Advertisement
by Greater Corea » Wed Aug 17, 2016 4:58 am
Shnercropolis wrote:Greater Corea wrote:
...Corea was attacked by some enemy and thus troops stay high for defense porpoises.
aww yeah.
http://www.guns.com/wp-content/uploads/ ... ins-5.jpeg
by Everhall » Wed Aug 17, 2016 9:11 am
Greater Corea wrote:Still alive m99
by Everhall » Wed Aug 17, 2016 9:14 am
by Kaelmar Unionen » Wed Aug 17, 2016 10:14 am
by Albertae » Wed Aug 17, 2016 1:16 pm
by Everhall » Wed Aug 17, 2016 2:01 pm
Albertae wrote:We just need a bunch of people again.
by Kingdom of Irhk » Wed Aug 17, 2016 2:49 pm
by Albertae » Wed Aug 17, 2016 2:59 pm
by Greater Corea » Thu Aug 18, 2016 7:01 am
Shnercropolis wrote:Greater Corea wrote:
...Corea was attacked by some enemy and thus troops stay high for defense porpoises.
aww yeah.
http://www.guns.com/wp-content/uploads/ ... ins-5.jpeg
by Everhall » Thu Aug 18, 2016 7:41 am
Kaelmar Unionen wrote:Inigo "The Shadow Walker"([url=(link%20to%20image%20for%20appearance%20if%20you%20got%20one)]Image[/url])
Race: Half-Raj/Half-Nagi
Gender: Male
Age: 30s-50s
Appearance: http://i.imgur.com/EJRLZgo.jpg?1 Can't really decide if the father's Raj and mother's Nagi and vice versa, so the beauty lies in the beholder
Class: Assassin/Thief/Bard combination
Equipment:
- 2 Hookblades (http://vignette4.wikia.nocookie.net/ass ... 1117035307)
- 1 Dagger (http://vignette2.wikia.nocookie.net/eld ... 1229205226)
- 1 Sword (http://vignette3.wikia.nocookie.net/eld ... 0214212144)
- Bow & Arrows (http://vignette2.wikia.nocookie.net/eld ... h-down/270?
- Throwing knives (http://vignette3.wikia.nocookie.net/ass ... 1212202302)
- 1 Light Armor set (http://i.imgur.com/1KfYoda.png)
cb=20120512225549)
- Various Lethal/Non-Lethal Bombs (http://vignette2.wikia.nocookie.net/ass ... 1029035049)
Skills: Inigo is a Master Assassin, capable of extraordinary acrobatic feats and versed in the application of deadly arts. Trained extensively, he's able to overcome any obstacle, human or terrain, climb the tallest towers and jump from the highest ledges without a hint of fear. He's also trained in stealth assassination techniques, hand-to-hand and weapons combat, and blade throwing. His noncombat skills include climbing, urban acrobatics, eavesdropping, interrogation, and pickpocketing. He also has extensive knowledge of current politics and religion, which helps him better understand his opponents. Finally, whenever he's off-duty Inigo usually heads to the nearest tavern and plays either the guitar and/or violin, making him a known Bard.
Weaknesses: When Inigo is in a bad mood, He has a rebellious nature, often showing himself impetuous, demanding, arrogant, and impatient.
Bio: Little Inigo was found on the roadside by a Raj-Assassin Brotherhood and despite his slightly weird appearance, the Assassins quickly adopted him as one of their own and soon from an early age he was being trained to become a skilled killer and musician at the same time whilst getting the hang of various weapons and fighting styles. But not only did he learn how to fight, Inigio was taught how to appreciate books and especially learning, the art of speech and manipulation; finally Inigio recited the Maxim and Tenets of the Creed; "Nothing is True, Everything is Permitted", "Stay your blade from the flesh of an innocent", "Hide in plain sight" and "Never compromise the Brotherhood", these words would have a huge impact and never would they leave him...
After completing successful assassinations and missions regarding theft & deceit, Inigio travelled from the seemingly unknown and mystical Akounteen to other continent of Eroris, since he was a fully fledged Assassin and was now ready to accept any contract, whether they would be assassinations or theft, whether the contractors would belong to this alliance or the other, it didn't matter; as long as the Brotherhood wasn't compromised, staying hidden and no innocents were harmed, great amounts of money could be made. But now, when Eroris is in great turmoil after the death of the recent Emperor, who knows which side Inigio must choose, whether he likes it or nor...
RP Sample: http://s15.zetaboards.com/Hanover_Repub ... 274/2/#new
Personality:
Likes:
Dislikes:
Voice: https://www.youtube.com/watch?v=ekxHU5cLXbA
Theme Song:
http://www.youtubemultiplier.com/57b464 ... evived.php
(Feel free to add anything else!)
The PIE! - Don't Remove; For Tracking
by Everhall » Thu Aug 18, 2016 7:42 am
Everhall wrote:Kaelmar Unionen wrote:Inigo "The Shadow Walker"([url=(link%20to%20image%20for%20appearance%20if%20you%20got%20one)]Image[/url])
Race: Half-Raj/Half-Nagi
Gender: Male
Age: 30s-50s
Appearance: http://i.imgur.com/EJRLZgo.jpg?1 Can't really decide if the father's Raj and mother's Nagi and vice versa, so the beauty lies in the beholder
Class: Assassin/Thief/Bard combination
Equipment:
- 2 Hookblades (http://vignette4.wikia.nocookie.net/ass ... 1117035307)
- 1 Dagger (http://vignette2.wikia.nocookie.net/eld ... 1229205226)
- 1 Sword (http://vignette3.wikia.nocookie.net/eld ... 0214212144)
- Bow & Arrows (http://vignette2.wikia.nocookie.net/eld ... h-down/270?
- Throwing knives (http://vignette3.wikia.nocookie.net/ass ... 1212202302)
- 1 Light Armor set (http://i.imgur.com/1KfYoda.png)
cb=20120512225549)
- Various Lethal/Non-Lethal Bombs (http://vignette2.wikia.nocookie.net/ass ... 1029035049)
Skills: Inigo is a Master Assassin, capable of extraordinary acrobatic feats and versed in the application of deadly arts. Trained extensively, he's able to overcome any obstacle, human or terrain, climb the tallest towers and jump from the highest ledges without a hint of fear. He's also trained in stealth assassination techniques, hand-to-hand and weapons combat, and blade throwing. His noncombat skills include climbing, urban acrobatics, eavesdropping, interrogation, and pickpocketing. He also has extensive knowledge of current politics and religion, which helps him better understand his opponents. Finally, whenever he's off-duty Inigo usually heads to the nearest tavern and plays either the guitar and/or violin, making him a known Bard.
Weaknesses: When Inigo is in a bad mood, He has a rebellious nature, often showing himself impetuous, demanding, arrogant, and impatient.
Bio: Little Inigo was found on the roadside by a Raj-Assassin Brotherhood and despite his slightly weird appearance, the Assassins quickly adopted him as one of their own and soon from an early age he was being trained to become a skilled killer and musician at the same time whilst getting the hang of various weapons and fighting styles. But not only did he learn how to fight, Inigio was taught how to appreciate books and especially learning, the art of speech and manipulation; finally Inigio recited the Maxim and Tenets of the Creed; "Nothing is True, Everything is Permitted", "Stay your blade from the flesh of an innocent", "Hide in plain sight" and "Never compromise the Brotherhood", these words would have a huge impact and never would they leave him...
After completing successful assassinations and missions regarding theft & deceit, Inigio travelled from the seemingly unknown and mystical Akounteen to other continent of Eroris, since he was a fully fledged Assassin and was now ready to accept any contract, whether they would be assassinations or theft, whether the contractors would belong to this alliance or the other, it didn't matter; as long as the Brotherhood wasn't compromised, staying hidden and no innocents were harmed, great amounts of money could be made. But now, when Eroris is in great turmoil after the death of the recent Emperor, who knows which side Inigio must choose, whether he likes it or nor...
RP Sample: http://s15.zetaboards.com/Hanover_Repub ... 274/2/#new
Personality:
Likes:
Dislikes:
Voice: https://www.youtube.com/watch?v=ekxHU5cLXbA
Theme Song:
http://www.youtubemultiplier.com/57b464 ... evived.php
(Feel free to add anything else!)
The PIE! - Don't Remove; For Tracking
Aaaacepted!
by The Tophat Empire » Thu Aug 18, 2016 7:57 am
by Kaelmar Unionen » Thu Aug 18, 2016 9:53 am
by Zoblus » Thu Aug 18, 2016 10:12 am
by Ularn » Fri Aug 19, 2016 5:10 pm
The Rudē are a tribe - or several tribes, depending on one's approach - of free-roaming travelers. Their colourful encampments can often be found outside the walls of many cities or towns, for while most kingdoms and fiefdoms allow the Rudē to roam freely, many the people of larger settlements often find their presence disruptive or troublesome and bar them from passing through the gates in number.
The curious society of the Rudē has intrigued and baffled many scholars down the centuries for several reasons. Rudē - which means 'Family' in their language - have no concept of ownership. All possessions are communal, for the use of the tribe as a whole as they need them. This fact sometimes brings them into confrontation with the guards of those towns their caravans visit and many outsiders view Rudē as untrustworthy or outright thieves, although most of the Family have learned to respect the strange ways of the world at large - for the most part.
This communal approach to ownership also extends to the Rudē attitudes towards family. Rudē have no word for husband, wife, spouse or any equivalent and, when the concept is explained to them, will often react with shock at the suggestion of something they consider akin to slavery. Rudē love freely and often generously, both among themselves and with outsiders. Indeed, it appears as though most Rudē children are conceived with outsiders - possibly as a deliberate measure to combat incest and it is also known that Rudē herblore produces some of the most reliable contraceptive potions around. Nevertheless, this has not aided the Rudē reputation among the more conservative outsiders and had even led to rumours that these travellers are a foul influence bent on waylaying the virtuous young men and women of the towns they visit.
At some point in history, the talent for magic - particularly fire magic - found its way into the Rudē bloodlines and seemed happy enough to stay there. Almost all Rudē possess at least some magical ability, which is perhaps part of the reason that, despite centuries of censure and several notable efforts, no-one has ever been able to eradicate them. While not all Rudē are fighters, the capacity for even their youngest to create a respectable blaze can worry a potential foe. Still, the mere existence of such a large group of unsanctioned spellcasters has troubled the Mages' Guilds of many a town and is another reason why the Rudē are often barred from entering many cities.- Excerpt from the introduction of Orest Schimmelson's 'The Family: Three Years Amongst the Rudē'
by The Tophat Empire » Sat Aug 20, 2016 4:16 am
Ularn wrote:Brishenwen Kier([url=I'll%eventually%draw%something%if%this%app%is%accepted]Image[/url])
Race: Reachman*
Gender/Sex: Male
Age: 25
Appearance: Standing fairly tall for a human, Brish is slimly built yet muscular - courtesy of a lifetime of constant physical activity. His skin is bronzed from living outdoors and thanks to his melting pot heritage. He wears his copper coloured hair shaved close to his scalp at the sides and back but left to grow long into a thick mess on top, which he sometimes ties into a topknot. His features are smoothly angular and he sports a goatee on his chin. In his clothing Brish favours warm colours like reds and oranges.
Class: Nightblade
Equipment: Beneath a colourfully patterned maroon woollen poncho, Brish wears a leather cuirass and baggy patchwork trousers in various ruddy hues, and a pair of hardy sheepskin boots. He carries a satchel across his shoulder containing various possessions - mostly herbs and apothecarial tools. He likes jewellery although most of what he wears appears fairly cheap; a steel ring on his right hand, carved wooden earring and various braided bracelets and necklace, some of which may be slightly enchanted. He carries a knife sheathed in the satchel strap but it's purpose is more for utility than self-defence.
Skills: Brishenwen's strongest innate skill is his affinity for fire magic, which is notable even for a Rudē. Beyond that, he has the usual skills when it comes to herblore and healing as do most of his kin, and can hold his own in a brawl with his bare hands. Similarly, Brish is a capable thief even though he maintains that what he does is not thievery and more like borrowing. Finally, he has the gift of the gab; charismatic and able to babble his way into and out of whatever trouble he finds.
Weaknesses: Brishenwen is no swordsman or marksman. In a fight he relies entirely on his magic for defence. The fact that he is a Rudē means that most town guards and authority figures will immediately distrust him on sight.
Bio: Brishenwen's name means "Born in a Winter Storm." His mother was a Rudē and like most of his kin he has no idea who his father was. Still, he never wanted for love, being raised as all Rudē children are in the care of a vast, realm-spanning family.
While most Rudē have some magical ability, Brish was found to be especially gifted. As a result, he naturally gravitated towards the more martially inclined duties within the Family, guarding the caravans while in transit and standing watch while encamped. In this way, he saw much more of the world in his formative years than most do in their entire lives.
Rudē caravans are constantly merging and separating, as groups within the Family come together or choose to go their separate ways. When Brish was somewhere between seventeen and nineteen years old, his caravan was joined by another which had recently escaped an encounter with a band of raiders, albeit with most of their fighters slain. As is common for youths his age, Brish was already thinking about leaving his mother's caravan and travelling with other members of the Family, and opted to join his beleaguered kinsmen as a new guard.
Several more years passed like this, with Brish moving from place to place, occasionally hopping from one caravan to another when on occasion they met. He was around twenty-five years old when he learned that his mother's caravan was once again nearby, camped in a neighbouring town just a few days walk away, and chose to go and see her again, starting out in his own. [I'll edit some more detail into this paragraph once I figure out where the party is and where I can place Brish to run into them.]
RP Sample: Of Zombies and Men
I'll add more to the following sections once I've started the RP and figured out Brish's personality a bit better:
Personality: Since he was a Boy, Brishenwen has preferred to go by the shorter form Brish. He's charismatic - often a charmer, especially with the young men and ladies.
Likes:
Dislikes:
Voice: Like the Rudē language itself, Brishenwen's accent is a colourful mixture of the speech from assorted different regions. Even when speaking common, he often talks so rapidly that he has to make a conscious effort to slow down his speech enough to be understood by outsiders.
Theme Song: Katzenjammer - I Will Dance (When I Walk Away)
* Brish is predominantly Reachman, but like most Rudē his ancestry is pretty muddled and contains a large dollop of Nord along with a smattering of some of the other races.The Rudē are a tribe - or several tribes, depending on one's approach - of free-roaming travelers. Their colourful encampments can often be found outside the walls of many cities or towns, for while most kingdoms and fiefdoms allow the Rudē to roam freely, many the people of larger settlements often find their presence disruptive or troublesome and bar them from passing through the gates in number.
The curious society of the Rudē has intrigued and baffled many scholars down the centuries for several reasons. Rudē - which means 'Family' in their language - have no concept of ownership. All possessions are communal, for the use of the tribe as a whole as they need them. This fact sometimes brings them into confrontation with the guards of those towns their caravans visit and many outsiders view Rudē as untrustworthy or outright thieves, although most of the Family have learned to respect the strange ways of the world at large - for the most part.
This communal approach to ownership also extends to the Rudē attitudes towards family. Rudē have no word for husband, wife, spouse or any equivalent and, when the concept is explained to them, will often react with shock at the suggestion of something they consider akin to slavery. Rudē love freely and often generously, both among themselves and with outsiders. Indeed, it appears as though most Rudē children are conceived with outsiders - possibly as a deliberate measure to combat incest and it is also known that Rudē herblore produces some of the most reliable contraceptive potions around. Nevertheless, this has not aided the Rudē reputation among the more conservative outsiders and had even led to rumours that these travellers are a foul influence bent on waylaying the virtuous young men and women of the towns they visit.
At some point in history, the talent for magic - particularly fire magic - found its way into the Rudē bloodlines and seemed happy enough to stay there. Almost all Rudē possess at least some magical ability, which is perhaps part of the reason that, despite centuries of censure and several notable efforts, no-one has ever been able to eradicate them. While not all Rudē are fighters, the capacity for even their youngest to create a respectable blaze can worry a potential foe. Still, the mere existence of such a large group of unsanctioned spellcasters has troubled the Mages' Guilds of many a town and is another reason why the Rudē are often barred from entering many cities.- Excerpt from the introduction of Orest Schimmelson's 'The Family: Three Years Amongst the Rudē'
The PIE! - Don't Remove; For Tracking
Ularn wrote:Brishenwen Kier([url=I'll%eventually%draw%something%if%this%app%is%accepted]Image[/url])
Race: Reachman*
Gender/Sex: Male
Age: 25
Appearance: Standing fairly tall for a human, Brish is slimly built yet muscular - courtesy of a lifetime of constant physical activity. His skin is bronzed from living outdoors and thanks to his melting pot heritage. He wears his copper coloured hair shaved close to his scalp at the sides and back but left to grow long into a thick mess on top, which he sometimes ties into a topknot. His features are smoothly angular and he sports a goatee on his chin. In his clothing Brish favours warm colours like reds and oranges.
Class: Nightblade
Equipment: Beneath a colourfully patterned maroon woollen poncho, Brish wears a leather cuirass and baggy patchwork trousers in various ruddy hues, and a pair of hardy sheepskin boots. He carries a satchel across his shoulder containing various possessions - mostly herbs and apothecarial tools. He likes jewellery although most of what he wears appears fairly cheap; a steel ring on his right hand, carved wooden earring and various braided bracelets and necklace, some of which may be slightly enchanted. He carries a knife sheathed in the satchel strap but it's purpose is more for utility than self-defence.
Skills: Brishenwen's strongest innate skill is his affinity for fire magic, which is notable even for a Rudē. Beyond that, he has the usual skills when it comes to herblore and healing as do most of his kin, and can hold his own in a brawl with his bare hands. Similarly, Brish is a capable thief even though he maintains that what he does is not thievery and more like borrowing. Finally, he has the gift of the gab; charismatic and able to babble his way into and out of whatever trouble he finds.
Weaknesses: Brishenwen is no swordsman or marksman. In a fight he relies entirely on his magic for defence. The fact that he is a Rudē means that most town guards and authority figures will immediately distrust him on sight.
Bio: Brishenwen's name means "Born in a Winter Storm." His mother was a Rudē and like most of his kin he has no idea who his father was. Still, he never wanted for love, being raised as all Rudē children are in the care of a vast, realm-spanning family.
While most Rudē have some magical ability, Brish was found to be especially gifted. As a result, he naturally gravitated towards the more martially inclined duties within the Family, guarding the caravans while in transit and standing watch while encamped. In this way, he saw much more of the world in his formative years than most do in their entire lives.
Rudē caravans are constantly merging and separating, as groups within the Family come together or choose to go their separate ways. When Brish was somewhere between seventeen and nineteen years old, his caravan was joined by another which had recently escaped an encounter with a band of raiders, albeit with most of their fighters slain. As is common for youths his age, Brish was already thinking about leaving his mother's caravan and travelling with other members of the Family, and opted to join his beleaguered kinsmen as a new guard.
Several more years passed like this, with Brish moving from place to place, occasionally hopping from one caravan to another when on occasion they met. He was around twenty-five years old when he learned that his mother's caravan was once again nearby, camped in a neighbouring town just a few days walk away, and chose to go and see her again, starting out in his own. [I'll edit some more detail into this paragraph once I figure out where the party is and where I can place Brish to run into them.]
RP Sample: Of Zombies and Men
I'll add more to the following sections once I've started the RP and figured out Brish's personality a bit better:
Personality: Since he was a Boy, Brishenwen has preferred to go by the shorter form Brish. He's charismatic - often a charmer, especially with the young men and ladies.
Likes:
Dislikes:
Voice: Like the Rudē language itself, Brishenwen's accent is a colourful mixture of the speech from assorted different regions. Even when speaking common, he often talks so rapidly that he has to make a conscious effort to slow down his speech enough to be understood by outsiders.
Theme Song: Katzenjammer - I Will Dance (When I Walk Away)
* Brish is predominantly Reachman, but like most Rudē his ancestry is pretty muddled and contains a large dollop of Nord along with a smattering of some of the other races.The Rudē are a tribe - or several tribes, depending on one's approach - of free-roaming travelers. Their colourful encampments can often be found outside the walls of many cities or towns, for while most kingdoms and fiefdoms allow the Rudē to roam freely, many the people of larger settlements often find their presence disruptive or troublesome and bar them from passing through the gates in number.
The curious society of the Rudē has intrigued and baffled many scholars down the centuries for several reasons. Rudē - which means 'Family' in their language - have no concept of ownership. All possessions are communal, for the use of the tribe as a whole as they need them. This fact sometimes brings them into confrontation with the guards of those towns their caravans visit and many outsiders view Rudē as untrustworthy or outright thieves, although most of the Family have learned to respect the strange ways of the world at large - for the most part.
This communal approach to ownership also extends to the Rudē attitudes towards family. Rudē have no word for husband, wife, spouse or any equivalent and, when the concept is explained to them, will often react with shock at the suggestion of something they consider akin to slavery. Rudē love freely and often generously, both among themselves and with outsiders. Indeed, it appears as though most Rudē children are conceived with outsiders - possibly as a deliberate measure to combat incest and it is also known that Rudē herblore produces some of the most reliable contraceptive potions around. Nevertheless, this has not aided the Rudē reputation among the more conservative outsiders and had even led to rumours that these travellers are a foul influence bent on waylaying the virtuous young men and women of the towns they visit.
At some point in history, the talent for magic - particularly fire magic - found its way into the Rudē bloodlines and seemed happy enough to stay there. Almost all Rudē possess at least some magical ability, which is perhaps part of the reason that, despite centuries of censure and several notable efforts, no-one has ever been able to eradicate them. While not all Rudē are fighters, the capacity for even their youngest to create a respectable blaze can worry a potential foe. Still, the mere existence of such a large group of unsanctioned spellcasters has troubled the Mages' Guilds of many a town and is another reason why the Rudē are often barred from entering many cities.- Excerpt from the introduction of Orest Schimmelson's 'The Family: Three Years Amongst the Rudē'
The PIE! - Don't Remove; For Tracking
by Ularn » Sat Aug 20, 2016 5:11 am
by Everhall » Sat Aug 20, 2016 6:40 am
The Tophat Empire wrote:Ever, did you miss my question?
by Everhall » Sat Aug 20, 2016 6:41 am
Ularn wrote:Okay, cool. So what's going on in the IC? Once I know. Can get writing and figure out how to get Brish into the story.
by The Tophat Empire » Sat Aug 20, 2016 6:45 am
The Tophat Empire wrote:Everhall wrote:1 He probably got closer. Don't overthink it
2 ~10000 it was hidden throughout the ruins of Riverrun.
3 It's just a thing. A meeting between commanders. You demand the surrender of the other one which You know will be refused
ok, well, can i ask that we skip that part and you start the actual battle?
by Everhall » Sat Aug 20, 2016 7:40 am
by The Tophat Empire » Sat Aug 20, 2016 8:57 am
by Everhall » Sat Aug 20, 2016 9:36 am
by Albertae » Sat Aug 20, 2016 9:36 am
by Everhall » Sat Aug 20, 2016 9:37 am
Advertisement
Return to Portal to the Multiverse
Users browsing this forum: Arlye Austros, Lazarian, Melon Heads, Moroseraiqus
Advertisement