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Gods Among Us V4.0 [Superhero] (OOC|OPEN)

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Charmera
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Founded: Jan 18, 2013
Ex-Nation

Postby Charmera » Wed Sep 28, 2016 5:48 am

Super Identity: The Spectre
Real Identity: Ezra King
Is real identity known to the public: No
Hero, Villain, Neutral: Hero
Age: 18
Gender: Female
Appearance:
Civilian Appearance
Armour (xcept with the midrifft covered up for practicalities sake)
Group Affiliation: School
Powers:
Vigilante Training: Ezra has received private tutorship in advanced martial arts, Swords, firearms, acrobatics and criminology from her mother.
Equipment:
The Spectre Mk3 Armour is a suit designed to protect the wearer and for combat utility:
- The specter can protect against minor blunt force trauma like punches and kicks, and provides some cushioning for bullets.
- The Specter enhances Ezra's punching and kicking power to great effect, allowing her to punch above her weight class.
- The specter gives it's user an advanced grappling hook which can also be used as a whip of sorts.
- The Specter can release smoke like a smokebomb, and will automatically do this if it runs out of power.
- The specter's helmet allows for night vision and infra red.
- The specter can release spikes which can be used as projectiles.
- Finally, the Spectre can allow it's user to become a living taser, giving the users punches or bladed attacks a shocking strike.
Weaknesses:
- The Specter requires energy to charge it and will slowly run out. It's batteries last for about twelve hours. Using the smoke bomb will shave off 30 minutes of this, and the shocking ability will automatically use up a large percentage of the remaining battery.
- Her suit can protect against bullets, but not against repeated fire. Though it is better at providing cushioning against blunt force trauma it still has its limits.
- The suit has little defense against slashing damage though, since aparantly it's user is supposed to be able to deal with enemies that close with blade themselves.
- At most, her increased strength would be a bit above peak human strength. It can be rewired to punch harder, but then it would draw on the battery and Ezra has no idea how to rewire this thing to do that, much less find a power source which would make such a strategem sustainable.
- Of course bright lights could blind Ezra for a time if she was using her nightvision.
Background: Ezra King is the daughter of Erika and Theodore King. The latter is a wealthy entrepreneur and the former was a superhero and vigilante. Erika was the Phantasm, a famous superhero and inventor whom even joined the Knights for a time. She was trained by monks for many a year before making herself a suit of armour to help her crime-fighting endevours. However as she got older she felt less inclined to continue the profession for unknown reasoned (It was assumed to take care of her growing kid, but those whom know her are slightly skeptical). She eventually retired from the superhero business, becoming the local sheriff for the wealthy community in which Erika, Ezra and Theodore lived. Ezra ended up growing under the strict guidance of her mother, whom wanted her to excel in school, and her father whom spoiled her generously. Though Erika at first didn't want her daughter knowing anything about her life, she suddenly changed her mind roughly three years ago, on Ezra's thirteenth birthday. She tutored Ezra on an odd range of subjects, from fighting skills to criminology. Her father was concerned at first, but reasoned that Ezra could use a hobby. While Ezra was spoiled and brattish before, the training humbled her to an extent as she grew newfound respect for her mother. She would often ask her questions only to get half truths or silence. Ezra made a good student, though she didn't have much of a social life due to both school pressures and her training. Still, her and her mother grew a close bond.

Roughly two weeks ago Erika disappeared, and then on the Saturday of that week she was found dead. This was a rough shock to Ezra. The most shocking part was the gruesome nature of her death, being sliced to ribbons. The will was read out, and much of Erika's money went in a trust to Ezra, though what was more important was a set of three keys on a chain. The first was to the dojo they always practiced in. Then the second was to a closet, in which a suit and weapons were hung up and a filing cabinet would be found. The third key opened this cabinet, and within Ezra learned the truth about her mother. It didn't explain why she was killed, but now she knew Erika had intended for Ezra to be her successor all along. Even within were copies of notes to the Talbot academy, recommending her for entry, which had been sent during the week she had disappeared.
Summary: Daughter of a superhero whom inherited her armour and skills. A stealthy vigilante with swords and tech.

Alright. Let me know of I should cut any powers or beef up the weaknesses. Or if her mother is allowed to have been a member of the knights (She's dead now, so it's not like I'm gonna be doing anything with her)
Last edited by Charmera on Wed Sep 28, 2016 5:49 am, edited 1 time in total.
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Remnants of Exilvania
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Postby Remnants of Exilvania » Wed Sep 28, 2016 8:35 am

Charmera wrote:
Super Identity: The Spectre
Real Identity: Ezra King
Is real identity known to the public: No
Hero, Villain, Neutral: Hero
Age: 18
Gender: Female
Appearance:
Civilian Appearance
Armour (xcept with the midrifft covered up for practicalities sake)
Group Affiliation: School
Powers:
Vigilante Training: Ezra has received private tutorship in advanced martial arts, Swords, firearms, acrobatics and criminology from her mother.
Equipment:
The Spectre Mk3 Armour is a suit designed to protect the wearer and for combat utility:
- The specter can protect against minor blunt force trauma like punches and kicks, and provides some cushioning for bullets.
- The Specter enhances Ezra's punching and kicking power to great effect, allowing her to punch above her weight class.
- The specter gives it's user an advanced grappling hook which can also be used as a whip of sorts.
- The Specter can release smoke like a smokebomb, and will automatically do this if it runs out of power.
- The specter's helmet allows for night vision and infra red.
- The specter can release spikes which can be used as projectiles.
- Finally, the Spectre can allow it's user to become a living taser, giving the users punches or bladed attacks a shocking strike.
Weaknesses:
- The Specter requires energy to charge it and will slowly run out. It's batteries last for about twelve hours. Using the smoke bomb will shave off 30 minutes of this, and the shocking ability will automatically use up a large percentage of the remaining battery.
- Her suit can protect against bullets, but not against repeated fire. Though it is better at providing cushioning against blunt force trauma it still has its limits.
- The suit has little defense against slashing damage though, since aparantly it's user is supposed to be able to deal with enemies that close with blade themselves.
- At most, her increased strength would be a bit above peak human strength. It can be rewired to punch harder, but then it would draw on the battery and Ezra has no idea how to rewire this thing to do that, much less find a power source which would make such a strategem sustainable.
- Of course bright lights could blind Ezra for a time if she was using her nightvision.
Background: Ezra King is the daughter of Erika and Theodore King. The latter is a wealthy entrepreneur and the former was a superhero and vigilante. Erika was the Phantasm, a famous superhero and inventor whom even joined the Knights for a time. She was trained by monks for many a year before making herself a suit of armour to help her crime-fighting endevours. However as she got older she felt less inclined to continue the profession for unknown reasoned (It was assumed to take care of her growing kid, but those whom know her are slightly skeptical). She eventually retired from the superhero business, becoming the local sheriff for the wealthy community in which Erika, Ezra and Theodore lived. Ezra ended up growing under the strict guidance of her mother, whom wanted her to excel in school, and her father whom spoiled her generously. Though Erika at first didn't want her daughter knowing anything about her life, she suddenly changed her mind roughly three years ago, on Ezra's thirteenth birthday. She tutored Ezra on an odd range of subjects, from fighting skills to criminology. Her father was concerned at first, but reasoned that Ezra could use a hobby. While Ezra was spoiled and brattish before, the training humbled her to an extent as she grew newfound respect for her mother. She would often ask her questions only to get half truths or silence. Ezra made a good student, though she didn't have much of a social life due to both school pressures and her training. Still, her and her mother grew a close bond.

Roughly two weeks ago Erika disappeared, and then on the Saturday of that week she was found dead. This was a rough shock to Ezra. The most shocking part was the gruesome nature of her death, being sliced to ribbons. The will was read out, and much of Erika's money went in a trust to Ezra, though what was more important was a set of three keys on a chain. The first was to the dojo they always practiced in. Then the second was to a closet, in which a suit and weapons were hung up and a filing cabinet would be found. The third key opened this cabinet, and within Ezra learned the truth about her mother. It didn't explain why she was killed, but now she knew Erika had intended for Ezra to be her successor all along. Even within were copies of notes to the Talbot academy, recommending her for entry, which had been sent during the week she had disappeared.
Summary: Daughter of a superhero whom inherited her armour and skills. A stealthy vigilante with swords and tech.

Alright. Let me know of I should cut any powers or beef up the weaknesses. Or if her mother is allowed to have been a member of the knights (She's dead now, so it's not like I'm gonna be doing anything with her)

I doubt you`ll need that many weaknesses.
The hero is overall less powerful than many others we have in here.
(+ if I app Dirlewanger, this makes me feel like I`ll have to add tons of weaknesses)
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Primordial Luxa
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Posts: 12092
Founded: Oct 30, 2012
Left-Leaning College State

Postby Primordial Luxa » Wed Sep 28, 2016 9:04 am

Laurvier wrote:
Super Identity: Randall the Rascal
Real Identity: Randall Baxter
Is real identity known to the public: Sort of. He's known in a few close circles. All player characters who are well informed would know. But not the public at large.
Hero, Villain, Neutral: Neutral
Age: 28
Gender: Male
Appearance: 5'10", slim, brown hair, brown eyes, clean shave, moderately handsome, effeminate features, unimpressive physique. Usually just wears jeans and an oxford shirt.
Group Affiliation: None
Powers:
1) Illusions: Randall can create all manner of visual and auditory illusions. This includes music coming from nowhere, a building that isn't there, soldiers shooting at you and demons attacking you with fiery breath. Randall will even make his constructs seem as though they are sustaining damage, recoiling from attacks and even dying to make it all the more convincing. This includes the ability to use an illusion to change his appearance which can fool biometric scanners. He can also use the ability to give the illusion he is not there (invisibility).
2) Smoke Form: Randall can turn into a dark smoke that can move at a very rapid pace.
3) Charm: Through focus, Randall can get people to desperately want to please him just by talking to them.
4) Sleight of Hand: "Magic" tricks and pick pocketing.
Equipment:
-Sunglasses
-Cigarillos
-Switch Blade Knife
Weaknesses:
1) Randall cannot create the illusion of heat or cold. Heat detecting senses or devices can reveal the illusion if the illusion is suppose to give off some kind of heat signature. Further, Randall must be nearby and conscious for the illusion to last. Great pain or significant distraction will disrupt his illusions. He can cast more permanent illusions that do not require his presence, consciousness or even focus however this requires a lot of time and concentration to create. It must also be regularly maintained. Finally his illusions cannot do actual physical harm. They can lead you into a real trap which can be dangerous. For example, an illusion of a walkway over a tall height.
2) Smoke Form is a method of infiltration and escape only. Randall cannot harm anyone in this form. Likewise, he cannot be harmed in this form save by magic.
3) Charm cannot be done on somebody especially strong willed (this means ALL player characters). The target must hear and understand Randall. Finally, Randall cannot make someone do something completely unreasonable like harm themselves or attack close friends and loved ones. Doing mundane tasks for him, revealing sensitive information, giving him access to highly restricted areas and being unwilling to do him harm are some things this power is capable of.
4) Sleight of Hand is no power. Simply, a skill Randall has learned and is excellent at.
Background:

Randall is and has always been, a grifter. From an early age Randall has always been thinking up cunning schemes to swindle people out of their valuables. Like many swindlers Randall started off doing petty street hustles. Practice and innovation led him to greater and greater schemes. It was when he was able to hoodwink a wealthy businessman out of a mysterious book that he got his powers. The businessman simply did not have the mind for the celestial forces that be to grant the gift. Randall however did. It took him weeks to prepare the spell materials necessary and to learn the rituals. A slight misstep would have killed him or damned him into an even worse fate. Randall's ability to be meticulous paid off and after a grueling day of performing magical rites he was able to imbue himself with the powers.

Using the his new found powers, Randall increased the daring and magnitude of his cons tenfold. He changed his dice rolls at the craps tables in Vegas, walked out of banks with duffel bags filled with cash, stolen advanced technology and wriggled out corporate information from CEOs that made millions in stock market trades. Randall enjoys the astounding wealth he has accumulated even if it may have attracted the scrutiny of do gooder vigilantes and heroes who he has skillfully evaded so far. His ability to change appearance and other powers has made this especially difficult. However, the one thing he cannot resist is the opportunity for a daring con that requires superb finesse and uncanny guile. Something he has been missing for a while due to his powers making the "game", as he likes to call it, all too easy now. Most likely Randall will join up with anyone who entices him with this opportunity.

It should be noted that Randall disdains violence though can avoid harm when trouble comes well enough due to his abilities. He prefers to outwit his enemies by cheating them out of their valuables or humiliating them somehow. In fact, this is about the only thing Randall considers doing finding violence too crude and beneath him.

Summary: A charming magician and con artist who loves swindling others in bold schemes.


A very cool character but a few things.
1. There needs to be a range on his Illusions, let's say 30 meters, also let's add that it can only target a single human at a time.
2. Let's also add that it can only affect humans, so drop the bit about fooling biometrics, camera's, x-rays, and other sensors won't be fooled by his particular spells.
3. Lets add that his charm can only work on a person once.
Other than that he looked really great.
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Primordial Luxa
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Posts: 12092
Founded: Oct 30, 2012
Left-Leaning College State

Postby Primordial Luxa » Wed Sep 28, 2016 9:11 am

Super Identity: Sun Spots
Real Identity: ???
Is real identity known to the public: Private
Hero, Villain, Neutral: Villain
Age: 138
Gender: Female
Appearance: A tall orange alien with a vaguely humanoid outline. Her body has a liquid like texture and consistency making her appear deceptively fragile. Her face lacks a nose but seems to have a subdermal layer of color changing liquid around her eyes.
Group Affiliation: Orbaskite army, The Blue Star Warband
Powers: Alien Physiology: Sun Spots is an Orbaskite. A race of creatures that come from Orbask a planet incredibly close to its native sun. While normally Orbaskites are only slightly stronger than humans, due to the difference in gravity and air quality on earth she much stronger and more durable. Her strength and endurance is comparable to a gorilla or other large wild animal. She could shrug off a couple of shots and lift quite a bit more but for the most part she is fairly normal.

Energy Resitence: Orbaskites are incredibly resilient to all kinds of heat, light and radiation. Laser weapons casually dissipate against their skin, which also is made of flame retardant substances. Their internal body can redistribute heat and radiation with insane efficiency. Earthly radiation and lasers has no effect on her. Heats less than 8,000 Kelvin have no effect.

Skilled Fighter: Sun Spots is a veteran of dozens of galactic war zones. She led her own warband before being trapped on earth and conquered half a dozen worlds. She can handle herself in a fight, even against foes stronger, faster or smarter than her based on her skill alone.

Equipment: (Both are seperate from her while imprison)
Sot-Slar Suit: The underlayer of Sun Spots armor this is all that remains of her once fearsome major weapon. It can withstand 1 kiloton of nuclear force before weakening and mimics the conditions of her homeplanet.

Sot-Slar Gauntlet: The only weapon system left of Sun Spots armor. It has the ability to collect and release ambient heat and solar energy into a massive beam as hot as the sun. It’s capable of turning a warm summer day into a beam of 6000 Kelvin heat. This beam takes several seconds to fully charge and has a range of one mile before the condensed energy dissipated and begins to rapidly cool down.

Weaknesses: Sun Spots comes from a planet with very consistent temperature, it’s always hot. However Orbaskites don’t react well to extreme cold which slows them down and causes them to experience vertigo. They aren’t cold blooded and it won’t kill her but it would severely stagger her making her skill useless.

Sun Spot comes from a planet with a much higher gravity. As such our lower gravity causes her muscles and bones to slowly decay and atrophy. She needs a constant regime of physical exercise in order to maintain her level of stability.

Sun Spot comes from a planet that is absolutely soaked in Vitamin C from it’s sun. As such she suffers from a huge vitamin c deficiency and needs special medication and food to stay healthy.

Sun Spot comes from a planet with much more light and much different spectrum of light. As such she finds earth incredibly dark. Our version of noon light is her version of sunset light. So in the dark she has a much harder time adjusting and even with minimal light sources she may be blind. In addition she can see infrared but lacks the ability to see through glass because of its specific reflective properties.

All Orbaskite technology relies on manipulating heat, light and radiation. As such it is incredibly hot and can easily be sensed by infrared technology. IR guided missiles and other heat seeking weapons can track Orbaskites and their tech with incredible ease.

Background: Sun Spots used to be a prominent leader in the Orbaskite military. Powerful and respected by her peers she led a legion of nearly a thousand of Orbask’s most powerful soldiers to victory against numerous warring races. She was also part of the faction that actually united her race in the face of the Polypous menace.

After numerous successful space wars Sun Spots was given a legion of Orbaskite soldiers and a Flarask-Class Battle Crusier to wage war on the Wedder-Bo’s, which lived in the Armus System. Sun Spots and her legion made good progress destroy many of the Wedder-Bo’s fringe worlds and proving that the Orbaskite military was up to the task of defeating over space faring armies.

However as Sun Spots legion neared the core world of the Armus System they chanced upon a desolate moon world that used to be populated by the Wedder-Bo. Interested in investigating their enemies Sun Spots landed and scoured the ruins of the planet. It is unclear what she found here but it drastically changed her outlook on the entire galaxy and she was a radically changed Orbaskite. Her legion went through a short civil war before her faction emerged victorious and abandoned their current mission. Instead they set out on a new war one to raze the galaxy of as much life filled worlds as possible.

Going from planet to planet Sun Spots and her legion showed no mercy in their sadistic genocidal quest. Their was no amount of life which was too much or too little and frequently Sun Spots spent months igniting pools of algae on developing ecosystems. Occasionally a military force was mustered that could oppose her legion which after nearly five decades of straight war was beginning to diminish. Diverted from majorly populated star systems, Sun Spots came to the Solar System and invaded earth. Her attack was quickly opposed by the United Nations and many assembled world militaries who exhausted one fifth of their nuclear weapons to damage a small portion of her ship.

When she came down to earth personally she was opposed by numerous superheros and enhanced soldiers. She was eventually defeated and captured as a prisoner of war. Her attack left millions dead across South America but in the interest of protecting themselves from potential space political issues they imprisoned her.

Summary: A defeated alien warlord, Sun Spots is almost as lethal as they come. Her only real motivation seems to be watching other living creatures suffer and has a distinct hatred for life filled planets of all kinds.
Last edited by Primordial Luxa on Wed Sep 28, 2016 9:11 am, edited 1 time in total.
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

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Anowa
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Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Postby Anowa » Wed Sep 28, 2016 9:16 am

Super Identity: Magus
Real Identity: Kyle Grayson
Is real identity known to the public: Yes
Hero, Villain, Neutral: Villain
Age: 36
Gender: Male
Appearance: (Image)
Group Affiliation: None (Prison Arc)
Powers:
  • Metal influence: Whether through complete magnetic control, full power over electron flow, or messed up magic. Kyle has control over every metal, Alkaline, Alkali, Transition, and from Lithium to Copernicum, he has a distinct influence over it all. Able to shape it into the object he wishes, or heat it or cool it to his whim.
  • EMP generation: likely due to the same abilities that grant him his control of metal, he can discharge electric pulses from his body ranging in effect and size from a small interference in radios and televisions, to bricking a bank's security system. Depending
Equipment:None
Weaknesses:
  • His control over metals is easier the lower it's atomic weight is, and the softer the metal is. Lead, copper, gold, brass and mercury are very easy to manipulate, while uranium, tungsten, and titanium are much much harder. And he's only capable of moving roughly 3 mols of metal at once. And can only move metal within five meters that he has a general idea of their location.
  • His ability to induce an EMP is reliant on his body's natural electric charge, either from rubbing a balloon on his head to sticking a fork into an electrical socket, the amount of charge present in his body is indicative of how large the area of affect is going to be. And while this gives him a slight immunity to electrical attacks, it takes time to focus the charge enough to actually doing anything. His EMP can either be dispersed (covers objects within 15 meters) but is weaker, or can be focused (only touches things within 1 meter) but can totally shut them down.
Background: Kyle was born in Saskatoon, Saskatchewan to a duo of grain farmers. His life wasn't all that interesting, average in school, not too sporty, not at all very popular. And beside a few party tricks involving spoon bending and a couple card tricks, he didn't really know much about his powers. But as he got older he started getting more adventurous with his powers, yanking copper out of cars, making lithium batteries die on contact. Causing street lights to stop working after a small walk.

Then he decided to try and use his powers to act as a sort of Peter Pan. he began with breaking into junkyards and collecting metals, so he could sell them as ingots for a much better price, he then took to donating said money to various charities. Eventually he started getting risky, he began to break into chemistry labs in universities and private buildings, getting all the precious metals he could before selling them off to donate more. Eventually his luck caught up to him. In a combination of bad timing and federal investigation, he robbed a bank that was being investigated for fraud. And while he made it out with a mound of gold, there wasn't much he could do with it.

So he kept it, melted it down and sold it directly to a school building project in Africa.

His luck only deteriorated from there, in his rush to help the poor he only made things a little worse, most of the rare metals he stole happened to be sold to fringe groups and terrorists the world over. And dirty bomb threats and the threat of nuclear weapons in radical hands became too much.

Kyle was arrested and charged with a number of crimes, including a few war crimes and treason. Now he's locked up, awaiting his death in a plastic and rubber cell.
Summary: The god of metals, Kyle is a Peter Pan gone wrong for all the right reasons. After an attempt to help humanity Kyle was arrested and has lost all hope that humanity will be able to survive itself, and as such, plans to give them a kick if they don't start moving in the right direction.
Last edited by Anowa on Wed Sep 28, 2016 5:53 pm, edited 2 times in total.
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Winner: Best Crime RP, 2016

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Primordial Luxa
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Posts: 12092
Founded: Oct 30, 2012
Left-Leaning College State

Postby Primordial Luxa » Wed Sep 28, 2016 9:16 am

Charmera wrote:
Super Identity: The Spectre
Real Identity: Ezra King
Is real identity known to the public: No
Hero, Villain, Neutral: Hero
Age: 18
Gender: Female
Appearance:
Civilian Appearance
Armour (xcept with the midrifft covered up for practicalities sake)
Group Affiliation: School
Powers:
Vigilante Training: Ezra has received private tutorship in advanced martial arts, Swords, firearms, acrobatics and criminology from her mother.
Equipment:
The Spectre Mk3 Armour is a suit designed to protect the wearer and for combat utility:
- The specter can protect against minor blunt force trauma like punches and kicks, and provides some cushioning for bullets.
- The Specter enhances Ezra's punching and kicking power to great effect, allowing her to punch above her weight class.
- The specter gives it's user an advanced grappling hook which can also be used as a whip of sorts.
- The Specter can release smoke like a smokebomb, and will automatically do this if it runs out of power.
- The specter's helmet allows for night vision and infra red.
- The specter can release spikes which can be used as projectiles.
- Finally, the Spectre can allow it's user to become a living taser, giving the users punches or bladed attacks a shocking strike.
Weaknesses:
- The Specter requires energy to charge it and will slowly run out. It's batteries last for about twelve hours. Using the smoke bomb will shave off 30 minutes of this, and the shocking ability will automatically use up a large percentage of the remaining battery.
- Her suit can protect against bullets, but not against repeated fire. Though it is better at providing cushioning against blunt force trauma it still has its limits.
- The suit has little defense against slashing damage though, since aparantly it's user is supposed to be able to deal with enemies that close with blade themselves.
- At most, her increased strength would be a bit above peak human strength. It can be rewired to punch harder, but then it would draw on the battery and Ezra has no idea how to rewire this thing to do that, much less find a power source which would make such a strategem sustainable.
- Of course bright lights could blind Ezra for a time if she was using her nightvision.
Background: Ezra King is the daughter of Erika and Theodore King. The latter is a wealthy entrepreneur and the former was a superhero and vigilante. Erika was the Phantasm, a famous superhero and inventor whom even joined the Knights for a time. She was trained by monks for many a year before making herself a suit of armour to help her crime-fighting endevours. However as she got older she felt less inclined to continue the profession for unknown reasoned (It was assumed to take care of her growing kid, but those whom know her are slightly skeptical). She eventually retired from the superhero business, becoming the local sheriff for the wealthy community in which Erika, Ezra and Theodore lived. Ezra ended up growing under the strict guidance of her mother, whom wanted her to excel in school, and her father whom spoiled her generously. Though Erika at first didn't want her daughter knowing anything about her life, she suddenly changed her mind roughly three years ago, on Ezra's thirteenth birthday. She tutored Ezra on an odd range of subjects, from fighting skills to criminology. Her father was concerned at first, but reasoned that Ezra could use a hobby. While Ezra was spoiled and brattish before, the training humbled her to an extent as she grew newfound respect for her mother. She would often ask her questions only to get half truths or silence. Ezra made a good student, though she didn't have much of a social life due to both school pressures and her training. Still, her and her mother grew a close bond.

Roughly two weeks ago Erika disappeared, and then on the Saturday of that week she was found dead. This was a rough shock to Ezra. The most shocking part was the gruesome nature of her death, being sliced to ribbons. The will was read out, and much of Erika's money went in a trust to Ezra, though what was more important was a set of three keys on a chain. The first was to the dojo they always practiced in. Then the second was to a closet, in which a suit and weapons were hung up and a filing cabinet would be found. The third key opened this cabinet, and within Ezra learned the truth about her mother. It didn't explain why she was killed, but now she knew Erika had intended for Ezra to be her successor all along. Even within were copies of notes to the Talbot academy, recommending her for entry, which had been sent during the week she had disappeared.
Summary: Daughter of a superhero whom inherited her armour and skills. A stealthy vigilante with swords and tech.

Alright. Let me know of I should cut any powers or beef up the weaknesses. Or if her mother is allowed to have been a member of the knights (She's dead now, so it's not like I'm gonna be doing anything with her)


All of this looks great.
Phantasm can totally be a Knight although lets leave the exact details vague so I can figure them out and make up some fun revelations.
Accepted.
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

P2TM wrote:HORROR/THRILLER Winner - Community Choice Award For Favorite Horror/Thriller Player: Primordial Luxa


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Personification Life and GAU Posts
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Primordial Luxa
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Posts: 12092
Founded: Oct 30, 2012
Left-Leaning College State

Postby Primordial Luxa » Wed Sep 28, 2016 9:21 am

Man we're getting quite a number of kids at our school.
That's good but do keep in mind it may require us to be a little bit more attentive and understanding.
Juggling so many characters may prove difficult.
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Postby Primordial Luxa » Wed Sep 28, 2016 9:26 am

Anowa wrote:
Super Identity: Magus
Real Identity: Kyle Grayson
Is real identity known to the public: Yes
Hero, Villain, Neutral: Villain
Age: 26
Gender: Male
Appearance: (Image)
Group Affiliation: None (Prison Arc)
Powers:
  • Metal influence: Whether through complete magnetic control, full power over electron flow, or messed up magic. Kyle has control over every metal, Alkaline, Alkali, Transition, and from Lithium to Copernicum, he has a distinct influence over it all. Able to shape it into the object he wishes, change it into other metals by bleeding off particles, or heat it or cool it to his whim.
  • EMP generation: likely due to the same abilities that grant him his control of metal, he can discharge electric pulses from his body ranging in effect and size from a small interference in radios and televisions, to bricking a bank's security system.
Equipment:None
Weaknesses:
  • His control over metals is easier the lower it's atomic weight is, and the softer the metal is. Lead, copper, gold, and mercury are very easy to manipulate, while uranium, tungsten, and titanium are much much harder.
  • His ability to induce an EMP is reliant on his body's natural electric charge, either from rubbing a balloon on his head to sticking a fork into an electrical socket, the amount of charge present in his body is indicative of how large the area of affect is going to be. And while this gives him a slight immunity to electrical attacks, it takes time to focus the charge enough to actually doing anything.
Background: Kyle was born in Saskatoon, Saskatchewan to a duo of grain farmers. His life wasn't all that interesting, average in school, not too sporty, not at all very popular. And beside a few party tricks involving spoon bending and a couple card tricks, he didn't really know much about his powers. But as he got older he started getting more adventurous with his powers, turning bullets into titanium and gold with some effort, making lithium batteries die on contact. Causing street lights to stop working after a small walk.

Then he decided to try and use his powers to act as a sort of Peter Pan. he began with breaking into junkyards and collecting metals, so he could sell them as ingots for a much better price, he then took to donating said money to various charities. Eventually he started getting risky, he began to break into chemistry labs in universities and private buildings, getting all the precious metals he could before selling them off to donate more. Eventually his luck caught up to him. In a combination of bad timing and federal investigation, he robbed a bank that was being investigated for fraud. And while he made it out with a mound of gold, there wasn't much he could do with it.

So he kept it, melted it down and sold it directly to a school building project in Africa.

His luck only deteriorated from there, in his rush to help the poor he only made things a little worse, most of the rare metals he stole happened to be sold to fringe groups and terrorists the world over. And dirty bomb threats and the threat of nuclear weapons in radical hands became too much.

Kyle was arrested and charged with a number of crimes, including a few war crimes and treason. Now he's locked up, awaiting his death in a plastic and rubber cell.
Summary: The god of metals, Kyle is a Peter Pan gone wrong for all the right reasons. After an attempt to help humanity Kyle was arrested and has lost all hope that humanity will be able to survive itself, and as such, plans to give them a kick if they don't start moving in the right direction.


Added bits and bobs
1. He needs to be in physical contact with a metal in order to manipulate it.
2. His EMP can either be dispersed (covers objects within 15 meters) but is weaker, or can be focused (only touches things within 1 meter) but can totally shut them down.
Hows that sound?
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

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Postby Anowa » Wed Sep 28, 2016 9:33 am

Primordial Luxa wrote:
Anowa wrote:
Super Identity: Magus
Real Identity: Kyle Grayson
Is real identity known to the public: Yes
Hero, Villain, Neutral: Villain
Age: 26
Gender: Male
Appearance: (Image)
Group Affiliation: None (Prison Arc)
Powers:
  • Metal influence: Whether through complete magnetic control, full power over electron flow, or messed up magic. Kyle has control over every metal, Alkaline, Alkali, Transition, and from Lithium to Copernicum, he has a distinct influence over it all. Able to shape it into the object he wishes, change it into other metals by bleeding off particles, or heat it or cool it to his whim.
  • EMP generation: likely due to the same abilities that grant him his control of metal, he can discharge electric pulses from his body ranging in effect and size from a small interference in radios and televisions, to bricking a bank's security system.
Equipment:None
Weaknesses:
  • His control over metals is easier the lower it's atomic weight is, and the softer the metal is. Lead, copper, gold, and mercury are very easy to manipulate, while uranium, tungsten, and titanium are much much harder.
  • His ability to induce an EMP is reliant on his body's natural electric charge, either from rubbing a balloon on his head to sticking a fork into an electrical socket, the amount of charge present in his body is indicative of how large the area of affect is going to be. And while this gives him a slight immunity to electrical attacks, it takes time to focus the charge enough to actually doing anything.
Background: Kyle was born in Saskatoon, Saskatchewan to a duo of grain farmers. His life wasn't all that interesting, average in school, not too sporty, not at all very popular. And beside a few party tricks involving spoon bending and a couple card tricks, he didn't really know much about his powers. But as he got older he started getting more adventurous with his powers, turning bullets into titanium and gold with some effort, making lithium batteries die on contact. Causing street lights to stop working after a small walk.

Then he decided to try and use his powers to act as a sort of Peter Pan. he began with breaking into junkyards and collecting metals, so he could sell them as ingots for a much better price, he then took to donating said money to various charities. Eventually he started getting risky, he began to break into chemistry labs in universities and private buildings, getting all the precious metals he could before selling them off to donate more. Eventually his luck caught up to him. In a combination of bad timing and federal investigation, he robbed a bank that was being investigated for fraud. And while he made it out with a mound of gold, there wasn't much he could do with it.

So he kept it, melted it down and sold it directly to a school building project in Africa.

His luck only deteriorated from there, in his rush to help the poor he only made things a little worse, most of the rare metals he stole happened to be sold to fringe groups and terrorists the world over. And dirty bomb threats and the threat of nuclear weapons in radical hands became too much.

Kyle was arrested and charged with a number of crimes, including a few war crimes and treason. Now he's locked up, awaiting his death in a plastic and rubber cell.
Summary: The god of metals, Kyle is a Peter Pan gone wrong for all the right reasons. After an attempt to help humanity Kyle was arrested and has lost all hope that humanity will be able to survive itself, and as such, plans to give them a kick if they don't start moving in the right direction.


Added bits and bobs
1. He needs to be in physical contact with a metal in order to manipulate it.
2. His EMP can either be dispersed (covers objects within 15 meters) but is weaker, or can be focused (only touches things within 1 meter) but can totally shut them down.
Hows that sound?

I was going for 2. Anyway. Didn't really explain very well.

As for 1. I was going for a sort of magneto. Perhaps detailed visual? Close enough that he could perhaps stop a bullet if he's lucky or start slinging kitchen knives, but not enough that he can uproot a stadium?
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Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

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Postby Primordial Luxa » Wed Sep 28, 2016 9:44 am

Anowa wrote:
Primordial Luxa wrote:
Added bits and bobs
1. He needs to be in physical contact with a metal in order to manipulate it.
2. His EMP can either be dispersed (covers objects within 15 meters) but is weaker, or can be focused (only touches things within 1 meter) but can totally shut them down.
Hows that sound?

I was going for 2. Anyway. Didn't really explain very well.

As for 1. I was going for a sort of magneto. Perhaps detailed visual? Close enough that he could perhaps stop a bullet if he's lucky or start slinging kitchen knives, but not enough that he can uproot a stadium?


If he just had the metal manipulation and it was less powerful then having magneto's level of power would be alright.
But he's a full on alchemist down to the atomic level. We need to make him hands on, really push those atoms around with his fingers.
I think moving metal and changing the compisition of metal are two seperate powers. So if you want both keep that in mind.
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Monfrox wrote:But it's not like we've known Prim to really stick with normality...

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Postby Serah » Wed Sep 28, 2016 11:05 am

Primordial Luxa wrote:
Serah wrote:Are we in a city or something?
If so, it's likely Mateo could stay in the fight for an absolutely obscene amount of time.

Additionally, what do you think of that:

Elemental weapons: The ability to create and condense weapons from the elements, keep in mind it doesn't make for armor.
Weapons made of any solid matter can be used, although the air itself can be used as a makeshift weapon though has not been proven to be very efficient.
However, transmutations between different states of matter still do apply.
As such, reactions with Ice and Lava cannot take place without dropping ungodly amounts of steam.


Mateo shouldn't be able to fight for an obscene amount of time in most places.
There are some park lamps nearby but nothing else electrical besides Elsa's tech.

Idea
So like wave your hands and made a fire sword?
Or wave your hand over a sword and turn it into a fire sword?
Or wave your hand over fire and cause it take on the shape of a sword?


Third option.
She needs the element to make any fusions or actually make anything out of the element.
Which is why she'll probably lack the way, most of the time to make anything past Air or Earth related.
She could theoretically draw water from the earth but it would take obscene amounts of time in a fight.

Though she can, and probably would create weapons protruding from the earth itself, such as a spike and all that, since it stills falls under her power.

As for weaknesses, I think I should add that drawing from the earth makes the weapon rather heavy and slow to handle, and that anything made from actual air is just what it is, with a little bit more force.
Ex: Drawing a bow is fine, and would make for useful arrow shots with earth/ice based arrows as the wind would push the arrow, but a dagger wouldn't cut at all, at most, it would be able to push the person as the wind is not able to cut on its own without being modified a certain way, which is something she can't do.

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Postby Remnants of Exilvania » Wed Sep 28, 2016 11:33 am

Guys, I`m making several apps and stuck with the first cuz I can`t find some suitable weaknesses.

Here´s the current power and weapons set:

-Combat Expert (He`s been a soldier ever since 1913 so what do you expect?)
-Enhanced strength (Roughly double the strength of a common elite soldier), endless stamina, and a durability that only a robot could have.
-Can switch between some different visions

-A Saber, able to cut through a Panzer IIIs thickest frontal armour
-Claw Hands, able to cut through a Panzer Is thickest frontal armour
-Luger P08
-Whatever he can get into his hands

Any recommendations on weaknesses?
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
Ex Woodhouse Loyalist & Ex Inactive BLITZKRIEG Foreign Relations Minister
REST IN PEACE HERZOG FRIEDRICH VON WÜRTTEMBERG! † 9. May 2018
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Postby Kingdom of Irhk » Wed Sep 28, 2016 11:36 am

Remnants of Exilvania wrote:Guys, I`m making several apps and stuck with the first cuz I can`t find some suitable weaknesses.

Here´s the current power and weapons set:

-Combat Expert (He`s been a soldier ever since 1913 so what do you expect?)
-Enhanced strength (Roughly double the strength of a common elite soldier), endless stamina, and a durability that only a robot could have.
-Can switch between some different visions

-A Saber, able to cut through a Panzer IIIs thickest frontal armour
-Claw Hands, able to cut through a Panzer Is thickest frontal armour
-Luger P08
-Whatever he can get into his hands

Any recommendations on weaknesses?

Magic... heheheheheheheh...
Nothing to see here, move along.

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Postby Remnants of Exilvania » Wed Sep 28, 2016 11:47 am

Kingdom of Irhk wrote:
Remnants of Exilvania wrote:Guys, I`m making several apps and stuck with the first cuz I can`t find some suitable weaknesses.

Here´s the current power and weapons set:

-Combat Expert (He`s been a soldier ever since 1913 so what do you expect?)
-Enhanced strength (Roughly double the strength of a common elite soldier), endless stamina, and a durability that only a robot could have.
-Can switch between some different visions

-A Saber, able to cut through a Panzer IIIs thickest frontal armour
-Claw Hands, able to cut through a Panzer Is thickest frontal armour
-Luger P08
-Whatever he can get into his hands

Any recommendations on weaknesses?

Magic... heheheheheheheh...

I`d have counted that as something that is common to all characters unless explicitly said otherwise.
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
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REST IN PEACE HERZOG FRIEDRICH VON WÜRTTEMBERG! † 9. May 2018
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Postby Remnants of Exilvania » Wed Sep 28, 2016 12:14 pm

I think I`m gonna delete the third app.
It feels a little insensitive to app Mengele.
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
Ex Woodhouse Loyalist & Ex Inactive BLITZKRIEG Foreign Relations Minister
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Postby Primordial Luxa » Wed Sep 28, 2016 12:41 pm

Serah wrote:
Primordial Luxa wrote:
Mateo shouldn't be able to fight for an obscene amount of time in most places.
There are some park lamps nearby but nothing else electrical besides Elsa's tech.

Idea
So like wave your hands and made a fire sword?
Or wave your hand over a sword and turn it into a fire sword?
Or wave your hand over fire and cause it take on the shape of a sword?


Third option.
She needs the element to make any fusions or actually make anything out of the element.
Which is why she'll probably lack the way, most of the time to make anything past Air or Earth related.
She could theoretically draw water from the earth but it would take obscene amounts of time in a fight.

Though she can, and probably would create weapons protruding from the earth itself, such as a spike and all that, since it stills falls under her power.

As for weaknesses, I think I should add that drawing from the earth makes the weapon rather heavy and slow to handle, and that anything made from actual air is just what it is, with a little bit more force.
Ex: Drawing a bow is fine, and would make for useful arrow shots with earth/ice based arrows as the wind would push the arrow, but a dagger wouldn't cut at all, at most, it would be able to push the person as the wind is not able to cut on its own without being modified a certain way, which is something she can't do.


Yeah that sounds good for the most part. Just so long as she isnt making an infinite about of weapons and the weapons and simple (not mechanical in nature)

Remnants of Exilvania wrote:Guys, I`m making several apps and stuck with the first cuz I can`t find some suitable weaknesses.

Here´s the current power and weapons set:

-Combat Expert (He`s been a soldier ever since 1913 so what do you expect?)
-Enhanced strength (Roughly double the strength of a common elite soldier), endless stamina, and a durability that only a robot could have.
-Can switch between some different visions

-A Saber, able to cut through a Panzer IIIs thickest frontal armour
-Claw Hands, able to cut through a Panzer Is thickest frontal armour
-Luger P08
-Whatever he can get into his hands

Any recommendations on weaknesses?


Is he a robot?
Robots tend to lack the complex dexterity humans do. Our nervous system is very advanced and we have a real hard time replicating it.
So he might have no fine motor skills (types very slowly, moves like an arcade claw when trying to pull the pin off a grenade, takes a few tries to open doors)
He could also lack feeling so someone could stick a big tracking device on him and he could be none the wiser.
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

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Postby Remnants of Exilvania » Wed Sep 28, 2016 12:43 pm

Primordial Luxa wrote:
Remnants of Exilvania wrote:Guys, I`m making several apps and stuck with the first cuz I can`t find some suitable weaknesses.

Here´s the current power and weapons set:

-Combat Expert (He`s been a soldier ever since 1913 so what do you expect?)
-Enhanced strength (Roughly double the strength of a common elite soldier), endless stamina, and a durability that only a robot could have.
-Can switch between some different visions

-A Saber, able to cut through a Panzer IIIs thickest frontal armour
-Claw Hands, able to cut through a Panzer Is thickest frontal armour
-Luger P08
-Whatever he can get into his hands

Any recommendations on weaknesses?

Is he a robot?
Robots tend to lack the complex dexterity humans do. Our nervous system is very advanced and we have a real hard time replicating it.
So he might have no fine motor skills (types very slowly, moves like an arcade claw when trying to pull the pin off a grenade, takes a few tries to open doors)
He could also lack feeling so someone could stick a big tracking device on him and he could be none the wiser.

It`s Dirlewanger. So it`s a fusion of Robot and Reanimated Human.
I`m almost finished anyways. You can then look over the whole think and decide what needs additional stuff. I bet I`m in for a hard nerf for Reichhart.
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
Ex Woodhouse Loyalist & Ex Inactive BLITZKRIEG Foreign Relations Minister
REST IN PEACE HERZOG FRIEDRICH VON WÜRTTEMBERG! † 9. May 2018
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Postby Remnants of Exilvania » Wed Sep 28, 2016 12:47 pm

Super Identity: SS Oberführer Oskar Dirlewanger
Real Identity: Oskar Dirlewanger
Is real identity known to the public: Yes
Hero, Villain, Neutral: Villain
Age: 121 Years
Gender: Male
Appearance: Hehehe
Group Affiliation: SS Abteilung für Paranormales
Powers:
-Combat Expert (He`s been a soldier ever since 1913 so what do you expect?)
-Enhanced strength (Roughly double the strength of a common elite soldier), endless stamina, and a durability that only a robot could have.
-Can switch between some different visions
Equipment:
-A Saber, able to cut through a Panzer IIIs thickest frontal armour
-Claw Hands, able to cut through a Panzer Is thickest frontal armour
-Luger P08
-Whatever he can get into his hands
Weaknesses:
-Weak against magic and pretty much all attack directed at him and hitting him which are atleast as powerful as an Anti-Materiel Rifle fired at short distance.
-Guess what, weak against electricity. It doesn`t outright kill him. Unless you overdo it. But in the right dose it will fry most of his systems and render him combat incapable.
Background: https://en.wikipedia.org/wiki/Oskar_Dirlewanger + Member of the 9th Army (predecessor of the SSAfP) and later of the Thule Organization. Was recruited from the SSAfP as a ruthless specialist for the terror warfare they did against metas and magicals. His units was made up of poacher who who had been hunting with firearms, creating an experienced hunting force. When the operations of the Dirlewanger force increased in size, so did the unit and it lost it`s original reason for existance, raiding and pillaging the lands of eastern europe which had been rich with magical creatures. Also used to squash resistance and later to destroy the Warsaw Ghetto where the SS had interned most of the Metas and Magicals as well as the jews they could get.

Dirlewanger was wounded at the end of the war by a chest shot and almost combat incapable. And later captured by the french and beaten to death by polish volunteers. However, the corpse of Dirlewanger was snatched from the allies and the feared Doctor Mengele started some of his most evil experiments already being performed on Dirlewanger`s dead men on him as well, turning turning Dirlewanger into a sick combination of a machine and reanimated flesh. However, due to his time dead, Dirlewanger had lost portions of his soul and much of his personality and memories.

Saddened by it, Dirlewanger led the front units of the SSAfP against its enemies, always hoping to finally get taken down for good. It hasn`t worked out though.
Summary:A mechanical zombie version of a well known War criminal. High ranked member of the SSAfP and part of most combat involving the SSAfP.


Super Identity: The Headless Executioner
Real Identity: Johann Reichhart
Is real identity known to the public: Not exactly.
Hero, Villain, Neutral: Villain
Age: 423 years
Gender: Male
Appearance: Ehehehe
Group Affiliation: SS Abteilung für Paranormales
Powers:
-Hellish Travel: Can travel in a straight line (Like through the globe)
-Wanderer of the dead Realms: Can visit Hell (And on special occasions also other realms where the souls of the dead go) Prohibited from Heaven or the stuff where the good souls go.
-Undead: Cannot be killed by normal means. But knocked out.
-Enhanced Strenght: Roughly triple of a common elite soldier
Equipment:
-Executioner`s Sword: A sword able to cut through all that has a soul. Also lets the soul leak out of the wound.
Weaknesses:
-Travel needs time to prepare. Like him feeding his horse some souls or stuff.
-Weak against prayers and holy objects. Can be banished and forever put out of action by being killed with a holy weapon.
-The Sword cuts through all that has a soul. Get yourself armour thicker than 10 mm of any material and you`ll be fine. It won`t do better than a normal sword against that. Or get yourself blessed by your local priest. Also works.
Background: Well, sometime in the dark ages an incredibly naughty man got his head cut off. His soul was rejected by heaven and the devil was in the mood to give him a better use. So he kept the head and sent the headless undead back unto the world. There he was creeping people out and beheading whoever didn`t manage to get out of his path quickly enough.

With the industrialization, hunting people at night become a lot more difficult. Everything became a lot more difficult. And so he stroke...deals...with the Ordo Teutonicus. Deals, that allowed him to build up a second "Official" personality. Usually wore a mask over some kind of mannequin head to leave people in the dark about who he really was. Became one of Germany`s official executioners. And stayed the last.

During the Nazi rule there was much need for executions and whereever they could they got Reichhart to do the job. It was only later that he was apprehended by the SS SF Haegler who happened to be the head of the SSAfP and the Ordo Teutonicus as well as the Thule Organization. And he had the files from the OT about Reichhart. He made the offer to give him more executions than anyone else ever could as well as the possibility to not hide anymore. Reichhart agreed and Haegler kept word.

Reichhart was busy in the next years cutting heads off. He was also the one to cut Haegler`s head off during the Nuremberg trials. He had convinced the Allies that he had been a magical being pressured by Haegler into his services and now wanted to get the wonderful taste of revenge by personally executing the basterd. However, straight after the execution, Reichhart vanished and Haegler`s corpse with him.

Ever since then he`s been the one to cut off the heads of anyone who was not in line with the AfP even though having deals running with them. Politicians, rebellious SS, Terrorists...They all fell to his sword...
Summary: A lost soul that came back in the late middle ages and spent it`s time as headless executioner as retribution for loosing it`s own head. Took on civilian name and shape in the industrialization and was recruited by Haegler who had noticed the special traits of this mysterious last of Germany`s executioners.
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
Ex Woodhouse Loyalist & Ex Inactive BLITZKRIEG Foreign Relations Minister
REST IN PEACE HERZOG FRIEDRICH VON WÜRTTEMBERG! † 9. May 2018
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Serah
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Postby Serah » Wed Sep 28, 2016 1:39 pm

Primordial Luxa wrote:
Serah wrote:
Third option.
She needs the element to make any fusions or actually make anything out of the element.
Which is why she'll probably lack the way, most of the time to make anything past Air or Earth related.
She could theoretically draw water from the earth but it would take obscene amounts of time in a fight.

Though she can, and probably would create weapons protruding from the earth itself, such as a spike and all that, since it stills falls under her power.

As for weaknesses, I think I should add that drawing from the earth makes the weapon rather heavy and slow to handle, and that anything made from actual air is just what it is, with a little bit more force.
Ex: Drawing a bow is fine, and would make for useful arrow shots with earth/ice based arrows as the wind would push the arrow, but a dagger wouldn't cut at all, at most, it would be able to push the person as the wind is not able to cut on its own without being modified a certain way, which is something she can't do.


Yeah that sounds good for the most part. Just so long as she isnt making an infinite about of weapons and the weapons and simple (not mechanical in nature)


Well, when she takes away a fire type weapon, she usually mixes it with Earth, to make a lava type weapon, just so it keeps itself together.
But when she uses a finite thing, as in a fire, she takes the fire away too.

Ex: She's right next to a lighter's flame, she takes it away, and makes a hybrid gas/fire needle, because the flame was small.
The lighter's flame vanishes.

Ex: She tries to do something with water, thing is, she's next to the sea, she takes away what she needs to make a shield that covers her arms and some to make several arrows out of.
As taking the sea itself would result in the biggest weapon possible and instant death for her brain.
The bigger the source material, the more freedom she gets.
She then uses ice cubes kept in a isotherm box to cool them down enough to become ice and make ice arrows.

Also, theoretically speaking, they are infinite, but not in the way you're thinking.
What she does, is that she molds the environment around her, so technically, her stone swords, and wind bows still do remain, they're just in a different form.
Though fire, water, ice, steam, lava, lightning and all that, they're all going to vanish on their own after their first use, because the nature of their element doesn't allow them to sustain themselves.
Water will eventually dry, steam will eventually disappear, fire will go out, lightning will dissipate, lava will cool down and ice will break then melt.
Last edited by Serah on Wed Sep 28, 2016 1:48 pm, edited 1 time in total.

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The Magic Hobo
Spokesperson
 
Posts: 165
Founded: Aug 04, 2011
Ex-Nation

Postby The Magic Hobo » Wed Sep 28, 2016 1:40 pm

Tagging this
Some men aren't looking for anything logical, like money. They can't be bought, bullied, reasoned, or negotiated with. Some men just want to watch the world burn.

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Laurvier
Ambassador
 
Posts: 1022
Founded: May 07, 2015
Ex-Nation

Postby Laurvier » Wed Sep 28, 2016 2:12 pm

Primordial Luxa wrote:
Laurvier wrote:
Super Identity: Randall the Rascal
Real Identity: Randall Baxter
Is real identity known to the public: Sort of. He's known in a few close circles. All player characters who are well informed would know. But not the public at large.
Hero, Villain, Neutral: Neutral
Age: 28
Gender: Male
Appearance: 5'10", slim, brown hair, brown eyes, clean shave, moderately handsome, effeminate features, unimpressive physique. Usually just wears jeans and an oxford shirt.
Group Affiliation: None
Powers:
1) Illusions: Randall can create all manner of visual and auditory illusions. This includes music coming from nowhere, a building that isn't there, soldiers shooting at you and demons attacking you with fiery breath. Randall will even make his constructs seem as though they are sustaining damage, recoiling from attacks and even dying to make it all the more convincing. This includes the ability to use an illusion to change his appearance which can fool biometric scanners. He can also use the ability to give the illusion he is not there (invisibility).
2) Smoke Form: Randall can turn into a dark smoke that can move at a very rapid pace.
3) Charm: Through focus, Randall can get people to desperately want to please him just by talking to them.
4) Sleight of Hand: "Magic" tricks and pick pocketing.
Equipment:
-Sunglasses
-Cigarillos
-Switch Blade Knife
Weaknesses:
1) Randall cannot create the illusion of heat or cold. Heat detecting senses or devices can reveal the illusion if the illusion is suppose to give off some kind of heat signature. Further, Randall must be nearby and conscious for the illusion to last. Great pain or significant distraction will disrupt his illusions. He can cast more permanent illusions that do not require his presence, consciousness or even focus however this requires a lot of time and concentration to create. It must also be regularly maintained. Finally his illusions cannot do actual physical harm. They can lead you into a real trap which can be dangerous. For example, an illusion of a walkway over a tall height.
2) Smoke Form is a method of infiltration and escape only. Randall cannot harm anyone in this form. Likewise, he cannot be harmed in this form save by magic.
3) Charm cannot be done on somebody especially strong willed (this means ALL player characters). The target must hear and understand Randall. Finally, Randall cannot make someone do something completely unreasonable like harm themselves or attack close friends and loved ones. Doing mundane tasks for him, revealing sensitive information, giving him access to highly restricted areas and being unwilling to do him harm are some things this power is capable of.
4) Sleight of Hand is no power. Simply, a skill Randall has learned and is excellent at.
Background:

Randall is and has always been, a grifter. From an early age Randall has always been thinking up cunning schemes to swindle people out of their valuables. Like many swindlers Randall started off doing petty street hustles. Practice and innovation led him to greater and greater schemes. It was when he was able to hoodwink a wealthy businessman out of a mysterious book that he got his powers. The businessman simply did not have the mind for the celestial forces that be to grant the gift. Randall however did. It took him weeks to prepare the spell materials necessary and to learn the rituals. A slight misstep would have killed him or damned him into an even worse fate. Randall's ability to be meticulous paid off and after a grueling day of performing magical rites he was able to imbue himself with the powers.

Using the his new found powers, Randall increased the daring and magnitude of his cons tenfold. He changed his dice rolls at the craps tables in Vegas, walked out of banks with duffel bags filled with cash, stolen advanced technology and wriggled out corporate information from CEOs that made millions in stock market trades. Randall enjoys the astounding wealth he has accumulated even if it may have attracted the scrutiny of do gooder vigilantes and heroes who he has skillfully evaded so far. His ability to change appearance and other powers has made this especially difficult. However, the one thing he cannot resist is the opportunity for a daring con that requires superb finesse and uncanny guile. Something he has been missing for a while due to his powers making the "game", as he likes to call it, all too easy now. Most likely Randall will join up with anyone who entices him with this opportunity.

It should be noted that Randall disdains violence though can avoid harm when trouble comes well enough due to his abilities. He prefers to outwit his enemies by cheating them out of their valuables or humiliating them somehow. In fact, this is about the only thing Randall considers doing finding violence too crude and beneath him.

Summary: A charming magician and con artist who loves swindling others in bold schemes.


A very cool character but a few things.
1. There needs to be a range on his Illusions, let's say 30 meters, also let's add that it can only target a single human at a time.
2. Let's also add that it can only affect humans, so drop the bit about fooling biometrics, camera's, x-rays, and other sensors won't be fooled by his particular spells.
3. Lets add that his charm can only work on a person once.
Other than that he looked really great.


That's too many restrictions for me given some of the other characters I've seen. Respectfully, not interested and no thanks then. Although I am willing to get rid of smoke form entirely to have the other powers the way they are. For now I withdraw my app.
Last edited by Laurvier on Wed Sep 28, 2016 2:20 pm, edited 1 time in total.

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Charmera
Post Marshal
 
Posts: 18729
Founded: Jan 18, 2013
Ex-Nation

Postby Charmera » Wed Sep 28, 2016 3:50 pm

Remnants of Exilvania wrote:
Charmera wrote:
Super Identity: The Spectre
Real Identity: Ezra King
Is real identity known to the public: No
Hero, Villain, Neutral: Hero
Age: 18
Gender: Female
Appearance:
Civilian Appearance
Armour (xcept with the midrifft covered up for practicalities sake)
Group Affiliation: School
Powers:
Vigilante Training: Ezra has received private tutorship in advanced martial arts, Swords, firearms, acrobatics and criminology from her mother.
Equipment:
The Spectre Mk3 Armour is a suit designed to protect the wearer and for combat utility:
- The specter can protect against minor blunt force trauma like punches and kicks, and provides some cushioning for bullets.
- The Specter enhances Ezra's punching and kicking power to great effect, allowing her to punch above her weight class.
- The specter gives it's user an advanced grappling hook which can also be used as a whip of sorts.
- The Specter can release smoke like a smokebomb, and will automatically do this if it runs out of power.
- The specter's helmet allows for night vision and infra red.
- The specter can release spikes which can be used as projectiles.
- Finally, the Spectre can allow it's user to become a living taser, giving the users punches or bladed attacks a shocking strike.
Weaknesses:
- The Specter requires energy to charge it and will slowly run out. It's batteries last for about twelve hours. Using the smoke bomb will shave off 30 minutes of this, and the shocking ability will automatically use up a large percentage of the remaining battery.
- Her suit can protect against bullets, but not against repeated fire. Though it is better at providing cushioning against blunt force trauma it still has its limits.
- The suit has little defense against slashing damage though, since aparantly it's user is supposed to be able to deal with enemies that close with blade themselves.
- At most, her increased strength would be a bit above peak human strength. It can be rewired to punch harder, but then it would draw on the battery and Ezra has no idea how to rewire this thing to do that, much less find a power source which would make such a strategem sustainable.
- Of course bright lights could blind Ezra for a time if she was using her nightvision.
Background: Ezra King is the daughter of Erika and Theodore King. The latter is a wealthy entrepreneur and the former was a superhero and vigilante. Erika was the Phantasm, a famous superhero and inventor whom even joined the Knights for a time. She was trained by monks for many a year before making herself a suit of armour to help her crime-fighting endevours. However as she got older she felt less inclined to continue the profession for unknown reasoned (It was assumed to take care of her growing kid, but those whom know her are slightly skeptical). She eventually retired from the superhero business, becoming the local sheriff for the wealthy community in which Erika, Ezra and Theodore lived. Ezra ended up growing under the strict guidance of her mother, whom wanted her to excel in school, and her father whom spoiled her generously. Though Erika at first didn't want her daughter knowing anything about her life, she suddenly changed her mind roughly three years ago, on Ezra's thirteenth birthday. She tutored Ezra on an odd range of subjects, from fighting skills to criminology. Her father was concerned at first, but reasoned that Ezra could use a hobby. While Ezra was spoiled and brattish before, the training humbled her to an extent as she grew newfound respect for her mother. She would often ask her questions only to get half truths or silence. Ezra made a good student, though she didn't have much of a social life due to both school pressures and her training. Still, her and her mother grew a close bond.

Roughly two weeks ago Erika disappeared, and then on the Saturday of that week she was found dead. This was a rough shock to Ezra. The most shocking part was the gruesome nature of her death, being sliced to ribbons. The will was read out, and much of Erika's money went in a trust to Ezra, though what was more important was a set of three keys on a chain. The first was to the dojo they always practiced in. Then the second was to a closet, in which a suit and weapons were hung up and a filing cabinet would be found. The third key opened this cabinet, and within Ezra learned the truth about her mother. It didn't explain why she was killed, but now she knew Erika had intended for Ezra to be her successor all along. Even within were copies of notes to the Talbot academy, recommending her for entry, which had been sent during the week she had disappeared.
Summary: Daughter of a superhero whom inherited her armour and skills. A stealthy vigilante with swords and tech.

Alright. Let me know of I should cut any powers or beef up the weaknesses. Or if her mother is allowed to have been a member of the knights (She's dead now, so it's not like I'm gonna be doing anything with her)

I doubt you`ll need that many weaknesses.
The hero is overall less powerful than many others we have in here.
(+ if I app Dirlewanger, this makes me feel like I`ll have to add tons of weaknesses)

Eh, a good amount of those weaknesses aren't too great anyway.
Plus she's supposed to be kinda like a female batman.

Primordial Luxa wrote:
Charmera wrote:
Super Identity: The Spectre
Real Identity: Ezra King
Is real identity known to the public: No
Hero, Villain, Neutral: Hero
Age: 18
Gender: Female
Appearance:
Civilian Appearance
Armour (xcept with the midrifft covered up for practicalities sake)
Group Affiliation: School
Powers:
Vigilante Training: Ezra has received private tutorship in advanced martial arts, Swords, firearms, acrobatics and criminology from her mother.
Equipment:
The Spectre Mk3 Armour is a suit designed to protect the wearer and for combat utility:
- The specter can protect against minor blunt force trauma like punches and kicks, and provides some cushioning for bullets.
- The Specter enhances Ezra's punching and kicking power to great effect, allowing her to punch above her weight class.
- The specter gives it's user an advanced grappling hook which can also be used as a whip of sorts.
- The Specter can release smoke like a smokebomb, and will automatically do this if it runs out of power.
- The specter's helmet allows for night vision and infra red.
- The specter can release spikes which can be used as projectiles.
- Finally, the Spectre can allow it's user to become a living taser, giving the users punches or bladed attacks a shocking strike.
Weaknesses:
- The Specter requires energy to charge it and will slowly run out. It's batteries last for about twelve hours. Using the smoke bomb will shave off 30 minutes of this, and the shocking ability will automatically use up a large percentage of the remaining battery.
- Her suit can protect against bullets, but not against repeated fire. Though it is better at providing cushioning against blunt force trauma it still has its limits.
- The suit has little defense against slashing damage though, since aparantly it's user is supposed to be able to deal with enemies that close with blade themselves.
- At most, her increased strength would be a bit above peak human strength. It can be rewired to punch harder, but then it would draw on the battery and Ezra has no idea how to rewire this thing to do that, much less find a power source which would make such a strategem sustainable.
- Of course bright lights could blind Ezra for a time if she was using her nightvision.
Background: Ezra King is the daughter of Erika and Theodore King. The latter is a wealthy entrepreneur and the former was a superhero and vigilante. Erika was the Phantasm, a famous superhero and inventor whom even joined the Knights for a time. She was trained by monks for many a year before making herself a suit of armour to help her crime-fighting endevours. However as she got older she felt less inclined to continue the profession for unknown reasoned (It was assumed to take care of her growing kid, but those whom know her are slightly skeptical). She eventually retired from the superhero business, becoming the local sheriff for the wealthy community in which Erika, Ezra and Theodore lived. Ezra ended up growing under the strict guidance of her mother, whom wanted her to excel in school, and her father whom spoiled her generously. Though Erika at first didn't want her daughter knowing anything about her life, she suddenly changed her mind roughly three years ago, on Ezra's thirteenth birthday. She tutored Ezra on an odd range of subjects, from fighting skills to criminology. Her father was concerned at first, but reasoned that Ezra could use a hobby. While Ezra was spoiled and brattish before, the training humbled her to an extent as she grew newfound respect for her mother. She would often ask her questions only to get half truths or silence. Ezra made a good student, though she didn't have much of a social life due to both school pressures and her training. Still, her and her mother grew a close bond.

Roughly two weeks ago Erika disappeared, and then on the Saturday of that week she was found dead. This was a rough shock to Ezra. The most shocking part was the gruesome nature of her death, being sliced to ribbons. The will was read out, and much of Erika's money went in a trust to Ezra, though what was more important was a set of three keys on a chain. The first was to the dojo they always practiced in. Then the second was to a closet, in which a suit and weapons were hung up and a filing cabinet would be found. The third key opened this cabinet, and within Ezra learned the truth about her mother. It didn't explain why she was killed, but now she knew Erika had intended for Ezra to be her successor all along. Even within were copies of notes to the Talbot academy, recommending her for entry, which had been sent during the week she had disappeared.
Summary: Daughter of a superhero whom inherited her armour and skills. A stealthy vigilante with swords and tech.

Alright. Let me know of I should cut any powers or beef up the weaknesses. Or if her mother is allowed to have been a member of the knights (She's dead now, so it's not like I'm gonna be doing anything with her)


All of this looks great.
Phantasm can totally be a Knight although lets leave the exact details vague so I can figure them out and make up some fun revelations.
Accepted.

Thanks.
And yeah, I was sort of planning to do that. Ezra still doesn't know much about her mothers superhero career really.
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

Imperial--japan's Witchy Friend.

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Anowa
Post Marshal
 
Posts: 17633
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Postby Anowa » Wed Sep 28, 2016 5:21 pm

Primordial Luxa wrote:-snip-

Added the range of effect for the EMP and the direct charge, removed all mentions of moleculer alterations. Basically Magneto with an EMP now.
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

An Intro to Anowa

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Primordial Luxa
Postmaster-General
 
Posts: 12092
Founded: Oct 30, 2012
Left-Leaning College State

Postby Primordial Luxa » Wed Sep 28, 2016 5:44 pm

Anowa wrote:
Primordial Luxa wrote:-snip-

Added the range of effect for the EMP and the direct charge, removed all mentions of moleculer alterations. Basically Magneto with an EMP now.


What's the range/amount he can move at once?
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

P2TM wrote:HORROR/THRILLER Winner - Community Choice Award For Favorite Horror/Thriller Player: Primordial Luxa


Factbook (underconstruction)
Personification Life and GAU Posts
Luxan Imperial Narcotics (The ONLY narcotics store on GE&T)

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Anowa
Post Marshal
 
Posts: 17633
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Postby Anowa » Wed Sep 28, 2016 5:45 pm

Primordial Luxa wrote:
Anowa wrote:Added the range of effect for the EMP and the direct charge, removed all mentions of moleculer alterations. Basically Magneto with an EMP now.


What's the range/amount he can move at once?

I'll add it, I was thinking 3 Mols of metal (roughly 66 liters in liquid form).
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

An Intro to Anowa

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