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by Relikai » Sat Sep 10, 2016 5:28 am

by Vacif » Sat Sep 10, 2016 8:12 am
Ammerinia wrote:Just wondering, would this still be an optimal time to join?

by Forest State » Sat Sep 10, 2016 9:54 am

by Theodosiya » Sat Sep 10, 2016 9:57 am
Forest State wrote:What's June supposed to do? Did Seta mean Charlie Six instead of Five?

by Anowa » Sat Sep 10, 2016 12:20 pm
SaintB wrote:The Moscow Metro Red Line wrote:Then again it does depend upon what the injury is and what XCOM's medical facility is like. Broken ribs take about 6 weeks to heal. Then we need to talk about prosthetics since I think someone's arm and leg are beyond salvaging since the weapon burned through the flesh. Just thinking about these things, both of my characters are medical professionals.
I was just going by the game logic, they don't explain it but you can have a soldier bleeding out in the middle of the street and they get saved by a comrade or the mission ending and they are only out of commission for 6-10 days. As for the prosthetics... those come later.

by Anowa » Sat Sep 10, 2016 12:22 pm
SaintB wrote:When we kill an alien we should denote which one somehow. I'm assuming Anowa killed Sectoid 7 but I can't be sure...

by The United Federation of Terrans » Sat Sep 10, 2016 2:04 pm

by Relikai » Sat Sep 10, 2016 9:34 pm

by Anowa » Sat Sep 10, 2016 9:36 pm
Relikai wrote:Question - Would the armour have a quick-release catch for the wearer to activate upon an emergency situation where they'd have to relieve themselves of it?
Most combat vests possess one so the wearer could pull in cases of drowning and whatnot, not sure of XCOM's armoured hulks.

by The Moscow Metro Red Line » Sat Sep 10, 2016 9:51 pm
Anowa wrote:Relikai wrote:Question - Would the armour have a quick-release catch for the wearer to activate upon an emergency situation where they'd have to relieve themselves of it?
Most combat vests possess one so the wearer could pull in cases of drowning and whatnot, not sure of XCOM's armoured hulks.
>Armored hulks
We aren't quite at Titan armor yet, I think we're wearing either Carapace or Skeleton armor.
But yeah, I doubt that'd be absent.

by The Moscow Metro Red Line » Sat Sep 10, 2016 10:00 pm

by Anowa » Sat Sep 10, 2016 10:02 pm
The Moscow Metro Red Line wrote:Anowa wrote:I don't think a plate carrier can deflect a full mag of 7.62x51 NATO
If we just got the grappling hook that means that Skeleton Armor is now available. But if we really are wearing carapace armor.... why didn't someone research laser weapons prior? I think a few people would like to use laser shotguns in this outfit...

by Beiarusia » Sat Sep 10, 2016 10:05 pm

by SaintB » Sat Sep 10, 2016 10:09 pm


by Anowa » Sat Sep 10, 2016 10:12 pm

by SaintB » Sat Sep 10, 2016 10:15 pm
Anowa wrote:I ask again since these details hinge on it, but is Barbs wearing Titan armor or no?
If so, judging from this chart, the following would have to have been researched:Meaning there are a lot of things missing.
- Weapon Fragments
- Alien Materials
- Carapace armor
- UFO Power source
- Elerium
- Titan armor
- Experimental Warfare
Also I ask again since this is kinda important, but is Barbs wearing Titan armor or no?

by Anowa » Sat Sep 10, 2016 10:19 pm
SaintB wrote:Anowa wrote:I ask again since these details hinge on it, but is Barbs wearing Titan armor or no?
If so, judging from this chart, the following would have to have been researched:Meaning there are a lot of things missing.
- Weapon Fragments
- Alien Materials
- Carapace armor
- UFO Power source
- Elerium
- Titan armor
- Experimental Warfare
Also I ask again since this is kinda important, but is Barbs wearing Titan armor or no?
Just regular ol' armor like Bei says.

by Beiarusia » Sat Sep 10, 2016 10:26 pm
Anowa wrote:Could've sworn his Skyranger intro mentioned shining armor from head to toe. I was mistaken. The chart should still help plan things out though.
On another note, Beia, are the soldiers allowed to make development suggestions?
SaintB wrote:Things have gotten worse. I hope I don't have to drop out of these RPs.
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