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by North America Inc » Sun Jul 10, 2016 4:40 pm

by Lunas Legion » Sun Jul 10, 2016 4:44 pm

by North America Inc » Sun Jul 10, 2016 4:48 pm
Lunas Legion wrote:Research has always been an odd bird. It used to just be handled on a case by case basis, with project x requiring y months and z credits per month to complete, and restricted to one per player.
Then Arch made a death star by combining his project with someone else's. The amount of rage generated was enough to basically end research for good until the new system.

by Durmatagno » Sun Jul 10, 2016 4:49 pm
North America Inc wrote:Well, thank you for listing your complaints Paddy, and I apologize for the response, I'm on mobile.
A: I understand your concern by returning economics and how it hurts the RP. I was put in a interesting situation when I decided to do a sequel. I feared ballooning might happen and I risked it. I didn't want to let people know that your hard work didn't matter, and that their progress meant nothing. It meant that the prequel meant nothing. So I let them being it, and I understood the risks. To compensate only returning nations will be hit by the Reapers, newbies will be very much safe. I also let you guys use defunct accounts to give you an edge. The titans are paper dragons, fighting an enemy with vast resources. You will not be hit until you are deemed a threat.
2. Regarding the Asari, that was more due to their sporadic activity then anything. G was one of the most dedicated members here and he did what he did to help grow the Geth. Am I to tell him that since the Asari were the biggest economy he needed to stay second. That would defeat the purpose of the RP, then you can't build your own empire.
3. Regarding exploration. It's a relatively new concept and one used to add to the RP . I would never say that I didn't foresee 'unforeseen consequences' and I knew the drawbacks were going to be seen. Why did I still do it? Because I understand that playing the same RP ads nothing and stagnates the RP. We need new mechanics, and so it was added.
4. I agree I think more oversight needs to be placed on the exploration mechanic, that was on me. I recognize the conflict of interest and I'll do my best to fix it. G who oversees it now must let me do his exploration, and he will do mine. The Geth in character now represent a major threat to the Reapers and they will respond harshly. Now I can not say if G ever cooked the books, but knowing his character, it would seem out of placed.
5. Regarding research, one of the most often complaints I found when Tging people about this Rp was that the research ability was underdeveloped and poorly utilized. You could spend countless time and never advanced. They favored a loosed system so I responded. It was made easier to let them by useful, especially with the arrival of the Reapers, they needed a way to fight them.
6. The vorcha was a failure in my part and failure to look up lore. I do not remember why I failed to notice why direct energy weapons were bad it's been many months. I work with Iron to remedy the issue.
7. Oversight and RNG . the system was put n place to remedy potential corruption in the diagram, ironically. I was scared that I might not be impartial with the exploration so I thought I needed a random system to do it for me. I was so scared of doing it to someone, that I gave it someone else. I have explained the changes to the system.

by G-Tech Corporation » Sun Jul 10, 2016 4:55 pm
Durmatagno wrote:North America Inc wrote:Well, thank you for listing your complaints Paddy, and I apologize for the response, I'm on mobile.
A: I understand your concern by returning economics and how it hurts the RP. I was put in a interesting situation when I decided to do a sequel. I feared ballooning might happen and I risked it. I didn't want to let people know that your hard work didn't matter, and that their progress meant nothing. It meant that the prequel meant nothing. So I let them being it, and I understood the risks. To compensate only returning nations will be hit by the Reapers, newbies will be very much safe. I also let you guys use defunct accounts to give you an edge. The titans are paper dragons, fighting an enemy with vast resources. You will not be hit until you are deemed a threat.
2. Regarding the Asari, that was more due to their sporadic activity then anything. G was one of the most dedicated members here and he did what he did to help grow the Geth. Am I to tell him that since the Asari were the biggest economy he needed to stay second. That would defeat the purpose of the RP, then you can't build your own empire.
3. Regarding exploration. It's a relatively new concept and one used to add to the RP . I would never say that I didn't foresee 'unforeseen consequences' and I knew the drawbacks were going to be seen. Why did I still do it? Because I understand that playing the same RP ads nothing and stagnates the RP. We need new mechanics, and so it was added.
4. I agree I think more oversight needs to be placed on the exploration mechanic, that was on me. I recognize the conflict of interest and I'll do my best to fix it. G who oversees it now must let me do his exploration, and he will do mine. The Geth in character now represent a major threat to the Reapers and they will respond harshly. Now I can not say if G ever cooked the books, but knowing his character, it would seem out of placed.
5. Regarding research, one of the most often complaints I found when Tging people about this Rp was that the research ability was underdeveloped and poorly utilized. You could spend countless time and never advanced. They favored a loosed system so I responded. It was made easier to let them by useful, especially with the arrival of the Reapers, they needed a way to fight them.
6. The vorcha was a failure in my part and failure to look up lore. I do not remember why I failed to notice why direct energy weapons were bad it's been many months. I work with Iron to remedy the issue.
7. Oversight and RNG . the system was put n place to remedy potential corruption in the diagram, ironically. I was scared that I might not be impartial with the exploration so I thought I needed a random system to do it for me. I was so scared of doing it to someone, that I gave it someone else. I have explained the changes to the system.
If I would recommend, for research, one shouldn't be able to just suddenly jump to a huge research, like Dark Energy Weapons, without research a bunch of pre-requites (Basic Lasers (Ground Units), Advanced Lasers (Ships), Basic Plasma, Advanced Plasma, Eezzo Manipulation, then finally Dark Energy Weapons (Alternatively, Lasers, Plasma, Eezzo manipulation, Dark Energy) and increase the output of the research bases to compensate. That way, you're rewarded for time invested, without a huge jump to being more advanced than the Reapers. On that, I should note it's hinted that there are other tech paths races COULD follow (Including FTL), but the Reapers use the mass relays, Eezzo, and artifacts from extinct races to manipulate a vast majority of the galaxy into following with Mass Relay based FTL, thermal clips, and the like, so there aren't any major tech surprises the Reapers would have to deal with.

by North America Inc » Sun Jul 10, 2016 5:01 pm
Durmatagno wrote:North America Inc wrote:Well, thank you for listing your complaints Paddy, and I apologize for the response, I'm on mobile.
A: I understand your concern by returning economics and how it hurts the RP. I was put in a interesting situation when I decided to do a sequel. I feared ballooning might happen and I risked it. I didn't want to let people know that your hard work didn't matter, and that their progress meant nothing. It meant that the prequel meant nothing. So I let them being it, and I understood the risks. To compensate only returning nations will be hit by the Reapers, newbies will be very much safe. I also let you guys use defunct accounts to give you an edge. The titans are paper dragons, fighting an enemy with vast resources. You will not be hit until you are deemed a threat.
2. Regarding the Asari, that was more due to their sporadic activity then anything. G was one of the most dedicated members here and he did what he did to help grow the Geth. Am I to tell him that since the Asari were the biggest economy he needed to stay second. That would defeat the purpose of the RP, then you can't build your own empire.
3. Regarding exploration. It's a relatively new concept and one used to add to the RP . I would never say that I didn't foresee 'unforeseen consequences' and I knew the drawbacks were going to be seen. Why did I still do it? Because I understand that playing the same RP ads nothing and stagnates the RP. We need new mechanics, and so it was added.
4. I agree I think more oversight needs to be placed on the exploration mechanic, that was on me. I recognize the conflict of interest and I'll do my best to fix it. G who oversees it now must let me do his exploration, and he will do mine. The Geth in character now represent a major threat to the Reapers and they will respond harshly. Now I can not say if G ever cooked the books, but knowing his character, it would seem out of placed.
5. Regarding research, one of the most often complaints I found when Tging people about this Rp was that the research ability was underdeveloped and poorly utilized. You could spend countless time and never advanced. They favored a loosed system so I responded. It was made easier to let them by useful, especially with the arrival of the Reapers, they needed a way to fight them.
6. The vorcha was a failure in my part and failure to look up lore. I do not remember why I failed to notice why direct energy weapons were bad it's been many months. I work with Iron to remedy the issue.
7. Oversight and RNG . the system was put n place to remedy potential corruption in the diagram, ironically. I was scared that I might not be impartial with the exploration so I thought I needed a random system to do it for me. I was so scared of doing it to someone, that I gave it someone else. I have explained the changes to the system.
If I would recommend, for research, one shouldn't be able to just suddenly jump to a huge research, like Dark Energy Weapons, without research a bunch of pre-requites (Basic Lasers (Ground Units), Advanced Lasers (Ships), Basic Plasma, Advanced Plasma, Eezzo Manipulation, then finally Dark Energy Weapons (Alternatively, Lasers, Plasma, Eezzo manipulation, Dark Energy) and increase the output of the research bases to compensate. That way, you're rewarded for time invested, without a huge jump to being more advanced than the Reapers. On that, I should note it's hinted that there are other tech paths races COULD follow (Including FTL), but the Reapers use the mass relays, Eezzo, and artifacts from extinct races to manipulate a vast majority of the galaxy into following with Mass Relay based FTL, thermal clips, and the like, so there aren't any major tech surprises the Reapers would have to deal with.

by G-Tech Corporation » Sun Jul 10, 2016 5:21 pm

by Ironsbad » Sun Jul 10, 2016 5:23 pm

by G-Tech Corporation » Sun Jul 10, 2016 5:24 pm
Ironsbad wrote:Alright, one more post before I leave for this RP for doing something wrong. Was kind of desperate when the Turians and Volus decided to fight me based on an independent Turian colony. Was going for the idea of have the Vorcha Plasma Flamethrower, which will be a flamethrower that shoots plasma from ionized gas. Would wreck ground forces by being able to melt the most advance armor in the galaxy. However, I saw energy weapons as an idea to even the odds, I went for it to stop the war, but I jumped the gun and ruined the Vorcha and everyone's time.
Sorry for Paddy for doing that and sorry for North for jumping the gun. Have a nice time everyone and good luck in the war for the Cycle.

by Durmatagno » Sun Jul 10, 2016 5:27 pm
G-Tech Corporation wrote:Mkay, contact post up for you Durm- I figured one of your Frigates might be exploring a known system in the Phoenix Massing, so I had a routine Geth patrol encounter them. If that doesn't work for you, do tell.
)
by G-Tech Corporation » Sun Jul 10, 2016 5:31 pm
Durmatagno wrote:G-Tech Corporation wrote:Mkay, contact post up for you Durm- I figured one of your Frigates might be exploring a known system in the Phoenix Massing, so I had a routine Geth patrol encounter them. If that doesn't work for you, do tell.
Actually I have destroyers going to known Phoenix Massing systems, and lucky you, you chose the one with the SI captain (All three had a different captain species)

by Ironsbad » Sun Jul 10, 2016 5:35 pm
G-Tech Corporation wrote:Ironsbad wrote:Alright, one more post before I leave for this RP for doing something wrong. Was kind of desperate when the Turians and Volus decided to fight me based on an independent Turian colony. Was going for the idea of have the Vorcha Plasma Flamethrower, which will be a flamethrower that shoots plasma from ionized gas. Would wreck ground forces by being able to melt the most advance armor in the galaxy. However, I saw energy weapons as an idea to even the odds, I went for it to stop the war, but I jumped the gun and ruined the Vorcha and everyone's time.
Sorry for Paddy for doing that and sorry for North for jumping the gun. Have a nice time everyone and good luck in the war for the Cycle.
Oh Iron, you don't have to leave. All we need to do is retcon the Void Cannon down to something powerful, but a bit more reasonable. Say, a souped up Thanix system with focusing array.

by Durmatagno » Sun Jul 10, 2016 5:39 pm
Ironsbad wrote:G-Tech Corporation wrote:
Oh Iron, you don't have to leave. All we need to do is retcon the Void Cannon down to something powerful, but a bit more reasonable. Say, a souped up Thanix system with focusing array.
You see, I had an idea to do that and turn the new one into more plasma-base by using a focusing array made out of Tesla Coils or something. Though, I still think that is outside the Vorcha but if it's allowed, just name it the Girzi Pattern, named after one of the Vorcha fire spirits.

by Ironsbad » Sun Jul 10, 2016 5:44 pm
Durmatagno wrote:Ironsbad wrote:You see, I had an idea to do that and turn the new one into more plasma-base by using a focusing array made out of Tesla Coils or something. Though, I still think that is outside the Vorcha but if it's allowed, just name it the Girzi Pattern, named after one of the Vorcha fire spirits.
Could just make it Lasers, not as strong as what the Reapers use, but Kinetic shields would do very little against them, and the smaller reapers will use lasers instead of the beam of LIQUID METAL. Repears are nasty.

by Durmatagno » Sun Jul 10, 2016 7:25 pm

by G-Tech Corporation » Sun Jul 10, 2016 7:30 pm

by Durmatagno » Sun Jul 10, 2016 7:33 pm

by G-Tech Corporation » Sun Jul 10, 2016 9:04 pm
Durmatagno wrote:G-Tech Corporation wrote:
Hm. Whichever works for me, really- Tassrah requires the least rewriting though, so maybe there?
A bit more rewriting for me as I had system description stuff for Chomos done, but it'd take maybe fifteen minutes at most to switch it over, so lets do the switch.

by Durmatagno » Sun Jul 10, 2016 9:14 pm

by G-Tech Corporation » Sun Jul 10, 2016 9:23 pm

by Vladivostokava » Sun Jul 10, 2016 10:32 pm

by Archangelskl Oblast » Sun Jul 10, 2016 10:38 pm
Lunas Legion wrote:We carried over once before, back when Arch was leading this thing still, and ultimately the same thing happened then, with those who carried over being basically untouchable by that point (Arch had something like 200 dreads as the Turians, I as the Rachni had the capacity to produce about 500 LC a month) and generally carrying over doesn't work for anyone but the old guard. It's better in the long run just to go back to zero and have everyone go from the start.
Also, back in the older versions (pre-exploration) the main limitation on the Geth preventing them from becoming a economic superpower was their confinement to the Perseus Veil area and it's small number of worlds; that a) gave the Quarians a fighting chance later on by preventing the Geth from out-economying them and b) forced the Geth into conflict with the Terminus at large later on. Exploration removes both of those. Plus I inherently dislike RNG-based systems, especally where the result generator isn't openly seen generating results.
Just a few thoughts.
Also, since Soviet hasn't shown up for some time, I'm having my doubts about whether this civil war is actually going to go anywhere.

by North America Inc » Sun Jul 10, 2016 10:41 pm
Archangelskl Oblast wrote:Lunas Legion wrote:We carried over once before, back when Arch was leading this thing still, and ultimately the same thing happened then, with those who carried over being basically untouchable by that point (Arch had something like 200 dreads as the Turians, I as the Rachni had the capacity to produce about 500 LC a month) and generally carrying over doesn't work for anyone but the old guard. It's better in the long run just to go back to zero and have everyone go from the start.
Also, back in the older versions (pre-exploration) the main limitation on the Geth preventing them from becoming a economic superpower was their confinement to the Perseus Veil area and it's small number of worlds; that a) gave the Quarians a fighting chance later on by preventing the Geth from out-economying them and b) forced the Geth into conflict with the Terminus at large later on. Exploration removes both of those. Plus I inherently dislike RNG-based systems, especally where the result generator isn't openly seen generating results.
Just a few thoughts.
Also, since Soviet hasn't shown up for some time, I'm having my doubts about whether this civil war is actually going to go anywhere.
I had a huge fleet but nowhere near 200 dreads. I think 42 was my top count. Just saying.


by Archangelskl Oblast » Sun Jul 10, 2016 10:43 pm
Lunas Legion wrote:Research has always been an odd bird. It used to just be handled on a case by case basis, with project x requiring y months and z credits per month to complete, and restricted to one per player.
Then Arch made a death star by combining his project with someone else's. The amount of rage generated was enough to basically end research for good until the new system.
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