Man I put a fuck ton of my time into this as well as others. I like to see where you guys take it. I check in once ever couple days.
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by Archangelskl Oblast » Sun Jul 10, 2016 10:46 pm

by Vladivostokava » Sun Jul 10, 2016 10:48 pm

by North America Inc » Sun Jul 10, 2016 10:48 pm

by North America Inc » Sun Jul 10, 2016 10:49 pm
Vladivostokava wrote:Excuse me sir? I would like to take over for the Turian Hierarchy!


by Vladivostokava » Sun Jul 10, 2016 10:51 pm

by Vladivostokava » Sun Jul 10, 2016 10:52 pm

by Vladivostokava » Sun Jul 10, 2016 10:58 pm


by North America Inc » Sun Jul 10, 2016 11:01 pm

by Vladivostokava » Sun Jul 10, 2016 11:02 pm


by Durmatagno » Sun Jul 10, 2016 11:04 pm
Vladivostokava wrote:Ironsbad wrote:If I can get the super thanix into plasma cannon research approved, then I will respond in the IC once I recton the Void Cannon.
Go to halo wiki and read about the plasma cannons on the ships. Maybe that wikll give you an Idea? I'm sorry hun im not an OP I cant approve it.

by Ironsbad » Sun Jul 10, 2016 11:06 pm
Vladivostokava wrote:Ironsbad wrote:If I can get the super thanix into plasma cannon research approved, then I will respond in the IC once I recton the Void Cannon.
Go to halo wiki and read about the plasma cannons on the ships. Maybe that wikll give you an Idea? I'm sorry hun im not an OP I cant approve it.
Durmatagno wrote:Vladivostokava wrote:Go to halo wiki and read about the plasma cannons on the ships. Maybe that wikll give you an Idea? I'm sorry hun im not an OP I cant approve it.
I think the idea is more like the Geth shotgun, which fires normal pellets, but when they impact plasma and electricity arcs between them. In this case, a plasma explosive on the point of impact.

by Vladivostokava » Sun Jul 10, 2016 11:08 pm
) I like Mass Accelerator, Gauss and traditional kinetic weaponry.
by Vladivostokava » Sun Jul 10, 2016 11:10 pm
Ironsbad wrote:Vladivostokava wrote:Go to halo wiki and read about the plasma cannons on the ships. Maybe that wikll give you an Idea? I'm sorry hun im not an OP I cant approve it.
Trust me, I know my way around the use of plasma and energy weaponry. You may need to develop better shields to try and stop me since the plasma cannon can overheat normal multicore shielding.Durmatagno wrote:
I think the idea is more like the Geth shotgun, which fires normal pellets, but when they impact plasma and electricity arcs between them. In this case, a plasma explosive on the point of impact.
More or less the super Thanix. The advance version is full on plasma which is from ionized Helium-3, it is more abundant than Eezoe and can be mass produce more cheaply I think.

by Vladivostokava » Sun Jul 10, 2016 11:14 pm

by Ironsbad » Sun Jul 10, 2016 11:15 pm
Vladivostokava wrote:Ironsbad wrote:Trust me, I know my way around the use of plasma and energy weaponry. You may need to develop better shields to try and stop me since the plasma cannon can overheat normal multicore shielding.
More or less the super Thanix. The advance version is full on plasma which is from ionized Helium-3, it is more abundant than Eezoe and can be mass produce more cheaply I think.
I already have something planned to dampen any impacts you can throw. I'm gunna start working on it soon.

by Durmatagno » Sun Jul 10, 2016 11:19 pm

by Ironsbad » Sun Jul 10, 2016 11:28 pm
Durmatagno wrote:Ironsbad wrote:Plasma isn't a laser, I don't think its something you can just dampen. However, I already have something to help with this negation.
It's primary damage would be heat, and electricity. Radiation doesn't matter much as ships already gotta be shielded from it pretty good. Ceramics actually work pretty well against plasma, as less of it vaporizes, and more of it cools back into the ceramic, which while weakened a bit against kinetics, would still serve about the same against plasma.

by Vladivostokava » Sun Jul 10, 2016 11:30 pm
Ironsbad wrote:Durmatagno wrote:
It's primary damage would be heat, and electricity. Radiation doesn't matter much as ships already gotta be shielded from it pretty good. Ceramics actually work pretty well against plasma, as less of it vaporizes, and more of it cools back into the ceramic, which while weakened a bit against kinetics, would still serve about the same against plasma.
True, but the Vorcha aren't stopping at just the plasma cannon, they aim to burn the Reapers and Turians in heat, cosmic fire from the Flame God! Braaaaa!!!
Dont worry babe. 
by Ironsbad » Sun Jul 10, 2016 11:36 pm

by Vladivostokava » Sun Jul 10, 2016 11:52 pm
Research Application:
Operation Name: Nocturnal Rainbow
Name of Technology: Plasma Shielding
Classification( ie: biotic, AI, Reaper): Ship Shields
Short Description: A plasma shield that can negate all (or most) effect of laser and or plasma weaponry.
Location of Research Station: ----------------------------
Proposed amount of Tech Points: ----------------------------
Actual amount of Tech Points(for OP and Co-OP): ----------------------------
Proposed Cost: ----------------------------
Actual Cost: ----------------------------
Description of Research: The paper, published in the student Journal of Special Physics Topics, details a means by which plasma could be used to create a barrier around a ship, or other object, which could deflect certain kinds of energy. The basis of this approach to inventing science-fiction tech is very real. We already make use of the same physics described here when bouncing communication signals off the plasma present in the upper atmosphere — in a layer known as the ionosphere. If you want to send a radio frequency signal to a location on the Earth’s surface that is over the horizon, scientists have long known it can simply be bounced off the ionosphere. It’s a bit like a mirror for electromagnetic radiation. You want the same property in a deflector shield.
The students used the ionosphere as the seed for the hypothetical shield described in the paper. Essentially, if you can wall yourself off with plasma, it can be used to deflect electromagnetic radiation, like a directed energy weapon (a laser or something similar). The design of this s-style shield relies on high-power magnets, which would be used to contain a wall of plasma around the vessel. The more dense this plasma is, the higher the frequency of electromagnetic radiation (i.e. power of the laser) it can protect you from.
On the face of it, this sounds like a cool idea, and it’s technically feasible with today’s technology. Although, there are some drawbacks that make it impractical without crazy, futuristic technology. The first roadblock in implementing a plasma-based deflector shield is that a magnet powerful enough to hold a bubble of super-hot plasma in place around your craft would be gigantic and consume a huge amount of power. Maybe that’s no big deal if you assume some sort of magical sci-fi tech, but the other issue with this shield is rooted in the fundamentals of physics, which aren’t so easy to explain away.
Down side: You flip it on, and sure enough, lasers bounce right off. However, the shield works equally well in both directions, so you can’t return fire either. In fact, since the plasma blocks all frequencies at or below the threshold dictated by its density, you probably won’t even be able to see past your own deflector shield. That’s not exactly the ideal scenario for defending yourself.
Link
Proposed Benefits: Renders lasers and plasma useless. But you lose communications if you don't have advanced communications. Also, while in use the craft loses all visibility to the outside. Currently only available for larger craft of light cruiser and above due to the power draw. (Upgrades may be made latter.)
Actual Benefits(for OP and Co-OP): ----------------------------
Status (for OP and Co-OP):----------------------------
Research Application:
Operation Name: Hanar Rising
Name of Technology: Soft Plating
Classification( ie: biotic, AI, Reaper): Ship Armor
Short Description: "AN INVISIBLE WALL OF SUPER CONDENSED JELLY WOULD MAKE A GREAT SHIELD TO STOP BULLETS, LASERS AND SARCASM.” ― JAROD KINTZ
Location of Research Station: ----------------------------
Proposed amount of Tech Points: ----------------------------
Actual amount of Tech Points(for OP and Co-OP): ----------------------------
Proposed Cost: ----------------------------
Actual Cost: ----------------------------
Description of Research: The Idea is that the super condensed jelly formula is laid over the hull of any craft. The Idea is that the jelly's ceramic property allow the light and radiation from lasers to disperse enough to take several hit without cutting the craft in two. The jelly uses state-of-the-art heat dispersal technology spreading the the heat over very large areas of the craft. limiting the heat that come in contact with the hull. This allows the hull of any craft to withstand dozens of direct shots from advanced laser weaponry.
Proposed Benefits: The tech allows a ship that is hit with a laser enough time to react. This dose not fully negate the effects of the lasers radiation only slowing it. If a ship is hit to many times in one place then the jelly will have eventually boiled away leaving the hull exposed to further damage. If a ship is hit to many times and for some reason the hull has not been penetrated, it can run risks of cooking the crew alive inside its hull. This tech is relatively cheap to produce as well and maintenance can be done rather quickly.
Actual Benefits(for OP and Co-OP): ----------------------------
Status (for OP and Co-OP): ----------------------------
Research Application:
Operation Name: Nocturnal Cannibal
Name of Technology: Unmanned Multipurpose Craft UMC
Classification( ie: biotic, AI, Reaper): Drone, (Small spacecraft)
Short Description: Unmanned Vehicles are no new accomplishment, but these ones can be mass produced. They operate the same as most other drones, with a turian controller on a computer sitting down and relaxing in a whole other star system while bombing suspected terrorists on fringe worlds or spying on whoever the Hierarchy damn well pleases. Akin to fighters in size and design they can do all the same jobs that fighters can. But the big plus, is that instead of a 1 to 1 operational ratio. A Drone operator can guide, operate and control 60 drones, with the assistance of an operations VI that communicates with each drones independent VI.
Location of Research Station: ----------------------------
Proposed amount of Tech Points: ----------------------------
Actual amount of Tech Points(for OP and Co-OP): ----------------------------
Proposed Cost: ----------------------------
Actual Cost: ----------------------------
Description of Research:
Unmanned drones with many variants.
[0] UMC-V1, (Standard Fighter Variant) -stock price- (60 Craft)
[0.2] UMC-V2, (Standard Interceptor Variant) -stock price- (80 Craft)
[1] UMC-RC1, (Light Reconnaissance) Enhanced Sensors, Stealth systems +%100 (60 Craft)
[2] UMC-HC1, (Heavy Combat Craft) Thanix cannons, Multicore shielding +%50 (60 Craft)
[3] UMC-HC2-S, (Stealth Combat Craft) Stealth systems, Thanix cannons +%100 (30 Craft)
[4] UMC-EW2-S, (Stealth Counter Electronic Warfare) Enhanced Electronic Warfare capabilities, Stealth systems +%100 (30 Craft)
[5] UMC-EW1, (Counter Electronic Warfare) Enhanced Electronic Warfare capabilities +%25 (60 Craft)
[6] UMC-H1, (Hunter) Coming soon.... (1 Craft) +%150-%200
[7] UMC-H1-S, (Hunter Stealth) Coming soon.... (1 Craft) +%150-%250
[8] UMC-EI1, (Stock Export Interceptor Variant) Downgraded on-board VI and Engines. (80 Craft)
[9] UMC-EF1, (Stock Export Fighter Variant) Downgraded on-board VI and Engines. (60 Craft)
[10] UMC-SV, (Swarm Variant) Coming soon.... (120 Craft)
Proposed Benefits: 1 Month build time, Half price of normal fighters.
Actual Benefits(for OP and Co-OP): ----------------------------
Status (for OP and Co-OP): ----------------------------

by Vladivostokava » Sun Jul 10, 2016 11:53 pm
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