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Gods Among Us V4.0 [Superhero] (OOC|OPEN)

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Primordial Luxa
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Postby Primordial Luxa » Sun Sep 25, 2016 9:02 pm

Charmera wrote:
Primordial Luxa wrote:
Well how about this.
We have a hero whose name is already floating around. Ultrawoman.
She's one of this world most powerful hero's it's only natural that some things might get left lying around.

Ashley's not sure exactly how it happened. It only lasted a second, she was caught in the middle of a superhero fight then everything changed and she thought she fainted.
But when she woke up she realized she had a strange ability. If she focused on anyone within her line of sight she found she would be looking through their eyes in addition to her own. She could see what others were seeing. At least that's how it started, then she could smell that they smelled, now she can hear what they hear.

As time went on another power emerged, she got momentary flashes of the future. They were few and far between usually one every few months but they've been getting more frequent once every month. They only last a few minutes but they always come true. Sometimes it's something that takes place mere seconds in the future other time it takes places a year later.

One of these visions told her the exact time and place a bank robbery (or some other crime) was going to happen and she was able to call the police before the event actually happened. So the cops and robbers showed up at the same time. This is the event that made her both slightly famous and a matter of interest to the government.

Hows that sound?

Sure. That sounds really cool.
Perhaps it could be some sort of serial killer or someone in connection with the cartel. Then I could create a villain sometimes in the future.


Sounds like a great plan. So her powers and weaknesses could be

Power 1 Other Sight: By focusing on a living creature in her line of sight Ashley can sense what it is sensing in addition to her regular senses. So she would see what her target sees and what she sees. Can only target one person at a time, has a range equal to her line of sight, lasts as long as she can concentrate and takes a few seconds to activate.
Power 2 Future Vision: At random Ashley can get random visions of the future. They are infrequent, and she usually can't decide when the visions are from or what they're about.
Weakness 1: After using her Other Sight Ashely suffers from a powerful bout of vertigo as her senses realign to their original methods.
Weakness 2: Bouts of her future vision are sickening and disturbing. She usually feels the need to vomit after receiving them, and they can be quite debilitating the stronger they are.
Weakness 3: Ashely suffers from vague nightmares regarding the origins of her powers. She rarely has a good nights sleep as the day she fell unconscious in the middle of a fight between Ultrawoman and a supervillain seems to reply violently in her mind. So in the morning she is always out of sorts. (This last one I'm iffy on.)

This is just a suggestion, but you see how it could work?
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

P2TM wrote:HORROR/THRILLER Winner - Community Choice Award For Favorite Horror/Thriller Player: Primordial Luxa


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Charmera
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Postby Charmera » Sun Sep 25, 2016 9:09 pm

Primordial Luxa wrote:
Charmera wrote:Sure. That sounds really cool.
Perhaps it could be some sort of serial killer or someone in connection with the cartel. Then I could create a villain sometimes in the future.


Sounds like a great plan. So her powers and weaknesses could be

Power 1 Other Sight: By focusing on a living creature in her line of sight Ashley can sense what it is sensing in addition to her regular senses. So she would see what her target sees and what she sees. Can only target one person at a time, has a range equal to her line of sight, lasts as long as she can concentrate and takes a few seconds to activate.
Power 2 Future Vision: At random Ashley can get random visions of the future. They are infrequent, and she usually can't decide when the visions are from or what they're about.
Weakness 1: After using her Other Sight Ashely suffers from a powerful bout of vertigo as her senses realign to their original methods.
Weakness 2: Bouts of her future vision are sickening and disturbing. She usually feels the need to vomit after receiving them, and they can be quite debilitating the stronger they are.
Weakness 3: Ashely suffers from vague nightmares regarding the origins of her powers. She rarely has a good nights sleep as the day she fell unconscious in the middle of a fight between Ultrawoman and a supervillain seems to reply violently in her mind. So in the morning she is always out of sorts. (This last one I'm iffy on.)

This is just a suggestion, but you see how it could work?

Yeah. Sounds cool.
My only concern would be that she may be kinda useless most of the time. But yeah, this sounds good.
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

Imperial--japan's Witchy Friend.

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Primordial Luxa
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Founded: Oct 30, 2012
Left-Leaning College State

Postby Primordial Luxa » Sun Sep 25, 2016 9:12 pm

Charmera wrote:
Primordial Luxa wrote:
Sounds like a great plan. So her powers and weaknesses could be

Power 1 Other Sight: By focusing on a living creature in her line of sight Ashley can sense what it is sensing in addition to her regular senses. So she would see what her target sees and what she sees. Can only target one person at a time, has a range equal to her line of sight, lasts as long as she can concentrate and takes a few seconds to activate.
Power 2 Future Vision: At random Ashley can get random visions of the future. They are infrequent, and she usually can't decide when the visions are from or what they're about.
Weakness 1: After using her Other Sight Ashely suffers from a powerful bout of vertigo as her senses realign to their original methods.
Weakness 2: Bouts of her future vision are sickening and disturbing. She usually feels the need to vomit after receiving them, and they can be quite debilitating the stronger they are.
Weakness 3: Ashely suffers from vague nightmares regarding the origins of her powers. She rarely has a good nights sleep as the day she fell unconscious in the middle of a fight between Ultrawoman and a supervillain seems to reply violently in her mind. So in the morning she is always out of sorts. (This last one I'm iffy on.)

This is just a suggestion, but you see how it could work?

Yeah. Sounds cool.
My only concern would be that she may be kinda useless most of the time. But yeah, this sounds good.


Feel free to ticker with it as you like this is just me spit balling how I would do it.
Make it more personal so it fits with the character you want to play.
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

P2TM wrote:HORROR/THRILLER Winner - Community Choice Award For Favorite Horror/Thriller Player: Primordial Luxa


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Charmera
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Postby Charmera » Sun Sep 25, 2016 9:15 pm

Primordial Luxa wrote:
Charmera wrote:Yeah. Sounds cool.
My only concern would be that she may be kinda useless most of the time. But yeah, this sounds good.


Feel free to ticker with it as you like this is just me spit balling how I would do it.
Make it more personal so it fits with the character you want to play.

Alrighty, I may swap out power 1 for something different. Thanks for the help ^^
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

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The Flutterlands
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Postby The Flutterlands » Mon Sep 26, 2016 4:36 am

Now to wait on Talion...
Call me Flutters - Minister of Justice of the Federation of the Shy One - Fluttershy is best pony
Who I side with - My Discord - OC Pony - Pitch Black
White, American, Male, Asexual, Deist, Autistic with Aspergers and ADHD, Civil Liberatarian and Democratic Socialist, Brony and Whovian. I have Neurofibromatosis Type 1. I'm also INTJ
Political Compass
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Pros: Choice, Democracy, Liberatarianism, Populism, Secularism, Equal Rights, Contraceptives, Immigration, Environmentalism, Free Speech and Egalitarianism
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Charmera
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Postby Charmera » Mon Sep 26, 2016 6:12 am

Group Name: The Siren Cartel
Public or Private? Semi Public. The Cartel works through middlemen and fronts which are known while the main organism is known only to a few.
Group Size: Large, likely in the thousands (If you consider the number of people in production, distribution, acquisition and protection)
Areas of operation: The Siren Cartel has it's headquarters somewhere in Texas, and operates in New York, LA, London, Chicago and Is beginning to expand into Asia with Tokyo being their first foothold.
Leader: The enigmatic Candymaker. The Candymaker is a mysterious figure whom not many people know about. The few that do are aware that she’s a scientist whom went rogue after being sidelined despite being instruct mental in a breakthrough which revolutionized theoretical meta power tracking. Other than that she’s pretty much anonymous.
Sub Leaders: Protection is headed by Thea Fawlkner (An ex mercenary) and Acquisition by the esteemed Dr Theorem (An ex scientist villain like the Candymaker) and Distribution is headed by James Treatch, ex pharmaceuticals ceo.
Important Physical Assets: Drugs mostly, those which give temporary boosts to physical ability, giving temporary ESP and other wierd supernatural products. All of them are addictive to varying degrees. The list is:
Pump: Pump is a liquid drug which can be either drank or injected. 50 ml of Pump acts like an instant steroid, “pumping” the user up to peak human strength in the span of thirty minutes. Unfortunately that muscle doesn’t last for long (Roughly an hour), and using it more than three times in the span of 12 hours will likely cause your bones to snap like twigs. Anyone with actual super strength taking it would feel little to no effect, if it didn’t kill them. Pump also tends to affect the fight or flight center of the brain, making you choose fight more often even when off the drug. Pump also will slowly deteriorate the brain, making the user dumber. Injecting Pump makes the muscle build insanely fast and triples the effect, but taking even a little more than the recommended 100ml dosage will be fatal and injecting at all it leads to horrible cardiovascular problems.
Stim: Stim or “Hyperstimulant” is a liquid which causes the body to run at a much faster pace. Taking Stim means you can run faster and react quicker. Taking more stim increases this effect, but Stim overdoses cause the heart to literally exhaust itself or your lungs to give out swifter. Stim also excites the parts of the brain responsible for fear, overstimulating them at the slightest provocation. If someone with already increase speed were to take Stim, it would either have no effect or actually kill them. repeated stim use can also cause major short term memory problems and early Alzheimer's.
Psych: Psych is a hallucinatory drug absorbed through the skin. Most of the time it won’t really have any effect apart from a slight tingling feeling. Sometimes though, psych can split the body from the mind, allowing the latter to temporarily wander the dreamlands for a time. Most return with confusion yet the acute and never forgettable experience. Others go to places like the Moon or Underworld and return with a mind thoroughly broken, if they return at all. No one’s quite sure if it’s magic or not that allows the drug to do this.
Brain: Brain makes you smarter, allowing you to concentrate more, be more creative and boost your IQ for a time. Brain has also been known to cause aneurysms, Seizures, migraines, Strokes, contusions, blood clots and even paralysis.
Shaper: Shaper allows the user to change their physical shape for a week. This drug is rare, expensive and highly addictive. Shaper responds to the users desires, though it can only go so far (It can’t make you a hundred feet tall or something). Shaper has both physical side effects and mental side effects, and once you start taking shaper the only question is which will break you first. Shaper causes genetic mutations in the DNA, since it requires dramatic use of mitosis which can lead to cancers and tumors. Then the mental effects, which cause the subject to slowly loose their memories of their identity and personal memories, soon leaving them little more than empty soulless shells before the cancers claim them.
Flame: Flame is a drug which gives the user the power to generate heat and project fire for some time, as well as being temporarily flame retardant. Flame gives people a real power trip, making them feel like their invincible. Unfortunately Flame burns up calories to create fire, so it can lead to you inadvertently starving yourself. In the long term, it has been known to cause a condition where cold temperatures and skin to skin contact can cause excruciating pain.
Stoneskin: Stoneskin thickens the skin and the bones to incredible levels. It makes people near immune to regular punches. However as it thickens the skull it also causes a minor strain on the brain as well as many of the major organs. It also tends to leave people generally drained of energy and willpower.
Few members of the Siren Cartel are crazy enough to sample their own product. Even by the standards of regular hard drugs Meta-drugs are scary, yet they’re surprisingly popular.
Monetary Assets: Quite large and increasing with various rackets, The Sirens sponsor minor supervillains and then sell information on how to catch them to crooked superheroes. Quite often they’ll legitimately sponsor super villains or merely criminals for no discernible reason and then except a payback. Not to mention the regular metadrug trade and laundering assets.
Greatest Restriction or Weakness Ultimately the Sirens are gangsters, and they're hunted down by the police so they have to trade as subtly as possible. They are also as a result limited in the speed of their growth and the things they can do without calling undue attention to themselves. Killing cops and DEA agents is generally bad for business.
BackroundThe Siren Cartel was the efforts and brainchild of an unknown scientist whom built the organization up from the ground. She managed to convince several prominent gangs to become part of the cartel, and the sirens have been eluding police with bribes or facade gangs, managing to stay under the radar and avoid scrutiny.

Meanwhile their products have had a lot of attention. The US has now moved their priorities in the drug war from regular drugs to stopping the influx of metadrugs. Campaigns have being going up against these new metadrugs with awareness in schools and such, but new ones seem to be popping up as fast as they can be put down.




Super Identity:
Real Identity: Ashley Taylors
Is real identity known to the public: yup
Hero, Villain, Neutral:
Age: 17
Gender: Female
Appearance: http://safebooru.org//samples/1753/samp ... pg?1834091
Group Affiliation: The school
Powers:
Power 1: Body Language Analysis: Ashley has increased intuition about the body language of others, able to discern whether or not their lying, and their mood.
Power 2 Future Vision: At random Ashley can get random visions of the future. They are infrequent, and she usually can't decide when the visions are from or what they're about.
Power 3: Retrocognition: Ashley can get flash visions of the past events from the perspective of a person whom was nearby at the time. These are random and can’t be reliably triggered.
Weakness 1: Ashley requires visual cues to analyze whether someone is lying, their voice is not usually good enough. If a subject covers their face or has any sort of mask, it increases the difficulty of her analysis. Ashley also needs to see the person in person, and viewing them on a television screen is not very helpful.
Weakness 2: Bouts of her future vision are sickening and disturbing. She usually feels the need to vomit after receiving them, and they can be quite debilitating the stronger they are.
Weakness 3: Ashely suffers from vague nightmares regarding the origins of her powers. She rarely has a good nights sleep as the day she fell unconscious in the middle of a fight between Ultrawoman and a supervillain seems to reply violently in her mind. So in the morning she is always out of sorts.
Weakness 4: Ashley’s retrocognition means she sometimes can pick up traumatic events from the past. Not only that, but the retrocognition can sometimes cause too much of a mental strain and cause her to faint.
Equipment: None.
Weaknesses: See above.
Background: Ashley Taylors is a girl from London whom always wanted to be a superhero. So much so that she got in the middle of a fight between superheroes and then suddenly blacked out inexplicably. She struggles to remember the exact details even though she’s fairly sure she’s had the dream reliving it multiple times. Soon she discovered that with these dreams came abilities. She could have visions of the past at odd times. When she told her school counselor she got the “drugs are bad for you” speech and then was let on her way. It was also then that she discovered her ability to tell when people are lying, when her boyfriend of some time told her that he wasn’t seeing anyone else. Then finally her precognitive powers revealed themselves. While in a bank she suddenly had a vision of a robbery. She quickly called the police whom arrested the back robbers before they could even get through the door. She became a viral sensation with people dubbing her “Psychic girl” and other nicknames. She was intervewed on the news many times. Loads of heros stopped back robberies, but one that stopped the criminals before they could even get to the bank fascinated everyone. Before she knew it she was enrolled in the talbot academy.
Summary: An girl with the power to see into the future and past. She can tell when you’re lying too.
Last edited by Charmera on Mon Sep 26, 2016 6:13 am, edited 1 time in total.
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

Imperial--japan's Witchy Friend.

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Primordial Luxa
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Posts: 12092
Founded: Oct 30, 2012
Left-Leaning College State

Postby Primordial Luxa » Mon Sep 26, 2016 11:49 am

Charmera wrote:
Group Name: The Siren Cartel
Public or Private? Semi Public. The Cartel works through middlemen and fronts which are known while the main organism is known only to a few.
Group Size: Large, likely in the thousands (If you consider the number of people in production, distribution, acquisition and protection)
Areas of operation: The Siren Cartel has it's headquarters somewhere in Texas, and operates in New York, LA, London, Chicago and Is beginning to expand into Asia with Tokyo being their first foothold.
Leader: The enigmatic Candymaker. The Candymaker is a mysterious figure whom not many people know about. The few that do are aware that she’s a scientist whom went rogue after being sidelined despite being instruct mental in a breakthrough which revolutionized theoretical meta power tracking. Other than that she’s pretty much anonymous.
Sub Leaders: Protection is headed by Thea Fawlkner (An ex mercenary) and Acquisition by the esteemed Dr Theorem (An ex scientist villain like the Candymaker) and Distribution is headed by James Treatch, ex pharmaceuticals ceo.
Important Physical Assets: Drugs mostly, those which give temporary boosts to physical ability, giving temporary ESP and other wierd supernatural products. All of them are addictive to varying degrees. The list is:
Pump: Pump is a liquid drug which can be either drank or injected. 50 ml of Pump acts like an instant steroid, “pumping” the user up to peak human strength in the span of thirty minutes. Unfortunately that muscle doesn’t last for long (Roughly an hour), and using it more than three times in the span of 12 hours will likely cause your bones to snap like twigs. Anyone with actual super strength taking it would feel little to no effect, if it didn’t kill them. Pump also tends to affect the fight or flight center of the brain, making you choose fight more often even when off the drug. Pump also will slowly deteriorate the brain, making the user dumber. Injecting Pump makes the muscle build insanely fast and triples the effect, but taking even a little more than the recommended 100ml dosage will be fatal and injecting at all it leads to horrible cardiovascular problems.
Stim: Stim or “Hyperstimulant” is a liquid which causes the body to run at a much faster pace. Taking Stim means you can run faster and react quicker. Taking more stim increases this effect, but Stim overdoses cause the heart to literally exhaust itself or your lungs to give out swifter. Stim also excites the parts of the brain responsible for fear, overstimulating them at the slightest provocation. If someone with already increase speed were to take Stim, it would either have no effect or actually kill them. repeated stim use can also cause major short term memory problems and early Alzheimer's.
Psych: Psych is a hallucinatory drug absorbed through the skin. Most of the time it won’t really have any effect apart from a slight tingling feeling. Sometimes though, psych can split the body from the mind, allowing the latter to temporarily wander the dreamlands for a time. Most return with confusion yet the acute and never forgettable experience. Others go to places like the Moon or Underworld and return with a mind thoroughly broken, if they return at all. No one’s quite sure if it’s magic or not that allows the drug to do this.
Brain: Brain makes you smarter, allowing you to concentrate more, be more creative and boost your IQ for a time. Brain has also been known to cause aneurysms, Seizures, migraines, Strokes, contusions, blood clots and even paralysis.
Shaper: Shaper allows the user to change their physical shape for a week. This drug is rare, expensive and highly addictive. Shaper responds to the users desires, though it can only go so far (It can’t make you a hundred feet tall or something). Shaper has both physical side effects and mental side effects, and once you start taking shaper the only question is which will break you first. Shaper causes genetic mutations in the DNA, since it requires dramatic use of mitosis which can lead to cancers and tumors. Then the mental effects, which cause the subject to slowly loose their memories of their identity and personal memories, soon leaving them little more than empty soulless shells before the cancers claim them.
Flame: Flame is a drug which gives the user the power to generate heat and project fire for some time, as well as being temporarily flame retardant. Flame gives people a real power trip, making them feel like their invincible. Unfortunately Flame burns up calories to create fire, so it can lead to you inadvertently starving yourself. In the long term, it has been known to cause a condition where cold temperatures and skin to skin contact can cause excruciating pain.
Stoneskin: Stoneskin thickens the skin and the bones to incredible levels. It makes people near immune to regular punches. However as it thickens the skull it also causes a minor strain on the brain as well as many of the major organs. It also tends to leave people generally drained of energy and willpower.
Few members of the Siren Cartel are crazy enough to sample their own product. Even by the standards of regular hard drugs Meta-drugs are scary, yet they’re surprisingly popular.
Monetary Assets: Quite large and increasing with various rackets, The Sirens sponsor minor supervillains and then sell information on how to catch them to crooked superheroes. Quite often they’ll legitimately sponsor super villains or merely criminals for no discernible reason and then except a payback. Not to mention the regular metadrug trade and laundering assets.
Greatest Restriction or Weakness Ultimately the Sirens are gangsters, and they're hunted down by the police so they have to trade as subtly as possible. They are also as a result limited in the speed of their growth and the things they can do without calling undue attention to themselves. Killing cops and DEA agents is generally bad for business.
BackroundThe Siren Cartel was the efforts and brainchild of an unknown scientist whom built the organization up from the ground. She managed to convince several prominent gangs to become part of the cartel, and the sirens have been eluding police with bribes or facade gangs, managing to stay under the radar and avoid scrutiny.

Meanwhile their products have had a lot of attention. The US has now moved their priorities in the drug war from regular drugs to stopping the influx of metadrugs. Campaigns have being going up against these new metadrugs with awareness in schools and such, but new ones seem to be popping up as fast as they can be put down.




Super Identity:
Real Identity: Ashley Taylors
Is real identity known to the public: yup
Hero, Villain, Neutral:
Age: 17
Gender: Female
Appearance: http://safebooru.org//samples/1753/samp ... pg?1834091
Group Affiliation: The school
Powers:
Power 1: Body Language Analysis: Ashley has increased intuition about the body language of others, able to discern whether or not their lying, and their mood.
Power 2 Future Vision: At random Ashley can get random visions of the future. They are infrequent, and she usually can't decide when the visions are from or what they're about.
Power 3: Retrocognition: Ashley can get flash visions of the past events from the perspective of a person whom was nearby at the time. These are random and can’t be reliably triggered.
Weakness 1: Ashley requires visual cues to analyze whether someone is lying, their voice is not usually good enough. If a subject covers their face or has any sort of mask, it increases the difficulty of her analysis. Ashley also needs to see the person in person, and viewing them on a television screen is not very helpful.
Weakness 2: Bouts of her future vision are sickening and disturbing. She usually feels the need to vomit after receiving them, and they can be quite debilitating the stronger they are.
Weakness 3: Ashely suffers from vague nightmares regarding the origins of her powers. She rarely has a good nights sleep as the day she fell unconscious in the middle of a fight between Ultrawoman and a supervillain seems to reply violently in her mind. So in the morning she is always out of sorts.
Weakness 4: Ashley’s retrocognition means she sometimes can pick up traumatic events from the past. Not only that, but the retrocognition can sometimes cause too much of a mental strain and cause her to faint.
Equipment: None.
Weaknesses: See above.
Background: Ashley Taylors is a girl from London whom always wanted to be a superhero. So much so that she got in the middle of a fight between superheroes and then suddenly blacked out inexplicably. She struggles to remember the exact details even though she’s fairly sure she’s had the dream reliving it multiple times. Soon she discovered that with these dreams came abilities. She could have visions of the past at odd times. When she told her school counselor she got the “drugs are bad for you” speech and then was let on her way. It was also then that she discovered her ability to tell when people are lying, when her boyfriend of some time told her that he wasn’t seeing anyone else. Then finally her precognitive powers revealed themselves. While in a bank she suddenly had a vision of a robbery. She quickly called the police whom arrested the back robbers before they could even get through the door. She became a viral sensation with people dubbing her “Psychic girl” and other nicknames. She was intervewed on the news many times. Loads of heros stopped back robberies, but one that stopped the criminals before they could even get to the bank fascinated everyone. Before she knew it she was enrolled in the talbot academy.
Summary: An girl with the power to see into the future and past. She can tell when you’re lying too.


Both are wonderfully accepted.
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

P2TM wrote:HORROR/THRILLER Winner - Community Choice Award For Favorite Horror/Thriller Player: Primordial Luxa


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Personification Life and GAU Posts
Luxan Imperial Narcotics (The ONLY narcotics store on GE&T)

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Remnants of Exilvania
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Postby Remnants of Exilvania » Mon Sep 26, 2016 12:29 pm

Now Brookes must become the ultimate James Bond and infiltrate the Brooklyn Navy Yard :D
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
Ex Woodhouse Loyalist & Ex Inactive BLITZKRIEG Foreign Relations Minister
REST IN PEACE HERZOG FRIEDRICH VON WÜRTTEMBERG! † 9. May 2018
Furchtlos und Treu dem Hause Württemberg für alle Ewigkeit!

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Kingdom of Irhk
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Postby Kingdom of Irhk » Mon Sep 26, 2016 12:35 pm

Remnants of Exilvania wrote:Now Brookes must become the ultimate James Bond and infiltrate the Brooklyn Navy Yard :D


He'll be full "WHAAAAAAAAAAAAAT" when he sees it. But he has some tricks.
Nothing to see here, move along.

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Remnants of Exilvania
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Postby Remnants of Exilvania » Mon Sep 26, 2016 12:36 pm

Kingdom of Irhk wrote:
Remnants of Exilvania wrote:Now Brookes must become the ultimate James Bond and infiltrate the Brooklyn Navy Yard :D


He'll be full "WHAAAAAAAAAAAAAT" when he sees it. But he has some tricks.

After what he did on LBI I guessed so. :?
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
Ex Woodhouse Loyalist & Ex Inactive BLITZKRIEG Foreign Relations Minister
REST IN PEACE HERZOG FRIEDRICH VON WÜRTTEMBERG! † 9. May 2018
Furchtlos und Treu dem Hause Württemberg für alle Ewigkeit!

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Kingdom of Irhk
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Postby Kingdom of Irhk » Mon Sep 26, 2016 1:19 pm

Remnants of Exilvania wrote:
Kingdom of Irhk wrote:
He'll be full "WHAAAAAAAAAAAAAT" when he sees it. But he has some tricks.

After what he did on LBI I guessed so. :?


Let's just say that choosing a place near the water wasn't the smartest decision.
Nothing to see here, move along.

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The Flutterlands
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Founded: Oct 02, 2013
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Postby The Flutterlands » Mon Sep 26, 2016 2:03 pm

Primordial Luxa wrote:
Charmera wrote:
Group Name: The Siren Cartel
Public or Private? Semi Public. The Cartel works through middlemen and fronts which are known while the main organism is known only to a few.
Group Size: Large, likely in the thousands (If you consider the number of people in production, distribution, acquisition and protection)
Areas of operation: The Siren Cartel has it's headquarters somewhere in Texas, and operates in New York, LA, London, Chicago and Is beginning to expand into Asia with Tokyo being their first foothold.
Leader: The enigmatic Candymaker. The Candymaker is a mysterious figure whom not many people know about. The few that do are aware that she’s a scientist whom went rogue after being sidelined despite being instruct mental in a breakthrough which revolutionized theoretical meta power tracking. Other than that she’s pretty much anonymous.
Sub Leaders: Protection is headed by Thea Fawlkner (An ex mercenary) and Acquisition by the esteemed Dr Theorem (An ex scientist villain like the Candymaker) and Distribution is headed by James Treatch, ex pharmaceuticals ceo.
Important Physical Assets: Drugs mostly, those which give temporary boosts to physical ability, giving temporary ESP and other wierd supernatural products. All of them are addictive to varying degrees. The list is:
Pump: Pump is a liquid drug which can be either drank or injected. 50 ml of Pump acts like an instant steroid, “pumping” the user up to peak human strength in the span of thirty minutes. Unfortunately that muscle doesn’t last for long (Roughly an hour), and using it more than three times in the span of 12 hours will likely cause your bones to snap like twigs. Anyone with actual super strength taking it would feel little to no effect, if it didn’t kill them. Pump also tends to affect the fight or flight center of the brain, making you choose fight more often even when off the drug. Pump also will slowly deteriorate the brain, making the user dumber. Injecting Pump makes the muscle build insanely fast and triples the effect, but taking even a little more than the recommended 100ml dosage will be fatal and injecting at all it leads to horrible cardiovascular problems.
Stim: Stim or “Hyperstimulant” is a liquid which causes the body to run at a much faster pace. Taking Stim means you can run faster and react quicker. Taking more stim increases this effect, but Stim overdoses cause the heart to literally exhaust itself or your lungs to give out swifter. Stim also excites the parts of the brain responsible for fear, overstimulating them at the slightest provocation. If someone with already increase speed were to take Stim, it would either have no effect or actually kill them. repeated stim use can also cause major short term memory problems and early Alzheimer's.
Psych: Psych is a hallucinatory drug absorbed through the skin. Most of the time it won’t really have any effect apart from a slight tingling feeling. Sometimes though, psych can split the body from the mind, allowing the latter to temporarily wander the dreamlands for a time. Most return with confusion yet the acute and never forgettable experience. Others go to places like the Moon or Underworld and return with a mind thoroughly broken, if they return at all. No one’s quite sure if it’s magic or not that allows the drug to do this.
Brain: Brain makes you smarter, allowing you to concentrate more, be more creative and boost your IQ for a time. Brain has also been known to cause aneurysms, Seizures, migraines, Strokes, contusions, blood clots and even paralysis.
Shaper: Shaper allows the user to change their physical shape for a week. This drug is rare, expensive and highly addictive. Shaper responds to the users desires, though it can only go so far (It can’t make you a hundred feet tall or something). Shaper has both physical side effects and mental side effects, and once you start taking shaper the only question is which will break you first. Shaper causes genetic mutations in the DNA, since it requires dramatic use of mitosis which can lead to cancers and tumors. Then the mental effects, which cause the subject to slowly loose their memories of their identity and personal memories, soon leaving them little more than empty soulless shells before the cancers claim them.
Flame: Flame is a drug which gives the user the power to generate heat and project fire for some time, as well as being temporarily flame retardant. Flame gives people a real power trip, making them feel like their invincible. Unfortunately Flame burns up calories to create fire, so it can lead to you inadvertently starving yourself. In the long term, it has been known to cause a condition where cold temperatures and skin to skin contact can cause excruciating pain.
Stoneskin: Stoneskin thickens the skin and the bones to incredible levels. It makes people near immune to regular punches. However as it thickens the skull it also causes a minor strain on the brain as well as many of the major organs. It also tends to leave people generally drained of energy and willpower.
Few members of the Siren Cartel are crazy enough to sample their own product. Even by the standards of regular hard drugs Meta-drugs are scary, yet they’re surprisingly popular.
Monetary Assets: Quite large and increasing with various rackets, The Sirens sponsor minor supervillains and then sell information on how to catch them to crooked superheroes. Quite often they’ll legitimately sponsor super villains or merely criminals for no discernible reason and then except a payback. Not to mention the regular metadrug trade and laundering assets.
Greatest Restriction or Weakness Ultimately the Sirens are gangsters, and they're hunted down by the police so they have to trade as subtly as possible. They are also as a result limited in the speed of their growth and the things they can do without calling undue attention to themselves. Killing cops and DEA agents is generally bad for business.
BackroundThe Siren Cartel was the efforts and brainchild of an unknown scientist whom built the organization up from the ground. She managed to convince several prominent gangs to become part of the cartel, and the sirens have been eluding police with bribes or facade gangs, managing to stay under the radar and avoid scrutiny.

Meanwhile their products have had a lot of attention. The US has now moved their priorities in the drug war from regular drugs to stopping the influx of metadrugs. Campaigns have being going up against these new metadrugs with awareness in schools and such, but new ones seem to be popping up as fast as they can be put down.




Super Identity:
Real Identity: Ashley Taylors
Is real identity known to the public: yup
Hero, Villain, Neutral:
Age: 17
Gender: Female
Appearance: http://safebooru.org//samples/1753/samp ... pg?1834091
Group Affiliation: The school
Powers:
Power 1: Body Language Analysis: Ashley has increased intuition about the body language of others, able to discern whether or not their lying, and their mood.
Power 2 Future Vision: At random Ashley can get random visions of the future. They are infrequent, and she usually can't decide when the visions are from or what they're about.
Power 3: Retrocognition: Ashley can get flash visions of the past events from the perspective of a person whom was nearby at the time. These are random and can’t be reliably triggered.
Weakness 1: Ashley requires visual cues to analyze whether someone is lying, their voice is not usually good enough. If a subject covers their face or has any sort of mask, it increases the difficulty of her analysis. Ashley also needs to see the person in person, and viewing them on a television screen is not very helpful.
Weakness 2: Bouts of her future vision are sickening and disturbing. She usually feels the need to vomit after receiving them, and they can be quite debilitating the stronger they are.
Weakness 3: Ashely suffers from vague nightmares regarding the origins of her powers. She rarely has a good nights sleep as the day she fell unconscious in the middle of a fight between Ultrawoman and a supervillain seems to reply violently in her mind. So in the morning she is always out of sorts.
Weakness 4: Ashley’s retrocognition means she sometimes can pick up traumatic events from the past. Not only that, but the retrocognition can sometimes cause too much of a mental strain and cause her to faint.
Equipment: None.
Weaknesses: See above.
Background: Ashley Taylors is a girl from London whom always wanted to be a superhero. So much so that she got in the middle of a fight between superheroes and then suddenly blacked out inexplicably. She struggles to remember the exact details even though she’s fairly sure she’s had the dream reliving it multiple times. Soon she discovered that with these dreams came abilities. She could have visions of the past at odd times. When she told her school counselor she got the “drugs are bad for you” speech and then was let on her way. It was also then that she discovered her ability to tell when people are lying, when her boyfriend of some time told her that he wasn’t seeing anyone else. Then finally her precognitive powers revealed themselves. While in a bank she suddenly had a vision of a robbery. She quickly called the police whom arrested the back robbers before they could even get through the door. She became a viral sensation with people dubbing her “Psychic girl” and other nicknames. She was intervewed on the news many times. Loads of heros stopped back robberies, but one that stopped the criminals before they could even get to the bank fascinated everyone. Before she knew it she was enrolled in the talbot academy.
Summary: An girl with the power to see into the future and past. She can tell when you’re lying too.


Both are wonderfully accepted.

Looks like Filia has a room mate... :)
Call me Flutters - Minister of Justice of the Federation of the Shy One - Fluttershy is best pony
Who I side with - My Discord - OC Pony - Pitch Black
White, American, Male, Asexual, Deist, Autistic with Aspergers and ADHD, Civil Liberatarian and Democratic Socialist, Brony and Whovian. I have Neurofibromatosis Type 1. I'm also INTJ
Political Compass
Economic Left/Right: -4.88
Social Libertarian/Authoritarian: -6.77
Pros: Choice, Democracy, Liberatarianism, Populism, Secularism, Equal Rights, Contraceptives, Immigration, Environmentalism, Free Speech and Egalitarianism
Con: Communism, Fascism, SJW 'Feminism', Terrorism, Homophobia, Transphobia, Xenophobia, Death Penalty, Totalitarianism, Neoliberalism, and War.
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Primordial Luxa
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Postby Primordial Luxa » Mon Sep 26, 2016 2:05 pm

The Flutterlands wrote:
Primordial Luxa wrote:
Both are wonderfully accepted.

Looks like Filia has a room mate... :)


Yes. Ashley will in deed be Filia's roommate.

Talion has a busy schedule so he's given me permission to post for him if he can't tonight.
Just a heads up.
Last edited by Primordial Luxa on Mon Sep 26, 2016 2:06 pm, edited 1 time in total.
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

P2TM wrote:HORROR/THRILLER Winner - Community Choice Award For Favorite Horror/Thriller Player: Primordial Luxa


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Charmera
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Postby Charmera » Mon Sep 26, 2016 5:11 pm

The Flutterlands wrote:
Primordial Luxa wrote:
Both are wonderfully accepted.

Looks like Filia has a room mate... :)

Awesome ^^
So what should my fist post be like?
How best do I slot myself in with what's going on?
Last edited by Charmera on Mon Sep 26, 2016 5:11 pm, edited 1 time in total.
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

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Primordial Luxa
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Postby Primordial Luxa » Mon Sep 26, 2016 5:13 pm

Charmera wrote:
The Flutterlands wrote:Looks like Filia has a room mate... :)

Awesome ^^
So what should my fist post be like?
How best do I slot myself in with what's going on?


Your character will be pick up on the school bus on the kids way back to the Talbot Manor.
So Ashely is just at a police station chilling in a lobby as she waits for a ride now.
Unfortunately due to IC constraints it may be a little while before the bus can show up but we will try to do it as soon as possible.
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

P2TM wrote:HORROR/THRILLER Winner - Community Choice Award For Favorite Horror/Thriller Player: Primordial Luxa


Factbook (underconstruction)
Personification Life and GAU Posts
Luxan Imperial Narcotics (The ONLY narcotics store on GE&T)

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Charmera
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Postby Charmera » Mon Sep 26, 2016 7:37 pm

Primordial Luxa wrote:
Charmera wrote:Awesome ^^
So what should my fist post be like?
How best do I slot myself in with what's going on?


Your character will be pick up on the school bus on the kids way back to the Talbot Manor.
So Ashely is just at a police station chilling in a lobby as she waits for a ride now.
Unfortunately due to IC constraints it may be a little while before the bus can show up but we will try to do it as soon as possible.

Alrighty. I'll get a post up today, probably in the afternoon or something.
In the meantime, here are some character ideas I'd like to pitch:
  • A girl who was literally raised by wolves (Magic talking wolves mind). Has the ability to take on bestial qualities, even having a full on giant wolf form in addition to skill with swords. (Weaknesses could include her loosing human mental traits as she takes on beastial ones, and when she becomes a giant wolf she has to struggle to control her bestial nature and looses much of the ability for complex thought for a time.)
  • Female archer whom was trained in archery by mystic monks. She'd be a regular human with a few magic arrows or the ability to imbue arrows with effects. Sorta like Iron Fist and Green Arrow combined.
  • A techy girl whom managed to make (or come across) something like the iron man suit except it has it's own sentience. It would be more big and bulky though and unable to fly. It would be not very agile yet tough and strong.
  • Someone with the ability to replicate martial arts moves that they've seen before, able to mimic other peoples fighting styles. Perhaps she could only copy a set number of fighting styles before forgetting some or something.
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

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The Flutterlands
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Postby The Flutterlands » Mon Sep 26, 2016 7:47 pm

I wonder if Ashley's foresight and lie detection abilities would make it difficult for Filia to quell her thievish urges, especially since they'll be roommates...
Call me Flutters - Minister of Justice of the Federation of the Shy One - Fluttershy is best pony
Who I side with - My Discord - OC Pony - Pitch Black
White, American, Male, Asexual, Deist, Autistic with Aspergers and ADHD, Civil Liberatarian and Democratic Socialist, Brony and Whovian. I have Neurofibromatosis Type 1. I'm also INTJ
Political Compass
Economic Left/Right: -4.88
Social Libertarian/Authoritarian: -6.77
Pros: Choice, Democracy, Liberatarianism, Populism, Secularism, Equal Rights, Contraceptives, Immigration, Environmentalism, Free Speech and Egalitarianism
Con: Communism, Fascism, SJW 'Feminism', Terrorism, Homophobia, Transphobia, Xenophobia, Death Penalty, Totalitarianism, Neoliberalism, and War.
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Charmera
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Postby Charmera » Mon Sep 26, 2016 7:49 pm

The Flutterlands wrote:I wonder if Ashley's foresight and lie detection abilities would make it difficult for Filia to quell her thievish urges, especially since they'll be roommates...

XD
"Hello, good to meet you room-"

Pauses for a second in the middle of handshake.

"You're going to steal my phone aren't you?"
Last edited by Charmera on Mon Sep 26, 2016 7:49 pm, edited 1 time in total.
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

Imperial--japan's Witchy Friend.

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The Flutterlands
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Postby The Flutterlands » Mon Sep 26, 2016 7:51 pm

Charmera wrote:
The Flutterlands wrote:I wonder if Ashley's foresight and lie detection abilities would make it difficult for Filia to quell her thievish urges, especially since they'll be roommates...

XD
"Hello, good to meet you room-"

Pauses for a second in the middle of handshake.

"You're going to steal my phone aren't you?"

"No, but I did take your pen... and watch." XD
Call me Flutters - Minister of Justice of the Federation of the Shy One - Fluttershy is best pony
Who I side with - My Discord - OC Pony - Pitch Black
White, American, Male, Asexual, Deist, Autistic with Aspergers and ADHD, Civil Liberatarian and Democratic Socialist, Brony and Whovian. I have Neurofibromatosis Type 1. I'm also INTJ
Political Compass
Economic Left/Right: -4.88
Social Libertarian/Authoritarian: -6.77
Pros: Choice, Democracy, Liberatarianism, Populism, Secularism, Equal Rights, Contraceptives, Immigration, Environmentalism, Free Speech and Egalitarianism
Con: Communism, Fascism, SJW 'Feminism', Terrorism, Homophobia, Transphobia, Xenophobia, Death Penalty, Totalitarianism, Neoliberalism, and War.
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Charmera
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Postby Charmera » Mon Sep 26, 2016 7:53 pm

The Flutterlands wrote:
Charmera wrote:XD
"Hello, good to meet you room-"

Pauses for a second in the middle of handshake.

"You're going to steal my phone aren't you?"

"No, but I did take your pen... and watch." XD

*Sense she's lying* "And my wallet?" :P

I imagine Ashley could make a good detective one day :P
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

Imperial--japan's Witchy Friend.

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The Flutterlands
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Postby The Flutterlands » Mon Sep 26, 2016 8:00 pm

Charmera wrote:
The Flutterlands wrote:"No, but I did take your pen... and watch." XD

*Sense she's lying* "And my wallet?" :P

I imagine Ashley could make a good detective one day :P

"...I kept the money and cards in your pocket."

Filia really is a sweetheart. She's just crazy having schizophrenia, which she does take medication for, and kleptomania. Nonetheless, I do see her becoming a great cat burglar when she grows up. XD
Last edited by The Flutterlands on Mon Sep 26, 2016 8:09 pm, edited 1 time in total.
Call me Flutters - Minister of Justice of the Federation of the Shy One - Fluttershy is best pony
Who I side with - My Discord - OC Pony - Pitch Black
White, American, Male, Asexual, Deist, Autistic with Aspergers and ADHD, Civil Liberatarian and Democratic Socialist, Brony and Whovian. I have Neurofibromatosis Type 1. I'm also INTJ
Political Compass
Economic Left/Right: -4.88
Social Libertarian/Authoritarian: -6.77
Pros: Choice, Democracy, Liberatarianism, Populism, Secularism, Equal Rights, Contraceptives, Immigration, Environmentalism, Free Speech and Egalitarianism
Con: Communism, Fascism, SJW 'Feminism', Terrorism, Homophobia, Transphobia, Xenophobia, Death Penalty, Totalitarianism, Neoliberalism, and War.
Ravenclaw

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Serah
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Postby Serah » Tue Sep 27, 2016 8:42 am

Charmera wrote:
Primordial Luxa wrote:
Your character will be pick up on the school bus on the kids way back to the Talbot Manor.
So Ashely is just at a police station chilling in a lobby as she waits for a ride now.
Unfortunately due to IC constraints it may be a little while before the bus can show up but we will try to do it as soon as possible.



Female archer whom was trained in archery by mystic monks. She'd be a regular human with a few magic arrows or the ability to imbue arrows with effects. Sorta like Iron Fist and Green Arrow combined.


That kind of sounds like a character I have in another RP.
Hm...
Just kidding, it'd be fun to see.
Either way, I'm working on someone else right now to join on the original 'side' thread.

Not saying anything for now, but I think I'm off to a good start.

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Primordial Luxa
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Postby Primordial Luxa » Tue Sep 27, 2016 8:49 am

Charmera wrote:
Primordial Luxa wrote:
Your character will be pick up on the school bus on the kids way back to the Talbot Manor.
So Ashely is just at a police station chilling in a lobby as she waits for a ride now.
Unfortunately due to IC constraints it may be a little while before the bus can show up but we will try to do it as soon as possible.

Alrighty. I'll get a post up today, probably in the afternoon or something.
In the meantime, here are some character ideas I'd like to pitch:
  • A girl who was literally raised by wolves (Magic talking wolves mind). Has the ability to take on bestial qualities, even having a full on giant wolf form in addition to skill with swords. (Weaknesses could include her loosing human mental traits as she takes on beastial ones, and when she becomes a giant wolf she has to struggle to control her bestial nature and looses much of the ability for complex thought for a time.)
  • Female archer whom was trained in archery by mystic monks. She'd be a regular human with a few magic arrows or the ability to imbue arrows with effects. Sorta like Iron Fist and Green Arrow combined.
  • A techy girl whom managed to make (or come across) something like the iron man suit except it has it's own sentience. It would be more big and bulky though and unable to fly. It would be not very agile yet tough and strong.
  • Someone with the ability to replicate martial arts moves that they've seen before, able to mimic other peoples fighting styles. Perhaps she could only copy a set number of fighting styles before forgetting some or something.


All sound like good concepts.
But the exact details of how their powers/tech works will be very important to me okaying them.
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

P2TM wrote:HORROR/THRILLER Winner - Community Choice Award For Favorite Horror/Thriller Player: Primordial Luxa


Factbook (underconstruction)
Personification Life and GAU Posts
Luxan Imperial Narcotics (The ONLY narcotics store on GE&T)

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Anowa
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Postby Anowa » Tue Sep 27, 2016 10:58 am

I noticed a distinct lack of bullets impacting upon or near Pilot Light.

>_>
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Winner: Best Crime RP, 2016

An Intro to Anowa

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Primordial Luxa
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Postby Primordial Luxa » Tue Sep 27, 2016 11:12 am

Anowa wrote:I noticed a distinct lack of bullets impacting upon or near Pilot Light.

>_>


Your right I forget about Elsa how silly of me.
Thanks you, ill add that.
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

P2TM wrote:HORROR/THRILLER Winner - Community Choice Award For Favorite Horror/Thriller Player: Primordial Luxa


Factbook (underconstruction)
Personification Life and GAU Posts
Luxan Imperial Narcotics (The ONLY narcotics store on GE&T)

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