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Gods Among Us V4.0 [Superhero] (OOC|OPEN)

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Serah
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Postby Serah » Thu Jun 15, 2017 1:07 pm

Super Identity: Doc. Sturgeon
Real Identity: ???
Is real identity known to the public: No.
Hero, Villain, Neutral: Relatively heroic.
Age: ~500
Gender: Male
Appearance: Pretty much this, removing the armor.
Group Affiliation: Deep ones
Powers:

Vodyanoi/Deep One physiology: He is naturally more resistant to blows and regular weaponry, swims faster and is generally more intelligent than a regular man, although Doc himself hasn't trained to be a full soldier and as such tends to lack the usual resistance other members of his kin may possess, such as a unique weakness.

-Water is good for health: Essentially, Doc's job is to heal, a rare ability among deep ones, rather ironically. He does a damn good job at it by using water in general to cauterize wounds but also to wash them or even make them disappear altogether if the water comes from a natural source. He has a nigh surgical control of water in that regard and could theoretically operate a brain tumor without even opening the head.
Assuming he tends to someone long enough which is to say about a year, he can even rejuvenate them, however, he doesn't know that.

-Acupuncture, it's a hobby of mine: Due to major studies of pretty much anything that lives, he knows exactly where to hit for it to hurt, numb or even tear.

-I know your body better than you know yourself: Due to the same studies, he essentially knows and can name off the top of his head any and every thing that lived or lives and could theoretically operate it with a success chance of about 95% in all cases. His skill in medicine is therefore absolutely unrivaled by anyone on earth, save for magic users that can pull miracles, or ones that regenerate.

Equipment:

-Never leave home without it: As a doctor, and a military one at that, he always keeps Deep Ones technology on the field. Mostly technological supplies such as bandages, stiches, and first aid kits. Of course, way superior to anything human made.

-Better safe than sorry: Typically, he carries a staff that he uses to bypass the equivalent of Hippocrates's oath with the Deep Ones. With it, his control of water is enhanced to what he could do next a puddle of water, without having a puddle of water. However, it has its limits. Doc can also use it to fight by redirecting blows, but never actually hitting.
Weaknesses:

I'm not that strong you know: Doc Sturgeon actually is quite resistant to a lot of things, however, as he didn't train that much to become a soldier and mostly focused on his studies, he tends to be physically weaker and overall easier to wound and kill. Although to a human, he is essentially an athlete. His control over water nullifies however an issue that his kinsmen do have, dryness.

I can't heal you if you're not close to me: His healing power has two major weaknesses in a fight. First, the range. It's quite short and stops at about five meters and will be blocked if he doesn't see the spot he wants to heal. Secondly, he needs to be near a sizeable source of water, a puddle works, but reduces his abilities by about 50%, and is equalized by standing next to a puddle along with his staff.
Otherwise, Sturgeon generally cannot heal with saltwater, he must purify it before working with it, which takes a considerable amount of time, about one to two minutes.
Additionally, he hasn't come close to his full potential as a healer and has yet to realize that he cannot use it on himself.

My staff is useful but...: His staff, despite all it gives him, doesn't allow him to hit anything, due to the enchantments it has received, and the general age of the damn thing, it is quite feeble, and even a normal person could break it, making his healing prowess effectively useless if there isn't a source of water nearby.

Hippocrates's Oath, Vodyanoi edition: Dos Sturgeon, as a doctor, just like a human doctor has to undergo the oath. However, in the case of the Vodyanoi, the oath is more like a pact.
If he hurts anyone, the pain literally reverberates on him, as such he, at any point in time, cannot fight.

Background:
Summary: A Deep One that tends to identify with Russian culture. Highly skilled doctor that tends to take the Hippocrates oath a bit too seriously. Questions his loyalty.


Alright, so I'm kind of stumped for the bio, so I'll stop here for him and continue on the last of the three.

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Primordial Luxa
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Founded: Oct 30, 2012
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Postby Primordial Luxa » Thu Jun 15, 2017 3:17 pm

The Flutterlands wrote:Goddamn it. Can we take turns please? I want a chance to post before everyone else does. Also, what is to be found first, the book or the goblet?


I will describe them in the room when they appear. But the goblet will appear first.
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

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Primordial Luxa
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Postby Primordial Luxa » Thu Jun 15, 2017 3:20 pm

Confederation of imperial states wrote:
Primordial Luxa wrote:
0. We don’t use superpower wiki as a decription, its too vague and encompasses too much of the power. So just an FYI I am not reading those links just what you have written.
1. Revenant Physiology: So just to be clear this is a more of a description than an actual power? All the differences between him and a regular human will follow? Or is there something I overlooked?
2. Enhanced Condition: Good on its own no flags raised
3. Decelerated Aging: Also good, a nice spice power that probably is more flavorful than anything, but it does make him stronger against many things.
4. Enhanced Marksman: Sure why not.
5. Pain suppression: Small enough to work, he’s not ignoring snipers but a rifle might only cause him to pause for a bit.
6. One Man Army: This is pretty vague “able to take on large groups of foes”. I’m not going to ask you to rephrase it but lets air on the side of not a literal “army”. A car full of hoods? Okay no sweat. A hummer full of mercenaries? Might break a little more than a sweat. A van full of SWAT? Depends on the details. A tank of cyborg demon Nazi’s? This could go either way.

I’m going to describe what I see okay? This is basically, in terms of power, a slightly beefier punisher corrects. Nothing wrong with that just want to make sure I understand? Because if so the powers are fine, he’s good in a shootout harder to take down than the average human but will still need to be careful if bigger metas or massive groups come after him. It’s a really good character with a solid power level, and we do need more badass normal. BUT…he needs one more solid weakness, something to act as serious kryptonite beyond not being bullet proof and being angry occasionally. Something like being weaker in daylight or needs to do something or will dissipate. Something serious enough to be a problem but not so common it makes him worthless.

Once we figure that out we’ll be good.
Also do you mind if I come up with the Knights that attacked him the first time? They probably won’t meet again but it might be nice to know in case we need to reference it. If you have any Knight concepts I’d also be happy to incorporate them.

0. Well It was more just for flair, I read the rules and didn't expect you too....
1. Basically
2. sounds good
3. honestly yeah, nothing really combat oriented, more just for narrative and what not
4. see 2
5. Kind of what I thought
6. Large groups of foes varies, yes. Not a literal army, more just for the name of it. About what you said, Hoods would be no sweat, mercenaries would be a challenge but nothing to unreasonable, Once we get to SWAT it's a challenge in itself, Soldiers is right up there with him needing to concentrate and use his wits and training to evade/terminate them. And yes, should a tank of Cyborg Nazis roll up, There's no telling if he would be able to defeat them or not.

As for the kryptonite weakness, if you have any ideas, I'd be open to using, possibly a weakness to Holy relics and Magic due to his connection as a Revenant, causing uncomfortably, clouded concentration, headaches and other increased pain the longer he's near or exposed.

Honestly for the knights, I left it intentionally blank for you to worldbuild them as you saw fit, so it's off to you honestly.


For added weakness lets make it so that he can't enter hallowed ground and is generally weakened or hurt by "holy" magic.
Once you've added that we'll call it good. For know lets say one of the Knights was Depth, who for now will just be a name but i'll describe him better as time goes on.
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

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The Flutterlands
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Postby The Flutterlands » Thu Jun 15, 2017 3:52 pm

Primordial Luxa wrote:
The Flutterlands wrote:Goddamn it. Can we take turns please? I want a chance to post before everyone else does. Also, what is to be found first, the book or the goblet?


I will describe them in the room when they appear. But the goblet will appear first.

Alright.
Call me Flutters - Minister of Justice of the Federation of the Shy One - Fluttershy is best pony
Who I side with - My Discord - OC Pony - Pitch Black
White, American, Male, Asexual, Deist, Autistic with Aspergers and ADHD, Civil Liberatarian and Democratic Socialist, Brony and Whovian. I have Neurofibromatosis Type 1. I'm also INTJ
Political Compass
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Social Libertarian/Authoritarian: -6.77
Pros: Choice, Democracy, Liberatarianism, Populism, Secularism, Equal Rights, Contraceptives, Immigration, Environmentalism, Free Speech and Egalitarianism
Con: Communism, Fascism, SJW 'Feminism', Terrorism, Homophobia, Transphobia, Xenophobia, Death Penalty, Totalitarianism, Neoliberalism, and War.
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Primordial Luxa
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Postby Primordial Luxa » Thu Jun 15, 2017 4:00 pm

Shadowwell wrote:
Super Identity: The Bloody Angel
Real Identity: Giovanni D'Angelo
Is real identity known to the public:
Hero, Villain, Neutral: Neutral, though was a former Villain, has tried to distance himself from that life, But just when you think you are out...
Age: 24
Gender: Male
Appearance: TBD
Group Affiliation: TBD
Powers: Body Supremacy: He can control nearly all aspects of his body perfectly and can enhance his physical aspects to superhuman or near superhuman levels for a time.

Body manipulation: He can enhance and manipulate the bodies of others, but to a lesser extent than he can his own.

He has a near unlimited blood supply, but still feels the effects of blood loss, just to a lesser extent.

Equipment:
Weaknesses: He can bleed out, it will just take a while and he will start to feel teh blood loos and it will effect his other powers. He can risk burning out his body if he over uses the self enhancement aspect of his powers. Also while he can close his wounds, mostly, it is not true regeneration or healing. It takes intense concentration when he is working on another person, and the slightest interruptions can be dire.
Background:
Summary: He is a former Enforcer for a Mafia Family. He left after a time due to a close friend of his dying, and he was able to do little at the time as his powers were more offense oriented.


ti might take me a bit to find the pwoers i have used for similar characters in the past and to adapt them.


Just let me know once all of the details are figured out.
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

P2TM wrote:HORROR/THRILLER Winner - Community Choice Award For Favorite Horror/Thriller Player: Primordial Luxa


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Primordial Luxa
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Postby Primordial Luxa » Thu Jun 15, 2017 4:13 pm

Great to see the first Deep One.
As a rule Deep Ones are inhuman and every chance you get to make them seem inhuman is great. Their culture, morals and method of thinking should be alien and foreign. So play with that.
I’m going to make a few changes which I’ll then explain. This is because this guy will also be setting the standard for an entire race.
Also I’m assuming this is the deserter yes?

Super Identity: Doc. Sturgeon
Real Identity: Botatho
Is real identity known to the public: No
Hero, Villain, Neutral: Relatively Heroic
Age: ~ 500
Gender:Male
Appearance:Pic If you want more Deep One pics let me know.
Group Affiliation: Deep Ones (Atlantic)
Powers:
  • Deep One Physiology: Grants supernatural swimming and endurance. A Deep One can easily swim at speeds matching a speed boat. In addition, Deep Ones live at pressures where cars would be crushed into tin cans. They can survive huge amounts of conventional damage before succumbing to damage. A single tank round will only cause a Deep One to stop to catch their breath. Five in quick succession are needed to kill one. He also has strength on par with a peak human. They do not age.
  • Water is good for the health: Doc. Has such a deep and intricate knowledge of water and its hidden properties that he can use it to heal and mend nearly any injury or damage. So long as a creature has enough water in/on their body he can heal anything from cancer to birth defects and combat wounds. This is pure science not magic.
  • Nervous Knowledge: Doc. Has specialized in the nervous system and how to enhance and weaken it. He knows the perfect ways to damage the nervous systems of any Aquatic or Mammalian creature. If he can get in contact with them he can use his tools, hands and Water to make any wounds hurt twice as much or reduce the pain in another.
Equipment:
  • Staff of the Flesh: This staff is composed of cultivated Deep One flesh and purified water. It allows him to heal or harm people with his Water is Good for the Health from up to a meter away.
  • Deep One Medical Kit: A kit of medical tools. When used on a Deep One it is the equivalent of having an entire professional hospital in a bag. When used on a human it is much less effective but counts as regular doctor’s office.

Weaknesses:
  • Fish on Land: A Deep cannot go 24 without a gallon of water. If they do they enter a mummified coma state where they are asleep and bone dry. A drop of water will wake them up. The longer a Deep Ones goes without water the weaker they get. After 6 hours without a drink they will become noticeably fatigued and appear delirious. After 12 hours they become insane and will do anything they can to get to water.
  • Skin to Skin: Need to be touching water or a water based creature in order to control it. This range is extended to a meter with The Staff of the Flesh but basically, he need to be up close to manipulate water. The effects of the water are also not instantons and it may take several minutes to heal serious injuries or cause permanent damage.
  • The Sign: A Deep One cannot cross any area marked by a Swastika. It triggers deep post-hypnotic suggestions from their evolutionary beginning demanding they retreat. (A note: This is actually in the original stories about Deep Ones)
Background:
Botatho was born a Deep One, a pure one to two Deep One parents. Living much of his life in the massive mega-cities at the bottom of the Pacific near The Corpse City he had a good life of enjoying the wonders of Deep One civilization and the bounty of the sea. Along the way he had many jobs but none as important or long lasting as his career with the Deep One Guard.

This was not a particularly difficult job. Usually it just consisted of sinking human ships when they discovered something they shouldn’t or flooding island that refused to offer up breeding stock after being given gold. Life was easy, life was comfortable. That was until the day of the Elder Thing skirmishes.

The Elder Things were usually a begin race content to live in their own undersea cities and with the help of certain treaties never bothered or hostile. That was until a rogue band of Shoggoths ran loose and killed a Deep One mega-city. Vengeance was needed. That was the first time Botatho had seen war, not merely genociding humans or killing criminals but actual combat with a race that could challenge them.

Since that day Botatho has struggled with the emotion he felt during the skirmish. Part of him sees it as an adventure, where actual death is possible and tension bring a new kind of pleasure. But there another part of him that was horrified at seeing so many immortal Deep One lives cut short and never wants to see a real war again. Now it looks like a real conflict may be coming and Botatho will get the chance to decide what war is good for.

Summary: Military Deep One Doctor


Changes
1. Added a name gotten from here pick a different one if you like or make some else up. http://www.seventhsanctum.com/generate. ... me=lcnamer
2. Added different details to Deep One Physiology. Deep Ones in our world are Tanky as hell. Small arms have absolutely no chance to harm them. That’s just a trait all Deep Ones share.
3. Reworded “Water power” to be more Deep Onesque and probably stronger.
4. Combined the third and fourth power into a simpler one. That allows him to suppress friends pain or increase it in others.
5. Rewrote weaknesses quite a bit to be more streamlined. The Oath is interesting but its more a personality quirk than a weakness and I think a better one would be something like “never heal a human before healing a Deep One” it should be something that makes the life of non-deep ones seem insignificant by comparison I think.
I like him, he’s basically a massive tank with the ability to grant other healing and pain suppression. He’s not offensive but a great teammate. This will be very exciting to play with. If you think I removed something key
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

P2TM wrote:HORROR/THRILLER Winner - Community Choice Award For Favorite Horror/Thriller Player: Primordial Luxa


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The Flutterlands
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Postby The Flutterlands » Thu Jun 15, 2017 7:29 pm

Dyelli, you do know Raph wants to play British football, right? As in soccer?

Edit: Never Mind
Last edited by The Flutterlands on Thu Jun 15, 2017 10:18 pm, edited 1 time in total.
Call me Flutters - Minister of Justice of the Federation of the Shy One - Fluttershy is best pony
Who I side with - My Discord - OC Pony - Pitch Black
White, American, Male, Asexual, Deist, Autistic with Aspergers and ADHD, Civil Liberatarian and Democratic Socialist, Brony and Whovian. I have Neurofibromatosis Type 1. I'm also INTJ
Political Compass
Economic Left/Right: -4.88
Social Libertarian/Authoritarian: -6.77
Pros: Choice, Democracy, Liberatarianism, Populism, Secularism, Equal Rights, Contraceptives, Immigration, Environmentalism, Free Speech and Egalitarianism
Con: Communism, Fascism, SJW 'Feminism', Terrorism, Homophobia, Transphobia, Xenophobia, Death Penalty, Totalitarianism, Neoliberalism, and War.
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Confederation of imperial states
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Founded: Nov 17, 2014
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Postby Confederation of imperial states » Thu Jun 15, 2017 9:25 pm

Confederation of imperial states wrote:
Super Identity: The Revenant
Real Identity: Micheal Laughtner
Is real identity known to the public: No
Hero, Villain, Neutral: Anti - Hero, bordering on Villain
Age: 38
Gender: Male
Appearance: (6ft 2", 200lbs)
- Out of Suit
- In Suit (though with more arm armor, and a flak jacket for extra protection
Group Affiliation:
- "The Immortals" (Formerly)
Powers:
- Revenant Physiology: Born from the unknown, by a master, the voice he still can't articulate, he was brought back from the dead. He's now a Revenant, a supernatural being now hellbent on the people who abandoned him, tearing down the criminal structure he helped to build, and taking down the immoral and the monsters of the world along the way. However as much as he was brought back from the dead, apart from a nasty, purple colored crack scar on his face, he's still a little more than a tough man.
- Enhanced Condition: Though he'd always been tough before, as a Revenant he's gained a better, enhanced condition. This allows him to withstand punches, blunt attacks, and to better defend against elemental meta attacks. However this does not make him bulletproof. Though like many in his craft, and especially him, he can take a graze wound, cut, scratch, bruise, however broken bones, 50. BMG shots, and earth shattering punches will be sure to knock him out of omission.
- Decelerated Aging: Due to him now being undead, Micheal ages at least 5x slower than humans, allowing for him to retain not only his appearance, but his physical structure and fitness. He's a man out of time, unlike the old serials, he's defied death, and defied fate, though he still has the charms and suave that a 38 year old can sustain.
- Enhanced Marksmanship: Micheal always had an accurate shot when he was human, however after being brought back he finds himself being able to make much farther, trickier, and more calculated shots. This allows him to shoot at vital/incapacitating areas during firefights, and allows him to bring down mundane foes easily.
- Pain Suppression: Along with his Enhanced Condition as a Revenant, he's found himself easily able to suppress the pain he's received. Meaning attacks like punching, light cuts, blunt weaponry, and graze wounds he'll be able to bite down and take. However, gunshots, heavy hitter punches, and others will need medical attention, and even as a man brought back from the dead will not be able to heal magically.
- One Many Army: Micheal has, and still is able to take on large groups of mundane foes, and even several people at once. Whether it's chumed up to his past training and skills, now coupled with his new enhanced condition and abilities, he's been made even more so of a capable killing machine. This not only applies to Combat, but in his Strategical sense, and tactics, being able to target groups and effectively use the terrain around him. His preparation and use of unconventional tactics and dirty play to take down opponents also result in him being dangerous to those not prepared themselves, making him dangerous in a fight.
Equipment:
- 2x 9mm Automatic Pistols
- 1x 12 Gauge Automatic Siege Shotgun
- 1x 50. Light Machine Gun w/bipod
- 1x 7.5x45mm Assault Rifle
- 1x 50 BMG Anti Material Rifle
- 1x 1h/2h Combat Axe
- 3x Multi Edged Combat Knives


Weaknesses:
- Rage: Micheal's lived with rage for the large part of his life, and now reborn as a Revenant, he's found all of the supernatural power and killing getting to him, channeling his rage. He fears that soon, and inevitably, the rage will overtake him, and he'll revert back to the monstrous person he was.
- Man of Not-steel: Micheal's enhancec condition does not make him immortal, though he has regenerative abilities, and he's all around more agile, far more physically endurant, and his gun play skills are more accurate. He's not an immortal killing machine, should he get hit too many times with bullets, high caliber or low caliber, he'll be liable to bleed out, should he he be hit directly with an RPG, he'll die, should he take a hit from a super strength meta right in the chest, he'll be decommissioned from the fight for multiple broken bone and more than likely busted arteries.
- Stormtrooper armor: Micheal has invested in armor and weaponry to help him, however even as he does, Kevlar and Ceramics can only help him so much, against Enemies who can shatter them and his spin in a mere pinky tap.
- The Unholy One: Due to his connection as a Revenant and to the void, he cannot enter Hallowed Ground, churches, and other 'holy' areas. He is also weakened by 'holy' magic, religious artifacts, and other religious connections. This weakens him in both vigor, strength, and other aspects of his bodily health.
Background:
Micheal Laughtner was a man born and molded by his criminal past, a very different person from the undead vigilante he is today. Micheal was not born a meta, he was a human, and lived and ran with a gang of metas that had ties to the "Society" and the other superhuman villains. One may wonder how Micheal truly ran with a bunch of metas, being a mere human, but that's where his true darkness really shows. Micheal is a monster, an animal born from rage, hatred, and violence of his past, which he refused to even tell the gang members. All they really knew was Micheal was efficient at getting anything they needed done, whether it was assassinations, murder, wiping out other mundane human gangs that bothered them, and even killing Metas from time to time when needed. Micheal was a virtual One Many Army, which the gang used like a hammer to beat and mold it's path, eventually being named "The Immortals". However this status quo didn't last long, when an attack on a government facility researching metahuman biotics went wrong. It went well, with the gang clearing their way cleanly to the lab, however a silent alarm was tripped, and The League appeared on the scene to take them down.

Now they were an efficient gang, yes, however it was The Knights, and as they assaulted the gang, Micheal trying to find a good escape route while combating the metas. Escaping through the back of the facility, and being forced through a cemetery nearby as the cops swarmed on them, they were trapped. That's when the Immortals decided they needed to get out of here with a distraction, and who better, when Micheal found himself shot in his right side, falling onto an old Oak Tree. Continuing to fire at the cops, he called out for his comrades to save him, however, instead they simply turned and left. Attempting to chase after them, wounded and bleeding out, one of them turned and fired a sort of crytal like spike into his right shoulder, causing him to collapse into one of the numerous open graves being prepped for new caskets. Micheal was slowly being taken by darkness, and as the Immortals abandoned him, he'd learned what a terrible, terrible path he'd taken.

What followed next was something he will forever be able to recall in vivd detail. Micheal found himself in a purgatory like hell, trapped, feeling the pain of all of those he'd killed. Men, Women, Children, Metas, all of them came back to haunt him as he tried to flee in this purple, black, nightmare of a world. And by someone, a voice he couldn't, and doesn't want to find out, told him to "seek revenge". And so he did, being returned to the real world, Micheal, now with a paranormal sort of vigor, clawed out of the newly planted dirt of the unmarked grave. Crying out for vengeance, he found himself back at his safehouse, untouched by the gang as he'd kept it hidden from him. He then waged a sort of One Man War against his gang members, with the new, true identity as a horrific 'Revenant', he started to kill them off one by one. First was "casper", a pyromaniac sort of meta who'd been known to deal in burning the bodies of those Micheal had hits on. The next was "Taz", an electric creating meta, known to short circuit security grids. The police found him, his nervous system, ironically, burnt out of commission, resulting in death.

Micheal's warpath would lead him out of Chicago, not only to target his former gang, but those affiliated, and even different criminals, such ones in Peoria, St Louis, Kansas City, Atlanta, and now, his newest destination, a city with God Like Beings and powerful metahumans. New York City.

Summary: Vengeance Fueled Revenant


Added the Holy Weakness

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Primordial Luxa
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Postby Primordial Luxa » Thu Jun 15, 2017 9:35 pm

Confederation of imperial states wrote:
Confederation of imperial states wrote:
Super Identity: The Revenant
Real Identity: Micheal Laughtner
Is real identity known to the public: No
Hero, Villain, Neutral: Anti - Hero, bordering on Villain
Age: 38
Gender: Male
Appearance: (6ft 2", 200lbs)
- Out of Suit
- In Suit (though with more arm armor, and a flak jacket for extra protection
Group Affiliation:
- "The Immortals" (Formerly)
Powers:
- Revenant Physiology: Born from the unknown, by a master, the voice he still can't articulate, he was brought back from the dead. He's now a Revenant, a supernatural being now hellbent on the people who abandoned him, tearing down the criminal structure he helped to build, and taking down the immoral and the monsters of the world along the way. However as much as he was brought back from the dead, apart from a nasty, purple colored crack scar on his face, he's still a little more than a tough man.
- Enhanced Condition: Though he'd always been tough before, as a Revenant he's gained a better, enhanced condition. This allows him to withstand punches, blunt attacks, and to better defend against elemental meta attacks. However this does not make him bulletproof. Though like many in his craft, and especially him, he can take a graze wound, cut, scratch, bruise, however broken bones, 50. BMG shots, and earth shattering punches will be sure to knock him out of omission.
- Decelerated Aging: Due to him now being undead, Micheal ages at least 5x slower than humans, allowing for him to retain not only his appearance, but his physical structure and fitness. He's a man out of time, unlike the old serials, he's defied death, and defied fate, though he still has the charms and suave that a 38 year old can sustain.
- Enhanced Marksmanship: Micheal always had an accurate shot when he was human, however after being brought back he finds himself being able to make much farther, trickier, and more calculated shots. This allows him to shoot at vital/incapacitating areas during firefights, and allows him to bring down mundane foes easily.
- Pain Suppression: Along with his Enhanced Condition as a Revenant, he's found himself easily able to suppress the pain he's received. Meaning attacks like punching, light cuts, blunt weaponry, and graze wounds he'll be able to bite down and take. However, gunshots, heavy hitter punches, and others will need medical attention, and even as a man brought back from the dead will not be able to heal magically.
- One Many Army: Micheal has, and still is able to take on large groups of mundane foes, and even several people at once. Whether it's chumed up to his past training and skills, now coupled with his new enhanced condition and abilities, he's been made even more so of a capable killing machine. This not only applies to Combat, but in his Strategical sense, and tactics, being able to target groups and effectively use the terrain around him. His preparation and use of unconventional tactics and dirty play to take down opponents also result in him being dangerous to those not prepared themselves, making him dangerous in a fight.
Equipment:
- 2x 9mm Automatic Pistols
- 1x 12 Gauge Automatic Siege Shotgun
- 1x 50. Light Machine Gun w/bipod
- 1x 7.5x45mm Assault Rifle
- 1x 50 BMG Anti Material Rifle
- 1x 1h/2h Combat Axe
- 3x Multi Edged Combat Knives


Weaknesses:
- Rage: Micheal's lived with rage for the large part of his life, and now reborn as a Revenant, he's found all of the supernatural power and killing getting to him, channeling his rage. He fears that soon, and inevitably, the rage will overtake him, and he'll revert back to the monstrous person he was.
- Man of Not-steel: Micheal's enhancec condition does not make him immortal, though he has regenerative abilities, and he's all around more agile, far more physically endurant, and his gun play skills are more accurate. He's not an immortal killing machine, should he get hit too many times with bullets, high caliber or low caliber, he'll be liable to bleed out, should he he be hit directly with an RPG, he'll die, should he take a hit from a super strength meta right in the chest, he'll be decommissioned from the fight for multiple broken bone and more than likely busted arteries.
- Stormtrooper armor: Micheal has invested in armor and weaponry to help him, however even as he does, Kevlar and Ceramics can only help him so much, against Enemies who can shatter them and his spin in a mere pinky tap.
- The Unholy One: Due to his connection as a Revenant and to the void, he cannot enter Hallowed Ground, churches, and other 'holy' areas. He is also weakened by 'holy' magic, religious artifacts, and other religious connections. This weakens him in both vigor, strength, and other aspects of his bodily health.
Background:
Micheal Laughtner was a man born and molded by his criminal past, a very different person from the undead vigilante he is today. Micheal was not born a meta, he was a human, and lived and ran with a gang of metas that had ties to the "Society" and the other superhuman villains. One may wonder how Micheal truly ran with a bunch of metas, being a mere human, but that's where his true darkness really shows. Micheal is a monster, an animal born from rage, hatred, and violence of his past, which he refused to even tell the gang members. All they really knew was Micheal was efficient at getting anything they needed done, whether it was assassinations, murder, wiping out other mundane human gangs that bothered them, and even killing Metas from time to time when needed. Micheal was a virtual One Many Army, which the gang used like a hammer to beat and mold it's path, eventually being named "The Immortals". However this status quo didn't last long, when an attack on a government facility researching metahuman biotics went wrong. It went well, with the gang clearing their way cleanly to the lab, however a silent alarm was tripped, and The League appeared on the scene to take them down.

Now they were an efficient gang, yes, however it was The Knights, and as they assaulted the gang, Micheal trying to find a good escape route while combating the metas. Escaping through the back of the facility, and being forced through a cemetery nearby as the cops swarmed on them, they were trapped. That's when the Immortals decided they needed to get out of here with a distraction, and who better, when Micheal found himself shot in his right side, falling onto an old Oak Tree. Continuing to fire at the cops, he called out for his comrades to save him, however, instead they simply turned and left. Attempting to chase after them, wounded and bleeding out, one of them turned and fired a sort of crytal like spike into his right shoulder, causing him to collapse into one of the numerous open graves being prepped for new caskets. Micheal was slowly being taken by darkness, and as the Immortals abandoned him, he'd learned what a terrible, terrible path he'd taken.

What followed next was something he will forever be able to recall in vivd detail. Micheal found himself in a purgatory like hell, trapped, feeling the pain of all of those he'd killed. Men, Women, Children, Metas, all of them came back to haunt him as he tried to flee in this purple, black, nightmare of a world. And by someone, a voice he couldn't, and doesn't want to find out, told him to "seek revenge". And so he did, being returned to the real world, Micheal, now with a paranormal sort of vigor, clawed out of the newly planted dirt of the unmarked grave. Crying out for vengeance, he found himself back at his safehouse, untouched by the gang as he'd kept it hidden from him. He then waged a sort of One Man War against his gang members, with the new, true identity as a horrific 'Revenant', he started to kill them off one by one. First was "casper", a pyromaniac sort of meta who'd been known to deal in burning the bodies of those Micheal had hits on. The next was "Taz", an electric creating meta, known to short circuit security grids. The police found him, his nervous system, ironically, burnt out of commission, resulting in death.

Micheal's warpath would lead him out of Chicago, not only to target his former gang, but those affiliated, and even different criminals, such ones in Peoria, St Louis, Kansas City, Atlanta, and now, his newest destination, a city with God Like Beings and powerful metahumans. New York City.

Summary: Vengeance Fueled Revenant


Added the Holy Weakness


Accepted
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Monfrox wrote:But it's not like we've known Prim to really stick with normality...

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Serah
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Postby Serah » Fri Jun 16, 2017 1:10 am

Primordial Luxa wrote:Great to see the first Deep One.
As a rule Deep Ones are inhuman and every chance you get to make them seem inhuman is great. Their culture, morals and method of thinking should be alien and foreign. So play with that.
I’m going to make a few changes which I’ll then explain. This is because this guy will also be setting the standard for an entire race.
Also I’m assuming this is the deserter yes?

Super Identity: Doc. Sturgeon
Real Identity: Botatho
Is real identity known to the public: No
Hero, Villain, Neutral: Relatively Heroic
Age: ~ 500
Gender:Male
Appearance:Pic If you want more Deep One pics let me know.
Group Affiliation: Deep Ones (Atlantic)
Powers:
  • Deep One Physiology: Grants supernatural swimming and endurance. A Deep One can easily swim at speeds matching a speed boat. In addition, Deep Ones live at pressures where cars would be crushed into tin cans. They can survive huge amounts of conventional damage before succumbing to damage. A single tank round will only cause a Deep One to stop to catch their breath. Five in quick succession are needed to kill one. He also has strength on par with a peak human. They do not age.
  • Water is good for the health: Doc. Has such a deep and intricate knowledge of water and its hidden properties that he can use it to heal and mend nearly any injury or damage. So long as a creature has enough water in/on their body he can heal anything from cancer to birth defects and combat wounds. This is pure science not magic.
  • Nervous Knowledge: Doc. Has specialized in the nervous system and how to enhance and weaken it. He knows the perfect ways to damage the nervous systems of any Aquatic or Mammalian creature. If he can get in contact with them he can use his tools, hands and Water to make any wounds hurt twice as much or reduce the pain in another.
Equipment:
  • Staff of the Flesh: This staff is composed of cultivated Deep One flesh and purified water. It allows him to heal or harm people with his Water is Good for the Health from up to a meter away.
  • Deep One Medical Kit: A kit of medical tools. When used on a Deep One it is the equivalent of having an entire professional hospital in a bag. When used on a human it is much less effective but counts as regular doctor’s office.

Weaknesses:
  • Fish on Land: A Deep cannot go 24 without a gallon of water. If they do they enter a mummified coma state where they are asleep and bone dry. A drop of water will wake them up. The longer a Deep Ones goes without water the weaker they get. After 6 hours without a drink they will become noticeably fatigued and appear delirious. After 12 hours they become insane and will do anything they can to get to water.
  • Skin to Skin: Need to be touching water or a water based creature in order to control it. This range is extended to a meter with The Staff of the Flesh but basically, he need to be up close to manipulate water. The effects of the water are also not instantons and it may take several minutes to heal serious injuries or cause permanent damage.
  • The Sign: A Deep One cannot cross any area marked by a Swastika. It triggers deep post-hypnotic suggestions from their evolutionary beginning demanding they retreat. (A note: This is actually in the original stories about Deep Ones)
Background:
Botatho was born a Deep One, a pure one to two Deep One parents. Living much of his life in the massive mega-cities at the bottom of the Pacific near The Corpse City he had a good life of enjoying the wonders of Deep One civilization and the bounty of the sea. Along the way he had many jobs but none as important or long lasting as his career with the Deep One Guard.

This was not a particularly difficult job. Usually it just consisted of sinking human ships when they discovered something they shouldn’t or flooding island that refused to offer up breeding stock after being given gold. Life was easy, life was comfortable. That was until the day of the Elder Thing skirmishes.

The Elder Things were usually a begin race content to live in their own undersea cities and with the help of certain treaties never bothered or hostile. That was until a rogue band of Shoggoths ran loose and killed a Deep One mega-city. Vengeance was needed. That was the first time Botatho had seen war, not merely genociding humans or killing criminals but actual combat with a race that could challenge them.

Since that day Botatho has struggled with the emotion he felt during the skirmish. Part of him sees it as an adventure, where actual death is possible and tension bring a new kind of pleasure. But there another part of him that was horrified at seeing so many immortal Deep One lives cut short and never wants to see a real war again. Now it looks like a real conflict may be coming and Botatho will get the chance to decide what war is good for.

Summary: Military Deep One Doctor


Changes
1. Added a name gotten from here pick a different one if you like or make some else up. http://www.seventhsanctum.com/generate. ... me=lcnamer
2. Added different details to Deep One Physiology. Deep Ones in our world are Tanky as hell. Small arms have absolutely no chance to harm them. That’s just a trait all Deep Ones share.
3. Reworded “Water power” to be more Deep Onesque and probably stronger.
4. Combined the third and fourth power into a simpler one. That allows him to suppress friends pain or increase it in others.
5. Rewrote weaknesses quite a bit to be more streamlined. The Oath is interesting but its more a personality quirk than a weakness and I think a better one would be something like “never heal a human before healing a Deep One” it should be something that makes the life of non-deep ones seem insignificant by comparison I think.
I like him, he’s basically a massive tank with the ability to grant other healing and pain suppression. He’s not offensive but a great teammate. This will be very exciting to play with. If you think I removed something key


Well, the Hippocrates oath is actually something that cannot allow him to fight. He cannot defend himself and is a support only unit.
He cannot hurt anyone without feeling the effects of it.

But that's still pretty good though.

(Why'd you call him Bothato though.)

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Primordial Luxa
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Posts: 12092
Founded: Oct 30, 2012
Ex-Nation

Postby Primordial Luxa » Fri Jun 16, 2017 9:05 am

Serah wrote:
Primordial Luxa wrote:Great to see the first Deep One.
As a rule Deep Ones are inhuman and every chance you get to make them seem inhuman is great. Their culture, morals and method of thinking should be alien and foreign. So play with that.
I’m going to make a few changes which I’ll then explain. This is because this guy will also be setting the standard for an entire race.
Also I’m assuming this is the deserter yes?

Super Identity: Doc. Sturgeon
Real Identity: Botatho
Is real identity known to the public: No
Hero, Villain, Neutral: Relatively Heroic
Age: ~ 500
Gender:Male
Appearance:Pic If you want more Deep One pics let me know.
Group Affiliation: Deep Ones (Atlantic)
Powers:
  • Deep One Physiology: Grants supernatural swimming and endurance. A Deep One can easily swim at speeds matching a speed boat. In addition, Deep Ones live at pressures where cars would be crushed into tin cans. They can survive huge amounts of conventional damage before succumbing to damage. A single tank round will only cause a Deep One to stop to catch their breath. Five in quick succession are needed to kill one. He also has strength on par with a peak human. They do not age.
  • Water is good for the health: Doc. Has such a deep and intricate knowledge of water and its hidden properties that he can use it to heal and mend nearly any injury or damage. So long as a creature has enough water in/on their body he can heal anything from cancer to birth defects and combat wounds. This is pure science not magic.
  • Nervous Knowledge: Doc. Has specialized in the nervous system and how to enhance and weaken it. He knows the perfect ways to damage the nervous systems of any Aquatic or Mammalian creature. If he can get in contact with them he can use his tools, hands and Water to make any wounds hurt twice as much or reduce the pain in another.
Equipment:
  • Staff of the Flesh: This staff is composed of cultivated Deep One flesh and purified water. It allows him to heal or harm people with his Water is Good for the Health from up to a meter away.
  • Deep One Medical Kit: A kit of medical tools. When used on a Deep One it is the equivalent of having an entire professional hospital in a bag. When used on a human it is much less effective but counts as regular doctor’s office.

Weaknesses:
  • Fish on Land: A Deep cannot go 24 without a gallon of water. If they do they enter a mummified coma state where they are asleep and bone dry. A drop of water will wake them up. The longer a Deep Ones goes without water the weaker they get. After 6 hours without a drink they will become noticeably fatigued and appear delirious. After 12 hours they become insane and will do anything they can to get to water.
  • Skin to Skin: Need to be touching water or a water based creature in order to control it. This range is extended to a meter with The Staff of the Flesh but basically, he need to be up close to manipulate water. The effects of the water are also not instantons and it may take several minutes to heal serious injuries or cause permanent damage.
  • The Sign: A Deep One cannot cross any area marked by a Swastika. It triggers deep post-hypnotic suggestions from their evolutionary beginning demanding they retreat. (A note: This is actually in the original stories about Deep Ones)
Background:
Botatho was born a Deep One, a pure one to two Deep One parents. Living much of his life in the massive mega-cities at the bottom of the Pacific near The Corpse City he had a good life of enjoying the wonders of Deep One civilization and the bounty of the sea. Along the way he had many jobs but none as important or long lasting as his career with the Deep One Guard.

This was not a particularly difficult job. Usually it just consisted of sinking human ships when they discovered something they shouldn’t or flooding island that refused to offer up breeding stock after being given gold. Life was easy, life was comfortable. That was until the day of the Elder Thing skirmishes.

The Elder Things were usually a begin race content to live in their own undersea cities and with the help of certain treaties never bothered or hostile. That was until a rogue band of Shoggoths ran loose and killed a Deep One mega-city. Vengeance was needed. That was the first time Botatho had seen war, not merely genociding humans or killing criminals but actual combat with a race that could challenge them.

Since that day Botatho has struggled with the emotion he felt during the skirmish. Part of him sees it as an adventure, where actual death is possible and tension bring a new kind of pleasure. But there another part of him that was horrified at seeing so many immortal Deep One lives cut short and never wants to see a real war again. Now it looks like a real conflict may be coming and Botatho will get the chance to decide what war is good for.

Summary: Military Deep One Doctor


Changes
1. Added a name gotten from here pick a different one if you like or make some else up. http://www.seventhsanctum.com/generate. ... me=lcnamer
2. Added different details to Deep One Physiology. Deep Ones in our world are Tanky as hell. Small arms have absolutely no chance to harm them. That’s just a trait all Deep Ones share.
3. Reworded “Water power” to be more Deep Onesque and probably stronger.
4. Combined the third and fourth power into a simpler one. That allows him to suppress friends pain or increase it in others.
5. Rewrote weaknesses quite a bit to be more streamlined. The Oath is interesting but its more a personality quirk than a weakness and I think a better one would be something like “never heal a human before healing a Deep One” it should be something that makes the life of non-deep ones seem insignificant by comparison I think.
I like him, he’s basically a massive tank with the ability to grant other healing and pain suppression. He’s not offensive but a great teammate. This will be very exciting to play with. If you think I removed something key


Well, the Hippocrates oath is actually something that cannot allow him to fight. He cannot defend himself and is a support only unit.
He cannot hurt anyone without feeling the effects of it.

But that's still pretty good though.

(Why'd you call him Bothato though.)


Wanted to give him a real Deep One sounding name in addition to a code name.
Do those reworks work for you?
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

P2TM wrote:HORROR/THRILLER Winner - Community Choice Award For Favorite Horror/Thriller Player: Primordial Luxa


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Serah
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Postby Serah » Fri Jun 16, 2017 9:19 am

Primordial Luxa wrote:
Serah wrote:
Well, the Hippocrates oath is actually something that cannot allow him to fight. He cannot defend himself and is a support only unit.
He cannot hurt anyone without feeling the effects of it.

But that's still pretty good though.

(Why'd you call him Bothato though.)


Wanted to give him a real Deep One sounding name in addition to a code name.
Do those reworks work for you?


Generally yeah. You kinda gave him some serious buffs though.
I was expecting him to be somewhat weaker. While he won't put up much of a threat to anyone, he still has a way to fight, which was something I didn't exactly want when I thought up the character.
And the dry weakness was supposed to be nullified by his rather unusual control over water, making him someone that can sustain unit on the field with water, even on land.

Frankly I thought of him more as a doctor than a fighter, preferring to heal above all else.
Through the bio he comes off as a highly powerful medieval soldier that only saw action late in his career.

I'm going to say that they do work but something doesn't exactly stick.

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Remnants of Exilvania
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Postby Remnants of Exilvania » Fri Jun 16, 2017 9:22 am

Uh, Serah, it's not the blade that was shot.
There's basically a cap, much like a normal Umbrella's tip over the blade.
Mainly there to hide it.
When going into combat, it can be shot away at the push of a button to reveal the blade while also being lethal itself.
And if you manage to find the cap again, you can stick it back onto the Umbrella.
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Primordial Luxa
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Postby Primordial Luxa » Fri Jun 16, 2017 9:31 am

Serah wrote:
Primordial Luxa wrote:
Wanted to give him a real Deep One sounding name in addition to a code name.
Do those reworks work for you?


Generally yeah. You kinda gave him some serious buffs though.
I was expecting him to be somewhat weaker. While he won't put up much of a threat to anyone, he still has a way to fight, which was something I didn't exactly want when I thought up the character.
And the dry weakness was supposed to be nullified by his rather unusual control over water, making him someone that can sustain unit on the field with water, even on land.

Frankly I thought of him more as a doctor than a fighter, preferring to heal above all else.
Through the bio he comes off as a highly powerful medieval soldier that only saw action late in his career.

I'm going to say that they do work but something doesn't exactly stick.


Well then lets talk about how to fix it!

There are certainly some buffs but given how short range he is and how small his damage output is I figured it would work. How do think we might tone down his powers?

The problem with the Oath is that it's too human. It doesn't make sense (to me) that a species that practices ritual sacrifice, rapes lesser species and enslaves Shoggoths would care about their doctors hurting people. In addition, the Oath is more of a personality thing, not an actual physical weakness which makes it hard to justify.

I think the dry weakness should stay. It's likely not going to be a serious problem in New York because there isn't a shortage of water. Deep Ones are amphibious but they do prefer water,

The Bio was my own personal take but if you can think of something different please feel free to come up with your own cool idea.
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

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Serah
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Postby Serah » Fri Jun 16, 2017 10:10 am

Remnants of Exilvania wrote:Uh, Serah, it's not the blade that was shot.
There's basically a cap, much like a normal Umbrella's tip over the blade.
Mainly there to hide it.
When going into combat, it can be shot away at the push of a button to reveal the blade while also being lethal itself.
And if you manage to find the cap again, you can stick it back onto the Umbrella.


Ah alright. It doesn't change much either way though.
She essentially went to search for the part that flew away.

I'll edit it.

@Luxa

The oath was mainly to give him a sense of ability to mingle with humans.
And it's not simply a personality thing.
Last edited by Serah on Fri Jun 16, 2017 10:12 am, edited 1 time in total.

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The Flutterlands
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Postby The Flutterlands » Fri Jun 16, 2017 12:13 pm

Post is almost done. Got to go for a bit...
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Whalestron
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Postby Whalestron » Fri Jun 16, 2017 5:33 pm

Gonna be gone for a few weeks because summer school, be back asap

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The Flutterlands
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Postby The Flutterlands » Sat Jun 17, 2017 6:45 am

Whalestron wrote:Gonna be gone for a few weeks because summer school, be back asap

Okay, then does that put Snake-Eyes on hold?
Call me Flutters - Minister of Justice of the Federation of the Shy One - Fluttershy is best pony
Who I side with - My Discord - OC Pony - Pitch Black
White, American, Male, Asexual, Deist, Autistic with Aspergers and ADHD, Civil Liberatarian and Democratic Socialist, Brony and Whovian. I have Neurofibromatosis Type 1. I'm also INTJ
Political Compass
Economic Left/Right: -4.88
Social Libertarian/Authoritarian: -6.77
Pros: Choice, Democracy, Liberatarianism, Populism, Secularism, Equal Rights, Contraceptives, Immigration, Environmentalism, Free Speech and Egalitarianism
Con: Communism, Fascism, SJW 'Feminism', Terrorism, Homophobia, Transphobia, Xenophobia, Death Penalty, Totalitarianism, Neoliberalism, and War.
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Shadowwell
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Inoffensive Centrist Democracy

Postby Shadowwell » Sat Jun 17, 2017 6:54 am

Luxa, depending upon where the Mafia/Mob, that will be featured came from, would it be ok, if Giovanni, was connected to the new york italian mafia, or had been.

I was plannign for him to have connections to some low level gang in the city, though he has tried to distance himself from his past way of life, such things are difficult and it is what he is familiar with.
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Serah
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Postby Serah » Sat Jun 17, 2017 7:47 am

Super Identity: Doc. Sturgeon
Real Identity: Botatho
Is real identity known to the public: No
Hero, Villain, Neutral: Relatively Heroic
Age: ~ 500
Gender:Male
Appearance:Pic
Group Affiliation: Deep Ones (Atlantic)
Powers:
  • Deep One Physiology: Grants supernatural swimming and endurance. A Deep One can easily swim at speeds matching a speed boat. In addition, Deep Ones live at pressures where cars would be crushed into tin cans. They can survive huge amounts of conventional damage before succumbing to damage. A single tank round will only cause a Deep One to stop to catch their breath. Three in quick succession are needed to kill one. He also has strength on par with a peak human. They do not age.
  • Water is good for the health: Doc. Has such a deep and intricate knowledge of water and its hidden properties that he can use it to heal and mend nearly any injury or damage. So long as a creature has enough water in/on their body he can heal anything from cancer to birth defects and combat wounds. This is pure science not magic.
  • Nervous Knowledge: Doc. Has specialized in the nervous system and how to enhance and weaken it. He knows the perfect ways to damage the nervous systems of any Aquatic or Mammalian creature. If he can get in contact with them he can use his tools, hands and Water to make any wounds hurt twice as much or reduce the pain in another.
Equipment:
  • Staff of the Flesh: This staff is composed of cultivated Deep One flesh and purified water. It allows him to heal or harm people with his Water is Good for the Health from up to a meter away.
  • Deep One Medical Kit: A kit of medical tools. When used on a Deep One it is the equivalent of having an entire professional hospital in a bag. When used on a human it is much less effective but counts as regular doctor’s office.

Weaknesses:
  • Fish on Land: A Deep cannot go 24 without a gallon of water. If they do they enter a mummified coma state where they are asleep and bone dry. A drop of water will wake them up. The longer a Deep Ones goes without water the weaker they get. After 6 hours without a drink they will become noticeably fatigued and appear delirious. After 12 hours they become insane and will do anything they can to get to water.
  • Skin to Skin: Need to be touching water or a water based creature in order to control it. This range is extended to a meter with The Staff of the Flesh but basically, he need to be up close to manipulate water. The effects of the water are also not instantons and it may take several minutes to heal serious injuries or cause permanent damage.
  • The Sign: A Deep One cannot cross any area marked by a Swastika. It triggers deep post-hypnotic suggestions from their evolutionary beginning demanding they retreat. (A note: This is actually in the original stories about Deep Ones)
  • Hippocrates’s oath, vodyanoi edition: Doc, as all other doctors of his race underwent the same sort of oath humans go through when becoming a fully fledged doctor. However, as a deep one, the oath is more like a pact, as any wound inflicted upon anyone, even human, will reverberate on them, physically.
Background:
Botatho was born a Deep One, a pure one to two Deep One parents. Living much of his life in the massive mega-cities at the bottom of the Pacific near The Corpse City he had a good life of enjoying the wonders of Deep One civilization and the bounty of the sea. Along the way he had many jobs but none as important or long lasting as his career with the Deep One Guard.

This was not a particularly difficult job. Usually it just consisted of sinking human ships when they discovered something they shouldn’t or flooding island that refused to offer up breeding stock after being given gold. Life was easy, life was comfortable. That was until the day of the Elder Thing skirmishes.

The Elder Things were usually a benign race content to live in their own undersea cities and with the help of certain treaties never bothered or hostile. That was until a rogue band of Shoggoths ran loose and killed a Deep One mega-city. Vengeance was needed. That was the first time Botatho had seen war, not merely genociding humans or killing criminals but actual combat with a race that could challenge them.

Since that day Botatho has struggled with the emotion he felt during the skirmish. Part of him sees it as an adventure, where actual death is possible and tension bring a new kind of pleasure. But there another part of him that was horrified at seeing so many immortal Deep One lives cut short and never wants to see a real war again. Now it looks like a real conflict may be coming and Botatho will get the chance to decide what war is good for.

Summary: Military Deep One Doctor, questions his loyalty.



Alright, I edited all that was necessary.
I'll get onto the last guy now.
Give me a few more hours.

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The Flutterlands
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Posts: 15157
Founded: Oct 02, 2013
Ex-Nation

Postby The Flutterlands » Sat Jun 17, 2017 8:06 am

Hang on, Luxa, I've noticed that one of your sentences are incomplete. What's the in the center of the skull cap ash trays?
Call me Flutters - Minister of Justice of the Federation of the Shy One - Fluttershy is best pony
Who I side with - My Discord - OC Pony - Pitch Black
White, American, Male, Asexual, Deist, Autistic with Aspergers and ADHD, Civil Liberatarian and Democratic Socialist, Brony and Whovian. I have Neurofibromatosis Type 1. I'm also INTJ
Political Compass
Economic Left/Right: -4.88
Social Libertarian/Authoritarian: -6.77
Pros: Choice, Democracy, Liberatarianism, Populism, Secularism, Equal Rights, Contraceptives, Immigration, Environmentalism, Free Speech and Egalitarianism
Con: Communism, Fascism, SJW 'Feminism', Terrorism, Homophobia, Transphobia, Xenophobia, Death Penalty, Totalitarianism, Neoliberalism, and War.
Ravenclaw

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Cerillium
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Posts: 12456
Founded: Oct 27, 2012
New York Times Democracy

Postby Cerillium » Sat Jun 17, 2017 9:39 am

Mentor Seal of Approval. Nicely done, Prim & Co.
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.

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The Flutterlands
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Posts: 15157
Founded: Oct 02, 2013
Ex-Nation

Postby The Flutterlands » Sat Jun 17, 2017 10:17 am

Cerillium wrote:Mentor Seal of Approval. Nicely done, Prim & Co.

Thoughts on our characters?
Call me Flutters - Minister of Justice of the Federation of the Shy One - Fluttershy is best pony
Who I side with - My Discord - OC Pony - Pitch Black
White, American, Male, Asexual, Deist, Autistic with Aspergers and ADHD, Civil Liberatarian and Democratic Socialist, Brony and Whovian. I have Neurofibromatosis Type 1. I'm also INTJ
Political Compass
Economic Left/Right: -4.88
Social Libertarian/Authoritarian: -6.77
Pros: Choice, Democracy, Liberatarianism, Populism, Secularism, Equal Rights, Contraceptives, Immigration, Environmentalism, Free Speech and Egalitarianism
Con: Communism, Fascism, SJW 'Feminism', Terrorism, Homophobia, Transphobia, Xenophobia, Death Penalty, Totalitarianism, Neoliberalism, and War.
Ravenclaw

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Cerillium
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Posts: 12456
Founded: Oct 27, 2012
New York Times Democracy

Postby Cerillium » Sat Jun 17, 2017 1:53 pm

The Flutterlands wrote:Thoughts on our characters?

They all look alright to me. The question is, how do they come across in the IC? It's a mixed-aged RP. Will the octagenarian+ crowd come across as 20 year olds instead of well-seasoned adults? Will the 20 years olds come across as too experienced (in worldly matters) for their age? :p
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.

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Remnants of Exilvania
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Posts: 11008
Founded: Mar 29, 2015
Iron Fist Consumerists

Postby Remnants of Exilvania » Sat Jun 17, 2017 2:18 pm

Cerillium wrote:
The Flutterlands wrote:Thoughts on our characters?

They all look alright to me. The question is, how do they come across in the IC? It's a mixed-aged RP. Will the octagenarian+ crowd come across as 20 year olds instead of well-seasoned adults? Will the 20 years olds come across as too experienced (in worldly matters) for their age? :p

Exil gets an E+ for Effort put into doing atleast something instead of being inactive.
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
Woodhouse Loyalist & Inactive BLITZKRIEG Foreign Relations Minister
REST IN PEACE HERZOG FRIEDRICH VON WÜRTTEMBERG! † 9. May 2018
Furchtlos und Treu dem Hause Württemberg für alle Ewigkeit!

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