Super Identity: The Spectre
Real Identity: Ezra King
Is real identity known to the public: No
Hero, Villain, Neutral: Hero
Age: 18
Gender: Female
Appearance:
Civilian Appearance
Armour (xcept with the midrifft covered up for practicalities sake)
Group Affiliation: School
Powers:
Vigilante Training: Ezra has received private tutorship in advanced martial arts, Swords, firearms, acrobatics and criminology from her mother.
Equipment:
The Spectre Mk3 Armour is a suit designed to protect the wearer and for combat utility:
- The specter can protect against minor blunt force trauma like punches and kicks, and provides some cushioning for bullets.
- The Specter enhances Ezra's punching and kicking power to great effect, allowing her to punch above her weight class.
- The specter gives it's user an advanced grappling hook which can also be used as a whip of sorts.
- The Specter can release smoke like a smokebomb, and will automatically do this if it runs out of power.
- The specter's helmet allows for night vision and infra red.
- The specter can release spikes which can be used as projectiles.
- Finally, the Spectre can allow it's user to become a living taser, giving the users punches or bladed attacks a shocking strike.
Weaknesses:
- The Specter requires energy to charge it and will slowly run out. It's batteries last for about twelve hours. Using the smoke bomb will shave off 30 minutes of this, and the shocking ability will automatically use up a large percentage of the remaining battery.
- Her suit can protect against bullets, but not against repeated fire. Though it is better at providing cushioning against blunt force trauma it still has its limits.
- The suit has little defense against slashing damage though, since aparantly it's user is supposed to be able to deal with enemies that close with blade themselves.
- At most, her increased strength would be a bit above peak human strength. It can be rewired to punch harder, but then it would draw on the battery and Ezra has no idea how to rewire this thing to do that, much less find a power source which would make such a strategem sustainable.
- Of course bright lights could blind Ezra for a time if she was using her nightvision.
Background: Ezra King is the daughter of Erika and Theodore King. The latter is a wealthy entrepreneur and the former was a superhero and vigilante. Erika was the Phantasm, a famous superhero and inventor whom even joined the Knights for a time. She was trained by monks for many a year before making herself a suit of armour to help her crime-fighting endevours. However as she got older she felt less inclined to continue the profession for unknown reasoned (It was assumed to take care of her growing kid, but those whom know her are slightly skeptical). She eventually retired from the superhero business, becoming the local sheriff for the wealthy community in which Erika, Ezra and Theodore lived. Ezra ended up growing under the strict guidance of her mother, whom wanted her to excel in school, and her father whom spoiled her generously. Though Erika at first didn't want her daughter knowing anything about her life, she suddenly changed her mind roughly three years ago, on Ezra's thirteenth birthday. She tutored Ezra on an odd range of subjects, from fighting skills to criminology. Her father was concerned at first, but reasoned that Ezra could use a hobby. While Ezra was spoiled and brattish before, the training humbled her to an extent as she grew newfound respect for her mother. She would often ask her questions only to get half truths or silence. Ezra made a good student, though she didn't have much of a social life due to both school pressures and her training. Still, her and her mother grew a close bond.
Roughly two weeks ago Erika disappeared, and then on the Saturday of that week she was found dead. This was a rough shock to Ezra. The most shocking part was the gruesome nature of her death, being sliced to ribbons. The will was read out, and much of Erika's money went in a trust to Ezra, though what was more important was a set of three keys on a chain. The first was to the dojo they always practiced in. Then the second was to a closet, in which a suit and weapons were hung up and a filing cabinet would be found. The third key opened this cabinet, and within Ezra learned the truth about her mother. It didn't explain why she was killed, but now she knew Erika had intended for Ezra to be her successor all along. Even within were copies of notes to the Talbot academy, recommending her for entry, which had been sent during the week she had disappeared.
Summary: Daughter of a superhero whom inherited her armour and skills. A stealthy vigilante with swords and tech.
Alright. Let me know of I should cut any powers or beef up the weaknesses. Or if her mother is allowed to have been a member of the knights (She's dead now, so it's not like I'm gonna be doing anything with her)