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by The Empire of Pretantia » Sun Jun 26, 2016 12:24 pm

by The Empire of Pretantia » Sun Jun 26, 2016 12:26 pm

by The Fallen Jedi » Sun Jun 26, 2016 12:30 pm
The Empire of Pretantia wrote:This will be the last nation to complete Astra Orso. Anybody can use the Arakan if you want.-Base Information-
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[INSERT FLAG HERE]
Nation Name: The Chromesthesian Republic
Government Type: Republic
National Leader(s): The Synesthesis
Population: 200 billion
Star Systems: 10,000
History Of Your Nation: Chromesthesia first got its name when human colonists discovered the large caverns filled with psychedelic Miasma flowing through them. For a few centuries the colonies of Chromesthesia grew into full-blown cities and the planet became in an independent establishment. However, below their feet Miasma was building up at a dangerous rate, and it soon spilled out the caverns and onto the surface. The entire world was engulfed in a thick red haze that destroyed the ecosystem and completely altered the biosphere. At first colonists attempted to combat the Miasma, but soon enough they embraced it, letting it flow through them and getting them in a stupor. They grew used to it with time and genetics, and soon enough became dependent on it as a species.
Since they could no longer live without it, the Chromesthesians had to bring Miasma with them when they began colonizing other worlds. They plucked the troglobites from Chromesthesia and cultivated them on other worlds, using them to terraform worlds so that Chromesthesians wouldn't need to carry Miasma with them everywhere. Soon Aaaaaaaaaaaaaaaaaaaah I can't think of anything more. Look, they're a nation of addicts, what's not to love?
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-Military Information-
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Military Information: Considering the unreliability of Chromesthesian soldiers, the majority of the Chromesthesian military is automated. The warmachine is a classification of automated weaponry that encompasses everything from standard infantry platforms to superheavy tank-bots. Chromesthesians that are in the military are primarily commanders, NCOs, engineers, mechanics, and other certain specialists.
Like the ground forces, Chromesthesian vessels are mostly automated, the only crew on some of them being mechanics and captains. The main exceptions are civilian and pirate vessels, and the class of psionic-attuned warships called psychovessels, which are customed designed expressly to enhanced the power of a single psion a hundredfold. Unlike other vessels, which are all small cruisers that swarm the enemy, psychovessels are unique and tuned to a single user. Thus while they are powerful, their construction is a massive investment that must be made ahead of time, and the military often has to put the captain in stasis for the duration of their construction.
Military Population: 8 billion warmachines, 1 billion Chromesthesians, 500,000 vessels, 800 psychovessels, 4,000 registered privateers
Military Branches: The Chromesthesian Fleet, the main branch of the Republic, encompasses both naval and ground forces.
The Homeworld Defense Force, a branch that operates exclusively on Chromesthesia.
Military Strengths: High morale, potent chemical warfare, automation, psychovessels
Military Weaknesses: inconsistent sanity, high turnover
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-Diplomatic/Economic Information-
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Languages: Chromesthesian, Lingua Orso
Foreign Policy: Psst, want some miasma?
Number Of Species: 1
Economic Strengths: I DON'T LIKE THE DRUGS BUT THE DRUGS LIKE ME, far-reaching black market, alternative beauty industry, healthcare
Economic Weaknesses: I DON'T LIKE THE DRUGS BUT THE DRUGS LIKE ME, many exports are banned in other nations
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-Other-
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Technological Bases: The Black Angels (I HEAR COLORS)
Activity on NS: (Something that everyone can use so that they know when to reply to your Posts and such)
RP Example: (You can either link a past post or even create an Example for the Op and Co-Ops to refer to)
Supporting Factions within your Nation: (Some Nations also have factions that support your nation, Optional)
#Nation-TOTG - Do Not Remove, as this is to track all ApplicationsSpecies Name: Chromesthesian
Appearance: Chrsomesthesians are just like people with gray skin, except they're an entire race of druggies.
Biology/Anatomy: A key part of Chromesthesian biology is their genetic addiction to the psychedelic substance called miasma, produced by the troglobites within their homeworld's vast caverns. Miasma induces hallucinations and alters the mind in a variety of ways, such as causing mood swings, forgetfulness, insensitivity to pain, Chromesthesia, schizophrenia, and other unfortunate side-effects. As a Chromesthesian grows older the miasma ravages their body even more by shutting down organs, requiring cloned or donated organ transplants, especially of the lungs and heart. Miasma is such a lethal aspect of Chromesthesians that their government had to provide free healthcare to the entire population.
Natural Abilities: Psionic individuals
Unnatural abilities: crippling dependence upon miasma, incredibly high drug tolerance
Breathable Gas: oxygen laced with miasma
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Life Span: 30-50 years
Reproduction: sexually
Intelligence Level: Varies based on Miasma's effects and definition of intelligence.
Species Type: Ozzy Osbourne
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Population Percentage: 99%
Notable Individuals: (If Any)
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Brief Description of Species: An entire race of drug addicts. Fun.
#Species-TOTG - Do Not Remove, as this is to track all ApplicationsSpecies Name: Arakan
Appearance: Standard anatomy is a head, a segmented scorpion-like body, with eight limbs in any combination of arms and legs depending on Arakan species and caste. Usually there are wings, though their level of development also depends on species and caste, with most Arakan having vestigial wings at best. Unlike most arthropods, the Arakan have mammalian eyes as opposed to compound.
Biology/Anatomy: Individually feral and ineffectual, the strength of the Arakan is derived from the psychic entities that rule their race. The Arakan are divided into hives, each ruled by a single Hive-Mind. Hive-Minds are sentient psychic entities that provide all higher cognitive functions for their hive.
A Hive-Mind's power and field of influence is determined by the number of subjects the Hive-Mind holds to their name, a number that grows with the hive's ability to support its population. If a subject leaves the domain of a Hive-Mind, it becomes feral unless it is a Liaison or Breeder; in which case it is independent from the original Hive-Mind and capable of developing a unique personality should it be separate for long enough. All Arakan are biologically tied to a particular Hive-Mind; a subject who enters another Hive-Mind's domain could not possibly change loyalties.
Each Arakan hive is its own city, responsible for maintaining its own population, upkeep, and infrastructure. To complete its various tasks, hives consist of many castes that fulfill different roles within the hive.
The bulk of a hive consists of workers, simple peons that perform menial labor. The average hive's worker is a four-foot creature with two shovel-like front arms for digging and two grasping middle-front arms for manipulation.
As Hive-Minds lack corporeal bodies, they need a dedicated caste for communication. Liaisons are receptive-transmissive telepaths (That is, they can both read minds and send signals) used for inter-hive and interracial communications.
A dedicated breeding class, the breeder, is used for reproduction. Fertilized by sires from other hives or even species, breeders are the irreplaceable core of a hive, although some species' workers are capable of laying a single egg.
Soldiers are seven-foot giants born solely to fight. Essentially an armor-clad worker with blades instead of shovels, soldiers form the backbone of ground forces.
The Arakan are not a single species; rather, they are an entire family of species collectively referred as a single race for all intents and purposes. Each of the thousands of species of the Arakan Family are ruled by a multitude of Hive-Minds, given different roles within the empire as anything from foot soldier to shipbuilder.
The most common species is the Raraman, with over half of all Arakan coming from this species.
As a species that evolved solely for war, the Olamar have a disproportionally large amount of soldiers in their hives. In addition, there are four soldier castes not found in other species in the Olamar ranks.
The Waloman are the predominant sailors. The elongated bodies and smaller stature of their workers makes them perfect for crewing ships.
The Ikamar evolved to hunt other Arakan. Their bodies are so elongated that they need to stand on six limbs at all times , and their soldiers' tails end in powerful pincers. As opposed to slashing blades, their front arms are pointed stabbing implements.
Meramar soldiers are stout, upright, and heavily armored compared to other species.
Each Arakan hive is its own city, responsible for maintaining its own population, upkeep, and infrastructure. To complete its various tasks, hives consist of many castes that fulfill different roles within the hive.
The bulk of a hive consists of workers, simple peons that perform menial labor. The average hive's worker is a four-foot creature with two shovel-like front arms for digging and two grasping middle arms for manipulation.
As Hive-Minds lack corporeal bodies, they need a dedicated caste for communication. Liaisons are receptive-transmissive telepaths used for inter-hive and interracial communications.
A dedicated breeding class, the breeder, is used for reproduction. Fertilized by sires from other hives or even species, breeders are the irreplaceable core of a hive, although some species' workers are capable of laying a single egg.
Soldiers are seven-foot giants born solely to fight. Essentially an armor-clad worker with blades instead of shovels, soldiers form the backbone of ground forces.
Natural Abilities: Psionics, hive mind
Unnatural abilities:
Breathable Gas: oxygen
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Life Span: 1-1000
Reproduction: sexually
Intelligence Level: 3
Species Type: arthropod
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Population Percentage: ?% No idea how many Arakan are anywhere in the galaxy. It is for certain that there are some half a billion in Chromesthesian space.
Notable Individuals: Hive of Black Leaves
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Brief Description of Species: Fuck you, other hive minds. Arakan are everywhere, like ants!
Seriously, they're like ants. They have hives everywhere in the galaxy, hidden in desolate worlds and large asteroids, mining and foraging to expand their hives. Interestingly, the Arakan don't "grow" their ships as is the stereotype for insectoid races; they build them, like everybody else. In fact, besides their ant-like sociology, they have little in the way of biotechnology.
#Species-TOTG - Do Not Remove, as this is to track all Applications
THE ONLY GOOD BUG IS A DRUGGED BUG.

by The Fallen Jedi » Sun Jun 26, 2016 12:30 pm

by The Republic of Pretantia » Sun Jun 26, 2016 12:33 pm
No, you're a moron who has an /hfy/ hardon and a prolapsed anus for a mouth. GB2/pol/, you dribbling cockeater.
by The Empire of Pretantia » Sun Jun 26, 2016 12:34 pm
The Republic of Pretantia wrote:
Easy, just post this:
- Code: Select all
No, you're a moron who has an /hfy/ hardon and a prolapsed anus for a mouth. GB2/pol/, you dribbling cockeater.

by The Greater Gambia » Sun Jun 26, 2016 12:37 pm
The Empire of Pretantia wrote:The Republic of Pretantia wrote:Easy, just post this:
- Code: Select all
No, you're a moron who has an /hfy/ hardon and a prolapsed anus for a mouth. GB2/pol/, you dribbling cockeater.
Have you ever tried not being offensive? You're gonna get banned one day.
>inb4 nou

by The Empire of Pretantia » Sun Jun 26, 2016 12:39 pm

by The Fallen Jedi » Sun Jun 26, 2016 12:41 pm

by The Greater Gambia » Sun Jun 26, 2016 12:46 pm
The Empire of Pretantia wrote:The Greater Gambia wrote:
Pret, you need to get your alternate personality in check.
Ah, split personalities are like little siblings, except their hand is the same one that touches you at night.
Well, that's what I would say if I wasn't from Alabama anyway. And if touching myself was confined to night.

by Tracian Empire » Sun Jun 26, 2016 12:48 pm
The Greater Gambia wrote:Plzen wrote:I don't think the anti-Council will be a coherent alliance.
It will more likely simply be a motley collection of civilizations whose only collective objective is to weaken the Council.
Well in that case. Hey Tracian, want to join the Anti-Council so you can take vengeance on the Terrans?

by Tracian Empire » Sun Jun 26, 2016 12:48 pm
The V O I D wrote:It's actually pretty simple how to take over a democratic nation.
Step 1. Infiltrate the entire leadership.
Step 2. Distribute infiltrator eggs secretly in all food, water, etc.
Step 3. Assimilate/conquer the nation, as everyone in it is under your hivemind's control anyway by now, with little exceptions.
Step 4. Profit.
See? Simple. Four step plan. And this is even easier in dictatorships or absolutist civs. You will learn to fear the Thonir.
by The Ik Ka Ek Akai » Sun Jun 26, 2016 1:05 pm
Tracian Empire wrote:The V O I D wrote:It's actually pretty simple how to take over a democratic nation.
Step 1. Infiltrate the entire leadership.
Step 2. Distribute infiltrator eggs secretly in all food, water, etc.
Step 3. Assimilate/conquer the nation, as everyone in it is under your hivemind's control anyway by now, with little exceptions.
Step 4. Profit.
See? Simple. Four step plan. And this is even easier in dictatorships or absolutist civs. You will learn to fear the Thonir.
Not in the Sovereign Colonies at least. Not only is it nearly impossible to infiltrate a planet- all citizens are carefully... observed by the Ministry of State Security 24/7, the members of the Colonial Council are so paranoid about aliens taking over, that DNA and other similar tests are required pretty often by its members.

by The Empire of Pretantia » Sun Jun 26, 2016 1:07 pm
The V O I D wrote:It's actually pretty simple how to take over a democratic nation.
Step 1. Infiltrate the entire leadership.
Step 2. Distribute infiltrator eggs secretly in all food, water, etc.
Step 3. Assimilate/conquer the nation, as everyone in it is under your hivemind's control anyway by now, with little exceptions.
Step 4. Profit.
See? Simple. Four step plan. And this is even easier in dictatorships or absolutist civs. You will learn to fear the Thonir.

by The Orson Empire » Sun Jun 26, 2016 1:07 pm
The Greater Gambia wrote:The Empire of Pretantia wrote:Ah, split personalities are like little siblings, except their hand is the same one that touches you at night.
Well, that's what I would say if I wasn't from Alabama anyway. And if touching myself was confined to night.
.... Okay, moving on. For the map, I guess I would be neighboring you a bit to the south.

by The Empire of Pretantia » Sun Jun 26, 2016 1:08 pm

by The Greater Gambia » Sun Jun 26, 2016 1:09 pm

by The Empire of Pretantia » Sun Jun 26, 2016 1:10 pm

by The Orson Empire » Sun Jun 26, 2016 1:11 pm

by The Republic of Pretantia » Sun Jun 26, 2016 1:12 pm

by The Empire of Pretantia » Sun Jun 26, 2016 1:13 pm
You're supposed to put the hashtag #buttmadatlas

by Spindle » Sun Jun 26, 2016 1:15 pm

by The Republic of Pretantia » Sun Jun 26, 2016 1:17 pm
The Empire of Pretantia wrote:The Republic of Pretantia wrote:It means Atlas is butthurt because House Kurita doesn't need to spend a million bazillion C-bills on a single mediocre assault mech.
The Akuma is literally a poor man's Atlas! It's not my fault those weebs spent all their money on anime dolls!
You're supposed to put the hashtag #buttmadatlas
NO YOU FUCKING AREN'T

by The Republic of Pretantia » Sun Jun 26, 2016 1:19 pm

by Spindle » Sun Jun 26, 2016 1:21 pm
The Republic of Pretantia wrote:Spindle wrote:Could you put in the human nations in, please? I think we're all fairly close to each other. Spatially, that is. No-one likes thescumbagsUNS.
#kodiakssuck
http://i.imgur.com/kFOYh4P.png
I made you poop colored.
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