Name: The Felt
Universe of Origin: Homestuck (MS Paint Adventures)
Number of troops: 14 minor members, three main members. One of the main members is inactive. Everyone except for Snowman, Lord English and Doc Scratch count as minor characters. All minor characters are "leprechauns" won by Caliborn / Lord English during their playthrough of their dead-session. All minor characters are without any deviation always clothed in green suits and bow-ties with coloured hats, and themselves have green skin too. Only number 8, Snowman, is a female. All others are male, though Doc Scratch is technically beyond the concept of gender. All of the numbered characters' hats have their number placed on their hat. Every numbered member of 9 and above have only a stripe in the centre of their hat coloured, with the rest being white. All minor members of the Felt have red blood, but Snowman has blue blood, and Doc Scratch doesn't have blood at all.
Leader: Doc Scratch in the absence of Lord English. Crowbar is their field commander, and the most involved in the hierarchy of the organisation.
Major Members: Itchy (1), Doze (2), Trace (3), Clover (4), Fin (5), Die (6), Crowbar (7), Snowman (8), Stitches (9), Sawbuck (10), Matchsticks (11), Eggs (12), Biscuits (13), Quarters (14), Cans (15) and Doc Scratch are the only active members. Lord English is currently away.
Powers of Major Members:
Itchy: Itchy is capable of slowing down their own perception of time immensely, giving them extreme speed, however they are especially clumsy, as even when they are travelling very quickly, they still perceive time to be going at a normal rate for themselves, but are still capable of tripping over, like other beings with super-speed without reactions to match. Itchy is armed with a revolver or alternatively a baseball bat. Itchy's hat is yellow.
Doze: Doze is capable of speeding up their own perception of time, making themselves extremely slow compared to everyone else. While this ability is nearly useless in combat, it allows them to be extremely resistant to pain. This time slowing effect seems to extend to at the very least what would be considered "clothing" or objects currently being "held". Doze is armed with a shotgun, and their hat is blue.
Trace: Trace is capable of seeing the "past trails" of people, and can interact with them from the future, however they can be trapped and killed because if someone is attacked by them, the victim will know for a fact they will have to be there at some point in the future. Trace is armed with a double-barrelled shotgun, and their hat is red. It should be noted that Trace is capable of being harmed both in the present and when they interact with the past, and can still be harmed in the present even while in the past.
Clover: Clover has extreme luck, making it literally impossible for them to be killed, but they can still be imprisoned or take a certain extent of non-lethal damage. If something is considered too detrimental to their wellbeing, the event will be averted through "luck", for example, they can never be shot, as the gun will always jam. Their luck can be decreased through temporal disturbances and destruction of timekeeping devices. Clover is armed with two pistols, and have a magenta hat. Clover is in control of his own coin from Quarters, and never gets his own head-side up.
Fin: Fin is capable of seeing where people will be in the future, and is capable of interacting with them from the past. It should be noted that even while Fin is technically in the future, they can still be interacted with from the present, and thus only make short trips to "sucker punch" someone. Fin has an orange hat. Fin is capable of being predicted, as he often leaves evidence of where he has been in the past, and thus can be interacted with from the future, if timed correctly, as events that happen in the future still seem to have an effect on him, as he exists in both a future time and the present while interacting with the future, and shortly thereafter. Fin has not been seen with a weapon.
Die: Die has a voodoo doll with coloured pins in them, with the heads of the pins each being a colour of the respective hats of each member of the Felt, minus themselves. Die has a dark green hat. When a pin is removed from their doll, Die is instantly transported to a timeline where the person whose pin had just been pulled out is dead, and has been killed at some point, often changing the timeline massively. If Die reinserts the pin, they travel to a timeline where that person whose pin has just been inserted has been alive all along, allowing them to travel back to a previous timeline with the correct pin-patterns.
Crowbar: Crowbar is by far the most intelligent and competent of The Felt, and he is always armed with his signature red crowbar, which causes any object damaged by it to instantly have all of its temporal properties removed, and all of its effects on the timeline reversed without any meaningful impact on the past. Crowbar is also armed with a Uzi, and has a maroon coloured hat. Crowbar is third in command, behind only Doc Scratch and Lord English.
Snowman: Snowman is the only female member of the Felt, and is not dressed like the others, having a long dress that has the pattern of a dark sky on it, and a black hat. If Snowman is killed, the Alternian Sburb universe is consumed over several minutes by blue fire. Snowman is usually armed with a whip, which is apparently stiff enough to be able to latch onto and tear off appendages of beings with the same flesh constituency of ivory. Snowman is notably, the only numbered member of the Felt who is not a leprechaun, and is actually a temporally displaced former queen of Derse from a timeline of Sburb, and has pitch-black skin and white eyes.
Stitches: Stitches is capable of making large life-sized effigies of any number of individuals, provided he has their hat at the very least, which he places on a large stuffed white effigy, which cannot be used to directly control the movements of that person, but can be burned to damage the person it is an effigy of, though the more resistant to damage the person is, the less effect the fire will have on the effigy, as will any other form of harm. The effigies will reflect any damage taken by the person it is an effigy of through rips and tears appearing, and can be stitched back together to heal those wounds. Stitches uses his own effigies as weapons. Stitches has a yellow hat, and is an extremely good tailor, able to sew together a human-sized effigy within less than a minute, and apparently being skilled enough to repair temporal damage created across multiple timelines at once.
Sawbuck: Sawbuck has a blue hat, and is armed with a shotgun. Whenever Sawbuck is in any way harmed, they will teleport to a random different timeline and a random different time, also taking their attacker with them however. They can only ever sustain flesh wounds, as any projectile embedded inside them will not be taken with them, and they will teleport before it can penetrate a significant distance, and any melee attacker will be teleported far away enough as to be "not attacking" Sawbuck. Sawbuck can be used as a system of escaping one timeline to another, and can travel back to the original timeline if hit enough times. If any melee weapon is left "embedded" inside Sawbuck, the attacker will be teleported a distance away, but not the object itself, which will remain buried a short distance inside Sawbuck. Sawbuck's ability will additionally not occur for anything like choking, drowning, burning or being decapitated quickly enough.
Matchsticks: Matchsticks has a red hat, and is always armed with a fire-hydrant. Matchsticks is capable of travelling to any timeline or time period by entering a fire, and exiting another fire in another place, though he has little to no control over where and when he emerges. Matchsticks can actually self-duplicate across timelines by having all of his versions of himself emerge from one fire into another universe, effectively allowing him to exist in infinite numbers, though this is often not used to its full potential, as Matchsticks often deliberately stops himself from emerging into his current timeline by putting out any fires that he can, apparently because he does not like it when other versions of himself enter his timeline.
Eggs: Eggs is the only other member of The Felt who can self-duplicate in his own universe. Eggs is always armed with an egg timer, and sometimes uses a mace. His purple egg timer can be set up to one hour to the past, and will instantly cause him to teleport to that period of time, effectively allowing him to travel to any point within the last hour, without creating a time loop. Eggs can use this ability to infinitely replicate over and over, creating an army of himself, though each successive iteration of Eggs can be hurt by simply attacking him, overall reducing his health as he duplicates more and more. Eggs usually teams up with Biscuits, and has a purple hat.
Biscuits: Biscuits has an orange hat and often teams up with Eggs. Biscuits has an oven that is apparently infinite in internal size which he and any other number of people can fit inside, and if he sets his oven timer just right, he can travel into the future. It should be noted that his oven itself does not travel through time, but anyone inside is simply placed into suspended animation for the duration until the oven timer runs out, and does not actually possess any temporal properties, and can be destroyed as normal. Bombs with timers set off to go within a few seconds can be inserted, and will immediately go off as soon as the oven timer stops. The oven is effectively useless in combat, except in situations where events need to be sped up, or Biscuits needs to hide.
Quarters: Quarters has a dark green hat, and is always armed with a minigun. Quarters is the second tallest and second strongest of the Felt, and possesses fourteen quarters corresponding to each numbered member of the Felt, excluding Snowman. Each quarter has a number on each side that is the same. If a quarter is flipped while the corresponding numbered member of the Felt is present within a short distance, then they will instantly switch places with the member on the other side of the coin from another random timeline. If the member whose number comes up is far away, they will instantly be summoned. If a member flips their own coin however and gets their own number, they will instantly die. Members 1 through to 5 of the felt possess the coins of members 11 to 15 of the felt respectively, and 6 possesses 9, 7 and 10's coins, and 8 has her own coin. Quarters has all of the remaining coins. Each coin has two different paired members of the Felt on each side, notable ones being Itchy and Matchsticks, Doze and Eggs, and Die and Stitch.
Cans: Cans is by far the most combat-oriented and physically strongest member of The Felt, possessing enough strength to feasibly destroy massive skyscrapers through the mere shockwave of a punch, and apparently send people through time, as it was capable of punching characters into completely different timelines, and even weeks or years into the past and future. Cans can be summoned by a bell with his number on it, which Crowbar possesses. Cans will almost always enter a room when summoned by the bell by punching through the wall, Kool-Aid man style. Cans is strong enough to demolish large buildings with a single punch.
Doc Scratch: Doc scratch is by far the strongest and smartest member of the Felt, excluding Lord English's physical and temporal strength only. Doc Scratch has the appearance of a man wearing a green shirt with two green suspenders holding up a white pair of pants, and is also nearly always wearing a white suit and bowtie. Doc Scratch often uses a broom in combat against beings he considers "below himself" in combat, and especially when fighting within his own mansion, which also serves as the headquarters for the Felt.
Doc Scratch's mansion, or rather, Lord English's mansion is extremely large, purely coloured green, and apparently exists across all timelines, and can be relocated by Doc Scratch at will. Doc Scratch himself is completely omniscient, bar a very small amount of Sburb players with the aspect of Void. Doc Scratch simply serves to give out orders from the top of the Felt, and never does anything himself unless the other members of the Felt are totally incapable of doing so, for example, training up someone to be a planet / universe devouring being of limitless power. Doc Scratch is the First Guardian of Alternia, giving him skills similar to pyromancy with a form of green flame, which is apparently capable of burning through the fabric of reality itself, and is capable of resetting entire universes to their most primordial states, "burning" away events and changing history, and devouring entire universes and all of their associated timelines whole. Doc Scratch is extremely powerful, but is so apathetic, or rather, so posh and polite (hiding an extremely malevolent, Machiavellian and disturbingly sadistic side of course) that he never actually gets directly involved, unless offended, for example, by someone trashing his mansion, in which case he will be more than willing to destroy an entire multiverse in order to make the offender pay.
Doc Scratch considers himself to be an "excellent host", and is actually quite sadistic, taking away someone's "breathing privileges", and briefly considered taking away their "living privileges", though this was only in retaliation for having two knitting needles plunged into his head. Doc Scratch's head is a pure, completely round white Cue-Ball, and is totally featureless, not even reflecting light, and has no actual texture when felt, though it can be cracked and destroyed, effectively killing Doc Scratch if attacked with enough force. Doc Scratch is capable of repairing damaged universes, and is also capable of "scratching" timelines, resetting them to a certain point in their history, and can do this an indefinite amount of times as he wishes, though this takes time to execute. Doc Scratch is always armed with a revolver containing one white cue-ball, which is one of the few objects capable of harming Lord English.
It should be noted once again, that Doc Scratch is truly omniscient.