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by Durmatagno » Sun Feb 19, 2017 5:22 pm
by Lunas Legion » Sun Feb 19, 2017 5:24 pm
Durmatagno wrote:So, at this point I feel safe saying that Clover, Adan, and Lucius can act as a defacto team IC, if Coal ever gets accepted, we can make an official app and have the whole team appear, if not we can keep an eye out for another applicant to add tot he team and then come up with a name for that combination.
by Apror » Sun Feb 19, 2017 5:25 pm
Durmatagno wrote:So, at this point I feel safe saying that Clover, Adan, and Lucius can act as a defacto team IC, if Coal ever gets accepted, we can make an official app and have the whole team appear, if not we can keep an eye out for another applicant to add tot he team and then come up with a name for that combination.
by North Arkana » Sun Feb 19, 2017 5:28 pm
CHARACTER INFORMATION
Name: Silvia Kristov
Age: 16
Sex: Female
Race: [ ] Human [X] Faunus
Animal Traits (Omit if human): Fox Ears, Tail, Canine Teeth
Biography: Silvia lived a rather average life for a Huntress in training to be honest. A relatively stable home situation, parents who were present on a regular basis, a good education, and a tragedy which instilled a deep desire to become stronger. It happened only a single year before coming to Beacon, actually, and it was nothing she, or anyone else could have actually stopped. You can't stop a genetic disposition towards going insane which no one previously knew about from taking a hold of the rest of your family and ending it. It's what pushed Silvia from being a rather normal (as normal as you can be for attending a combat school) schoolgirl, into doing her best to drop anything resembling emotion, as she believed they would end up dragging her into her family's fate. Unfortunately, giving up on emotions also removed one of the main things which help keep ones morals in check, so she quickly gained a rather nasty reputation among her classmates before coming to Beacon.
Personality: Not much of a personality to be described. She shows virtually no emotion, preferring to rely upon logic and calculations when making decisions and interacting with people. A bit of a blank slate when it comes to morals, as she heavily influenced by those around her.
Appearance:
COMBAT INFORMATION
Weapon: Damonwerfer
Appearance:
Capabilities: When in ranged form, Damonwerfer fires explosive projectiles which are fused to be able to detonate at a preset distance, on impact, on proximity or on a time delay. This allows the explosion to effect targets behind cover when set for a preset distance, and makes it more effective against flying targets when set for proximity. When time delay is used in combination with her semblance, it allows Silvia to ricochet rounds into places they'd never normally be able to reach. As is standard for such weapons, the rounds can be dust infused, allowing for assorted elemental effects. In halberd form, Damonwerfer isn't very remarkable, falling more upon its user for it to be effective than for any fancy tricks.
Silvia is especially adept at firing multiple rounds and calculating their paths and ricochets which create a web of trajectories, making avoiding her attacks tricky.
Semblance: Ballistic Vision: Allows Silvia to precisely see (she will see lines/arcs projected into her vision) and calculate the trajectories of moving objects. She mainly uses it to assist in dodging incoming attacks, and to allow her to ricochet her explosive rounds from Damonwerfer at targets. Major limitations include doing nothing to improve her reactions. She may be able to see the trajectory of a round which will hit her, but her body may not react fast enough to dodge it. She also cannot account for the ways certain materials react when trying to ricochet her fired rounds, which may result in her attack missing its mark by a considerable margin. She also cannot forsee the way an object will move if effected by an outside source, such as a sudden gust of wind, or if the object is able to be controlled in its movements. Her ability only applies to moving objects within her field of vision (she may not be able to actually see a speeding bullet, but she can see it's trajectory if it is within her line of sight), or objects she has direct control over, such as the rounds from Damonwerfer, or objects she has thrown or launched by other means. Her semblance has a very low rate of Aura consumption due to it's limited effects.
She is extremely dangerous in food fights.
OOC INFORMATION
RP Activity:
RP Example (link or one shot):
Did you read the rules?
#RWBY RP Application
Do not remove this tag. It helps us find apps.
by Apror » Sun Feb 19, 2017 5:31 pm
North Arkana wrote:I can bring back a forgotten character of mine to round out the team.(Image)
CHARACTER INFORMATION
Name: Silvia Kristov
Age: 16
Sex: Female
Race: [ ] Human [X] Faunus
Animal Traits (Omit if human): Fox Ears, Tail, Canine Teeth
Biography: Silvia lived a rather average life for a Huntress in training to be honest. A relatively stable home situation, parents who were present on a regular basis, a good education, and a tragedy which instilled a deep desire to become stronger. It happened only a single year before coming to Beacon, actually, and it was nothing she, or anyone else could have actually stopped. You can't stop a genetic disposition towards going insane which no one previously knew about from taking a hold of the rest of your family and ending it. It's what pushed Silvia from being a rather normal (as normal as you can be for attending a combat school) schoolgirl, into doing her best to drop anything resembling emotion, as she believed they would end up dragging her into her family's fate. Unfortunately, giving up on emotions also removed one of the main things which help keep ones morals in check, so she quickly gained a rather nasty reputation among her classmates before coming to Beacon.
Personality: Not much of a personality to be described. She shows virtually no emotion, preferring to rely upon logic and calculations when making decisions and interacting with people. A bit of a blank slate when it comes to morals, as she heavily influenced by those around her.
Appearance:(Image)
COMBAT INFORMATION
Weapon: Damonwerfer
Appearance:
Capabilities: When in ranged form, Damonwerfer fires explosive projectiles which are fused to be able to detonate at a preset distance, on impact, on proximity or on a time delay. This allows the explosion to effect targets behind cover when set for a preset distance, and makes it more effective against flying targets when set for proximity. When time delay is used in combination with her semblance, it allows Silvia to ricochet rounds into places they'd never normally be able to reach. As is standard for such weapons, the rounds can be dust infused, allowing for assorted elemental effects. In halberd form, Damonwerfer isn't very remarkable, falling more upon its user for it to be effective than for any fancy tricks.
Silvia is especially adept at firing multiple rounds and calculating their paths and ricochets which create a web of trajectories, making avoiding her attacks tricky.
Semblance: Ballistic Vision: Allows Silvia to precisely see (she will see lines/arcs projected into her vision) and calculate the trajectories of moving objects. She mainly uses it to assist in dodging incoming attacks, and to allow her to ricochet her explosive rounds from Damonwerfer at targets. Major limitations include doing nothing to improve her reactions. She may be able to see the trajectory of a round which will hit her, but her body may not react fast enough to dodge it. She also cannot account for the ways certain materials react when trying to ricochet her fired rounds, which may result in her attack missing its mark by a considerable margin. She also cannot forsee the way an object will move if effected by an outside source, such as a sudden gust of wind, or if the object is able to be controlled in its movements. Her ability only applies to moving objects within her field of vision (she may not be able to actually see a speeding bullet, but she can see it's trajectory if it is within her line of sight), or objects she has direct control over, such as the rounds from Damonwerfer, or objects she has thrown or launched by other means. Her semblance has a very low rate of Aura consumption due to it's limited effects.
She is extremely dangerous in food fights.
OOC INFORMATION
RP Activity:
RP Example (link or one shot):
Did you read the rules?
#RWBY RP Application
Do not remove this tag. It helps us find apps.
by North Arkana » Sun Feb 19, 2017 5:33 pm
by Stormwrath » Sun Feb 19, 2017 5:34 pm
Apror wrote:This Weapon gives me anxiety.
by North Arkana » Sun Feb 19, 2017 5:36 pm
by Apror » Sun Feb 19, 2017 5:36 pm
by Stormwrath » Sun Feb 19, 2017 5:39 pm
by Durmatagno » Sun Feb 19, 2017 5:40 pm
Lunas Legion wrote:Durmatagno wrote:So, at this point I feel safe saying that Clover, Adan, and Lucius can act as a defacto team IC, if Coal ever gets accepted, we can make an official app and have the whole team appear, if not we can keep an eye out for another applicant to add tot he team and then come up with a name for that combination.
If not I'll volunteer Layla since the rest of my de facto team vanished.
by Durmatagno » Sun Feb 19, 2017 5:41 pm
by Apror » Sun Feb 19, 2017 5:42 pm
by Durmatagno » Sun Feb 19, 2017 5:48 pm
Apror wrote:Durmatagno wrote:
Works for me, though the others need to weigh in.
Apror, no offence, I'm just planning for the future, and considering some of the stuff coming up, I'm hoping to have a full team soon.
I plan to have this character together soon. If that's the case, he'll have his badnassery to himself.
by Apror » Sun Feb 19, 2017 5:50 pm
Durmatagno wrote:Apror wrote:I plan to have this character together soon. If that's the case, he'll have his badnassery to himself.
You don't have to be a bad ass to be useful, look at Steven in Steven Universe, compared to the other gems he's no bad ass, but he's still a valued member of the team with his own value, being a protector, healer, and heart of the team.
by Former Citizens of the Nimbus System » Sun Feb 19, 2017 5:56 pm
by Apror » Sun Feb 19, 2017 5:59 pm
Former Citizens of the Nimbus System wrote:Durmatagno wrote:
Works for me, though the others need to weigh in.
Apror, no offence, I'm just planning for the future, and considering some of the stuff coming up, I'm hoping to have a full team soon.
In all honesty, I would agree; we may as well be efficient with character availability. Besides, I think that the team probably needs a bit more diversity in its approach to combat, which Layla would nicely provide, and I think that there would be an interesting dynamic between her and Lucius Aurelius due to their nigh-on opposite outlooks on life.
by Durmatagno » Sun Feb 19, 2017 6:03 pm
Apror wrote:Former Citizens of the Nimbus System wrote:In all honesty, I would agree; we may as well be efficient with character availability. Besides, I think that the team probably needs a bit more diversity in its approach to combat, which Layla would nicely provide, and I think that there would be an interesting dynamic between her and Lucius Aurelius due to their nigh-on opposite outlooks on life.
So how does single character operations go?
by Durmatagno » Sun Feb 19, 2017 6:03 pm
Former Citizens of the Nimbus System wrote:Durmatagno wrote:
Works for me, though the others need to weigh in.
Apror, no offence, I'm just planning for the future, and considering some of the stuff coming up, I'm hoping to have a full team soon.
In all honesty, I would agree; we may as well be efficient with character availability. Besides, I think that the team probably needs a bit more diversity in its approach to combat, which Layla would nicely provide, and I think that there would be an interesting dynamic between her and Lucius Aurelius due to their nigh-on opposite outlooks on life.
by Apror » Sun Feb 19, 2017 6:06 pm
Durmatagno wrote:Apror wrote:So how does single character operations go?
Technically your still part of a team, but they're still the black shades that non-important characters are in the show, once you have a team (For instance, you can make multiple characters) they appear in full colored glory and actually do things.
by Former Citizens of the Nimbus System » Sun Feb 19, 2017 6:14 pm
Durmatagno wrote:Former Citizens of the Nimbus System wrote:In all honesty, I would agree; we may as well be efficient with character availability. Besides, I think that the team probably needs a bit more diversity in its approach to combat, which Layla would nicely provide, and I think that there would be an interesting dynamic between her and Lucius Aurelius due to their nigh-on opposite outlooks on life.
Well, that brings up the question of what to call the team if we go with Layla
by Durmatagno » Sun Feb 19, 2017 6:22 pm
by Former Citizens of the Nimbus System » Sun Feb 19, 2017 6:27 pm
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