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Twilight of the Galaxy (OOC, Open) [Reupload in Progress]

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As this Rp is facing a Pending Reupload, what should be different for TOTG?

We should continue where we left off.
3
16%
Start at the end of the 3 Month Timeskip
4
21%
Other (Enter Your Opinion on the OOC)
4
21%
Just Make an Archive to re-arrange the applications
8
42%
 
Total votes : 19

User avatar
Alinora
Minister
 
Posts: 2501
Founded: Jun 10, 2016
Ex-Nation

Postby Alinora » Sat Jul 23, 2016 4:59 pm

The Moscow Metro Red Line wrote:
Alinora wrote:No, no, we aren't simply jamming their communications. We're basically hijacking it and if contacted, will respond reporting that everything is fine. May not hold up if investigated, but it doesn't really need to because there should be no reason to be suspicious. Though, whatever happens happens I suppose.

Everything is fine here, now, thank you. How are you?

Just a note. Any attempt to hack into any system connected to the Prophet System will have an immediate red flag. The Government is really adamant about having the best cybersecurity in the Galaxy,

and Atlas specializes in cyber-warfare, as well. We'll likely be able to get into the system but it won't be long before you'd see the inconsistency and investigate.

User avatar
Ordei
Ambassador
 
Posts: 1041
Founded: Jul 17, 2016
Ex-Nation

Postby Ordei » Sat Jul 23, 2016 5:00 pm

I want to RP ;-;
I'm currently on a mobile. Please excuse any shortness, typos, and errors.

User avatar
The Moscow Metro Red Line
Minister
 
Posts: 2282
Founded: Nov 15, 2014
Democratic Socialists

Postby The Moscow Metro Red Line » Sat Jul 23, 2016 5:02 pm

Ordei wrote:I think you mean 'obsessive'.

точно (Exactly). I mean you can RP by yourself for the opening post so that we can get a feel of your nation. My first few posts are just about someone's daily life in the ASR working as Government official.

Alinora wrote:and Atlas specializes in cyber-warfare, as well. We'll likely be able to get into the system but it won't be long before you'd see the inconsistency and investigate.

M'kay. Have fun, slaughtering my people.
Last edited by The Moscow Metro Red Line on Sat Jul 23, 2016 5:05 pm, edited 1 time in total.
Timezone: Pacific Time (UTC - 08:00)

User avatar
Ordei
Ambassador
 
Posts: 1041
Founded: Jul 17, 2016
Ex-Nation

Postby Ordei » Sat Jul 23, 2016 5:04 pm

I'm not approved, yet D;

*Plays outside of the sandbox.*
I'm currently on a mobile. Please excuse any shortness, typos, and errors.

User avatar
The Orson Empire
Post Czar
 
Posts: 31403
Founded: Mar 20, 2012
Left-wing Utopia

Postby The Orson Empire » Sat Jul 23, 2016 5:05 pm

Alinora wrote:
The Empire of Pretantia wrote:Is it? Have you tried it?

Have you? Because you're talking as though you sit in a ship and have other ships ram into at near-light speeds all day.

One ship going FTL into a larger one might not do too much damage, but we're talking thousands of these drones at once.

If a frigate were to crash into a battleship at FTL speeds, the battleship would certainly be ripped to shreds. The frigate is large enough that even if it hits a battleship, the frigate would destroy it.

NAR, I think the biggest problem with your idea is that the drones are too small. You may as well just use conventional weaponry, as it would do the same amount of damage to larger ships.

User avatar
Alinora
Minister
 
Posts: 2501
Founded: Jun 10, 2016
Ex-Nation

Postby Alinora » Sat Jul 23, 2016 5:06 pm

The Orson Empire wrote:
Alinora wrote:Have you? Because you're talking as though you sit in a ship and have other ships ram into at near-light speeds all day.

One ship going FTL into a larger one might not do too much damage, but we're talking thousands of these drones at once.

If a frigate were to crash into a battleship at FTL speeds, the battleship would certainly be ripped to shreds. The frigate is large enough that even if it hits a battleship, the frigate would destroy it.

NAR, I think the biggest problem with your idea is that the drones are too small. You may as well just use conventional weaponry, as it would do the same amount of damage to larger ships.

I don't think conventional weapons are going near-FTL

User avatar
The Greater Gambia
Powerbroker
 
Posts: 9877
Founded: Oct 16, 2014
Ex-Nation

Postby The Greater Gambia » Sat Jul 23, 2016 5:07 pm

The Moscow Metro Red Line wrote:
The Greater Gambia wrote:Yo Moscow, want to just assume our people know of each other?

I've always thought it of like this: The Selinian Government and Selinian people know that there are other civilizations are out there. But most of them rather would stay in their own borders. Also the Government heavily restricts immigration and emigration to the ASR. So in short, they'll know that you guys exist but you'll know that the ASR is very isolationist and somewhat know of the Prophet System which monitors the population. As I said prior, all travel into the out of the ASR must go through the Hobus System. Anywhere else and the vessel will be considered pirates. All foreigners are subject to the same laws as locals in the ASR. Which means if you guys are scanned having an unhealthy PHI, you will be detained or executed depending on the number. Also certain species are not allowed into the ASR because the Prophet System is not calibrated for them so they would automatically be registered as unrecognizable by the Prophet System and therefore be registered by the system as threats immediately. Meaning kill on sight.

Welcome to my little dystopia...


I guess the Federation would have made contact with a lot of species by now, but a lot of them have been absorbed into the Federation. Still, long distance merchants have mad contact with dozens of other species and nations across the stars, from smaller interstellar empires to species that have only just achieved space flight and trade with these merchants for new technology (although regulations have been put on these merchants as to control the flow of Federation tech outside of the Federation.

As for the larger nations that the Federation, their trade ships must go through inspection at certain planets before being allowed entry into the rest of the Federation.

For Orso, they must go through the inspection point in the Fatimid System, a Human world in Halusian Federation Space. The sole inhabitable planet is home to the Barasheen, a group of Humans who were separated from the main group of Human Colonists. They grew into a tribal society and often fought each other for scavenged resources. They are often viewed as outsiders by other members of the Human Federation Community, thus not leaving their world often except for serving as mercenaries for various groups both inside and outside of the Federation, usually illegally. In recent times. (If pret is okay with this) Waves of Trihumans have also come to the system as refugees from Orso's conquest of their kingdoms. While they have often been greeted with disdain and discrimination from the rest of the Federation, they have been welcomed with open arms in the Fatimid System.

The Gateway for the Cho'Dosan Covenant is the Bora Kor System, the Easternmost Federation Colonies. It has a sizable population of about 10 Billion of various species but falls under the jurisdiction of the Scra'Shn. The System is also home to a sizable Cho'Dosan community made up of merchants and now political refugees due to the change in Government. While one may think that the Cho'Dosan would be treated as second class citizens, they are actually highly regarded members of the community, unlike the Humans who suffer greatly under the local Scra'Shn government.

For the newly contacted UNS, their trade ships must go through Vishkar, the oldest Human System in the Federation. The inhabitants are descendants from the original colonists who hailed from the nations of the Indian Subcontinent (India, Pakistan, Bangladesh, Sri Lanka, Nepal, Bhutan, etc.).
Quote of the- Oh, I don't know how long I'm gonna have this on here.
"It's all good in the hood!" I replied cheerfully. But deep down, I knew that there were many socio-economic problems in the hood.

RP's I'm hosting:
Interstellar Ascendancy: an FT Nation Rp


Evil Pootoo Bird of The Pub

User avatar
Ordei
Ambassador
 
Posts: 1041
Founded: Jul 17, 2016
Ex-Nation

Postby Ordei » Sat Jul 23, 2016 5:08 pm

The Orson Empire wrote:
Alinora wrote:Have you? Because you're talking as though you sit in a ship and have other ships ram into at near-light speeds all day.

One ship going FTL into a larger one might not do too much damage, but we're talking thousands of these drones at once.

If a frigate were to crash into a battleship at FTL speeds, the battleship would certainly be ripped to shreds. The frigate is large enough that even if it hits a battleship, the frigate would destroy it.

NAR, I think the biggest problem with your idea is that the drones are too small. You may as well just use conventional weaponry, as it would do the same amount of damage to larger ships.


You misunderstand how energy works. A fighter going at FTL speeds is enough to devastate a dreadnought, while two would completely cripple it. FTL is super fucking fast, mate.
I'm currently on a mobile. Please excuse any shortness, typos, and errors.

User avatar
Alinora
Minister
 
Posts: 2501
Founded: Jun 10, 2016
Ex-Nation

Postby Alinora » Sat Jul 23, 2016 5:09 pm

The Moscow Metro Red Line wrote:
Ordei wrote:I think you mean 'obsessive'.

точно (Exactly). I mean you can RP by yourself for the opening post so that we can get a feel of your nation. My first few posts are just about someone's daily life in the ASR working as Government official.

Alinora wrote:and Atlas specializes in cyber-warfare, as well. We'll likely be able to get into the system but it won't be long before you'd see the inconsistency and investigate.

M'kay. Have fun, slaughtering my people.

So I guess just throw up a post about starting this and I'll stop with shuttles descending?

User avatar
The Empire of Pretantia
Post Czar
 
Posts: 39273
Founded: Oct 18, 2012
Ex-Nation

Postby The Empire of Pretantia » Sat Jul 23, 2016 5:11 pm

Ordei wrote:The Empire of the Sun is led by psionic lizard-snake men that would be Autistic, and disgnosed with Asperger's if they were human that have the bodies of humanoid lizards, and the minds of highly evolved snakes. The Tripartite States are three semi-independent nations within the empire, and the Empress is a Terran-borne oriental that got lost in the Uncharted Region. There are the Faerun, found in the myths of tens of dozens of species, whuch are essentially space fae. Then there are the odd, dark-skinned, near-human Restonians. finally, there are the minotaur-like Taurans.

An intriguing, oriental setting is what the empire is, with mysterious external forces manipulating the power-gaining Empress.

May the Sun Dynasty endure 1 million years, may the Empire immortal.

-Base Information-
=========================================================
[SEE NS FLAG]
Nation Name: Ordei - The Empire of the Sun (I just like the name. Note that this is completely different from my NS nation, which is an MT/PMT group of islands)
Government Type: Absolute Monarchy w/a constitution in existence, and meritocratic tendencies for positions outside of the dynasty (the monarch has control of the constitution, but generally leaves it alone - the constitution is also rather civilized, fair, and developed, except for the Sun Dynasty having absolute control)
National Leader(s): The Sun Dynasty - including Emperor Kar’sat, and the Terran-borne, Oriental-originating Empress Dowager (who was lost in the Uncharted Regions when her ship was found) Dowager having consolidated a significant amount of power - Vice Regent Polus Pont the Council of Ministers and their various ministries, the various ranks of Governors (they range from governing a planetary region, to governing entire systems, though only Sun Dynasty members rule over regions and groups of systems), and the Tripartite State rulers (three advanced (at least FTL capable) semi-independent governments that make up a significant portion of the population, and also have a military unique to them)
Population: 865,128,340,917
Star Systems: 33,560 Inhabited Star Systems, 16,410 unoccupied systems that are used for various things, 7,000 systems marked for terraforming (only 2,000 are going to be terraformed any time soon)
History Of Your Nation:

“The Uncharted Regions are the greatest mystery of space in this modern age, for they have been dangerous for centuries, and it is only now that the races living there have begun to crawl out of their local hypermarket, or star-orbiting cantina, and interact with the rest of the galaxy. People have always wondered about the Uncharted Regions, a part of space impenetrable to most sensors until you get there, aside from those made in these lands of course. Referred to as the Danger Lands by those worried of monsters of the deepest sea of all, the story of these lands began quite a long time ago on the planet of Ordei, and culminated with the entrance of the Empire of the Sun into the galactic scene (well, their first official spotting, anyways), the Empire being one of the greatest nations in a part of space mostly empty of sentient life.

The Ordeian species originated over a billion years before the reptiles of Terra did, as the first reptile on the planet of Ordei. It was a small, meek critter that developed similarly to Terra’s into a bold, and large genus, but something was different with one particular evolutionary line. It was the Lost Link's line that would give rise to the Ordeians, the many subspecies, and their enslaved sister species, and they would, in turn, give rise to the great Empire of the Sun.

While I won't tell you too much of the evolution of our species - that being saved for a different download - I will tell you of the origins of the Sun Dynasty that was founded over 12,000 years ago. Their expansion into space is much more recent, and their first conquered species was only 1,269 years ago, but the Sun Dynasty is much older. Born in a time of war, and segregation, the Sun were the first people of the Ordeians to unite their entire species, and lay siege to their dangerous sibling race.

Around 3,000 years ago, they had the urge to explore the stars for the first time, and their advanced technology let them timidly wade through a space age. Then, they diplomatically conquered their first species, beginning the Empire of the Sun, and this being the first time the Empire encountered a species, even if they knew about them before that day. 500 years ago they were joined by the intrigued Faerun, who granted them a sufficient amount of land.

Between the joinings of the Resotians and Taurans, many species were conquered, or joined the empire diplomatically when they saw the sophisticated constitution. Now, we look to the stars, aware of only a small amount of what is outside of the region said to be uncharted by the other species. The only reason we know about them is that lost Terran vessel we captured, and we’ve been in anticipation ever since.

May the Sun Dynasty endure 1 million years, may the Empire be immortal.” - Former Vice Regent Dartorius Pont
=========================================================
-Military Information-
=========================================================
Military Information: The militaries of the Empire of the Sun are bolstered by Ordeian technology, allowing for rapid learning, brain-to-computer interaction, jump-based FTL technology (somewhat rarer outside of the Ordeian military), matter conversion, virtual particles, powerful ballistic technology combined with significant energy weapons, while other things include subatomic simulators, cybernetics and organic computers, replication units, so called Continuum Technology, and advanced crystalline technology (Cry-T is a very broad spectrum of technology). Drone technology is also used, with eight times the amount of living beings in the military existing as drones of some type - this is to make up for spread, and to allow manned vessels to remain where most needed. The Faerun possess magi-tech, but also possess standard technology, though they prefer their magi-tech. Ordeian production capabilities are above average, while the Tripartite States are average, and the Taurans are below average.
Military Population: 25,953,950,227 (spread across three militaries)
Military Branches:

The Ordeian Navy
The Ordeian Marines
The Ordeian Army
The Ordeian Air Force
The Ordeian White Sun Guard (guards government members, and makes up the most elite forces of the Ordeian military)
The Ordeian Research Committee (not counted in military population)

The Sun Empire Police Force (not counted in military, since it would have screwed up the military)

The Resotian Republic Navy
The Resotian Republic Marines (is the marines, and army, and special forces)
The Resotian Republic Planetary Defense Force (close-ranged military force that protects the Republic’s planets - includes air force, littoral combat navy, part of the army, and other things)
The Republic Science Community (not counted in military)

The Tauran Navy (navy, air force)
The Tauran Greyhounds (marines, army, special forces)
The Tauran Eggheads (research group)

The Faerun Navy
The Faerun Marines
The Faerun Army
The Faerun Special Forces
The Faerun Military Magi House

Overall Military Strengths:

× The militaries are all high-quality because they are separated properly, and quality isn’t influenced by the number
× Incredibly sophisticated
× Capable of quick deployments, especially with the Ordeians and their jump drives

Overall Military Weaknesses:

× Separation may cause issues, especially with jurisdiction comes into play. There are also cultural issues, occasionally
× Each military force is a different size, and the Tripartite States have smaller than average militaries
× The militaries (except for the Tauran one) aren’t completely combat focused, which means that they may be more sophisticated, but they aren’t as combat-purposed in certain areas (the Ordeian military is pretty strong, but they still have Federation-like vessels… well, in purpose. They do have warships, but those aren’t frequently used)

=========================================================
-Diplomatic/Economic Information-
=========================================================
Languages: Ordei Speech and its dialects, Galactic Diplomacy Standard, the various languages of the species in the empire
Foreign Policy: The Sun Empire believes in diplomacy first, and war second, but won’t hesitate to conquer less advanced peoples, and elevate them in sophistication. Their First Encounter Policy is to first engage in diplomacy, and gather information as a kind of preventative measure, and to learn how to interact. They are rather bold, though, and the Dynasty members expect respect.
Number Of Species: 16
Economic Strengths:

× Production isn’t an issue due to replicators
× Homelessness and unemployment are rare due to the laws, and technological abilities of the Empire
× They are fairly self-sufficient, but will initiate trade for diplomacy’s sake, and to stimulate the economy

Economic Weaknesses:

× While they can produce high-quality goods, things like fine wine and cigars, as well as other manufactured commodities are incredibly expensive because they aren't made using the monolithic production capability of the industrial replicator system
× They rely heavily upon their replicators, matter conversion, and subatomic simulators for production, science, and war. Disabling of these systems would cripple their advantage, and force them to recreate the standard methods that they abandoned.

National Issue:

× The Empire of the Sun is as dramatic as the Golden Horde, or Song Dynasty at their height. Intrigue, betrayal, loyalty, tradition, change, war, love, lust. The Empire finds itself with the incredibly manipulative Faerun they think are under their fingers, mixed with the endlessly loyal Taurans that know better despite not being the brightest. Meanwhile, the Resotians are ready to split into half a dozen republics due to the split of loyalties with the factions of the Empire. Empress Dowager plots against her husband, gaining more influence, as she is manipulated by mysteries forces from outside the empire. Ripped from her home, the modified human feels oddly at home in what seems to be a oriental-themed empire who’s people are told of as myths in hers, though she has yet noticed it. At the same time, a rebellion led by the esteemed Emperor’s brother, Dar’sat Sun, continues to grow past the Eastern borders.

The issues are endless, as characteristic of an empire of hundreds of billions of individuals, the drama is out of its depth, the dynasty rules proudly and is widely loved, and this young empire of 1,269 years (1,269 years ago is when they first conquered another species - they've been in space longer than that, and were born into a rather lifeless part of the galaxy which is now largely under their control) states one thing as their motto - May Sun Dynasty endure 1 million years, may the Empire be immortal.

Will the most mysterious empire from the uncharted regions of space interact well with the established nations it will find for the first time, will it be felled by internal conflict, one subordinate species annihilating others, will they be conquered by another, or will they continue on as is - alone?
=========================================================
-Other-
=========================================================
Technological Bases: Mixture, plus original ideas
Activity on NS: I’m on frequently, and will reply to a post as soon as I know about it.
RP Example:

Unlike what Avery had experienced, business lunches had become quite the embodiment of normalcy in Calandria’s life. They could take place for anything - the Panamerican Cartel, or the business part of the woman’s life. She also had other forms of lunches, which happened to be those that were with her right hand woman, highest ranking lieutenant, and the lover she truly loved. This Italian restaurant was quite the nice one, and D’Argent felt as though she could prove a point by buying out one of the places in the city that was expensive, and impossible to get into, much less buying the entire thing out. Of course, she needed guards posted at every entrance, in the kitchen, and in every chair - the place was filled with armed men.

The woman was wearing a black dress with red highlights, platinum earrings, and a platinum bracelet that seemed to glow like the moon, lights dancing off of it as it highlighted her healthy skin. She ate slowly, enjoying the extremely savory taste of the amazing meal that had been sat before her in a rather quick way once she had ordered it. Her exterior, and interior, were calm, confident, and ready for whatever would be thrown her way.

Calandria was eating a black truffle meal, with a very special veal providing an incredibly tasty base for the black truffle. Across from her at the two person wooden table was a menu, and a waiter who was standing by. The waiter had been patient in awaiting for Avery to arrive at the restaurant, knowing that he was to serve the man whatever he wanted. Wine and cheese were her drink, and side, both of which were rather nice, and produced by a subsidiary of D’Argent Enterprises, a subsidiary known as AgriTech. 100% tobacco cigars with the standard sweetener, which cost around $62,000 per box, a box of wooden matches in a ceramic holder, and a cutter for the cigar were in the center of the table.

When the door opened, bringing a rush of air into the restaurant, Calandria looked upwards, and the waiter’s eyes traveled to where the light was, for just a split second, no longer blocked by tinted windows. The Lord smiled, raising her right hand and motioning for Avery to make his way to the seat across from her at the table, her eyes analyzing the young man, interested in the way his anxiety was showing. The way his jaw clenched, and his eyes were wide inspired the Panamerican Cartel leader to have her lips twist upwards slightly, her eyes brightened by the sight of Avery’s reaction.

“Come sit, Avery.”

#Nation-TOTG - Do Not Remove, as this is to track all Applications


Species Name: The Ordeians
Appearance: The Ordeians possess powerful humanoid reptilian bodies that may or may not have visible implants. There are over a dozen subspecies, and an enslaved sister species that exists, all connected to one ancestor that was born millions of years ago. The largest Ordeians are dark green, and stand at over 7 feets tall, while the smallest are yellow, poisonous, and stand at 5 feet tall at most. The royal family are white-fleshed beings clad in Riskalian Worm-silk, the finest in the galaxy, when not in their armored clothing that also has a ceremonial purpose. These royal individuals possess many traits taken from their brethren, and spliced into their bloodline to enhance their capabilities. Each of the species has scales, fangs, a tail, and often wears an exoskeletal armor made through advanced Ordeian science. They are rather snake-like, to be honest.
Biology/Anatomy: The biology of the Ordeians is over 1 billion years more advanced than that of the serpents you woukd find on Earth. Possessing environmentally adaptable bodies, they can easily occupy nearly any environment, which is why they often craft their living environments for other species, and not themselves. They possess strong bones, the ability to view multiple spectrums of light, and a sophisticated sensory network. Their blood is an incredibly.light blue color with droplets of red throughout it.
Natural Abilities: The Ordeian develop their telepathic, empathic, and telekinetic abilities throughout life. The youngest Ordeians can read minds, translate extinct languages, feel emotions, and move things up to 100 pounds in weight with their telekinesis. Well-trained Ordeians (most likely specialists, monks, or military-trained individuals) can implant or remove memories, influence actions, manipulate emotions, and the eldest, most powerful Ordeians can move entire starships. Of course, the elder Ordeians are incredibly rare, and most Ordeians specialize in one ability.
Unnatural abilities: Because of their implants, the Ordeians can communicate with animals, plants, and interface and communicate with technology.
Breathable Gas: The Ordeians rely on internal life support implants to replicate the gasses they need, which includes oxygen and argon
=========================================================
Life Span: The Ordeians live to be 300 years old naturally, 780 in their current modified state, and can be digitized and hosted in techno-organic bodies indefinitely, in theory.
Reproduction: (How does this
Intelligence Level: The Faerun are the ones seen to be the most intelligent in the Empire, but the Ordeians are intelligent as well. Unlike Terran serpents, Ordeiand had an evolutionary need for things such as love, but only developed those feelings within the past several million years. They are very similar in their emotional make-up to a Terran with Asperger’s, as they seemingly lack sympathy, have incredibly odd quirks, can be somewhat obsessive, and have muted emotions, but, unlike what people think, feel emotions more strongly, though still differently, from others. The Ordeians have significantly above average intelligence for sentient species due to what are essentially multi-cored, incredibly dense brains, but are a far cry from the sheer genius that Faerun possess as a species-wide trait.
Species Type: Reptilian
=========================================================
Population Percentage: 34%
Notable Individuals: Emperor Kar’sat Sun, The Sun Dynasty, Vice Regent Dar’los Emit, many different government officials, the Great Dawn Rebellion leader Par’sat Sun
=========================================================
Brief Description of Species: The Ordeians are normal compared to other species that happen to rule large space-dwelling nations. They possess above average intelligence, and unique abilities that should really be specialized in unless you want to be crap all across the board. They combine boldness and caution in their attempts to expand, and prefer to keep their warships stowed away until needed. The Ordeians believe themselves to be as sophisticated as the Faerun they believe they control, but the Faerun keep high technology from them. They have dwelled in the Uncharted Region of space for centuries, and are just now coming into contact with species on the other side of the Region’s border, while they’ve come into contact with very few in their part of space.

#Species-TOTG - Do Not Remove, as this is to track all Applications

Species Name: The Faerun
Appearance: The Faerun are a species of pale humanoids with sharp, angelic features. They are known to have light, but intensely colored hair, and have a bioluminescent glow as a result of a mystical explosion in an alchemical experiment three centuries ago.
Biology/Anatomy: The Faerun are completely boneless, but possess hardened skin cells that act as bones. The species is frail, and bleeds golden blood. This has led to their interactions with species in the distant past to identify them as the “frail gods” in their myths, as a result of their portal-creation capability coming long before direct space travel.
Natural Abilities: They possess alchemical abilities, and rather light telekinetic and psionic power.
Unnatural abilities: The Faerun have some of the most developed innate sorcery abilities of all sentient races, meaning they can use any kind of magic (the Faerun usually only know two or three types, since widespread training is reserved for the academic elite) - it is the focus of nearly every major part of their culture, from science, to religion, to education. Their world rests on an entrance to a pocket dimension, which has influenced them significantly, extending their lifespan almost indefinitely. Oddly, they seem rather basic in space, aside from their ability to travel between dimensions (they are in the change from it being purely ceremonial, to it being a new place to explore), to open portals, and should be engaged outside of their star systems if you want some kind of advantage due to the fact that their technology’s capabilities are connected to their proximity to interdimensional portals, and they get weaker the farther away they are, and grow more exceptional the closer they are.
Breathable Gas: The Fae do not breathe, as their cells produce whatever is needed
=========================================================
Life Span: The oldest Faerun lived to be over 120,000 years old, and is presently the Grand Sorcerer of the Sun Dynasty, while their only child is the
Reproduction: The Faerun breed sexually. They can breed only once per person, but they can have sex as much as wanted. The birth of a child is insured as long as the child stays intact, due to natal issues being non-existent, and their technology allowing them to transfer children between wombs.
Intelligence Level: The Faerun are an elder species of the galaxy, and are incredibly intelligent, but their technology is only as advanced as that of the most advanced species for some reason, and they are rather submissive. The Faerun often attach themselves to empires out of habit, now, until that empire falls. They find themselves in high-ranking government positions, and befriend anyone possible. Essentially, they just like to live life, experience things, and are connected to a different dimension that their evolutionary ancestors came from. The Pale Folk are legendary, and love to travel through portals, but despise combat unless absolutely necessary.
Species Type: Extra-dimensional Originated
=========================================================
Population Percentage: 7%
Notable Individuals: President Yukaro Jin, Prime Minister Dufo Toc, the Council of Ministers, Grand Sorcerer of the Sun Dynasty Rynar, Sorcerer Supreme of the Faerun Ronar, the Archmagi Council
=========================================================
Brief Description of Species: The Faerun are an ancient species that developed from extradimensional travelers into a species that always seems to be right in the middle of great empires, and galaxy-wide events only so that they may watch, experience, and feign loyalty. They are capable of creating portals, hide their most advanced technology, and use magic as the science it is. The Faerun don’t fight, however, unless absolutely necessary, but they can be found attached to dozens of now-dead empires as a “subjugated” species. They can be found in high-ranking positions of multiple civilizations, and often know about many of these civilizations far before their patrons. A relic of a storied past, and members of the old guard of the galaxy, the Faerun are the remnants of an age of intrigue, and mystique that the galaxy would be much more boring without.

#Species-TOTG - Do Not Remove, as this is to track all Applications

Species Name: The Restonians
Appearance: The Restonians are a near-human species originating from a colony ship escaping their home’s destruction that fell into an accidentally made Faerun ship, that colonized the Restonian system, and developed their nation as a strong republic. Their bodies tend to have more darker tones than Terrans do, and they enjoy a wide amount of facial features.
Biology/Anatomy: The Restonians possess a biology similar to Terrans, but prefer colder temperatures due to their higher body heat. They enjoy sub-zero temperatures, and avoid anything higher than 65° F.
Natural Abilities: N/A
Unnatural abilities: N/A
Breathable Gas: Their homeworld had a mixture of air that is over 90% nitrogen, with the rest being other gasses.
=========================================================
Life Span: 185 years without modifications
Reproduction: Sexually
Intelligence Level: About average intelligence
Species Type: Mammalian
=========================================================
Population Percentage: 15%
Notable Individuals: President Prime Galli Eris, President Vice Eril Mayas, governors, members of Parliament
=========================================================
Brief Description of Species: The Restonians are a culturally odd species that seems to make up the weird kids table in the Empire of the Sun. Funnily enough, the royal family, and Ordeians as a whole are known to greatly enjoy the presence of the always-refreshing Restonians, and the 16 highest ranking advisers of the Empire are Restonian as a result. The Restonians are pretty average, though. They have average intelligence, average technology, no special abilities, but they make excellent tacticians, politicians, and philosophers because of their personality traits. The Restonians lack the special abilities found in the Ordeians and Faerun, and the strong bodies.of the Taurans. They are near-human, though, but they’re respected because of the beloved Empress, despite how much the Terrans, and near-humans are seen as average.

#Species-TOTG - Do Not Remove, as this is to track all Applications

Species Name: The Taurans
Appearance: With a creator inspired by the myths, legends, fantasies, creations, and past leaders of mankind, the minotaurs of Greek myth were bound to show up in some form.
Biology/Anatomy: The Taurans are large, the tallest being 9 feet tall, the shortest being 7 feet tall, with mlst in between. They have bodies seemingly made for war - they adapt to environments, can survive in space and high-gravity environments for over an hour without any kind of assistance, and they have very dense muscles. Their brains are less sophisticated than other space-faring species, though, and those in command have neurological implants given to them to increase intelligence.
Natural Abilities: N/A
Unnatural abilities: N/A
Breathable Gas: Hydrogen, and oxygen
=========================================================
Life Span: 105 years
Reproduction: Sexually
Intelligence Level: Below average intelligence for such a widespread space-faring species
Species Type: Mammalian
=========================================================
Population Percentage: 20%
Notable Individuals: King Harson, Warrior-Queen Wailo, the Council of War, the Council of Ministers
=========================================================
Brief Description of Species: These humanoid bulls in golden exoskeletal armor are rather basic sentients, for a space-faring race, but their powerful weapons, and borrowing of technology from the Ordeians, a race they love, make them one of the most formidable races the Empire has ever encountered. Luckily, diplomacy got through to the Taurans in a rare event, and the Taurans, which decided to follow the Ordeians out of sheer curiosity, and because they saw their shiny technology, became as loyal as the Emperor is to his empire. As a warfaring race, exploration for the Taurans is simply a result of war itself, as is advancement, colonization, and many other things. Their culture revolves around war, and they see it as one of the greatest things to be bestowed upon them by their Gods, which are eerily similar to the Faerun. Now, they serve the Ordeians, their war fleets expanding the Empire through war while the Ordeians, and others expand through exploration, and diplomacy. They watch the Faerun carefully - with their myths telling of a great betrayal by their Gods before said Gods were exterminated, and the Faerun being similar to (see: the Faerun were seen as literal Gods by the Taurans in the distant past, and their extermination created a warfaring species) their Gods, it was inevitable. They will find out the truth… eventually.

#Species-TOTG - Do Not Remove, as this is to track all Applications

I want those minotaurs to dominate me.


Accepted.

The Orson Empire wrote:
Alinora wrote:Have you? Because you're talking as though you sit in a ship and have other ships ram into at near-light speeds all day.

One ship going FTL into a larger one might not do too much damage, but we're talking thousands of these drones at once.

If a frigate were to crash into a battleship at FTL speeds, the battleship would certainly be ripped to shreds. The frigate is large enough that even if it hits a battleship, the frigate would destroy it.

NAR, I think the biggest problem with your idea is that the drones are too small. You may as well just use conventional weaponry, as it would do the same amount of damage to larger ships.

We're talking about relativistic velocities. Guaranteed catastrophic kill.

Unless you dodge.
The Greater Gambia wrote:For Orso, they must go through the inspection point in the Fatimid System, a Human world in Halusian Federation Space. The sole inhabitable planet is home to the Barasheen, a group of Humans who were separated from the main group of Human Colonists. They grew into a tribal society and often fought each other for scavenged resources. They are often viewed as outsiders by other members of the Human Federation Community, thus not leaving their world often except for serving as mercenaries for various groups both inside and outside of the Federation, usually illegally. In recent times. (If pret is okay with this) Waves of Trihumans have also come to the system as refugees from Orso's conquest of their kingdoms. While they have often been greeted with disdain and discrimination from the rest of the Federation, they have been welcomed with open arms in the Fatimid System.

I'm okay with it.

For future reference, if it my species, then you may use it.

I made an entire post with multiple species that people may use somewhere here.
Ordei wrote:
The Orson Empire wrote:If a frigate were to crash into a battleship at FTL speeds, the battleship would certainly be ripped to shreds. The frigate is large enough that even if it hits a battleship, the frigate would destroy it.

NAR, I think the biggest problem with your idea is that the drones are too small. You may as well just use conventional weaponry, as it would do the same amount of damage to larger ships.


You misunderstand how energy works. A fighter going at FTL speeds is enough to devastate a dreadnought, while two would completely cripple it. FTL is super fucking fast, mate.

Just being pedantic, but they're not going quite FTL. If you hadn't noticed, most methods of FTL involve circumventing the physics of the universe, like warp travel, hyperspace, subspace, wormholes, and Orso FTL.
Last edited by The Empire of Pretantia on Sat Jul 23, 2016 5:12 pm, edited 1 time in total.
ywn be as good as this video
Gacha
Trashing other people's waifus
Anti-NN
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Douche flutes
Zimbabwe
Putting the toilet paper roll the wrong way
Every single square inch of Asia
Lewding Earth-chan
Pollution
4Chan in all its glory and all its horror
Playing the little Switch controller handheld thing in public
Treading on me
Socialism, Communism, Anarchism, and all their cousins and sisters and brothers and wife's sons
Alternate Universe 40K
Nightcore
Comcast
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The Moscow Metro Red Line
Minister
 
Posts: 2282
Founded: Nov 15, 2014
Democratic Socialists

Postby The Moscow Metro Red Line » Sat Jul 23, 2016 5:13 pm

Alinora wrote:
The Moscow Metro Red Line wrote:точно (Exactly). I mean you can RP by yourself for the opening post so that we can get a feel of your nation. My first few posts are just about someone's daily life in the ASR working as Government official.


M'kay. Have fun, slaughtering my people.

So I guess just throw up a post about starting this and I'll stop with shuttles descending?

Okay, Alino Ren. (Sorry, having some fun with these Star Wars references right now).
Timezone: Pacific Time (UTC - 08:00)

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Alinora
Minister
 
Posts: 2501
Founded: Jun 10, 2016
Ex-Nation

Postby Alinora » Sat Jul 23, 2016 5:14 pm

The Moscow Metro Red Line wrote:
Alinora wrote:So I guess just throw up a post about starting this and I'll stop with shuttles descending?

Okay, Alino Ren. (Sorry, having some fun with these Star Wars references right now).

Kinda right, but I didn't realize the similarity until after you said something :p

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The Empire of Pretantia
Post Czar
 
Posts: 39273
Founded: Oct 18, 2012
Ex-Nation

Postby The Empire of Pretantia » Sat Jul 23, 2016 5:17 pm

The Empire of Pretantia wrote:
The Greater Gambia wrote:So how are people using magic? I was thinking of maybe creating a division in the FIS that dealt with stuff from the Tagali occult.

"X group is dealing with the occult! Send in the setting's equivalent of B.J. Blaskowicz or Doomguy to take them out and save the universe from cyberdemons!"

Just found this gem. I think I'll
ywn be as good as this video
Gacha
Trashing other people's waifus
Anti-NN
EA
Douche flutes
Zimbabwe
Putting the toilet paper roll the wrong way
Every single square inch of Asia
Lewding Earth-chan
Pollution
4Chan in all its glory and all its horror
Playing the little Switch controller handheld thing in public
Treading on me
Socialism, Communism, Anarchism, and all their cousins and sisters and brothers and wife's sons
Alternate Universe 40K
Nightcore
Comcast
Zimbabwe
Believing the Ottomans were the third Roman Empire
Parodies of the Gadsden flag
The Fate Series
US politics

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The Greater Gambia
Powerbroker
 
Posts: 9877
Founded: Oct 16, 2014
Ex-Nation

Postby The Greater Gambia » Sat Jul 23, 2016 5:25 pm

The Federation uses Wormhole Generators, allowing their ships to venture across the galaxy in a matter of hours. However, this technology is only granted to the Military and even then, wormhole Generators must be equipped on the larger ships of the Fed navy like capital ships and dreadnoughts. Smaller ships must follow the larger ones or use traditional FTL travel which could take days, weeks, or even months. Civilian ships must either use traditional FTL or the Wormhole Gates to get from system to system. These Gates connect the entire core and Outer Rim regions. As for the frontier, Wormhole Gates have been built in key human and Scra'Shn systems and still being expanded on. Representatives from various species, like the Apri, Shanji, Huo, and Lekhassan have expressed interest in expanding the Gate network into their space, but have been denied many times by the Council out of fear of over spending the networks budget, as well as heavy Human and Scra'Shn opposition.
Quote of the- Oh, I don't know how long I'm gonna have this on here.
"It's all good in the hood!" I replied cheerfully. But deep down, I knew that there were many socio-economic problems in the hood.

RP's I'm hosting:
Interstellar Ascendancy: an FT Nation Rp


Evil Pootoo Bird of The Pub

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Alinora
Minister
 
Posts: 2501
Founded: Jun 10, 2016
Ex-Nation

Postby Alinora » Sat Jul 23, 2016 6:28 pm

Moscow, I edited our first move into my last post.

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The Moscow Metro Red Line
Minister
 
Posts: 2282
Founded: Nov 15, 2014
Democratic Socialists

Postby The Moscow Metro Red Line » Sat Jul 23, 2016 6:37 pm

Alinora wrote:Moscow, I edited our first move into my last post.

Got it. Will finish my post later tonight.
Timezone: Pacific Time (UTC - 08:00)

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Ordei
Ambassador
 
Posts: 1041
Founded: Jul 17, 2016
Ex-Nation

Postby Ordei » Sat Jul 23, 2016 6:37 pm

The Empire of Pretantia wrote:
Ordei wrote:The Empire of the Sun is led by psionic lizard-snake men that would be Autistic, and disgnosed with Asperger's if they were human that have the bodies of humanoid lizards, and the minds of highly evolved snakes. The Tripartite States are three semi-independent nations within the empire, and the Empress is a Terran-borne oriental that got lost in the Uncharted Region. There are the Faerun, found in the myths of tens of dozens of species, whuch are essentially space fae. Then there are the odd, dark-skinned, near-human Restonians. finally, there are the minotaur-like Taurans.

An intriguing, oriental setting is what the empire is, with mysterious external forces manipulating the power-gaining Empress.

May the Sun Dynasty endure 1 million years, may the Empire immortal.

-Base Information-
=========================================================
[SEE NS FLAG]
Nation Name: Ordei - The Empire of the Sun (I just like the name. Note that this is completely different from my NS nation, which is an MT/PMT group of islands)
Government Type: Absolute Monarchy w/a constitution in existence, and meritocratic tendencies for positions outside of the dynasty (the monarch has control of the constitution, but generally leaves it alone - the constitution is also rather civilized, fair, and developed, except for the Sun Dynasty having absolute control)
National Leader(s): The Sun Dynasty - including Emperor Kar’sat, and the Terran-borne, Oriental-originating Empress Dowager (who was lost in the Uncharted Regions when her ship was found) Dowager having consolidated a significant amount of power - Vice Regent Polus Pont the Council of Ministers and their various ministries, the various ranks of Governors (they range from governing a planetary region, to governing entire systems, though only Sun Dynasty members rule over regions and groups of systems), and the Tripartite State rulers (three advanced (at least FTL capable) semi-independent governments that make up a significant portion of the population, and also have a military unique to them)
Population: 865,128,340,917
Star Systems: 33,560 Inhabited Star Systems, 16,410 unoccupied systems that are used for various things, 7,000 systems marked for terraforming (only 2,000 are going to be terraformed any time soon)
History Of Your Nation:

“The Uncharted Regions are the greatest mystery of space in this modern age, for they have been dangerous for centuries, and it is only now that the races living there have begun to crawl out of their local hypermarket, or star-orbiting cantina, and interact with the rest of the galaxy. People have always wondered about the Uncharted Regions, a part of space impenetrable to most sensors until you get there, aside from those made in these lands of course. Referred to as the Danger Lands by those worried of monsters of the deepest sea of all, the story of these lands began quite a long time ago on the planet of Ordei, and culminated with the entrance of the Empire of the Sun into the galactic scene (well, their first official spotting, anyways), the Empire being one of the greatest nations in a part of space mostly empty of sentient life.

The Ordeian species originated over a billion years before the reptiles of Terra did, as the first reptile on the planet of Ordei. It was a small, meek critter that developed similarly to Terra’s into a bold, and large genus, but something was different with one particular evolutionary line. It was the Lost Link's line that would give rise to the Ordeians, the many subspecies, and their enslaved sister species, and they would, in turn, give rise to the great Empire of the Sun.

While I won't tell you too much of the evolution of our species - that being saved for a different download - I will tell you of the origins of the Sun Dynasty that was founded over 12,000 years ago. Their expansion into space is much more recent, and their first conquered species was only 1,269 years ago, but the Sun Dynasty is much older. Born in a time of war, and segregation, the Sun were the first people of the Ordeians to unite their entire species, and lay siege to their dangerous sibling race.

Around 3,000 years ago, they had the urge to explore the stars for the first time, and their advanced technology let them timidly wade through a space age. Then, they diplomatically conquered their first species, beginning the Empire of the Sun, and this being the first time the Empire encountered a species, even if they knew about them before that day. 500 years ago they were joined by the intrigued Faerun, who granted them a sufficient amount of land.

Between the joinings of the Resotians and Taurans, many species were conquered, or joined the empire diplomatically when they saw the sophisticated constitution. Now, we look to the stars, aware of only a small amount of what is outside of the region said to be uncharted by the other species. The only reason we know about them is that lost Terran vessel we captured, and we’ve been in anticipation ever since.

May the Sun Dynasty endure 1 million years, may the Empire be immortal.” - Former Vice Regent Dartorius Pont
=========================================================
-Military Information-
=========================================================
Military Information: The militaries of the Empire of the Sun are bolstered by Ordeian technology, allowing for rapid learning, brain-to-computer interaction, jump-based FTL technology (somewhat rarer outside of the Ordeian military), matter conversion, virtual particles, powerful ballistic technology combined with significant energy weapons, while other things include subatomic simulators, cybernetics and organic computers, replication units, so called Continuum Technology, and advanced crystalline technology (Cry-T is a very broad spectrum of technology). Drone technology is also used, with eight times the amount of living beings in the military existing as drones of some type - this is to make up for spread, and to allow manned vessels to remain where most needed. The Faerun possess magi-tech, but also possess standard technology, though they prefer their magi-tech. Ordeian production capabilities are above average, while the Tripartite States are average, and the Taurans are below average.
Military Population: 25,953,950,227 (spread across three militaries)
Military Branches:

The Ordeian Navy
The Ordeian Marines
The Ordeian Army
The Ordeian Air Force
The Ordeian White Sun Guard (guards government members, and makes up the most elite forces of the Ordeian military)
The Ordeian Research Committee (not counted in military population)

The Sun Empire Police Force (not counted in military, since it would have screwed up the military)

The Resotian Republic Navy
The Resotian Republic Marines (is the marines, and army, and special forces)
The Resotian Republic Planetary Defense Force (close-ranged military force that protects the Republic’s planets - includes air force, littoral combat navy, part of the army, and other things)
The Republic Science Community (not counted in military)

The Tauran Navy (navy, air force)
The Tauran Greyhounds (marines, army, special forces)
The Tauran Eggheads (research group)

The Faerun Navy
The Faerun Marines
The Faerun Army
The Faerun Special Forces
The Faerun Military Magi House

Overall Military Strengths:

× The militaries are all high-quality because they are separated properly, and quality isn’t influenced by the number
× Incredibly sophisticated
× Capable of quick deployments, especially with the Ordeians and their jump drives

Overall Military Weaknesses:

× Separation may cause issues, especially with jurisdiction comes into play. There are also cultural issues, occasionally
× Each military force is a different size, and the Tripartite States have smaller than average militaries
× The militaries (except for the Tauran one) aren’t completely combat focused, which means that they may be more sophisticated, but they aren’t as combat-purposed in certain areas (the Ordeian military is pretty strong, but they still have Federation-like vessels… well, in purpose. They do have warships, but those aren’t frequently used)

=========================================================
-Diplomatic/Economic Information-
=========================================================
Languages: Ordei Speech and its dialects, Galactic Diplomacy Standard, the various languages of the species in the empire
Foreign Policy: The Sun Empire believes in diplomacy first, and war second, but won’t hesitate to conquer less advanced peoples, and elevate them in sophistication. Their First Encounter Policy is to first engage in diplomacy, and gather information as a kind of preventative measure, and to learn how to interact. They are rather bold, though, and the Dynasty members expect respect.
Number Of Species: 16
Economic Strengths:

× Production isn’t an issue due to replicators
× Homelessness and unemployment are rare due to the laws, and technological abilities of the Empire
× They are fairly self-sufficient, but will initiate trade for diplomacy’s sake, and to stimulate the economy

Economic Weaknesses:

× While they can produce high-quality goods, things like fine wine and cigars, as well as other manufactured commodities are incredibly expensive because they aren't made using the monolithic production capability of the industrial replicator system
× They rely heavily upon their replicators, matter conversion, and subatomic simulators for production, science, and war. Disabling of these systems would cripple their advantage, and force them to recreate the standard methods that they abandoned.

National Issue:

× The Empire of the Sun is as dramatic as the Golden Horde, or Song Dynasty at their height. Intrigue, betrayal, loyalty, tradition, change, war, love, lust. The Empire finds itself with the incredibly manipulative Faerun they think are under their fingers, mixed with the endlessly loyal Taurans that know better despite not being the brightest. Meanwhile, the Resotians are ready to split into half a dozen republics due to the split of loyalties with the factions of the Empire. Empress Dowager plots against her husband, gaining more influence, as she is manipulated by mysteries forces from outside the empire. Ripped from her home, the modified human feels oddly at home in what seems to be a oriental-themed empire who’s people are told of as myths in hers, though she has yet noticed it. At the same time, a rebellion led by the esteemed Emperor’s brother, Dar’sat Sun, continues to grow past the Eastern borders.

The issues are endless, as characteristic of an empire of hundreds of billions of individuals, the drama is out of its depth, the dynasty rules proudly and is widely loved, and this young empire of 1,269 years (1,269 years ago is when they first conquered another species - they've been in space longer than that, and were born into a rather lifeless part of the galaxy which is now largely under their control) states one thing as their motto - May Sun Dynasty endure 1 million years, may the Empire be immortal.

Will the most mysterious empire from the uncharted regions of space interact well with the established nations it will find for the first time, will it be felled by internal conflict, one subordinate species annihilating others, will they be conquered by another, or will they continue on as is - alone?
=========================================================
-Other-
=========================================================
Technological Bases: Mixture, plus original ideas
Activity on NS: I’m on frequently, and will reply to a post as soon as I know about it.
RP Example:

Unlike what Avery had experienced, business lunches had become quite the embodiment of normalcy in Calandria’s life. They could take place for anything - the Panamerican Cartel, or the business part of the woman’s life. She also had other forms of lunches, which happened to be those that were with her right hand woman, highest ranking lieutenant, and the lover she truly loved. This Italian restaurant was quite the nice one, and D’Argent felt as though she could prove a point by buying out one of the places in the city that was expensive, and impossible to get into, much less buying the entire thing out. Of course, she needed guards posted at every entrance, in the kitchen, and in every chair - the place was filled with armed men.

The woman was wearing a black dress with red highlights, platinum earrings, and a platinum bracelet that seemed to glow like the moon, lights dancing off of it as it highlighted her healthy skin. She ate slowly, enjoying the extremely savory taste of the amazing meal that had been sat before her in a rather quick way once she had ordered it. Her exterior, and interior, were calm, confident, and ready for whatever would be thrown her way.

Calandria was eating a black truffle meal, with a very special veal providing an incredibly tasty base for the black truffle. Across from her at the two person wooden table was a menu, and a waiter who was standing by. The waiter had been patient in awaiting for Avery to arrive at the restaurant, knowing that he was to serve the man whatever he wanted. Wine and cheese were her drink, and side, both of which were rather nice, and produced by a subsidiary of D’Argent Enterprises, a subsidiary known as AgriTech. 100% tobacco cigars with the standard sweetener, which cost around $62,000 per box, a box of wooden matches in a ceramic holder, and a cutter for the cigar were in the center of the table.

When the door opened, bringing a rush of air into the restaurant, Calandria looked upwards, and the waiter’s eyes traveled to where the light was, for just a split second, no longer blocked by tinted windows. The Lord smiled, raising her right hand and motioning for Avery to make his way to the seat across from her at the table, her eyes analyzing the young man, interested in the way his anxiety was showing. The way his jaw clenched, and his eyes were wide inspired the Panamerican Cartel leader to have her lips twist upwards slightly, her eyes brightened by the sight of Avery’s reaction.

“Come sit, Avery.”

#Nation-TOTG - Do Not Remove, as this is to track all Applications


Species Name: The Ordeians
Appearance: The Ordeians possess powerful humanoid reptilian bodies that may or may not have visible implants. There are over a dozen subspecies, and an enslaved sister species that exists, all connected to one ancestor that was born millions of years ago. The largest Ordeians are dark green, and stand at over 7 feets tall, while the smallest are yellow, poisonous, and stand at 5 feet tall at most. The royal family are white-fleshed beings clad in Riskalian Worm-silk, the finest in the galaxy, when not in their armored clothing that also has a ceremonial purpose. These royal individuals possess many traits taken from their brethren, and spliced into their bloodline to enhance their capabilities. Each of the species has scales, fangs, a tail, and often wears an exoskeletal armor made through advanced Ordeian science. They are rather snake-like, to be honest.
Biology/Anatomy: The biology of the Ordeians is over 1 billion years more advanced than that of the serpents you woukd find on Earth. Possessing environmentally adaptable bodies, they can easily occupy nearly any environment, which is why they often craft their living environments for other species, and not themselves. They possess strong bones, the ability to view multiple spectrums of light, and a sophisticated sensory network. Their blood is an incredibly.light blue color with droplets of red throughout it.
Natural Abilities: The Ordeian develop their telepathic, empathic, and telekinetic abilities throughout life. The youngest Ordeians can read minds, translate extinct languages, feel emotions, and move things up to 100 pounds in weight with their telekinesis. Well-trained Ordeians (most likely specialists, monks, or military-trained individuals) can implant or remove memories, influence actions, manipulate emotions, and the eldest, most powerful Ordeians can move entire starships. Of course, the elder Ordeians are incredibly rare, and most Ordeians specialize in one ability.
Unnatural abilities: Because of their implants, the Ordeians can communicate with animals, plants, and interface and communicate with technology.
Breathable Gas: The Ordeians rely on internal life support implants to replicate the gasses they need, which includes oxygen and argon
=========================================================
Life Span: The Ordeians live to be 300 years old naturally, 780 in their current modified state, and can be digitized and hosted in techno-organic bodies indefinitely, in theory.
Reproduction: (How does this
Intelligence Level: The Faerun are the ones seen to be the most intelligent in the Empire, but the Ordeians are intelligent as well. Unlike Terran serpents, Ordeiand had an evolutionary need for things such as love, but only developed those feelings within the past several million years. They are very similar in their emotional make-up to a Terran with Asperger’s, as they seemingly lack sympathy, have incredibly odd quirks, can be somewhat obsessive, and have muted emotions, but, unlike what people think, feel emotions more strongly, though still differently, from others. The Ordeians have significantly above average intelligence for sentient species due to what are essentially multi-cored, incredibly dense brains, but are a far cry from the sheer genius that Faerun possess as a species-wide trait.
Species Type: Reptilian
=========================================================
Population Percentage: 34%
Notable Individuals: Emperor Kar’sat Sun, The Sun Dynasty, Vice Regent Dar’los Emit, many different government officials, the Great Dawn Rebellion leader Par’sat Sun
=========================================================
Brief Description of Species: The Ordeians are normal compared to other species that happen to rule large space-dwelling nations. They possess above average intelligence, and unique abilities that should really be specialized in unless you want to be crap all across the board. They combine boldness and caution in their attempts to expand, and prefer to keep their warships stowed away until needed. The Ordeians believe themselves to be as sophisticated as the Faerun they believe they control, but the Faerun keep high technology from them. They have dwelled in the Uncharted Region of space for centuries, and are just now coming into contact with species on the other side of the Region’s border, while they’ve come into contact with very few in their part of space.

#Species-TOTG - Do Not Remove, as this is to track all Applications

Species Name: The Faerun
Appearance: The Faerun are a species of pale humanoids with sharp, angelic features. They are known to have light, but intensely colored hair, and have a bioluminescent glow as a result of a mystical explosion in an alchemical experiment three centuries ago.
Biology/Anatomy: The Faerun are completely boneless, but possess hardened skin cells that act as bones. The species is frail, and bleeds golden blood. This has led to their interactions with species in the distant past to identify them as the “frail gods” in their myths, as a result of their portal-creation capability coming long before direct space travel.
Natural Abilities: They possess alchemical abilities, and rather light telekinetic and psionic power.
Unnatural abilities: The Faerun have some of the most developed innate sorcery abilities of all sentient races, meaning they can use any kind of magic (the Faerun usually only know two or three types, since widespread training is reserved for the academic elite) - it is the focus of nearly every major part of their culture, from science, to religion, to education. Their world rests on an entrance to a pocket dimension, which has influenced them significantly, extending their lifespan almost indefinitely. Oddly, they seem rather basic in space, aside from their ability to travel between dimensions (they are in the change from it being purely ceremonial, to it being a new place to explore), to open portals, and should be engaged outside of their star systems if you want some kind of advantage due to the fact that their technology’s capabilities are connected to their proximity to interdimensional portals, and they get weaker the farther away they are, and grow more exceptional the closer they are.
Breathable Gas: The Fae do not breathe, as their cells produce whatever is needed
=========================================================
Life Span: The oldest Faerun lived to be over 120,000 years old, and is presently the Grand Sorcerer of the Sun Dynasty, while their only child is the
Reproduction: The Faerun breed sexually. They can breed only once per person, but they can have sex as much as wanted. The birth of a child is insured as long as the child stays intact, due to natal issues being non-existent, and their technology allowing them to transfer children between wombs.
Intelligence Level: The Faerun are an elder species of the galaxy, and are incredibly intelligent, but their technology is only as advanced as that of the most advanced species for some reason, and they are rather submissive. The Faerun often attach themselves to empires out of habit, now, until that empire falls. They find themselves in high-ranking government positions, and befriend anyone possible. Essentially, they just like to live life, experience things, and are connected to a different dimension that their evolutionary ancestors came from. The Pale Folk are legendary, and love to travel through portals, but despise combat unless absolutely necessary.
Species Type: Extra-dimensional Originated
=========================================================
Population Percentage: 7%
Notable Individuals: President Yukaro Jin, Prime Minister Dufo Toc, the Council of Ministers, Grand Sorcerer of the Sun Dynasty Rynar, Sorcerer Supreme of the Faerun Ronar, the Archmagi Council
=========================================================
Brief Description of Species: The Faerun are an ancient species that developed from extradimensional travelers into a species that always seems to be right in the middle of great empires, and galaxy-wide events only so that they may watch, experience, and feign loyalty. They are capable of creating portals, hide their most advanced technology, and use magic as the science it is. The Faerun don’t fight, however, unless absolutely necessary, but they can be found attached to dozens of now-dead empires as a “subjugated” species. They can be found in high-ranking positions of multiple civilizations, and often know about many of these civilizations far before their patrons. A relic of a storied past, and members of the old guard of the galaxy, the Faerun are the remnants of an age of intrigue, and mystique that the galaxy would be much more boring without.

#Species-TOTG - Do Not Remove, as this is to track all Applications

Species Name: The Restonians
Appearance: The Restonians are a near-human species originating from a colony ship escaping their home’s destruction that fell into an accidentally made Faerun ship, that colonized the Restonian system, and developed their nation as a strong republic. Their bodies tend to have more darker tones than Terrans do, and they enjoy a wide amount of facial features.
Biology/Anatomy: The Restonians possess a biology similar to Terrans, but prefer colder temperatures due to their higher body heat. They enjoy sub-zero temperatures, and avoid anything higher than 65° F.
Natural Abilities: N/A
Unnatural abilities: N/A
Breathable Gas: Their homeworld had a mixture of air that is over 90% nitrogen, with the rest being other gasses.
=========================================================
Life Span: 185 years without modifications
Reproduction: Sexually
Intelligence Level: About average intelligence
Species Type: Mammalian
=========================================================
Population Percentage: 15%
Notable Individuals: President Prime Galli Eris, President Vice Eril Mayas, governors, members of Parliament
=========================================================
Brief Description of Species: The Restonians are a culturally odd species that seems to make up the weird kids table in the Empire of the Sun. Funnily enough, the royal family, and Ordeians as a whole are known to greatly enjoy the presence of the always-refreshing Restonians, and the 16 highest ranking advisers of the Empire are Restonian as a result. The Restonians are pretty average, though. They have average intelligence, average technology, no special abilities, but they make excellent tacticians, politicians, and philosophers because of their personality traits. The Restonians lack the special abilities found in the Ordeians and Faerun, and the strong bodies.of the Taurans. They are near-human, though, but they’re respected because of the beloved Empress, despite how much the Terrans, and near-humans are seen as average.

#Species-TOTG - Do Not Remove, as this is to track all Applications

Species Name: The Taurans
Appearance: With a creator inspired by the myths, legends, fantasies, creations, and past leaders of mankind, the minotaurs of Greek myth were bound to show up in some form.
Biology/Anatomy: The Taurans are large, the tallest being 9 feet tall, the shortest being 7 feet tall, with mlst in between. They have bodies seemingly made for war - they adapt to environments, can survive in space and high-gravity environments for over an hour without any kind of assistance, and they have very dense muscles. Their brains are less sophisticated than other space-faring species, though, and those in command have neurological implants given to them to increase intelligence.
Natural Abilities: N/A
Unnatural abilities: N/A
Breathable Gas: Hydrogen, and oxygen
=========================================================
Life Span: 105 years
Reproduction: Sexually
Intelligence Level: Below average intelligence for such a widespread space-faring species
Species Type: Mammalian
=========================================================
Population Percentage: 20%
Notable Individuals: King Harson, Warrior-Queen Wailo, the Council of War, the Council of Ministers
=========================================================
Brief Description of Species: These humanoid bulls in golden exoskeletal armor are rather basic sentients, for a space-faring race, but their powerful weapons, and borrowing of technology from the Ordeians, a race they love, make them one of the most formidable races the Empire has ever encountered. Luckily, diplomacy got through to the Taurans in a rare event, and the Taurans, which decided to follow the Ordeians out of sheer curiosity, and because they saw their shiny technology, became as loyal as the Emperor is to his empire. As a warfaring race, exploration for the Taurans is simply a result of war itself, as is advancement, colonization, and many other things. Their culture revolves around war, and they see it as one of the greatest things to be bestowed upon them by their Gods, which are eerily similar to the Faerun. Now, they serve the Ordeians, their war fleets expanding the Empire through war while the Ordeians, and others expand through exploration, and diplomacy. They watch the Faerun carefully - with their myths telling of a great betrayal by their Gods before said Gods were exterminated, and the Faerun being similar to (see: the Faerun were seen as literal Gods by the Taurans in the distant past, and their extermination created a warfaring species) their Gods, it was inevitable. They will find out the truth… eventually.

#Species-TOTG - Do Not Remove, as this is to track all Applications

I want those minotaurs to dominate me.


Accepted.

The Orson Empire wrote:If a frigate were to crash into a battleship at FTL speeds, the battleship would certainly be ripped to shreds. The frigate is large enough that even if it hits a battleship, the frigate would destroy it.

NAR, I think the biggest problem with your idea is that the drones are too small. You may as well just use conventional weaponry, as it would do the same amount of damage to larger ships.

We're talking about relativistic velocities. Guaranteed catastrophic kill.

Unless you dodge.
The Greater Gambia wrote:For Orso, they must go through the inspection point in the Fatimid System, a Human world in Halusian Federation Space. The sole inhabitable planet is home to the Barasheen, a group of Humans who were separated from the main group of Human Colonists. They grew into a tribal society and often fought each other for scavenged resources. They are often viewed as outsiders by other members of the Human Federation Community, thus not leaving their world often except for serving as mercenaries for various groups both inside and outside of the Federation, usually illegally. In recent times. (If pret is okay with this) Waves of Trihumans have also come to the system as refugees from Orso's conquest of their kingdoms. While they have often been greeted with disdain and discrimination from the rest of the Federation, they have been welcomed with open arms in the Fatimid System.

I'm okay with it.

For future reference, if it my species, then you may use it.

I made an entire post with multiple species that people may use somewhere here.
Ordei wrote:
You misunderstand how energy works. A fighter going at FTL speeds is enough to devastate a dreadnought, while two would completely cripple it. FTL is super fucking fast, mate.

Just being pedantic, but they're not going quite FTL. If you hadn't noticed, most methods of FTL involve circumventing the physics of the universe, like warp travel, hyperspace, subspace, wormholes, and Orso FTL.


Thank you! And, hmm, you're right.
I'm currently on a mobile. Please excuse any shortness, typos, and errors.

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Ordei
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Posts: 1041
Founded: Jul 17, 2016
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Postby Ordei » Sat Jul 23, 2016 6:38 pm

Could someone have a ship or two wonder upon one of my exploratory naval groups, when I make my post?
I'm currently on a mobile. Please excuse any shortness, typos, and errors.

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Ordei
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Posts: 1041
Founded: Jul 17, 2016
Ex-Nation

Postby Ordei » Sat Jul 23, 2016 6:50 pm

The Empire is pretty isolated from others in the RP, but, with the way the map is, my nation might need to be placed in a small galazy orbiting the Milky Way.

Could I do that?

Maybe space is warped. The Uncharted Regions screw up sensors, and have an oddlt high amount of portals, and wormholes.

Who knows...
I'm currently on a mobile. Please excuse any shortness, typos, and errors.

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The New Earth Federation
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Posts: 1962
Founded: May 06, 2016
Ex-Nation

Postby The New Earth Federation » Sat Jul 23, 2016 7:00 pm

The Moscow Metro Red Line wrote:No one wants to visit the ASR.... I feel like the kid that no one wants to play with on the playground so he draws comic books during Lunch.


I'll interact, do you want me to send a ship or are you sending one?
Tech Level: Mid FT, 2898
Militaristic, imperialistic, multi species spacefaring nation, not based on Earth
Captial: New Earth, Arcadia system
WE DONT USE NS STATS, PLEASE USE FACTBOOKS Telegrams are always welcomed, don't worry I don't bite.

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The Greater Gambia
Powerbroker
 
Posts: 9877
Founded: Oct 16, 2014
Ex-Nation

Postby The Greater Gambia » Sat Jul 23, 2016 7:02 pm

So I made an updated map of the galaxy.

Edit: Fuck url code. http://imgur.com/a/YbAYp
Last edited by The Greater Gambia on Sat Jul 23, 2016 7:02 pm, edited 1 time in total.
Quote of the- Oh, I don't know how long I'm gonna have this on here.
"It's all good in the hood!" I replied cheerfully. But deep down, I knew that there were many socio-economic problems in the hood.

RP's I'm hosting:
Interstellar Ascendancy: an FT Nation Rp


Evil Pootoo Bird of The Pub

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Ordei
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Posts: 1041
Founded: Jul 17, 2016
Ex-Nation

Postby Ordei » Sat Jul 23, 2016 7:08 pm

Ordei wrote:Could someone have a ship or two wonder upon one of my exploratory naval groups, when I make my post?


Ordei wrote:The Empire is pretty isolated from others in the RP, but, with the way the map is, my nation might need to be placed in a small galazy orbiting the Milky Way.

Could I do that?

Maybe space is warped. The Uncharted Regions screw up sensors, and have an oddlt high amount of portals, and wormholes.

Who knows...


Anyone?
I'm currently on a mobile. Please excuse any shortness, typos, and errors.

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Ordei
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Posts: 1041
Founded: Jul 17, 2016
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Postby Ordei » Sat Jul 23, 2016 7:10 pm

The Greater Gambia wrote:So I made an updated map of the galaxy.

Edit: Fuck url code. http://imgur.com/a/YbAYp


I think they're a bit too close to each other... maybe. If you add the Empire, keep them a bit aways from the others, please.
I'm currently on a mobile. Please excuse any shortness, typos, and errors.

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The Fallen Jedi
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Posts: 15729
Founded: Jun 06, 2013
Ex-Nation

Postby The Fallen Jedi » Sat Jul 23, 2016 7:10 pm

Where is Trotza, also, for any apps that have yet to be added to the Op, give me a TG to it's link.

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Ordei
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Founded: Jul 17, 2016
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Postby Ordei » Sat Jul 23, 2016 7:11 pm

The Fallen Jedi wrote:Where is Trotza, also, for any apps that have yet to be added to the Op, give me a TG to it's link.


Please answer my questions. The location stuff is for you.

I feel like I'm being ignored.
Last edited by Ordei on Sat Jul 23, 2016 7:11 pm, edited 1 time in total.
I'm currently on a mobile. Please excuse any shortness, typos, and errors.

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