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Amergos: A New World (OOC/Fantasy/Nation/Open)

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The Orson Empire
Post Czar
 
Posts: 31410
Founded: Mar 20, 2012
Left-wing Utopia

Postby The Orson Empire » Tue Jun 14, 2016 7:04 pm

Shadowwell wrote:Ok, we have established his giants can be killed but not easily in water, can we drop this?

...why do we need to drop this? No one is arguing.

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Shadowwell
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Posts: 15167
Founded: Jan 26, 2015
Inoffensive Centrist Democracy

Postby Shadowwell » Tue Jun 14, 2016 7:14 pm

The Orson Empire wrote:
Shadowwell wrote:Ok, we have established his giants can be killed but not easily in water, can we drop this?

...why do we need to drop this? No one is arguing.

Because it can easily become one with you.
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The Orson Empire
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Posts: 31410
Founded: Mar 20, 2012
Left-wing Utopia

Postby The Orson Empire » Tue Jun 14, 2016 7:17 pm

Shadowwell wrote:
The Orson Empire wrote:...why do we need to drop this? No one is arguing.

Because it can easily become one with you.

What are you talking about? I have not started any arguments.

N one here is arguing or about to argue. We were just having a discussion.

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Shadowwell
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Posts: 15167
Founded: Jan 26, 2015
Inoffensive Centrist Democracy

Postby Shadowwell » Tue Jun 14, 2016 7:23 pm

The Orson Empire wrote:
Shadowwell wrote:Because it can easily become one with you.

What are you talking about? I have not started any arguments.

N one here is arguing or about to argue. We were just having a discussion.

your response there proved my point, now please before we get into trouble.
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The Orson Empire
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Posts: 31410
Founded: Mar 20, 2012
Left-wing Utopia

Postby The Orson Empire » Tue Jun 14, 2016 7:26 pm

Shadowwell wrote:
The Orson Empire wrote:What are you talking about? I have not started any arguments.

N one here is arguing or about to argue. We were just having a discussion.

your response there proved my point, now please before we get into trouble.

I seriously don't know what you are talking about, man. I'm not mad at all.

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Shadowwell
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Posts: 15167
Founded: Jan 26, 2015
Inoffensive Centrist Democracy

Postby Shadowwell » Tue Jun 14, 2016 7:29 pm

The Orson Empire wrote:
Shadowwell wrote:your response there proved my point, now please before we get into trouble.

I seriously don't know what you are talking about, man. I'm not mad at all.

I did not say you were mad nor did i say you started arguments. I was merely pointing out that you say or do things that get others riled, such as the attack on the City state to get tech you couldnt have known about unless you had been in the city and according to you you wouldnt have, cus you were hostile and they were wary against outsiders, being xenophobic and all. adding on to the fact the actual Steam machine is at the bottom most level.

EDIT: and this is my last response as it is turning into an arguement about you not arguing.
Last edited by Shadowwell on Tue Jun 14, 2016 7:37 pm, edited 2 times in total.
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Sarejo
Minister
 
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Founded: Sep 01, 2014
Ex-Nation

Postby Sarejo » Tue Jun 14, 2016 7:32 pm

Sarejo wrote:NS Nation Name: The Empire of Sarejo
RP Nation Name: The Empire of Althion
Race (Human, Elf, other): Humans




-Nation
Population: 1.4 million
History and Culture (2 paragraphs minimum):
Humans had existed on Althion since humanity itself formed, and begam in small, nomadic kinship groups that migrated with the seasons, eventually settling down and forming small kingdoms that warred constantly with one another. Slowly, but surely, these kingdoms melded together to form four great and powerful kingdoms, that signed several peace treaties, which led to booming arts and scientific advancement. However with new technology came new weapons and needs for resources, leading to the Great Althionic War over two hundred years ago. From the ashes of this war rose Emperor Andrius I, who united the four kingdoms under the banner of Althion, and set out creating an era of peace that has seldom been interrupted since. However, woe be to the foe that underestimates the great Althionic Imperial Army.

Althionic culture is based heavily around trade, drinking, partying, diplomacy, but chief of all is warfare and its advancement. Though the Imperial Army has not been involved in a war for over thirty years, thousands of young Althionic males have become mercenaries in other nation's armies to gain glory, prestige, and wealth for themselves in the many wars throughout Amergos. The Imperial economy is also led by their scientific research and technological development and production industries, and the government-owned East Althion Trading Company has exclusive exportation rights for all Althionic goods from Althion.

Location(Look at the map linked above): Althion

Ruler (Bio and name 1 paragraph minimum): Emperor Democles III is a wise, if cautious and cunning ruler. He would much rather play in the shadows and keep his cards close to his chest, even with his allies. However he masks this under a jovial guise that welcomes many into his palace, yet reveals nothing to them. Thougj he is early into his rule, he is highly respected throughout the Empire and the nobility.




-Military
Military Population: 300,000 soldiers, 236,849 camp followers
Common Soldier equipment (please spoiler pictures):

Heavy Infantry
Althionic Heavy Steel Armor
Althionic Steel Swords
Althionic Heavy Shields


Light Infantry
Althionic Hardened Leather Armor
Althionic Steel Swords
Althionic Light Shields


Pike Infantry
Althionic Light Steel Armor
Althionic Pikes


Cavalry
Althionic Heavy Steel Armor
Althionic Cavalry Lance
Althionic Steel Sword
Althionic Light Shield
Althionic Chaser


Arquebusiers
Althionic Gunner Armor
Althionic Arquebus
Althionic Steel Short Sword


Strengths: Excellent technology and smithing, highly trained, and nearly indomitable willpower and morale.
Weaknesses: Very slow to supply and deploy, and equipment is expensive and time consuming to make, let alone mass produce. Also being isolated on an island makes deployment long and potentially dangerous depending on sea storms.




-Optional
Theme Music: Joke | Actual


My updated app.
Cheers mates.

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The Orson Empire
Post Czar
 
Posts: 31410
Founded: Mar 20, 2012
Left-wing Utopia

Postby The Orson Empire » Tue Jun 14, 2016 7:34 pm

Shadowwell wrote:
The Orson Empire wrote:I seriously don't know what you are talking about, man. I'm not mad at all.

I did not say you were mad nor did i say you started arguments. I was merely pointing out that you say or do things that get others riled, such as the attack on the City state to get tech you couldnt have known about unless you had been in the city and according to you you wouldnt have, cus you were hostile and they were wary against outsiders, being xenophobic and all.

EDIT: and this is my last response as it is turning into an arguement about you not arguing.

We have been in the city before. We attempted to take the city multiple times, but those ended in failure. And even before this, we knew they had advanced tech, as we communicated with them.

But whatever man, we can stop here, even though I wasn't arguing with you at all.

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New Roman Empire
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Posts: 10619
Founded: Nov 23, 2011
Ex-Nation

Postby New Roman Empire » Tue Jun 14, 2016 7:42 pm

hey OP lol how big is your military? The App is still unfinished :rofl:
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WeTechThoseIllvania
Civil Servant
 
Posts: 7
Founded: Apr 07, 2016
Liberal Democratic Socialists

Postby WeTechThoseIllvania » Tue Jun 14, 2016 7:47 pm

If this isn't what it's supposed to be, I'll apologize and fix it if I can, and delete this post if I can't. Try to bear with the illiad of a discription, I really do intend to follow all the rules, but my lack of understanding may get in the way of that.

NS Nation Name: WeTechThoseIllvania
Rp Nation Name: Tekk Thoss
Race (Human, Elf, other): Assumed Plagued Humans and Elves, the former vastly outnumbering the latter.




-Nation
Population (no more than 5 million: ~700,000 "Humans" and ~15,000 Elves
History and Culture (2 paragraphs minimum): For what can only be assumed thousands of years, Tekk Thoss was inhabited completely by humans that fled from their former land over seas. Their reason for being hunted and exiled was nothing of their fault, they were simply different. The now forgotten glorious nation they came from had been seemingly plagued by the millions with a disease with detrimental effects on the victim, primarily low fertility rates, early age deaths and a complete inability to tap into the magic of theotology. After a century passed and nothing could be done about newborns having the plague passed down from their parents, they were assumed godless creatures and as such the great nation dubbed the plague "The Wrath of the Gods" and sought to appease their gods by wiping out those who had been born with the affliction. Within months the fate of those plagued was one of two things: They died lynched as if they had committed a crime or they fled to save their lives. After a miracle of a 2 week resistance those who fled made a blitz to the shores of the land as a group to overtake as much of the navy's ships as they possibly could, tens of thousands made it alive, while hundreds stayed back burning any unused ships to aid their loved one's escape, cursing the gods and nation who dammed them to this fate. The people had a remarkably calm week on the water before finding new land, crediting this to them defeating any gods who dare to appose them.
Arriving on an island, they found it to be inhabited by a fairly large population of just over a million humans, native to the land. The people thought very little of their plague, as they themselves worshiped no god, thus accepting the refugees with open arms and pity. Just over 3 centuries passes and the population of the island drops progressively due to the spread of the plague being found in 3/4 of the children born. The native people of the land are split among the same issue of re-exiling the plagued people. The leader of the people upholds their residency defending them, declaring "These people are not simply burdens to be thrown away". Causing massive uproar and the rising of various militias, but they were vastly outnumbered. The leader and those who were loyal to him did not tolerate the uproars, and sought to silence them, eventually labeling discrimination against those plagued a capital offense. Decades of bloodshed pass and eventually everyone had lost people they loved, the militias had the leader's lineage murdered within a week of his death. Just over half of the population remained due to of combination with the plague and war. Reasonable to say all of those who were left were either plagued, or their next of kin were to be plagued. The reconstruction of society was going to be a plan set to fail with no leadership and the prospect of a citizen living to 40 being a miracle. As each year went by the population would drop and rise as they were ironically at the mercy of the wrath of the gods' fertility rate, it was becoming clear that the nation would always have to struggle to survive even when unopposed.
Then, centuries later, on one fateful night, cries would be heard at the northern shore of the land, as onlookers watches helplessly as an unbelievably massive, sophisticated navy could be seen approaching, after 400 years the stories of the hateful empire that exiled them was still common knowledge in the resentful minds of the citizens. Assuming that it could only be that same empire coming to finish what they started, the people cursed the gods once more. As the boats docked, those who heard the cries had lined the shore with torches to burn the first fleet. As they threw their torches and gave their last battle cries, the unexpected happened: The wooden boats would not light. The material was enchanted with alchemy to prevent such an attack. Even more surprising yet, upon closer inspection, only the first few fleets were filled with military vessels armed for combat. The people aboard were nomadic elves, simply seeking new land! The plagued lost their will to fight when they discovered that the elves were not hostile, and with minimal conflict they peacefully docked. The ~20,000 elves were nomads for as long as their history passed down but finding such a scarcely populated land brought to mind a very serious argument of settling. One thing ended up polarizing the nomads to stay or leave; the wrath of the gods. The elves had historically had a keen interest in medicine and disease, second only to their dedication to Thaumaturgy and Alchemy. Within months the elves found themselves to be immune to the plague, and the mysteries surrounding the plague would have been enough to keep all of the elves on the island, if it wasn't for the fact that it cut off their ability to use Theoturgy. This scared some of the elves, thinking that trying to work with these people would be working against the will of god. The elders of the nomads spread warning to stay away from interacting with the plagued humans, later announcing their intent to leave the island in a month. Within the month most elves decided they would leave with their elders. After they left the roughly 10 thousand elves did as they pleased, and went to work on integrating their way of life into the nation. Their incredibly welcomed interest in the plague and substantially longer life spans than even non-plagued humans lead them to become undisputed leaders of the nation. The elves did all they could to improve their now permanent location, teaching the humans all they could about the magics they were ignorant to up to this point, finding that the plagued had unbelievable common talent for alchemy and short uses of tao. Uses of alchemy wasn't able to higher life spans, but were able to improve the fertility rate of the plagued putting their population on the rise to this day. With their plague under control, the now considered cursed claimed to have conquered the gods who hated them and started generating great passions to their trades. They started raising their children to make their mark in life, so that in the short time they live, they will be remembered the elves as great beings. The affect resulting in a massive land development over the centuries, as when the people were dedicated to something like construction, they would be dedicated for life. Cities began to fill with buildings that outsiders would mistake for cathedrals, and the mages would focus very little on anything other than their craft.
Location(Look at the map linked above):[b] The small island above Laethe
[b]Ruler (Bio and name 1 paragraph minimum)
: Scourage Scion had always made it through life with his ability to use his words. Growing up under the elven elders who left Tekk Thoss, he was always surrounded by leadership, even if he didn't agree with what they were saying, he admired their ability to lead. So when the elders left it was no surprise he took to power, even if he was too young to be an elven leader, tradition didn't mean much when those who cared about it left with half of the boats. He rules with what can only be called an apathetic hand. His personal fascination with the plagued humans one generation after another and their outstanding efficiency, he would always give very loose worded orders as to not restrict the possible outcome.



-Military
Military Population: 11,000 humans, 100 elves.
Common Soldier equipment (please spoiler pictures): The military is completely reliant on machinery, magic and shoreline walls. The military has catapult weapons line up 50 yards apart lined among the walls with various projectiles to be fired, encompassing workarounds for the most common of protections. Aside from that their are military grade naval fleets that get hardly any use.
Strengths: With no reason to leave the self sustaining island, it's built like a fortress after centuries of barricading with improved elven technology. The only conceivable way on the island is through a naval strike, which is an uphill battle against the sheer range of the heavily fortified defense. Should invaders be human, the price of invasion will almost certainly be their life, as they can coat projectiles with enchanted blood, where even the slightest exposure would leave you infected with the plague, which has evolved over a millennium, killing those who aren't genetically fit for the plague within a week. Which would serve to deter any human from wanting to invade in the first place.
Weaknesses: Their complete reliance on the elves has left their technology behind the times, they will be vastly outclassed in any equipment not involving alchemy. The population has little to no interest in military affairs after a millennium of almost no contact to the outside world, barring a few vikings foolishly approaching their death. Should a navy breach the shoreline walls, the army is practically non-existent and would break down into a surrender very quickly as their only methods of defense would be alchemical explosives and the occasional mage specializing in Tao.




-Optional
Theme Music: https://www.youtube.com/watch?v=kpi3tCU2Clc

I'm so sorry for anything I messed up on. I really just had an idea in my head I wanted to get out. If anything is inconsistent or missing tell me and I'll apologize and fix it. I'll answer any questions as well.

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WeTechThoseIllvania
Civil Servant
 
Posts: 7
Founded: Apr 07, 2016
Liberal Democratic Socialists

Postby WeTechThoseIllvania » Tue Jun 14, 2016 7:48 pm

Just noticed how long my post is, I'm so sorry.

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The Greater Gambia
Powerbroker
 
Posts: 9877
Founded: Oct 16, 2014
Ex-Nation

Postby The Greater Gambia » Tue Jun 14, 2016 7:50 pm

New Roman Empire wrote:hey OP lol how big is your military? The App is still unfinished :rofl:


Still trying to figure out a good number, but it would be rather small during peace time but grow huge during wartime.. During wartime, the Queen will make a call to all of the tribes and rally them against invaders. Their environment and tribal structure makes it easier for them to amass a large army, but most of them would be lightly equipped and relatively poorly trained compared to their counterparts, but they are very hard to route.
Quote of the- Oh, I don't know how long I'm gonna have this on here.
"It's all good in the hood!" I replied cheerfully. But deep down, I knew that there were many socio-economic problems in the hood.

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Interstellar Ascendancy: an FT Nation Rp


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Vacif
Senator
 
Posts: 4817
Founded: Mar 22, 2015
Ex-Nation

Postby Vacif » Tue Jun 14, 2016 7:55 pm

The Greater Gambia wrote:
New Roman Empire wrote:hey OP lol how big is your military? The App is still unfinished :rofl:


Still trying to figure out a good number, but it would be rather small during peace time but grow huge during wartime.. During wartime, the Queen will make a call to all of the tribes and rally them against invaders. Their environment and tribal structure makes it easier for them to amass a large army, but most of them would be lightly equipped and relatively poorly trained compared to their counterparts, but they are very hard to route.

How about....75000. It's 0.05% of your population.
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Nation name pronounced Vuh-sea-f, sometimes shortened to Vac, or 'Cif.

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The Greater Gambia
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Posts: 9877
Founded: Oct 16, 2014
Ex-Nation

Postby The Greater Gambia » Tue Jun 14, 2016 7:57 pm

Vacif wrote:
The Greater Gambia wrote:
Still trying to figure out a good number, but it would be rather small during peace time but grow huge during wartime.. During wartime, the Queen will make a call to all of the tribes and rally them against invaders. Their environment and tribal structure makes it easier for them to amass a large army, but most of them would be lightly equipped and relatively poorly trained compared to their counterparts, but they are very hard to route.

How about....75000. It's 0.05% of your population.


Yeah, I was thinking the same thing.
Quote of the- Oh, I don't know how long I'm gonna have this on here.
"It's all good in the hood!" I replied cheerfully. But deep down, I knew that there were many socio-economic problems in the hood.

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Interstellar Ascendancy: an FT Nation Rp


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The Greater Gambia
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Posts: 9877
Founded: Oct 16, 2014
Ex-Nation

Postby The Greater Gambia » Tue Jun 14, 2016 8:02 pm

WeTechThoseIllvania wrote:Just noticed how long my post is, I'm so sorry.


Uh, yeah can I get a summary of that?
Quote of the- Oh, I don't know how long I'm gonna have this on here.
"It's all good in the hood!" I replied cheerfully. But deep down, I knew that there were many socio-economic problems in the hood.

RP's I'm hosting:
Interstellar Ascendancy: an FT Nation Rp


Evil Pootoo Bird of The Pub

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The Greater Gambia
Powerbroker
 
Posts: 9877
Founded: Oct 16, 2014
Ex-Nation

Postby The Greater Gambia » Tue Jun 14, 2016 8:05 pm

Sarejo wrote:
Sarejo wrote:NS Nation Name: The Empire of Sarejo
RP Nation Name: The Empire of Althion
Race (Human, Elf, other): Humans




-Nation
Population: 1.4 million
History and Culture (2 paragraphs minimum):
Humans had existed on Althion since humanity itself formed, and begam in small, nomadic kinship groups that migrated with the seasons, eventually settling down and forming small kingdoms that warred constantly with one another. Slowly, but surely, these kingdoms melded together to form four great and powerful kingdoms, that signed several peace treaties, which led to booming arts and scientific advancement. However with new technology came new weapons and needs for resources, leading to the Great Althionic War over two hundred years ago. From the ashes of this war rose Emperor Andrius I, who united the four kingdoms under the banner of Althion, and set out creating an era of peace that has seldom been interrupted since. However, woe be to the foe that underestimates the great Althionic Imperial Army.

Althionic culture is based heavily around trade, drinking, partying, diplomacy, but chief of all is warfare and its advancement. Though the Imperial Army has not been involved in a war for over thirty years, thousands of young Althionic males have become mercenaries in other nation's armies to gain glory, prestige, and wealth for themselves in the many wars throughout Amergos. The Imperial economy is also led by their scientific research and technological development and production industries, and the government-owned East Althion Trading Company has exclusive exportation rights for all Althionic goods from Althion.

Location(Look at the map linked above): Althion

Ruler (Bio and name 1 paragraph minimum): Emperor Democles III is a wise, if cautious and cunning ruler. He would much rather play in the shadows and keep his cards close to his chest, even with his allies. However he masks this under a jovial guise that welcomes many into his palace, yet reveals nothing to them. Thougj he is early into his rule, he is highly respected throughout the Empire and the nobility.




-Military
Military Population: 300,000 soldiers, 236,849 camp followers
Common Soldier equipment (please spoiler pictures):

Heavy Infantry
Althionic Heavy Steel Armor
Althionic Steel Swords
Althionic Heavy Shields


Light Infantry
Althionic Hardened Leather Armor
Althionic Steel Swords
Althionic Light Shields


Pike Infantry
Althionic Light Steel Armor
Althionic Pikes


Cavalry
Althionic Heavy Steel Armor
Althionic Cavalry Lance
Althionic Steel Sword
Althionic Light Shield
Althionic Chaser


Arquebusiers
Althionic Gunner Armor
Althionic Arquebus
Althionic Steel Short Sword


Strengths: Excellent technology and smithing, highly trained, and nearly indomitable willpower and morale.
Weaknesses: Very slow to supply and deploy, and equipment is expensive and time consuming to make, let alone mass produce. Also being isolated on an island makes deployment long and potentially dangerous depending on sea storms.




-Optional
Theme Music: Joke | Actual


My updated app.


Looks good, accepted. You're going to try to take over the world with this, aren't you?
Quote of the- Oh, I don't know how long I'm gonna have this on here.
"It's all good in the hood!" I replied cheerfully. But deep down, I knew that there were many socio-economic problems in the hood.

RP's I'm hosting:
Interstellar Ascendancy: an FT Nation Rp


Evil Pootoo Bird of The Pub

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Ironsbad
Minister
 
Posts: 2666
Founded: Dec 21, 2015
Ex-Nation

Postby Ironsbad » Tue Jun 14, 2016 8:05 pm

Hey Gambia, you don't mind if my scouting party scouts out the village?

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The Greater Gambia
Powerbroker
 
Posts: 9877
Founded: Oct 16, 2014
Ex-Nation

Postby The Greater Gambia » Tue Jun 14, 2016 8:06 pm

Ironsbad wrote:Hey Gambia, you don't mind if my scouting party scouts out the village?


They're pretty far from your border though. I have something coming up for them, anyway.
Quote of the- Oh, I don't know how long I'm gonna have this on here.
"It's all good in the hood!" I replied cheerfully. But deep down, I knew that there were many socio-economic problems in the hood.

RP's I'm hosting:
Interstellar Ascendancy: an FT Nation Rp


Evil Pootoo Bird of The Pub

User avatar
Sarejo
Minister
 
Posts: 3143
Founded: Sep 01, 2014
Ex-Nation

Postby Sarejo » Tue Jun 14, 2016 8:07 pm

The Greater Gambia wrote:
Sarejo wrote:
My updated app.


Looks good, accepted. You're going to try to take over the world with this, aren't you?


Shit I'll just buy it. I have plans though, but those are mine for now.
Cheers mates.

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Ironsbad
Minister
 
Posts: 2666
Founded: Dec 21, 2015
Ex-Nation

Postby Ironsbad » Tue Jun 14, 2016 8:08 pm

The Greater Gambia wrote:
Ironsbad wrote:Hey Gambia, you don't mind if my scouting party scouts out the village?


They're pretty far from your border though. I have something coming up for them, anyway.

Ok, just letting you know that they will be moving through your deserts in my next post.

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WeTechThoseIllvania
Civil Servant
 
Posts: 7
Founded: Apr 07, 2016
Liberal Democratic Socialists

Postby WeTechThoseIllvania » Tue Jun 14, 2016 8:11 pm

The Greater Gambia wrote:
WeTechThoseIllvania wrote:Just noticed how long my post is, I'm so sorry.


Uh, yeah can I get a summary of that?


Again. Very sorry to mess up like this.
Small nation. Small population.
Some elves that were originally nomad. But mostly humans, all unable to use Theoturgy due to being incurably plagued to die 30-40. Hate gods because of this. Lead by the vast majority: Elves, because they live longer and have a keen interest in the plague. Most impressive thing about nation is their knack for extraordinary architecture.
Island above laethe
Military is well fit for naval defense due to shoreline walls, but incredibly terrible pretty much everywhere else. Tech is mostly elven based, and behind the times due to isolation.

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New Roman Empire
Postmaster-General
 
Posts: 10619
Founded: Nov 23, 2011
Ex-Nation

Postby New Roman Empire » Tue Jun 14, 2016 8:16 pm

so they attacked over animals they thought were stolen?
“Venimus, Vidimus, Vicimus"
Member of the:IRON Alliance
Xirvo Corporation "Contractors of the future."
[/floatright][floatleft]
I use 1% of my population: 83,720,000
Budget:41,607,720,541,369.43

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Alinora
Minister
 
Posts: 2501
Founded: Jun 10, 2016
Ex-Nation

Postby Alinora » Tue Jun 14, 2016 8:16 pm

I'm going to get a post up tomorrow - I'll have a city-state renew a peace treaty with Gambia and send some diplomats for a meeting between Ethium and Altmarkt.

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The Greater Gambia
Powerbroker
 
Posts: 9877
Founded: Oct 16, 2014
Ex-Nation

Postby The Greater Gambia » Tue Jun 14, 2016 8:17 pm

New Roman Empire wrote:so they attacked over animals they thought were stolen?


Yeah, to be fair, that's their food supply and they're in a desert. One of our groups was going to die anyway.
Quote of the- Oh, I don't know how long I'm gonna have this on here.
"It's all good in the hood!" I replied cheerfully. But deep down, I knew that there were many socio-economic problems in the hood.

RP's I'm hosting:
Interstellar Ascendancy: an FT Nation Rp


Evil Pootoo Bird of The Pub

User avatar
New Roman Empire
Postmaster-General
 
Posts: 10619
Founded: Nov 23, 2011
Ex-Nation

Postby New Roman Empire » Tue Jun 14, 2016 8:19 pm

The Greater Gambia wrote:
New Roman Empire wrote:so they attacked over animals they thought were stolen?


Yeah, to be fair, that's their food supply and they're in a desert. One of our groups was going to die anyway.

hmmm, mind if I start marching the King's army down to the town and start the man hunt lol
“Venimus, Vidimus, Vicimus"
Member of the:IRON Alliance
Xirvo Corporation "Contractors of the future."
[/floatright][floatleft]
I use 1% of my population: 83,720,000
Budget:41,607,720,541,369.43

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