homo Sapiens Sapiens aka Earth humans


ECONOMIC-
Ideology: Capitalist
Economy (Horrible, weak, decent, good, strong, etc): Good
Manufacturing(Horrible, weak, decent, good, strong, etc): Strong
Agriculture(Horrible, weak, decent, good, strong, etc): Decent


MILITARY-
Population (No more than 5% of entire population): 17.9 Billion
Branches: Federation Star Navy, Federation Intersystem Defence Forces, Federation Military Intelligence, Bureau of Anomalous Activity, Federation Deep Black Operations
Standard infantry: Federation Soldier, FDBOPS Operative,
Standard infantry weapon types (Energy Based, Mass Drivers, Missile, Other): Standard weapons are kinetic and missile based, with most energy weapons being vehicle or fixed support weapons.
Standard ships: Odessa Class Flagship, Aldol Class Battleship, Oslo Class Cruiser
Space Weapon types(Energy Based, Mass Drivers, Missile, Other): Energy weapons are main anti-ship weapons with missiles as secondary weapons on larger ships.
Strengths: Large Military.
Weaknesses: Technologically less advanced ground forces compared to navy

PostPosted: Mon Aug 22, 2016 3:09 pm
by The Greater Gambia
Alright, Regions list is updated.

PostPosted: Mon Aug 22, 2016 3:25 pm
by Dansha
Say, which of the weapon bits refers to the infantry?

PostPosted: Mon Aug 22, 2016 3:26 pm
by The Greater Gambia
Dansha wrote:Say, which of the weapon bits refers to the infantry?


The first one, sorry about that. I'll change that in a second.

PostPosted: Mon Aug 22, 2016 3:28 pm
by Dansha
The Greater Gambia wrote:
Dansha wrote:Say, which of the weapon bits refers to the infantry?


The first one, sorry about that. I'll change that in a second.

Ah, thanks. Wasn't sure.

PostPosted: Mon Aug 22, 2016 3:28 pm
by Zeon Refounded
Tag, Gambia.

I'll be back for my app. It will be an alternate version of Zeon. Clones only. No humans or aliens.

PostPosted: Mon Aug 22, 2016 3:28 pm
by Maljaratas
Tag.

Hmm what to do, since I'm moving the hivemind to Void's.

Ideas:

Sentient Trees
Telekinetic Slugs
Another Hivemind (either copying the Klikliss from Saga of Seven Suns, or the Formics from the Enderverse)
(More to come possibly...)

PostPosted: Mon Aug 22, 2016 3:46 pm
by Albertae
Tagging, I'm going for a Mercenary Corporation that operates from the Perseus Expanse. How large would it be and would it have more than 5% military since that's what the corporation is based off of?

PostPosted: Mon Aug 22, 2016 3:49 pm
by The Greater Gambia
Albertae wrote:Tagging, I'm going for a Mercenary Corporation that operates from the Perseus Expanse. How large would it be and would it have more than 5% military since that's what the corporation is based off of?


In that case, I'll make an exception. I'll try to get a app for organizations such as yours out soon.

PostPosted: Mon Aug 22, 2016 3:59 pm
by Albertae
The Greater Gambia wrote:
Albertae wrote:Tagging, I'm going for a Mercenary Corporation that operates from the Perseus Expanse. How large would it be and would it have more than 5% military since that's what the corporation is based off of?


In that case, I'll make an exception. I'll try to get a app for organizations such as yours out soon.


Thanks!

PostPosted: Mon Aug 22, 2016 4:00 pm
by True Refuge
GENERAL-
NS Nation Name: True Refuge
Nation Name: The Ruin
Flag: Image
Location: Perseus Arm, Perseus Expanse
Number of Controlled Systems (No more than 60,000): 3
Capital (System, Planet, City): Tranquillity Habitat, Pacem System.
Government type: Absolute Monarchy
History: The Ruin is a quiet nation, fledgling and gaining its hold on the galaxy around it. The Ruin consists of many different groups of people and some other races seeking refuge and shelter from elsewhere, but the majority of its inhabitants come from a long-gone large empire, the Kulu Kingdom. The Kulu was once a massive empire ruled with a gentle hand, flourishing under the rule of the Saldana royal family. Spread across a hundred star systems, the Kingdom and its territories were set to expand much further during its golden age. The teachings of traditional Earthen-Christian values unified the Kingdom and brought peace to most of its lands. A state-owned company, the Kulu Corporation, that laid in the hands of the royal family maintained massive influence in an extremely diverse portfolio of industries. However, this was not to last, as a series of unfortunate coincidences swarmed the political side of the government.

An idiotic and naïve Emanuel Saldana I took the throne, and a corrupt Prime Overseer was elected in an embarrassing farce. With these two blundering morons ruling the country, the large royal family split into numerous factions, those supporting the leaders, those against them and those infuriated by the ridicule the monarch and his highest assistant was bringing the Kingdom. Michael Saldana was the only member of the last faction, but he held considerable influence in a rapidly growing bio-technics industry, which had long been restricted by religious views which denied genetics and AI development the room and support it needed for "going against God", but had bloomed again under a neglectful industry watchdog.

Michael received nanonic implants, namely a neural processor, and was "wetwired", a term meaning to have weapons implanted inside the body. While this angered his family, the last straw was him undergoing genetic altering, bequeathing him an extended life, a greater immune system and greater intelligence. At this point, his raging family ostracised him, and the head of the Christian church in the Kulu Kingdom excommunicated him for breaking the religion's values. Despite this, Michael marched onwards, albeit with distaste. Calling in old favours, he secretly diverted funding into the bio-technics corporations, with the objective of discovering something life-changing.

They did, and they called it the affinity gene. A gene that when spliced into an organism’s genome gave them the ability to communicate through telepathy with other creatures with the gene, and also the ability to perceive a rough idea of emotions in others with the gene. Michael immediately spliced this into his genome, guaranteeing it would survive in his family for as long as they survived. Unfortunately for the Empire, this discovery coincided with the beginning of the Highbreed War, a war that King Emanuel brought the weakened Kingdom into in a stumble. The decision shattered an already dissatisfied populace, and Michael re-emerged in the public, trumpeting an alternative against the terrible leadership. Support was incredibly high, increasing further as worlds were lost to the unconventional enemy. The royal family attempted to restrain the disobedience, and at that time Michael defected, organising an exodus for millions and bio-technic corporations to leave for another habitable system far away from the rapidly crumbling Kulu. Towards the start of the war, the Saldanas lost their hold on their Kingdom, and it fell into anarchy. It quickly faded into insignificance among the nations that survived the war, dismissed as another of the horrific casualties.

Michael led his refugees over a massive journey, the planets and systems behind them slowly falling to the Highbreed. As the journey progressed, the scientific community that he had rescued conducted yet more research into the affinity gene and its possibilities, and ships crammed full of fleeing citizens began to follow them into the unknown. A Sol year into their journey, the researchers created a form of tissue they called bitek, and they found that it could be manipulated into many different creatures and organisms. The first “habitat” personality was created, a sentient living intelligence that was stored inside Michael’s personal ship, and he conversed with it until it broke apart and died after several Earth days. He commissioned further research into longer-lived bitek organisms.

By the time the expeditionary force found its ideal system to survive in after a year of near constant-FTL travel and several stopovers among small agrarian nations to replenish and recuperate, it had grown to a billion travellers along tens of thousands of ships, all sustained by a rapidly dwindling supplies. The researchers had improved bitek tissue immensely, giving it the ability of creating several different species, each of which were sentient, intelligent and infused with the affinity gene, which most of the refugees had received. A habitat species was germinated around the new system’s one gas giant, and was named Tranquillity, and it rapidly grew to accommodate its citizens. The system was named Pacem, to signify and celebrate the end of their journey and the arrival of peace. As time passed, the refugees split into agrarian settlements on planetary surfaces, Tranquillity residents and the workers of the nearby Estia system, an inhospitable but extremely valuable collection of gas giants around a red dwarf star.

At the nation’s formal unification after its stabilization, Michael Saldana dubbed it the Ruin, with Tranquillity as its capital, a reminder that it was what was left of the long-gone empire, and a reminder to him that he had journeyed and left his family behind. Michael’s single daughter, Ione, is in suspended animation awaiting him to weaken of old age or otherwise be unable to continue his duties. Tranquillity watches over itself in conjunction with the Lord of Ruin, and due to it being able to observe all parts of itself, crime is extremely low inside the Ruin’s capital.
________________________________________

Recent Times
After allying with the other small nations of the Faulian Republic and the Zhong Vey Loyalists (latter led by Commander Zhar-Cull Azif Callur) agains the Zhong Vey Separatists in the Loyalists’ civil war, the Ruin’s bitek medical and military innovations provided a strong edge at first. However, a year and a half in, a surprise attack shattered the territories the Ruin had acquired during the war, forcing the Ruined Army to complete a tactical withdrawal under the orders of High Admiral Samuel Aleksandrovich. The Faulian-gifted Sen system was declared the Ruin’s soverign territory and remained under heavy guard. These actions were accompanied by a semi-permanent severance of communication with the Ruin’s allies to avoid a trace back to their home system.

Within Pacem and many unnamed and unclaimed systems, the numerous bitek research Programs blazed onwards unaffected by the international drama. One of them is now coming close to its conclusion. Named the Hellhawk Program, its success has been dreaded among the pacifists of Tranquillity and elsewhere, and its inner workings are shrouded in controversy and a level of secrecy so high that even the Lord of Ruin finds it difficult to investigate. What little public knowledge the rumour mill has spewed out is superweapon research. Its funding has recently been increased in wake of its incoming results, sparking yet more flak for the Lord of Ruin.
The Ruin has now returned from its short respite, looking once more for allies unburdened by war, allies to share its technology, trade and wisdom with.
Population (no more 1 trillion) 2 billion.
Species: Human (Sorry)


ECONOMIC-
Ideology: Protectionist/Isolationist
Economy (Horrible, weak, decent, good, strong, etc): Decent
Manufacturing(Horrible, weak, decent, good, strong, etc): Good
Agriculture(Horrible, weak, decent, good, strong, etc): Good


MILITARY-
Population (No more than 5% of entire population): ~3 million.
Branches: The military, dubbed the Ruined Forces, consists of two sections, completely independent from each other due to the great differences between the technology and weaponry used, along with ethnic, rank and other disparities between the sections. The full military, which is actually quite puny compared to other nations, can only be scrambled under an order from the current Lord of Ruin.

Land: A large collection of grunts, officers and other lowly soldiers, the Terran Combat Division utilizes old Kulu technology, along with whatever can be scavenged and reworked from other fallen nations. Squads are in sets of 12, platoons in 48. As war does not happen much at all in the Ruin, ranks are awarded based on dedication to soldiers' tasks, along with officer training and deterrence of the occasional pirate or international criminal. The vast majority of the Land division is spread widely among the territories of the Ruin, therefore giving every section of ground its own (small) guard.

Infiltrators are a very small group of elite soldiers, forming the Ruin’s few special forces programs, and also the most deployed units of the Land Division. Depending on their mission, Infiltrators either carry small SMGs, or high-powered rifles, along with mini-crossbows as their sidearm. An advanced version of a personal shield generator allows Infiltrators to activate a temporary invisibility cloak, although a haze is still visible while moving quickly. Their objectives often include assassinations, raids, and support for normal soldiers.

Terrestrial patrols utilize a lot of old vehicle technology, such as the Prowler(which’s unique two-barreled design combined with a AP HMG attached, gives it great anti-vehicle firepower), and the Mosquito. While these vehicles are extremely old, as is the designs behind them, soldiers often describe them as “getting the job done, because there isn’t a job to do.”

Navy:
The Navy division of the Ruined Army is held in high regard due to a lot of captains not asking for pay of any kind other than food, shelter and duty. Bitek is used liberally in the construction of ‘hawks’, living spaceships that are bonded to their captain through the affinity gene, and exist in multiple varieties. Hawks reproduce by self-destructing in the atmosphere of Pacem's single gas giant, the Duke, after a life of ~80 years for blackhawks, and ~100 years for voidhawks.

For this reason, soldiers of the Navy rarely rout from their battles, as captain and crew feel the need to let the ship live a full, honourable life to reproduce or die fighting. There are only two ranks, crew, and Captain. Bitek ships have the advantage of each being quite different from each other, and also a decent ability to self-repair after a firefight, and a resistence to electronic warfare (although on-board systems will still be affected without shielding). The weakness of hawks is that they do not function well in gravity, as such they cannot enter planet atmospheres, making them ineffective in providing support for ground troops.

Captains and their ship must serve ten (Tranquil) years in navy service, the usual path from there usually is either trade, continued service or exploration of space. The structure of bitek starships varies wildly, although a common trait among them is a streamlined appearance, such as this.


Voidhawks
Voidhawks are the all-around form of bitek. Mobile, long-lived, and having an intelligence of their own, they make up the main body of the Ruin’s Navy. Voidhawks (and other hawks) emit a distortion field around them, allowing them to warp space and time in ‘swallow’, moving them other distances of ten to fifteen light years each jump (about one every hour). Equipped with hundreds of Combat wasp drones capable of many different tasks, along with kinetic missiles, gamma lasers and the occasional nuclear missile, a fleet of voidhawks are a formidable target, although a larger, better equipped fleet will find a victory easy.

Blackhawks
Blackhawks are the stronger variant of hawks, discovered at the same time that voidhawks were originally created. More resilient, faster with fifteen to twenty light-years per swallow, and generally larger, blackhawks are a specialised and rarer breed. Unfortunately, the trade-off for these better qualities is an average lifespan that is about twenty years shorter than voidhawks, and as such captains of blackhawks are a little more sombre and jealous of voidhawk captains, but they generally do not let such pettiness interfere with their missions.

Hellhawks
Investigation is ongoing into a mutation in the process of hawk reproduction, which gives a very slight boost to strength, intelligence, and life expectancy. Researchers believe that if they understand this mutation more, they could increase its effect massively, creating a new species of bitek warship. While they have not done so, the hypothetical supership has already received its name, and several captain embryos are in suspended animation in preparation for this discovery. A prototype experiment is nearing its beginning, so it might be quite close to its first creation.

In addition to hawks, Spatial Defence Platforms (usually called SDs), essentially mounted heavy electron lasers, sit in orbit around the Ruin’s planets and Tranquillity to assist in defence. In wartime, SDs production can be somewhat accelerated to ensure safety of valuable assets.
Standard infantry: The MAX is a hulking terror, capable of soaking an incredible amount of small arms fire through heavy armour, and can hold two large weapons clipped to the suit’s arms, which can range from chain guns, anti-vehicle grenade launchers, light anti-aircraft cannons, gauss guns and rocket launchers. Prototypes of the MAX suit used in the Ruined Army today were created after farmers began modifying powered exoskeletons intended for terrestrial mining operations, welding shotguns and homemade metal plates to them for use in defending their crops against wild xenoc animals.


After their potential for both saving and taking lives was realized, revisions to the initial design were quickly adopted by the Ruined Army. The end result is a lumbering juggernaut capable of adapting their flexible weapons systems to a variety of situations while absorbing immense amounts of fire. While the MAX suit’s reduced mobility and reliance on complex repairs and materials has prevented it from replacing entire armies, its combat flexibility and cover it provides for fellow soldiers marks it as a valuable asset of the Ruined Army. The MAX-V variant features airtight armour and removes most of the ammunition to replace it with oxygen storage, allowing for use in thin atmosphere and vacuum environments.

The standard soldier of the army utilizes standard projectile weaponry, a cheap alternative to the energy weapons popular among other nations. Every soldier carries a personal shield generator and light body armour, although the strength of both of these vary wildly depending on soldier role, rank and importance. Weaponry includes carbines, light machine guns, and a variety of different explosives. The standard soldier is not completely well-trained, and membership is high due to the lack of wars and other military requirements in the Ruin’s region.

Each squad’s twelve members is divided into a Squad Leader (utilizing communication equipment, flares, and leadership skills), four Heavy Assaults (LMGs, heavy shields and overdrive for said shield, picture shown), five Light Assaults (jetpack equipped), a MAX, and a medic.

Standard weapon types (Energy Based, Mass Drivers, Missile, Other):
Standard ship: Hawks.
Weapons(Energy Based, Mass Drivers, Missile, Other): Most of the infantry utilize conventional (bullet) based weaponry, although an experimental energy weapon or two are found around as part of ongoing weapons research. Hawks, as discussed above, use combat wasps, lasers, and also conventional missiles.
Strengths: The Navy is extremely quick to mobilise and loyal. The military is engineered for mainly the defence of planet surfaces, orbits and Tranquillity, and is capable of repelling forces. It often doesn’t matter, as the Ruin is small enough fry that most hostile nations won’t bother spending resources on conquering the Ruin.
Weaknesses: The military is too small to mount real offensive campaigns, as that would leave the Ruin weakened and vulnerable. Instead, it is more suited for reinforcing allies and simple exploration missions.


I might just have these on standby and wait a while before joining in.

PostPosted: Mon Aug 22, 2016 4:11 pm
by The Orson Empire
Co-Op checking in.

PostPosted: Mon Aug 22, 2016 4:15 pm
by The Empire of Pretantia
I've been seesawing between using the Orso Empire, continuing the civil war plot, ending the civil war plot and dividing the Empire in lesser states, and just doing some other race and nation.