This RP was made with the assistance of Thought Cafe
Humanity Never Learns
Old OOC Thread
(Theme Song)
Technology is a useful servant but a dangerous master
-Christian Lous Lange
Humanity Never Learns
Old OOC Thread
(Theme Song)
Technology is a useful servant but a dangerous master
-Christian Lous Lange
The Year is 2118, a full Century after the crash landing of the Alien Ship now known to the histories as Absolution, a ship that has become legendary in status as Humanity's deliverance, and likely the cause of its destruction. Finding no Aliens, Humans do as Humans do, we reverse-engineered their technologies, putting it to our use, and now a full century later the world is embroiled in a Cold War once again between Two Great Superpowers, seeking mastery of Mankind's Destiny as we extend our reach into the Outermost edges of our Solar System. The Superpowers, the United North American States and the Sino-Russian Federation, threatening to set the world ablaze, not in Nuclear Fire, but with something much worse, a weapon to end all weapons.
In the year 2018 an Alien Ship christened the Absolution by the Scientists who excavated it crash landed in Antarctica. The Technology recovered from the Ship managed to start a new Human Renaissance, Technologies centuries away were suddenly realized and Humans soon began integrating these Technologies to their own bodies. Cybernetics and Genetic Engineering soon became widespread until Baseline Humans became a small minority of the Population.
In 2028 the Middle East collapsed as Oil became practically useless due to the widespread adoption of Hydrogen Fuel Cells and Fusion Power. Although numerous UN Missions were sent in to restore order, most territories haven't recovered, coupled that with religious tension caused by both the Third Iraq War and the discovery of alien life, the Middle East still remain Lawless, even a century later.
In 2032, the first Genetically Engineered Baby was born in China, soon there became two movements, the Post-Human Ageist, who seek to make Genetic Engineering for all fetus mandatory, and Naturalists, who oppose all Augmentation and Engineering of any kind. After a series of bombings on Clinics by Extremists, Naturalists were discredited and banned by most world governments.
The year 2048 was a watershed year for Humanity, the European Union federalized in the face of Economic Uncertainty due to an aging population, becoming the first of such International Communities to Federalize, paving the way for the US, Canada and Mexico's unification in 2061 and many other such unions. And it was the year that the first human settlement outside of Earth was founded, beginning a new age of Space Exploration and Space Exploitation.
In 2088, Policeman Charles Dawkins had all his limbs and organs replaced by Cybernetic replacements, becoming the first fully cybernetic Human. Many declare Homo Sapiens obsolete.
In 2101, a signal was detected from the direction of Exoplanet Gliese 581g, this was classified by world governments.Weapons:
Most weapons remain projectile based however Laser and Plasma weapons have entered common use in Militaries and some Police Departments.
Space Technology:
Widespread exploitation of the Asteroid Belt, Major Human Settlements on the Moon, Mars, and Saturn's Moon of TItan. Humanity is on the cusp of reaching FTL Technology, which is raising Global Tensions between the UNAS and the Sino-Russian Federation as both want to lead Humanity in a common coalition to explore the larger Galaxy.
Cybernetics:
Cybernetics is widespread, a new class of Post-Human Cyborgs are rising. Almost everyone has had some sort of Cybernetic Augmentation as it is necessary to remain competitive economically, especially for the working class.
Genetic Engineering:
The vast majority of the upper class is Genetically Engineered from birth, it range from editing Eye and Hair color to unlocking mutations and fast tracking evolution. Essentially creating a new subspecies of Homo Sapiens. Unlike Cybernetic Augmentations, genetic engineering is very expensive and only widely available to the upper classes.The World of 2118 is, in a word, Dystopian. The fundamental institutional problems of our time has never been solved by 2118. The World is wracked by Inequality, Class distinctions now matter more than ever, and now in terms not just in wealth but in biology. The richest people in the world are able to afford genetic engineering for themselves and their children, extending their biological lifespans to such an extent that they become practically immortal, while the Lower classes are forced to get Cybernetic Augmentations that requires the removal of biological limbs or be rendered obsolete, and the Middle Class has become a minority, serving as foot soldiers for the rich.
Pop Culture has changed and morphed over the century but I won't cover that here, Pop Culture would be a collaboration between all the players.
Baseline Humans are like Unicorns in 2118, the vast majority of Humans, all 11 Billion of them, have had some sort of Augmentation, whether it is Genetic or Cybernetic. Most of them are found in the Lawless Zones of the Middle East.
People who have had Genetic Augmentations are called Genies, Cybernetic Augmentations are Cys (Says), this is slang of course.The world is embroiled in a Cold War between the United North American States and the Sino-Russian Federation, however the focus of the RP is not at the Cold War itself, but at the Machinations, Conspiracies and Deliberations that have allowed it to start. The game starts just before the fall of Modern Human Civilization, during the last days of the New Renaissance triggered by the Absolution's Crash Landing in Antarctica. The plot is started when a Virus is accidentally released from a Sino-Russian Federation Research Facility in the Arctic, the nano virus is capable of shutting down the Cybernetic augmentations that are present in the majority of humans, and all Technologies derived from the Absolution, (i.e. 99% of Technologies that aren't the wheel. a stick or a rope) putting all of Human Civilization in Danger. It was originally designed as a Weapon to end all Weapons. A leverage against the UNAS.
The RP is structured around Arcs numbering three. All happening concurrently (except the third arc, which takes place after the end of the second arc). All building up to a single climax.
The First Arc is set in Antarctica. The Absolution, which up to this point was administered by the UN, is now the setting of one of the Cold War's Flashpoint. Both the UNAS and the Federation wants to administer the Absolution and recover everything for themselves, unwilling to let the opposing Hyperpower have the Absolution. Unknown to the Hyperpowers is the fact that the Absolution contains data and tech that might help Humanity cure the Grey Flood, at this point still relatively unknown to the original populace.
The Second Arc is set in Paris. A top secret meeting in Paris of the Control Faction, presented as a business meeting publicly, is bombed, killing most involved. Blaming the bombing on cleanse, the Control faction begins purging Cleanse members in many different areas, to various degrees of success. A civil war begins in the Illuminatus.
What is the Illuminatus you ask? It is the men and women who control most of the wealth and influence in the world. Undergoing a schism as to whether or not use the Grey Flood to Control Humanity through a Sword of Damocles, or to Cleanse the world of the people who they consider impure. Which is everyone but the Genetically Engineered.
And the Third Arc is set in the European Federation. After a series of Terrorist Attacks by European Separatists, the Federation is coming under threat as both the UNAS and the Federation seeks to extend their influence in the continent, threatening to set Europa ablaze once again.It is at this point that the Illuminatus Civil War reaches it's climax, and neutral characters are free to help the Control Faction maintain the status quo and keep the world safe from itself, side with the Cleanse faction and usher in a new era of advancement for humanity, or attempt to free the world completely of the Illuminatus oppressors.
Credits to Cackjord for improving on my original ideas
- Code: Select all
[b]Nation Name:[/b]
[b]Character Name:[/b]
[b]Nationality:[/b]
[b]Affiliation:[/b] (Leave blank if Affiliation is same as Nationality)
[b]Gender:[/b]
[b]Age:[/b]
[b]Species:[/b] (Baseline Human, Cyborg, Cybernetic Augmented Human, Genetic Augmented Human)
[b]Appearance:[/b] (Picture Preferred, Description acceptable)
[b]Personality:[/b]
[b]Weapons:[/b] (If any)
[b]Strengths:[/b]
[b]Weaknesses:[/b]
[b]Profession:[/b]
[b]Character History:[/b]
[b]Character's Role in the Plot: (Which Arc?)[/b]
[b]RP Example:[/b] (If none, write a sample of your writing skills)
--------[b]EXTRA[/b]--------
(Not required to fill)
[b]Theme Song:[/b]
[b]Likes:[/b]
[b]Dislikes:[/b]
[b]#HNL.02[/b] (DO NOT DELETE)
THE TEN COMMANDINGMENTS
I. I am the OP, your Lord thy God. Obey me or Die.
II. My Co-OPs are my Archangels, Obey them or Die.
III. Have Fun or Die.
IV. No Metagaming or creating OP Characters or Die.
V. Remain in Character in IC or Die
VI. Follow NS Forum Rules or Die
VIII. Absolutely no One liners or die.
IX. Your characters can die and many of them will die. If your caught in an impossible situation you will die. Obey this or Die.
X. Follow the Rules or you'll get a free massage
I. I am the OP, your Lord thy God. Obey me or Die.
II. My Co-OPs are my Archangels, Obey them or Die.
III. Have Fun or Die.
IV. No Metagaming or creating OP Characters or Die.
V. Remain in Character in IC or Die
VI. Follow NS Forum Rules or Die
VIII. Absolutely no One liners or die.
IX. Your characters can die and many of them will die. If your caught in an impossible situation you will die. Obey this or Die.
X. Follow the Rules or you'll get a free massage
Nation Name: Ghondra
Character Name: William Hamilton
Nationality: European/British
Affiliation: The United Kingdom, UK Separatist Movements
Gender: Male
Age: 33
Species: Cybernetically Enhanced Human
Appearance: Image
Personality: William, as a product of his restrictive childhood, is a very rebellious man, and rarely submits to authority. He is loud and brash, unafraid to speak his mind, and has a very strong sense of what is wrong and what is right, often standing up for those unable to stand up for themselves. He is however very arrogant.
Weapons: An XM-88 Plasma Pistol he collected from his Mercenary days. Otherwise he carries an antiquated Magnum Revolver that he has upgraded and improved upon.
Strengths: Serving as a Scout in a PMC, William has a sharp eye and quick on his feet. He is also very street savvy and has gathered a network of contacts and informants across the globe.
Weaknesses: His loud mouth often gets him into trouble and his brashness and arrogance endear few.
Profession: Former Mercenary, now a Resistance Leader.
Character History: William was born to an Aristocratic Family in the former United Kingdom, since he was born he had led a privileged and sheltered life, his life already planned for him by his family. This naturally created a resentment against his family and authority in general which led him to run away from home at the age of 14. He traveled the continent, sneaking aboard rides on Trains and Ships and even walking until he was eventually caught and sent to a Corrective Facility for Juveniles.
Seeing potential in him, Jose Mercer, the head of a Private Military Contractor freed him and employed him in his PMC. There William, Bill to his friends and Lucky to his colleagues, learned the Mercenary trade, being employed for more than 9 years before he decided that he had enough and deserted his post. Mercer and his PMC is still looking for William, and to end him for his desertion.
Wanting to use his experience as a soldier for a cause, William joined up with a UK Separatist Organization in London. Rising up the ranks until he became the leader of the organization after a raid gone wrong killed the original leader. Under his leadership the organization has expanded exponentially to include cells in all of England plus parts of Wales and Scotland.
Character's Role in the Plot: Launches an all out Rebellion in the UK against the EF.
RP Example: (If none, write a sample of your writing skills)
--------EXTRA--------
(Not required to fill)
Theme Song: Creedence Clearwater Revival - Fortunate Son
Likes:
Dislikes:
#HNL.02 (DO NOT DELETE)
Character Name: William Hamilton
Nationality: European/British
Affiliation: The United Kingdom, UK Separatist Movements
Gender: Male
Age: 33
Species: Cybernetically Enhanced Human
Appearance: Image
Personality: William, as a product of his restrictive childhood, is a very rebellious man, and rarely submits to authority. He is loud and brash, unafraid to speak his mind, and has a very strong sense of what is wrong and what is right, often standing up for those unable to stand up for themselves. He is however very arrogant.
Weapons: An XM-88 Plasma Pistol he collected from his Mercenary days. Otherwise he carries an antiquated Magnum Revolver that he has upgraded and improved upon.
Strengths: Serving as a Scout in a PMC, William has a sharp eye and quick on his feet. He is also very street savvy and has gathered a network of contacts and informants across the globe.
Weaknesses: His loud mouth often gets him into trouble and his brashness and arrogance endear few.
Profession: Former Mercenary, now a Resistance Leader.
Character History: William was born to an Aristocratic Family in the former United Kingdom, since he was born he had led a privileged and sheltered life, his life already planned for him by his family. This naturally created a resentment against his family and authority in general which led him to run away from home at the age of 14. He traveled the continent, sneaking aboard rides on Trains and Ships and even walking until he was eventually caught and sent to a Corrective Facility for Juveniles.
Seeing potential in him, Jose Mercer, the head of a Private Military Contractor freed him and employed him in his PMC. There William, Bill to his friends and Lucky to his colleagues, learned the Mercenary trade, being employed for more than 9 years before he decided that he had enough and deserted his post. Mercer and his PMC is still looking for William, and to end him for his desertion.
Wanting to use his experience as a soldier for a cause, William joined up with a UK Separatist Organization in London. Rising up the ranks until he became the leader of the organization after a raid gone wrong killed the original leader. Under his leadership the organization has expanded exponentially to include cells in all of England plus parts of Wales and Scotland.
Character's Role in the Plot: Launches an all out Rebellion in the UK against the EF.
RP Example: (If none, write a sample of your writing skills)
--------EXTRA--------
(Not required to fill)
Theme Song: Creedence Clearwater Revival - Fortunate Son
Likes:
Dislikes:
#HNL.02 (DO NOT DELETE)