NATION

PASSWORD

Gods Among Us V4.0 [Superhero] (OOC|OPEN)

For all of your non-NationStates related roleplaying needs!

Advertisement

Remove ads

User avatar
Dyelli Beybi
Negotiator
 
Posts: 6386
Founded: Antiquity
Civil Rights Lovefest

Postby Dyelli Beybi » Fri Apr 14, 2017 1:04 am

Primordial Luxa wrote:As a heads up i'm waiting on ROE and Dyelli in the City Thread and Flutter, Dyelli, and Serah in the academy thread


My apologies, I'll get posts up today
Last edited by Dyelli Beybi on Fri Apr 14, 2017 1:04 am, edited 1 time in total.

User avatar
Remnants of Exilvania
Postmaster-General
 
Posts: 11008
Founded: Mar 29, 2015
Iron Fist Consumerists

Postby Remnants of Exilvania » Fri Apr 14, 2017 1:37 am

Primordial Luxa wrote:As a heads up i'm waiting on ROE and Dyelli in the City Thread and Flutter, Dyelli, and Serah in the academy thread

Ho he what?
Not everyone is dead yet?
Well, time for a daring escape I guess.
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
Woodhouse Loyalist & Inactive BLITZKRIEG Foreign Relations Minister
REST IN PEACE HERZOG FRIEDRICH VON WÜRTTEMBERG! † 9. May 2018
Furchtlos und Treu dem Hause Württemberg für alle Ewigkeit!

User avatar
Antesh
Spokesperson
 
Posts: 152
Founded: Apr 13, 2017
Ex-Nation

Postby Antesh » Fri Apr 14, 2017 4:49 pm

Is there any particular need for any sort of character? I was going to make a villain, but kind of hard to find where to start.
Federal Republic

User avatar
Primordial Luxa
Postmaster-General
 
Posts: 12092
Founded: Oct 30, 2012
Ex-Nation

Postby Primordial Luxa » Fri Apr 14, 2017 4:55 pm

Antesh wrote:Is there any particular need for any sort of character? I was going to make a villain, but kind of hard to find where to start.


Yes. We need villains.
Particularly we need villains that feel like personal rivals.
We have a lot of Batmans, Supermans, and Captain Americans. But we need to give them Jokers, Lex Luthors and Red Skulls if you understand what i'm saying.
This can be hard because you need to work with another player a bit. But it will be very appreciated.
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

P2TM wrote:HORROR/THRILLER Winner - Community Choice Award For Favorite Horror/Thriller Player: Primordial Luxa


Factbook (underconstruction)
Personification Life and GAU Posts
Luxan Imperial Narcotics (The ONLY narcotics store on GE&T)

User avatar
Antesh
Spokesperson
 
Posts: 152
Founded: Apr 13, 2017
Ex-Nation

Postby Antesh » Fri Apr 14, 2017 4:56 pm

Primordial Luxa wrote:
Antesh wrote:Is there any particular need for any sort of character? I was going to make a villain, but kind of hard to find where to start.


Yes. We need villains.
Particularly we need villains that feel like personal rivals.
We have a lot of Batmans, Supermans, and Captain Americans. But we need to give them Jokers, Lex Luthors and Red Skulls if you understand what i'm saying.
This can be hard because you need to work with another player a bit. But it will be very appreciated.

Alright. I'm more than willing to do that. I just need a player to work with.
Federal Republic

User avatar
The Flutterlands
Post Marshal
 
Posts: 15157
Founded: Oct 02, 2013
Ex-Nation

Postby The Flutterlands » Fri Apr 14, 2017 5:00 pm

Primordial Luxa wrote:
Antesh wrote:Is there any particular need for any sort of character? I was going to make a villain, but kind of hard to find where to start.


Yes. We need villains.
Particularly we need villains that feel like personal rivals.
We have a lot of Batmans, Supermans, and Captain Americans. But we need to give them Jokers, Lex Luthors and Red Skulls if you understand what i'm saying.
This can be hard because you need to work with another player a bit. But it will be very appreciated.

Pitch Black will be a mixture of Joker and Scarecrow...

Speaking of villians, haven't finished Plague Doctor's app yet.. Can't think of a good background, or at leastna big enough background since I already have the concept...
Call me Flutters - Minister of Justice of the Federation of the Shy One - Fluttershy is best pony
Who I side with - My Discord - OC Pony - Pitch Black
White, American, Male, Asexual, Deist, Autistic with Aspergers and ADHD, Civil Liberatarian and Democratic Socialist, Brony and Whovian. I have Neurofibromatosis Type 1. I'm also INTJ
Political Compass
Economic Left/Right: -4.88
Social Libertarian/Authoritarian: -6.77
Pros: Choice, Democracy, Liberatarianism, Populism, Secularism, Equal Rights, Contraceptives, Immigration, Environmentalism, Free Speech and Egalitarianism
Con: Communism, Fascism, SJW 'Feminism', Terrorism, Homophobia, Transphobia, Xenophobia, Death Penalty, Totalitarianism, Neoliberalism, and War.
Ravenclaw

User avatar
Primordial Luxa
Postmaster-General
 
Posts: 12092
Founded: Oct 30, 2012
Ex-Nation

Postby Primordial Luxa » Fri Apr 14, 2017 5:02 pm

Antesh wrote:
Primordial Luxa wrote:
Yes. We need villains.
Particularly we need villains that feel like personal rivals.
We have a lot of Batmans, Supermans, and Captain Americans. But we need to give them Jokers, Lex Luthors and Red Skulls if you understand what i'm saying.
This can be hard because you need to work with another player a bit. But it will be very appreciated.

Alright. I'm more than willing to do that. I just need a player to work with.


One more thing is I'd recommend you look at the City thread since it has a lot of room.
Also Dyelli will be putting together a team of sorta-villains later so your character could join that. Just a thought.
Here's a link to the City page listing all the heroes. Look for one you'd like to make a villain for then TG them.
If no one is helpful than I could use a villain for Calamity.
viewtopic.php?f=31&t=390476#p29998612

Do you have any setting questions or other things I can help with? Just TG me.

@Flutter. Not in terms of personality in terms fo character opposition.
Give me a second and i'll TG you some backgrounds for plague mizer
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

P2TM wrote:HORROR/THRILLER Winner - Community Choice Award For Favorite Horror/Thriller Player: Primordial Luxa


Factbook (underconstruction)
Personification Life and GAU Posts
Luxan Imperial Narcotics (The ONLY narcotics store on GE&T)

User avatar
Antesh
Spokesperson
 
Posts: 152
Founded: Apr 13, 2017
Ex-Nation

Postby Antesh » Fri Apr 14, 2017 5:08 pm

Primordial Luxa wrote:
Antesh wrote:Alright. I'm more than willing to do that. I just need a player to work with.


One more thing is I'd recommend you look at the City thread since it has a lot of room.
Also Dyelli will be putting together a team of sorta-villains later so your character could join that. Just a thought.
Here's a link to the City page listing all the heroes. Look for one you'd like to make a villain for then TG them.
If no one is helpful than I could use a villain for Calamity.
viewtopic.php?f=31&t=390476#p29998612

Do you have any setting questions or other things I can help with? Just TG me.

@Flutter. Not in terms of personality in terms fo character opposition.
Give me a second and i'll TG you some backgrounds for plague mizer

Alright, I'll check it out. I'll start reading all the lore and then start the beginnings of my character, and see which Hero would be the best rival.
Federal Republic

User avatar
Primordial Luxa
Postmaster-General
 
Posts: 12092
Founded: Oct 30, 2012
Ex-Nation

Postby Primordial Luxa » Fri Apr 14, 2017 5:25 pm

Antesh wrote:
Primordial Luxa wrote:
One more thing is I'd recommend you look at the City thread since it has a lot of room.
Also Dyelli will be putting together a team of sorta-villains later so your character could join that. Just a thought.
Here's a link to the City page listing all the heroes. Look for one you'd like to make a villain for then TG them.
If no one is helpful than I could use a villain for Calamity.
viewtopic.php?f=31&t=390476#p29998612

Do you have any setting questions or other things I can help with? Just TG me.

@Flutter. Not in terms of personality in terms fo character opposition.
Give me a second and i'll TG you some backgrounds for plague mizer

Alright, I'll check it out. I'll start reading all the lore and then start the beginnings of my character, and see which Hero would be the best rival.


Really excited to see what you make.
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

P2TM wrote:HORROR/THRILLER Winner - Community Choice Award For Favorite Horror/Thriller Player: Primordial Luxa


Factbook (underconstruction)
Personification Life and GAU Posts
Luxan Imperial Narcotics (The ONLY narcotics store on GE&T)

User avatar
Antesh
Spokesperson
 
Posts: 152
Founded: Apr 13, 2017
Ex-Nation

Postby Antesh » Fri Apr 14, 2017 6:34 pm

Super Identity: The Visionary
Real Identity: Glenn Dennard
Is real identity known to the public: No
Hero, Villain, Neutral: Villain
Age: 26
Gender: Male
Appearance: http://www.scifi4ever.com/images_cinema ... 050-08.jpg
Group Affiliation: N/A
Powers:

  • Psionic Communication: The Visionary is capable psionic communication across dozens of individuals at a time, giving them commands, stoking fears, or feeding delusions. He can give them an authoritative, dominating voice to command attention, or only a creeping whisper, as if he were simply another thought floating in the individual's mind. He is incapable of communicating with more than a thousand individuals at once, and it is incredibly taxing at its maximum.
  • Precognition: The Visionary can, to a limited extent, predict events that will transpire in the near future; this trait alone has won him the admiration of many of his underlings, and greatly helped the cult and criminals underneath him. The events transpire before him as hallucinogenic visions, primarily focused around his own future, and have never gone further in time than a month at most. He can to a limited extend control what event he can precognate, but does not posses total control over the power.
  • Charisma: Dennard is able of inciting rousing speeches, incredible appeals to the individual, and win the following of most mortals. Though almost all meta-humans are at least resistant to his wily ways, those less powerful and disciplined struggle to resist his speeches and rhetoric. Combined with his Psionic Communication, it is as if Glenn can speak to the very souls of all who listen; and he is seldom ignored.

    Equipment: An AR-15 rifle, and flak jacket. He possess no exceptional or supernatural equipment other than his mind.
    Weaknesses:

    • Mental Instability: The Visionary has his name for a reason; he sees things no mortal should. Incomprehensible portents of both despair and ecstasy force him into extremes of sadism and charity; often committing actions that have no sensible purpose, telling his followers to do things they shouldn't do, and make plans that make even the most faithful occasionally question his judgement.
    • Precognition Overload: When Dennard's mind is overtaxed, his precognition not only fails, it starts to hurt him. He begins seeing futures that have no chance of happening, but are completely the same as any of his previous visions. He must exert extreme care not to fatigue himself or risk losing everything.
    • Mere Mortal: Despite his supernatural mind, his body is frail and weak. Though relatively fit and muscular, for a Meta-human he is physically incompetent. Even somewhat strong normal humans could likely beat him in a fight, and as a little as single bullet round could put him out of commission.
Background: Glenn was a solider of the United States Army, having enlisted at 18 after completing his GED in Albany, New York. Possessing no particular skills other than general physical competency and intellectual ability, he was made infantry and shipped off to Iraq. His family was impoverished and addicted to opiates; he was constantly beaten by both his parents, and had no real college prospects. As a result, he welcomed his tour in Iraq as a final escape, but would never have imagined what the sandbox would do to him.

Engaged in a what was supposed to be a minor skirmish just south of Mosul, the fight quickly escalated when most of his convoy was blow to pieces by a deft band of insurgents. The Humvee in front of him was lost to an IED, causing the 3 car convoy to come to an immediate stop, and the caboose was blown to pieces by an RPG. Heavy machine gun fire peppered his vehicle and killed the driver, but was unable to penetrate the armor and left the rest of the inhabitants safe. The CO attempted to exist, as he was riding shotgun and could exist away from the machine gun fire, but was immediately sniped as the door opened, plastering his brains against Glenn in the process.

This left only him, and his Corporal, Johnny. Both of them huddled inside the Humvee praying to whatever God would answer that the firing would stop, but it never did. Within minutes, they heard Arabic and footsteps not far, and the firing died down, indicating they were coming to inspect the car.

Fearing torture, beheading, or whatever other nightmare the insurgents would dream up, Glenn took his pistol, shoved it to the roof of his mouth, apologized to his family, and pulled the trigger.

Yet, he felt nothing. The gun went off, blood was splattered across the car....but he was alive? It was a full five minutes before the shock wore off and saw, somehow, Johnny sat there with a gaping hole in where his eye should be. Thinking the insurgents shot him, Glenn exited and began firing wildly in every direction; but he hit nothing, saw no one, and was left completely alone. No Arabic, footsteps, or insurgents. All his men were dead, but the insurgents were nowhere to be seen.

Just as he was wondering what the hell happened, his Humvee spontaneously exploded, sending him flying upwards of 20 feet. There was no gunfire or rocket blasts, and no screams or orders. He landed on the sand, and was knocked unconscious.

It was then Glenn woke up, riding in another Humvee. To his left, Johnny was there again. In front of him, his CO, yet again. Riding in the same Humvee, on the same road, in the same direction.

Panicked and aware of the future, he immediately, at gunpoint, commanded the driver to turn around and head back to base. Facing threats of court martial from his superior, they were soon shut up by the small explosion they saw down the road, with the rest of the convoy. None of them would discuss this again after the fact; and the official story they reported was that they had turned around after "forgetting supplies".

Dennard finished his tour and returned to NYC, where he had no marketable skills to employ himself with. He joined the numerous poor and homeless in the urban slums, working part-time stints and frequently self-medication his racking headaches with alcohol. When drunk, he would give impassioned rants among the congregations of the homeless, condemning the city, state, and national authorities for abandoning them, screaming against the inherent injustice of the criminal system and the economics that compelled so many to resort to crime.

It wasn't long until Glenn started to realize more and more were listening to his speeches. He was capable of summoning an otherworldly charisma, and with every face he saw, he acted as if he could speak to them directly; soon he found out, he could do that literally. He could communication with people directly into their minds, and they could speak back to him. Combined with numerous, theatrical shows using his precognition ability - which he could now exert some control over, he could use these powers to engender a cultish, religious following among the disenfranchised of NYC.

A man born into poverty and resentful towards the world, it did not take long for Glenn to begin abusing this power. He organized his followers into criminal gangs, quickly muscling with even the cartels for control over the drug markets, with his soldiers fighting for more than just money, but for faith, as well. Now, his criminal enterprise stretches across NYC, and frequently clashes with the NYPD and the hero meta-humans allied with them.
Summary: A visionary veteran that has come to the New York slums, spreading a religious criminal enterprise based on the visions and futures he can foretell.


WIP

Background is not finished yet.
Last edited by Antesh on Sat Apr 15, 2017 8:59 pm, edited 1 time in total.
Federal Republic

User avatar
Primordial Luxa
Postmaster-General
 
Posts: 12092
Founded: Oct 30, 2012
Ex-Nation

Postby Primordial Luxa » Fri Apr 14, 2017 7:18 pm

Antesh wrote:
Super Identity: The Visionary
Real Identity: Glenn Dennard
Is real identity known to the public: No
Hero, Villain, Neutral: Villain
Age: 26
Gender: Male
Appearance: http://www.scifi4ever.com/images_cinema ... 050-08.jpg
Group Affiliation: N/A
Powers:

  • Psionic Communication: The Visionary is capable psionic communication across dozens of individuals at a time, giving them commands, stoking fears, or feeding delusions. He can give them an authoritative, dominating voice to command attention, or only a creeping whisper, as if he were simply another thought floating in the individual's mind.
  • Precognition: The Visionary can, to a limited extent, predict events that will transpire in the near future; this trait alone has won him the admiration of many of his underlings, and greatly helped the cult and criminals underneath him.
  • Charisma: Dennard is able of inciting rousing speeches, incredible appeals to the individual, and win the following of most mortals. Though almost all meta-humans are at least resistant to his wily ways, those less powerful and disciplined struggle to resist his speeches and rhetoric. Combined with his Psionic Communication, it is as if Glenn can speak to the very souls of all who listen; and he is never ignored.
  • Teleportation: He possesses the ability to teleport instantaneously short distances, away from the danger the moment one of his followers fail in their task and endanger their prophet.
  • Illusion Manipulation: By creating both heroic visions of glory, and horrifying pictures of hell, The Visionary can greatly alter the moods of others through casting illusions that either embolden or intimidate them. Meta-humans are inherently resistant, but not immune, to this power.
  • Omnilingualism: Glenn has an innate knowledge of every spoken and unspoken word, and his psionic abilities know no border or nation.
Equipment: An AR-15 rifle, and flak jacket. He possess no exceptional or supernatural equipment other than his mind.
Weaknesses:

  • Mental Instability: The Visionary has his name for a reason; he sees things no mortal should. Incomprehensible portents of both despair and ecstasy force him into extremes of sadism and charity; often committing actions that have no sensible purpose, telling his followers to do things they shouldn't do, and make plans that make even the most faithful occasionally question his judgement.
  • Precognition Overload: When Dennard's mind is overtaxed, his precognition not only fails, it starts to hurt him. He begins seeing futures that have no chance of happening, but are completely the same as any of his previous visions. He must exert extreme care not to fatigue himself or risk losing everything.
  • Mere Mortal: Despite his supernatural mind, his body is frail and weak. Though relatively fit and muscular, for a Meta-human he is physically incompetent. Even somewhat strong normal humans could likely beat him in a fight, and as a little as single bullet round could put him out of commission.
Background: Glenn was a solider of the United States Army, having enlisted at 18 after completing his GED in Albany, New York. Possessing no particular skills other than general physical competency and intellectual ability, he was made infantry and shipped off to Iraq. His family was impoverished and addicted to opiates; he was constantly beaten by both his parents, and had no real college prospects. As a result, he welcomed his tour in Iraq as a final escape, but would never have imagined what the sandbox would do to him.

Engaged in a what was supposed to be a minor skirmish just south of Mosul, the fight quickly escalated when most of his convoy was blow to pieces by a deft band of insurgents. The Humvee in front of him was lost to an IED, causing the 3 car convoy to come to an immediate stop, and the caboose was blown to pieces by an RPG. Heavy machine gun fire peppered his vehicle and killed the driver, but was unable to penetrate the armor and left the rest of the inhabitants safe. The CO attempted to exist, as he was riding shotgun and could exist away from the machine gun fire, but was immediately sniped as the door opened, plastering his brains against Glenn in the process.

This left only him, and his Corporal, Johnny. Both of them huddled inside the Humvee praying to whatever God would answer that the firing would stop, but it never did. Within minutes, they heard Arabic and footsteps not far, and the firing died down, indicating they were coming to inspect the car.

Fearing torture, beheading, or whatever other nightmare the insurgents would dream up, Glenn took his pistol, shoved it to the roof of his mouth, apologized to his family, and pulled the trigger.

Yet, he felt nothing. The gun went off, blood was splattered across the car....but he was alive? It was a full five minutes before the shock wore off and saw, somehow, Johnny sat there with a gaping hole in where his eye should be. Thinking the insurgents shot him, Glenn exited and began firing wildly in every direction; but he hit nothing, saw no one, and was left completely alone. No Arabic, footsteps, or insurgents. All his men were dead, but the insurgents were nowhere to be seen.

Just as he was wondering what the hell happened, his Humvee spontaneously exploded, sending him flying upwards of 20 feet. There was no gunfire or rocket blasts, and no screams or orders. He landed on the sand, and was knocked unconscious.

It was then Glenn woke up, riding in another Humvee. To his left, Johnny was there again. In front of him, his CO, yet again. Riding in the same Humvee, on the same road, in the same direction.

WIP
Summary: A visionary veteran that has come to the New York slums, spreading a religious criminal enterprise based on the visions and futures he can foretell.


WIP

Background is not finished yet.


This is VERY good start.
But a few of the powers are a little much.
First, we don't use Powerwiki. Please describe in depth the actual abilities of the power in question. Good things to mention are Range, Speed and Intensity of the power. I can provide examples and suggestions if you like.
Also many of these powers are very strong. On there own none are too much but together they are a little bit more than what we allow in the thread. I sugest cutting down to two or at very most three.
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

P2TM wrote:HORROR/THRILLER Winner - Community Choice Award For Favorite Horror/Thriller Player: Primordial Luxa


Factbook (underconstruction)
Personification Life and GAU Posts
Luxan Imperial Narcotics (The ONLY narcotics store on GE&T)

User avatar
The Flutterlands
Post Marshal
 
Posts: 15157
Founded: Oct 02, 2013
Ex-Nation

Postby The Flutterlands » Sat Apr 15, 2017 7:48 pm

I hope this is good...

[box]Super Identity: Plague Doctor
Real Identity: N/A (Read Bio)
Is real identity known to the public: N/A
Hero, Villain, Neutral: Villain
Age: 35
Gender: Male
Appearance: Image
Group Affiliation: None.
Powers: Disease Inducement: Plague Doctor is a living bio-weapon infected with almost every disease known to man. Having complete immunity to the most of the diseases himself, Plague Doctor can spread his inflictions to all others with a single touch, even able to give one an illness of his own choosing, or even all of them. These illnesses range from small pox to even leppersy and includes bubonic plague and many more.
Equipment: Dresses up as
Weaknesses: Common disinfectants, Sterile environments, environmental effects that restrict viral effects.
Background: Plague Doctor started out as a small german child born to young couple in Berlin. At age three, however, the child was kidnapped from his home by the S.S and taken to one of their secret bases. For the next thirty years he have been in imprisoned and experimented upon with extreme pain and torment, injected with chemicals and seriums and infected with dozens of illnesses. The purpose of these experimentations were to create the ultimate bioweapon, designed to potentially kill anyone, even metas with a single touch of disease. The child was given a simple code name: Plague Doctor.

The only friend the Plague Doctor. had in his prison for the first five years was a fellow prisoner. However, he never met said prisoner, only communicating with him as a voice beyond a wall. Unfortunately, though, the voice ultimately stopped talking, as the prisoner was killed in his own experiments. After which, the boy was totally alone at the mercy of the S.S.

Decades past and the experiments continued the more angry the boy became as he grew into manhood. Eventually, Plague Doctor, his body warped and twisted by the dieases he was infected with, yet his mind intelligent, began to plot his escape, spending fives in planning. Then, onn the thirty-second anniversary of his kidnapping, Plague Doctor made his escape. He killed his escorters on the way to the laboratory, before killing each and every S.S member in the base with his incredibly deadly plagues.

Once Plague Doctor escaped the base that imprisoned him, he began to travel the world, his mind warped with hatred and vengeance. Already he has began targeting people and infecting then with any disease he wished.
Summary: An escaped prisoner of the S.S transformed into a living bio weapon after years of painful experimentation since childhood. With his terrible diseases and madness, Plague Doctor seeks vengeance against mankind for his years of suffering.
Last edited by The Flutterlands on Sat Apr 15, 2017 7:49 pm, edited 1 time in total.
Call me Flutters - Minister of Justice of the Federation of the Shy One - Fluttershy is best pony
Who I side with - My Discord - OC Pony - Pitch Black
White, American, Male, Asexual, Deist, Autistic with Aspergers and ADHD, Civil Liberatarian and Democratic Socialist, Brony and Whovian. I have Neurofibromatosis Type 1. I'm also INTJ
Political Compass
Economic Left/Right: -4.88
Social Libertarian/Authoritarian: -6.77
Pros: Choice, Democracy, Liberatarianism, Populism, Secularism, Equal Rights, Contraceptives, Immigration, Environmentalism, Free Speech and Egalitarianism
Con: Communism, Fascism, SJW 'Feminism', Terrorism, Homophobia, Transphobia, Xenophobia, Death Penalty, Totalitarianism, Neoliberalism, and War.
Ravenclaw

User avatar
Antesh
Spokesperson
 
Posts: 152
Founded: Apr 13, 2017
Ex-Nation

Postby Antesh » Sat Apr 15, 2017 8:42 pm

Primordial Luxa wrote:
Antesh wrote:
Super Identity: The Visionary
Real Identity: Glenn Dennard
Is real identity known to the public: No
Hero, Villain, Neutral: Villain
Age: 26
Gender: Male
Appearance: http://www.scifi4ever.com/images_cinema ... 050-08.jpg
Group Affiliation: N/A
Powers:

  • Psionic Communication: The Visionary is capable psionic communication across dozens of individuals at a time, giving them commands, stoking fears, or feeding delusions. He can give them an authoritative, dominating voice to command attention, or only a creeping whisper, as if he were simply another thought floating in the individual's mind.
  • Precognition: The Visionary can, to a limited extent, predict events that will transpire in the near future; this trait alone has won him the admiration of many of his underlings, and greatly helped the cult and criminals underneath him.
  • Charisma: Dennard is able of inciting rousing speeches, incredible appeals to the individual, and win the following of most mortals. Though almost all meta-humans are at least resistant to his wily ways, those less powerful and disciplined struggle to resist his speeches and rhetoric. Combined with his Psionic Communication, it is as if Glenn can speak to the very souls of all who listen; and he is never ignored.
  • Teleportation: He possesses the ability to teleport instantaneously short distances, away from the danger the moment one of his followers fail in their task and endanger their prophet.
  • Illusion Manipulation: By creating both heroic visions of glory, and horrifying pictures of hell, The Visionary can greatly alter the moods of others through casting illusions that either embolden or intimidate them. Meta-humans are inherently resistant, but not immune, to this power.
  • Omnilingualism: Glenn has an innate knowledge of every spoken and unspoken word, and his psionic abilities know no border or nation.
Equipment: An AR-15 rifle, and flak jacket. He possess no exceptional or supernatural equipment other than his mind.
Weaknesses:

  • Mental Instability: The Visionary has his name for a reason; he sees things no mortal should. Incomprehensible portents of both despair and ecstasy force him into extremes of sadism and charity; often committing actions that have no sensible purpose, telling his followers to do things they shouldn't do, and make plans that make even the most faithful occasionally question his judgement.
  • Precognition Overload: When Dennard's mind is overtaxed, his precognition not only fails, it starts to hurt him. He begins seeing futures that have no chance of happening, but are completely the same as any of his previous visions. He must exert extreme care not to fatigue himself or risk losing everything.
  • Mere Mortal: Despite his supernatural mind, his body is frail and weak. Though relatively fit and muscular, for a Meta-human he is physically incompetent. Even somewhat strong normal humans could likely beat him in a fight, and as a little as single bullet round could put him out of commission.
Background: Glenn was a solider of the United States Army, having enlisted at 18 after completing his GED in Albany, New York. Possessing no particular skills other than general physical competency and intellectual ability, he was made infantry and shipped off to Iraq. His family was impoverished and addicted to opiates; he was constantly beaten by both his parents, and had no real college prospects. As a result, he welcomed his tour in Iraq as a final escape, but would never have imagined what the sandbox would do to him.

Engaged in a what was supposed to be a minor skirmish just south of Mosul, the fight quickly escalated when most of his convoy was blow to pieces by a deft band of insurgents. The Humvee in front of him was lost to an IED, causing the 3 car convoy to come to an immediate stop, and the caboose was blown to pieces by an RPG. Heavy machine gun fire peppered his vehicle and killed the driver, but was unable to penetrate the armor and left the rest of the inhabitants safe. The CO attempted to exist, as he was riding shotgun and could exist away from the machine gun fire, but was immediately sniped as the door opened, plastering his brains against Glenn in the process.

This left only him, and his Corporal, Johnny. Both of them huddled inside the Humvee praying to whatever God would answer that the firing would stop, but it never did. Within minutes, they heard Arabic and footsteps not far, and the firing died down, indicating they were coming to inspect the car.

Fearing torture, beheading, or whatever other nightmare the insurgents would dream up, Glenn took his pistol, shoved it to the roof of his mouth, apologized to his family, and pulled the trigger.

Yet, he felt nothing. The gun went off, blood was splattered across the car....but he was alive? It was a full five minutes before the shock wore off and saw, somehow, Johnny sat there with a gaping hole in where his eye should be. Thinking the insurgents shot him, Glenn exited and began firing wildly in every direction; but he hit nothing, saw no one, and was left completely alone. No Arabic, footsteps, or insurgents. All his men were dead, but the insurgents were nowhere to be seen.

Just as he was wondering what the hell happened, his Humvee spontaneously exploded, sending him flying upwards of 20 feet. There was no gunfire or rocket blasts, and no screams or orders. He landed on the sand, and was knocked unconscious.

It was then Glenn woke up, riding in another Humvee. To his left, Johnny was there again. In front of him, his CO, yet again. Riding in the same Humvee, on the same road, in the same direction.

WIP
Summary: A visionary veteran that has come to the New York slums, spreading a religious criminal enterprise based on the visions and futures he can foretell.


WIP

Background is not finished yet.


This is VERY good start.
But a few of the powers are a little much.
First, we don't use Powerwiki. Please describe in depth the actual abilities of the power in question. Good things to mention are Range, Speed and Intensity of the power. I can provide examples and suggestions if you like.
Also many of these powers are very strong. On there own none are too much but together they are a little bit more than what we allow in the thread. I sugest cutting down to two or at very most three.

I'll get rid of Omnilingualism, Teleportation, and Illusion manipulation.
Federal Republic

User avatar
Antesh
Spokesperson
 
Posts: 152
Founded: Apr 13, 2017
Ex-Nation

Postby Antesh » Sat Apr 15, 2017 8:59 pm

Finished app.
Federal Republic

User avatar
Primordial Luxa
Postmaster-General
 
Posts: 12092
Founded: Oct 30, 2012
Ex-Nation

Postby Primordial Luxa » Sat Apr 15, 2017 10:01 pm

Antesh wrote:
Super Identity: The Visionary
Real Identity: Glenn Dennard
Is real identity known to the public: No
Hero, Villain, Neutral: Villain
Age: 26
Gender: Male
Appearance: http://www.scifi4ever.com/images_cinema ... 050-08.jpg
Group Affiliation: N/A
Powers:

  • Psionic Communication: The Visionary is capable psionic communication across dozens of individuals at a time, giving them commands, stoking fears, or feeding delusions. He can give them an authoritative, dominating voice to command attention, or only a creeping whisper, as if he were simply another thought floating in the individual's mind. He is incapable of communicating with more than a thousand individuals at once, and it is incredibly taxing at its maximum.
  • Precognition: The Visionary can, to a limited extent, predict events that will transpire in the near future; this trait alone has won him the admiration of many of his underlings, and greatly helped the cult and criminals underneath him. The events transpire before him as hallucinogenic visions, primarily focused around his own future, and have never gone further in time than a month at most. He can to a limited extend control what event he can precognate, but does not posses total control over the power.
  • Charisma: Dennard is able of inciting rousing speeches, incredible appeals to the individual, and win the following of most mortals. Though almost all meta-humans are at least resistant to his wily ways, those less powerful and disciplined struggle to resist his speeches and rhetoric. Combined with his Psionic Communication, it is as if Glenn can speak to the very souls of all who listen; and he is seldom ignored.

    Equipment: An AR-15 rifle, and flak jacket. He possess no exceptional or supernatural equipment other than his mind.
    Weaknesses:

    • Mental Instability: The Visionary has his name for a reason; he sees things no mortal should. Incomprehensible portents of both despair and ecstasy force him into extremes of sadism and charity; often committing actions that have no sensible purpose, telling his followers to do things they shouldn't do, and make plans that make even the most faithful occasionally question his judgement.
    • Precognition Overload: When Dennard's mind is overtaxed, his precognition not only fails, it starts to hurt him. He begins seeing futures that have no chance of happening, but are completely the same as any of his previous visions. He must exert extreme care not to fatigue himself or risk losing everything.
    • Mere Mortal: Despite his supernatural mind, his body is frail and weak. Though relatively fit and muscular, for a Meta-human he is physically incompetent. Even somewhat strong normal humans could likely beat him in a fight, and as a little as single bullet round could put him out of commission.
Background: Glenn was a solider of the United States Army, having enlisted at 18 after completing his GED in Albany, New York. Possessing no particular skills other than general physical competency and intellectual ability, he was made infantry and shipped off to Iraq. His family was impoverished and addicted to opiates; he was constantly beaten by both his parents, and had no real college prospects. As a result, he welcomed his tour in Iraq as a final escape, but would never have imagined what the sandbox would do to him.

Engaged in a what was supposed to be a minor skirmish just south of Mosul, the fight quickly escalated when most of his convoy was blow to pieces by a deft band of insurgents. The Humvee in front of him was lost to an IED, causing the 3 car convoy to come to an immediate stop, and the caboose was blown to pieces by an RPG. Heavy machine gun fire peppered his vehicle and killed the driver, but was unable to penetrate the armor and left the rest of the inhabitants safe. The CO attempted to exist, as he was riding shotgun and could exist away from the machine gun fire, but was immediately sniped as the door opened, plastering his brains against Glenn in the process.

This left only him, and his Corporal, Johnny. Both of them huddled inside the Humvee praying to whatever God would answer that the firing would stop, but it never did. Within minutes, they heard Arabic and footsteps not far, and the firing died down, indicating they were coming to inspect the car.

Fearing torture, beheading, or whatever other nightmare the insurgents would dream up, Glenn took his pistol, shoved it to the roof of his mouth, apologized to his family, and pulled the trigger.

Yet, he felt nothing. The gun went off, blood was splattered across the car....but he was alive? It was a full five minutes before the shock wore off and saw, somehow, Johnny sat there with a gaping hole in where his eye should be. Thinking the insurgents shot him, Glenn exited and began firing wildly in every direction; but he hit nothing, saw no one, and was left completely alone. No Arabic, footsteps, or insurgents. All his men were dead, but the insurgents were nowhere to be seen.

Just as he was wondering what the hell happened, his Humvee spontaneously exploded, sending him flying upwards of 20 feet. There was no gunfire or rocket blasts, and no screams or orders. He landed on the sand, and was knocked unconscious.

It was then Glenn woke up, riding in another Humvee. To his left, Johnny was there again. In front of him, his CO, yet again. Riding in the same Humvee, on the same road, in the same direction.

Panicked and aware of the future, he immediately, at gunpoint, commanded the driver to turn around and head back to base. Facing threats of court martial from his superior, they were soon shut up by the small explosion they saw down the road, with the rest of the convoy. None of them would discuss this again after the fact; and the official story they reported was that they had turned around after "forgetting supplies".

Dennard finished his tour and returned to NYC, where he had no marketable skills to employ himself with. He joined the numerous poor and homeless in the urban slums, working part-time stints and frequently self-medication his racking headaches with alcohol. When drunk, he would give impassioned rants among the congregations of the homeless, condemning the city, state, and national authorities for abandoning them, screaming against the inherent injustice of the criminal system and the economics that compelled so many to resort to crime.

It wasn't long until Glenn started to realize more and more were listening to his speeches. He was capable of summoning an otherworldly charisma, and with every face he saw, he acted as if he could speak to them directly; soon he found out, he could do that literally. He could communication with people directly into their minds, and they could speak back to him. Combined with numerous, theatrical shows using his precognition ability - which he could now exert some control over, he could use these powers to engender a cultish, religious following among the disenfranchised of NYC.

A man born into poverty and resentful towards the world, it did not take long for Glenn to begin abusing this power. He organized his followers into criminal gangs, quickly muscling with even the cartels for control over the drug markets, with his soldiers fighting for more than just money, but for faith, as well. Now, his criminal enterprise stretches across NYC, and frequently clashes with the NYPD and the hero meta-humans allied with them.
Summary: A visionary veteran that has come to the New York slums, spreading a religious criminal enterprise based on the visions and futures he can foretell.


WIP

Background is not finished yet.


Looking much better but a few things.
1. Let's reduce the number of people he can talk with to 20 at time.
2. He can talk to people but does that include reading people minds without their permission? Because if so that more powerful than will work.
3. Can we add some kinda of cost to his Precog? Something he needs to do to activate it like sacrifice someone or something?
4. Your aware that a lot of this guys powers are mind control and player are allowed to have their characters ignore his charisma?
5. Do you have any idea how your character might enter or appear in the city thread?
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

P2TM wrote:HORROR/THRILLER Winner - Community Choice Award For Favorite Horror/Thriller Player: Primordial Luxa


Factbook (underconstruction)
Personification Life and GAU Posts
Luxan Imperial Narcotics (The ONLY narcotics store on GE&T)

User avatar
Primordial Luxa
Postmaster-General
 
Posts: 12092
Founded: Oct 30, 2012
Ex-Nation

Postby Primordial Luxa » Sun Apr 16, 2017 12:55 pm

I will post in the Academy thread today regardless of if Serah and Flutter have not posted.
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

P2TM wrote:HORROR/THRILLER Winner - Community Choice Award For Favorite Horror/Thriller Player: Primordial Luxa


Factbook (underconstruction)
Personification Life and GAU Posts
Luxan Imperial Narcotics (The ONLY narcotics store on GE&T)

User avatar
Kingdom of Irhk
Negotiator
 
Posts: 6359
Founded: Aug 30, 2015
Left-Leaning College State

Postby Kingdom of Irhk » Sun Apr 16, 2017 12:59 pm

Primordial Luxa wrote:I will post in the Academy thread today regardless of if Serah and Flutter have not posted.


Flutter was waiting for Charmera, but please post.
Nothing to see here, move along.

User avatar
Serah
Negotiator
 
Posts: 7416
Founded: Feb 13, 2015
Ex-Nation

Postby Serah » Sun Apr 16, 2017 1:10 pm

Primordial Luxa wrote:I will post in the Academy thread today regardless of if Serah and Flutter have not posted.


I posted, I had kinda forgotten about it.
Sorry about that.

User avatar
Slaytesics
Minister
 
Posts: 2248
Founded: Aug 20, 2009
Ex-Nation

Postby Slaytesics » Sun Apr 16, 2017 8:14 pm

WIP

Super Identity: Coyote
Real Identity: Alan de las Rivas
Is real identity known to the public: no
Hero, Villain, Neutral: Hero/neutral.
Age: 27
Gender: male
Appearance: (Pictures in URL links or descriptions please) Hispanic male Dark, jelled back hair, sunglasses (even at night). Red button up shirt, black tie, black pants. black shoes.
Group Affiliation: None
Powers: Can warp perception of reality via story-telling (hallucinations). Sometimes can alter reality slightly (creating a weapon, have the dishes do themselves, make someone trip on a brick) in areas where the Dreamlands bleed over. Needs to constantly be talking in order for the effect to work, voice must be clearly heard for the effect to work.
Equipment: Apartment in Red Hook where the Dreamlands bleed over occasionally due to Alan's long-term presence.
Weaknesses: The apartment requires rent each month in a densely populated city plagued by gentrification.
Background: Jewish Latino male. Grew up near Las Vegas, originally aspired to be a poet for a living (and still does). Has one major collection of poetry published entitled "Coyote Migration Patterns on Pluto". When he isn't a barista doing barista stuff, he can be found fighting the forces that do harm to others in acts of vigilantism, or sometimes messing with people he finds annoying, petty, or apathetic. Has recently been looking into the increased presence of Neo-Nazi groups in New York city.
Summary: (a 1 to 3 sentence summary of the character that can go in the character vault. Keep it short and reference powers and backround.)
Last edited by Slaytesics on Sun Apr 16, 2017 9:07 pm, edited 1 time in total.
My favorite quotes.

Ballotonia wrote:Total BS.
Wanna meet girls? Go play Farmville.
Ballotonia

Timurid Empire wrote:I do not understand people like this. How can you fear any human being or interaction with them? We are all Human, and we all bleed the same. Unless their a Hemophiliac.


Lunatic Goofballs wrote:(Image)


Ranbo wrote:Heey! I'm not perv!

You name it, you claim it. You were the one that thought of it in the first place. :p

User avatar
The Flutterlands
Post Marshal
 
Posts: 15157
Founded: Oct 02, 2013
Ex-Nation

Postby The Flutterlands » Mon Apr 17, 2017 9:04 am

I'm going to post right now then
Call me Flutters - Minister of Justice of the Federation of the Shy One - Fluttershy is best pony
Who I side with - My Discord - OC Pony - Pitch Black
White, American, Male, Asexual, Deist, Autistic with Aspergers and ADHD, Civil Liberatarian and Democratic Socialist, Brony and Whovian. I have Neurofibromatosis Type 1. I'm also INTJ
Political Compass
Economic Left/Right: -4.88
Social Libertarian/Authoritarian: -6.77
Pros: Choice, Democracy, Liberatarianism, Populism, Secularism, Equal Rights, Contraceptives, Immigration, Environmentalism, Free Speech and Egalitarianism
Con: Communism, Fascism, SJW 'Feminism', Terrorism, Homophobia, Transphobia, Xenophobia, Death Penalty, Totalitarianism, Neoliberalism, and War.
Ravenclaw

User avatar
Kingdom of Irhk
Negotiator
 
Posts: 6359
Founded: Aug 30, 2015
Left-Leaning College State

Postby Kingdom of Irhk » Mon Apr 17, 2017 10:33 am

So, can I pull everyone back to the Academy then?
Nothing to see here, move along.

User avatar
Primordial Luxa
Postmaster-General
 
Posts: 12092
Founded: Oct 30, 2012
Ex-Nation

Postby Primordial Luxa » Mon Apr 17, 2017 11:00 am

Kingdom of Irhk wrote:So, can I pull everyone back to the Academy then?


Yes. Slaggep will have a quick outburst in my next post but it's best if after that the adults leave without much fan fare.
So perhaps hold off a bit then post forcing everyone back.
We will have a time skip of a few days in a post soon. This will allow Dyelli to revive JJ if they want and then more to spain.
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

P2TM wrote:HORROR/THRILLER Winner - Community Choice Award For Favorite Horror/Thriller Player: Primordial Luxa


Factbook (underconstruction)
Personification Life and GAU Posts
Luxan Imperial Narcotics (The ONLY narcotics store on GE&T)

User avatar
Kingdom of Irhk
Negotiator
 
Posts: 6359
Founded: Aug 30, 2015
Left-Leaning College State

Postby Kingdom of Irhk » Mon Apr 17, 2017 11:11 am

Primordial Luxa wrote:
Kingdom of Irhk wrote:So, can I pull everyone back to the Academy then?


Yes. Slaggep will have a quick outburst in my next post but it's best if after that the adults leave without much fan fare.
So perhaps hold off a bit then post forcing everyone back.
We will have a time skip of a few days in a post soon. This will allow Dyelli to revive JJ if they want and then more to spain.


I'll make a post later then.
Nothing to see here, move along.

User avatar
Primordial Luxa
Postmaster-General
 
Posts: 12092
Founded: Oct 30, 2012
Ex-Nation

Postby Primordial Luxa » Mon Apr 17, 2017 1:17 pm

Kingdom of Irhk wrote:
Primordial Luxa wrote:
Yes. Slaggep will have a quick outburst in my next post but it's best if after that the adults leave without much fan fare.
So perhaps hold off a bit then post forcing everyone back.
We will have a time skip of a few days in a post soon. This will allow Dyelli to revive JJ if they want and then more to spain.


I'll make a post later then.


Your free to make it. Serah and Flutter hold off posting for the adults until Brookes can move you all. Thanks.
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

P2TM wrote:HORROR/THRILLER Winner - Community Choice Award For Favorite Horror/Thriller Player: Primordial Luxa


Factbook (underconstruction)
Personification Life and GAU Posts
Luxan Imperial Narcotics (The ONLY narcotics store on GE&T)

User avatar
Serah
Negotiator
 
Posts: 7416
Founded: Feb 13, 2015
Ex-Nation

Postby Serah » Mon Apr 17, 2017 1:30 pm

Primordial Luxa wrote:
Kingdom of Irhk wrote:
I'll make a post later then.


Your free to make it. Serah and Flutter hold off posting for the adults until Brookes can move you all. Thanks.


Ah.
Bollocks. I'll edit.

PreviousNext

Advertisement

Remove ads

Return to Portal to the Multiverse

Who is online

Users browsing this forum: Korean Proletarians, Naval Monte

Advertisement

Remove ads