Advertisement

by The Greater Gambia » Wed Jun 01, 2016 3:09 pm

by Deramen » Wed Jun 01, 2016 3:10 pm
Beiarusia wrote:Deramen wrote:It really is though,
Mercy=Medic
Junkrat=Demoman
Tracer=Scout
Widowmaker=Sniper
Roadhog=Heavy
Torbjorn=Engineer
Pharah=Soldier
I mean I could go on.
Of course there would be some overlap, but I think they're pretty unique.
Mercy: can also increase damage of ally
Junkrat: like Demoman but with more useful traps
Widowmaker: there's always a sniper
Roadhog: not like Heavy at all
Torbjorn: I'll give that to you
Pharah: a lot more mobile
The Greater Gambia wrote:So when will people be moving towards the House?

by Aghrabia » Wed Jun 01, 2016 3:11 pm
The Greater Gambia wrote:So when will people be moving towards the House?

by Transoxthraxia » Wed Jun 01, 2016 3:16 pm
Deramen wrote:Mercy=Medic
Deramen wrote:Junkrat=Demoman
Deramen wrote:Tracer=Scout
Deramen wrote:Widowmaker=Sniper
Deramen wrote:Roadhog=Heavy
Deramen wrote:Torbjorn=Engineer
Deramen wrote:Pharah=Soldier
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

by Deramen » Wed Jun 01, 2016 3:20 pm
Transoxthraxia wrote:Deramen wrote:It really is though,
Mercy=Medic
Junkrat=Demoman
Tracer=Scout
Widowmaker=Sniper
Roadhog=Heavy
Torbjorn=Engineer
Pharah=Soldier
I mean I could go on.If you relate to them back to their very basic principles, sure. But if you go by that logic, any game in a single genre is the exact same as any other game in the same genre.Deramen wrote:Mercy=Medic
Mercy isn't the Medic, since she can both heal and buff, which the Medic can't do unless he has the Kritz. Furthermore, Mercy has way better offensive and self-preservative abilities, such as her air-dash to teammates, her ultimate that revives people, and her pistol, which, when manned by a skilled person, can act as a surprisingly devastating weapon in its own right. Finally, Mercy isn't the only support character, and when combined with another support character, namely Zenyatta, the two of them make a potent combination where one debuffs (Zenyatta), and one buffs (Mercy).Deramen wrote:Junkrat=Demoman
I haven't played enough (Anything) of Junkrat to really say anything about him, but I know that, aside from his primary armament, he is nothing like the demoman. His traps alone constitute a way more effective, if not slightly more strategic play than the demoman, and his ultimate, when used correctly, can be an extremely effective offensive weapon, and can turn the tide of entire battles by wiping four of five poorly positioned people on the enemy team and forcing them into their ten-second respawn (if on offense.)Deramen wrote:Tracer=Scout
Same with Junkrat, I haven't played nearly enough of her, but her weapons seem to do way less alpha damage than the scout at the price of way increased mobility. Also, there's not a single other character like her in the game. \Deramen wrote:Widowmaker=Sniper
Since I main Widowmaker, let me assure you that this comparison is literally laughable. True, they have similar playstyles and roles, but there are a bunch of things different about the two, such as Widowmaker's bombs and her mobility boost compared to the TF2's sniper. Since I mained sniper in TF2, I have experience with both, and the Sniper requires slightly less strategy and slightly more waiting around. Not to mention that when you're confronted in close quarters, you can ltierally put your keyboard and mouse down, since you're dead, whereas Widowmaker has legitimate ways to get away/combat people in close combat, including the use of her machine gun and grappling hook.Deramen wrote:Roadhog=Heavy
Christ, you're not even trying anymore. Aside from their aesthetic similarities, there is nothing shared between these two characters.Deramen wrote:Torbjorn=Engineer
Another character I haven't played nearly enough, so I can't speak about.Deramen wrote:Pharah=Soldier
Ha, no. Pharah is way more dedicated to mobility than the soldier is. She can't take nearly as much punishment as the soldier can, who is essentially a "light" tank in TF2, compared to other characters. Pharah instead relies on the Overwatch equivalent of rocket jumping, that is much easier to access, since her strat essentially requires it. Not to mention that, unlike the Soldier/Medic combo, the Pharah/Mercy combo is extremely potent, because a good Pharah is hard to hit in the air, and when damage buffed by a Mercy who is also flying around, you can seriously build a serious amount of damage up in a short time. A friend and I teamwiped on the Temple of Anubis using this strat.
Even after all that, you ignored the plethora of other characters in the game that bring new and incredibly varied playstyles and strats into the game's meta, such as Reinhardt, Bastion, D.Va, Reaper, Symmetra, Hanzo, Genji, etc, the list goes on.
Sure, when you break it down to its base concept, it's very similar to TF2, and while some of the heroes may be based on or inspired by some TF2 characters, can you blame them? TF2 is one of the most iconic games of the past decade, and it inspired a whole generation of games to follow it, Overwatch included. Overwatch, however, managed to change the characters up enough to give the game a noticeably different feel and a much different meta, and did so spectacularly. And if you break Call of Duty and Halo down to their base concept, they're the same game as well! You point and shoot at things that are shooting at you.

by The Olog-Hai » Wed Jun 01, 2016 3:23 pm
Beiarusia wrote:Deramen wrote:It really is though,
Mercy=Medic
Junkrat=Demoman
Tracer=Scout
Widowmaker=Sniper
Roadhog=Heavy
Torbjorn=Engineer
Pharah=Soldier
I mean I could go on.
Of course there would be some overlap, but I think they're pretty unique.
Mercy: can also increase damage of ally
Junkrat: like Demoman but with more useful traps
Widowmaker: there's always a sniper
Roadhog: not like Heavy at all
Torbjorn: I'll give that to you
Pharah: a lot more mobile

by Transoxthraxia » Wed Jun 01, 2016 3:24 pm
Deramen wrote:Transoxthraxia wrote:If you relate to them back to their very basic principles, sure. But if you go by that logic, any game in a single genre is the exact same as any other game in the same genre.
Mercy isn't the Medic, since she can both heal and buff, which the Medic can't do unless he has the Kritz. Furthermore, Mercy has way better offensive and self-preservative abilities, such as her air-dash to teammates, her ultimate that revives people, and her pistol, which, when manned by a skilled person, can act as a surprisingly devastating weapon in its own right. Finally, Mercy isn't the only support character, and when combined with another support character, namely Zenyatta, the two of them make a potent combination where one debuffs (Zenyatta), and one buffs (Mercy).
I haven't played enough (Anything) of Junkrat to really say anything about him, but I know that, aside from his primary armament, he is nothing like the demoman. His traps alone constitute a way more effective, if not slightly more strategic play than the demoman, and his ultimate, when used correctly, can be an extremely effective offensive weapon, and can turn the tide of entire battles by wiping four of five poorly positioned people on the enemy team and forcing them into their ten-second respawn (if on offense.)
Same with Junkrat, I haven't played nearly enough of her, but her weapons seem to do way less alpha damage than the scout at the price of way increased mobility. Also, there's not a single other character like her in the game. \
Since I main Widowmaker, let me assure you that this comparison is literally laughable. True, they have similar playstyles and roles, but there are a bunch of things different about the two, such as Widowmaker's bombs and her mobility boost compared to the TF2's sniper. Since I mained sniper in TF2, I have experience with both, and the Sniper requires slightly less strategy and slightly more waiting around. Not to mention that when you're confronted in close quarters, you can ltierally put your keyboard and mouse down, since you're dead, whereas Widowmaker has legitimate ways to get away/combat people in close combat, including the use of her machine gun and grappling hook.
Christ, you're not even trying anymore. Aside from their aesthetic similarities, there is nothing shared between these two characters.
Another character I haven't played nearly enough, so I can't speak about.
Ha, no. Pharah is way more dedicated to mobility than the soldier is. She can't take nearly as much punishment as the soldier can, who is essentially a "light" tank in TF2, compared to other characters. Pharah instead relies on the Overwatch equivalent of rocket jumping, that is much easier to access, since her strat essentially requires it. Not to mention that, unlike the Soldier/Medic combo, the Pharah/Mercy combo is extremely potent, because a good Pharah is hard to hit in the air, and when damage buffed by a Mercy who is also flying around, you can seriously build a serious amount of damage up in a short time. A friend and I teamwiped on the Temple of Anubis using this strat.
Even after all that, you ignored the plethora of other characters in the game that bring new and incredibly varied playstyles and strats into the game's meta, such as Reinhardt, Bastion, D.Va, Reaper, Symmetra, Hanzo, Genji, etc, the list goes on.
Sure, when you break it down to its base concept, it's very similar to TF2, and while some of the heroes may be based on or inspired by some TF2 characters, can you blame them? TF2 is one of the most iconic games of the past decade, and it inspired a whole generation of games to follow it, Overwatch included. Overwatch, however, managed to change the characters up enough to give the game a noticeably different feel and a much different meta, and did so spectacularly. And if you break Call of Duty and Halo down to their base concept, they're the same game as well! You point and shoot at things that are shooting at you.
Whoa dude. If you scrolled up a few posts you'll see that I realized I was wrong.

The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

by Transoxthraxia » Wed Jun 01, 2016 3:24 pm
The Olog-Hai wrote:Beiarusia wrote:Of course there would be some overlap, but I think they're pretty unique.
Mercy: can also increase damage of ally
Junkrat: like Demoman but with more useful traps
Widowmaker: there's always a sniper
Roadhog: not like Heavy at all
Torbjorn: I'll give that to you
Pharah: a lot more mobile
The soldier can be very, very mobile.
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

by The Olog-Hai » Wed Jun 01, 2016 3:28 pm

by Transoxthraxia » Wed Jun 01, 2016 3:30 pm
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

by The Olog-Hai » Wed Jun 01, 2016 3:32 pm
Transoxthraxia wrote:The Olog-Hai wrote:You obviously haven't played the best soldier there is then.
I'm ashamed, but I guess you just don't have the skill.
Probabu :< I'm shit at most DPS characters aside from Pharah.Deramen wrote:Damn im scared to make any statement on something you disagree with.
I mean I suffer from Hippopotomonstrosesquipedaliophobia.
I love the irony of that word. Also, I'm fairly passionate in regards to people calling Overwatch a rip-off of TF2, so I kind of have an argument prepared.

by Transoxthraxia » Wed Jun 01, 2016 3:33 pm
The Olog-Hai wrote:Transoxthraxia wrote:Probabu :< I'm shit at most DPS characters aside from Pharah.
I love the irony of that word. Also, I'm fairly passionate in regards to people calling Overwatch a rip-off of TF2, so I kind of have an argument prepared.
Oh, I was fucking with you. Have you ever heard of the rocket jumping soldier build?
Also, I never called it a ripoff. Just kinda called it a mashup between TF2 and a Moba
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

by Deramen » Wed Jun 01, 2016 3:34 pm
Transoxthraxia wrote:The Olog-Hai wrote:You obviously haven't played the best soldier there is then.
I'm ashamed, but I guess you just don't have the skill.
Probabu :< I'm shit at most DPS characters aside from Pharah.Deramen wrote:Damn im scared to make any statement on something you disagree with.
I mean I suffer from Hippopotomonstrosesquipedaliophobia.
I love the irony of that word. Also, I'm fairly passionate in regards to people calling Overwatch a rip-off of TF2, so I kind of have an argument prepared.

by The Olog-Hai » Wed Jun 01, 2016 3:35 pm
Transoxthraxia wrote:The Olog-Hai wrote:Oh, I was fucking with you. Have you ever heard of the rocket jumping soldier build?
Also, I never called it a ripoff. Just kinda called it a mashup between TF2 and a Moba
No, not you, Deramen.
And yeah I have, but the rocket jumper relies on shotgun and shovel kills to do any real damage, while Pharah retains her rockets.

by Transoxthraxia » Wed Jun 01, 2016 3:35 pm
Deramen wrote:Transoxthraxia wrote:Probabu :< I'm shit at most DPS characters aside from Pharah.
I love the irony of that word. Also, I'm fairly passionate in regards to people calling Overwatch a rip-off of TF2, so I kind of have an argument prepared.
you know its purposefully like that?
That's a dick move right there.
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

by Independent States of Tula » Wed Jun 01, 2016 5:27 pm
by Togeria » Wed Jun 01, 2016 6:36 pm

by Sarejo » Wed Jun 01, 2016 6:46 pm
Beiarusia wrote:The Olog-Hai wrote:Bei, I just watched some gameplay videos of Overwatch. Not gonna get it right now, but maybe later.
Shoot me if you don't like this statement, but it looks like a moba placed in TF2 type objectives and maps.
I think Battleborn is more a MOBA, but Overwatch is definitely a lot like TF2.

by The Olog-Hai » Wed Jun 01, 2016 6:53 pm

by Sarejo » Wed Jun 01, 2016 7:17 pm
The Olog-Hai wrote:Sarejo wrote:
TF2 is a MOBAlite in the first place. You lead a preset hero with abilities in an arena against other players and either kill them or complete objectives.
Seems prettt MOBA-y to me.
But there's the FPS aspect, and the fact that they aren't abilities in the MOBA sense.
Additionally, the classes are in fact customizable. Obviously, you haven't played enough.

by The Olog-Hai » Wed Jun 01, 2016 7:21 pm
Sarejo wrote:The Olog-Hai wrote:But there's the FPS aspect, and the fact that they aren't abilities in the MOBA sense.
Additionally, the classes are in fact customizable. Obviously, you haven't played enough.
Wrong, my friend. Changing weapons and hats is not true customization. True customization would be allowing me to give the Heavy a grenade launcher or the Sniper a minigun or the Medic a rocket launcher. You're just upgrading to weapons of the same type.
Also being an FPS does not limit a game's ability to be a MOBA. MOBA don't have to be top-down like LoL or DOTA.

by Altito Asmoro » Wed Jun 01, 2016 7:31 pm

by Beiarusia » Wed Jun 01, 2016 8:41 pm
Advertisement
Return to Portal to the Multiverse
Users browsing this forum: Empire of Techkotal, Google [Bot]
Advertisement