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PostPosted: Tue May 31, 2016 12:21 pm
by The NAR
Shadowwell wrote:
The NAR wrote:Shadowell, you need help with the GRF stuff?

Like what?

I am just naming and giving a rundown while Gambia is doing the sizes of the ships and the like.

I unno. do you want to include somewhere in your app something involving my character as an important role in future GRF operations so that we have an IC connection right off the bat?

PostPosted: Tue May 31, 2016 12:49 pm
by The Greater Gambia
Alright, the IC should be up tonight. I've just got to get two more apps up and update the OP and roster.

PostPosted: Tue May 31, 2016 12:50 pm
by Arana
Arana wrote:
Arana wrote:Gambia, what might a Brood do if they conquered another Brood? Or a different species?

PostPosted: Tue May 31, 2016 12:50 pm
by Spindle
The Greater Gambia wrote:Alright, the IC should be up tonight. I've just got to get two more apps up and update the OP and roster.


Have you included the pile of unwelcomed apps on the last page in that?

(Subtlety was never my strong suit, I'm sorry.)

PostPosted: Tue May 31, 2016 12:52 pm
by The NAR
The Greater Gambia wrote:Alright, the IC should be up tonight. I've just got to get two more apps up and update the OP and roster.

Speaking of, I'm getting an app for Adrian's dad

PostPosted: Tue May 31, 2016 12:59 pm
by Ithalian Empire
NS Name: Ithalian Empire

Character Name: James Hess
Species: Human
Age: 30
Appearance:Minus the pistol and body armor

Faction: Unaffiliated as of now, will change later.

Bio:

James was born on a planet called Dust, a mining world on the very edge of what most would consider civilisation. He was cursed to live there because of some great grandparents made some damn fool mistake and believed that the planet had some sort of promise of a better future. And for a while that dream was made true. The Hess family was influential on the planet. They owned on of the mines of the world and made a pretty penny from it.

For a few generations all was good for the Hess family, they had power, they had money. There family was large and prosperous. Then came the Locust, and while Dust was nowhere near the war many of the Hess men went out and did their duty to their country. This was the first sign that the family was ailing. Gregory Hess, the family patriarch, lost three of his four sons in the war. Arnold Hess was the last surviving and was James great grandfather.

What relay laid the Hess family low was the start of the Civil War. Dust was torn in two, half wished to remain loyal to the government, half wished to end the military rule. The Hess family wished to remain loyal and they lost. The GRF won Dust and the Hess family lost everything, their mines, their political clout, there honor.

Before the rebels took the planet the Hess family attempted to flee with the other refugees, requesting and even paying Federation officials to guarantee them there safely. The Federation turned its back on the Hess's and a dozen other families of Dust's hierarchy leaving them for the rebels to treat at their own wim. Only one Hess made it our of the slaughter that ensued, Arnold Hess Jr, James's grandfather.

With the family name in dust, like the planet that they lived on, the Hess family had to rebuild. But the GRF didn't take take to kindly to the old loyalist family. They were forced to work in the mines they once owned, in the factories they once invested in, in the farms they once bought from. They were beaten and downtrodden from thence forth.

When James was born ceasefire had been signed long ago and war hadn't bothered Dust for nearly a century. That didn't mean thing were good for the young James. His mother was killed during a pirate raid on the world and his father left, driven insane by his own grief. At only 12 years old James was forced to live on his own. To survive he learned how to pick pockets and steal food.

When James turned twenty he was caught stealing a loaf of bread. Given the choice between prison or the mine James chose the mines. Working like a slave for three years before he was freed. He continued to work the mine though, it paid him and he didn't have to steal anymore. For James work took his mind away from the troubles of his family, of its once glorious past, and what it had turned into.

James worked and then he found someone. A women by the name of Andrea, who like him had to live a rough life on the streets of Dust. The fell in love and soon found themselves married. She has given James a reason to continue, and he has given her security. Neither care about the political environment the galaxy find itself in, so long as they can continue living peacefully the way the had been. But it's a cold, uncaring galaxy and fate can play cruel tricks on all.

Personality: Normally James is a friendly person, not very sociable and at times he can be aloof, but he isn't arrogant, his childhood erased any of the aristocracy associated with his family name. But there is always something dark lurking, his bitterness, his hate, his anger all boiling and stewing under his calm friendly veneer.


Strengths: He is physically strong, a decent thief, and is cordial to most people
Weaknesses: He is unaffiliated with any faction, he is prideful,

Theme: Wight Flag by The Romanovs

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Done.

PostPosted: Tue May 31, 2016 1:15 pm
by The NAR
NS Name: The NAR

Character Name: Lawrence Maxson

Species: Human

Age: 79

Appearance: Here

Faction: Federation Military Government

Bio:

Lawrence Maxson was born in the city of New York on the Human homeworld of Earth on March 21st, 3141. His father was a general, and his father before him - all the way back to the days before the Federation arrived. When he was born, the Galactic Civil War had already been raging for decades, and he was raised to believe the legitimacy of the Federation Military Government. When he turned 18, he enlisted in the Federation Navy, where his father put him in command of his own ship in 3160. For the next two years, he led this vessel on more than a hundred successful operations against the Galactic Revolutionary Front, and in late 3163, he was given command of a Federation Dreadnought in it's smallest fleet. He took part in many operations as the war heated up in the 3160s, but the fleet was re-deployed to Earth in 3169.

During the Battle of Earth, Lawrence would become one of the greatest military heroes in Federation History. Early into the battle, the Federation would lose most of it's commanding generals, and 29-year old Lawrence Maxson assumed command of the defense and participated in the war both in space and on the surface of Earth, and in the end, won the battle for the Federation. While much of the Human homeworld had been destroyed and billions had been killed, it was a decisive victory. Lawrence Maxson was named Admiral of the now-famous 6th Fleet, a title which he carries on to this day.

Recently, though, Lawrence has been struggling to maintain the respect and credibility he earned in the past. His son, famed Marine Adrian Maxson, has defected from the Federation Military by brutally murdering his commanding officer and stealing military property, then running off and joining the rebellion. He is now at the forefront of the effort to capture his son - coordinating with other generals and doing everything in his power to bring his son to justice, while crushing the rebellion and restoring peace to the Galaxy.

Personality: Persistent, irritable, fiercely loyal, egotistical

Strengths: Brilliant general and tactician, charismatic and respected across the Federation

Weaknesses: Older and unable to actually fight

Theme: Maybe

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PostPosted: Tue May 31, 2016 1:20 pm
by The Armed Republic of Dutch Coolness
NS Name: The Armed Republic of Dutch coolness

Character Name: Iselyth
Species: Ariva.
Age: 236
Appearance:
Image


Faction: Herself. Also, pirates. Arr.

Bio: Born on board of a spaceship filled to the brim with pirates, Iselyth was perhaps lucky to have even survived her childhood. From an early age on taught by her mother how to master the art of deception that she was born with, she proved to be a fast learner. Taught how to use her skills in shapeshifting, how to fight using both ranged and melee weaponry, and learning how to effectively use poisons, Iselyth would become more than capable of survival amidst a ship manned by pirates and as an adult became part of a pirate crew herself - if not on another ship than the one she was born on.

Specializing as an infiltrator and assassin, she more than earned her keep. Switching “crews” every now and then, sometimes spending time amidst criminal cartels on several different planets. As conflict began to brew throughout the Galaxy, Iselyth and her fellow criminals, as always, managed to find a way to make a profit out of another’s despair. Indeed, following the battle of Earth, the Ariva managed to get her fair share of looted items off of the devastated world. It has always been as such, with Iselyth finding plenty of crafty ways of scraping money out of things.

Currently, she finds herself with what many would consider be more than enough in the way of money – but not for Iselyth. As such, she longs for the eruption of conflict once more, even if she currently finds herself without any partners in crime. Nevertheless, there appear to be many like-minded individuals in the Galaxy these days, with undoubtedly the same goal. Still, one can but wait and see what the future may hold.

Personality: Highly individualistic, and somewhat arrogant. Iselyth likes to use sarcasm and irony rather often during conversations. Good at lying and keeping secrets. Curious, and highly interested in her surroundings as well as the people around her - could be called "inquisitive". Can be rather rude, intentional or no. Somewhat quick to anger.

Strengths: Strong-willed, convincing liar, and is fairly good at navigating herself through society.
Weaknesses: Arrogant and hot-headed. Slightly impatient.

Theme: Game up

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PostPosted: Tue May 31, 2016 1:28 pm
by The Orson Empire
The NAR wrote:NS Name: The NAR

Character Name: Lawrence Maxson

Species: Human

Age: 79

Appearance: Here

Faction: Federation Military Government

Bio:

Lawrence Maxson was born in the city of New York on the Human homeworld of Earth on March 21st, 3141. His father was a general, and his father before him - all the way back to the days before the Federation arrived. When he was born, the Galactic Civil War had already been raging for decades, and he was raised to believe the legitimacy of the Federation Military Government. When he turned 18, he enlisted in the Federation Navy, where his father put him in command of his own ship in 3160. For the next two years, he led this vessel on more than a hundred successful operations against the Galactic Revolutionary Front, and in late 3163, he was given command of a Federation Dreadnought in it's smallest fleet. He took part in many operations as the war heated up in the 3160s, but the fleet was re-deployed to Earth in 3169.

During the Battle of Earth, Lawrence would become one of the greatest military heroes in Federation History. Early into the battle, the Federation would lose most of it's commanding generals, and 29-year old Lawrence Maxson assumed command of the defense and participated in the war both in space and on the surface of Earth, and in the end, won the battle for the Federation. While much of the Human homeworld had been destroyed and billions had been killed, it was a decisive victory. Lawrence Maxson was named Admiral of the now-famous 6th Fleet, a title which he carries on to this day.

Recently, though, Lawrence has been struggling to maintain the respect and credibility he earned in the past. His son, famed Marine Adrian Maxson, has defected from the Federation Military by brutally murdering his commanding officer and stealing military property, then running off and joining the rebellion. He is now at the forefront of the effort to capture his son - coordinating with other generals and doing everything in his power to bring his son to justice, while crushing the rebellion and restoring peace to the Galaxy.

Personality: Persistent, irritable, fiercely loyal, egotistical

Strengths: Brilliant general and tactician, charismatic and respected across the Federation

Weaknesses: Older and unable to actually fight

Theme: Maybe

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I will definitely be interacting with this character.

PostPosted: Tue May 31, 2016 1:33 pm
by The NAR
The Orson Empire wrote:
The NAR wrote:NS Name: The NAR

Character Name: Lawrence Maxson

Species: Human

Age: 79

Appearance: Here

Faction: Federation Military Government

Bio:

Lawrence Maxson was born in the city of New York on the Human homeworld of Earth on March 21st, 3141. His father was a general, and his father before him - all the way back to the days before the Federation arrived. When he was born, the Galactic Civil War had already been raging for decades, and he was raised to believe the legitimacy of the Federation Military Government. When he turned 18, he enlisted in the Federation Navy, where his father put him in command of his own ship in 3160. For the next two years, he led this vessel on more than a hundred successful operations against the Galactic Revolutionary Front, and in late 3163, he was given command of a Federation Dreadnought in it's smallest fleet. He took part in many operations as the war heated up in the 3160s, but the fleet was re-deployed to Earth in 3169.

During the Battle of Earth, Lawrence would become one of the greatest military heroes in Federation History. Early into the battle, the Federation would lose most of it's commanding generals, and 29-year old Lawrence Maxson assumed command of the defense and participated in the war both in space and on the surface of Earth, and in the end, won the battle for the Federation. While much of the Human homeworld had been destroyed and billions had been killed, it was a decisive victory. Lawrence Maxson was named Admiral of the now-famous 6th Fleet, a title which he carries on to this day.

Recently, though, Lawrence has been struggling to maintain the respect and credibility he earned in the past. His son, famed Marine Adrian Maxson, has defected from the Federation Military by brutally murdering his commanding officer and stealing military property, then running off and joining the rebellion. He is now at the forefront of the effort to capture his son - coordinating with other generals and doing everything in his power to bring his son to justice, while crushing the rebellion and restoring peace to the Galaxy.

Personality: Persistent, irritable, fiercely loyal, egotistical

Strengths: Brilliant general and tactician, charismatic and respected across the Federation

Weaknesses: Older and unable to actually fight

Theme: Maybe

CODE 816 (DO NOT REMOVE)

I will definitely be interacting with this character.

Sounds good

PostPosted: Tue May 31, 2016 1:35 pm
by Deramen
As Co-Op, I'll step up and read these APP's.
Gambia needs a break.


Ithalian Empire wrote:...

ACCEPTED
Only thing is I think we would need an APP for Andrea if she plays a major role.

The NAR wrote:...

ACCEPTED
Just don't abuse that whole respected thing.

The Armed Republic of Dutch coolness wrote:...

ACCEPTED

PostPosted: Tue May 31, 2016 1:38 pm
by The Greater Gambia
Arana wrote:
Arana wrote:


For other broods, the survivors are assimilated into the Brood. For other species, I guess they would be under control of your character. Be careful though. Too many people puts you at great risk of brain damage and bringing the attention of the warring factions.

PostPosted: Tue May 31, 2016 1:39 pm
by Shadowwell
The NAR wrote:
Shadowwell wrote:Like what?

I am just naming and giving a rundown while Gambia is doing the sizes of the ships and the like.

I unno. do you want to include somewhere in your app something involving my character as an important role in future GRF operations so that we have an IC connection right off the bat?

I guess.

Gambia, If my apps arent finished by the IC could i just reveal them IC?

PostPosted: Tue May 31, 2016 1:40 pm
by The Greater Gambia
NAR, Orson, what do you say your guys and the General I'm creating be the Miltary Council since they're well known and respected?

Shadow, yes.

PostPosted: Tue May 31, 2016 1:40 pm
by Arana
The Greater Gambia wrote:
Arana wrote:


For other broods, the survivors are assimilated into the Brood. For other species, I guess they would be under control of your character. Be careful though. Too many people puts you at great risk of brain damage and bringing the attention of the warring factions.

I know, but what would a normal Brood do? Like, assuming my character wasn't there, what would they do?

If it's all reliant on him, they won't be able to conquer very much before his head explodes :P

PostPosted: Tue May 31, 2016 1:41 pm
by The NAR
The Greater Gambia wrote:NAR, Orson, what do you say your guys and the General I'm creating be the Miltary Council since they're well known and respected?

Shadow, yes.

Sounds good, Gambia

PostPosted: Tue May 31, 2016 1:42 pm
by The Greater Gambia
Arana wrote:
The Greater Gambia wrote:
For other broods, the survivors are assimilated into the Brood. For other species, I guess they would be under control of your character. Be careful though. Too many people puts you at great risk of brain damage and bringing the attention of the warring factions.

I know, but what would a normal Brood do? Like, assuming my character wasn't there, what would they do?

If it's all reliant on him, they won't be able to conquer very much before his head explodes :P


The Queen would just take over the other brood and kill any non Yongmee.

PostPosted: Tue May 31, 2016 1:46 pm
by The Grand Republic of Hedgeland
Hmmmm... the urge to be apart of a spin-off of the DoS:TuF... when I was in the original one...

(Tyberdyne pirate! Though, I would assume they'd all be still monkeys at this time. Maybe the Qual'comm or whatever they were called?)

PostPosted: Tue May 31, 2016 1:49 pm
by The Greater Gambia
The Grand Republic of Hedgeland wrote:Hmmmm... the urge to be apart of a spin-off of the DoS:TuF... when I was in the original one...

(Tyberdyne pirate! Though, I would assume they'd all be still monkeys at this time. Maybe the Qual'comm or whatever they were called?)


This isn't really a spinoff l. More a Spiritual Successor (maybe not even that).

PostPosted: Tue May 31, 2016 1:53 pm
by The Grand Republic of Hedgeland
The Greater Gambia wrote:
The Grand Republic of Hedgeland wrote:Hmmmm... the urge to be apart of a spin-off of the DoS:TuF... when I was in the original one...

(Tyberdyne pirate! Though, I would assume they'd all be still monkeys at this time. Maybe the Qual'comm or whatever they were called?)


This isn't really a spinoff l. More a Spiritual Successor (maybe not even that).


Well okay. I feel an obligation to join, though, if it's going to be anything like Depths of Space (jesus, how many months has it been going on for?).

PostPosted: Tue May 31, 2016 1:54 pm
by The Armed Republic of Dutch Coolness
Yay I got accepted

PostPosted: Tue May 31, 2016 1:59 pm
by Arana
The Greater Gambia wrote:
Arana wrote:I know, but what would a normal Brood do? Like, assuming my character wasn't there, what would they do?

If it's all reliant on him, they won't be able to conquer very much before his head explodes :P


The Queen would just take over the other brood and kill any non Yongmee.

Oh my... so basically, I get to RP a thirteen year old having a moral dilemma over whether or not to help genocide his own species.

Fun :P

PostPosted: Tue May 31, 2016 2:26 pm
by The Orson Empire
The Greater Gambia wrote:NAR, Orson, what do you say your guys and the General I'm creating be the Miltary Council since they're well known and respected?

Shadow, yes.

Sounds great!

PostPosted: Tue May 31, 2016 2:32 pm
by Rygondria
debating whether to use a dwarf or a orion from star trek as the species appearance.

PostPosted: Tue May 31, 2016 2:39 pm
by Deramen
NS Name: Deramen

Character Name: Helper Unit J-01, pronounced Jon.
Species: J-01 comes from a race of robotic workers created by a long gone civilization. There is not much known about this "Precursor" species but what is known is that these robotic workers were experimental in nature. Something happened to the species before the robots could be completed and so only a few were left on a desolate research station. For thousands of years the station was maintained by an A.I. who tinkered with the few robots that were there, but once the A.I could turn them on, it made them mine for minerals and expand the base while treating it as a god. The A.I also named them, the Yovgon Which could translated to the Energy Ones. Eventually the mineral mines ran dry on the station so the Yovgon built ships and expanded. But the A.I couldn't be transferred so it gave certain robots intelligence and commanded them to bring minerals to the station. After years of expansion the Yovgon were discovered by Tagali. They took the Yovgon that they discovered and gave them complete independence from the A.I. Some that were liberated treated the Tagali as saviors, others as devils who stole the unity. Either way some Yovgon led the Tagali to the station that held the A.I. Then with the help of a coalition of peoples the Tagali coalition liberated the station with minimal losses. Then the swarms came, and although the Yovgon suffered minimal losses they were part of those oppressed by the Tagali Federation's brutality. Eventually rebellions started over those who wanted a unified robotic species and freedom from the Tagali. These rebellious Yovgon were either destroyed or reprogrammed. While the Yovgon are a peaceful species normally, they can be reprogrammed as robotic fighters.
Age: Antiquity
Appearance:http://www.stellariswiki.com/images/e/ea/Alien_AI_red.png

Faction: Pirates

Bio: J-01 was one of few original bots. He cant recall memory's from back then as they were recycled to make space in his hard drive. But he spent a long time as a robot miner once he was turned on by his A.I lord. After those minerals ran dry he was one of a million to get command of a ship and intelligence which gave him extreme Psionic powers. He worked expanding Yovgon territory until he ran into the Tagali by accident. After talking with them they convinced him to free his people, and so he gained a reputation as a hero and become a influence diplomat for the Yovgon. But once the swarms came and rebellions started he was forced out of his power by the Tagali. Pirates managed to find him and reprogram him to be a fierce fighter. So he began his career as a pirate.

Personality: A nice one to his mates but a mighty cruel one to most others.

Strengths: Strong, Psionic, Strong willed and intelligent
Weaknesses: Somewhat slow, can be reprogrammed, stands out in a group

Theme: Too perfect to pass up.

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