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Interstellar Ascendancy(FT, Nation, OOC, OPEN)

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The Greater Gambia
Powerbroker
 
Posts: 9877
Founded: Oct 16, 2014
Ex-Nation

Postby The Greater Gambia » Mon Aug 22, 2016 4:44 pm

The Empire of Pretantia wrote:I've been seesawing between using the Orso Empire, continuing the civil war plot, ending the civil war plot and dividing the Empire in lesser states, and just doing some other race and nation.


Orso could be good for the first event.
Quote of the- Oh, I don't know how long I'm gonna have this on here.
"It's all good in the hood!" I replied cheerfully. But deep down, I knew that there were many socio-economic problems in the hood.

RP's I'm hosting:
Interstellar Ascendancy: an FT Nation Rp


Evil Pootoo Bird of The Pub

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The Empire of Pretantia
Post Czar
 
Posts: 39273
Founded: Oct 18, 2012
Ex-Nation

Postby The Empire of Pretantia » Mon Aug 22, 2016 4:46 pm

The Greater Gambia wrote:
The Empire of Pretantia wrote:I've been seesawing between using the Orso Empire, continuing the civil war plot, ending the civil war plot and dividing the Empire in lesser states, and just doing some other race and nation.


Orso could be good for the first event.

Explain further.
ywn be as good as this video
Gacha
Trashing other people's waifus
Anti-NN
EA
Douche flutes
Zimbabwe
Putting the toilet paper roll the wrong way
Every single square inch of Asia
Lewding Earth-chan
Pollution
4Chan in all its glory and all its horror
Playing the little Switch controller handheld thing in public
Treading on me
Socialism, Communism, Anarchism, and all their cousins and sisters and brothers and wife's sons
Alternate Universe 40K
Nightcore
Comcast
Zimbabwe
Believing the Ottomans were the third Roman Empire
Parodies of the Gadsden flag
The Fate Series
US politics

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The Greater Gambia
Powerbroker
 
Posts: 9877
Founded: Oct 16, 2014
Ex-Nation

Postby The Greater Gambia » Mon Aug 22, 2016 4:48 pm

The Empire of Pretantia wrote:
The Greater Gambia wrote:
Orso could be good for the first event.

Explain further.


Basically, a race of Intergalactic Fuckyourshituppers are going to be doing their name sake in the Northern area.
Quote of the- Oh, I don't know how long I'm gonna have this on here.
"It's all good in the hood!" I replied cheerfully. But deep down, I knew that there were many socio-economic problems in the hood.

RP's I'm hosting:
Interstellar Ascendancy: an FT Nation Rp


Evil Pootoo Bird of The Pub

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The Empire of Pretantia
Post Czar
 
Posts: 39273
Founded: Oct 18, 2012
Ex-Nation

Postby The Empire of Pretantia » Mon Aug 22, 2016 4:49 pm

The Greater Gambia wrote:
The Empire of Pretantia wrote:Explain further.


Basically, a race of Intergalactic Fuckyourshituppers are going to be doing their name sake in the Northern area.

Oh. I was hoping you would suggest I go on a crusade and kick tons of ass. Oh well.

Which should I go with? Still fractured, never fractured, un-fractured, or even more fractured? I'm leaning towards the last one.
ywn be as good as this video
Gacha
Trashing other people's waifus
Anti-NN
EA
Douche flutes
Zimbabwe
Putting the toilet paper roll the wrong way
Every single square inch of Asia
Lewding Earth-chan
Pollution
4Chan in all its glory and all its horror
Playing the little Switch controller handheld thing in public
Treading on me
Socialism, Communism, Anarchism, and all their cousins and sisters and brothers and wife's sons
Alternate Universe 40K
Nightcore
Comcast
Zimbabwe
Believing the Ottomans were the third Roman Empire
Parodies of the Gadsden flag
The Fate Series
US politics

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The New Earth Federation
Ambassador
 
Posts: 1962
Founded: May 06, 2016
Ex-Nation

Postby The New Earth Federation » Mon Aug 22, 2016 4:50 pm

CODE: SELECT ALL
GENERAL-
NS Nation Name: The New Earth Federation
Nation Name: New Earth Federation
Flag: This
Location: Perseus Expanse, somewhere between the 270 and 240 degrees
Number of Controlled Systems (No more than 60,000): 28,000
Capital (System, Planet, City): Epsilon Erdanri, New Earth, New London
Government type: Military Federal Republic
History:
After the destruction of their home world, the survivors of the Northern European Federation left the Sol system aboard one if the many colony ships that where built for the expansion of humanity. However they now where the arks of despair and grief, they set out for their new home in the Epsilon Erdanri system. Once they entered the system they landed on the nearest colonizabke planet, which was the thrid planet in the solar system. Soon they firmed what would be known as the New Earth Federation, however it was not with out its difficulties while on its journey to explore the moon of New Earth, the New Haven would be the source of a new conflict, the Human-Dracoian War.

The Human-Dracoian War
The Human-Dracoian War or First Contact incident was a very brief war that fought between the New Earth Federation and the Confederate States of Draco. Initial contact between the Federation the the CSD was first over New Earth’s moon, New Luna. A group of explorers, scientist and military escorts went to the moon in order to see if the moon could be colonized. However on their way back they discovered a strange transmission and so they went off course to investigate this transmission. Once they reached the object that was producing transmission, they discovered an unknown spaceship just sitting between New Earth and the fourth planet.

So they bordered the ship and went to investigate. However within docking with the ship they were attack by the security forces that the CSD sent with the ship, all of the crew was killed immediately save one Trooper who wiped all of the Nav records when he fell back to the cockpit, he was soon killed after that. After losing contact with the exploration ship the Federation sent the frigate NEF New Haven to investigate the disappearance. When the New Haven reached the site of disappearance it was immediately attacked then bordered by the CSD. The boarding teams were repelled and then the ship was taken over back NEF forces, both ships were taken back to New Earth. Soon a Battlegroup was mustered to invade the planet, 500,000 soldiers will take part in the invasion after the battlegroup would bombard the CSD military installations and factories. The battlegroup arrived about a few months later and invades the planet, the Dracoians had a much larger force but were largely disorganized because there was base military organization, tactics, and equipment for the Dracoians military; so their military depended on how the state that they came from organized and equipped its military, this created a large amount of confusion and bureaucracy. The next major battle was the Battle of Firebase Delta, this battle was critical because it was one of the outermost perimeter defenses that was established when the Federation landed on the planet. The reason behind the strategic battle was that this base helped protect a major supply depot that was located roughly 10 miles form the base, so this base was heavily defended with a large amount of infantry, air support, and armor support. So when the Dracoians attacked this base it was a desperate fight to hold them back. In the end the Federation was able to hold them off but at the cost of 70% of the soldiers stationed there. Next is the the battle of Lok pass, this battle was over the critical supply route that led form the northern states into the southern states. The Federation was able to take the pass along with the fortress there effectively cutting off the more industrial northern states form the more agricultural southern states. With both halves of the planet cut off form one another the Federation invaded first the Northern States in order to crippled their industry and ability to wage war, at the same a second Federation for attacked the Southern States. The southern states put up little to no fight as most of their militias or armies had retreated to the capital to protect it form the Federation military. The final was the Seige of Nar'val, this battle took about 7 months to end and during the first few days these 7 months Federation forces camped outside the capital's walls and proceeded to drop pamphlets warning the populace to move underground or somewhere safe. The next day the Federation began to shell the entire city, the shelling would last for about four hours and had a three hour in between each volley. Finally after the 7 months of shelling the city surrender thus ending the Human-Dracoian War.

Battles
First Contact incident
New Haven discovery
Invasion of Draco
Battle of Firebase Delta
Battle of Lok Pass
Battle of Northern States
Battle of Southern States
Segie of Nar'val City
-Seige of the Capital Building

Changes because of Human-Dacoian War
Federation
-Military
With the introduction of the Dracoians to the Federation; the military saw a great increase in military numbers, and new tactics. The Dracoians began to understand what it was like to be united under a strong central government with a highly organized military.

-Economic
With the take over of Draco, the Federation doubled in economic size and output. New products and a new market was available for wealthy investors and entrepreneurs. Mineral scans also showed that Draco had high concentrations of titanium, uranium, silver, gold, silicon, and other valuable materials for space travel/military/etc. areas
-Social
The Dracoians feared that they would not be treated as equals but much to their surprise they where treated as equals by many who fought in the Human-Dracoian war. Also parts of Dracoian culture and ways of life where the same in the Federation (militarization, honor, self-sacrifice) then other parts of Dracoian culture was implemented into Federation society.

Ral Naar Rebellion
With the Human-Dracoian War over, the Federation began to rebuild Draco and expand. However these where troubled times as a small group of Dracoians resented the Federation because of their imperialistic and militant take over of Draco, however few moved toward violence. A certain highly militant Dracoian named Ral Naar organized a small group of followers and decides revolts against the Federation declaring his state free and will never bow to the Federation. Naar establishes the Free State of Draco, then he proceeds to orders his followers to massacre all Federation Troopers as well as all humans and pro-Federation Dracoians. On New Earth, the 3rd Battlegroup organized and is sent to Draco to put down the rebellion, meanwhile Troopers stationed on Draco are on high alert and mobilized to defend their assigned states as well to put down any other rebellions. When the 3rd Battlegroup arrives a simultaneous invasion by space and group commences on the FSD within weeks the "capital" of the FSD is captured along with a majority of Ral's military/ political advisors are captured however Ral eludes capture for a month before being captured but Federation forces at his personal fortress. Naar is placed on trial he is found guilty of treason, genocide, terrorism, conspiracy to commit genocide, conspiracy to commit treason, and conspiracy to commit terrorism. Naar is executed by firing squad his body is then sent to the deepest part of the ocean and dropped there.

Now after several hundred years of peaceful expansion, the New Earth Federation is ready to step out into the stage of the galaxy and show the rest of the galaxy what it has to offer.......


Population (no more 1 trillion) 710 Billion
Species: Humans and Dracoians


ECONOMIC-
Ideology: Captalim/mercantilism
Economy (Horrible, weak, decent, good, strong, etc): Strong
Manufacturing(Horrible, weak, decent, good, strong, etc): Very strong
Agriculture(Horrible, weak, decent, good, strong, etc): Decent


MILITARY-
Population (No more than 5% of entire population): 28.4 Billion (that's 4% of my population, don't worry I did the math)
-----Military Doctrine: The Federation has a every interesting military doctrine what makes it unique is that unlike other nations which focus on Armor (like tanks), the Federation focuses on Infantry and Air/orbital support, this not only makes the Federation unique but a lot more flexible with military tactics as they can employ more spec-ops forces as well as large infantry divisions with air and orbital support. To compisate for the limited use of armor presence on the battlefield, the Federation has begun to use squad protection drones. These drones only have one job and that is to assist the squad, this means anything form local fire support to recon.
Branches: Federation Army, Federation Navy, Federation Air Force
Standard infantry:
Image

Standard Infantry weapon types (Energy Based, Mass Drivers, Missile, Other): M83A7 Pulse Rifle
Standard ship: Frigate
Space Weapon Types(Energy Based, Mass Drivers, Missile, Other): (1) Super MAC cannon, (10) Missile pods (40 missiles per pod), (10) Heavy Kinetic cannons, (20) Plasma Turrets, (10) Ion cannons turrets, (6) Nukes, (10) Gauss point defense turrets

Strengths:
Loyalty- It is a standard custom in the Federation to serve in the military for at least 2-3 years after basic training. Even after being discharged most of the population now is either reserves or serves in the Federal Home Guard (active and reserve), this has cause many to categorize us a heavy militarized nation. Soldiers of the Federation are trained to not back down, fight to the last man, and will fight for both the Federation and their loved ones.
Training- The Federation takes great pride in the military, so we train them to be ready for anything and to make sure that they have everything perfect. Standard basic training is about 3 years and more depending on if you want to become a commando, ranger or Paladin.
Implants-Along with our training all NEF military personal are required to get implants that increase speed, military intelligence, reaction time, situational awareness, strength and bone strength.
Reliable armor/weapons- We want quality over quantity, that is the basis of the Federation military, everything form our spaceships to our bullets are designed to be of the highest standard.

Weaknesses:
Training- One of the main weakness of the Federation is the training time of its soldiers, because we focus on quality over quantity it makes it difficult in the words of some "spam a metric ton" of soldiers for combat.
Limited shielding- Again another weakness, our ships are heavily armored which allows them to take a great deal of punishment, because of this leads to the limited use of shielding.
Limited ground armor- The Federation is not like other nations we tend to focus more on infantry with Orbital/Air support then having a metric ton of tanks. We believe that infantry is much better for clearing urban and non-urban areas then tanks, because infantry can basically be anti everything if you equip them correctly.
Loyalty- Loyalty is also a double edge sword, while it allows for high morale it also hinders us because this may lead to complete groups of soldiers being wiped out due to not falling back or holding their ground.

#IA_APP

Species I: Human, 60%
Species II:
Species Name: Dracoians
Appearance:
Male
Female
Biology/Anatomy: Similiar to a human but they have three toes and three fingers, they also have a darker shade of crimson blood. However makes do look very different form the females, we have came up with two theroies for this.
Natural Abilities: Males are excellent at warfare while the females are excellent at technology and electronics.
Unnatural abilities: Nope
Breathable Gas: Oxygen


Life Span: 170 years
Reproduction: Sexaully
Intelligence Level: Very intelligent
Species Type: (Avian-like, Mammalian, Molluscoid, etc...) Mammalian/Avain


Population Percentage: (How many members of this species is affiliated with your Nation) 40%
Notable Individuals: (If Any) Paladin Lord Jul Vin Rath


Brief Description of Species: A rather interesting race of individuals, it seems that there is a quite noticeable difference between the male and female sexes. The male gender seems to look more avian like while the female gender looks more mammalian, the Federation has created two theories for this. Theory- There are two major theories that our scientists have developed to explain the reason why there is a major difference between the male and female version of the Draconians,
1. That their was once two different species on the planet Draco however in some way the opposite sex of the two species started to die off and so realizing that the end is near the male sex of the northern climates and the female sex of the southern climates merged into one species. However this doesn't explain why their facial/body structure has changed.
2. The second one is that the males have evolved into what they are because of constant warfare and natural selection. This explains why most male Dracoians are very militaristic and pro military.

#IA_APP
Last edited by The New Earth Federation on Fri Aug 26, 2016 3:34 am, edited 6 times in total.
Tech Level: Mid FT, 2898
Militaristic, imperialistic, multi species spacefaring nation, not based on Earth
Captial: New Earth, Arcadia system
WE DONT USE NS STATS, PLEASE USE FACTBOOKS Telegrams are always welcomed, don't worry I don't bite.

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The Greater Gambia
Powerbroker
 
Posts: 9877
Founded: Oct 16, 2014
Ex-Nation

Postby The Greater Gambia » Mon Aug 22, 2016 4:51 pm

The Empire of Pretantia wrote:
The Greater Gambia wrote:
Basically, a race of Intergalactic Fuckyourshituppers are going to be doing their name sake in the Northern area.

Oh. I was hoping you would suggest I go on a crusade and kick tons of ass. Oh well.

Which should I go with? Still fractured, never fractured, un-fractured, or even more fractured? I'm leaning towards the last one.


I mean, you could still go on Crusade, as for how fractured that's up to you.
Quote of the- Oh, I don't know how long I'm gonna have this on here.
"It's all good in the hood!" I replied cheerfully. But deep down, I knew that there were many socio-economic problems in the hood.

RP's I'm hosting:
Interstellar Ascendancy: an FT Nation Rp


Evil Pootoo Bird of The Pub

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Ithalian Empire
Senator
 
Posts: 3795
Founded: Jan 19, 2015
Inoffensive Centrist Democracy

Postby Ithalian Empire » Mon Aug 22, 2016 4:55 pm

Quick question, if one were to do an alien nation, would one have to apply for both the nation and the species?
Eat ,Drink, and be mary, for tomorrow we die.
PRAISE THE FOUNDERS

The poster licks five public door handles a day to compare there taste.

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The Greater Gambia
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Posts: 9877
Founded: Oct 16, 2014
Ex-Nation

Postby The Greater Gambia » Mon Aug 22, 2016 5:00 pm

Ithalian Empire wrote:Quick question, if one were to do an alien nation, would one have to apply for both the nation and the species?


yeah
Quote of the- Oh, I don't know how long I'm gonna have this on here.
"It's all good in the hood!" I replied cheerfully. But deep down, I knew that there were many socio-economic problems in the hood.

RP's I'm hosting:
Interstellar Ascendancy: an FT Nation Rp


Evil Pootoo Bird of The Pub

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New Zacharia
Attaché
 
Posts: 79
Founded: Feb 11, 2016
Ex-Nation

Postby New Zacharia » Mon Aug 22, 2016 5:01 pm

tagging

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Ithalian Empire
Senator
 
Posts: 3795
Founded: Jan 19, 2015
Inoffensive Centrist Democracy

Postby Ithalian Empire » Mon Aug 22, 2016 5:01 pm

The Greater Gambia wrote:
Ithalian Empire wrote:Quick question, if one were to do an alien nation, would one have to apply for both the nation and the species?


yeah


Alright.

Guess its time to make the Antivarians more fleshed out then they were in DOS.
Eat ,Drink, and be mary, for tomorrow we die.
PRAISE THE FOUNDERS

The poster licks five public door handles a day to compare there taste.

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The Empire of Pretantia
Post Czar
 
Posts: 39273
Founded: Oct 18, 2012
Ex-Nation

Postby The Empire of Pretantia » Mon Aug 22, 2016 5:05 pm

GENERAL-
NS Nation Name: YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOUUUUUUUUUUUUUUUUUUUUUU
Nation Name: Kingdom of Orso Domum
Flag: The Red Skull of Orso eating a black hole on a black background
Location: http://i.imgur.com/pAkVGSB.png
Number of Controlled Systems (No more than 60,000): 5,000
Capital (System, Planet, City): Orso System, Planet Orso, Orso Capitalis
Government type: Constitutional monarchy
History:
Ancient Alien Astronauts kidnapped humans and put them elsewhere in the galaxy for shits and giggles. Teehee!

Over a millennium ago, the parliament of the Kingdom of Margo was married to the parliament of the Kingdom of Harlburo, uniting the world of Orso into the United Kingdom of Orso. Humanity flourished for decades under the reign of the Orso Dynasty, expanding to the stars and mastering space travel. However, within the century Orso found its existence threatened by countless alien menaces. Too many races looked upon the new empire and saw weakness. Orso came under siege by the foulest creatures of the universe, the monsters purging a dozen colonies and sending the kingdom back a hundred years. In these desperate times, Queen Mayax Orso I chartered an elite fighting force: Her Majesty's Heavy Infantry. Clad in the second and third generations of Orso powered armor, the HMHI bore massive individual power against the alien menace and spearheaded mankind's counterattack. When the aliens fled, the grenadiers followed. The Armada chased their prey back to their homeworlds, burning all between. When their foes laid in ruin, the Orso Empire rebuilt.

Even once the original threat had been vanquished, the Orso Empire met a new and even greater foe: The mechanical and lifeless Imperial Clans. The two nations came to blows in the Dyson War in a spectacular manner. The HMAF met the War Hosts of Emperor Prime in brutal combat, outnumbered many times and sometimes outgunned. The Clans proved to be a match for the Empire, exceeding the old alien nations in power and technology, and pushing the Orso forces to their limits. After years of hard combat the Orso Empire had destroyed the mining colonies of the Clans and reached Chinkyu, the Dyson Sphere long inhabited by the Imperial Machines, and engaged in a grueling battle on, above, and within the hollow world. The HMHI fought tooth and nail in a lengthy campaign on the massive shell's surface along the outskirts of Clan citadels, suffering their greatest casualties in a single battle in the HMHI's history: 80,000 grenadiers and 12,000 marines died during the campaign. The war concluded with the utter destruction of the Emperor's palace, although even then the battles against Clan remnants continued for a century after, led by the Knightly Orders of the Empire who were founded upon Chinkyu, rechristened Tycho.

In the conclusion of the Dyson War the Orso Empire and humanity was left the dominant power in the region. After receiving their respite after centuries of conflict, the Empire began its expansion again. Along the outskirts of Orso space the Order of the Red Skull discovered the trihumans, an entire classification of mutants, in settlements across a wide section of space. Though the Empire acknowledged they were indeed human, the Knightly Orders of Tycho led a violent crusade through trihuman space, annexing thousands of planets and exploiting their resources. Around the same time Chromesthesians began appearing in the Empire's borders as smugglers and pirates. The Trihumans the Orso handled violently, by conquering their entire space and repressing their populations. The Chromesthesians, however, plague the Orso to this day.

Encounters with alien nations of equal or greater power have tossed the Orso Parliament into disarray. There were two defining camps in the government: Hardliners who opposed interaction with other races through any means besides conflict, and Progressives who supported peaceful communication with other races. Also in the air was treatment of trihumans, which the Hardliners were seeking to improve. So divided were these groups that there was eventually a secession movement after several centuries. The Eastern Colonies, primarily Hardliners, seceded from the Empire and founded the Empire of Halifax, thus beginning the Era of Two Empires. It ended with a massive civil war that shook Astra Orso and ended both the Empire and Halifax as institutions. The sheer destruction wrought by the tech armadas of Orso and Halifax shattered the Empire into hundreds of independent states feuding over the remnants of Mayax's legacy.

From this rubble rose the Kingdom of Orso Domum on humanity's homeworld (OTHER homeworld, fucking Terrans). Led by King William Orso, Orso Domum seeks to reestablish the Orso Empire and unify humanity.

Population: 300 billion
Species: Homo Sapiens Orso (Orso humans)


ECONOMIC-
Ideology: Capitalism
Economy (Horrible, weak, decent, good, strong, etc): Good
Manufacturing(Horrible, weak, decent, good, strong, etc): Good
Agriculture(Horrible, weak, decent, good, strong, etc): Good


MILITARY-
Population (No more than 5% of entire population): 10 billion; About 50 legions divided into 10 fire brigades for the HMRA fire brigades
Branches: His Majesty's Royal Army (guard regiments and fire brigades), His Majesty's Grand Armada, His Majesty's Order of Mayax
Standard infantry: *Insert picture of Fallout or Starcraft power armor*

The standard infantry of the HMRA guard regiments are simple, like most of the galaxy's militaries. They wear semi-powered protective suits that keep them alive against adverse conditions and most small arms fire, and are armed with laser rifles. Their elite heavy battalions, descended from Her Majesty's Heavy Infantry of the old empire, are grenadiers, which I shall get into later.

The fire brigades of the HMRA are descendents from Her Majesty's Heavy Infantry. Their soldiers are the grenadiers; superheavy infantry clad in powered armor. Their modus operandi is destruction; they land on a planet with the intention to do maximum harm to its inhabitants. However, they are not nearly as well-equipped for the task as their ancestors; whereas the HMHI's powered armor was an unstoppable juggernaut bristling with guns and armor, modern powered armor (Generation X) has developed to be smaller and cheaper; developed with non-grenadier targets in mind. Nevertheless, grenadiers are still impervious to anything short of a direct hit with several anti-tank rounds. However, for handling the other states who also use powered warfare, the fire brigades maintain seventh-generation armor, which are true beasts boasting a deadly array of anti-armor weaponry.

Standard Infantry weapon types (Energy Based, Mass Drivers, Missile, Other): The preferred weapon of the infantry is the laser rifle. Other armaments include the usual such as rocket launchers, and the more unorthodox such as railguns.
Standard ship:
The vessels of the HMGA, excluding transports are designed with three purposes in mind:

1. Location and destruction of enemy logistics and commerce;
2. Void supremacy of the battlespace;
3. Support of the HMRA and His Majesty's Marine Corps through orbital bombardment and intelligence.

Orso vessels are divided into these categories based on size and role:

Dreadnought (25 km): The largest and most powerful vessels of the fleet, designed to defeat both fleets and ground defenses. They have thick armor and strong shields surrounding powerful guns capable of taking on ships five times the dreadnoughts' size.

Cruiser (2 km): The most common warship, the cruiser is built to fulfill both orbital support and ship-to-ship combat, like the dreadnought. However, the cruiser is a fraction of the strength of a dreadnought, as they lack the sheer size.

Destroyer (1 km-): The hunter-killers of the HMGA, designed to hunt pirates, destroy enemy commerce, screen fighters and exploit enemy weak points.

Fleet carrier (10 km): Carriers are the battletaxis of Orso aerospace craft.


Space Weapon Types(Energy Based, Mass Drivers, Missile, Other): The predominant weaponry for vessels is the railgun and the laser for a mix of long and short range.
Strengths: Individually powerful expeditionary forces
Weaknesses: relatively small expeditionary forces

#IA_APP

Worth noting that Astra Orso exported mercenaries, but they're banned in most nations for being so destructive.
Last edited by The Empire of Pretantia on Wed Aug 24, 2016 7:07 pm, edited 3 times in total.
ywn be as good as this video
Gacha
Trashing other people's waifus
Anti-NN
EA
Douche flutes
Zimbabwe
Putting the toilet paper roll the wrong way
Every single square inch of Asia
Lewding Earth-chan
Pollution
4Chan in all its glory and all its horror
Playing the little Switch controller handheld thing in public
Treading on me
Socialism, Communism, Anarchism, and all their cousins and sisters and brothers and wife's sons
Alternate Universe 40K
Nightcore
Comcast
Zimbabwe
Believing the Ottomans were the third Roman Empire
Parodies of the Gadsden flag
The Fate Series
US politics

User avatar
Polar Svalbard
Senator
 
Posts: 3642
Founded: Mar 28, 2015
Ex-Nation

Postby Polar Svalbard » Mon Aug 22, 2016 5:10 pm

Species Name: Oxxhste
Appearance: Humanoid Rocks taking up a variety of different forms, from bipedal to quadruple arms, a variety of differences due to how they formed or if they change their appearance
Biology/Anatomy: (What is the body of the species like? Do they have less bones? Many bones? Purple blood?) These are Silicon Beings
Natural Abilities: (Psionics, Alchemy, Ect...) They are extremely strong and durable
Unnatural abilities: (Abilities that put certain members of this species aside from others) There are a variety of weapons that Oxxhste can sometimes develop ranging from poisonous gases to shootable spikes that regenerate to radioactivity.
Breathable Gas: Not a necessity, although they do need to find ways to generate electricty for their crystal structure, which can hold charge for along time, at first sunlight was the most used kind of electricity until they found ways to generate it themselves.


Life Span: (How long do members of this species survive) Oxxhste can live for millenia and usually only die when killed by unnatural causes which affect the crystal interior structure which makes them intelligent
Reproduction: (How does this Species Reproduce Asexually? Sexually?) Oxxhste do not reproduce, they are formed over decades as special crystals on their home planet develop and fall into lava where they begin the process of forming rocky bodies based on a series of code interlaced in their structures
Intelligence Level: (Sentient/Semi-Sentient Species can have varying levels of intellect that can also affect their technological and military breakthroughs, how intelligent is your species in General?) Very Intelligent, for most of their existence they were philosophers until their first contact with aliens
Species Type: (Avian-like, Mammalian, Molluscoid, etc...) Silicon Creatures


Population Percentage: (How many members of this species is affiliated with your Nation) 100%
Notable Individuals: (If Any)


Brief Description of Species: The Oxxhste are Silicon creatures of the planet Nickonyx. These Extremely Intelligent creatures are formed in the caves of Nickonyx due to a special type of crystal only found on that planet. These crystals have natural electrical pathways that formed as they grew in the caves. Due to the geological nature of the planet magma quite often flows up and sweep crystals into the lava flow where they spend decades growing and forming the 'organs' that are needed to move the rocky bodies that they form, eventually the lava recedes and these creatures are left behind to come to the surface and meet others of their race.

For millions of years these silicon creatures were very passive and uninterested in technological development, and mostly they sat around philosophizing the nature of the universe as more and more of them were created. There was never much in the way of war as these creatures never found too much need for it, if they needed more room they dug down or built up.

They finally became a stellar nation when a race of advanced aliens came in and started to tear up their home, in response the rock people started to fight back as their homeworld was threatened, In battle the rather squishy aliens with fancy tech were no match for the silcon based people and as such were slowly eradicated by the rock people. They were only eradicated though because the rock people never realized they surrendered, and thus they up and assimilated the squishy aliens' star state as their own as the last of the attackers died off. It was then they, the philosophers they were, realized what they had done.

A good bit of the technology they capture wasn't utilized by them, stuff such as robots and items that lazier beings would make were not really implemented although items like computers and FTL drives were taken in along a multitude of other tech. The products they make being craftsman items, rather than mass produced. Their ships, rocklike, finely crafted, well armored but not the most manueverable things. The stuff they do is like them. They're living rocks, to think the way they do imagine the sort of things that rocks in your back yard would want to do and expand upon that.


GENERAL-
NS Nation Name: Polar Svalbard
Nation Name: (what you want to be called in the RP) The Oxxhste Collective
Flag:
http://static1.squarespace.com/static/5506acb1e4b0b39d3c22d329/t/555897d8e4b0c9f331970cdc/1431869404880/earth_flag

Location: The Nickonyx system in the middle part of the Norma arm
Number of Controlled Systems (No more than 60,000): About 50
Capital (System, Planet, City): The Nickonyx system
Government type: It is a Meritocratical Republic
History: (a two Paragraph minimum)
For millions of years these silicon creatures were very passive and uninterested in technological development, and mostly they sat around philosophizing the nature of the universe as more and more of them were created. There was never much in the way of war as these creatures never found too much need for it, if they needed more room they dug down or built up.

They finally became a stellar nation when a race of advanced aliens came in and started to tear up their home, in response the rock people started to fight back as their homeworld was threatened, In battle the rather squishy aliens with fancy tech were no match for the silcon based people and as such were slowly eradicated by the rock people. They were only eradicated though because the rock people never realized they surrendered, and thus they up and assimilated the squishy aliens' star state as their own as the last of the attackers died off. It was then they, the philosophers they were, realized what they had done.

A good bit of the technology they capture wasn't utilized by them, stuff such as robots and items that lazier beings would make were not really implemented although items like computers and FTL drives were taken in along a multitude of other tech. The products they make being craftsman items, rather than mass produced. Their ships, rocklike, finely crafted, well armored but not the most manueverable things. The stuff they do is like them. They're living rocks, to think the way they do imagine the sort of things that rocks in your back yard would want to do and expand upon that.
Population (no more 1 trillion) ~ 50 Billion
Species: Oxxhste


ECONOMIC-
Ideology: Capitalism with a heavy emphasis on bartering although a currency is used after the Stellar Incident
Economy (Horrible, weak, decent, good, strong, etc): Good
Manufacturing(Horrible, weak, decent, good, strong, etc): It is slow but based around finely crafted items as that is their culture the assembly line would never make it to them
Agriculture(Horrible, weak, decent, good, strong, etc): Non existant


MILITARY-
Population (No more than 5% of entire population): 3%
Branches: Spacial Force, Assault and Defense Force
Standard infantry: An Oxxhste being
Standard Infantry weapon types (Energy Based, Mass Drivers, Missile, Other): Railguns along with explosive items, Mostly projectile based
Standard ship: Turning an asteroid into a finely crafted stellar ship is their specialty
Space Weapon Types(Energy Based, Mass Drivers, Missile, Other): Railguns, missiles, nuclear devices
Strengths: Extremely Strong and Durable with no need for food or air and are very intelligent
Weaknesses: Very easily outmaneuvered, can be easily outproduced, and they are very slowly reproduced
Member of The Western Isles
Svalbardian international policy summarized: "Shoot first, hope that no one asks questions later." - Linaviar

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The Greater Gambia
Powerbroker
 
Posts: 9877
Founded: Oct 16, 2014
Ex-Nation

Postby The Greater Gambia » Mon Aug 22, 2016 5:13 pm

Polar Svalbard wrote:
Species Name: Oxxhste
Appearance: Humanoid Rocks taking up a variety of different forms, from bipedal to quadruple arms, a variety of differences due to how they formed or if they change their appearance
Biology/Anatomy: (What is the body of the species like? Do they have less bones? Many bones? Purple blood?) These are Silicon Beings
Natural Abilities: (Psionics, Alchemy, Ect...) They are extremely strong and durable
Unnatural abilities: (Abilities that put certain members of this species aside from others) There are a variety of weapons that Oxxhste can sometimes develop ranging from poisonous gases to shootable spikes that regenerate to radioactivity.
Breathable Gas: Not a necessity, although they do need to find ways to generate electricty for their crystal structure, which can hold charge for along time, at first sunlight was the most used kind of electricity until they found ways to generate it themselves.


Life Span: (How long do members of this species survive) Oxxhste can live for millenia and usually only die when killed by unnatural causes which affect the crystal interior structure which makes them intelligent
Reproduction: (How does this Species Reproduce Asexually? Sexually?) Oxxhste do not reproduce, they are formed over decades as special crystals on their home planet develop and fall into lava where they begin the process of forming rocky bodies based on a series of code interlaced in their structures
Intelligence Level: (Sentient/Semi-Sentient Species can have varying levels of intellect that can also affect their technological and military breakthroughs, how intelligent is your species in General?) Very Intelligent, for most of their existence they were philosophers until their first contact with aliens
Species Type: (Avian-like, Mammalian, Molluscoid, etc...) Silicon Creatures


Population Percentage: (How many members of this species is affiliated with your Nation) 100%
Notable Individuals: (If Any)


Brief Description of Species: The Oxxhste are Silicon creatures of the planet Nickonyx. These Extremely Intelligent creatures are formed in the caves of Nickonyx due to a special type of crystal only found on that planet. These crystals have natural electrical pathways that formed as they grew in the caves. Due to the geological nature of the planet magma quite often flows up and sweep crystals into the lava flow where they spend decades growing and forming the 'organs' that are needed to move the rocky bodies that they form, eventually the lava recedes and these creatures are left behind to come to the surface and meet others of their race.

For millions of years these silicon creatures were very passive and uninterested in technological development, and mostly they sat around philosophizing the nature of the universe as more and more of them were created. There was never much in the way of war as these creatures never found too much need for it, if they needed more room they dug down or built up.

They finally became a stellar nation when a race of advanced aliens came in and started to tear up their home, in response the rock people started to fight back as their homeworld was threatened, In battle the rather squishy aliens with fancy tech were no match for the silcon based people and as such were slowly eradicated by the rock people. They were only eradicated though because the rock people never realized they surrendered, and thus they up and assimilated the squishy aliens' star state as their own as the last of the attackers died off. It was then they, the philosophers they were, realized what they had done.

A good bit of the technology they capture wasn't utilized by them, stuff such as robots and items that lazier beings would make were not really implemented although items like computers and FTL drives were taken in along a multitude of other tech. The products they make being craftsman items, rather than mass produced. Their ships, rocklike, finely crafted, well armored but not the most manueverable things. The stuff they do is like them. They're living rocks, to think the way they do imagine the sort of things that rocks in your back yard would want to do and expand upon that.


GENERAL-
NS Nation Name: Polar Svalbard
Nation Name: (what you want to be called in the RP) The Oxxhste Collective
Flag:
http://static1.squarespace.com/static/5506acb1e4b0b39d3c22d329/t/555897d8e4b0c9f331970cdc/1431869404880/earth_flag

Location: The Nickonyx system in the middle part of the Norma arm
Number of Controlled Systems (No more than 60,000): About 50
Capital (System, Planet, City): The Nickonyx system
Government type: It is a Meritocratical Republic
History: (a two Paragraph minimum)
For millions of years these silicon creatures were very passive and uninterested in technological development, and mostly they sat around philosophizing the nature of the universe as more and more of them were created. There was never much in the way of war as these creatures never found too much need for it, if they needed more room they dug down or built up.

They finally became a stellar nation when a race of advanced aliens came in and started to tear up their home, in response the rock people started to fight back as their homeworld was threatened, In battle the rather squishy aliens with fancy tech were no match for the silcon based people and as such were slowly eradicated by the rock people. They were only eradicated though because the rock people never realized they surrendered, and thus they up and assimilated the squishy aliens' star state as their own as the last of the attackers died off. It was then they, the philosophers they were, realized what they had done.

A good bit of the technology they capture wasn't utilized by them, stuff such as robots and items that lazier beings would make were not really implemented although items like computers and FTL drives were taken in along a multitude of other tech. The products they make being craftsman items, rather than mass produced. Their ships, rocklike, finely crafted, well armored but not the most manueverable things. The stuff they do is like them. They're living rocks, to think the way they do imagine the sort of things that rocks in your back yard would want to do and expand upon that.
Population (no more 1 trillion) ~ 50 Billion
Species: Oxxhste


ECONOMIC-
Ideology: Capitalism with a heavy emphasis on bartering although a currency is used after the Stellar Incident
Economy (Horrible, weak, decent, good, strong, etc): Good
Manufacturing(Horrible, weak, decent, good, strong, etc): It is slow but based around finely crafted items as that is their culture the assembly line would never make it to them
Agriculture(Horrible, weak, decent, good, strong, etc): Non existant


MILITARY-
Population (No more than 5% of entire population): 3%
Branches: Spacial Force, Assault and Defense Force
Standard infantry: An Oxxhste being
Standard Infantry weapon types (Energy Based, Mass Drivers, Missile, Other): Railguns along with explosive items, Mostly projectile based
Standard ship: Turning an asteroid into a finely crafted stellar ship is their specialty
Space Weapon Types(Energy Based, Mass Drivers, Missile, Other): Railguns, missiles, nuclear devices
Strengths: Extremely Strong and Durable with no need for food or air and are very intelligent
Weaknesses: Very easily outmaneuvered, can be easily outproduced, and they are very slowly reproduced


I feel like I've seen this before.....

Eh, it's probably fine. Accepted
Quote of the- Oh, I don't know how long I'm gonna have this on here.
"It's all good in the hood!" I replied cheerfully. But deep down, I knew that there were many socio-economic problems in the hood.

RP's I'm hosting:
Interstellar Ascendancy: an FT Nation Rp


Evil Pootoo Bird of The Pub

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Dansha
Diplomat
 
Posts: 865
Founded: Apr 17, 2014
Ex-Nation

Postby Dansha » Mon Aug 22, 2016 5:28 pm

Apart from my history, how does my app look Gambia?

User avatar
Shadowwell
Post Marshal
 
Posts: 15167
Founded: Jan 26, 2015
Ex-Nation

Postby Shadowwell » Mon Aug 22, 2016 5:30 pm

I am Here Gambia, so am i in charge of Events then?

Also will get a Pirate group up later.
✒ I'm a Proud Member of VARSITY ROW! Come check us out! ✒

I'M A MEMBER OF THOUGHT CAFE
WE'RE THE AWESOMEST, COME CHECK US OUT

When i am not being your average Drunk at the Pub, i am the Founder and Headmaster of The Academy. On my off time i am also a Member of the Mechanics Guild. Member of The Council of the Multiverse community. Click me to find out more!

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Dansha
Diplomat
 
Posts: 865
Founded: Apr 17, 2014
Ex-Nation

Postby Dansha » Mon Aug 22, 2016 5:32 pm

Also, shouldn't it say neither flee or fire in the Event post?

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The Greater Gambia
Powerbroker
 
Posts: 9877
Founded: Oct 16, 2014
Ex-Nation

Postby The Greater Gambia » Mon Aug 22, 2016 5:33 pm

Shadowwell wrote:I am Here Gambia, so am i in charge of Events then?

Also will get a Pirate group up later.


I'll do the first one, but after that, yeah.
Quote of the- Oh, I don't know how long I'm gonna have this on here.
"It's all good in the hood!" I replied cheerfully. But deep down, I knew that there were many socio-economic problems in the hood.

RP's I'm hosting:
Interstellar Ascendancy: an FT Nation Rp


Evil Pootoo Bird of The Pub

User avatar
Shadowwell
Post Marshal
 
Posts: 15167
Founded: Jan 26, 2015
Ex-Nation

Postby Shadowwell » Mon Aug 22, 2016 5:36 pm

The Greater Gambia wrote:
Shadowwell wrote:I am Here Gambia, so am i in charge of Events then?

Also will get a Pirate group up later.


I'll do the first one, but after that, yeah.

I was thinking that, you want me t give you a list of possible minor events or wait for now and tailor them to the nations?
✒ I'm a Proud Member of VARSITY ROW! Come check us out! ✒

I'M A MEMBER OF THOUGHT CAFE
WE'RE THE AWESOMEST, COME CHECK US OUT

When i am not being your average Drunk at the Pub, i am the Founder and Headmaster of The Academy. On my off time i am also a Member of the Mechanics Guild. Member of The Council of the Multiverse community. Click me to find out more!

User avatar
Polar Svalbard
Senator
 
Posts: 3642
Founded: Mar 28, 2015
Ex-Nation

Postby Polar Svalbard » Mon Aug 22, 2016 5:45 pm

The Greater Gambia wrote:
I feel like I've seen this before.....

Eh, it's probably fine. Accepted

If you've seen this before either its because other people played FTL and were inspired by it or they straight up took me and a friends work from my Ipad. Thank you for accepting me into your fold.

Edit: As a side note I'd be located in the Outer Frontier a fair bit to the Left of the Perseus Expanse
Last edited by Polar Svalbard on Mon Aug 22, 2016 5:50 pm, edited 3 times in total.
Member of The Western Isles
Svalbardian international policy summarized: "Shoot first, hope that no one asks questions later." - Linaviar

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Zeon Refounded
Ambassador
 
Posts: 1021
Founded: Dec 31, 2015
Ex-Nation

Postby Zeon Refounded » Mon Aug 22, 2016 5:49 pm

In progress.
GENERAL-
NS Nation Name: Zeon Refounded
Nation Name: The Scientific Union of Zeon
Flag:
Image
Location: The Scutum Systems, 28 degrees Galactic Longitude, approx. 55,000 Lightyears from Earth
Number of Controlled Systems: 8657
Capital (System, Planet, City): Deikun(SR-0174), Munso(P4), A Baoa Qu
Government type: Military Autocracy
History: Over a century before the destruction of the planet Earth, a group of scientists and military officers grew ever frustrated with humanity. They were so petty, they held themselves back with their meaningless squabbles. They prevented their True Awakening as psionic beings. They set the Earth on the path to destruction.

This group, led by Zeon Zum Deikun, finally gave up on humanity. They planned to leave Earth and create a race of superior humans that were capable of psionic ascendence. Using a design for a powerful new reactor by a member named Trenov Y. Minovsky and a small fleet of prototype FTL-capable inter-stellar ships designed by a Dr. Lonesco, they left the Solar system and became the first Terran humans to abandon their homeworld. They spent years travelling to the other side of the galaxy, eventually reaching the Scutum Systems and settling an area at 28 degrees Galactic Longitude and approx. 55,000 Lightyears from Earth.

Once they had established themselves on the fourth planet (named Munso) of the one hundred seventy fourth system (named Deikun) they had claimed, they formed a council and set to work on their master plan. To help them construct their facilities, they developed mechs called Mobile Suits. They set up cloning apparatus, began genetic sequencing experiments, and nanite development. All of this to refine the ultimate human.

Almost a decade after the project began, Zeon Zum Deikun suddenly died under mysterious circumstances. One of his fellow council members, Degwin Zabi, assumed control and dissolved the council. He altered the human advancement project and mobile suit development to a militaristic end.

To be continued...
Population (no more 1 trillion): 30 billion
Species: Modified Human


ECONOMIC-
Ideology: Social Darwinist Capitalism
Economy (Horrible, weak, decent, good, strong, etc): Decent
Manufacturing(Horrible, weak, decent, good, strong, etc): Very Strong
Agriculture(Horrible, weak, decent, good, strong, etc): Very Strong


MILITARY-
Population (No more than 5% of entire population): 1.5 billion
Branches: Zeon Space Exploration Force, Zeon Defense Force (Attack Force when at war)
Standard infantry: Clone Marine
Standard Infantry weapon types (Energy Based, Mass Drivers, Missile, Other): Energy Based, Missile, Misc. Explosives, Flame Based
Standard ship: Neo Musai-class Light Cruiser
Space Weapon Types (Energy Based, Mass Drivers, Missile, Other): Energy Based, Mass Drivers (for nuke delivery), Missile, Other
Strengths: Supreme loyalty, clone mass-production, superweapons of various varieties, high ship production capabilities, high numbers of low-manpower ships
Weaknesses: Newborns are also easily brainwashed if captured, because their flash training is not completely set. Due to the similar mental structure, memetic attacks can disable massive amounts of clones before countermeasures are able to be enacted. Bio-weapons that attack the genetic code are also very effective against the clones due to their similar DNA, bio-weapons that attack the mind are effective for the same reason as the memetic attacks.

#IA_APP


Species Name: Modified Human
Appearance: Normal human male or (rare) female, with the exception of a gray metal cybernetic eye
Biology/Anatomy: The skeletons are reinforced with a special titanium alloy and lined with nanobots. Nanobots are also present in all of the bodily tissues and fluids. Muscle density has been increased to an extreme level and some fibers have been replaced with artificial polymer. A neural implant is present at the base of the cerebellum.
Natural Abilities: Strength fifteen times that of a normal human, very high reflexes and reaction times, very high stamina, a running speed of 55 kmph, nanobot induced regeneration, genetic and nanobot-related immunity to all known toxins and poisons, direct interface with computers.
Natural Abilities: (Psionics, Alchemy, Ect...)
Unnatural abilities: Some have advanced psionic abilities, while some others have no emotions.
Breathable Gas: Primarily oxygen, but other gases similar in elemental structure may be broken down into a usable form.


Life Span: 110 Terran years (without maintenance)
Reproduction: Via cloning, though sexual reproduction with fertile humans is theoretically possible.
Intelligence Level: High Sentience. Several times the intellect of an intelligent human.
Species Type: Humanoid


Population Percentage: 100%
Notable Individuals: (If Any)


Brief Description of Species: Modified humans were created by Zeon Zum Deikun and his followers to surpass humans and became all-knowing psionics. Nowadays, their genetics barely resemble a human's and they are partially cybernetic from birth.



#IA_APP
Last edited by Zeon Refounded on Wed Aug 24, 2016 4:10 pm, edited 3 times in total.
SIEG ZEON!

Minor factbook retconning and reformatting occurring.

Dalvius wrote:"For those religious people worried about being damned to hell for the sin of exploding everything? Well, a nuclear blast will literally burn away the worlds sins! Oh yeah!!!"

Valcouria wrote:Let's get one thing straight; America is not a democracy. America is a republic. We elect representatives to serve our interests in the government. And we elect them in a democratic fashion. If it were a pure democracy, then all 315 million people would essentially be responsible for every facet of government behavior and direction.

With regard to the Electoral College... (rest of comment available in the thread)

Gundam Role-play. Create your own nation!

User avatar
Shadowwell
Post Marshal
 
Posts: 15167
Founded: Jan 26, 2015
Ex-Nation

Postby Shadowwell » Mon Aug 22, 2016 5:54 pm

Is there anyone who would rather i don't include their race in my Pirate group?
✒ I'm a Proud Member of VARSITY ROW! Come check us out! ✒

I'M A MEMBER OF THOUGHT CAFE
WE'RE THE AWESOMEST, COME CHECK US OUT

When i am not being your average Drunk at the Pub, i am the Founder and Headmaster of The Academy. On my off time i am also a Member of the Mechanics Guild. Member of The Council of the Multiverse community. Click me to find out more!

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Ithalian Empire
Senator
 
Posts: 3795
Founded: Jan 19, 2015
Inoffensive Centrist Democracy

Postby Ithalian Empire » Mon Aug 22, 2016 5:56 pm

Shadowwell wrote:Is there anyone who would rather i don't include their race in my Pirate group?


Once I post mine and if it gets accepted I don't care.
Eat ,Drink, and be mary, for tomorrow we die.
PRAISE THE FOUNDERS

The poster licks five public door handles a day to compare there taste.

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The Orson Empire
Post Czar
 
Posts: 31630
Founded: Mar 20, 2012
Left-wing Utopia

Postby The Orson Empire » Mon Aug 22, 2016 6:06 pm

Image


Nation Name: The Reformed Covenant
Location: Scuntum Systems
Government Type: Single-party dictatorship. Overlord Asir rules with absolute power. The Reformed Council is the legislative/executive branch of the Covenant. Its members are appointed, rather than elected. Below them is the Covenant bureaucracy. The High Court still exists, but is less powerful than it was in the past. There is also another branch- Security Operations (SecOPs). SecOps had its roots as the security personnel of the Reformer Party, responsible for protecting high-ranking party members and providing security for political rallies. Now, SecOPs operates independent of the standard governmental hierarchy, and its members act as the secret police of the Covenant. They are responsible for enforcing Covenant law, crushing any dissent, and rooting out enemies of the state.

National Leader(s): Overlord (and Director-For-Life) Asir Av'Lya
Population: 1 trillion
Star Systems: 59,720
=========================================================
-Military Information-
=========================================================
Military History: The Covenant Military was founded shortly after the Covenant itself was created. It started out as a conjunction of all the fleets of the factions who had joined the Covenant, and thus, it had a lot of diversity. However, the military have now been standardized and is much more uniform.
Military Information: The infantry consists of highly trained Cho'Dosan soldiers. They generally have very good weapons, armor, and other equipment. Ships are designed primarily to last a long time in combat and take as much damage as possible before being destroyed.
Military Population: 45,000,000,000
Military Branches:
Covenant Army
Covenant Navy- Sien-class frigate, Thorea-class destroyer, Dronis-class light cruiser, Zaxos-class battlecruiser, Jainus-class battleship, Goxan-class carrier, Rota-class dreadnought
Military Strengths: Ships are made with very strong hulls, meaning that they will be able to soak up a large amount of damage before being destroyed. Less reliance on shields also means that more power is available for the weapons and the engines. Additionally, the fleet has the advantage of large numbers, which will allow the Covenant to have power projection in the galaxy.
Military Weaknesses: Due to the size of the fleet, the command chain is very large. This can cause problems during war, as the various fleet admirals and their subordinates can struggle to agree on a specific strategy that will be used to fight the enemy. Some admirals may also be disloyal to the Reformer cause and attempt to revolt.
=========================================================
-Diplomatic/Economic Information-
=========================================================
Languages: Cho'Dosan language
Foreign Policy: At the discretion of the Covenant. If they decide that they want to ally with a faction, then they will try to do this. However, if they decide that they want to go to war with a faction, then they will try to do this.
Number Of Species: 4 (Cho'Dosans, Oni, Urg, Morkai)
Economic Strengths: Advanced technology, abundant resources
Economic Weaknesses: Economy is vulnerable to recessions
=========================================================
-Other-
=========================================================
Technological Bases: Generally my own imagination, along with various things from across the sci-fi genre
Activity on NS: Generally every day
RP Example: You know me
Supporting Factions within your Nation: N/A
#IA_APP


Species Name: Cho'Dosans
Appearance:
Cho'Dosan Male
Cho'Dosan Female
Biology/Anatomy: The Cho'Dosans are blue-skinned creatures with an anatomy that is very similar to humans. Cho'Dosans have an average height of 6 feet 4 inches, and are generally lean and not muscular.
Natural Abilities: Able to regrow certain organs or body parts if they are lost. Cho'Dosans also heal from injuries fairly quickly and easily.
Unnatural abilities: Psionics
Breathable Gas: Nitrogen/Oxygen mix
=========================================================
Life Span: 120 years average
Reproduction: Sexually
Intelligence Level: Fully sapient
Species Type: Mammalian
=========================================================
Population Percentage: 99%
Notable Individuals: Asir Av'Lya
=========================================================
Brief Description of Species: See Biology/Anatomy
#IA_APP


History Of The Covenant:

~3,000,000 BC- The Cho'Dosans enter the Stone Age on their homeworld of Klandulor.

~15,000 BC- The Cho'Dosans discover agriculture. First major civilizations begin to arise on Klandulor thousands of years later.

440 AD- The Cho'Dosans enter the industrial age. The population of Klandulor increases rapidly due to a high food surplus.

528 AD- The Cho'Dosans enter the atomic age after the invention of the atom bomb. The Cho'Dosans enter the space age at around the same time, and within 50 years, colonies on Klandulor's moon are created.

~700 AD- With much of their home solar system colonized, the Cho'Dosans began constructing giant antimatter-powered "sleeper ships" to colonize nearby solar systems. These ships often took years to reach their destinations, and their occupants were kept in suspended animation. The colonies remain independent from Klandulor and become the foundation for the numerous Cho'Dosan nations that would spring up in the future.

834 AD- After centuries of research, the Cho'Dosans begin to mass produce the first jump drives, allowing them to quickly expand outside of the few solar systems under their control and end the use of sleeper ships. Numerous Cho'Dosan nations begin to form across the Orion Arm.

1100 AD- First contact between the Tagali and the various Cho'Dosan nations occurs.

1304 AD- One of the nations sends an expedition to the Sol System and discovers the humans on Earth, who are still in the Middle Ages. A debate occurs on whether or not to make contact with them, but it is eventually decided that it is easier to colonize planets without any sapient species already on them. The humans are left alone and were nearly forgotten until the present day.

1310 AD- By this time, the Cho'Dosans have colonized some 10,000 star systems. The Cho'Dosans encounter the Zorgon, a vicious hive-mind species that arrived on the fringes of Cho'Dosan space soon invades the nations, sparking a conflict that would last for decades.

1347 AD- Klandulor is under siege by the Zorgon, and the Cho'Dosans are on the verge of defeat. The Cho'Dosan nations, lead by the League of Zaxa are eventually forced to sign an agreement to unite under a confederation in order to fend of the Zorgon. This confederation becomes known as the Covenant.

1393 AD- The last of the Zorgon are finally exterminated. 60% of all Cho'Dosans were killed during the 83-year long conflict, and much of Cho'Dosan space is in ruins. By this point, the Covenant has morphed from a confederation to a unitary state lead by a dictator, though the form of government would later convert to a democratic republic.

MORE TO BE ADDED EVENTUALLY
Last edited by The Orson Empire on Mon Aug 22, 2016 6:06 pm, edited 1 time in total.

User avatar
Polar Svalbard
Senator
 
Posts: 3642
Founded: Mar 28, 2015
Ex-Nation

Postby Polar Svalbard » Mon Aug 22, 2016 6:18 pm

Shadowwell wrote:Is there anyone who would rather i don't include their race in my Pirate group?

Me, I don't believe that the Silicon people of Nickonyx would resort to piracy.
Member of The Western Isles
Svalbardian international policy summarized: "Shoot first, hope that no one asks questions later." - Linaviar

User avatar
Polar Svalbard
Senator
 
Posts: 3642
Founded: Mar 28, 2015
Ex-Nation

Postby Polar Svalbard » Mon Aug 22, 2016 6:22 pm

Man feel so small compared to everyone else
Member of The Western Isles
Svalbardian international policy summarized: "Shoot first, hope that no one asks questions later." - Linaviar

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