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Granis
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Postby Granis » Wed Aug 16, 2017 4:11 am

Alright, I've edited my Michael post. I still feel like it made him seem a bit too indecisive, considering his original agreement to Brookes's plan, but whatever. I guess it doesn't really matter. I'll just try and explain it later.

Anyway, now I just have to work on introducing Joseph, and maybe, just maybe, I'll stop being such a lazy asshole and get around to starting Adrien's attack on Drake and Hardheart.

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The Flutterlands
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Postby The Flutterlands » Wed Aug 16, 2017 8:18 am

I got to leave for work. My post, which I have begun working on, will be up later this evening,
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Serah
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Postby Serah » Wed Aug 16, 2017 9:23 am

Primordial Luxa wrote:
Serah wrote:
What are you on about?

We're talking about Leopold, not Granis's new character.
But anyway, I don't really understand how you'd want me to tone it further as the weaknesses are already pretty much there:

-Lack of range (Lack of projection too)
-Always functional (Can cause problems for his allies that use magic)
-Has no idea that it is even up at all (Completely oblivious to it, just thinks it's pure luck and will maintain that it is.)
-Drinking just one bit of alcohol disables it (Not to mention sleeping, getting knocked out, or being in immense amounts of pain which is going to be a common occurrence)
-It only disables magic (While it may disable most magic, anyone that tries to shoot through it will be met with a negative/negative reaction, at least with magic.)
-And he's very easily disposable by just shooting him with a very regular round to the head, or just any round to the head. (Literally anything can dispose of him, any military organisation can just swarm him with soldiers and he'd drop in minutes.)

Frankly I have trouble seeing the issue, especially when it just means that he's equalizing the playing field, not necessarily making himself better.


Your right I have mixed up your character my bad.

It has very little to do with the exact power, which is balanced fine. Its just the fact that it's too broad and I don't want to introduce power negation as a concept.

I would happy to have this character at another time and place, but it undercuts a lot of themes in the thread and I think its too broad. If we want to narrow it do to negating something more specifc and tying that in then I would be good, but blanket magic isn't going to work. That and magic is very varied, it wouldn't make sense for it to work on everyone the same way.


You have characters that can negate meta human powers, I don't see how that would be an issue as a concept.
Even if said characters aren't used at all.

You should think less of it as power negation and more of an equalization type of power.

I guess I'll just switch up the power with something else in my backlog.
Kinda feels stupid though, but I digress, let's just go and choose something else.

I have a few in mind:

-Decomposition: Can work either by touch, or by a user-emitted gas (Gas being way less effective than an actual touch), once the power starts working, it will progressively decompose the target into its prime components before returning to dust, depending on the mass and size of the target and whether or not it's organic, it can take anywhere from a few seconds to several minutes.
The process of decomposing a living being is, of course, quite painful and will leave definitive scars of the initial touch. (The biggest weakness would likely be that it eats away at its user constantly, eventually killing them. Somewhat like a virus of sorts, as it'd pass on to the next user once the last one dies.

-Legacy: By taking energy from their soul, the user is able to concentrate the knowledge, skills and techniques of their ancestors for a given time. While it can be biologically inherited, it is undetectable until the user makes use of it, or passes it on to the next user.
(In Leo's case, it'd be like condensing his knowledge into one minute of pure skill. A notable weakness would be that once the time is up, Leo would drop unconscious and need immediate medical attention.
Or, instead of that, it would cause intense muscle stress on the body parts used, so much that it would paralyze him slightly.)

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Dyelli Beybi
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Postby Dyelli Beybi » Wed Aug 16, 2017 10:56 am

Serah wrote:
Primordial Luxa wrote:
Your right I have mixed up your character my bad.

It has very little to do with the exact power, which is balanced fine. Its just the fact that it's too broad and I don't want to introduce power negation as a concept.

I would happy to have this character at another time and place, but it undercuts a lot of themes in the thread and I think its too broad. If we want to narrow it do to negating something more specifc and tying that in then I would be good, but blanket magic isn't going to work. That and magic is very varied, it wouldn't make sense for it to work on everyone the same way.


You have characters that can negate meta human powers, I don't see how that would be an issue as a concept.
Even if said characters aren't used at all.

You should think less of it as power negation and more of an equalization type of power.

I guess I'll just switch up the power with something else in my backlog.
Kinda feels stupid though, but I digress, let's just go and choose something else.

I have a few in mind:

-Decomposition: Can work either by touch, or by a user-emitted gas (Gas being way less effective than an actual touch), once the power starts working, it will progressively decompose the target into its prime components before returning to dust, depending on the mass and size of the target and whether or not it's organic, it can take anywhere from a few seconds to several minutes.
The process of decomposing a living being is, of course, quite painful and will leave definitive scars of the initial touch. (The biggest weakness would likely be that it eats away at its user constantly, eventually killing them. Somewhat like a virus of sorts, as it'd pass on to the next user once the last one dies.

-Legacy: By taking energy from their soul, the user is able to concentrate the knowledge, skills and techniques of their ancestors for a given time. While it can be biologically inherited, it is undetectable until the user makes use of it, or passes it on to the next user.
(In Leo's case, it'd be like condensing his knowledge into one minute of pure skill. A notable weakness would be that once the time is up, Leo would drop unconscious and need immediate medical attention.
Or, instead of that, it would cause intense muscle stress on the body parts used, so much that it would paralyze him slightly.)


Putting this aside for a moment, I've had a chat with PL and (PL, please correct me if I'm wrong) I think the general feeling was that, on consideration, a character who negates magic isn't that much of a problem. I quite like some of the aspects of what you are doing with Leo, but there are a few things I would like to suggest:

1. This isn't a major, but I think it would be more interesting if, instead of flat out negating magical powers you rewrote this as projecting a field that disrupts magical energies. That way people are free to write a variety of chaotic responses... for instance part of Imogen's story is that she is a bit of a magical lightning rod. It would be more entertaining to write her as uncontrollably, randomly zapping everything (like she used to in the first Academy arc) than losing the ability to zap stuff.

2. The bag of 'unknown coins' is problematic for reasons I have stated with apps in the past. These apps are OOC and you, as the writer should be able to tell us what these are going to be able to do in the future. At the moment these are a go-go-gadget bag of infinite tricks and powers. We do not want characters to have the ability to randomly gain new powers on the fly. If you want to keep these in you will need to say exactly what they can potentially do.

3. Currently the way the past lives are written I have to assume that Leo is, basically, the bastard child of a Shaolin monk and a Royal Marine Commando. If he has all this super combat knowledge he isn't, as you said in an earlier post, going to go down very easily to normal soldiers. I don't have an issue with the past lives, in fact I quite like the idea, but I think there is the potential to have too much stuff in here. Pick a combat skill, or one or two related ones and go with it. Don't try to take it all.

4. If I was designing the character I would ditch the coins altogether (they don't fit thematically) and take kung fu as the power-set fits together thematically (he becomes a close quarter fighter with an additional gimmick against magical users that negates some of their advantages). You could even say something about his awareness of being reincarnated being due to his extensive past-life Buddhist training.

5. PL has already addressed the fears thing. Being a bit taken aback by someone talking about a past life isn't the same as a fear. That being said, (I think) that is a flavour field. If you want him to be afraid of nothing, I don't have an issue with that (although it is a normal human emotion), but that is a good field to take advantage of to discuss your character's psyche.

6. You haven't said what thread you want him in. I would suggest Academy as you already have enough characters in the NYMD (what you need there are characters from other players to bulk out to ranks). I would also suggest making him sixteen rather than seventeen.

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Remnants of Exilvania
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Postby Remnants of Exilvania » Wed Aug 16, 2017 11:08 am

Dyelli Beybi wrote:5. PL has already addressed the fears thing. Being a bit taken aback by someone talking about a past life isn't the same as a fear. That being said, (I think) that is a flavour field. If you want him to be afraid of nothing, I don't have an issue with that (although it is a normal human emotion), but that is a good field to take advantage of to discuss your character's psyche.

I have no problem with fearless characters.
A fearless character is going to laugh in the face of my superweapon of choice and will take the blast.
Leaving him dead.
Fearless is goooooooooooood....
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Serah
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Postby Serah » Wed Aug 16, 2017 11:25 am

Remnants of Exilvania wrote:
Dyelli Beybi wrote:5. PL has already addressed the fears thing. Being a bit taken aback by someone talking about a past life isn't the same as a fear. That being said, (I think) that is a flavour field. If you want him to be afraid of nothing, I don't have an issue with that (although it is a normal human emotion), but that is a good field to take advantage of to discuss your character's psyche.

I have no problem with fearless characters.
A fearless character is going to laugh in the face of my superweapon of choice and will take the blast.
Leaving him dead.
Fearless is goooooooooooood....


There is fearlessness, and there is stupidity.

Dyelli Beybi wrote:
Serah wrote:
You have characters that can negate meta human powers, I don't see how that would be an issue as a concept.
Even if said characters aren't used at all.

You should think less of it as power negation and more of an equalization type of power.

I guess I'll just switch up the power with something else in my backlog.
Kinda feels stupid though, but I digress, let's just go and choose something else.

I have a few in mind:

-Decomposition: Can work either by touch, or by a user-emitted gas (Gas being way less effective than an actual touch), once the power starts working, it will progressively decompose the target into its prime components before returning to dust, depending on the mass and size of the target and whether or not it's organic, it can take anywhere from a few seconds to several minutes.
The process of decomposing a living being is, of course, quite painful and will leave definitive scars of the initial touch. (The biggest weakness would likely be that it eats away at its user constantly, eventually killing them. Somewhat like a virus of sorts, as it'd pass on to the next user once the last one dies.

-Legacy: By taking energy from their soul, the user is able to concentrate the knowledge, skills and techniques of their ancestors for a given time. While it can be biologically inherited, it is undetectable until the user makes use of it, or passes it on to the next user.
(In Leo's case, it'd be like condensing his knowledge into one minute of pure skill. A notable weakness would be that once the time is up, Leo would drop unconscious and need immediate medical attention.
Or, instead of that, it would cause intense muscle stress on the body parts used, so much that it would paralyze him slightly.)


Putting this aside for a moment, I've had a chat with PL and (PL, please correct me if I'm wrong) I think the general feeling was that, on consideration, a character who negates magic isn't that much of a problem. I quite like some of the aspects of what you are doing with Leo, but there are a few things I would like to suggest:

1. This isn't a major, but I think it would be more interesting if, instead of flat out negating magical powers you rewrote this as projecting a field that disrupts magical energies. That way people are free to write a variety of chaotic responses... for instance part of Imogen's story is that she is a bit of a magical lightning rod. It would be more entertaining to write her as uncontrollably, randomly zapping everything (like she used to in the first Academy arc) than losing the ability to zap stuff.

2. The bag of 'unknown coins' is problematic for reasons I have stated with apps in the past. These apps are OOC and you, as the writer should be able to tell us what these are going to be able to do in the future. At the moment these are a go-go-gadget bag of infinite tricks and powers. We do not want characters to have the ability to randomly gain new powers on the fly. If you want to keep these in you will need to say exactly what they can potentially do.

3. Currently the way the past lives are written I have to assume that Leo is, basically, the bastard child of a Shaolin monk and a Royal Marine Commando. If he has all this super combat knowledge he isn't, as you said in an earlier post, going to go down very easily to normal soldiers. I don't have an issue with the past lives, in fact I quite like the idea, but I think there is the potential to have too much stuff in here. Pick a combat skill, or one or two related ones and go with it. Don't try to take it all.

4. If I was designing the character I would ditch the coins altogether (they don't fit thematically) and take kung fu as the power-set fits together thematically (he becomes a close quarter fighter with an additional gimmick against magical users that negates some of their advantages). You could even say something about his awareness of being reincarnated being due to his extensive past-life Buddhist training.

5. PL has already addressed the fears thing. Being a bit taken aback by someone talking about a past life isn't the same as a fear. That being said, (I think) that is a flavour field. If you want him to be afraid of nothing, I don't have an issue with that (although it is a normal human emotion), but that is a good field to take advantage of to discuss your character's psyche.

6. You haven't said what thread you want him in. I would suggest Academy as you already have enough characters in the NYMD (what you need there are characters from other players to bulk out to ranks). I would also suggest making him sixteen rather than seventeen.


1. It's... It's literally what I've been saying since the start though. I even brought in several examples to illustrate how it works, I have no idea how to make it clearer to be honest.

2. The bag of unknown coins has a limit, it used to be full of other types of soul powered super coins, but he has since used all of them. He only has the knowledge to create the two I stated.

3. Well, it'll come down to what past lives he's had before, it's unlikely I'll have him being a Navy SEAL operator and a Shaolin monk though. I'll probably settle for the 'Mystical coinsmith/Legendary knight' combo, but the martial arts are interesting nonetheless.

4. Well, I'll explain the coins, I just wanted to check by for the powers before putting my time into making an elaborate biography.

5. When I mentioned he'd break down when someone insinuates that they have any knowledge over that, I'm serious. It would be fledged out in the actual bio of course, but essentially what it'd do to him would essentially mean he'd get the worst moments of each and every lives he's gone through (Of course, including the death), at once. If that's not a genuine psychological fear, I don't know what is.

6. Well I said I wasn't sure. But it was unlikely I'd send him to the NYMD, since Carly's telepathy wouldn't work. They wouldn't take in someone that would literally not be trackable by their personal beacon.
So it's likely I'll send him to the academy, plus, it gets boring to just use Mateo, as his character can't exactly get fleshed out in the Death House at all.
(Also, I know that I need other players to bulk up my ranks, it's what I've been doing.)

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Remnants of Exilvania
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Postby Remnants of Exilvania » Wed Aug 16, 2017 11:32 am

Serah wrote:
Remnants of Exilvania wrote:I have no problem with fearless characters.
A fearless character is going to laugh in the face of my superweapon of choice and will take the blast.
Leaving him dead.
Fearless is goooooooooooood....


There is fearlessness, and there is stupidity.

It tends to go hand in hand.
I mean, the weapon could only kill him at the worst.
Which he of course doesn't fear at all.
And the consequences of his death he also doesn't fear.
Really, there's nothing stopping the fearless people from standing in front of a death ray.
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Serah
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Postby Serah » Wed Aug 16, 2017 12:05 pm

Remnants of Exilvania wrote:
Serah wrote:
There is fearlessness, and there is stupidity.

It tends to go hand in hand.
I mean, the weapon could only kill him at the worst.
Which he of course doesn't fear at all.
And the consequences of his death he also doesn't fear.
Really, there's nothing stopping the fearless people from standing in front of a death ray.


Common sense is overrated anyway.

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Remnants of Exilvania
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Postby Remnants of Exilvania » Wed Aug 16, 2017 12:09 pm

Serah wrote:
Remnants of Exilvania wrote:It tends to go hand in hand.
I mean, the weapon could only kill him at the worst.
Which he of course doesn't fear at all.
And the consequences of his death he also doesn't fear.
Really, there's nothing stopping the fearless people from standing in front of a death ray.


Common sense is overrated anyway.

What common sense when you don't have fear of the repercussions when breaking it?
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Primordial Luxa
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Postby Primordial Luxa » Wed Aug 16, 2017 12:50 pm

Remnants of Exilvania wrote:
Dyelli Beybi wrote:5. PL has already addressed the fears thing. Being a bit taken aback by someone talking about a past life isn't the same as a fear. That being said, (I think) that is a flavour field. If you want him to be afraid of nothing, I don't have an issue with that (although it is a normal human emotion), but that is a good field to take advantage of to discuss your character's psyche.

I have no problem with fearless characters.
A fearless character is going to laugh in the face of my superweapon of choice and will take the blast.
Leaving him dead.
Fearless is goooooooooooood....


I do. Fearless characters aren’t real. they don't exist, except as brainaddled asylum patients.
Without fear people are nothing. They have no drive. Every motive has an opposite, a fear of what will happen otherwise.
I don't care if you don't fear death, you fear something. Failure, hatred by those you love, ignominy, you do anything else is simply beyond realism to an absurd degree. Even the most fantastic of characters from gods to superheroes have fears. It is the oldest and strongest emotion of mankind.
At the very least the inverse of your goal.
the fear section is not simply color. It is a serious part of your character just as real and tangible as any weakness.
I take it very seriously and will reject otherwise well-made characters if they do not show some kind of real fear.


1. Not it hasn’t.
“Ex: He is holding a magic rune, that rune, as long as it is in his hand and not out of his effective range won't have any effect, however, once it is out, it will resume its effect.”
This is not what Dyelli is talking about. This description is “Magic stops working” not “Magic works chaotically.”
“Leopold high fives Roc, without getting his arm broken because her power has been negated, once Leo leaves, she goes to punch Mateo in the face, Mateo now needs intense therapy.”
Again, not a change in how the power works. It simply stops working.

2. I agree with Dyelli about the coins.
3. Another good idea by Dyelli, please specific exactly which skills & fields Leo gets from his memories.
4. I’m going to also advise dropping coins and I like the martial-arts anti-mage vibes.
5. Please see above rant. Fear is NOT just there for the faint of heart.
6. The academy is getting quite full in general. It is going to become very hard to give everyone something to do, especially children who show up randomly and need to be briefed on the situation when realistically they would probably be shunned. I am honestly not sure the academy is a good choice, just because of all the variables.
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Serah
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Postby Serah » Wed Aug 16, 2017 1:09 pm

Primordial Luxa wrote:
Remnants of Exilvania wrote:I have no problem with fearless characters.
A fearless character is going to laugh in the face of my superweapon of choice and will take the blast.
Leaving him dead.
Fearless is goooooooooooood....


I do. Fearless characters aren’t real. they don't exist, except as brainaddled asylum patients.
Without fear people are nothing. They have no drive. Every motive has an opposite, a fear of what will happen otherwise.
I don't care if you don't fear death, you fear something. Failure, hatred by those you love, ignominy, you do anything else is simply beyond realism to an absurd degree. Even the most fantastic of characters from gods to superheroes have fears. It is the oldest and strongest emotion of mankind.
At the very least the inverse of your goal.
the fear section is not simply color. It is a serious part of your character just as real and tangible as any weakness.
I take it very seriously and will reject otherwise well-made characters if they do not show some kind of real fear.


1. Not it hasn’t.
“Ex: He is holding a magic rune, that rune, as long as it is in his hand and not out of his effective range won't have any effect, however, once it is out, it will resume its effect.”
This is not what Dyelli is talking about. This description is “Magic stops working” not “Magic works chaotically.”
“Leopold high fives Roc, without getting his arm broken because her power has been negated, once Leo leaves, she goes to punch Mateo in the face, Mateo now needs intense therapy.”
Again, not a change in how the power works. It simply stops working.

2. I agree with Dyelli about the coins.
3. Another good idea by Dyelli, please specific exactly which skills & fields Leo gets from his memories.
4. I’m going to also advise dropping coins and I like the martial-arts anti-mage vibes.
5. Please see above rant. Fear is NOT just there for the faint of heart.
6. The academy is getting quite full in general. It is going to become very hard to give everyone something to do, especially children who show up randomly and need to be briefed on the situation when realistically they would probably be shunned. I am honestly not sure the academy is a good choice, just because of all the variables.


1- That's a little bit of a nitpick, I also stated that it could potentially work like a reverse magnet. As in, it just doesn't touch but instead curves around him.

2-4- Eh... I felt like it was pretty alright, and could give some semblance of progression with his past lives. The further he develops his craft, the further he'll progress and will make better coins. Of course, since he has a sizeable backlog of them, he won't be forging constantly and as such won't progress very fast with it. His skill with martial arts/swordsmanship is relative to how much he trains to keep it at a constant level, since there's nothing more to learn.

3- I'll specify what exactly that knowledge is about.

5- I literally just explained why he's afraid of it. Wouldn't you be afraid of reliving the worst, most painful memories in full 4K HD details of your dozens of past lives, including the moments when said lives ended?

6- There's also the matter of 'What if those kids were there all along but unlike the other blokes didn't necessarily make waves?'

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Serah
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Postby Serah » Wed Aug 16, 2017 6:03 pm

Serah wrote:
Gods Among Us
Character Application



Character Description
    Given Name: Leopold "Lios" Caerwyn
    Alternate Identities: "Lios"
    Hero, Villian or Neutral: Neutral
    Gender: Male
    Age: 16
    Species: Human?
    Apperance: Leopold is somewhat tall, standing at around 1M78 but looks somewhat feminine from afar due to his notable slim figure.
    His main facial features stand in his odd eye color due to one being a deep blue and the other being brown, along with his scruffy dirty blond hair and some scars along his left cheek.

    Usually, he avoids standing out and wears mostly casual clothing, although with a notable dubious sense of fashion, he wears a tracksuit for the most part, and when this one isn't available, he wears black hiking pants along with a brown T-shirt, said T-shirt has a lot of parts that have been vaguely repaired through amateur level sewing.
    Characters Biggest Strength: Leopold knows where to hit to make it hurt the most, and his stamina is definitely very high for someone his age.
    Characters Biggest Weakness: Despite his extensive training, he is rather weak in terms of raw strength, notably being unable to lift any more than half his weight.

Motivations and Desires
    Primary Goal: He really just wants to fit in.
    Secondary Goal: Getting social skills.
    Fears:The flash forward to his own death that he gets every once in a while when sleeping also makes him cower. Tapping into his past lives can also show the deaths of those people as well, which is just as frightening to him.

Powers
    Primary Source of Powers: Mostly Soul based, his equipment is soul bound, but his martial knowledge must be kept up by training at all times.
  • Magic redirection:
    Effects: Essentially what this does is that a natural field of around 2 meters wide in diameter covers Leo's body. Once magic comes in contact with it, it randomly makes the spell behave chaotically while also dimming its power greatly. However, with enough training, Leo will eventually be able to make his field behave somewhat like a mirror of sorts, and send the spell back.

    Weaknesses: First, Leo doesn't know that it is even active, and barely understands that it is a power in and of its own.
    The field will deactivate itself if Leo does so much as ingest one drop of alcohol or consciousness altering drug. Medical or not. It should also be noted that the field also deactivates when he sleeps or is knocked out.
  • Extensive inter-lives training:
    Effects: Due to a rare hereditary trait, Leo is able to tap into his soul's past incarnations, however, as he hasn't yet found a way to make that knowledge grow at all, he finds himself able to tap into three types of different knowledge, the first and more potent one, giving him naturally enhanced reflexes is that of an old meta assassin from the middle ages, the second is that of an arcane blacksmith. The third, while somewhat untapped yet, is that of a martial artist, a kenpo practitioner.
    Weaknesses: Due to his power not being fully tapped into yet, Leo has some trouble keeping his stamina up when focusing on his technical knowledge, also due to this, he may get random crippling visions of his past lives that can put him out of commission in an instant.
    Equipment:
    Unknown shortsword: A sword of unknown manufacture that Leo has on his person at all times, each and every test that have been taken have revealed it to be almost unbreakable but has only been made dull at most, similarly to its sheath. The blade itself extends up to 60 centimeters while being around 75 centimeters in total, and is reminiscent of a Merovingian seax. However, further tests are unavailable as Leo vehemently refuses to be separated from it. While looking almost untouched, it's been theorized that the sword is rather ancient due to its design.
    The sword itself doesn't have any other properties, aside from cosmetic ones when he taps into his past lives. While it doesn't have a link as noticeable as the coins, the sword will cause intense distress if put away from Leo for any extended period of time, and can eventually hurt him physically as the link will progressively erode to a point that Leo's soul will shatter and kill him.

    Unknown coins: Coins and other currencies of unknown origin, to the naked eye, those coins have no effect. However, when thrown by Leo, they become quite lethal. Many of them have different effects, however thus far, he has only been able to synthesize two types. A fire burst, and what seems to be a trap that locks the target in place for a few seconds. They are soul bound, and will only ever react to his touch. Additionally, they may only be made by his hand only.
    The bag containing the coins had, at some point, many different coins and other types of projectiles, however throughout time and many uses, the general variety has gone down to two. Those are, until Leo somehow finds a way to tap further into his knowledge, the only ones he will be able to make.

Background
    Occupation: Certified weird guy, student.
    Training and Education: Passed middle-School and two years of high-school. The rest of his knowledge rest in his past lives, which, depending on who lived when, is usually inadequate.
    Things any characters might know about them: Actually nothing, as he felt social media or anything of the sort was useless for quite some time.
    Group Affiliations: None.
    History and Bibliography: Leopold's early life is relatively normal, compared to a lot of super powered people.
    He mostly stood on the sidelines, both in school and in life, earning zero relationships whatsoever. Then again, he didn't need such things, he was very well on his own.
    If lacking a bit of social skills, making him brutally honest with people, with little to no filter on what he may say.

    The sole thing that could differentiate his life from another regular teen's life were his constant flashbacks to past lives, and his constant need to train.
    And lastly, his death. Or rather, his deaths. Indeed, Leo has been able to foretell his own varied demises throughout time, even his future one to a frightening degree. So much so that it cripples him even in his everyday life.
    And it got to such a point that he very barely survived mentally, facing a problem his parents could hardly deal with since they hadn't had such issues, despite having the same power, they sent him to the academy, to maybe learn how to live with it, or even fight against it.

Summary: Anti-mage teen with past lives.


I finished, Bio is rubbish, but eh. It'll do.
I just hope that it's fine now. I don't think I fucked anything else up.


Boom.
Should be fine now, right?

User avatar
The Flutterlands
Post Marshal
 
Posts: 15157
Founded: Oct 02, 2013
Ex-Nation

Postby The Flutterlands » Wed Aug 16, 2017 7:00 pm

Working on post, waiting for something from PL.

Got to go to College tomorrow for eleven for an accuplacer test. So I got to go to bed soon.
Last edited by The Flutterlands on Fri Aug 18, 2017 6:49 am, edited 2 times in total.
Call me Flutters - Minister of Justice of the Federation of the Shy One - Fluttershy is best pony
Who I side with - My Discord - OC Pony - Pitch Black
White, American, Male, Asexual, Deist, Autistic with Aspergers and ADHD, Civil Liberatarian and Democratic Socialist, Brony and Whovian. I have Neurofibromatosis Type 1. I'm also INTJ
Political Compass
Economic Left/Right: -4.88
Social Libertarian/Authoritarian: -6.77
Pros: Choice, Democracy, Liberatarianism, Populism, Secularism, Equal Rights, Contraceptives, Immigration, Environmentalism, Free Speech and Egalitarianism
Con: Communism, Fascism, SJW 'Feminism', Terrorism, Homophobia, Transphobia, Xenophobia, Death Penalty, Totalitarianism, Neoliberalism, and War.
Ravenclaw

User avatar
The Flutterlands
Post Marshal
 
Posts: 15157
Founded: Oct 02, 2013
Ex-Nation

Postby The Flutterlands » Thu Aug 17, 2017 6:26 am

Almost done. Got to go for College now. Will finish when I get back.
Call me Flutters - Minister of Justice of the Federation of the Shy One - Fluttershy is best pony
Who I side with - My Discord - OC Pony - Pitch Black
White, American, Male, Asexual, Deist, Autistic with Aspergers and ADHD, Civil Liberatarian and Democratic Socialist, Brony and Whovian. I have Neurofibromatosis Type 1. I'm also INTJ
Political Compass
Economic Left/Right: -4.88
Social Libertarian/Authoritarian: -6.77
Pros: Choice, Democracy, Liberatarianism, Populism, Secularism, Equal Rights, Contraceptives, Immigration, Environmentalism, Free Speech and Egalitarianism
Con: Communism, Fascism, SJW 'Feminism', Terrorism, Homophobia, Transphobia, Xenophobia, Death Penalty, Totalitarianism, Neoliberalism, and War.
Ravenclaw

User avatar
The Flutterlands
Post Marshal
 
Posts: 15157
Founded: Oct 02, 2013
Ex-Nation

Postby The Flutterlands » Thu Aug 17, 2017 10:07 am

Still at CCRI but found time to finally post. You like? Give me your thoughts. I like feedback.
Call me Flutters - Minister of Justice of the Federation of the Shy One - Fluttershy is best pony
Who I side with - My Discord - OC Pony - Pitch Black
White, American, Male, Asexual, Deist, Autistic with Aspergers and ADHD, Civil Liberatarian and Democratic Socialist, Brony and Whovian. I have Neurofibromatosis Type 1. I'm also INTJ
Political Compass
Economic Left/Right: -4.88
Social Libertarian/Authoritarian: -6.77
Pros: Choice, Democracy, Liberatarianism, Populism, Secularism, Equal Rights, Contraceptives, Immigration, Environmentalism, Free Speech and Egalitarianism
Con: Communism, Fascism, SJW 'Feminism', Terrorism, Homophobia, Transphobia, Xenophobia, Death Penalty, Totalitarianism, Neoliberalism, and War.
Ravenclaw

User avatar
Primordial Luxa
Postmaster-General
 
Posts: 12092
Founded: Oct 30, 2012
Left-Leaning College State

Postby Primordial Luxa » Thu Aug 17, 2017 10:20 am

The Flutterlands wrote:Still at CCRI but found time to finally post. You like? Give me your thoughts. I like feedback.


Post is good. Pitch Black comes off as threatening and tension is good. Your worked around the issues of other posters well and just need to be prepared to do that more often.

But for now i'm placing an Embargo on Academy posting until I get my next post up.
Last edited by Primordial Luxa on Thu Aug 17, 2017 10:51 am, edited 1 time in total.
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

P2TM wrote:HORROR/THRILLER Winner - Community Choice Award For Favorite Horror/Thriller Player: Primordial Luxa


Factbook (underconstruction)
Personification Life and GAU Posts
Luxan Imperial Narcotics (The ONLY narcotics store on GE&T)

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Shadowwell
Post Marshal
 
Posts: 15167
Founded: Jan 26, 2015
Ex-Nation

Postby Shadowwell » Thu Aug 17, 2017 11:58 pm

My post should be out tomorrow.
✒ I'm a Proud Member of VARSITY ROW! Come check us out! ✒

I'M A MEMBER OF THOUGHT CAFE
WE'RE THE AWESOMEST, COME CHECK US OUT

When i am not being your average Drunk at the Pub, i am the Founder and Headmaster of The Academy. On my off time i am also a Member of the Mechanics Guild. Member of The Council of the Multiverse community. Click me to find out more!

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Primordial Luxa
Postmaster-General
 
Posts: 12092
Founded: Oct 30, 2012
Left-Leaning College State

Postby Primordial Luxa » Fri Aug 18, 2017 8:39 am

Gods Among Us
Character Application



Character Description
    Given Name: N/a
    Alternate Identities: Nevermore
    Hero, Villian or Neutral: Heroic, not hero
    Gender: Male
    Age: 17
    Species: Resurrected
    Apperance: pic
    Characters Biggest Strength: A massive amount of skill at handling a wide variety of proplems
    Characters Biggest Weakness: A strong tendency to belive he is invincible and he doesn’t need anyone’s help.

Motivations and Desires
    Primary Goal: Win acceptance from his peers in the Coven. Live up to Nevermore.
    Secondary Goal: Find Nevermore. Defeat the Illuminati and ay secret societies in America. Reunite the Coven
    Fears: He will be trapped unable to help the Coven. Earning the displeasure of Nevermore. Being cast out of the Coven. Death, honest to goodness death.

Powers
    Primary Source of Powers: Magic & Skill
  • Power 1: Resurrected Physiology
    Effects: When Nevermore dies his body turns into a pile of grey salt. When the word Nevermore is spoken within earshot of this dust it reforms into his body, he is always the same age when he reforms. This was caused by adding several magical components to his ashes and removing many components. It has the added property of dulling his pain receptors and increasing the endurance of his skin and bones to a minor degree.
    Weaknesses: Still closer to normal, the lessened pain and endurance give him a very minor edge in a fight. If there’s not one to say Nevermore he is just ashes when he is dead, cannot come back. He can be instantly turned into salt by speaking a different secret magic word which is known only to Coven members and anyone who steals their secrets. Must maintain a high meat and blood diet or will starve. Lessened pain may make it impossible to feel certain kinds of damage, such as fire, until they reach a dangerous degree.
  • Power 2: Alchemical Novice
    Effects: Nevermore is a Alchemist. The Application of this power is almost always crafting, he specializes in making weapons, bullets and items with a very specific purpose. Usually causing a special kind of damage (burning, holy, anti-magic). The theme of this power is chemistry, Nevermore requires precious liquids and metals, without notable items of this kind he cannot work his magic. His system is also based around this, it uses combining special chemical components with occasional words of powers and scientific symbols.
    Weaknesses: Materials can be hard to come by, especially in the heat of battle. The more time spent on a thing the more powerful it will become so pre-plan and foresight are important. Cannot make effective things in the heat of battle. Counter magic will highly effective if done by another alchemist or a person of supreme magical skill.
  • Power 3: Assassin Mastery
    Effects: Nevermore is a master of combat, stealth and infiltration. His combat skills are numerous and varied, but he gravitates towards firearms and ranged marksmanship, still he is no slouch in close combat. He is skilled at taking down medium numbers of targeting protecting another and could easily go toe to toe with secret security personnel. He posses a series of stealth and infiltration skills that also grant him an advantage when stalking opponents, observing them from the shadows, conducting surprise attacks and other similar actions.
    Weaknesses: Nevermore is still a child and lacks the raw strength of many full grow opponents. He is not as good at handling large numbers of foes and heavily armed foes. While skilled he will frequently lack heavy artillery to take down super-targets, he focused on rifles, pistols and shotguns, he falls back on Alchemy to beat high value targets.

    Equipment: A genetically modified raven that can speak the word “Nevermore”

Background
    Occupation: Coven of Ravens member / unemployed
    Training and Education: A decade of training with the Coven’s alchemists and soldiers.
    Things any characters might know about them: Nevermore is a member of the Knights of America. For many decades he existed only as an urban legend in New England America. A half raven human who could turn people into ravens with a touch. Legends of him appear as early as colony era and until recently have painted him as an avenger who punishing the wealthy and powerful.
    Group Affiliations: Coven of Ravens, The Knights of America
    History and Bibliography: Nevermore got cocky. He was arrogant and foolhardly anda allowed himself to be lured into a trap. He thought he could take on the Illuminati himself and paided the price.
    For the last ten years he has been stuck. Trapped in a state of un-ressurection in the Death House. Waiting in the blackness as a war raged around him. One of the first ccasualties of the Illuminati and the Coven's growing war, a war which still rages to this day.

Summary: Far too young to be Nevermore
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

P2TM wrote:HORROR/THRILLER Winner - Community Choice Award For Favorite Horror/Thriller Player: Primordial Luxa


Factbook (underconstruction)
Personification Life and GAU Posts
Luxan Imperial Narcotics (The ONLY narcotics store on GE&T)

User avatar
The Flutterlands
Post Marshal
 
Posts: 15157
Founded: Oct 02, 2013
Ex-Nation

Postby The Flutterlands » Fri Aug 18, 2017 9:15 am

Primordial Luxa wrote:
Gods Among Us
Character Application



Character Description
    Given Name: N/a
    Alternate Identities: Nevermore
    Hero, Villian or Neutral: Heroic, not hero
    Gender: Male
    Age: 17
    Species: Resurrected
    Apperance: pic
    Characters Biggest Strength: A massive amount of skill at handling a wide variety of proplems
    Characters Biggest Weakness: A strong tendency to belive he is invincible and he doesn’t need anyone’s help.

Motivations and Desires
    Primary Goal: Win acceptance from his peers in the Coven. Live up to Nevermore.
    Secondary Goal: Find Nevermore. Defeat the Illuminati and ay secret societies in America. Reunite the Coven
    Fears: He will be trapped unable to help the Coven. Earning the displeasure of Nevermore. Being cast out of the Coven. Death, honest to goodness death.

Powers
    Primary Source of Powers: Magic & Skill
  • Power 1: Resurrected Physiology
    Effects: When Nevermore dies his body turns into a pile of grey salt. When the word Nevermore is spoken within earshot of this dust it reforms into his body, he is always the same age when he reforms. This was caused by adding several magical components to his ashes and removing many components. It has the added property of dulling his pain receptors and increasing the endurance of his skin and bones to a minor degree.
    Weaknesses: Still closer to normal, the lessened pain and endurance give him a very minor edge in a fight. If there’s not one to say Nevermore he is just ashes when he is dead, cannot come back. He can be instantly turned into salt by speaking a different secret magic word which is known only to Coven members and anyone who steals their secrets. Must maintain a high meat and blood diet or will starve. Lessened pain may make it impossible to feel certain kinds of damage, such as fire, until they reach a dangerous degree.
  • Power 2: Alchemical Novice
    Effects: Nevermore is a Alchemist. The Application of this power is almost always crafting, he specializes in making weapons, bullets and items with a very specific purpose. Usually causing a special kind of damage (burning, holy, anti-magic). The theme of this power is chemistry, Nevermore requires precious liquids and metals, without notable items of this kind he cannot work his magic. His system is also based around this, it uses combining special chemical components with occasional words of powers and scientific symbols.
    Weaknesses: Materials can be hard to come by, especially in the heat of battle. The more time spent on a thing the more powerful it will become so pre-plan and foresight are important. Cannot make effective things in the heat of battle. Counter magic will highly effective if done by another alchemist or a person of supreme magical skill.
  • Power 3: Assassin Mastery
    Effects: Nevermore is a master of combat, stealth and infiltration. His combat skills are numerous and varied, but he gravitates towards firearms and ranged marksmanship, still he is no slouch in close combat. He is skilled at taking down medium numbers of targeting protecting another and could easily go toe to toe with secret security personnel. He posses a series of stealth and infiltration skills that also grant him an advantage when stalking opponents, observing them from the shadows, conducting surprise attacks and other similar actions.
    Weaknesses: Nevermore is still a child and lacks the raw strength of many full grow opponents. He is not as good at handling large numbers of foes and heavily armed foes. While skilled he will frequently lack heavy artillery to take down super-targets, he focused on rifles, pistols and shotguns, he falls back on Alchemy to beat high value targets.

    Equipment: A genetically modified raven that can speak the word “Nevermore”

Background
    Occupation: Coven of Ravens member / unemployed
    Training and Education: A decade of training with the Coven’s alchemists and soldiers.
    Things any characters might know about them: Nevermore is a member of the Knights of America. For many decades he existed only as an urban legend in New England America. A half raven human who could turn people into ravens with a touch. Legends of him appear as early as colony era and until recently have painted him as an avenger who punishing the wealthy and powerful.
    Group Affiliations: Coven of Ravens, The Knights of America
    History and Bibliography: Nevermore got cocky. He was arrogant and foolhardly anda allowed himself to be lured into a trap. He thought he could take on the Illuminati himself and paided the price.
    For the last ten years he has been stuck. Trapped in a state of un-ressurection in the Death House. Waiting in the blackness as a war raged around him. One of the first ccasualties of the Illuminati and the Coven's growing war, a war which still rages to this day.

Summary: Far too young to be Nevermore

So what happened tp Pitch Black?
Call me Flutters - Minister of Justice of the Federation of the Shy One - Fluttershy is best pony
Who I side with - My Discord - OC Pony - Pitch Black
White, American, Male, Asexual, Deist, Autistic with Aspergers and ADHD, Civil Liberatarian and Democratic Socialist, Brony and Whovian. I have Neurofibromatosis Type 1. I'm also INTJ
Political Compass
Economic Left/Right: -4.88
Social Libertarian/Authoritarian: -6.77
Pros: Choice, Democracy, Liberatarianism, Populism, Secularism, Equal Rights, Contraceptives, Immigration, Environmentalism, Free Speech and Egalitarianism
Con: Communism, Fascism, SJW 'Feminism', Terrorism, Homophobia, Transphobia, Xenophobia, Death Penalty, Totalitarianism, Neoliberalism, and War.
Ravenclaw

User avatar
Primordial Luxa
Postmaster-General
 
Posts: 12092
Founded: Oct 30, 2012
Left-Leaning College State

Postby Primordial Luxa » Fri Aug 18, 2017 9:26 am

The Flutterlands wrote:
Primordial Luxa wrote:
Gods Among Us
Character Application



Character Description
    Given Name: N/a
    Alternate Identities: Nevermore
    Hero, Villian or Neutral: Heroic, not hero
    Gender: Male
    Age: 17
    Species: Resurrected
    Apperance: pic
    Characters Biggest Strength: A massive amount of skill at handling a wide variety of proplems
    Characters Biggest Weakness: A strong tendency to belive he is invincible and he doesn’t need anyone’s help.

Motivations and Desires
    Primary Goal: Win acceptance from his peers in the Coven. Live up to Nevermore.
    Secondary Goal: Find Nevermore. Defeat the Illuminati and ay secret societies in America. Reunite the Coven
    Fears: He will be trapped unable to help the Coven. Earning the displeasure of Nevermore. Being cast out of the Coven. Death, honest to goodness death.

Powers
    Primary Source of Powers: Magic & Skill
  • Power 1: Resurrected Physiology
    Effects: When Nevermore dies his body turns into a pile of grey salt. When the word Nevermore is spoken within earshot of this dust it reforms into his body, he is always the same age when he reforms. This was caused by adding several magical components to his ashes and removing many components. It has the added property of dulling his pain receptors and increasing the endurance of his skin and bones to a minor degree.
    Weaknesses: Still closer to normal, the lessened pain and endurance give him a very minor edge in a fight. If there’s not one to say Nevermore he is just ashes when he is dead, cannot come back. He can be instantly turned into salt by speaking a different secret magic word which is known only to Coven members and anyone who steals their secrets. Must maintain a high meat and blood diet or will starve. Lessened pain may make it impossible to feel certain kinds of damage, such as fire, until they reach a dangerous degree.
  • Power 2: Alchemical Novice
    Effects: Nevermore is a Alchemist. The Application of this power is almost always crafting, he specializes in making weapons, bullets and items with a very specific purpose. Usually causing a special kind of damage (burning, holy, anti-magic). The theme of this power is chemistry, Nevermore requires precious liquids and metals, without notable items of this kind he cannot work his magic. His system is also based around this, it uses combining special chemical components with occasional words of powers and scientific symbols.
    Weaknesses: Materials can be hard to come by, especially in the heat of battle. The more time spent on a thing the more powerful it will become so pre-plan and foresight are important. Cannot make effective things in the heat of battle. Counter magic will highly effective if done by another alchemist or a person of supreme magical skill.
  • Power 3: Assassin Mastery
    Effects: Nevermore is a master of combat, stealth and infiltration. His combat skills are numerous and varied, but he gravitates towards firearms and ranged marksmanship, still he is no slouch in close combat. He is skilled at taking down medium numbers of targeting protecting another and could easily go toe to toe with secret security personnel. He posses a series of stealth and infiltration skills that also grant him an advantage when stalking opponents, observing them from the shadows, conducting surprise attacks and other similar actions.
    Weaknesses: Nevermore is still a child and lacks the raw strength of many full grow opponents. He is not as good at handling large numbers of foes and heavily armed foes. While skilled he will frequently lack heavy artillery to take down super-targets, he focused on rifles, pistols and shotguns, he falls back on Alchemy to beat high value targets.

    Equipment: A genetically modified raven that can speak the word “Nevermore”

Background
    Occupation: Coven of Ravens member / unemployed
    Training and Education: A decade of training with the Coven’s alchemists and soldiers.
    Things any characters might know about them: Nevermore is a member of the Knights of America. For many decades he existed only as an urban legend in New England America. A half raven human who could turn people into ravens with a touch. Legends of him appear as early as colony era and until recently have painted him as an avenger who punishing the wealthy and powerful.
    Group Affiliations: Coven of Ravens, The Knights of America
    History and Bibliography: Nevermore got cocky. He was arrogant and foolhardly anda allowed himself to be lured into a trap. He thought he could take on the Illuminati himself and paided the price.
    For the last ten years he has been stuck. Trapped in a state of un-ressurection in the Death House. Waiting in the blackness as a war raged around him. One of the first ccasualties of the Illuminati and the Coven's growing war, a war which still rages to this day.

Summary: Far too young to be Nevermore

So what happened tp Pitch Black?


Nothing. Nevermore helped everyone get out, PB will still be trapped by the house for a while, until next arc.
Why does something make you think something happened?
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

P2TM wrote:HORROR/THRILLER Winner - Community Choice Award For Favorite Horror/Thriller Player: Primordial Luxa


Factbook (underconstruction)
Personification Life and GAU Posts
Luxan Imperial Narcotics (The ONLY narcotics store on GE&T)

User avatar
Serah
Negotiator
 
Posts: 7416
Founded: Feb 13, 2015
Ex-Nation

Postby Serah » Fri Aug 18, 2017 9:28 am

Primordial Luxa wrote:
Gods Among Us
Character Application



Character Description
    Given Name: N/a
    Alternate Identities: Nevermore
    Hero, Villian or Neutral: Heroic, not hero
    Gender: Male
    Age: 17
    Species: Resurrected
    Apperance: pic
    Characters Biggest Strength: A massive amount of skill at handling a wide variety of proplems
    Characters Biggest Weakness: A strong tendency to belive he is invincible and he doesn’t need anyone’s help.

Motivations and Desires
    Primary Goal: Win acceptance from his peers in the Coven. Live up to Nevermore.
    Secondary Goal: Find Nevermore. Defeat the Illuminati and ay secret societies in America. Reunite the Coven
    Fears: He will be trapped unable to help the Coven. Earning the displeasure of Nevermore. Being cast out of the Coven. Death, honest to goodness death.

Powers
    Primary Source of Powers: Magic & Skill
  • Power 1: Resurrected Physiology
    Effects: When Nevermore dies his body turns into a pile of grey salt. When the word Nevermore is spoken within earshot of this dust it reforms into his body, he is always the same age when he reforms. This was caused by adding several magical components to his ashes and removing many components. It has the added property of dulling his pain receptors and increasing the endurance of his skin and bones to a minor degree.
    Weaknesses: Still closer to normal, the lessened pain and endurance give him a very minor edge in a fight. If there’s not one to say Nevermore he is just ashes when he is dead, cannot come back. He can be instantly turned into salt by speaking a different secret magic word which is known only to Coven members and anyone who steals their secrets. Must maintain a high meat and blood diet or will starve. Lessened pain may make it impossible to feel certain kinds of damage, such as fire, until they reach a dangerous degree.
  • Power 2: Alchemical Novice
    Effects: Nevermore is a Alchemist. The Application of this power is almost always crafting, he specializes in making weapons, bullets and items with a very specific purpose. Usually causing a special kind of damage (burning, holy, anti-magic). The theme of this power is chemistry, Nevermore requires precious liquids and metals, without notable items of this kind he cannot work his magic. His system is also based around this, it uses combining special chemical components with occasional words of powers and scientific symbols.
    Weaknesses: Materials can be hard to come by, especially in the heat of battle. The more time spent on a thing the more powerful it will become so pre-plan and foresight are important. Cannot make effective things in the heat of battle. Counter magic will highly effective if done by another alchemist or a person of supreme magical skill.
  • Power 3: Assassin Mastery
    Effects: Nevermore is a master of combat, stealth and infiltration. His combat skills are numerous and varied, but he gravitates towards firearms and ranged marksmanship, still he is no slouch in close combat. He is skilled at taking down medium numbers of targeting protecting another and could easily go toe to toe with secret security personnel. He posses a series of stealth and infiltration skills that also grant him an advantage when stalking opponents, observing them from the shadows, conducting surprise attacks and other similar actions.
    Weaknesses: Nevermore is still a child and lacks the raw strength of many full grow opponents. He is not as good at handling large numbers of foes and heavily armed foes. While skilled he will frequently lack heavy artillery to take down super-targets, he focused on rifles, pistols and shotguns, he falls back on Alchemy to beat high value targets.

    Equipment: A genetically modified raven that can speak the word “Nevermore”

Background
    Occupation: Coven of Ravens member / unemployed
    Training and Education: A decade of training with the Coven’s alchemists and soldiers.
    Things any characters might know about them: Nevermore is a member of the Knights of America. For many decades he existed only as an urban legend in New England America. A half raven human who could turn people into ravens with a touch. Legends of him appear as early as colony era and until recently have painted him as an avenger who punishing the wealthy and powerful.
    Group Affiliations: Coven of Ravens, The Knights of America
    History and Bibliography: Nevermore got cocky. He was arrogant and foolhardly anda allowed himself to be lured into a trap. He thought he could take on the Illuminati himself and paided the price.
    For the last ten years he has been stuck. Trapped in a state of un-ressurection in the Death House. Waiting in the blackness as a war raged around him. One of the first ccasualties of the Illuminati and the Coven's growing war, a war which still rages to this day.

Summary: Far too young to be Nevermore


So uh.
I'm sure you've looked at the New and updated Leopold apptm but you've not given any word of it. Nor have you responded to the TG I sent you a week or so ago.

User avatar
Primordial Luxa
Postmaster-General
 
Posts: 12092
Founded: Oct 30, 2012
Left-Leaning College State

Postby Primordial Luxa » Fri Aug 18, 2017 9:40 am

Serah wrote:
Primordial Luxa wrote:
Gods Among Us
Character Application



Character Description
    Given Name: N/a
    Alternate Identities: Nevermore
    Hero, Villian or Neutral: Heroic, not hero
    Gender: Male
    Age: 17
    Species: Resurrected
    Apperance: pic
    Characters Biggest Strength: A massive amount of skill at handling a wide variety of proplems
    Characters Biggest Weakness: A strong tendency to belive he is invincible and he doesn’t need anyone’s help.

Motivations and Desires
    Primary Goal: Win acceptance from his peers in the Coven. Live up to Nevermore.
    Secondary Goal: Find Nevermore. Defeat the Illuminati and ay secret societies in America. Reunite the Coven
    Fears: He will be trapped unable to help the Coven. Earning the displeasure of Nevermore. Being cast out of the Coven. Death, honest to goodness death.

Powers
    Primary Source of Powers: Magic & Skill
  • Power 1: Resurrected Physiology
    Effects: When Nevermore dies his body turns into a pile of grey salt. When the word Nevermore is spoken within earshot of this dust it reforms into his body, he is always the same age when he reforms. This was caused by adding several magical components to his ashes and removing many components. It has the added property of dulling his pain receptors and increasing the endurance of his skin and bones to a minor degree.
    Weaknesses: Still closer to normal, the lessened pain and endurance give him a very minor edge in a fight. If there’s not one to say Nevermore he is just ashes when he is dead, cannot come back. He can be instantly turned into salt by speaking a different secret magic word which is known only to Coven members and anyone who steals their secrets. Must maintain a high meat and blood diet or will starve. Lessened pain may make it impossible to feel certain kinds of damage, such as fire, until they reach a dangerous degree.
  • Power 2: Alchemical Novice
    Effects: Nevermore is a Alchemist. The Application of this power is almost always crafting, he specializes in making weapons, bullets and items with a very specific purpose. Usually causing a special kind of damage (burning, holy, anti-magic). The theme of this power is chemistry, Nevermore requires precious liquids and metals, without notable items of this kind he cannot work his magic. His system is also based around this, it uses combining special chemical components with occasional words of powers and scientific symbols.
    Weaknesses: Materials can be hard to come by, especially in the heat of battle. The more time spent on a thing the more powerful it will become so pre-plan and foresight are important. Cannot make effective things in the heat of battle. Counter magic will highly effective if done by another alchemist or a person of supreme magical skill.
  • Power 3: Assassin Mastery
    Effects: Nevermore is a master of combat, stealth and infiltration. His combat skills are numerous and varied, but he gravitates towards firearms and ranged marksmanship, still he is no slouch in close combat. He is skilled at taking down medium numbers of targeting protecting another and could easily go toe to toe with secret security personnel. He posses a series of stealth and infiltration skills that also grant him an advantage when stalking opponents, observing them from the shadows, conducting surprise attacks and other similar actions.
    Weaknesses: Nevermore is still a child and lacks the raw strength of many full grow opponents. He is not as good at handling large numbers of foes and heavily armed foes. While skilled he will frequently lack heavy artillery to take down super-targets, he focused on rifles, pistols and shotguns, he falls back on Alchemy to beat high value targets.

    Equipment: A genetically modified raven that can speak the word “Nevermore”

Background
    Occupation: Coven of Ravens member / unemployed
    Training and Education: A decade of training with the Coven’s alchemists and soldiers.
    Things any characters might know about them: Nevermore is a member of the Knights of America. For many decades he existed only as an urban legend in New England America. A half raven human who could turn people into ravens with a touch. Legends of him appear as early as colony era and until recently have painted him as an avenger who punishing the wealthy and powerful.
    Group Affiliations: Coven of Ravens, The Knights of America
    History and Bibliography: Nevermore got cocky. He was arrogant and foolhardly anda allowed himself to be lured into a trap. He thought he could take on the Illuminati himself and paided the price.
    For the last ten years he has been stuck. Trapped in a state of un-ressurection in the Death House. Waiting in the blackness as a war raged around him. One of the first ccasualties of the Illuminati and the Coven's growing war, a war which still rages to this day.

Summary: Far too young to be Nevermore


So uh.
I'm sure you've looked at the New and updated Leopold apptm but you've not given any word of it. Nor have you responded to the TG I sent you a week or so ago.


Dyelli and I are figuring out the app.
I have not received a TG from you for a while, you should resend whatever it was.
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

P2TM wrote:HORROR/THRILLER Winner - Community Choice Award For Favorite Horror/Thriller Player: Primordial Luxa


Factbook (underconstruction)
Personification Life and GAU Posts
Luxan Imperial Narcotics (The ONLY narcotics store on GE&T)

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Serah
Negotiator
 
Posts: 7416
Founded: Feb 13, 2015
Ex-Nation

Postby Serah » Fri Aug 18, 2017 9:42 am

Primordial Luxa wrote:
Serah wrote:
So uh.
I'm sure you've looked at the New and updated Leopold apptm but you've not given any word of it. Nor have you responded to the TG I sent you a week or so ago.


Dyelli and I are figuring out the app.
I have not received a TG from you for a while, you should resend whatever it was.


Huh.
I thought it had sent. Oh well, guess I'll just resend it.

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Granis
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Posts: 1304
Founded: Apr 17, 2016
Ex-Nation

Postby Granis » Fri Aug 18, 2017 4:29 pm

Did... Did you just cut Filia, a Cambions hand with a silver weapon?

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Serah
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Posts: 7416
Founded: Feb 13, 2015
Ex-Nation

Postby Serah » Fri Aug 18, 2017 4:35 pm

Granis wrote:Did... Did you just cut Filia, a Cambions hand with a silver weapon?


If we go by the Witcher's standards...

Her hand is now melting. Yay Nevermore, somehow not knowing that using a silver sword against a demon/monster type of being would end up in melting them partly.

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