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Gods Among Us V4.0 [Superhero] (OOC|OPEN)

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Dyelli Beybi
Negotiator
 
Posts: 6387
Founded: Antiquity
Civil Rights Lovefest

Postby Dyelli Beybi » Wed Aug 30, 2017 10:30 am

Serah wrote:
Gods Among Us
Character Application



Character Description
    Given Name: Lambert Rivii
    Alternate Identities: 'Mutant', 'freak', 'monster'... The list goes on, as long as it's derogatory. 'Lambo' to some. 'Black Cat' to others.
    Hero, Villian or Neutral: Tends to gravitate towards Neutral, but is a definite villain to certain people.
    Gender: Male
    Age: ~350 years old.
    Species: Mutant, but globally human.
    Apperance: Grey hair, numerous scars on his body, including his face most notably being the one that cuts somewhat deeply from forehead down to his left eye. Beyond that, his physique is rather lean but hidden under his armor. Said armor is mostly color neutral with bits of grey/dark blue. He hides a metallic cat pendant under his clothes.
    Lambert is also somewhat tall at almost 1M88.
    Characters Biggest Strength: Lambert is extremely cunning and usually outsmarts his opponents by being several steps ahead. He also lacks the ability to feel empathy for his fellow man, or at least that's what he wants people to believe.
    Characters Biggest Weakness: The plethora of side effects to his mutations, paranoia, streaks of sudden anger, and even hallucinations at times.

Motivations and Desires
    Primary Goal: Meet with the last member of the Wyvill family.
    Secondary Goal: Meeting Balder.
    Fears: Due to his mutations and his rather long life, Lambert has been through a lot. But nothing strikes him down more than the memory of the Rivii fortress getting raided. It sure as hell won't make him run,
    but it'll surely trigger his hallucinations and paranoia.

Powers
    Primary Source of Powers: Training, mutations, magic.
  • Rivii Kotik Physiology:
    Effects: Because of his mutations, his body has been altered so much that his reflexes, strength, stamina are all peak human, if not inhuman entirely. The precise effect of the mutations are as follows: Peak human strength, peak human reflexes (As in capable of redirecting a crossbow bolt back to its sender.), peak human stamina (The ability to recover fully from a 100M sprint in around 7 seconds).

    It also entails the ability to drink the potions made for them and through that, gives them a peak human metabolism that can help recovering from wounds that would be otherwise fatal with the help of their potions.
    Side effects include sterility, immunity to disease, loss of emotions, loss of empathy and cat eyes. Lambert however never seemed to suffer through the loss of emotions and simply has them dulled, whether it's an effect from the mutations themselves or because of his life, there is no clear way to tell.

    Weaknesses: Despite having an enhanced metabolism and whatnot, the mutation was made to work in the early renaissance era against magic threats such as mages or monsters, not against ARs, shotguns or sniper rifles. While Lambert may put up a fight, a well placed shot will end him just as well as snapping his neck for instance.
  • Kotik Bladesinging:
    Effects: Throughout the ages, chanting certain words to cast spells has been a common medium, however, the members of the Rivii family when they created the Kotik also made some research over that medium of casting. And so, every Kotik then became trained with an art called bladesinging. Which essentially consists of uttering words of power to give different attributes to their weapon.
    Lambert however, due to time has lost some of the words, as they are part of an ancient elven tongue that isn't used anymore. As such, he only knows how to briefly electrify his sword, make it spontaneously combust, or send a wind blade.

    Weaknesses: The only metal known capable of resisting constant use of such magic is silver, and as such, while the techniques to forging swords stay the same, the same problem remains, it cannot be cast on something that shoots, such as a gun for instance. And any self respecting Kotik will only use it on their silver sword.
    However, there is also the matter of the fact that only Kotik can use it due to the fact that a human attempting to say the same things at the same volume would get their vocal chords shattered. While this may not be the case for Lambert, his old age as a Kotik makes it so that his vocal chords get sore after a while, so much so that he'll need several hours to say anything again, much less bladesing at all.

    Equipment: High grade Silver/Titanium alloy sword: A sword, long of about 1M70 and made of a silver titanium alloy capable of sustaining a Kotik's bladesinging.

    High grade Leather/Mail armor: A somewhat normal light armor, if a bit uncommon in its making. It allows for freedom of movement, while still allowing a decent amount of defense to the user. Made for sneaking around and sabotaging.

    Kotik Potions: Due to the fact that most of the original recipes for each potion has been lost, all of them are healing potions. Or rather, metabolism enhancing potions that enhance Lambert's natural metabolism to heal faster. Of course, it won't stitch wounds together, but it'll keep him fighting for longer.

Background
    Occupation: Monster Hunter/Kotik
    Training and Education: Throughout his life, Lambert has seen many of Rivii fortresses fall, and has attended each of them to some degree. But the one that brought the mutations was the first, and the last he saw. Farraige Dùnta.
    Things any characters might know about them: Absolutely nothing. The only one that may know of Lambert doesn't even know if he's alive.
    Group Affiliations: What remains of the bloodlines Balder created.
    History and Bibliography: In his youth, Lambert was a pretty normal kid, almost died several times of several deadly diseases, had few friends and lived in the slums of Krakow. Until he was kidnapped by the Rivii family to make a new generation of Kotiks.
    At first, he thought he'd welcome the occasion, after all, his parents had done nothing for him, might as well go through with it. And so he did. And progressively, he became quite skilled.
    Then came the mutations, once he was of age. And once those happened, he never saw the world the same way. The week that followed the doses, he was found squirming and trashing in pain, knowing his body was being literally torn apart.

    When the initial side effects subsided, he had effectively become a Kotik in the true sense of the term. But that meant nothing to him, he knew what the mutations did to him, he knew what they had brought.
    So he left, and for ten straight years, no one had heard of him. Until he came back, with his opinions of the Rivii vastly changed. Where he once wanted to just slaughter them all, he now knew exactly why they had done this. And while it hadn't been enough to forgive them, he pledged formal allegiance to them. Officially serving as a monster hunter.

    However, despite all the work he did, all the work the Rivii did on their own, they were never appreciated to their true value. And so, pogroms after pogroms happened. More and more fortresses were destroyed, and soon enough, he found himself to be among the last ones alive of his clan.
    Every apprentice he had taken, every pogrom, it had taken a serious toll on his mental health. As such, he decided to move somewhere else once the last fortress fell. Maybe he'd find Balder there, maybe he'd help him find who remains.

Summary:Mentally ill mutant, somewhat bitter.


There, now we wait for the burns.

But in short, here's my character for Dyelli's arc.


A few comments and questions...

What is a 'Rivii Kotik'? I know that 'Rivii' was how Andrzej Sapkowski originally wrote 'Rivia' (as in Geralt of Rivia) and I'm getting a Witcheresque vibe from this guy. From my limited knowledge of such things, 'kotik' is the romanised version of 'Котик' (kitten in Russian)... which explains the cat medallion.

You mentioned ancient elvish... how would you feel about merging the concept of elves in your story with the fae (who are a fairly established part of GAU)? The two are pretty much interchangeable in folklore and it would give your guy the opportunity to (potentially and if PL agrees) to learn some new phrases off the ones of the ones already in/planned for the thread. Ris is currently alive and murdering though he's likely to try to trick your guy into commanding the sword to turn into an angry taipan...

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Shadowwell
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Posts: 15167
Founded: Jan 26, 2015
Inoffensive Centrist Democracy

Postby Shadowwell » Wed Aug 30, 2017 10:37 am

will try to get something up soon for Gio's and the Mobs training montage.

*Chariots of Fire playing in the background*
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Serah
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Posts: 7416
Founded: Feb 13, 2015
Ex-Nation

Postby Serah » Wed Aug 30, 2017 10:37 am

Dyelli Beybi wrote:
Serah wrote:
Gods Among Us
Character Application



Character Description
    Given Name: Lambert Rivii
    Alternate Identities: 'Mutant', 'freak', 'monster'... The list goes on, as long as it's derogatory. 'Lambo' to some. 'Black Cat' to others.
    Hero, Villian or Neutral: Tends to gravitate towards Neutral, but is a definite villain to certain people.
    Gender: Male
    Age: ~350 years old.
    Species: Mutant, but globally human.
    Apperance: Grey hair, numerous scars on his body, including his face most notably being the one that cuts somewhat deeply from forehead down to his left eye. Beyond that, his physique is rather lean but hidden under his armor. Said armor is mostly color neutral with bits of grey/dark blue. He hides a metallic cat pendant under his clothes.
    Lambert is also somewhat tall at almost 1M88.
    Characters Biggest Strength: Lambert is extremely cunning and usually outsmarts his opponents by being several steps ahead. He also lacks the ability to feel empathy for his fellow man, or at least that's what he wants people to believe.
    Characters Biggest Weakness: The plethora of side effects to his mutations, paranoia, streaks of sudden anger, and even hallucinations at times.

Motivations and Desires
    Primary Goal: Meet with the last member of the Wyvill family.
    Secondary Goal: Meeting Balder.
    Fears: Due to his mutations and his rather long life, Lambert has been through a lot. But nothing strikes him down more than the memory of the Rivii fortress getting raided. It sure as hell won't make him run,
    but it'll surely trigger his hallucinations and paranoia.

Powers
    Primary Source of Powers: Training, mutations, magic.
  • Rivii Kotik Physiology:
    Effects: Because of his mutations, his body has been altered so much that his reflexes, strength, stamina are all peak human, if not inhuman entirely. The precise effect of the mutations are as follows: Peak human strength, peak human reflexes (As in capable of redirecting a crossbow bolt back to its sender.), peak human stamina (The ability to recover fully from a 100M sprint in around 7 seconds).

    It also entails the ability to drink the potions made for them and through that, gives them a peak human metabolism that can help recovering from wounds that would be otherwise fatal with the help of their potions.
    Side effects include sterility, immunity to disease, loss of emotions, loss of empathy and cat eyes. Lambert however never seemed to suffer through the loss of emotions and simply has them dulled, whether it's an effect from the mutations themselves or because of his life, there is no clear way to tell.

    Weaknesses: Despite having an enhanced metabolism and whatnot, the mutation was made to work in the early renaissance era against magic threats such as mages or monsters, not against ARs, shotguns or sniper rifles. While Lambert may put up a fight, a well placed shot will end him just as well as snapping his neck for instance.
  • Kotik Bladesinging:
    Effects: Throughout the ages, chanting certain words to cast spells has been a common medium, however, the members of the Rivii family when they created the Kotik also made some research over that medium of casting. And so, every Kotik then became trained with an art called bladesinging. Which essentially consists of uttering words of power to give different attributes to their weapon.
    Lambert however, due to time has lost some of the words, as they are part of an ancient elven tongue that isn't used anymore. As such, he only knows how to briefly electrify his sword, make it spontaneously combust, or send a wind blade.

    Weaknesses: The only metal known capable of resisting constant use of such magic is silver, and as such, while the techniques to forging swords stay the same, the same problem remains, it cannot be cast on something that shoots, such as a gun for instance. And any self respecting Kotik will only use it on their silver sword.
    However, there is also the matter of the fact that only Kotik can use it due to the fact that a human attempting to say the same things at the same volume would get their vocal chords shattered. While this may not be the case for Lambert, his old age as a Kotik makes it so that his vocal chords get sore after a while, so much so that he'll need several hours to say anything again, much less bladesing at all.

    Equipment: High grade Silver/Titanium alloy sword: A sword, long of about 1M70 and made of a silver titanium alloy capable of sustaining a Kotik's bladesinging.

    High grade Leather/Mail armor: A somewhat normal light armor, if a bit uncommon in its making. It allows for freedom of movement, while still allowing a decent amount of defense to the user. Made for sneaking around and sabotaging.

    Kotik Potions: Due to the fact that most of the original recipes for each potion has been lost, all of them are healing potions. Or rather, metabolism enhancing potions that enhance Lambert's natural metabolism to heal faster. Of course, it won't stitch wounds together, but it'll keep him fighting for longer.

Background
    Occupation: Monster Hunter/Kotik
    Training and Education: Throughout his life, Lambert has seen many of Rivii fortresses fall, and has attended each of them to some degree. But the one that brought the mutations was the first, and the last he saw. Farraige Dùnta.
    Things any characters might know about them: Absolutely nothing. The only one that may know of Lambert doesn't even know if he's alive.
    Group Affiliations: What remains of the bloodlines Balder created.
    History and Bibliography: In his youth, Lambert was a pretty normal kid, almost died several times of several deadly diseases, had few friends and lived in the slums of Krakow. Until he was kidnapped by the Rivii family to make a new generation of Kotiks.
    At first, he thought he'd welcome the occasion, after all, his parents had done nothing for him, might as well go through with it. And so he did. And progressively, he became quite skilled.
    Then came the mutations, once he was of age. And once those happened, he never saw the world the same way. The week that followed the doses, he was found squirming and trashing in pain, knowing his body was being literally torn apart.

    When the initial side effects subsided, he had effectively become a Kotik in the true sense of the term. But that meant nothing to him, he knew what the mutations did to him, he knew what they had brought.
    So he left, and for ten straight years, no one had heard of him. Until he came back, with his opinions of the Rivii vastly changed. Where he once wanted to just slaughter them all, he now knew exactly why they had done this. And while it hadn't been enough to forgive them, he pledged formal allegiance to them. Officially serving as a monster hunter.

    However, despite all the work he did, all the work the Rivii did on their own, they were never appreciated to their true value. And so, pogroms after pogroms happened. More and more fortresses were destroyed, and soon enough, he found himself to be among the last ones alive of his clan.
    Every apprentice he had taken, every pogrom, it had taken a serious toll on his mental health. As such, he decided to move somewhere else once the last fortress fell. Maybe he'd find Balder there, maybe he'd help him find who remains.

Summary:Mentally ill mutant, somewhat bitter.


There, now we wait for the burns.

But in short, here's my character for Dyelli's arc.


A few comments and questions...

What is a 'Rivii Kotik'? I know that 'Rivii' was how Andrzej Sapkowski originally wrote 'Rivia' (as in Geralt of Rivia) and I'm getting a Witcheresque vibe from this guy. From my limited knowledge of such things, 'kotik' is the romanised version of 'Котик' (kitten in Russian)... which explains the cat medallion.

You mentioned ancient elvish... how would you feel about merging the concept of elves in your story with the fae (who are a fairly established part of GAU)? The two are pretty much interchangeable in folklore and it would give your guy the opportunity to (potentially and if PL agrees) to learn some new phrases off the ones of the ones already in/planned for the thread. Ris is currently alive and murdering though he's likely to try to trick your guy into commanding the sword to turn into an angry taipan...


Rivii is one of the many families created by Balder during the 13th century when he wanted to create a frontline of defenders against the supernatural.
The Wyvill for instance are similar, but they're the youngest of the bunch, explaining their notably higher public opinion and the added fact they can use a hereditary element, the only exception being Johanna manipulating the four elements.

The Wyvill also had genetically engineered hunters like the Rivii, but due to limited reports, no one knows if there's even one left. The latter also fight in a very different way.

The Kotik for the Rivii family are essentially genetically engineered hunters. Much like Witchers, yes.

As for merging my story with the fae, sure, I don't mind. After all, he's going to be somewhat of a villain/rival to Johanna, so he's likely going to be a recurring character.

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Dyelli Beybi
Negotiator
 
Posts: 6387
Founded: Antiquity
Civil Rights Lovefest

Postby Dyelli Beybi » Wed Aug 30, 2017 10:39 am

I think we should have a competition to come up with the most boring plotline.

My submission would be the Academy comes due for a school inspection. The staff have to ask the pupils to help write risk assessments when they realise they are highly non-compliant with health and safety legislation.

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The Flutterlands
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Posts: 15157
Founded: Oct 02, 2013
Ex-Nation

Postby The Flutterlands » Wed Aug 30, 2017 11:30 am

Dyelli Beybi wrote:I think we should have a competition to come up with the most boring plotline.

My submission would be the Academy comes due for a school inspection. The staff have to ask the pupils to help write risk assessments when they realise they are highly non-compliant with health and safety legislation.

I have thought of a beach episode for Us. A bit of fan service we can call it. :p

That actually works too. XD
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Remnants of Exilvania
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Posts: 11008
Founded: Mar 29, 2015
Iron Fist Consumerists

Postby Remnants of Exilvania » Wed Aug 30, 2017 11:53 am

Serah wrote:
Dyelli Beybi wrote:
A few comments and questions...

What is a 'Rivii Kotik'? I know that 'Rivii' was how Andrzej Sapkowski originally wrote 'Rivia' (as in Geralt of Rivia) and I'm getting a Witcheresque vibe from this guy. From my limited knowledge of such things, 'kotik' is the romanised version of 'Котик' (kitten in Russian)... which explains the cat medallion.

You mentioned ancient elvish... how would you feel about merging the concept of elves in your story with the fae (who are a fairly established part of GAU)? The two are pretty much interchangeable in folklore and it would give your guy the opportunity to (potentially and if PL agrees) to learn some new phrases off the ones of the ones already in/planned for the thread. Ris is currently alive and murdering though he's likely to try to trick your guy into commanding the sword to turn into an angry taipan...


Rivii is one of the many families created by Balder during the 13th century when he wanted to create a frontline of defenders against the supernatural.
The Wyvill for instance are similar, but they're the youngest of the bunch, explaining their notably higher public opinion and the added fact they can use a hereditary element, the only exception being Johanna manipulating the four elements.

The Wyvill also had genetically engineered hunters like the Rivii, but due to limited reports, no one knows if there's even one left. The latter also fight in a very different way.

The Kotik for the Rivii family are essentially genetically engineered hunters. Much like Witchers, yes.

As for merging my story with the fae, sure, I don't mind. After all, he's going to be somewhat of a villain/rival to Johanna, so he's likely going to be a recurring character.

13th century? Anti-supernatural front?
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Dyelli Beybi
Negotiator
 
Posts: 6387
Founded: Antiquity
Civil Rights Lovefest

Postby Dyelli Beybi » Wed Aug 30, 2017 11:59 am

What do people think of my app for a city villain? I was going for big powers and big weaknesses.

Gods Among Us
Character Application



Character Description
    Given Name: Shane Zupan
    Alternate Identities: Triglav
    Hero, Villian or Neutral: Villain
    Gender: Male
    Age: 32
    Species: Human
    Apperance: Shane is a fairly average looking Caucasian male. Shane is 5'11', fairly pale with black hair and vivid blue eyes. While he is physically fit, he is not particularly muscular. He tends to look a little dishevelled.
    Or if you'd prefer a picture...
    Characters Biggest Strength: Shane is very driven once he sets his mind to do something and is not easily discouraged.
    Characters Biggest Weakness: Shane has a short fuse and isn't entirely rational. He is also rather obsessed by someone called 'Carl Despender' who is almost certainly a figment of his imagination. On top of this he is a wanted fugitive.

Motivations and Desires
    Primary Goal:Kill Carl Despender.
    Secondary Goal: Kill anybody allied with Carl Despender.
    Fears:
    • Being captured by Carl Despender.
    • Being unable to stop Carl Despender's nefarious schemes.
    • His allies secretly being spies for Carl Despender.

    Powers
      Primary Source of Powers: Technology
    • Power 1: The Battle Suit
      The 'Battle Suit' is a fully enclosed black armoured suit that interfaces directly with the wearer's brain. To most people the suit looks like extremely bulky bike armour, although on closer inspection the metal plating is fairly obvious.
      Effect 1: Environmental protection: While wearing it, Shane is able to breathe underwater. The suit also filters out most environmental toxins. While in the suit, Shane can endure freezing temperatures more or less indefinitely and high temperatures for a few minutes.
      Effect 2: Increased Mobility: Shane is able to run very fast (around 70mph), though his acceleration is not that great and he can be tackled before getting up to speed.
      Effect 3: Armour: The suit will defect most melee attacks and gunfire. Armour piercing rounds will damage it but are unlikely to break from the first hit.
      Effect 4: Increased Strength: While in the suit, Shane can perform feats of strength such as tipping a car. He still isn't strong enough to throw the car at someone.
      Effect 5: Weapons: The suit comes with a 2 foot blade that extends from the left wrist. The right wrist has a cannon fitted to it which fires FN 5.7×28mm rounds.
      Weaknesses: The suit uses a prototype fuel source of unknown origin that will last for a day before needing to be recharged. However, there are a few major weaknesses associated with it.
      1. Cooling. The power source can overheat easily. If Shane stays somewhere too hot his cooling systems will fail. On top of this, in order to keep the system cool (and avoid frying the wearer), the power source is fitted, externally, to Shane's back. It is a square box about 3 inches long, 3 inches wide and half an inch high, on top of which there is a big, easily damaged, fan. A shot or stab in the back (if the stabber doesn't mind electrocution) can break the suit fairly easily. A glancing blow can knock out or damage the fan (the blades are about strong enough to deflect a small rock fired out of a child's slingshot) which will result in the power supply overheating, also breaking the suit (although a bit more slowly).
      2. Power. Shane is wanted by the police but also needs a base of operation to charge the Battle Suit in. He can be neutralised by keeping him away from his base/stealing his charger.
      3. Momentum. When moving quickly, Shane can't change direction in a hurry. Expect him to have the odd Wile E. Coyote moment.
      4. Useless without power. If Shane's power system breaks he will just be a regular guy... wearing a suit he can barely move in and can't easily remove.
      5. Doesn't really have any combat training. Expect him to miss a lot and rely on brute strength rather than finesse.

    Background
      Occupation: One-time scientist. At the moment he is running off cash drained out of his Savings account.
      Training and Education: Has a PhD in Neurobiology from Monash University (Melbourne)
      Things any characters might know about them: Has a PhD from Monash. Is regarded as armed and dangerous. Approaching him is not recommended.
      Group Affiliations: Nobody.
      History and Bibliography: Shane Zupan was once a highly respected Physicist, by all accounts, working for a Government agency affiliated with the Department of Defense. Shane's particular area of expertise was neural interfaces. He was young, brilliant, obnoxious and very arrogant.

      Shane's most recent work was on interfacing weapons directly with the human mind, increasing the range, speed and effectiveness of what a soldier in the field is capable of doing. Part of this project was the 'Battle Suit', at the time code-named 'Project Baron'. After the initial design of the suit and its testing using a computer interface, Shane was eager to the experimental neural interface he had built. Due to the experimental nature of the interface his department ordered a protracted round of testing on animals to ensure there were no adverse effects on a test subject. Shane protested, demanding he be allowed to test the interface immediately. His protests. Unwilling to concede that his creation might be dangerous, Shane decided to test it himself, putting on the suit with the attached neural interface. As it happened, Shane was wrong - the interface was not safe.

      While nobody has been able to run any psychological tests on Shane, the interface damaged Shane. He became easily angered, extremely prone to violence. When asked to take the suit off he killed eight of his colleagues and six guards then disappeared before a military response team could be sent to put him down. Since then he has been linked to a string of extremely violent crimes across the country, some of which were for money, some of which were targeting random government buildings. He has worked with other criminals during this time, and those who have spoken about him have mentioned he seems to have become obsessed by a man called 'Carl Despender' who he claims 'made him do it'.

      There is no indication that Carl Despender ever existed and the authorities pursuing him have deduced that he is a figment of Shane's imagination.

Summary: A homicidal maniac in a high-tech suit.

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Serah
Negotiator
 
Posts: 7416
Founded: Feb 13, 2015
Ex-Nation

Postby Serah » Wed Aug 30, 2017 12:55 pm

Dyelli Beybi wrote:What do people think of my app for a city villain? I was going for big powers and big weaknesses.

Gods Among Us
Character Application



Character Description
    Given Name: Shane Zupan
    Alternate Identities: Triglav
    Hero, Villian or Neutral: Villain
    Gender: Male
    Age: 32
    Species: Human
    Apperance: Shane is a fairly average looking Caucasian male. Shane is 5'11', fairly pale with black hair and vivid blue eyes. While he is physically fit, he is not particularly muscular. He tends to look a little dishevelled.
    Or if you'd prefer a picture...
    Characters Biggest Strength: Shane is very driven once he sets his mind to do something and is not easily discouraged.
    Characters Biggest Weakness: Shane has a short fuse and isn't entirely rational. He is also rather obsessed by someone called 'Carl Despender' who is almost certainly a figment of his imagination. On top of this he is a wanted fugitive.

Motivations and Desires
    Primary Goal:Kill Carl Despender.
    Secondary Goal: Kill anybody allied with Carl Despender.
    Fears:
    • Being captured by Carl Despender.
    • Being unable to stop Carl Despender's nefarious schemes.
    • His allies secretly being spies for Carl Despender.

    Powers
      Primary Source of Powers: Technology
    • Power 1: The Battle Suit
      The 'Battle Suit' is a fully enclosed black armoured suit that interfaces directly with the wearer's brain. To most people the suit looks like extremely bulky bike armour, although on closer inspection the metal plating is fairly obvious.
      Effect 1: Environmental protection: While wearing it, Shane is able to breathe underwater. The suit also filters out most environmental toxins. While in the suit, Shane can endure freezing temperatures more or less indefinitely and high temperatures for a few minutes.
      Effect 2: Increased Mobility: Shane is able to run very fast (around 70mph), though his acceleration is not that great and he can be tackled before getting up to speed.
      Effect 3: Armour: The suit will defect most melee attacks and gunfire. Armour piercing rounds will damage it but are unlikely to break from the first hit.
      Effect 4: Increased Strength: While in the suit, Shane can perform feats of strength such as tipping a car. He still isn't strong enough to throw the car at someone.
      Effect 5: Weapons: The suit comes with a 2 foot blade that extends from the left wrist. The right wrist has a cannon fitted to it which fires FN 5.7×28mm rounds.
      Weaknesses: The suit uses a prototype fuel source of unknown origin that will last for a day before needing to be recharged. However, there are a few major weaknesses associated with it.
      1. Cooling. The power source can overheat easily. If Shane stays somewhere too hot his cooling systems will fail. On top of this, in order to keep the system cool (and avoid frying the wearer), the power source is fitted, externally, to Shane's back. It is a square box about 3 inches long, 3 inches wide and half an inch high, on top of which there is a big, easily damaged, fan. A shot or stab in the back (if the stabber doesn't mind electrocution) can break the suit fairly easily. A glancing blow can knock out or damage the fan (the blades are about strong enough to deflect a small rock fired out of a child's slingshot) which will result in the power supply overheating, also breaking the suit (although a bit more slowly).
      2. Power. Shane is wanted by the police but also needs a base of operation to charge the Battle Suit in. He can be neutralised by keeping him away from his base/stealing his charger.
      3. Momentum. When moving quickly, Shane can't change direction in a hurry. Expect him to have the odd Wile E. Coyote moment.
      4. Useless without power. If Shane's power system breaks he will just be a regular guy... wearing a suit he can barely move in and can't easily remove.
      5. Doesn't really have any combat training. Expect him to miss a lot and rely on brute strength rather than finesse.

    Background
      Occupation: One-time scientist. At the moment he is running off cash drained out of his Savings account.
      Training and Education: Has a PhD in Neurobiology from Monash University (Melbourne)
      Things any characters might know about them: Has a PhD from Monash. Is regarded as armed and dangerous. Approaching him is not recommended.
      Group Affiliations: Nobody.
      History and Bibliography: Shane Zupan was once a highly respected Physicist, by all accounts, working for a Government agency affiliated with the Department of Defense. Shane's particular area of expertise was neural interfaces. He was young, brilliant, obnoxious and very arrogant.

      Shane's most recent work was on interfacing weapons directly with the human mind, increasing the range, speed and effectiveness of what a soldier in the field is capable of doing. Part of this project was the 'Battle Suit', at the time code-named 'Project Baron'. After the initial design of the suit and its testing using a computer interface, Shane was eager to the experimental neural interface he had built. Due to the experimental nature of the interface his department ordered a protracted round of testing on animals to ensure there were no adverse effects on a test subject. Shane protested, demanding he be allowed to test the interface immediately. His protests. Unwilling to concede that his creation might be dangerous, Shane decided to test it himself, putting on the suit with the attached neural interface. As it happened, Shane was wrong - the interface was not safe.

      While nobody has been able to run any psychological tests on Shane, the interface damaged Shane. He became easily angered, extremely prone to violence. When asked to take the suit off he killed eight of his colleagues and six guards then disappeared before a military response team could be sent to put him down. Since then he has been linked to a string of extremely violent crimes across the country, some of which were for money, some of which were targeting random government buildings. He has worked with other criminals during this time, and those who have spoken about him have mentioned he seems to have become obsessed by a man called 'Carl Despender' who he claims 'made him do it'.

      There is no indication that Carl Despender ever existed and the authorities pursuing him have deduced that he is a figment of Shane's imagination.

Summary: A homicidal maniac in a high-tech suit.


Ahah, I remember him from the previous iteration.

But one thing bugs me.
Wouldn't it be easier to say that the 'unknown fuel' is just Hyperium?

It'd give a reason for me to use Von Neumann in an arc as well.

If you don't know what it is, or can't be bothered to check what it is, it's essentially a super fuel made from a hyper dense form of Deuterium.
In short, virtually endless, and easy to work with. Since it's been made public recently.

If he's such a homicidal maniac and ready to do anything to stop Carl Despender, I think he'd have the means to go raid a lab to synthesize some Hyperium for his armor, and make some for backup in his hideout.

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Remnants of Exilvania
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Postby Remnants of Exilvania » Wed Aug 30, 2017 12:57 pm

Serah wrote:
Dyelli Beybi wrote:What do people think of my app for a city villain? I was going for big powers and big weaknesses.

Gods Among Us
Character Application



Character Description
    Given Name: Shane Zupan
    Alternate Identities: Triglav
    Hero, Villian or Neutral: Villain
    Gender: Male
    Age: 32
    Species: Human
    Apperance: Shane is a fairly average looking Caucasian male. Shane is 5'11', fairly pale with black hair and vivid blue eyes. While he is physically fit, he is not particularly muscular. He tends to look a little dishevelled.
    Or if you'd prefer a picture...
    Characters Biggest Strength: Shane is very driven once he sets his mind to do something and is not easily discouraged.
    Characters Biggest Weakness: Shane has a short fuse and isn't entirely rational. He is also rather obsessed by someone called 'Carl Despender' who is almost certainly a figment of his imagination. On top of this he is a wanted fugitive.

Motivations and Desires
    Primary Goal:Kill Carl Despender.
    Secondary Goal: Kill anybody allied with Carl Despender.
    Fears:
    • Being captured by Carl Despender.
    • Being unable to stop Carl Despender's nefarious schemes.
    • His allies secretly being spies for Carl Despender.

    Powers
      Primary Source of Powers: Technology
    • Power 1: The Battle Suit
      The 'Battle Suit' is a fully enclosed black armoured suit that interfaces directly with the wearer's brain. To most people the suit looks like extremely bulky bike armour, although on closer inspection the metal plating is fairly obvious.
      Effect 1: Environmental protection: While wearing it, Shane is able to breathe underwater. The suit also filters out most environmental toxins. While in the suit, Shane can endure freezing temperatures more or less indefinitely and high temperatures for a few minutes.
      Effect 2: Increased Mobility: Shane is able to run very fast (around 70mph), though his acceleration is not that great and he can be tackled before getting up to speed.
      Effect 3: Armour: The suit will defect most melee attacks and gunfire. Armour piercing rounds will damage it but are unlikely to break from the first hit.
      Effect 4: Increased Strength: While in the suit, Shane can perform feats of strength such as tipping a car. He still isn't strong enough to throw the car at someone.
      Effect 5: Weapons: The suit comes with a 2 foot blade that extends from the left wrist. The right wrist has a cannon fitted to it which fires FN 5.7×28mm rounds.
      Weaknesses: The suit uses a prototype fuel source of unknown origin that will last for a day before needing to be recharged. However, there are a few major weaknesses associated with it.
      1. Cooling. The power source can overheat easily. If Shane stays somewhere too hot his cooling systems will fail. On top of this, in order to keep the system cool (and avoid frying the wearer), the power source is fitted, externally, to Shane's back. It is a square box about 3 inches long, 3 inches wide and half an inch high, on top of which there is a big, easily damaged, fan. A shot or stab in the back (if the stabber doesn't mind electrocution) can break the suit fairly easily. A glancing blow can knock out or damage the fan (the blades are about strong enough to deflect a small rock fired out of a child's slingshot) which will result in the power supply overheating, also breaking the suit (although a bit more slowly).
      2. Power. Shane is wanted by the police but also needs a base of operation to charge the Battle Suit in. He can be neutralised by keeping him away from his base/stealing his charger.
      3. Momentum. When moving quickly, Shane can't change direction in a hurry. Expect him to have the odd Wile E. Coyote moment.
      4. Useless without power. If Shane's power system breaks he will just be a regular guy... wearing a suit he can barely move in and can't easily remove.
      5. Doesn't really have any combat training. Expect him to miss a lot and rely on brute strength rather than finesse.

    Background
      Occupation: One-time scientist. At the moment he is running off cash drained out of his Savings account.
      Training and Education: Has a PhD in Neurobiology from Monash University (Melbourne)
      Things any characters might know about them: Has a PhD from Monash. Is regarded as armed and dangerous. Approaching him is not recommended.
      Group Affiliations: Nobody.
      History and Bibliography: Shane Zupan was once a highly respected Physicist, by all accounts, working for a Government agency affiliated with the Department of Defense. Shane's particular area of expertise was neural interfaces. He was young, brilliant, obnoxious and very arrogant.

      Shane's most recent work was on interfacing weapons directly with the human mind, increasing the range, speed and effectiveness of what a soldier in the field is capable of doing. Part of this project was the 'Battle Suit', at the time code-named 'Project Baron'. After the initial design of the suit and its testing using a computer interface, Shane was eager to the experimental neural interface he had built. Due to the experimental nature of the interface his department ordered a protracted round of testing on animals to ensure there were no adverse effects on a test subject. Shane protested, demanding he be allowed to test the interface immediately. His protests. Unwilling to concede that his creation might be dangerous, Shane decided to test it himself, putting on the suit with the attached neural interface. As it happened, Shane was wrong - the interface was not safe.

      While nobody has been able to run any psychological tests on Shane, the interface damaged Shane. He became easily angered, extremely prone to violence. When asked to take the suit off he killed eight of his colleagues and six guards then disappeared before a military response team could be sent to put him down. Since then he has been linked to a string of extremely violent crimes across the country, some of which were for money, some of which were targeting random government buildings. He has worked with other criminals during this time, and those who have spoken about him have mentioned he seems to have become obsessed by a man called 'Carl Despender' who he claims 'made him do it'.

      There is no indication that Carl Despender ever existed and the authorities pursuing him have deduced that he is a figment of Shane's imagination.

Summary: A homicidal maniac in a high-tech suit.


Ahah, I remember him from the previous iteration.

But one thing bugs me.
Wouldn't it be easier to say that the 'unknown fuel' is just Hyperium?

It'd give a reason for me to use Von Neumann in an arc as well.

If you don't know what it is, or can't be bothered to check what it is, it's essentially a super fuel made from a hyper dense form of Deuterium.
In short, virtually endless, and easy to work with. Since it's been made public recently.

If he's such a homicidal maniac and ready to do anything to stop Carl Despender, I think he'd have the means to go raid a lab to synthesize some Hyperium for his armor, and make some for backup in his hideout.

This reminds me to create some supernatural material(s) for me to work with and base some of my exotic stuff on.
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Serah
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Postby Serah » Wed Aug 30, 2017 1:18 pm

Remnants of Exilvania wrote:
Serah wrote:
Ahah, I remember him from the previous iteration.

But one thing bugs me.
Wouldn't it be easier to say that the 'unknown fuel' is just Hyperium?

It'd give a reason for me to use Von Neumann in an arc as well.

If you don't know what it is, or can't be bothered to check what it is, it's essentially a super fuel made from a hyper dense form of Deuterium.
In short, virtually endless, and easy to work with. Since it's been made public recently.

If he's such a homicidal maniac and ready to do anything to stop Carl Despender, I think he'd have the means to go raid a lab to synthesize some Hyperium for his armor, and make some for backup in his hideout.

This reminds me to create some supernatural material(s) for me to work with and base some of my exotic stuff on.


Well, it wouldn't be stupid to say that Von Neumann's worked for the Nazis before, by will or force.

So there are likely a few compounds added to the periodic table that people haven't seen yet.

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Remnants of Exilvania
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Postby Remnants of Exilvania » Wed Aug 30, 2017 1:20 pm

Serah wrote:
Remnants of Exilvania wrote:This reminds me to create some supernatural material(s) for me to work with and base some of my exotic stuff on.


Well, it wouldn't be stupid to say that Von Neumann's worked for the Nazis before, by will or force.

So there are likely a few compounds added to the periodic table that people haven't seen yet.

Yeah, but my exotic stuff already starts to appear long before Dr. Neumann existed so I will have to make up some own materials.
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Postby Primordial Luxa » Wed Aug 30, 2017 1:46 pm

So i'm beginning to worry about the City thread and am considering that it may be necessary to restructure it a bit.

My big concerns is that it feels like we have some very BIG arcs which are bogging down a lot of characters and making it difficult to integrate new characters.

I have some ideas about moving the city thread, doing a hard or soft reboot but I just wanted to know what other people were thinking because as I write up posts for almost every single person in the thread I feel I have made the thread a little too reliant on me and my arcs and want to structure it so people have more room to do their own things.
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Postby Remnants of Exilvania » Wed Aug 30, 2017 1:54 pm

Primordial Luxa wrote:So i'm beginning to worry about the City thread and am considering that it may be necessary to restructure it a bit.

My big concerns is that it feels like we have some very BIG arcs which are bogging down a lot of characters and making it difficult to integrate new characters.

I have some ideas about moving the city thread, doing a hard or soft reboot but I just wanted to know what other people were thinking because as I write up posts for almost every single person in the thread I feel I have made the thread a little too reliant on me and my arcs and want to structure it so people have more room to do their own things.

Je well, we should move along again once I muster the energy to make an IC post basically asking Johanna when we are going to follow the lead with the trucks.
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Postby Primordial Luxa » Wed Aug 30, 2017 1:56 pm

Also the following rule is in effect and will apply to all things going forward and retroactively.

"Powers are assumed to not directly alter organic matter and living things unless explicitly stated. For example, a person with Telekinesis (The ability to move things with there mind) cannot rip a heart out of a person's chest unless stated. A Pyromancer cannot turn another living creature into fire or make a fire inside of them. An Electromancer cannot absorb electricity from a person unless stated and a reality warper can only warp inorganic matter unless stated so. A telekinetic cannot rip a persons heart out of their chest or manipulate their organs ect. ect."
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

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Frisct the II
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Postby Frisct the II » Wed Aug 30, 2017 2:39 pm

Finished app, will adjust any other thing that need adjusting should some details found to be insufficient
Gods Among Us
Character Application



Character Description

    Given Name: Lake Stonecipher
    Alternate Identities: 'Android' 'Specter' 'Ghost'
    Hero, Villian or Neutral: Neutral, leaning to hero
    Gender: Male
    Age: 14
    Species: Meta-human
    Apperance: (See bottom of app)
    Characters Biggest Strength: His calculative mind when he uses his power, and how once he makes a decision he always sticks with it.
    Characters Biggest Weakness: Not only does he become emotionless when he uses his power because that part of his brain is switched from emotion to calculating due to the very nature of his power, he also has to come into direct contact with whatever he wants to manipulate (refer to power). In addition, he is currently extremely susceptible to persuasion on either side of good and bad because he doesn't have his own deeply rooted ideals and morals. In addition, his body is still that of a normal human, so if caught off guard he could easily be eliminated./list]

    Motivations and Desires
      Primary Goal: He seeks to know what is truly right or wrong, rather than wavering between different perspectives
      Secondary Goal: Commit to being either a hero or a villain
      Fears: The thing that scares Lake the most is himself. His power alone frightens him so much because he doesn't like hurting people, but he will if the situation calls for it.

    Powers
      Primary Source of Powers: Meta-Gene and self teaching since nobody can tell him how his power works.

    • Power 1: Vector Manipulation
      Effects: It is the ability to change the direction and magnitude of vectors. (Vector - direction and speed of an object. Think of it as a counter blow in which he redirects the force of whatever was coming at him back towards the sender with increased velocity and more precise aim. Kind of like Marth in Smash bros but without a sword.)
      Weaknesses: Lake has to use Function Conversion before he can manipulate anything, which takes about 1-2 minutes. Also has to be in direct contact with what he wants to manipulate.
    • Power 2: Function Conversion
      Effects: Changes any given part of his brain to function in the ways he needs. Time to complete varies on the change. To use Vector Manipulation requires about 1-2 minutes of time to convert the emotional part of his brain to the logical and calculative part
      Weaknesses: Time to complete the process varies on how much is being changed as well as how much Lake can concentrate on the changing.
      Equipment: A single, bulletproof mask.

    Background
      Occupation: Student I guess?
      Training and Education: He attended a normal preschool and school up until he was taken into the academy, so about the standard knowledge of a 14 year in everything except for math. Since his power requires the utmost computational skill, he excels in it far beyond that of a high schooler, rivaling those that major in math in college.
      Things any characters might know about them: Appearance through pictures, his affiliation with the Academy. Maybe a select few people can know about his Function Conversion if he gets to know them well enough.
      Group Affiliations: Loyal to no one, but can currently be persuaded extremely easily into doing something that someone wants.
      History and Bibliography:

Lake was born an ordinary child just like the other children in the hospital that day, and he remained just like that throughout the first few years of his life until he turned 10. That was the fateful year that it happened. As him and his parents were finishing up from having gone out to lunch and going out onto the crosswalk to start there journey home, there was a catastrophic wreck right beside them, and Lake's parents were caught in the worst of it. His wish at that moment, as he stared at the turmoil that lay before him with wide eyes, was but a whisper in the back of his mind. "If only I could have stopped it," He thought. That was when the Meta-Gene was first activated, granting him the power he wished so dearly for. It was until later, around when he was 13 that he got to experience it himself. Since his parents were dead he was taken into foster care where nobody noticed him save for the bullies that would pummel him at the very least three times a week. One day, while he was in the midst of it, a voice sounded at the back of his head. "Function Conversion complete. Now activating Vector Manipulation." After that, all the punches that the other kids threw at him were redirected with more force than they had given, knocking them to the floor. They tried once more, only to be met with the same result. Then they gave up. The next day they began to call him things like 'monster' and 'ghost'. This continued for a long time until he was picked up by the academy where he now resides.
Summary: Confused and desperate, but decisive.

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The Flutterlands
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Postby The Flutterlands » Wed Aug 30, 2017 3:58 pm

Primordial Luxa wrote:Also the following rule is in effect and will apply to all things going forward and retroactively.

"Powers are assumed to not directly alter organic matter and living things unless explicitly stated. For example, a person with Telekinesis (The ability to move things with there mind) cannot rip a heart out of a person's chest unless stated. A Pyromancer cannot turn another living creature into fire or make a fire inside of them. An Electromancer cannot absorb electricity from a person unless stated and a reality warper can only warp inorganic matter unless stated so. A telekinetic cannot rip a persons heart out of their chest or manipulate their organs ect. ect."

Can a water manipulator blood bend Like in Last Airbender?
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Postby Dyelli Beybi » Wed Aug 30, 2017 4:07 pm

Serah wrote:
Ahah, I remember him from the previous iteration.

But one thing bugs me.
Wouldn't it be easier to say that the 'unknown fuel' is just Hyperium?

It'd give a reason for me to use Von Neumann in an arc as well.

If you don't know what it is, or can't be bothered to check what it is, it's essentially a super fuel made from a hyper dense form of Deuterium.
In short, virtually endless, and easy to work with. Since it's been made public recently.

If he's such a homicidal maniac and ready to do anything to stop Carl Despender, I think he'd have the means to go raid a lab to synthesize some Hyperium for his armor, and make some for backup in his hideout.


Hyperium... thats a brand of blood pressure tablets :D

I take it this is something you invented for one of your other characters?

I wasn't intending to have Shane actually know what powers the suit, which is why it says unknown. He didn't build it - just the neural interface. The basic concept was for it to be some kind of advanced Li-poly battery - he doesn't need more chemical to keep the suit functioning, just to plug it into a wall.

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Postby Shadowwell » Wed Aug 30, 2017 4:17 pm

The Flutterlands wrote:
Primordial Luxa wrote:Also the following rule is in effect and will apply to all things going forward and retroactively.

"Powers are assumed to not directly alter organic matter and living things unless explicitly stated. For example, a person with Telekinesis (The ability to move things with there mind) cannot rip a heart out of a person's chest unless stated. A Pyromancer cannot turn another living creature into fire or make a fire inside of them. An Electromancer cannot absorb electricity from a person unless stated and a reality warper can only warp inorganic matter unless stated so. A telekinetic cannot rip a persons heart out of their chest or manipulate their organs ect. ect."

Can a water manipulator blood bend Like in Last Airbender?

unless specified, i would think not.
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Postby The Republic of Atria » Wed Aug 30, 2017 4:33 pm

The Flutterlands wrote:
Primordial Luxa wrote:Also the following rule is in effect and will apply to all things going forward and retroactively.

"Powers are assumed to not directly alter organic matter and living things unless explicitly stated. For example, a person with Telekinesis (The ability to move things with there mind) cannot rip a heart out of a person's chest unless stated. A Pyromancer cannot turn another living creature into fire or make a fire inside of them. An Electromancer cannot absorb electricity from a person unless stated and a reality warper can only warp inorganic matter unless stated so. A telekinetic cannot rip a persons heart out of their chest or manipulate their organs ect. ect."

Can a water manipulator blood bend Like in Last Airbender?


Unless specified, no.

I say that as I was the one who gave PL the suggestion.

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Postby Primordial Luxa » Wed Aug 30, 2017 4:52 pm

The Republic of Atria wrote:
The Flutterlands wrote:Can a water manipulator blood bend Like in Last Airbender?


Unless specified, no.

I say that as I was the one who gave PL the suggestion.


Bingo. The water bender to blood bender is one of those leaps I want to avoid. I'm fine with Blood benders but they need to mention it explicitly and understand that power will be treated as on a much different level.
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Serah
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Postby Serah » Wed Aug 30, 2017 4:55 pm

Dyelli Beybi wrote:
Serah wrote:
Ahah, I remember him from the previous iteration.

But one thing bugs me.
Wouldn't it be easier to say that the 'unknown fuel' is just Hyperium?

It'd give a reason for me to use Von Neumann in an arc as well.

If you don't know what it is, or can't be bothered to check what it is, it's essentially a super fuel made from a hyper dense form of Deuterium.
In short, virtually endless, and easy to work with. Since it's been made public recently.

If he's such a homicidal maniac and ready to do anything to stop Carl Despender, I think he'd have the means to go raid a lab to synthesize some Hyperium for his armor, and make some for backup in his hideout.


Hyperium... thats a brand of blood pressure tablets :D

I take it this is something you invented for one of your other characters?

I wasn't intending to have Shane actually know what powers the suit, which is why it says unknown. He didn't build it - just the neural interface. The basic concept was for it to be some kind of advanced Li-poly battery - he doesn't need more chemical to keep the suit functioning, just to plug it into a wall.


It is, but I've not used it yet.

Although, if you don't want to use it, you can still have Shane search for Neumann. After all, he is known for being the most intelligent man in the world.

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Postby Primordial Luxa » Wed Aug 30, 2017 5:08 pm

Serah wrote:
Dyelli Beybi wrote:
Hyperium... thats a brand of blood pressure tablets :D

I take it this is something you invented for one of your other characters?

I wasn't intending to have Shane actually know what powers the suit, which is why it says unknown. He didn't build it - just the neural interface. The basic concept was for it to be some kind of advanced Li-poly battery - he doesn't need more chemical to keep the suit functioning, just to plug it into a wall.


It is, but I've not used it yet.

Although, if you don't want to use it, you can still have Shane search for Neumann. After all, he is known for being the most intelligent man in the world.


*one of.
We're not doing a marvel and ranking our scientists objectively. Different scientists are better at different things. And there is no one way to say anyone is THE smartest.
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Monfrox wrote:But it's not like we've known Prim to really stick with normality...

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Luxan Imperial Narcotics (The ONLY narcotics store on GE&T)

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The Republic of Atria
Postmaster of the Fleet
 
Posts: 24431
Founded: Nov 12, 2013
Capitalist Paradise

Postby The Republic of Atria » Wed Aug 30, 2017 5:17 pm

Primordial Luxa wrote:
Serah wrote:
It is, but I've not used it yet.

Although, if you don't want to use it, you can still have Shane search for Neumann. After all, he is known for being the most intelligent man in the world.


*one of.
We're not doing a marvel and ranking our scientists objectively. Different scientists are better at different things. And there is no one way to say anyone is THE smartest.


Ya. I agree. Omnidiciplinary scientists are annoying. There's so many fields of science. Pick one and find ways to abuse it.

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Serah
Negotiator
 
Posts: 7416
Founded: Feb 13, 2015
Ex-Nation

Postby Serah » Wed Aug 30, 2017 6:35 pm

Primordial Luxa wrote:
Serah wrote:
It is, but I've not used it yet.

Although, if you don't want to use it, you can still have Shane search for Neumann. After all, he is known for being the most intelligent man in the world.


*one of.
We're not doing a marvel and ranking our scientists objectively. Different scientists are better at different things. And there is no one way to say anyone is THE smartest.


Well, objectively, he is.
He knows everything there is to know about every documented field of science, because he remembers it all.
Beyond that, you could say he's the most skilled in Engineering and among one of the best in Physics and Chemistry.

As stated in his app, he knows about medicine and other similar things, but won't be able to operate for instance, because he doesn't have the skills needed. However in theory, he would be able to guide one into doing a brain surgery with limited results.(if the person isn't a brain surgeon by profession.)

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Primordial Luxa
Postmaster-General
 
Posts: 12092
Founded: Oct 30, 2012
Ex-Nation

Postby Primordial Luxa » Wed Aug 30, 2017 6:54 pm

Serah wrote:
Primordial Luxa wrote:
*one of.
We're not doing a marvel and ranking our scientists objectively. Different scientists are better at different things. And there is no one way to say anyone is THE smartest.


Well, objectively, he is.
He knows everything there is to know about every documented field of science, because he remembers it all.
Beyond that, you could say he's the most skilled in Engineering and among one of the best in Physics and Chemistry.

As stated in his app, he knows about medicine and other similar things, but won't be able to operate for instance, because he doesn't have the skills needed. However, in theory, he would be able to guide one into doing a brain surgery with limited results.(if the person isn't a brain surgeon by profession.)


I'm sorry but no.
Knowing about is different than knowing all about and we simply are not allowing characters that are objectively THE BEST.
I'm fine with him being one of the most intelligent but no one is THE MOST.
That simply is how intelligence works. It is not some kind of objective measure.
If thats the way you intended to handle the character then you should probably resubmit an application because you pitched them in a way that implied something different to me.
Last edited by Primordial Luxa on Wed Aug 30, 2017 6:57 pm, edited 1 time in total.
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

P2TM wrote:HORROR/THRILLER Winner - Community Choice Award For Favorite Horror/Thriller Player: Primordial Luxa


Factbook (underconstruction)
Personification Life and GAU Posts
Luxan Imperial Narcotics (The ONLY narcotics store on GE&T)

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