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by Nazeroth » Sat Aug 06, 2016 9:39 am

by The Moscow Metro Red Line » Sat Aug 06, 2016 9:41 am

by Maljaratas » Sat Aug 06, 2016 3:01 pm

by Maljaratas » Sat Aug 06, 2016 3:03 pm
Plzen wrote:Dansha wrote:What kind of imports does the UNS even have?
Items of cultural and historical significance. Certain types of advanced consumer technology. Small quantities of nanobots.
But those are all secondary, unimportant things. The main imports of the UNS is that we will gladly buy up every scrap of trans-newtonian elements that we can get our hands on, since they are used in just about every high-tech industry within the United Nations, and even strip-mining 30,000 star systems isn't giving us enough...
The Credit Stamp Duty does tend to suppress trade, though, so our trade volume isn't as large as it normally should be.

by Veroxia » Sat Aug 06, 2016 3:11 pm
Maljaratas wrote:Plzen wrote:Items of cultural and historical significance. Certain types of advanced consumer technology. Small quantities of nanobots.
But those are all secondary, unimportant things. The main imports of the UNS is that we will gladly buy up every scrap of trans-newtonian elements that we can get our hands on, since they are used in just about every high-tech industry within the United Nations, and even strip-mining 30,000 star systems isn't giving us enough...
The Credit Stamp Duty does tend to suppress trade, though, so our trade volume isn't as large as it normally should be.
Sounds like The Forklis and the UNS could have a profitable trading time if the former can get over its dislike of AI.

by Maljaratas » Sat Aug 06, 2016 3:13 pm

by Veroxia » Sat Aug 06, 2016 3:25 pm

by Maljaratas » Sat Aug 06, 2016 3:58 pm

by Maljaratas » Sat Aug 06, 2016 4:02 pm
Olthenia wrote:Is this thing still alive?

by Olthenia » Sat Aug 06, 2016 4:05 pm

by Maljaratas » Sat Aug 06, 2016 4:10 pm

by Veroxia » Sat Aug 06, 2016 4:33 pm


by Maljaratas » Sat Aug 06, 2016 4:47 pm
Veroxia wrote:Olthenia wrote:
Great! I've never participated in a sci-fi RP before, but I've watched a few LPs of that new Paradox title Stellaris, and now I'm totally stoked.
Any advice for a Nationstates newblood about to embark on his first sci-fi adventure?
Creativity, my friend is the key. Get an idea of what kind of nation you want to be, with what kind of people. Do you want an technocracy ruled by a reptilian species, or a utopia controlled by sapient jellyfish?Have not encountered those yet, though.
The ideas are limitless. Once you do find something you want to do, DO IT.
).
by Veroxia » Sat Aug 06, 2016 5:11 pm
Maljaratas wrote:Veroxia wrote:
Creativity, my friend is the key. Get an idea of what kind of nation you want to be, with what kind of people. Do you want an technocracy ruled by a reptilian species, or a utopia controlled by sapient jellyfish?Have not encountered those yet, though.
The ideas are limitless. Once you do find something you want to do, DO IT.
Sapient Jellyfish you say? The Great Devourer of All has sapient jellyfish, though they don't rule the nation (yet).

by Olthenia » Sat Aug 06, 2016 6:07 pm

by The V O I D » Sat Aug 06, 2016 8:46 pm

by The Moscow Metro Red Line » Sat Aug 06, 2016 11:45 pm
The V O I D wrote:Lyvirks are the creepy, shape-shifting Synthetics created by the Syrng to look perfectly like any other humanoid species. They can even trade body parts for rougher or softer skin and organs and such to imitate humano-insectoids and other tough species. The only thing that gives away they are Lyvirks would be the fact that they always look to have synthetic eyes.

by Korhal IVV » Sun Aug 07, 2016 12:29 am
"Whatever a person may be like, we must still love them because we love God." ~ John Calvin

by Korhal IVV » Sun Aug 07, 2016 12:57 am
Korhal IVV wrote:-Base Information-
=========================================================
(Image)
Nation Name: United Federation of Races(U.F.R.)
Government Type: Representative Parliament
National Leader(s): Grand Minister Dal'yth Primos
Population: 645 billion
Star Systems: 10,000
History Of Your Nation: The United Federation of Races is an alliance of various codependent races. Spread impossibly thin over the far western fringes of the Milky Way, it holds its power over 5,000 systems. Its denizens include the Dwarves, a subspecies of humans that have adapted to the high gravity conditions of their chosen colonies, Turanir, a race of psionically resistant humanoids that have attained high technlogical advancement after a mere 7,000 years after attaining full sentience, the octopid Octors, the impossibly ancient Karkeos, a race of medically immortal dragon like creatures, and amkng many others.
The founders of the Federation were the Karkeos, in the year 2498. The Karkeos saw the other races squabbling over petty things, and they determined to stop that. By diplomacy and skillful words, the Karkeos managed to unite the myriad races that were scattered near their own birthplace. This was a tenous task that took hundreds of years to complete.
The first group to agree to the Karkeos's ideals of unity were the Turanir. The Turanir knew full well that if the Turanir didn't unite in the middle of a disastrous civil war(mostly because of the Vurazans's alleged mind control abilities), they would have might as well led themselves to a slow racial suicide. Together, the Karkeos and the Turanir began efforts to unite the other races as well. Second came in the Dwarves. The Dwarves, for one, had no real interest in conflict; they'd rather live out their lives mining gold rather than wage war in some distant land. It is unknown whether the Dwarves are full members of the UFR or are simply trading partners or techno allies. However, it is known that many Dwarven worlds have fully integrated into the Federation, and more are expected to do so as well in the following years.
After several successful attempts, the real challenge came in when the Federation attempted to speak sense into the Octors. These highly advanced deep sea creatures, however, were prideful at first;they thought it better that they be on their own. It took a massive attack from a swarm of xenomorphs and the subsequent assistance of UFR forces for the Octors to realize that being alone is not a very good idea.
Now, the Federation never ceases to find out races that it may integrate into itself;it believes that unity is the only option. The Karkeos leads the UFR from their halls of plasma and fire, and they shall do so till the very end.
=========================================================
-Military Information-
=========================================================
Military Information:
s)
Military Population: 30 billion
Military Branches: The Warfleet, the Federal Guard, and the Adeptus Mechanica.
Military Strengths: Uses technology incorporated from various races, and is highly adaptive.
Military Weaknesses: Managing such a racially diverse military is no easy task. Also, their forces are quite thinly spread over the Federation's territories.
=========================================================
-Diplomatic/Economic Information-
=========================================================
Languages: Russian(Dwarves), Taugir(Turanir), Otri(Octors), and Karkean(Karkeos). Many other minor languages.
Foreign Policy: Whenever the UFR finds an intelligent species that is not hostile, the UFR tries to persuade them to join the Federation. It uses diplomacy, trade, and at some cases, offering technology to more primitive races for persuasion. However, if that species is violently hostile, the Federation might as well wipe them out from the face of the stars, for such races are a threat to racial unity.
Number Of Species: 49
Economic Strengths: The Dwarven worlds are extremely rich in minerals, and the Octor worlds are filled to the brim with fuel resources. Also, capitalism.
Economic Weaknesses: Being spread over such an expansive territory slows down trade.
======================================
=========================================================
-Other-
=========================================================
Technological Bases: Starcraft, Warhammer
Activity on NS: 5:00 PM onwards weekdays, in weekends any time.
RP Example: Hi
Supporting Factions within your Nation: (Some Nations also have factions that support your nation, Optional)
#Twilight1 - Do Not Remove, as this is to track all ApplicationsSpecies Name: Dwarves
Appearance: They have a human-like appearance, but with notable difference. They are much shorter in height, and their muscular and skeletal systems are much stronger and thicker. They usually brandish stylish beards.
Biology/Anatomy: Having decended from humans that adapted to the high gravity conditions of their mineral rich colony planets, they have deviated little from the original human form;of all the subspecies of humans they resemble normal humans the most. The notable differences is that they are much shorter in height(they never get taller than 4 feet), and have much thicker and more powerful bodies.
Natural Abilities: Dwarves are inherently masters of machinery and can fix broken machines with the greatest of ease.
Unnatural abilities: Robotic control - Certain Dwarves are capable of controlling robots using only their minds. They are called Machinarium Magisters.
Breathable Gas: Oxygen
=========================================================
Life Span: 150 - 200 years.
Reproduction: Sexual
Intelligence Level: Sentient
Species Type: Humanoid
=========================================================
Population Percentage: 98%
Notable Individuals: (If Any)
=========================================================
Brief Description of Species: The Dwarves are a race of abhumans that have adapted to the harsh conditions on their chosen colonies for many centuries. They, together with the rest of the UF.R.'s races, stand as one.
#Twilight2 - Do Not Remove, as this is to track all ApplicationsSpecies Name: Turanir
Appearance: The Turanir are humanoid. Their skin is blue, and their skin exudes almost no moisture. Their faces are flat and lack noses. For a nose they have what looks like a Y-shaped breathing slit in where a nose would be. They have hoofed feet, and on average stand as tall as an average human, but are slightly physically weaker due to the weaker gravity of their homeworld.
Biology/Anatomy: Their bodies exude almost no moisture. In addition, there are three main types of Turanir, which stem from what conditions have their ancestors have adapted in. The Flame Turanir are taller and physically stronger than other Turanir, and are descended from those Turanir that stayed in the arid plains of their homeworld. The Earth Turanir are those who went to the river valleys to build cities, and are shorter and stockier than the others, but have superior technical intellects. The Air Turanir are those in the mountains, and are very tall and slender, and act as pilots and crew for ships and space stations, as ever since the Turanir have reached to the stars, the Air Turanir have spent entire generations in zero-gravity conditions, rendering them very vulnerable to injury when placed even momentarily in medium gravity.
Natural Abilities: Naturally resistant to psionic attacks. They are also very highly adaptive in a technological level.
Unnatural abilities: Another type of Turanir called the Vurazans are caoable of some kind ofmind control; all Turanir seem to have an iresistible compulsion to follow every order of a Vurazan. The Vurazans, for one, are responsible for the Turanir's intergration into the UFR.
Breathable Gas: Oxygen, CO2
=========================================================
Life Span: 125-150
Reproduction: Sexual
Intelligence Level: Sentient
Species Type: Humanoid
=========================================================
Population Percentage: 100%
Notable Individuals: (If Any)
=========================================================
Brief Description of Species: The Turanir are a race of humanoids that follow every order of their higher
#Twilight2 - Do Not Remove, as this is to track all ApplicationsSpecies Name: Octors
Appearance: Octors range from 6 - 9 feet tall. Their faces are covered with tentacles, and their eyes glow in a verdant blue. Their bodies are very rugged, designed to survive in depths of up to 4 miles below the ocean. They usually don power armor, and have apparatuses.
Biology/Anatomy: The Octors are deep sea creatures, as of such, their bodies are very rugged and can resist very high pressure. Their blood is red, and they have a skeleton that is infused with crystalline-metallic components, which makes them very, very strong.
Natural Abilities: Living under the depths of the sea. swimming VERY fast.
Unnatural abilities: None
Breathable Gas: Oxygen
=========================================================
Life Span: 150-200 years
Reproduction: Sexually
Intelligence Level: Sentient
Species Type: Molluscoid humanoids
=========================================================
Population Percentage: 100%
Notable Individuals:
=========================================================
Brief Description of Species: The Octors are a prideful race of octopid humanoids that live in the very depths of the seas of their homeworld.
#Twilight2 - Do Not Remove, as this is to track all ApplicationsSpecies Name: Karkeos
Appearance: Karkeos resemble the snake-like oriental dragons, though they lack whiskers, and do not have incredible powers over nature like them. Also, they glow an ominous blue color, and are usually seen with three starlike orbs orbiting them. It is believed that these orbs are actually the spirits of deceased Karkeos of ancient past.
Biology/Anatomy: It seems that a Karkeos is made from the cosmic energy that makes up supernovas and nebulas. They have no blood, instead, cosmic energy flows through a Karkeos's body.
Natural Abilities: All Karkeos possess high level psionics; a Karkeos can tear apart a ship by itself.
Unnatural abilities: Magic - Some of the Karkeos wield magical powers. These Karkeos are called Elementals, and they control one of four kinds of power; Storm, Earth, Water, and Fire.
Breathable Gas: None
=========================================================
Life Span: On average, 10,000 years. However, the High Lord of the Karkeos is nigh immortal, and only battle can bring him death.
s species survive)Reproduction: They are born from the nebula in a specific area in the far west of the Milky Way. They are not capable of procreation. A Karkeos is born from the nebula only once every 500 years.
Intelligence Level: Sentient
Species Type: Life forms of pure energy, though externally they resemble oriental dragons.
=========================================================
Population Percentage: 100%
Notable Individuals: High Lord Stellaron
=========================================================
Brief Description of Species: The Karkeos are a race of ancient, and powerful beings of pure energy. They seek to unite all willing races into one federation, while those who oppose unity are wiped out from the face of the stars, as they are seen as a threat to racial unity.
#Twilight2 - Do Not Remove, as this is to track all Applications
"Whatever a person may be like, we must still love them because we love God." ~ John Calvin
by True Refuge » Sun Aug 07, 2016 1:01 am

"One does not need to be surprised then, when 26 years later the outrageous slogan is repeated, which we Marxists burned all bridges with: to “pick up” the banner of the bourgeoisie. - International Communist Party, Dialogue with Stalin.

by Taigawa » Sun Aug 07, 2016 8:27 am
Alert Status
[1] [2] [3] [4] [5] Alert Status: 1- Total War Declared- Use of WMDs is authorized

by The Orson Empire » Sun Aug 07, 2016 8:44 am
Taigawa wrote:I'm waiting on confirmation of where I am on the map before I post IC.

by Taigawa » Sun Aug 07, 2016 9:03 am
Alert Status
[1] [2] [3] [4] [5] Alert Status: 1- Total War Declared- Use of WMDs is authorized

by The V O I D » Sun Aug 07, 2016 9:27 am
The Moscow Metro Red Line wrote:The V O I D wrote:Lyvirks are the creepy, shape-shifting Synthetics created by the Syrng to look perfectly like any other humanoid species. They can even trade body parts for rougher or softer skin and organs and such to imitate humano-insectoids and other tough species. The only thing that gives away they are Lyvirks would be the fact that they always look to have synthetic eyes.
Hey, Void, is there anything else that the Commonwealth people would like to talk about? My diplomat is waiting for a response.
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