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Equalsun Empire
Negotiator
 
Posts: 5403
Founded: Feb 18, 2013
Ex-Nation

Postby Equalsun Empire » Thu May 05, 2016 5:12 am

Ben M wrote:
Equalsun Empire wrote:I use the same FTL as Icthya... Except the limit is energy requirement, not charge, which is a minor difference :p

Icthya has instaneous travel? Well slap my ass and call me larry. I missed that :unsure: my b lol

Hahaha, it's fine! Since you missed it, it's balanced by the fact that I can't retreat from faster ships when there are battles in a gravity wells, a big broadcast of FTL particles upon entering a system, and the fact that it takes hours to climb into and out of a gravity well.
Spirit Animal of Castle Crashers

Quick link to my horrifically messy factbook.
Awarded the Honourable Epicness Award for Persuasive Nuclear Weapon Placement 2015

Dogs of War wrote:While the motto of the British SAS is "Who dares wins" the motto of Equalsun's SAS is "Who cares who wins?"

The Great and Kawaii™ Ella wrote:As much as I love Stellaris, video games are a magnet for powerwankers, and when the AI beats them too hard, they come over to II and P2TM and take their anger out on us.

So I got into am currently in a name-calling contest in a flag rating thread...

Student, Canadian, ENFP

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Drakmah
Ambassador
 
Posts: 1371
Founded: Mar 14, 2014
Left-Leaning College State

Postby Drakmah » Thu May 05, 2016 5:47 am

Equalsun Empire wrote:
Ben M wrote:Icthya has instaneous travel? Well slap my ass and call me larry. I missed that :unsure: my b lol

Hahaha, it's fine! Since you missed it, it's balanced by the fact that I can't retreat from faster ships when there are battles in a gravity wells, a big broadcast of FTL particles upon entering a system, and the fact that it takes hours to climb into and out of a gravity well.

Military looks alright to me, and just to make me comfortable if you could limit the range on your FTL to a medium range to counter the quick travel that would be best.
Quazin the Great wrote:Rules
9. Title stuff so Drakmah doesn't burst into flame. This rule may not matter because Drakmah
has grown old and tired and no longer trifles with such inflammatory conduct.

☠ Just your friendly neighborhood Necromancer

R.I.P. Tony the Possum - May 29th, 2017

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Equalsun Empire
Negotiator
 
Posts: 5403
Founded: Feb 18, 2013
Ex-Nation

Postby Equalsun Empire » Thu May 05, 2016 5:53 am

Drakmah wrote:
Equalsun Empire wrote:Hahaha, it's fine! Since you missed it, it's balanced by the fact that I can't retreat from faster ships when there are battles in a gravity wells, a big broadcast of FTL particles upon entering a system, and the fact that it takes hours to climb into and out of a gravity well.

Military looks alright to me, and just to make me comfortable if you could limit the range on your FTL to a medium range to counter the quick travel that would be best.

I was thinking 25 light years, if that suits the map. Is there a key or scale I should be measuring against?

Edit: I'll go with 1 square, so 20 jumps to make it across the galaxy
Last edited by Equalsun Empire on Thu May 05, 2016 5:58 am, edited 1 time in total.
Spirit Animal of Castle Crashers

Quick link to my horrifically messy factbook.
Awarded the Honourable Epicness Award for Persuasive Nuclear Weapon Placement 2015

Dogs of War wrote:While the motto of the British SAS is "Who dares wins" the motto of Equalsun's SAS is "Who cares who wins?"

The Great and Kawaii™ Ella wrote:As much as I love Stellaris, video games are a magnet for powerwankers, and when the AI beats them too hard, they come over to II and P2TM and take their anger out on us.

So I got into am currently in a name-calling contest in a flag rating thread...

Student, Canadian, ENFP

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Drakmah
Ambassador
 
Posts: 1371
Founded: Mar 14, 2014
Left-Leaning College State

Postby Drakmah » Thu May 05, 2016 6:00 am

Equalsun Empire wrote:
Drakmah wrote:Military looks alright to me, and just to make me comfortable if you could limit the range on your FTL to a medium range to counter the quick travel that would be best.

I was thinking 25 light years, if that suits the map. Is there a key or scale I should be measuring against?

Edit: I'll go with 1 square, so 20 jumps to make it across the galaxy

Sounds good. As long as it takes a relatively good amount of time it's alright.
Last edited by Drakmah on Thu May 05, 2016 6:01 am, edited 1 time in total.
Quazin the Great wrote:Rules
9. Title stuff so Drakmah doesn't burst into flame. This rule may not matter because Drakmah
has grown old and tired and no longer trifles with such inflammatory conduct.

☠ Just your friendly neighborhood Necromancer

R.I.P. Tony the Possum - May 29th, 2017

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Federal States of Xathuecia
Post Marshal
 
Posts: 16219
Founded: Jan 19, 2016
Ex-Nation

Postby Federal States of Xathuecia » Thu May 05, 2016 6:36 am

Just read the IC, anyone want to interact with the Cyris Collective?
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The GAmeTopians
Powerbroker
 
Posts: 9827
Founded: May 12, 2014
Scandinavian Liberal Paradise

Postby The GAmeTopians » Thu May 05, 2016 7:04 am

Lemme finish my app ;-;
Empire of Donner land wrote:EHEG don't stop for no one.
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Jaladristan
Attaché
 
Posts: 67
Founded: Apr 17, 2015
Ex-Nation

Postby Jaladristan » Thu May 05, 2016 7:07 am

Nation Name: The Union of the Nuri
National Leader(s): Great Protector Scaran
Nation Capital: Nurin
Nation History: The Nuri started as one of three sentient species on Nurin. Their early history was dominated by the seemingly endless fight for survival against their physically superior competitors So they had to be smarted then their foes. It took thousands of years but eventually the Nuri defeated their opponents and established themselves as the only sentient species on Nurin. From this point on the Nuri experienced a golden age of scientific progress. This lasted until the day the Nuri discovered they were not alone in the galaxy.

When the Zvydar attacked, the Nuri had nothing to defend themselves with. The long time of peace had made a military obsolete, and so the Nuri could only watch in horrified silence as their space fleet was being obliterated. The Zvydar occupied the planets the Nuri had colonized and enslaved all inhabitants. But their masters had no real use for the Nuri since they were not suited for physical work. Instead they started selling Nuri as pets or hunted them for sports.

When the rebellion started the Nuri knew that they would had to fight now to retake their freedom. But they decided to wait for the right moment to strike. And as the rebellion grew larger and larger the Zvydar moved nearly all their troops, that had been stationed in the Nuris territory, to fight the rebellion. This was the moment when the Nuri choose to strike. They gathered on Nurin and quickly defeated the few soldiers that tried to stop them. But the Nuri didn't stop after the wipe out the soldiers, but instead continued to slaughter everyone in their territory until only Nuri were left.

After the war ended the Nuri took the systems around their home world and started rebuilding their civilization. They took huge efforts to bring the Nuri that have been sold all over the galaxy back to Nurin. In their efforts to rebuild their nation they mostly focused on building a strong military to prevent an event like their enslavement from ever happening again.
Population: 75 Billion

Government Type: Socialist republic
Government Description: The Nuris government consists of hundreds of local councils which are tasked with governing their part of the Union. These small councils then elect one of their members into the great council which decides on matters that effect whole Union. The great Council also elects one of their members to be the head of the whole Union called the Great Protector.
Species: Nuri
Cultural Information: The Nuris culture evolves around growing as a people. A Nuri that dares to take advantage of another Nuris weakness is shunned by their society. Being separated from other Nuri is a great torment for a Nuri which is why exiling is the highest form of punishment the Nuri know.
Society Information: The Nuris whole society runs under the motto “From each according to his ability to each according to his needs.” This is evident in every aspect of their society. A Nuri will never refuse to aid another one in his time of need.
Economy strength: 55/100
Primary Industry: Spaceship and Robot assembling
Currency name:/
Economic Description: The Nuris economy works under the same motto as the rest of their society. Every Nuri is required to work according to his abilities. Likewise every Nuri is provided with everything he needs to live his life. Before their enslavement their industry mostly produced luxury goods to allow every Nuri a pleasant life. But since the end of the rebellion a huge part of their industry focuses on providing the Union with an army of considerable size.
Military Doctrine: Because the Nuri are ill suited for direct combat and because they had no use for a military before the rebellion they decided that their army would consist mostly of autonomous robots. Their Fleet however is manned by the Nuri themselves.
Military Strengths: Fast growing number of military robots.
Military Weaknesses: Due to the fact that the Nuri had no real use for weapons for hundreds of year their weapons are mostly outdated and lack the power of those of other species.
Economical Investment in Military: At the moment a large part of the Unions economy is dedicated to building a military.
Military Size:
Army: 5,5 Billion military robots, 35 Million Nuri
Fleet: 500 Million Nuri
Foreign Policy: Right now the Nuri try to be as isolated as possible. No non-Nuri is allowed to enter the territory of the Union except for the designated space stations the Union constructed to be ably to trade with other species. But an increasing number of Nuri believe that they should be a lot more aggressive and that their final goal should be to wipe every other nation out before they can harm the Nuri.
FTL Method: Holtzman Drive. A Device that temporarily folds the space between a ship and its destination to drastically shorten the distance the ship has to move. Due to the huge amount of energy needed to travel lager distances using this technology the ships of the Nuri have to charge their drive by using large solar sails.
Technology: The Nuri have developed highly advanced biological computers which are far superior to their electronic counterparts.
Map Claim(s): http://imgur.com/Hv1EDCn
Map Color: Dark green


Species Name:
Nuri
Physical Description:The Nuri are a species of about 70cm tall, bipedal lizards. They have green scales all over their body and 8 fingers on each hand. The Nuri posses lungs as well as gills which allows them to live on land as well as under water.
Average Lifetime:90 years
Species Traits:
The Nuri have a very strong sense for community. They care very much for each member of their species, a trait that is rooted in their evolutionary history. Most Nuri would give away their lives to save other Nuri.
They lack the ability to speak and instead communicate using a complicated sign language that utilizes their many fingers.
Species Diet: The Nuri are omnivorous and use a wide variety of food including fruit, insects and meat.
Last edited by Jaladristan on Sun May 08, 2016 6:24 am, edited 1 time in total.

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The GAmeTopians
Powerbroker
 
Posts: 9827
Founded: May 12, 2014
Scandinavian Liberal Paradise

Postby The GAmeTopians » Thu May 05, 2016 8:00 am

Species app soon.
Nation Name: The Glorious Associated Domains of Alimar
National Leader(s): The High Council
Nation Capital: Mordona, City of Stars and Sky
Nation History:
The Marii race, unlike most others, reached space very, very early on, due to their very high IQs and productive society. As a result they also met the Zvydarians very early on. Almost useless for hard labor the Zvydarians enslaved them for, the Alimar civilization survived due to one thing - their intelligence. They quickly became the top economic analysts and researchers for the Zvydarians. That all changed when the rebellion started. Quietly during their enslavement the Alimari people had taken control of the entire Zvydarian economic network - that is, essentially their systems of trade. With the help of their neighbors they quickly drove out the occupying force, and took over shipments of food, supplies, et cetera. Ever since the Alimari have maintained a strict defense-only policy, as it worked so well in the rebellion.

Population: ~100 billion

Government Type: Oligarchy/Meritocracy
Government Description: Rather than being based around a ruling sect of royal blood, the leaders nominated to the High Council are based on their intelligence. From primary school graduation, children are given a test and then a noble rank based on their intelligence - the smartest of them all receive Council apprenticeships - learning to become future leaders of the Alimari.
Species: Marii
Cultural Information: The Alimari culture is the way of the scholar - an eternal quest for knowledge. All discoveries are entered into the Library of Souls, where all knowledge is contained - even the souls of dead Marii are contained within the Library of Souls, as befits the name. Digitized representations of the dead citizen are created, and their life is forever preserved. Some are placed into android bodies, forever left to continue their research. (Let me know if that isn't allowed, I thought it sounded cool)
Society Information: Alimari society is based around knowledge and education - there is little to no discrimination, because although noble ranks are based upon knowledge, the higher ranks vie to educate the lowers - even a lowly Baron rank has risen to become a Prince in the past.

Economy strength: 80-ish I'd say, it's a knowledge and crop-based faction.
Primary Industry: Agriculture
Currency name: Mark (ex. Gold Marks, Silver Marks, Bronze Marks)
Economic Description: (Describe how your economy works. Talk about imports, exports, wealth gaps and economical classes if you have them, or talk about how you don’t. Go into detail about why you have the economy you have, and the circumstances of why you have it)

Military Doctrine: Being a scholarly and not militaristic faction, The Alimari have come up with alternative defense of their territory - remotely controlled military. Controlled from their massive motherships, the smaller ships are controlled by rows and rows of operators.
Military Strengths: Alimar is an ace nation at tactical combat, utilizing all sorts of strategies to win a fight. Their troops are also very mobile, as a result of their wings and constant state of fitness.
Military Weaknesses: Alimari troops are never agressive, due to the fact that they are not pushing for any territory - they only seek to defend what they have. (Let me know if I need more weakness)
Economical Investment in Military: Roughly 12-17 percent depending whether they are currently involved in a war. Though they are invested in their defense, they remain unwilling to attack and therefore will not invest any more.
Military Size: 5 billion active duty Defense Force, 5 billion android Defense Force
Foreign Policy: Open to interaction with other races, the Alimari scholarly lifestyle is very welcoming to foreign powers.
FTL Method: Through their generally high intelligence and advanced computing, they are able to creat point to point wormholes to and from specific places.
Technology:
Soul Library: The soul of every Marii is digitally constructed upon their death, so that their knowledge may forever be retained for the betterment of civilization.
Energy Armor: Small personal energy fields (aka forcefields) are implemented into military grade armor, weakening or completely dissipating non-kinetic attacks. However, with each hit the energy of the field is drained by a moderate amount, and it can only be charged out of combat.

Map Claim(s): If the first letter is the letter on the left column and the second is the one on top, I would like the rectangle with diagonals G-H and H-J
Map Color: Brown
Additional Information: Common Military Ships
Last edited by The GAmeTopians on Fri May 06, 2016 9:23 am, edited 5 times in total.
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.

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Ben M
Minister
 
Posts: 2867
Founded: Mar 14, 2014
Ex-Nation

Postby Ben M » Thu May 05, 2016 8:06 am

Federal States of Xathuecia wrote:Just read the IC, anyone want to interact with the Cyris Collective?

If the Dutch Republic Doesn't come on soon I am gonna switch Straxis to fleeing into your space, good?
Personality type: INFP-A
Economic Left/Right: -6.25
Social Libertarian/Authoritarian: -6.26
Never play a direct democracy. Fat people can be KING. Moles in space are fearsome. Magical Vikings wreck shit. Spies are Difficult. Stereotypes kill Zombies. Robots hurt society. Nerds can lead super people. Anti-socialites have demons. Stuck up Snow Elves don't interact well. HRE in Space tends to get complicated. Superheroes can be very orthodox. Fanatics don't make friends... even in space.

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Federal States of Xathuecia
Post Marshal
 
Posts: 16219
Founded: Jan 19, 2016
Ex-Nation

Postby Federal States of Xathuecia » Thu May 05, 2016 9:02 am

Ben M wrote:
Federal States of Xathuecia wrote:Just read the IC, anyone want to interact with the Cyris Collective?

If the Dutch Republic Doesn't come on soon I am gonna switch Straxis to fleeing into your space, good?

Sure - btw, whoever is the pirates, the Cyris Collective is going to fund space privateers
Last edited by Federal States of Xathuecia on Thu May 05, 2016 9:03 am, edited 1 time in total.
| LAND OF THE FREE ||AMERICAN||POLITICAL|| RP || IS || UP! | - JOIN NOW!

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Ben M
Minister
 
Posts: 2867
Founded: Mar 14, 2014
Ex-Nation

Postby Ben M » Thu May 05, 2016 9:06 am

Federal States of Xathuecia wrote:
Ben M wrote:If the Dutch Republic Doesn't come on soon I am gonna switch Straxis to fleeing into your space, good?

Sure - btw, whoever is the pirates, the Cyris Collective is going to fund space privateers

That means ur probs subsidizing hella minor warlords in the Outer Rim. Others may be pirates but the Outer Rim excells at beingg scourges lol.
Personality type: INFP-A
Economic Left/Right: -6.25
Social Libertarian/Authoritarian: -6.26
Never play a direct democracy. Fat people can be KING. Moles in space are fearsome. Magical Vikings wreck shit. Spies are Difficult. Stereotypes kill Zombies. Robots hurt society. Nerds can lead super people. Anti-socialites have demons. Stuck up Snow Elves don't interact well. HRE in Space tends to get complicated. Superheroes can be very orthodox. Fanatics don't make friends... even in space.

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Senkaku
Postmaster of the Fleet
 
Posts: 26713
Founded: Sep 01, 2012
Corrupt Dictatorship

Postby Senkaku » Thu May 05, 2016 10:53 am

Nation Name: Amyr United Front
National Leader(s): Premier Sor Sul-ah, Emperor Roshan of Aiji, General Secretary Tak Ul-sam of the Vermilion Banner, Grand Secretary Lo Nor, First Citizen Char Rehe of Phulan, Emperor Charkae of Gunji, President Ak Li-hul of Bahi, others
Nation Capital: Azor, the homeworld, is the capital world of the United Front. with several cities serving as the capitals of various factions.
Nation History:
The Amyr built a long-lived and by some standards decadent civilization (though it was as bloody as it was ancient) on their warm, resource-rich, hospitable world, and their histories stretched back nearly 20,000 years before large-scale space travel became common and colonization began to be pursued. By this point, even mighty Azor was beginning to retch on 20,000 years of the effluent of civilized agrarian and industrial societies, providing the impetus for the planet's proud and mighty nations to begin to reach for the stars. The Lak System, their home system, soon had settlements springing up even out to its most distant moons, and the Amyr sent slow-burning fusion torch ships to a few scant systems near to them. The discovery of gimelspace drives only gave greater momentum to this species-wide skyward movement, as they could now travel to their destinations faster even than light itself.
Regrettably, however cultured and refined and advanced Amyr civilization was after around 21,000 years of development, it was no match for the military machine of the Zyvdarians. Despite their best efforts, the Amyr saw their fleets reduced to ash and their cities burned, their people put to the sword and carried off into slavery. Eventually the Amyr had no choice but to submit to the awesome power of this new foe. The Zyvdarians, however, recognized the asset they had gained in the conquest of these ancient, proud, and numerous people. They were a subtle people skilled in command and ruling, suitable for officers, regional officials, and their passion and refined culture meant they also sent artists to please wealthy Zyvdarians with plays, books, songs, paintings, carvings, and other art. The fact that their worlds were well-developed also made their territories an excellent place for industrial sites like shipyards and munitions factories. Being reasonably advanced, the Amyr were able to quickly grasp how to work in such places and even how to make them more efficient and productive. The conquest, though bloody, would soon bring new technology and advancements to the Amyr, new trade from around the galaxy, and in many places great prosperity. For their productivity and intelligence, the Amyr were valued, and treated better than many other enslaved races, even given some small measures of autonomy.

Indeed, as the Zyvdarian Empire began to crumble, many Amyr remained loyal, fighting for the dying empire or helping to build its vast fleets and stock its arsenals or building beautiful triumphs to its victories in their cities and in the cities of the imperial heartland. But there were those on some of the more neglected factory worlds who had been left behind from the peculiar age of prosperity that their gentler-than-usual enslavement had brought. The Vermilion Banner was the name of the main society that helped organize the simmering discontent on these worlds, unleashing guerrilla warfare and terrorism on the Zyvdarians and loyalist Amyr alike. The Banner soon formed cells all throughout Amyr territories, and as the empire began to disintegrate, the Zyvdarians were in no mood for peace. On top of worsening economic conditions, the empire cracked down, taking many traditional privileges of the Amyr away. At this, rebellion became widespread. Several fleets and armies consisting mainly of Amyr troops mutinied in Amyr space and elsewhere, and local leaders now formed their own rebel cells. The crackdown led to a complete disintegration of Zyvdarian control, and the Vermilion Banner and the dozens of other rebel factions coordinated to become the United Front.
Later in the rebellion, Amyr forces were instrumental in defeating the last Zyvdarian pacification armies and driving the enemy back to their core worlds. The Amyr, however, are heavily factionalized, and the United Front is a fragile organ keeping a delicate situation in balance.
Population: 194,232,150,000

Government Type: Coalition/national unity government
Government Description: The wartime government remains in charge, essentially a committee of leaders from the various different factions of the Amyr. They oversee a partially planned economy and an extensive bureaucracy.
Species: Amyr
Cultural Information: Amyr culture is as varied as the worlds that the Amyr live on.
Society Information: Most Amyr societies (though not all) are highly stratified, with entrenched class divisions and powerful and hugely wealthy aristocracies enforcing a strict social hierarchy. In many, debt slavery is permitted, and penal labor is a common institution across the entire species. Wealthy Amyr are almost invariably raised by their blood relations, but among the masses, it is just as common to raise one's own children as it is to send them to an incubation center to be put in a crèche. Crèches are the centers of many communities, and their control over the youth can often even lend them some political power.

Economy strength: 85- the Amyr economy is highly developed, though it was battered during the rebellion. However, government instability, issues abroad, and the reconstruction efforts have all helped foster corruption and inefficiency that slow growth and weaken the economy.
Primary Industry: Heavy manufacturing is a key component of the Amyr economy, with huge manufactories cranking out ships, vehicles, modular buildings, and lighter factories produce smaller implements. Amyr space has been called "the galaxy's workshop", but industrial growth is slowing and sputtering as the economy and the state stagnate. However, most people end up working in agriculture, resource extraction, or services, since the industrial sector mainly uses robotic assembly systems.
Currency name: Cha (plural chae)
Economic Description: The Amyr industrial-focused economy largely came about during the reign of the empire, as the Zyvdarians saw that the already well-developed Amyr worlds would be suitable for locating many factories and industrial plants. Most of the manufacturing is roboticized, meaning that it takes only a few skilled workers to run a huge factory. This has driven many Amyr workers into other sectors where they are paid less, such as agriculture, resource extraction, or low-level service work. Meanwhile, the upper class grows only richer as their ventures become more and more profitable.

Military Doctrine: The Amyr have a very systematic and wide-reaching doctrine, which typically involves bringing overwhelming firepower to bear on the enemy as quickly as possible and as often as possible until they are ground down and crushed by attrition and overwhelming force.
Military Strengths: The Amyr have zero qualms about collateral damage and thanks to the emphasis they place on it, despite their other weaknesses, their ships and soldiers pack a serious punch in terms of firepower. They also typically are strong logistically, keeping their armies and fleets well-supplied and reinforced. The Amyr also maintain large reserve forces and arsenals (though these are, in many ways, a weakness).
Military Weaknesses: The Amyr don't particularly care about giving their ships or soldiers decent armor- firepower and mobility are higher priorities. The Amyr military also has a fractured command structure, making coordination of operations difficult when they involve multiple members of the United Front. The military has vast reserves, but these reservists are often poorly trained, and the arsenals they would be equipped from are often filled with ships and weapons dating back to the rebellion. Reserves also take painfully long to mobilize should there be a large-scale conflict. Additionally, many weapons systems and ships are aging, and new systems are not being developed to replace them.
To summarize: the Amyr military suffers from dated equipment, splintered leadership, long mobilization times, and weak armor and passive defensive mechanisms for its ships, soldiers, and vehicles.
Economical Investment in Military: Fairly low.
Military Size: The actual standing military probably barely totals a billion troops, while reserves stand at as many as five billion troops (reservists usually just go about their lives until they're called up). In practice, only about half of them would be useful in a war. The paramilitary forces of various political factions and entities within the United Front may account for up to ten billion, but these are part-time paramilitaries not commanded by the central government and they are poorly trained and equipped, would struggle to cooperate at all with other factions, and should be discounted unless one intends to attempt to occupy all of Amyr space.
Foreign Policy: Meddling where they don't belong is something the Amyr have an irritating fondness for.
FTL Method: Gimelspace drives use specialized antigravity technology to "fold" spacecraft into a higher dimension, where they can make their way from point to point in real space much faster. However, obstacles in real space can manifest in gimelspace if they have large gravity wells, making gimelspace navigation uniquely difficult.
Technology: The Amyr aristocracy's decadence has created a new luxury market and seen the refinement of wealth into material goods reach new technological heights, for everything from drugs to sex toys to yachts to mansions. The technologies of opulence, however, are not the only thing the Amyr are known for. Obviously, their strong industrial sector has led to advances in production techniques, but the Amyr have a unique antigravity system. It uses the excretions of a certain type of algae native to Azor to fuel lift systems. This antigravity fuel powers everything from vehicles to gimelspace drives, and is widely exported along with their antigravity vehicles.

Map Claim(s): Somewhere towards the center? I don't care as long as I'm near plenty of people, and I want a pretty small map claim.
Map Color: Don't care.
Additional Information: N/A

Species Name: Amyr
Physical Description: Amyr typically grow to a height of four and a half to five feet, and are tannish-brown, squamous humanoids with two eyes. Their auditory organs are embedded in their skull and do not protrude, and their olfactory organs are in their mouth rather than a separate orifice/protrusion like the human nose.
Average Lifetime: With modern medical technology, Amyr can live as 150, but most only make it to around 100 at most.
Species Traits: Amyr blood carries oxygen with haemocyanin rather than haemoglobin, giving it a bizarre blue-green color. They lay eggs to reproduce, which take around 200 days to hatch. Some choose to raise their own eggs, while many give them to incubation centers. Eggs sent to incubation centers are then placed in communal crèches, which operate like schools and sometimes even as political entities.
Species Diet: Omnivorous
Additional Information: N/A
Biden-Santos Thought cadre

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The Greater Dutch Republic
Minister
 
Posts: 2155
Founded: Aug 05, 2015
Ex-Nation

Postby The Greater Dutch Republic » Thu May 05, 2016 11:54 am

I'm here, gonna post on the IC.
Australian Antarctica wrote:Sorry, I was Russian to be funny. Fine, I'll Finnish with them soon enough. Unless you are Hungary for more?

Conwy-shire wrote:
Tracian Empire wrote: ... but I'm about to be executed by my teachers in school...

Rule 1. If they try to execute you, execute them back

Gyrenaica wrote:Just maybe I might not see any nukes I may or may not buy off the black market and may or may not know that I may or may not have the possible launch codes that may or may not exist for the nukes that may or may not exist.

Liecthenbourg wrote:
Great Confederacy Of Commonwealth States wrote:Does anyone know the term 'invasion of red tape'?

Excessive Communist adhesive.

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Federal States of Xathuecia
Post Marshal
 
Posts: 16219
Founded: Jan 19, 2016
Ex-Nation

Postby Federal States of Xathuecia » Thu May 05, 2016 12:02 pm

The Greater Dutch Republic wrote:I'm here, gonna post on the IC.

I will be too - so as I have reviewed apps, it appears that the OP's nations and mine are the strongest nations by far so I'm guessing we are the 'superpowers'
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The GAmeTopians
Powerbroker
 
Posts: 9827
Founded: May 12, 2014
Scandinavian Liberal Paradise

Postby The GAmeTopians » Thu May 05, 2016 12:09 pm

Federal States of Xathuecia wrote:
The Greater Dutch Republic wrote:I'm here, gonna post on the IC.

I will be too - so as I have reviewed apps, it appears that the OP's nations and mine are the strongest nations by far so I'm guessing we are the 'superpowers'

Don't underestimate the power to have potentially infinite troops.
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.

Member of The Council of the Multiverse community. Click me to find out more!

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Federal States of Xathuecia
Post Marshal
 
Posts: 16219
Founded: Jan 19, 2016
Ex-Nation

Postby Federal States of Xathuecia » Thu May 05, 2016 12:19 pm

The GAmeTopians wrote:
Federal States of Xathuecia wrote:I will be too - so as I have reviewed apps, it appears that the OP's nations and mine are the strongest nations by far so I'm guessing we are the 'superpowers'

Don't underestimate the power to have potentially infinite troops.

Huh? What do you mean?
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The GAmeTopians
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Postby The GAmeTopians » Thu May 05, 2016 12:21 pm

Federal States of Xathuecia wrote:
The GAmeTopians wrote:Don't underestimate the power to have potentially infinite troops.

Huh? What do you mean?

My army is mainly androids and automated ships, due to my main technology - the souls of every dead Marii has been digitally recreated, and can be loaded into an android - I don't have to man every ship I fly or sacrifice living soldiers in battle - they're already dead.
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.

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Federal States of Xathuecia
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Postby Federal States of Xathuecia » Thu May 05, 2016 12:23 pm

The GAmeTopians wrote:
Federal States of Xathuecia wrote:Huh? What do you mean?

My army is mainly androids and automated ships, due to my main technology - the souls of every dead Marii has been digitally recreated, and can be loaded into an android - I don't have to man every ship I fly or sacrifice living soldiers in battle - they're already dead.

Interesting - do EMP's interrupt them?
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The GAmeTopians
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Postby The GAmeTopians » Thu May 05, 2016 12:24 pm

Federal States of Xathuecia wrote:
The GAmeTopians wrote:My army is mainly androids and automated ships, due to my main technology - the souls of every dead Marii has been digitally recreated, and can be loaded into an android - I don't have to man every ship I fly or sacrifice living soldiers in battle - they're already dead.

Interesting - do EMP's interrupt them?

For a short time, though there are mechanical systems that autorepair essential systems.
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.

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Federal States of Xathuecia
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Postby Federal States of Xathuecia » Thu May 05, 2016 12:28 pm

The GAmeTopians wrote:
Federal States of Xathuecia wrote:Interesting - do EMP's interrupt them?

For a short time, though there are mechanical systems that autorepair essential systems.

What if these systems are destoryed? Or what if these servers that hold the souls are destroyed?
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The GAmeTopians
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Postby The GAmeTopians » Thu May 05, 2016 12:48 pm

Federal States of Xathuecia wrote:
The GAmeTopians wrote:For a short time, though there are mechanical systems that autorepair essential systems.

What if these systems are destoryed? Or what if these servers that hold the souls are destroyed?

1. The systems are inside the androids. You'd have to destroy the body, at which point you're done anyway.
2. The reconstructions are held within many, many Libraries around Alimari territory, you'd have to completely wipe out the Alimari to destroy the souls.
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.

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Federal States of Xathuecia
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Postby Federal States of Xathuecia » Thu May 05, 2016 12:52 pm

The GAmeTopians wrote:
Federal States of Xathuecia wrote:What if these systems are destoryed? Or what if these servers that hold the souls are destroyed?

1. The systems are inside the androids. You'd have to destroy the body, at which point you're done anyway.
2. The reconstructions are held within many, many Libraries around Alimari territory, you'd have to completely wipe out the Alimari to destroy the souls.

Wow - very powerful, good thing you guys keep to yourself. Still, I am also a robot builder race (think Kaminoans who focused on perfecting androids & robots & AI rather than clones) and we have 45 Billion of these so I would count you more as a rising power. Still, you are powerful and will certainly be seen as a possible ally.
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Drakmah
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Postby Drakmah » Thu May 05, 2016 3:37 pm

Jaladristan wrote: -App Snip-

Accepted

The GAmeTopians wrote: -App Snip-

Just a few things.

Cut down the involvement with the Zvydarian military, they wouldn't have trusted that much control to slaves by a longshot.

If you have the capacity to rapidly make husks for the digitized souls and you use it for military purposes you are going to have to raise your economic involvement in your military.

Other than that it all seems good.

Senkaku wrote: -App Snip-

In your history you mention officer-ships for some of you people under the Zvydarians and I just want it known that they wouldn't have been very high up command titles as the Zvydarians never trusted slaves with large amounts of authority for the most part.

But that's just a technicality so Accepted
Quazin the Great wrote:Rules
9. Title stuff so Drakmah doesn't burst into flame. This rule may not matter because Drakmah
has grown old and tired and no longer trifles with such inflammatory conduct.

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The GAmeTopians
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Postby The GAmeTopians » Thu May 05, 2016 4:12 pm

Ok, two questions:
1. What would they do, if not information? Be stock traders? :p
2. Does 12 percent sound good?
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.

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Drakmah
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Postby Drakmah » Thu May 05, 2016 5:52 pm

The GAmeTopians wrote:Ok, two questions:
1. What would they do, if not information? Be stock traders? :p
2. Does 12 percent sound good?

1. They could have gone into running anything but their military. Maybe they coordinated industrial routes, maybe they took care of low level city organization. Anything that doesn't have to do with military functions.
2. I would say more like 12 during peace time but if you are in a time of war likely up to 17-20%
Quazin the Great wrote:Rules
9. Title stuff so Drakmah doesn't burst into flame. This rule may not matter because Drakmah
has grown old and tired and no longer trifles with such inflammatory conduct.

☠ Just your friendly neighborhood Necromancer

R.I.P. Tony the Possum - May 29th, 2017

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