Pretty much my long way of saying that I'm making it so the zombie seems to be actually trying to break the window, instead of just being its clueless self.
Terintania wrote:Where is everyone's characters?
Thea is in Monroe.
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by Corrian » Sat May 28, 2016 2:45 pm
Terintania wrote:Where is everyone's characters?
by Kyraina » Sat May 28, 2016 2:47 pm
Corrian wrote:I think I'm going to generally go with The Walking Dead zombie rules. Well, one, the estimate is that there will be, in its prime (This is still early stages of everything being thrown into chaos and people being eaten, so there's probably a still fairly large amount of people alive, for now), 1 person for every 5,000 zombies according to The Walking Dead wiki. Two, they appear to be slowly rotting more and more and falling apart in the show, though in logical terms, it wouldn't take long at all so that will obviously be tweaked for the RP. Three, I recall the zombies actually being smart enough to smash windows with bricks in season 1 (Episode one even I think?), so I'm going to make the zombies seem a bit more intelligent at first until that goes away.
Pretty much my long way of saying that I'm making it so the zombie seems to be actually trying to break the window, instead of just being its clueless self.Terintania wrote:Where is everyone's characters?
Thea is in Monroe.
by Terintania » Sat May 28, 2016 2:51 pm
by Corrian » Sat May 28, 2016 2:51 pm
Terintania wrote:Perhaps I should change where Simon is, and maybe put him where Joseph and Effy are
by Kyraina » Sat May 28, 2016 2:53 pm
Terintania wrote:Perhaps I should change where Simon is, and maybe put him where Joseph and Effy are
by Terintania » Sat May 28, 2016 2:54 pm
by Kyraina » Sat May 28, 2016 2:57 pm
by Corrian » Sat May 28, 2016 3:02 pm
Kyraina wrote:Damn you Corrian. Just joking but really really!?!?!?!?!?!?!?!? That just frigging insane and crazy to try that loll. Oh well
Will post when I wake up
by Terintania » Sat May 28, 2016 3:03 pm
by Quensatango » Sat May 28, 2016 3:09 pm
Terintania wrote:Where is everyone's characters?
by Corrian » Sat May 28, 2016 3:15 pm
by Terintania » Sat May 28, 2016 3:17 pm
by Ularn » Sat May 28, 2016 3:33 pm
by Quensatango » Sat May 28, 2016 3:45 pm
Terintania wrote:Hm. Maybe I'll go with that, so you can have someone to interact with. However, I can change SImon's location to that, because I get the feeling that makes more sense than him going to Seattle as a the nearest store, when he lives on a farm.
Ularn wrote:Pretty sure Flak and Sherry are the only PCs near the airport right now.
by Terintania » Sat May 28, 2016 3:48 pm
Quensatango wrote:Terintania wrote:Hm. Maybe I'll go with that, so you can have someone to interact with. However, I can change SImon's location to that, because I get the feeling that makes more sense than him going to Seattle as a the nearest store, when he lives on a farm.Ularn wrote:Pretty sure Flak and Sherry are the only PCs near the airport right now.
Okay sounds good, we (Simon and my characters) could probably meet south of Issaquah and then make our way west to the international airport to meet up with Sherry and flak.
by Altito Asmoro » Sat May 28, 2016 7:20 pm
Quensatango wrote:Terintania wrote:Hm. Maybe I'll go with that, so you can have someone to interact with. However, I can change SImon's location to that, because I get the feeling that makes more sense than him going to Seattle as a the nearest store, when he lives on a farm.Ularn wrote:Pretty sure Flak and Sherry are the only PCs near the airport right now.
Okay sounds good, we (Simon and my characters) could probably meet south of Issaquah and then make our way west to the international airport to meet up with Sherry and flak.
Corrian wrote:I think I'm going to generally go with The Walking Dead zombie rules. Well, one, the estimate is that there will be, in its prime (This is still early stages of everything being thrown into chaos and people being eaten, so there's probably a still fairly large amount of people alive, for now), 1 person for every 5,000 zombies according to The Walking Dead wiki. Two, they appear to be slowly rotting more and more and falling apart in the show, though in logical terms, it wouldn't take long at all so that will obviously be tweaked for the RP. Three, I recall the zombies actually being smart enough to smash windows with bricks in season 1 (Episode one even I think?), so I'm going to make the zombies seem a bit more intelligent at first until that goes away.
Pretty much my long way of saying that I'm making it so the zombie seems to be actually trying to break the window, instead of just being its clueless self.Terintania wrote:Where is everyone's characters?
Thea is in Monroe.
by Corrian » Sat May 28, 2016 7:32 pm
by Terintania » Sat May 28, 2016 7:56 pm
Corrian wrote:"I-Normal Infected: Your typical, slow zombie type infected. Most common type. Eat people and shamble around. Look like your typical newly undead person. Early Stage of infection.
-Runners: Runners are like typical infected, but fast. They can run faster than a typical person, so outsmart them, or kill them fast. Second most common. Slightly more lithe than typical infected. Early stage of infection."
I would say there are probably not a ton of runners yet, though they are "Early stage of infection", and they're second most common.
I can't remember right now what our rules were on who gets to control what. Anyone can control normal infected, but did that include runners? *Looks at Terintania*
by Vaquas » Sat May 28, 2016 8:43 pm
by Altito Asmoro » Sat May 28, 2016 9:08 pm
by Terintania » Sat May 28, 2016 9:16 pm
by Corrian » Sat May 28, 2016 9:30 pm
by Terintania » Sat May 28, 2016 10:04 pm
Corrian wrote:I'd also imagine there will be more safe zones beyond the one we will have, considering that would be a lot of people. Just like, ours gets full or something and they start setting somewhere else up elsewhere that is irrelevant to our story.
by Corrian » Sat May 28, 2016 10:09 pm
Terintania wrote:I believe it's mentioned in the OP that there's one for each state
by Terintania » Sat May 28, 2016 10:11 pm
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