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Ularn
Negotiator
 
Posts: 6864
Founded: Oct 23, 2011
Ex-Nation

Postby Ularn » Thu Aug 25, 2016 8:10 pm

Corrian wrote:
Terintania wrote:Remind me, and I'll try to post today.

Uh, I forgot to read this myself.

Also, so much for posting that day. Jesus, how has it been a week? Yay, more distractions?

And for an fyi, I'll be on vacation starting Monday, to like...Tuesday the following week I think? And I don't know if I'll have access to the Internet yet, so I probably won't be around much. Not that I have been, anyway...

On that note, I might disappear for around two months at the end of September. After living the backpacker life for three years, I'm leaving Australia and heading home, detouring through the US and Canada (will actually be in Seattle for a few days, but luckily not doing any building work there!) and I have no idea what my internet access is gonna be like on the road, so can't make any promises about what my posting's gonna look like.
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Corrian
Khan of Spam
 
Posts: 74857
Founded: Mar 19, 2011
New York Times Democracy

Postby Corrian » Thu Aug 25, 2016 8:49 pm

Ularn wrote:
Corrian wrote:Uh, I forgot to read this myself.

Also, so much for posting that day. Jesus, how has it been a week? Yay, more distractions?

And for an fyi, I'll be on vacation starting Monday, to like...Tuesday the following week I think? And I don't know if I'll have access to the Internet yet, so I probably won't be around much. Not that I have been, anyway...

On that note, I might disappear for around two months at the end of September. After living the backpacker life for three years, I'm leaving Australia and heading home, detouring through the US and Canada (will actually be in Seattle for a few days, but luckily not doing any building work there!) and I have no idea what my internet access is gonna be like on the road, so can't make any promises about what my posting's gonna look like.

Ah, that sucks, but no worries. Well, it sucks and doesn't. That sounds like a load of fun at the same time that it kinda sucks. I would absolutely love 2 months to just travel.
My Last.FM and RYM

Look on the bright side, one day you'll be dead~Street Sects

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Ularn
Negotiator
 
Posts: 6864
Founded: Oct 23, 2011
Ex-Nation

Postby Ularn » Fri Aug 26, 2016 7:55 pm

Corrian wrote:
Ularn wrote:On that note, I might disappear for around two months at the end of September. After living the backpacker life for three years, I'm leaving Australia and heading home, detouring through the US and Canada (will actually be in Seattle for a few days, but luckily not doing any building work there!) and I have no idea what my internet access is gonna be like on the road, so can't make any promises about what my posting's gonna look like.

Ah, that sucks, but no worries. Well, it sucks and doesn't. That sounds like a load of fun at the same time that it kinda sucks. I would absolutely love 2 months to just travel.

Eh, it's bittersweet. I've loved travelling and living in Oz has been great but I've really been treading water for the past few months I've been here. Going home means I can start an apprenticeship and once that's done I'll be able to come back to here or New Zealand with a trade and start looking at residency. Also I'll get to see my family and friends again, and I'm looking forward to seeing North America as well. Then again, all the news coming out of the UK these days is looking increasingly messy and less like I want to keep living there.
ULARN INTERSTELLAR FEDERATION
Many Worlds; One Ring!
FACTBOOK | Q&A | EMBASSIES & FOREIGN OFFICE | #NSFT | #NSLegion | TRIPLICATE DEFENCE INDUSTRIES
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Corrian
Khan of Spam
 
Posts: 74857
Founded: Mar 19, 2011
New York Times Democracy

Postby Corrian » Fri Aug 26, 2016 7:56 pm

Ularn wrote:[Eh, it's bittersweet. I've loved travelling and living in Oz has been great but I've really been treading water for the past few months I've been here. Going home means I can start an apprenticeship and once that's done I'll be able to come back to here or New Zealand with a trade and start looking at residency. Also I'll get to see my family and friends again, and I'm looking forward to seeing North America as well. Then again, all the news coming out of the UK these days is looking increasingly messy and less like I want to keep living there.

This is how I feel about the US right now, to be honest. If given the ability to, I would move to Canada in a heartbeat. And I'm not even joking. I have no specific love for one country over the other.
My Last.FM and RYM

Look on the bright side, one day you'll be dead~Street Sects

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Ularn
Negotiator
 
Posts: 6864
Founded: Oct 23, 2011
Ex-Nation

Postby Ularn » Fri Aug 26, 2016 9:13 pm

Flak 1 - 0 Zombies
ULARN INTERSTELLAR FEDERATION
Many Worlds; One Ring!
FACTBOOK | Q&A | EMBASSIES & FOREIGN OFFICE | #NSFT | #NSLegion | TRIPLICATE DEFENCE INDUSTRIES
P2tM
Broken World: Beastmasters | Of Zombies and Men
Jesus was a carpenter, so really I'm the one doing God's work - all anyone else cares about is what he got up to on the dole!

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Kyraina
Powerbroker
 
Posts: 7588
Founded: Aug 12, 2010
Inoffensive Centrist Democracy

Postby Kyraina » Sat Aug 27, 2016 5:25 am

Corrian wrote:
Ularn wrote:[Eh, it's bittersweet. I've loved travelling and living in Oz has been great but I've really been treading water for the past few months I've been here. Going home means I can start an apprenticeship and once that's done I'll be able to come back to here or New Zealand with a trade and start looking at residency. Also I'll get to see my family and friends again, and I'm looking forward to seeing North America as well. Then again, all the news coming out of the UK these days is looking increasingly messy and less like I want to keep living there.

This is how I feel about the US right now, to be honest. If given the ability to, I would move to Canada in a heartbeat. And I'm not even joking. I have no specific love for one country over the other.

I would find it hard for me to leave the US. After serving I do have a love for this nation that makes it hard for me to leave.
Whiskey Tango Foxtrot is suppose to go here?

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Altito Asmoro
Post Czar
 
Posts: 33371
Founded: May 18, 2012
Ex-Nation

Postby Altito Asmoro » Mon Aug 29, 2016 8:17 pm

Will post soon. Sorry.
Stormwrath wrote:
Altito Asmoro wrote:You people can call me...AA. Or Alt.
Or Tito.

I'm calling you "non-aligned comrade."

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Winner for Best War RP of 2016

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Vidhelm
Spokesperson
 
Posts: 149
Founded: Jul 15, 2015
Ex-Nation

Postby Vidhelm » Mon Aug 29, 2016 11:18 pm

It's a little late i presume, but i thought this looked pretty interesting so i might as well give applying a shot.
Name: Tobi Durand
Age: 31
Appearance: http://i.imgur.com/9MFM1Jq.jpg
Personal Items:
Black Beanie - http://i.imgur.com/y7QNH6D.jpg
Work Coat - http://i.imgur.com/RWZXh33.jpg (Left Unizpped)
Undershirt - http://i.imgur.com/vFLBurt.jpg
Black Fingerless Gloves - http://i.imgur.com/VuBIbEd.jpg
Work Jeans - http://i.imgur.com/YnWWQcZ.jpg
Black Work Boots - http://i.imgur.com/IykzKkm.jpg
Adidas Backpack - http://i.imgur.com/ugfuNne.jpg
Zippo Lighter - http://i.imgur.com/KHd29yx.jpg
Warm Panini (Slightly Soggy, but its good pesto so its alright) - http://i.imgur.com/QLQSHfX.jpg
George (Tobi's pet Bearded Dragon) (Located in Van) - https://en.wikipedia.org/wiki/Central_bearded_dragon / http://i.imgur.com/8EWZK3j.jpg
Van (Though the Van gets ditched since the Traffic during the outbreak is crazy)- http://i.imgur.com/iaQgCIS.jpg
Weapons:
Glock G19 (Located in Van) - http://i.imgur.com/gmaFP6R.jpg
3 Handfulls of Ammo (Located in Van) - http://i.imgur.com/hfKnq0i.jpg
Flashlight - http://i.imgur.com/frDGyyu.jpg
Kukri Knife - http://i.imgur.com/TiQoDrR.jpg
~2.5 ft. Steel Rebar Pole (Taken from Job Site) - http://i.imgur.com/rtopcWw.jpg

Bio: Before the outbreak, Tobi made a living working as an Exterminator. Becoming disillusioned by the empty pleasantries of higher education and business, he dropped out of High School and becoming an apprentice at his father's exterminator buisness. his mother and father both passed in a fateful car accident, leaving Tobi with his father's small business and an even more acute distaste for the world. his work as an exterminator in the heart (and often sketchy neighborhoods) of Seattle led him to keep a Glock G19 and a couple handfuls of ammo in his exterminator van for self defence. He also kept his father's old family Kukri knife on him for sentimental as well as practical reasons. These seemingly minor tools led to him being well prepared for the outbreak, which otherwise caught him completely by surprise as he left a job site. Tobi's training as an exterminator gives him a unique insight into the behavior of the undead, which he sees as simply a highly advanced pest. By treating them like he would any vermin and analyzing their instinctual behavior, he is able to predict and potentially avoid some of their seemingly mindless behavior.
Last edited by Vidhelm on Mon Aug 29, 2016 11:47 pm, edited 4 times in total.
YOU QUESTION THE WORDS OF THE MIGHTY JIMMY!

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Ularn
Negotiator
 
Posts: 6864
Founded: Oct 23, 2011
Ex-Nation

Postby Ularn » Tue Aug 30, 2016 2:21 am

Vidhelm wrote:It's a little late i presume, but i thought this looked pretty interesting so i might as well give applying a shot.
Name: Tobi Durand
Age: 31
Appearance: http://i.imgur.com/9MFM1Jq.jpg
Personal Items:
Black Beanie - http://i.imgur.com/y7QNH6D.jpg
Work Coat - http://i.imgur.com/RWZXh33.jpg (Left Unizpped)
Undershirt - http://i.imgur.com/vFLBurt.jpg
Black Fingerless Gloves - http://i.imgur.com/VuBIbEd.jpg
Work Jeans - http://i.imgur.com/YnWWQcZ.jpg
Black Work Boots - http://i.imgur.com/IykzKkm.jpg
Adidas Backpack - http://i.imgur.com/ugfuNne.jpg
Zippo Lighter - http://i.imgur.com/KHd29yx.jpg
Warm Panini (Slightly Soggy, but its good pesto so its alright) - http://i.imgur.com/QLQSHfX.jpg
George (Tobi's pet Bearded Dragon) (Located in Van) - https://en.wikipedia.org/wiki/Central_bearded_dragon / http://i.imgur.com/8EWZK3j.jpg
Van (Though the Van gets ditched since the Traffic during the outbreak is crazy)- http://i.imgur.com/iaQgCIS.jpg
Weapons:
Glock G19 (Located in Van) - http://i.imgur.com/gmaFP6R.jpg
3 Handfulls of Ammo (Located in Van) - http://i.imgur.com/hfKnq0i.jpg
Flashlight - http://i.imgur.com/frDGyyu.jpg
Kukri Knife - http://i.imgur.com/TiQoDrR.jpg
~2.5 ft. Steel Rebar Pole (Taken from Job Site) - http://i.imgur.com/rtopcWw.jpg

Bio: Before the outbreak, Tobi made a living working as an Exterminator. Becoming disillusioned by the empty pleasantries of higher education and business, he dropped out of High School and becoming an apprentice at his father's exterminator buisness. his mother and father both passed in a fateful car accident, leaving Tobi with his father's small business and an even more acute distaste for the world. his work as an exterminator in the heart (and often sketchy neighborhoods) of Seattle led him to keep a Glock G19 and a couple handfuls of ammo in his exterminator van for self defence. He also kept his father's old family Kukri knife on him for sentimental as well as practical reasons. These seemingly minor tools led to him being well prepared for the outbreak, which otherwise caught him completely by surprise as he left a job site. Tobi's training as an exterminator gives him a unique insight into the behavior of the undead, which he sees as simply a highly advanced pest. By treating them like he would any vermin and analyzing their instinctual behavior, he is able to predict and potentially avoid some of their seemingly mindless behavior.

It's certainly not too late to join. It's about four or five hours into the outbreak and most of the PCs are about to reach Fort Casey now though and we've (literally) burned most of the bridges on the way with zombie attacks just now knocking out both ferry terminals leading to Whidbey Island and the bridge to the mainland due to be demolished pretty soon. So assuming you're accepted you might have to rush your character's escape from Seattle or write it as a retrospective as they arrive on the island and meet up with the other PCs. Otherwise you could come up with an alternative route to the Fort (perhaps Tobi stole a boat, for example?) and play through the entire escape over a few posts in real time, although you probably won't have any PCs to interact with until Tobi gets there. Up to you really :)
Last edited by Ularn on Tue Aug 30, 2016 2:22 am, edited 1 time in total.
ULARN INTERSTELLAR FEDERATION
Many Worlds; One Ring!
FACTBOOK | Q&A | EMBASSIES & FOREIGN OFFICE | #NSFT | #NSLegion | TRIPLICATE DEFENCE INDUSTRIES
P2tM
Broken World: Beastmasters | Of Zombies and Men
Jesus was a carpenter, so really I'm the one doing God's work - all anyone else cares about is what he got up to on the dole!

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Ularn
Negotiator
 
Posts: 6864
Founded: Oct 23, 2011
Ex-Nation

Postby Ularn » Tue Aug 30, 2016 2:45 am

Also, Altito, is there anything else you want Sherry to do on the docks or shall I have the boat leave in the next post?
ULARN INTERSTELLAR FEDERATION
Many Worlds; One Ring!
FACTBOOK | Q&A | EMBASSIES & FOREIGN OFFICE | #NSFT | #NSLegion | TRIPLICATE DEFENCE INDUSTRIES
P2tM
Broken World: Beastmasters | Of Zombies and Men
Jesus was a carpenter, so really I'm the one doing God's work - all anyone else cares about is what he got up to on the dole!

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Kyraina
Powerbroker
 
Posts: 7588
Founded: Aug 12, 2010
Inoffensive Centrist Democracy

Postby Kyraina » Tue Aug 30, 2016 3:13 am

Ularn wrote:
Vidhelm wrote:It's a little late i presume, but i thought this looked pretty interesting so i might as well give applying a shot.
Name: Tobi Durand
Age: 31
Appearance: http://i.imgur.com/9MFM1Jq.jpg
Personal Items:
Black Beanie - http://i.imgur.com/y7QNH6D.jpg
Work Coat - http://i.imgur.com/RWZXh33.jpg (Left Unizpped)
Undershirt - http://i.imgur.com/vFLBurt.jpg
Black Fingerless Gloves - http://i.imgur.com/VuBIbEd.jpg
Work Jeans - http://i.imgur.com/YnWWQcZ.jpg
Black Work Boots - http://i.imgur.com/IykzKkm.jpg
Adidas Backpack - http://i.imgur.com/ugfuNne.jpg
Zippo Lighter - http://i.imgur.com/KHd29yx.jpg
Warm Panini (Slightly Soggy, but its good pesto so its alright) - http://i.imgur.com/QLQSHfX.jpg
George (Tobi's pet Bearded Dragon) (Located in Van) - https://en.wikipedia.org/wiki/Central_bearded_dragon / http://i.imgur.com/8EWZK3j.jpg
Van (Though the Van gets ditched since the Traffic during the outbreak is crazy)- http://i.imgur.com/iaQgCIS.jpg
Weapons:
Glock G19 (Located in Van) - http://i.imgur.com/gmaFP6R.jpg
3 Handfulls of Ammo (Located in Van) - http://i.imgur.com/hfKnq0i.jpg
Flashlight - http://i.imgur.com/frDGyyu.jpg
Kukri Knife - http://i.imgur.com/TiQoDrR.jpg
~2.5 ft. Steel Rebar Pole (Taken from Job Site) - http://i.imgur.com/rtopcWw.jpg

Bio: Before the outbreak, Tobi made a living working as an Exterminator. Becoming disillusioned by the empty pleasantries of higher education and business, he dropped out of High School and becoming an apprentice at his father's exterminator buisness. his mother and father both passed in a fateful car accident, leaving Tobi with his father's small business and an even more acute distaste for the world. his work as an exterminator in the heart (and often sketchy neighborhoods) of Seattle led him to keep a Glock G19 and a couple handfuls of ammo in his exterminator van for self defence. He also kept his father's old family Kukri knife on him for sentimental as well as practical reasons. These seemingly minor tools led to him being well prepared for the outbreak, which otherwise caught him completely by surprise as he left a job site. Tobi's training as an exterminator gives him a unique insight into the behavior of the undead, which he sees as simply a highly advanced pest. By treating them like he would any vermin and analyzing their instinctual behavior, he is able to predict and potentially avoid some of their seemingly mindless behavior.

It's certainly not too late to join. It's about four or five hours into the outbreak and most of the PCs are about to reach Fort Casey now though and we've (literally) burned most of the bridges on the way with zombie attacks just now knocking out both ferry terminals leading to Whidbey Island and the bridge to the mainland due to be demolished pretty soon. So assuming you're accepted you might have to rush your character's escape from Seattle or write it as a retrospective as they arrive on the island and meet up with the other PCs. Otherwise you could come up with an alternative route to the Fort (perhaps Tobi stole a boat, for example?) and play through the entire escape over a few posts in real time, although you probably won't have any PCs to interact with until Tobi gets there. Up to you really :)

Doubt bridge will demolished. We will have to go to the mainland to hunt or risk overhunting the island to its death
Whiskey Tango Foxtrot is suppose to go here?

User avatar
Ularn
Negotiator
 
Posts: 6864
Founded: Oct 23, 2011
Ex-Nation

Postby Ularn » Tue Aug 30, 2016 3:21 am

Kyraina wrote:
Ularn wrote:It's certainly not too late to join. It's about four or five hours into the outbreak and most of the PCs are about to reach Fort Casey now though and we've (literally) burned most of the bridges on the way with zombie attacks just now knocking out both ferry terminals leading to Whidbey Island and the bridge to the mainland due to be demolished pretty soon. So assuming you're accepted you might have to rush your character's escape from Seattle or write it as a retrospective as they arrive on the island and meet up with the other PCs. Otherwise you could come up with an alternative route to the Fort (perhaps Tobi stole a boat, for example?) and play through the entire escape over a few posts in real time, although you probably won't have any PCs to interact with until Tobi gets there. Up to you really :)

Doubt bridge will demolished. We will have to go to the mainland to hunt or risk overhunting the island to its death

I was assuming there'd still be rowboats and other smaller craft kicking around the island that they could use, and destroying the bridge makes getting to the island much harder for zombies so the net benefit probably outweighs the inconvenience.

Besides, once all the gas is used up/gone stale (so in a few months, tops) all journeys to the mainland will have to be made under people power, and the route to Seattle or any other settlement from the bridge (never mind getting to the Bridge from the Fort) is an extremely long walk compared to taking a rowboat across the Sound (and unlike foot transport; a boat in the water is pretty much secure against anything except infected birds); you'd be adding days - maybe weeks - to any scavenging trip.
Last edited by Ularn on Tue Aug 30, 2016 3:29 am, edited 2 times in total.
ULARN INTERSTELLAR FEDERATION
Many Worlds; One Ring!
FACTBOOK | Q&A | EMBASSIES & FOREIGN OFFICE | #NSFT | #NSLegion | TRIPLICATE DEFENCE INDUSTRIES
P2tM
Broken World: Beastmasters | Of Zombies and Men
Jesus was a carpenter, so really I'm the one doing God's work - all anyone else cares about is what he got up to on the dole!

User avatar
Kyraina
Powerbroker
 
Posts: 7588
Founded: Aug 12, 2010
Inoffensive Centrist Democracy

Postby Kyraina » Tue Aug 30, 2016 3:41 am

Ularn wrote:
Kyraina wrote:Doubt bridge will demolished. We will have to go to the mainland to hunt or risk overhunting the island to its death

I was assuming there'd still be rowboats and other smaller craft kicking around the island that they could use, and destroying the bridge makes getting to the island much harder for zombies so the net benefit probably outweighs the inconvenience.

Besides, once all the gas is used up/gone stale (so in a few months, tops) all journeys to the mainland will have to be made under people power, and the route to Seattle or any other settlement from the bridge (never mind getting to the Bridge from the Fort) is an extremely long walk compared to taking a rowboat across the Sound (and unlike foot transport; a boat in the water is pretty much secure against anything except infected birds); you'd be adding days - maybe weeks - to any scavenging trip.

Also remember that it take considerably more muscle power to row a boat. Plus you are victims to current and wind, and weather. Also if you fall in or boat sinks you will more likely die from hypothermia or drowning. plus on a day of bad weather you won't be able to leave, so. That means being trapped mainland or on the island for up to days.

The bridge being up till gas runs out gives a better chance of survival, then destroying it out right before gas runs out.
Last edited by Kyraina on Tue Aug 30, 2016 3:45 am, edited 1 time in total.
Whiskey Tango Foxtrot is suppose to go here?

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Ularn
Negotiator
 
Posts: 6864
Founded: Oct 23, 2011
Ex-Nation

Postby Ularn » Tue Aug 30, 2016 4:31 am

Kyraina wrote:
Ularn wrote:I was assuming there'd still be rowboats and other smaller craft kicking around the island that they could use, and destroying the bridge makes getting to the island much harder for zombies so the net benefit probably outweighs the inconvenience.

Besides, once all the gas is used up/gone stale (so in a few months, tops) all journeys to the mainland will have to be made under people power, and the route to Seattle or any other settlement from the bridge (never mind getting to the Bridge from the Fort) is an extremely long walk compared to taking a rowboat across the Sound (and unlike foot transport; a boat in the water is pretty much secure against anything except infected birds); you'd be adding days - maybe weeks - to any scavenging trip.

Also remember that it take considerably more muscle power to row a boat. Plus you are victims to current and wind, and weather. Also if you fall in or boat sinks you will more likely die from hypothermia or drowning. plus on a day of bad weather you won't be able to leave, so. That means being trapped mainland or on the island for up to days.

The bridge being up till gas runs out gives a better chance of survival, then destroying it out right before gas runs out.

The area around the islands is a natural harbour; I expect conditions on the water will be fairly calm and predictable, although Corrian is welcome to correct me on this, being a local and all. Also, I said rowboats but there's probably some sailboats around as well that would be more reliable and learning to sail's not difficult. Anyway, delaying a launch for a few days of bad weather will still be faster than spending a week traipsing hundreds of miles to Seattle via land, and boat travel is going to be pretty much the only way to get to further afield places like Tacoma, given the hike to Seattle will be dangerous enough as it is.

With all that in mind, I don't really see what benefit the bridge offers; it's the one thing keeping the island from becoming a nigh impregnable zombie fortress. Certainly I can't see it offering enough of an advantage to counteract the massive threat of zombies getting onto the island. In basic terms; destroying the bridge (maybe) causes an inconvenience that can already be surmounted through other means; leaving it intact presents a possibility for suffering total, catastrophic defeat. With those options, I can't think why any responsible commander wouldn't order it blown up.

Although it nothing else works, maybe we could say as a compromise that the army engineers had one of those bridging vehicles on hand - like an M60 AVLB or whatever they use. They could blow out a chunk of the bridge deck and then use the tank's bridge as a drawbridge when necessary. Alternatively, the engineers themselves could rig up a replacement that would be serviceable for foot traffic, at least. I still don't particularly like the idea because, with people coming and going across the bridge fairly regularly, zombies are going to be drawn to it and eventually you're likely to find a huge crowd of them bottled up on the far side waiting for whatever comes across. They won't get onto the island, but it still makes the bridge effectively unusable.
ULARN INTERSTELLAR FEDERATION
Many Worlds; One Ring!
FACTBOOK | Q&A | EMBASSIES & FOREIGN OFFICE | #NSFT | #NSLegion | TRIPLICATE DEFENCE INDUSTRIES
P2tM
Broken World: Beastmasters | Of Zombies and Men
Jesus was a carpenter, so really I'm the one doing God's work - all anyone else cares about is what he got up to on the dole!

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Kyraina
Powerbroker
 
Posts: 7588
Founded: Aug 12, 2010
Inoffensive Centrist Democracy

Postby Kyraina » Tue Aug 30, 2016 5:02 am

Ularn wrote:
Kyraina wrote:Also remember that it take considerably more muscle power to row a boat. Plus you are victims to current and wind, and weather. Also if you fall in or boat sinks you will more likely die from hypothermia or drowning. plus on a day of bad weather you won't be able to leave, so. That means being trapped mainland or on the island for up to days.

The bridge being up till gas runs out gives a better chance of survival, then destroying it out right before gas runs out.

The area around the islands is a natural harbour; I expect conditions on the water will be fairly calm and predictable, although Corrian is welcome to correct me on this, being a local and all. Also, I said rowboats but there's probably some sailboats around as well that would be more reliable and learning to sail's not difficult. Anyway, delaying a launch for a few days of bad weather will still be faster than spending a week traipsing hundreds of miles to Seattle via land, and boat travel is going to be pretty much the only way to get to further afield places like Tacoma, given the hike to Seattle will be dangerous enough as it is.

With all that in mind, I don't really see what benefit the bridge offers; it's the one thing keeping the island from becoming a nigh impregnable zombie fortress. Certainly I can't see it offering enough of an advantage to counteract the massive threat of zombies getting onto the island. In basic terms; destroying the bridge (maybe) causes an inconvenience that can already be surmounted through other means; leaving it intact presents a possibility for suffering total, catastrophic defeat. With those options, I can't think why any responsible commander wouldn't order it blown up.

Although it nothing else works, maybe we could say as a compromise that the army engineers had one of those bridging vehicles on hand - like an M60 AVLB or whatever they use. They could blow out a chunk of the bridge deck and then use the tank's bridge as a drawbridge when necessary. Alternatively, the engineers themselves could rig up a replacement that would be serviceable for foot traffic, at least. I still don't particularly like the idea because, with people coming and going across the bridge fairly regularly, zombies are going to be drawn to it and eventually you're likely to find a huge crowd of them bottled up on the far side waiting for whatever comes across. They won't get onto the island, but it still makes the bridge effectively unusable.

I spent time there as well. I did my survival training At Lewis-Mccord JB, which is in Seattle, and at Fairchild AFB in Eastern Washington which is pretty much high desert.

Even though it's pretty much a natural Harbor, its still open to being hit hard by east to west moving storms. The Mountains in and around the area make for funky weather. Also the only way to keep fuel for generators and vehicles is to bring the fuel over land by tanker trucks. You. Also don't just have to go to Seattle. Also with out that bridge there is no way out and basically trapped. There will not be enough sail or row boats to get every one off the island, so a commander has to take that into consideration as well. It will only take a platoon to defend for 24/7, the road to it will take a company 24/7.

While you think it illogical, someone with military training will find it logical to keep the bridge up for awhile, before demolishing it.

Edit: the bridge is to important a asset to just destroy right away. Any large amounts of supplies will have to come by ground vehicles till Lewis-Mccord can be secured and then it can start coming in by plane, till jet fuel runs out.

Also it is a sound so it makes landing spots few, and then then it's gonna be a pain to get to.
Last edited by Kyraina on Tue Aug 30, 2016 5:08 am, edited 1 time in total.
Whiskey Tango Foxtrot is suppose to go here?

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Vidhelm
Spokesperson
 
Posts: 149
Founded: Jul 15, 2015
Ex-Nation

Postby Vidhelm » Tue Aug 30, 2016 2:58 pm

Id rather take the boat with the rest of the crew, would it be alright if i wrote his escape from Seattle as a retrospective like you said?
YOU QUESTION THE WORDS OF THE MIGHTY JIMMY!

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Ularn
Negotiator
 
Posts: 6864
Founded: Oct 23, 2011
Ex-Nation

Postby Ularn » Wed Aug 31, 2016 12:52 am

Vidhelm wrote:Id rather take the boat with the rest of the crew, would it be alright if i wrote his escape from Seattle as a retrospective like you said?

Assuming you're accepted (need one of the OPs to give the OK still) I can't see why that would be a problem.

Kyraina wrote:
Ularn wrote:The area around the islands is a natural harbour; I expect conditions on the water will be fairly calm and predictable, although Corrian is welcome to correct me on this, being a local and all. Also, I said rowboats but there's probably some sailboats around as well that would be more reliable and learning to sail's not difficult. Anyway, delaying a launch for a few days of bad weather will still be faster than spending a week traipsing hundreds of miles to Seattle via land, and boat travel is going to be pretty much the only way to get to further afield places like Tacoma, given the hike to Seattle will be dangerous enough as it is.

With all that in mind, I don't really see what benefit the bridge offers; it's the one thing keeping the island from becoming a nigh impregnable zombie fortress. Certainly I can't see it offering enough of an advantage to counteract the massive threat of zombies getting onto the island. In basic terms; destroying the bridge (maybe) causes an inconvenience that can already be surmounted through other means; leaving it intact presents a possibility for suffering total, catastrophic defeat. With those options, I can't think why any responsible commander wouldn't order it blown up.

Although it nothing else works, maybe we could say as a compromise that the army engineers had one of those bridging vehicles on hand - like an M60 AVLB or whatever they use. They could blow out a chunk of the bridge deck and then use the tank's bridge as a drawbridge when necessary. Alternatively, the engineers themselves could rig up a replacement that would be serviceable for foot traffic, at least. I still don't particularly like the idea because, with people coming and going across the bridge fairly regularly, zombies are going to be drawn to it and eventually you're likely to find a huge crowd of them bottled up on the far side waiting for whatever comes across. They won't get onto the island, but it still makes the bridge effectively unusable.

I spent time there as well. I did my survival training At Lewis-Mccord JB, which is in Seattle, and at Fairchild AFB in Eastern Washington which is pretty much high desert.

Even though it's pretty much a natural Harbor, its still open to being hit hard by east to west moving storms. The Mountains in and around the area make for funky weather. Also the only way to keep fuel for generators and vehicles is to bring the fuel over land by tanker trucks. You. Also don't just have to go to Seattle. Also with out that bridge there is no way out and basically trapped. There will not be enough sail or row boats to get every one off the island, so a commander has to take that into consideration as well. It will only take a platoon to defend for 24/7, the road to it will take a company 24/7.

While you think it illogical, someone with military training will find it logical to keep the bridge up for awhile, before demolishing it.

Edit: the bridge is to important a asset to just destroy right away. Any large amounts of supplies will have to come by ground vehicles till Lewis-Mccord can be secured and then it can start coming in by plane, till jet fuel runs out.

Also it is a sound so it makes landing spots few, and then then it's gonna be a pain to get to.

Okay, so in a storm we have to delay any boat launches until it's passed. No biggy; we've maybe added two or three days to any scavenging run; still far less than walking the whole way would take.

Obviously there are other places to scavenge but Seattle is gonna have the highest concentration of supermarkets, pharmacies, hospitals, hardware stores, etc. and for narrative purposes it's probably the most interesting location as well, so I imagine we'll be spending most of our time there.

Fuel for generators and vehicles is nice, but it's going to run out soon - either in a few days when stockpiles on the island run out, or a few weeks or months when it all goes stale. Given that we're going to have to make do without fuel sooner or later I feel (and this would be my opinion only) that we might as well start figuring out how to cope now and concentrate on scavenging food and medicine rather than more fuel. If nothing else, it would be an opportunity to practice muscle-powered scavenging before it starts getting really cold.

As for evacuation, here's my problem: chiefly, there's nowhere to evacuate to. Sure, if the zombies breach Whidbey Island then some people might scatter and escape but there's no other suitable stronghold around to head for and regroup. If the situation gets bad enough that we have to evacuate, nearly everyone is going to die anyway. Perhaps the bridge offers some chance of overland escape for a few (very lucky) people but it's also probably going to be the route via which the zombies are coming to the island. We're effectively talking about making your line of retreat go right through an enemy advance and into hostile territory, making any large scale evacuation via that route impossible. We cannot realistically plan for a successful evacuation under any circumstances, so the best plan is to minimise the chances of an evacuation becoming necessary.

Furthermore, the army has so far lost every major engagement with the zombies; they must have done, else we wouldn't be in this mess and we've already seen both ports fall first-hand. Perhaps this is unrealistic but it's the scenario we're playing now, and I believe it would be unreasonable for the army to assume they could hold the bridge in these circumstances.

To reiterate: Keeping the bridge open makes the possibility of Whidbey's invasion thousands of times more likely than if it is destroyed, versus the slight possibility of maybe evacuating a few dozen extra people if it's kept open. Basically, you're exponentially increasing the chances of a failure state in return for a minuscule reduction in the damage caused by that failure state.
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Kyraina
Powerbroker
 
Posts: 7588
Founded: Aug 12, 2010
Inoffensive Centrist Democracy

Postby Kyraina » Wed Aug 31, 2016 2:13 am

Ularn wrote:
Vidhelm wrote:Id rather take the boat with the rest of the crew, would it be alright if i wrote his escape from Seattle as a retrospective like you said?

Assuming you're accepted (need one of the OPs to give the OK still) I can't see why that would be a problem.

Kyraina wrote:I spent time there as well. I did my survival training At Lewis-Mccord JB, which is in Seattle, and at Fairchild AFB in Eastern Washington which is pretty much high desert.

Even though it's pretty much a natural Harbor, its still open to being hit hard by east to west moving storms. The Mountains in and around the area make for funky weather. Also the only way to keep fuel for generators and vehicles is to bring the fuel over land by tanker trucks. You. Also don't just have to go to Seattle. Also with out that bridge there is no way out and basically trapped. There will not be enough sail or row boats to get every one off the island, so a commander has to take that into consideration as well. It will only take a platoon to defend for 24/7, the road to it will take a company 24/7.

While you think it illogical, someone with military training will find it logical to keep the bridge up for awhile, before demolishing it.

Edit: the bridge is to important a asset to just destroy right away. Any large amounts of supplies will have to come by ground vehicles till Lewis-Mccord can be secured and then it can start coming in by plane, till jet fuel runs out.

Also it is a sound so it makes landing spots few, and then then it's gonna be a pain to get to.

Okay, so in a storm we have to delay any boat launches until it's passed. No biggy; we've maybe added two or three days to any scavenging run; still far less than walking the whole way would take.

Obviously there are other places to scavenge but Seattle is gonna have the highest concentration of supermarkets, pharmacies, hospitals, hardware stores, etc. and for narrative purposes it's probably the most interesting location as well, so I imagine we'll be spending most of our time there.

Fuel for generators and vehicles is nice, but it's going to run out soon - either in a few days when stockpiles on the island run out, or a few weeks or months when it all goes stale. Given that we're going to have to make do without fuel sooner or later I feel (and this would be my opinion only) that we might as well start figuring out how to cope now and concentrate on scavenging food and medicine rather than more fuel. If nothing else, it would be an opportunity to practice muscle-powered scavenging before it starts getting really cold.

As for evacuation, here's my problem: chiefly, there's nowhere to evacuate to. Sure, if the zombies breach Whidbey Island then some people might scatter and escape but there's no other suitable stronghold around to head for and regroup. If the situation gets bad enough that we have to evacuate, nearly everyone is going to die anyway. Perhaps the bridge offers some chance of overland escape for a few (very lucky) people but it's also probably going to be the route via which the zombies are coming to the island. We're effectively talking about making your line of retreat go right through an enemy advance and into hostile territory, making any large scale evacuation via that route impossible. We cannot realistically plan for a successful evacuation under any circumstances, so the best plan is to minimise the chances of an evacuation becoming necessary.

Furthermore, the army has so far lost every major engagement with the zombies; they must have done, else we wouldn't be in this mess and we've already seen both ports fall first-hand. Perhaps this is unrealistic but it's the scenario we're playing now, and I believe it would be unreasonable for the army to assume they could hold the bridge in these circumstances.

To reiterate: Keeping the bridge open makes the possibility of Whidbey's invasion thousands of times more likely than if it is destroyed, versus the slight possibility of maybe evacuating a few dozen extra people if it's kept open. Basically, you're exponentially increasing the chances of a failure state in return for a minuscule reduction in the damage caused by that failure state.


The immediate destruction of the bridge only strips people of hope. Hope of survival, and damages Morale. Tr he same reason you gove. For the bridge being destroyed almost immediately ks the same reason Seattle should be avoided, will minus the evasion part. The bridge will be vital asset for the frist few days, as thee heaviest scavenging will be done the frist few days, making that bridge and vehicles a most. Besides it will take zombies days before they get to Whimbley Island and thee Bridges should be rigged to explode, but not necessarily destroyed right off the bat. Boats just won't be able to handle all the scavenged stuff right away due to weight. Destroying the bridge at Deception Pass should happen last as the bridge from the main land to Fidalgo Island should be destroyed frist.

The generators will be needed to power heater to keep people warm, it does take place in November meaning the cold is about to set in fast, and you will die in your sleep if you don't have heat., and cooking stations till we have a large stockpile of wood to use once we run out of gas


Seattle should be avoided at first.
Whiskey Tango Foxtrot is suppose to go here?

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Ularn
Negotiator
 
Posts: 6864
Founded: Oct 23, 2011
Ex-Nation

Postby Ularn » Wed Aug 31, 2016 2:56 am

Okay, I could accept that maybe the bridge could be left open for a few days until the zombies actually make it there in numbers. However, for the reasons I've outlined, I don't think it could be justifiable to risk trying to hold the bridge once that happens. As soon as the bridge garrison sees infected showing up in groups bigger than (for example) twos and threes, or they start counting more than [X] zombies showing up per hour, they need to radio all salvage teams still on the mainland and tell them "Either you're back across this bridge by [X]teen hundred hours or you'd better start looking for a boat."

I'll go and edit that one of my posts where I had a soldier saying the bridge was being blown up in ninety minutes and change the timeframe to something nonspecific.

Heck, this could make an interesting plot point for our first salvage run. Zombies are coming in bigger groups; the bridge is going to be blown in three hours, and our party is two hours and fifty minutes' drive away, with half scattered around the pharmacy they're raiding and the other half still siphoning gas in the carpark.

EDIT: Saving this bit for prosperity. I quite liked the sarcasm:
Ularn wrote:The soldier was clearly getting annoyed now as he snapped, "Lady, if you don't like it you can go right on and take yourself right round to Deception Pass. Maybe you can even make it there before they blow the bridge in about..." he glanced at his watch, "...ninety minutes. I've got plenty of folks here who'll take your places on the boat."
Last edited by Ularn on Wed Aug 31, 2016 3:08 am, edited 5 times in total.
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Kyraina
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Posts: 7588
Founded: Aug 12, 2010
Inoffensive Centrist Democracy

Postby Kyraina » Wed Aug 31, 2016 3:43 am

Ularn wrote:Okay, I could accept that maybe the bridge could be left open for a few days until the zombies actually make it there in numbers. However, for the reasons I've outlined, I don't think it could be justifiable to risk trying to hold the bridge once that happens. As soon as the bridge garrison sees infected showing up in groups bigger than (for example) twos and threes, or they start counting more than [X] zombies showing up per hour, they need to radio all salvage teams still on the mainland and tell them "Either you're back across this bridge by [X]teen hundred hours or you'd better start looking for a boat."

I'll go and edit that one of my posts where I had a soldier saying the bridge was being blown up in ninety minutes and change the timeframe to something nonspecific.

Heck, this could make an interesting plot point for our first salvage run. Zombies are coming in bigger groups; the bridge is going to be blown in three hours, and our party is two hours and fifty minutes' drive away, with half scattered around the pharmacy they're raiding and the other half still siphoning gas in the carpark.

EDIT: Saving this bit for prosperity. I quite liked the sarcasm:
Ularn wrote:The soldier was clearly getting annoyed now as he snapped, "Lady, if you don't like it you can go right on and take yourself right round to Deception Pass. Maybe you can even make it there before they blow the bridge in about..." he glanced at his watch, "...ninety minutes. I've got plenty of folks here who'll take your places on the boat."

I have given false time tables before just to get people to commit to a option. It's the sound thing to do in this situation.

I am fine with that as well.
Whiskey Tango Foxtrot is suppose to go here?

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Ularn
Negotiator
 
Posts: 6864
Founded: Oct 23, 2011
Ex-Nation

Postby Ularn » Wed Aug 31, 2016 4:48 am

Okay, so Flak looks to be in a bit of shock and he may have blanked out some of the last minute or two as he was getting onto the boat so, Altito, if there's anything you wanted Sherry to do on the pier before the boat left then there's time for it to happen there while Flak was going a bit nutty.

Vidhelm, I just remembered Corrian's on holiday this week and I don't know if Terintania 's around at the moment. I don't know if Kyraina can approve your app as Co-OP in the interim so you can get started?
Last edited by Ularn on Wed Aug 31, 2016 4:55 am, edited 2 times in total.
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Kyraina
Powerbroker
 
Posts: 7588
Founded: Aug 12, 2010
Inoffensive Centrist Democracy

Postby Kyraina » Wed Aug 31, 2016 4:59 am

Ularn wrote:Okay, so Flak looks to be in a bit of shock and he may have blanked out some of the last minute or two as he was getting onto the boat so, Altito, if there's anything you wanted Sherry to do on the pier before the boat left then there's time for it to happen there while Flak was going a bit nutty.

Vidhelm, I just remembered Corrian's on holiday this week and I don't know if Terintania 's around at the moment. I don't know if Kyraina can approve your app as Co-OP in the interim so you can get started?


I can just haven't looked at it yet.
Whiskey Tango Foxtrot is suppose to go here?

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Altito Asmoro
Post Czar
 
Posts: 33371
Founded: May 18, 2012
Ex-Nation

Postby Altito Asmoro » Sun Sep 04, 2016 7:54 pm

Ularn wrote:Okay, so Flak looks to be in a bit of shock and he may have blanked out some of the last minute or two as he was getting onto the boat so, Altito, if there's anything you wanted Sherry to do on the pier before the boat left then there's time for it to happen there while Flak was going a bit nutty.

Vidhelm, I just remembered Corrian's on holiday this week and I don't know if Terintania 's around at the moment. I don't know if Kyraina can approve your app as Co-OP in the interim so you can get started?


No, she's fine. She's already on the boat, actually...
Stormwrath wrote:
Altito Asmoro wrote:You people can call me...AA. Or Alt.
Or Tito.

I'm calling you "non-aligned comrade."

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Kyraina
Powerbroker
 
Posts: 7588
Founded: Aug 12, 2010
Inoffensive Centrist Democracy

Postby Kyraina » Sun Sep 04, 2016 7:57 pm

Vidhelm wrote:It's a little late i presume, but i thought this looked pretty interesting so i might as well give applying a shot.
Name: Tobi Durand
Age: 31
Appearance: http://i.imgur.com/9MFM1Jq.jpg
Personal Items:
Black Beanie - http://i.imgur.com/y7QNH6D.jpg
Work Coat - http://i.imgur.com/RWZXh33.jpg (Left Unizpped)
Undershirt - http://i.imgur.com/vFLBurt.jpg
Black Fingerless Gloves - http://i.imgur.com/VuBIbEd.jpg
Work Jeans - http://i.imgur.com/YnWWQcZ.jpg
Black Work Boots - http://i.imgur.com/IykzKkm.jpg
Adidas Backpack - http://i.imgur.com/ugfuNne.jpg
Zippo Lighter - http://i.imgur.com/KHd29yx.jpg
Warm Panini (Slightly Soggy, but its good pesto so its alright) - http://i.imgur.com/QLQSHfX.jpg
George (Tobi's pet Bearded Dragon) (Located in Van) - https://en.wikipedia.org/wiki/Central_bearded_dragon / http://i.imgur.com/8EWZK3j.jpg
Van (Though the Van gets ditched since the Traffic during the outbreak is crazy)- http://i.imgur.com/iaQgCIS.jpg
Weapons:
Glock G19 (Located in Van) - http://i.imgur.com/gmaFP6R.jpg
3 Handfulls of Ammo (Located in Van) - http://i.imgur.com/hfKnq0i.jpg
Flashlight - http://i.imgur.com/frDGyyu.jpg
Kukri Knife - http://i.imgur.com/TiQoDrR.jpg
~2.5 ft. Steel Rebar Pole (Taken from Job Site) - http://i.imgur.com/rtopcWw.jpg

Bio: Before the outbreak, Tobi made a living working as an Exterminator. Becoming disillusioned by the empty pleasantries of higher education and business, he dropped out of High School and becoming an apprentice at his father's exterminator buisness. his mother and father both passed in a fateful car accident, leaving Tobi with his father's small business and an even more acute distaste for the world. his work as an exterminator in the heart (and often sketchy neighborhoods) of Seattle led him to keep a Glock G19 and a couple handfuls of ammo in his exterminator van for self defence. He also kept his father's old family Kukri knife on him for sentimental as well as practical reasons. These seemingly minor tools led to him being well prepared for the outbreak, which otherwise caught him completely by surprise as he left a job site. Tobi's training as an exterminator gives him a unique insight into the behavior of the undead, which he sees as simply a highly advanced pest. By treating them like he would any vermin and analyzing their instinctual behavior, he is able to predict and potentially avoid some of their seemingly mindless behavior.

I will have to have Corrian or Teri look at it.
Whiskey Tango Foxtrot is suppose to go here?

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Kyraina
Powerbroker
 
Posts: 7588
Founded: Aug 12, 2010
Inoffensive Centrist Democracy

Postby Kyraina » Mon Sep 05, 2016 10:55 am

Working on a post
Whiskey Tango Foxtrot is suppose to go here?

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