NATION

PASSWORD

Medieval CIV world Builder ( OPEN,OOC)

For all of your non-NationStates related roleplaying needs!

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Grand African Union
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Posts: 121
Founded: Feb 17, 2016
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Postby Grand African Union » Sat Apr 16, 2016 3:24 pm

Albertae wrote:
Grand African Union wrote:
Somewhere near center bottom of the continent. Take the image, and save it to your computer. Then, edit where on the map you want your nation to be by clicking the edit option on it.


I'm doing this on an iPad I understand how to get to the edit part but, exactly where do you go from there?


Once you get to edit, select a color that has not yet been chosen and then draw in a piece of unclaimed white area on the map. Once you have done that, save the image, go to imgur.com, and click on the " Upload image" button at the top of the screen. It will give you the option to browse from the saved pictures on your computer, which you should click. It will download the picture onto the site and it will give you a sharable address on the side, which you should put in your app.

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Grand African Union
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Founded: Feb 17, 2016
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Postby Grand African Union » Sat Apr 16, 2016 3:29 pm

Wessexx wrote:Civilization name ( in native language): Sverige
Language name: Svarjol
Nation on map: (Dark Purple)

Capital: Stockhorum
Leader/s and title: King Gustav Svalbard

Religion ( if any) name: Church of the Eternal Flame
General rundown of mythology: When the world was in its primordial state there were four powerful beings who each had a vast army. One ruled the heavens(Autocrat of Sunlight), another ruled over hell(Lord of Flame), one over the material plane(Material One), and the last one (Ygnogthol) over the Void. They all worked together to serve and help the mortals but this equilibrium did not last long. The Autocrat of Sunlight grew jealous of the Material One and conspired with the Lord of Flame to slay him. Material One was slain and his blood showered over the mortals giving them the comprehension of morality. Then Autocrat of Sunlight and Lord of Flame banished Ygnogthol to the darkest recess of the cosmos. Finally Autocrat of Sunlight betrayed Lord of Flame and absorbed him into himself then becoming the Lord of Cinder. With the vast celestial war over the Lord of Cinder now watches over humanity after giving them the gift of fire.
Afterlife ( if any) description: Acheron-realm of punishment for the evil; Elysium Fields-realm of splendor for the righteous; Asphodel-realm for average people; Pandemonium-realm of the insane
god/s?: Lord of Cinder, the one true god
Demons/Devils?: Satan=Angel Knight who betrayed Lord of Cinder; Lucifer, Mammon, Asmodeus, Leviathan, Beelzebub, Belphegor, Amon=demon-lords who are the incarnations of the seven deadly sins.
Religious Human leaders? The Fire Vicars
Commandments ( things that this religion demands of it's followers?):
To not murder out of maliciousness, to not degrade the life of other fellow followers, to be kind and charitable but not subservient

Holidays:
Krenmacht (November 11) a celebration of the harvest. A large festival is assembled where families can eat their fill and several activities are offered to entertain themselves.
Gold Day (March 15) a day of celebration of when King Gustav united the Sverige people under one ruler.
Customs: Be respectful to women, be assertive in conversations, and be courteous to others.
Gender roles: Men farm, fight in war, provide for families, work in construction, and rule. Women take care of the home, rear children, actual jobs available are to become nurses, teachers, or maids.
Family structure: A married man and one or two women with their children. Extended family like grandparents, uncles, and the like are often very involved in the lives of their relatives.
Fashion: Lower classes usually wear anything practical or comfortable, but women usually accessorize themselves in some way to look prettier. Higher classes are more formal in their attire. Mustaches are popular in all classes.
How and or when does one reach adulthood?: 18 years of age.
Marriage ( is it voluntary or arranged?): Voluntary
Music: Sverige prefer emotional and meaningful music, there is no preference for any instrument on a wide scale. An example would be https://www.youtube.com/watch?v=IfB6C8a8ttg
Most important virtue in life: Perseverance

Terrain/s present in nation: The west and southwest have high mountains, the coastline varies between treacherous rocky cliffs and calm sandy beaches, the south has a lot of marshes, the rest of the country is forests and fields
Agriculture, fishing, hunting: which is the most prominent source of food in your civ?:Agriculture and fishing
(Only agriculture) tell how bountiful your harvests are and what crops you mostly grow: Sometimes we have extremely successful harvests other times a lot of the crops fail due to a harsh winter. We mostly grow wheat, corn, oats, barley, potatoes, and apples.
(Exchange system) how are items bought and sold in your civ: Sverige use coin currency consisting of a 5,10,25,50, and 100 value coins.

Number of people living in your civ: 409,500
Nomadic or stationary: Stationary
Does slavery exist: No
Describe the appearance of your average male and female citizen: The average male is tall, pale, and relatively fit with short black or brown hair. The average female is short, buxom, curvy, and with black, brown, or blonde hair.
How many soldiers do you have: 12,000 professional full-time soldiers, 20,760 reserve conscripts
Political System: Absolute Monarchy, with elected official representing counties
Main mode of travel: On foot, carts, or wagons. Boats are also used frequently.
What powers do your civs' leader/s posses? how do they gain power?: The monarch can declare war, make laws, and enforces present laws; the title is hereditary.Magistrates review laws and run the day-to-day happening of the nation; they are elected every five years by the people.
Distinct Castes in your society?: Higher classes, soldiers, lower classes, foreigners.
(Optional) flaws inherent in your society: Sverige are extremely racist and prejudiced against other ethnic groups. Although we tolerate native tribal people in our country. The country has as a whole is isolationist and only willing to begrudgingly deal with other societies.

History of your civ:
Around six hundred years ago the Sverige lived in the most hot and arid southern part of the Continent and were frequently persecuted by a long-dead empire. One fateful day the leader of this ancient empire begun to realize that his empire was crumbling and about to shatter, desperate for a cause to unify his people and divert their anger somewhere else he used the Sverige as a scapegoat. A mass genocide was conducted with only half of the Sverige people escaping. The remaining bands started migrating northwards often being harassed by the local people; the combined forces of unfavorable climates, hostile people, and virulent geography made them extremely bitter. For 20 years they migrated until they arrived at one of the northernmost coastlines, the king at the time, King Cedric, declared that they would settle here since it was far away from most civilized people and the nearly uninhabited area was home to only a few small tribal groups.

After Cedric's death the Sverige people quickly divided themselves into several minor squabbling fiefdoms. A continuous cycle of war left the Sverige people battered and battle fatigued always yearning for even the most short-live peace. This cycle continued for around 440 years until the son of a minor noble manged to unite the Sverige under one ruler. The new king, Gustav, made several revolutionary reforms including the outlawing of slavery and stripping away the nobility of their power. He centralized the state and made several social reforms to give the Sverige people a sense of unity. After only ruling for 10 years he has made multiple reforms including the creation of a standing army, environmental conservation efforts, and universal suffrage.

Magic Users ( What are they called, how many of them are there? What are their powers? Give a general description of them):
In Sverige magic users form .01% of the population and there are four classes of magic users: sorcerers, pyromancers, clerics, and hexers.
Sorcerers are offensive focused, while others can be used to manipulate sound, the mind, and light. Pyromancers have control over fire and can also manipulate certain biological processes. Clerics are a school of magic that deal with healing, force, and lightning. Hexers are the rarest class and deal with more taboo areas such as necromancy, mind altering, and psychosis.


ACCEPTED, but I will be reducing slightly the amount of land you start out with.

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Grand African Union
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Founded: Feb 17, 2016
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Postby Grand African Union » Sat Apr 16, 2016 3:31 pm

Austria and Bavaria wrote:Finished, I think.

Civilization name : Marhusreik (The people are the Marhusfrauja)
Language name: Razda
Nation on map:
Capital: Thiudabaurg (Also the only permant settlement)
Leader/s and title: Euric, sunaus Jaramir, sunaus Ellac; Haugh Thiudans. (Euric, son of Jaramir, son of Ellac; High King)

Religion name: Himinsguth
General rundown of mythology: Himinsguth is a very simple religion. There is one god, Himnis, the God of the Endless Sky. The Marhusfrauja are his chosen people, and Himnis has given the earth to them, to conquer. The Marhusfrauja believe they have been given a divine mandate to conquer the entire earth and subdue the haithns (non-believers). Birds of Prey are the sacred creatures of Himnis, and seeing a bird of prey before battle is a good omen.
Afterlife description: Feasting and Hunting on the "Great Steppe" for the righteous, where they shall be served by the haithn. The unrighteous shall be annihilated with fire.
God: Himnis - God of the Sky.
Demons/Devils: None.
Religious Human leaders: The Haugh Gudja (High Priest) offers sacrifice of animals (hunslblot) and conducts religious ceremonies. He is assisted by the Alhsuni (singular: Alhsunus), who are the priests and oracles of the faith.
Commandments: Honor your oaths and pacts, slay no kinsman, steal nothing from your fellow believers, and subdue the haithns.
Holidays: Thiudansdag - The First Day of the Year, in which all chiefs and lords come to the Thiudabaurg and swear their loyalty to the High King. This is followed by a week of feasting, and ends with a great hunt.
Customs: The High King is given a immense deal of reverence. In formal situations, all present lay themselves prostrate before the king until he gives them permission to rise. (This is ignored in battle and in casual situations, for obvious reasons.)
Gender roles: Men fight, hunt, and lead, women cook, clean, and do work around the home.
Family structure: Patriarchal family structure, with the father as leader of the household. Men may have only one wife, but can have as many concubines as they wish. Wives must be Marhusfrauja, but Concubines can be of any people. There is a great emphasis on family bonds, and family loyalty is paramount. Wives are held in high regard, while concubines receive no special social status. Adoption is frequent, especially of the children of a slain brother or friend.
Fashion:
Noble Woman:
(Image)
Nobleman:
(Image)
Commoners:
(Image)
(Image)
(Image)
Armor:
(Image)
(Image)

How and or when does one reach adulthood?: 14 for girls, 16 for boys.
Marriage: Nearly always arranged.
Music: In terms of style, similar to this.
Most important virtues in life: Bravery, and Loyalty.

Terrain/s present in nation: Steppe.
Agriculture, fishing, hunting; which is the most prominent source of food in your civ: Hunting.
How are items bought and sold in your civ: Barter.

Number of people living in your civ: 750,000
Nomadic or stationary: Nomadic
Does slavery exist: Yes, but only for haithns. It is forbidden to enslave Marhusfrauja. There are roughly 40,000 slaves in the Marhusreik.
Describe the appearance of your average male and female citizen: Marhusfrauja tend to have brown or red hair. Men are generally about 5'8'' to 6'3'', while women are usually 5'6 to 5'9''.

How many soldiers do you have: 44,000 men, but theoretically much higher. (( Can I have the limit on troop count raised since we are nomads?)) Nearly all of them are horsemen.
Political System: Tribal Confederation.
Main mode of travel: Horse.
What powers do your civs' leader/s posses; how do they gain power: The High Kingship is hereditary, and they hold ultimate authority over all tribes of the Marhusfrauja.
Distinct Castes in your society: Nobility are the top of the social ladder, followed by the rest of the Marhusfrauja, followed by the slaves.
Flaws inherent in your society: Disorganization. The Steppe Hordes, although they hold their allegiance to the High King, as still rather disorganized and divided.

History of your civ:

The Marhusfrauja have long lived on the Steppe, but were only united under King Ellac the Great. Ellac was a tribal chieftain, and the Marhusfrauja were divided, and quarreled among themselves. But the God Himnis spoke to Ellac and his brother Regin, and commanded him to unite the tribes, and told them of the Marhusfrauja's destiny to rule the world. Ellac and Regin then began a campaign to unify the Marhusfrauja. Some tribes joined willingly, others were bribed, and others had to be forced. But after thirty years of warfare, the Marhusfrauja were united. Ellac was made the first High King, and Regin the High Priest. The Marhusfrauja wreaked havok upon their neighbors, pillaging and enslaving all those who would not submit. Upon Ellac's death, he was succeeded by his son Jaramir, who led the Marhusfrauja, already legendary horsemen, to conquer several nearby tribes. However, after reigning for only fourteen years, Jaramir was killed in battle with rebels. He was then succeeded by his son, Euric, a charismatic man, who plans to continue his ancestors' legacy, and bring all the earth under the dominion of the Marhusfrauja. Euric has since tightened control over the clans, and has been preparing the Marhusfrauja for invasion.

Magic Users: None, although the Priests and Oracles claim to be able to see the future.


ACCEPTED

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Albertae
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Posts: 4680
Founded: Oct 14, 2015
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Postby Albertae » Sat Apr 16, 2016 3:33 pm

Grand African Union wrote:
Albertae wrote:
I'm doing this on an iPad I understand how to get to the edit part but, exactly where do you go from there?


Once you get to edit, select a color that has not yet been chosen and then draw in a piece of unclaimed white area on the map. Once you have done that, save the image, go to imgur.com, and click on the " Upload image" button at the top of the screen. It will give you the option to browse from the saved pictures on your computer, which you should click. It will download the picture onto the site and it will give you a sharable address on the side, which you should put in your app.


Again, I'm on an iPad Air. So if you could do this for me it'd be greatly appreciated.
My Political Compass:
Economic Left/Right: 2.63
Social Libertarian/Authoritarian: 3.33
Pro: Trump
Anti: Hillary

It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived. -General George S. Patton
GENERATION 9: Social experiment. When you see this, add one to the generation and copy this into your signature.

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Grand African Union
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Posts: 121
Founded: Feb 17, 2016
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Postby Grand African Union » Sat Apr 16, 2016 3:34 pm

Albertae wrote:
Grand African Union wrote:
Once you get to edit, select a color that has not yet been chosen and then draw in a piece of unclaimed white area on the map. Once you have done that, save the image, go to imgur.com, and click on the " Upload image" button at the top of the screen. It will give you the option to browse from the saved pictures on your computer, which you should click. It will download the picture onto the site and it will give you a sharable address on the side, which you should put in your app.


Again, I'm on an iPad Air. So if you could do this for me it'd be greatly appreciated.


I will draw something up, hold on.

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Albertae
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Posts: 4680
Founded: Oct 14, 2015
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Postby Albertae » Sat Apr 16, 2016 3:38 pm

Grand African Union wrote:
Albertae wrote:
Again, I'm on an iPad Air. So if you could do this for me it'd be greatly appreciated.


I will draw something up, hold on.


Thank you so much, Grand African Union, this is greatly appreciated.
My Political Compass:
Economic Left/Right: 2.63
Social Libertarian/Authoritarian: 3.33
Pro: Trump
Anti: Hillary

It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived. -General George S. Patton
GENERATION 9: Social experiment. When you see this, add one to the generation and copy this into your signature.

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Grand African Union
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Posts: 121
Founded: Feb 17, 2016
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Postby Grand African Union » Sat Apr 16, 2016 3:39 pm

Albertae wrote:
Grand African Union wrote:
Once you get to edit, select a color that has not yet been chosen and then draw in a piece of unclaimed white area on the map. Once you have done that, save the image, go to imgur.com, and click on the " Upload image" button at the top of the screen. It will give you the option to browse from the saved pictures on your computer, which you should click. It will download the picture onto the site and it will give you a sharable address on the side, which you should put in your app.


Again, I'm on an iPad Air. So if you could do this for me it'd be greatly appreciated.


Does this look alright?

http://imgur.com/7V2Rc4R

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Albertae
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Posts: 4680
Founded: Oct 14, 2015
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Postby Albertae » Sat Apr 16, 2016 3:43 pm

Grand African Union wrote:
Albertae wrote:
Again, I'm on an iPad Air. So if you could do this for me it'd be greatly appreciated.


Does this look alright?

http://imgur.com/7V2Rc4R


Perhaps a little more of the outskirts it's a big farmland country but, it lost a lot of land in a previous coalition. Also, am I accepted now?
Last edited by Albertae on Sat Apr 16, 2016 3:55 pm, edited 1 time in total.
My Political Compass:
Economic Left/Right: 2.63
Social Libertarian/Authoritarian: 3.33
Pro: Trump
Anti: Hillary

It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived. -General George S. Patton
GENERATION 9: Social experiment. When you see this, add one to the generation and copy this into your signature.

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St Georges Territory
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Posts: 153
Founded: Jan 01, 2016
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Postby St Georges Territory » Sat Apr 16, 2016 3:44 pm

Civilization name ( in native language): Hir Gwydh
Language name: Low Gwydh
Nation on map:
Image

Capital ( if any): Barfau Hir
Leader/s and title: High King Ægrych the tall, High Sage Rhodri

Religion ( if any) name: Tall Trees Cult
General rundown of mythology ( must be at least 1 paragraph): In the beginning of the world, there was nothing, silence, darkness. When from the darkness arose a woman, Andraste, who had created the universe from her very might. She grew lonely and created her a companion, Hywel, to which they birthed the gods, there many sons and daughters were tasked with many things, from farming to dreams, if there was a task, there was a god for it. Andraste was proud of her children, and wishing to honour them and her husband, she moulded from a drop of blood humanity and all of the animals. To give these people the resources to survive Andraste planted every tree individually, with the help of her children they sought to make the world liveable, and teeming with life, which they did.

And so humanity worshipped Andraste dutifully, until three of Andraste's children, Thyrwyc, god of thieves, Hydwyr god of treachery, and Ælfthryth, goddess of the young sought to hurt their mother, they conspired to steal her followers, and so they did, they had stolen almost all of her followers before Andraste noticed, and in her anger she shot an arrow at them, striking Ælfthryth, whom Andraste considered among her favourite children, Andraste wept greatly, creating the river Lydwr, where upon the southern bank she spoke to her most devoted follower, Hærviu the Great and commanded him to create a mighty empire, and promised to him that his descendants would be plentiful, and his kingdom reign forever.

The primary tenants of the Tall Trees cult is worship of nature, as in the faith it is believed that all things have souls, from the mightiest timber oak to the tiniest grain of sand, the cult believes in sacrifices of animals and worship to come closer to Andraste and her children.


Afterlife ( if any) description:
In the afterlife, the departed will be first separated into four categories, first, is those who acted dishonourably in their life, where they will experience a millennium of pain and sadness before being given another chance to act honourably. Secondly, is those who died honourably, and lived lives worshiping Andraste, who shall be seated with their ancestors and drink heavily and feast, and whatever they wish. Third, are those deemed worthy of Andraste who shall be seated at her long table, this list comprises of sages and priests, as well as every descendant of Hærviu, who is seated at Andraste's right hand. Lastly, are those who lived unworthy, where Yædwyr will expose how they lived dishonest, and shall the unworthy will live in limbo for half of a millennium, before being given another chance. The righteous will one day be called to battle to fight the invaders who may threaten Andraste's sacred grove in Barfau Hir, then they shall conquer the earth, and kill Thyrwyc and Hydwyr and those who had followed them.

god/s?:
Andraste- The Mother
Ocyls - Lord of the mountains
Hydwyk - Lord of conquest
Rydmyr - Lord of Prosperity
Brynmyr - Lord of Celebrations
(And many, many, many more)

Demons/Devils?: Thyrwyc and Hydwyr are considered the devils of the faith, who lead men astray. They are accompanied by an army of 5,000 demons. The peoples who do not live in Hir Gwydh are considered to be evil in nature.
Religious Human leaders?: Currently High Sage Rhodri, His holiness Nyþmyr, and High Prophetess Æydmyrvyk
Commandments ( things that this religion demands of it's followers?): There are three holy books, (The Word) Which is the commandments by Andraste to honour nature and to never strike down an oak, and to honour the river Lydwr. (The Voice) Which commands how a follower of Andraste should act. (The Cyfrayth Uchel) Which is a list of holy laws.

Holidays:
Birth of Yþmyr - A celebration of the new year
Dagda - A celebration of Hærviu's birth
Hyndrych - Beginning to plant the seeds
Ælmyrch - A celebration of fallen heroes
Mid Yþmyr - Celebrating the middle of the year
Edyr - Worship of Andraste
Lyghnasadh - Beginning of the harvest
Harvest Moon - End of the harvest, marked by a sacrifice of a human
End Yþmyr - End of the year

Customs: Women hold an important role in society, and are viewed as being in the direct image of Andraste, Mothers are known to pray to Andraste for a successful birth. The faith dictates that outsiders are not to be trusted. Regional foods are wheat, which is made into bread and beer. Meats in the culture are from Bovines, fish, lambs and pigs.
Gender roles; Men are essentially rulers and fighters, and take upon jobs involving heavy physical labour. Women are mainly confined to the house, but not in every case, as religious and economic roles are open to women. A rule as well in the kingdom is if there is no male heir, then a woman may become the High Queen, which has happened three times in the history of the kingdom.
Family structure: Men are seen as the providers, and women are seen as the keeper of the house. Elders from both families are honoured in the families. Homosexuality is not punished, but it is not encouraged in the Hir Gwydh society.
Fashion: Female Male wealthy warriors Sage
How and or when does one reach adulthood?: It is believed at 14 is when they reach adulthood. Men are given a tattoo as a sign of adulthood.
Marriage ( is it voluntary or arranged?): Arranged.
Music ( give some favored instruments, a song if you want!): Druid Chant as well as harp music
Most important virtue in life ( Ex: Pious, honorable, knowledgeable, devout, ect.): Honour and Piety

Terrain/s present in nation ( where?): Heavily forested, a very large amount of lakes and rivers
Agriculture, fishing, hunting; which is the most prominent source of food in your civ?: hunting and fishing
(Only agriculture) tell how bountiful your harvests are and what crops you mostly grow:
(Exchange system) how are items bought and sold in your civ: Currency

Number of people living in your civ: 239,000
Nomadic or stationary: Stationary
Does slavery exist ( if so, how many slaves are there? How many freeman are there?): Yes, there is 11,000 slaves in Hir Gwydh
Describe ( or provide a picture) the appearance of your average male and female citizen:
Image

How many soldiers do you have : 12,982
Political System ( how is your civ ruled): Unitary theocratic absolute monarch
Main mode of travel: horseback, river barges
What powers do your civs' leader/s posses; how do they gain power?: Absolute authority of the dominion, the powers are gained by birth.
Distinct Caste ( classes) in your society?: High Kings, Sages, Merchant class, soldiers, farmers, unemployed, foreigners
( Optional) flaws inherent in your society ( For example, infighting or class tensions): High distrust of foreigners

History of your civ ( be as detailed as possible. The more you write the better!): (Will write later, sorry!)

( only if you want magic users) Magic Users ( What are they called, how many of them are there? What are their powers? Give a general description of them): None.
St George's Territory- Come for the view, stay because you've been mauled by polar bears

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Cuprum
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Founded: Jun 21, 2013
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Postby Cuprum » Sat Apr 16, 2016 3:53 pm

Albertae wrote:
Austria and Bavaria wrote:
Britain isn't on the map...



Not the OP but... should you really be using modern military organization in a medieval RP?

Especially since Albion back then was an unorganized mess which was contested by 10s of lords. A lot of his app is modern day stuff and his banknotes are in American money style. Lol that's sad. No imagination. By the way the bank notes in Britain aren't like that first off their in Euros but lol.


The Island that looks like Britain. I already know that. Albion is not called for Britain this Albion is called like that because his inhabitants have white or light blonde hair. I prefer banknotes, which have being around since 118 BC, because they are more easy to administrate than shillings, pennies, pounds, scutums, dinars, ducats, florins.

Would you mind to stop trolling please?

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Grand African Union
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Posts: 121
Founded: Feb 17, 2016
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Postby Grand African Union » Sat Apr 16, 2016 3:56 pm

Albertae wrote:
Grand African Union wrote:
Does this look alright?

http://imgur.com/7V2Rc4R


Perhaps a little more of the outskirts it's a big farmland country but, it lost a lot of land in a previous coalition. Also, am I accepted now?


Yes

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Grand African Union
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Posts: 121
Founded: Feb 17, 2016
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Postby Grand African Union » Sat Apr 16, 2016 4:00 pm

Cuprum wrote:Civilization name: Albion
Language name: Albion Language
Nation on map: Britain, wales and half Scotland
Capital: Whiteshire
Leader/s and title: Holy Emperor Louis XXIV von Saex - Gotha

Religion name: The cult of the Great Sun
Civilization name: Albion
Language name: Old Sript, Runes
Nation on map: Albion
Capital: Whiteshire
Leader/s and title: The Emperor as High Priest

Religion name: The cult of the Great Sun
General rundown of mythology:
It was formerly only one of various religions in the Empire, popular only in its core regions. This situation changed during reign of the predecessor of Emperor Louis II, about Thousands of years ago, who initiated a series of major reforms. The ruler was looking for a symbol which would unite the realm better and more permanently than only the ruling dynasty. By skillfully managing with cash and giving priests his monarchic favor, he made the cult begin to gain a new crowd of followers throughout the whole Empire. In exchange, the Emperor demanded absolute support for his policies from the clergy, practically making priesthood another form of civil service.

Then the monarch issued a special decree called "April 8th Edict" which granted the cult the status of official state religion. Though during reign of the Usurper its rights were diminished, its position increased after Louis X and his army overthrew the usurper. The cult has its roots in the Old cult of nature. The primary deity is the Sun, giver of warmth and life, protector of humankind, but also capable of being cruel and destructive. Since the "April 8th Edict" it has also been the patron of the ruling dynasty. The central ceremonies are held in the capital, performed by the Imperator acting as the High Priest, head of the religion.

Priests of the cult wear white raiments embroidered in gold and silver during devotions, celebrations, and holidays; as casual clothes they wear black civilian dress.

Afterlife description: We are all dust from stars, we'll return to our beginnings.
God/s?: The Sun
Demons/Devils?: N/A
Religious Human leaders?: The Emperor
Commandments: Praise the Sun
Holidays: The most important holidays are the Equinoxes and birthday of the current Imperator, currently July 26.
Customs: All holidays are celebrated with great pomp, to the accompaniment of solemn music and in the presence of all major officials, commanders, and aristocrats. After official ceremonies, folk games with food and beverage take place.
Gender roles:
Family structure:
The basic units of society were households and families. Households included the head (usually the father) of the household, pater familias (father of the family), his wife, children, and other relatives. In the upper classes, slaves and servants were also part of the household. The head of the household had great power (patria potestas, "father's power") over those living with him: He could force marriage (usually for money) and divorce, sell his children into slavery, claim his dependents' property as his own, and even had the right to punish or kill family members.

Patria potestas even extended over adult sons with their own households: A man was not considered a paterfamilias, nor could he truly hold property, while his own father lived. During the early period of Albion's history, a daughter, when she married, fell under the control (manus) of the paterfamilias of her husband's household, although this fell out of fashion, as a woman could choose to continue recognizing her father's family as her true family. However, as Albions reckoned descent through the male line, any children she had belonged to her husband's family.

Not much affection was allowed to be shown to the children. The mother or an elderly relative, often raised both boys and girls, and unwanted children were often sold as thralls. Children might have waited on tables for the family, but they were not allowed to participate in adult conversations.

A pedagogue usually taught the children in the common tongue; the father, the boys how to swim and ride, although he sometimes hired a slave to teach them instead. At seven, a boy began his education. Having no school building until later, classes were held on a rooftop (if dark, the boy had to carry a lantern to school). Wax-covered boards were used because paper, papyrus, and parchment were too expensive - or he could just write in the sand. A loaf of bread to be eaten was also carried. Of course, rich boys had their materials carried by a slave.

Groups of related households formed a family (gens). Families were based on blood ties or adoption, but were also political and economic alliances.

Fashion: Silk, leather, jewelry and fur is very used among the people of Albion.
How and or when does one reach adulthood?: Men and women at 15 years old.
Marriage: Marriage was often regarded more as a financial and political alliance than as a romantic association, especially in the upper classes. Fathers usually began seeking husbands for their daughters when these reached an age between twelve and fourteen. The husband was usually older than the bride. While upper class girls married very young, there is evidence that lower class women often married in their late teens or early 20s.
Music: https://www.youtube.com/watch?v=aqhhlmz6gik
Most important virtue in life: Survival of the fittest

Terrain/s present in nation: The lands of Albion are rich and fertile and populous.
Agriculture, fishing, hunting; which is the most prominent source of food in your civ?: Agriculture.
(Only agriculture) tell how bountiful your harvests are and what crops you mostly grow: The numerous rivers that run across their expanse are used for trading and the transport of goods. In times of peace fisherfolk in skiffs and grain barges pole downstream and merchants on floating ships sail on the rivers. Wine can be made from small, tart grapes grown in the riverlands.
(Exchange system) how are items bought and sold in your civ: 1, 2, 5, 10, 20, 50 and 100 banknotes, Moneylenders and bankers join guilds to protect their patrimony. With so much trade on the rivers, villagers will haul their grain and other goods to it to see it sold and carried elsewhere by the merchants.

Number of people living in your civ: Near 1,000,000
Nomadic or stationary: Stationary
Does slavery exist: Yes (Thralldom)
Describe the appearance of your average male and female citizen:
How many soldiers do you have: 60,000 standing army
    - Team (3 - 4 men) - Leader: Corporal
    - Squad (8 - 12 men) - Leader: Sergeant
    - Platoon (15–30 men) - Leader: Lieutenant
    - Company (80 – 150 men) - Leader: Captain
    - Battalion (300 – 800 men) - Leader: Lieutenant Colonel
    - Brigade (2,000 – 4,000 men) - Leader: Brigadier General
    - Division (10,000 – 15,000 men) - Leader: Major General
    - Corps (20,000 – 40,000 men) - Leader: Lieutenant General

Political System: Autocracy
Main mode of travel: Genus Equidae and genus Bos
What powers do your civs' leader/s posses; how do they gain power?: Meritocratic.
Distinct Caste in your society?: Nobility, Smallfolk and Thralls.
Flaws inherent in your society: The bourgeoisie wants more rights and political participation

History of your civ: According to legend, having brought together the warring tribes of Albion under one flag, Charles Longsword established the first empire Thousands of years ago. But Charles's reign later came to a horrific end through a holy man that he imprisoned in the Tower of Conviction. The holy man proclaimed the king's sins in the midst of every possible torture until God sent his "apostles" to punish Charles for his proud. While the event is fully known, it ended with the capital of Charles's kingdom buried underground with its dead having been branded on their foreheads. According to old script, explains that the current ruler's family descended from him, Charles's disappearance caused his empire to dissolve into small kingdoms before being united by his son Louis the Great.
Magic Users:Oracles, alchemist and witchers are civil servants.


Two things, could you give a specific kind of biome for Terrain? Also, the way you organize your army is a bit strange considering the time period. This is the era of massed battles.

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Albertae
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Postby Albertae » Sat Apr 16, 2016 4:06 pm

Grand African Union wrote:
Albertae wrote:
Perhaps a little more of the outskirts it's a big farmland country but, it lost a lot of land in a previous coalition. Also, am I accepted now?


Yes


Cool thanks.
My Political Compass:
Economic Left/Right: 2.63
Social Libertarian/Authoritarian: 3.33
Pro: Trump
Anti: Hillary

It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived. -General George S. Patton
GENERATION 9: Social experiment. When you see this, add one to the generation and copy this into your signature.

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Grand African Union
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Founded: Feb 17, 2016
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Postby Grand African Union » Sat Apr 16, 2016 4:15 pm

Cuprum wrote:Civilization name: Albion
Language name: Albion Language
Nation on map: Britain, wales and half Scotland
Capital: Whiteshire
Leader/s and title: Holy Emperor Louis XXIV von Saex - Gotha

Religion name: The cult of the Great Sun
Civilization name: Albion
Language name: Old Sript, Runes
Nation on map: Albion
Capital: Whiteshire
Leader/s and title: The Emperor as High Priest

Religion name: The cult of the Great Sun
General rundown of mythology:
It was formerly only one of various religions in the Empire, popular only in its core regions. This situation changed during reign of the predecessor of Emperor Louis II, about Thousands of years ago, who initiated a series of major reforms. The ruler was looking for a symbol which would unite the realm better and more permanently than only the ruling dynasty. By skillfully managing with cash and giving priests his monarchic favor, he made the cult begin to gain a new crowd of followers throughout the whole Empire. In exchange, the Emperor demanded absolute support for his policies from the clergy, practically making priesthood another form of civil service.

Then the monarch issued a special decree called "April 8th Edict" which granted the cult the status of official state religion. Though during reign of the Usurper its rights were diminished, its position increased after Louis X and his army overthrew the usurper. The cult has its roots in the Old cult of nature. The primary deity is the Sun, giver of warmth and life, protector of humankind, but also capable of being cruel and destructive. Since the "April 8th Edict" it has also been the patron of the ruling dynasty. The central ceremonies are held in the capital, performed by the Imperator acting as the High Priest, head of the religion.

Priests of the cult wear white raiments embroidered in gold and silver during devotions, celebrations, and holidays; as casual clothes they wear black civilian dress.

Afterlife description: We are all dust from stars, we'll return to our beginnings.
God/s?: The Sun
Demons/Devils?: N/A
Religious Human leaders?: The Emperor
Commandments: Praise the Sun
Holidays: The most important holidays are the Equinoxes and birthday of the current Imperator, currently July 26.
Customs: All holidays are celebrated with great pomp, to the accompaniment of solemn music and in the presence of all major officials, commanders, and aristocrats. After official ceremonies, folk games with food and beverage take place.
Gender roles:
Family structure:
The basic units of society were households and families. Households included the head (usually the father) of the household, pater familias (father of the family), his wife, children, and other relatives. In the upper classes, slaves and servants were also part of the household. The head of the household had great power (patria potestas, "father's power") over those living with him: He could force marriage (usually for money) and divorce, sell his children into slavery, claim his dependents' property as his own, and even had the right to punish or kill family members.

Patria potestas even extended over adult sons with their own households: A man was not considered a paterfamilias, nor could he truly hold property, while his own father lived. During the early period of Albion's history, a daughter, when she married, fell under the control (manus) of the paterfamilias of her husband's household, although this fell out of fashion, as a woman could choose to continue recognizing her father's family as her true family. However, as Albions reckoned descent through the male line, any children she had belonged to her husband's family.

Not much affection was allowed to be shown to the children. The mother or an elderly relative, often raised both boys and girls, and unwanted children were often sold as thralls. Children might have waited on tables for the family, but they were not allowed to participate in adult conversations.

A pedagogue usually taught the children in the common tongue; the father, the boys how to swim and ride, although he sometimes hired a slave to teach them instead. At seven, a boy began his education. Having no school building until later, classes were held on a rooftop (if dark, the boy had to carry a lantern to school). Wax-covered boards were used because paper, papyrus, and parchment were too expensive - or he could just write in the sand. A loaf of bread to be eaten was also carried. Of course, rich boys had their materials carried by a slave.

Groups of related households formed a family (gens). Families were based on blood ties or adoption, but were also political and economic alliances.

Fashion: Silk, leather, jewelry and fur is very used among the people of Albion.
How and or when does one reach adulthood?: Men and women at 15 years old.
Marriage: Marriage was often regarded more as a financial and political alliance than as a romantic association, especially in the upper classes. Fathers usually began seeking husbands for their daughters when these reached an age between twelve and fourteen. The husband was usually older than the bride. While upper class girls married very young, there is evidence that lower class women often married in their late teens or early 20s.
Music: https://www.youtube.com/watch?v=aqhhlmz6gik
Most important virtue in life: Survival of the fittest

Terrain/s present in nation: Temperate broadleaf forest.
Agriculture, fishing, hunting; which is the most prominent source of food in your civ?: Agriculture.
(Only agriculture) tell how bountiful your harvests are and what crops you mostly grow: The numerous rivers that run across their expanse are used for trading and the transport of goods. In times of peace fisherfolk in skiffs and grain barges pole downstream and merchants on floating ships sail on the rivers. Wine can be made from small, tart grapes grown in the riverlands.
(Exchange system) how are items bought and sold in your civ: 1, 2, 5, 10, 20, 50 and 100 banknotes, Moneylenders and bankers join guilds to protect their patrimony. With so much trade on the rivers, villagers will haul their grain and other goods to it to see it sold and carried elsewhere by the merchants.

Number of people living in your civ: Near 1,000,000
Nomadic or stationary: Stationary
Does slavery exist: Yes (Thralldom)
Describe the appearance of your average male and female citizen:
How many soldiers do you have: 60,000 standing army
    - Team (3 - 4 men) - Leader: Korpral
    - Squad (8 - 12 men) - Leader: Sergeant
    - Platoon (15–30 men) - Leader: Fänrik
    - Company (80 – 150 men) - Leader: Löjtnant
    - Battalion (300 – 800 men) - Leader: Kapten
    - Brigade (2,000 – 4,000 men) - Leader: Överste
    - Division (10,000 – 15,000 men) - Leader: Örlogskapten
    - Corps (20,000 – 40,000 men) - Leader: Jarl

Political System: Autocracy
Main mode of travel: Genus Equidae and genus Bos
What powers do your civs' leader/s posses; how do they gain power?: Meritocratic.
Distinct Caste in your society?: Nobility, Smallfolk and Thralls.
Flaws inherent in your society: The bourgeoisie wants more rights and political participation

History of your civ: According to legend, having brought together the warring tribes of Albion under one flag, Charles Longsword established the first empire Thousands of years ago. But Charles's reign later came to a horrific end through a holy man that he imprisoned in the Tower of Conviction. The holy man proclaimed the king's sins in the midst of every possible torture until God sent his "apostles" to punish Charles for his proud. While the event is fully known, it ended with the capital of Charles's kingdom buried underground with its dead having been branded on their foreheads. According to old script, explains that the current ruler's family descended from him, Charles's disappearance caused his empire to dissolve into small kingdoms before being united by his son Louis the Great.
Magic Users:Oracles, alchemist and witchers are civil servants.


ACCEPTED

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Grand African Union
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Founded: Feb 17, 2016
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Postby Grand African Union » Sat Apr 16, 2016 4:16 pm

St Georges Territory wrote:Civilization name ( in native language): Hir Gwydh
Language name: Low Gwydh
Nation on map:
Capital ( if any): Barfau Hir
Leader/s and title: High King Ægrych the tall, High Sage Rhodri

Religion ( if any) name: Tall Trees Cult
General rundown of mythology ( must be at least 1 paragraph): In the beginning of the world, there was nothing, silence, darkness. When from the darkness arose a woman, Andraste, who had created the universe from her very might. She grew lonely and created her a companion, Hywel, to which they birthed the gods, there many sons and daughters were tasked with many things, from farming to dreams, if there was a task, there was a god for it. Andraste was proud of her children, and wishing to honour them and her husband, she moulded from a drop of blood humanity and all of the animals. To give these people the resources to survive Andraste planted every tree individually, with the help of her children they sought to make the world liveable, and teeming with life, which they did.

And so humanity worshipped Andraste dutifully, until three of Andraste's children, Thyrwyc, god of thieves, Hydwyr god of treachery, and Ælfthryth, goddess of the young sought to hurt their mother, they conspired to steal her followers, and so they did, they had stolen almost all of her followers before Andraste noticed, and in her anger she shot an arrow at them, striking Ælfthryth, whom Andraste considered among her favourite children, Andraste wept greatly, creating the river Lydwr, where upon the southern bank she spoke to her most devoted follower, Hærviu the Great and commanded him to create a mighty empire, and promised to him that his descendants would be plentiful, and his kingdom reign forever.

The primary tenants of the Tall Trees cult is worship of nature, as in the faith it is believed that all things have souls, from the mightiest timber oak to the tiniest grain of sand, the cult believes in sacrifices of animals and worship to come closer to Andraste and her children.


Afterlife ( if any) description:
In the afterlife, the departed will be first separated into four categories, first, is those who acted dishonourably in their life, where they will experience a millennium of pain and sadness before being given another chance to act honourably. Secondly, is those who died honourably, and lived lives worshiping Andraste, who shall be seated with their ancestors and drink heavily and feast, and whatever they wish. Third, are those deemed worthy of Andraste who shall be seated at her long table, this list comprises of sages and priests, as well as every descendant of Hærviu, who is seated at Andraste's right hand. Lastly, are those who lived unworthy, where Yædwyr will expose how they lived dishonest, and shall the unworthy will live in limbo for half of a millennium, before being given another chance. The righteous will one day be called to battle to fight the invaders who may threaten Andraste's sacred grove in Barfau Hir, then they shall conquer the earth, and kill Thyrwyc and Hydwyr and those who had followed them.

god/s?:
Andraste- The Mother
Ocyls - Lord of the mountains
Hydwyk - Lord of conquest
Rydmyr - Lord of Prosperity
Brynmyr - Lord of Celebrations
(And many, many, many more)

Demons/Devils?: Thyrwyc and Hydwyr are considered the devils of the faith, who lead men astray. They are accompanied by an army of 5,000 demons. The peoples who do not live in Hir Gwydh are considered to be evil in nature.
Religious Human leaders?: Currently High Sage Rhodri, His holiness Nyþmyr, and High Prophetess Æydmyrvyk
Commandments ( things that this religion demands of it's followers?): There are three holy books, (The Word) Which is the commandments by Andraste to honour nature and to never strike down an oak, and to honour the river Lydwr. (The Voice) Which commands how a follower of Andraste should act. (The Cyfrayth Uchel) Which is a list of holy laws.

Holidays:
Birth of Yþmyr - A celebration of the new year
Dagda - A celebration of Hærviu's birth
Hyndrych - Beginning to plant the seeds
Ælmyrch - A celebration of fallen heroes
Mid Yþmyr - Celebrating the middle of the year
Edyr - Worship of Andraste
Lyghnasadh - Beginning of the harvest
Harvest Moon - End of the harvest, marked by a sacrifice of a human
End Yþmyr - End of the year

Customs: Women hold an important role in society, and are viewed as being in the direct image of Andraste, Mothers are known to pray to Andraste for a successful birth. The faith dictates that outsiders are not to be trusted. Regional foods are wheat, which is made into bread and beer. Meats in the culture are from Bovines, fish, lambs and pigs.
Gender roles; Men are essentially rulers and fighters, and take upon jobs involving heavy physical labour. Women are mainly confined to the house, but not in every case, as religious and economic roles are open to women. A rule as well in the kingdom is if there is no male heir, then a woman may become the High Queen, which has happened three times in the history of the kingdom.
Family structure: Men are seen as the providers, and women are seen as the keeper of the house. Elders from both families are honoured in the families. Homosexuality is not punished, but it is not encouraged in the Hir Gwydh society.
Fashion: Female Male wealthy warriors Sage
How and or when does one reach adulthood?: It is believed at 14 is when they reach adulthood. Men are given a tattoo as a sign of adulthood.
Marriage ( is it voluntary or arranged?): Arranged.
Music ( give some favored instruments, a song if you want!): Druid Chant as well as harp music
Most important virtue in life ( Ex: Pious, honorable, knowledgeable, devout, ect.): Honour and Piety

Terrain/s present in nation ( where?): Heavily forested, a very large amount of lakes and rivers
Agriculture, fishing, hunting; which is the most prominent source of food in your civ?: hunting and fishing
(Only agriculture) tell how bountiful your harvests are and what crops you mostly grow:
(Exchange system) how are items bought and sold in your civ: Currency

Number of people living in your civ: 239,000
Nomadic or stationary: Stationary
Does slavery exist ( if so, how many slaves are there? How many freeman are there?): Yes, there is 11,000 slaves in Hir Gwydh
Describe ( or provide a picture) the appearance of your average male and female citizen:
How many soldiers do you have : 12,982
Political System ( how is your civ ruled): Unitary theocratic absolute monarch
Main mode of travel: horseback, river barges
What powers do your civs' leader/s posses; how do they gain power?: Absolute authority of the dominion, the powers are gained by birth.
Distinct Caste ( classes) in your society?: High Kings, Sages, Merchant class, soldiers, farmers, unemployed, foreigners
( Optional) flaws inherent in your society ( For example, infighting or class tensions): High distrust of foreigners

History of your civ ( be as detailed as possible. The more you write the better!): (Will write later, sorry!)

( only if you want magic users) Magic Users ( What are they called, how many of them are there? What are their powers? Give a general description of them): None.


Its pretty good so far

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Wessexx
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Posts: 66
Founded: Jan 20, 2016
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Postby Wessexx » Sat Apr 16, 2016 4:19 pm

Grand African Union wrote:
ACCEPTED, but I will be reducing slightly the amount of land you start out with.


Okay, I was thinking I may have made it too big. Do you think there's anything else I should change?
Last edited by Wessexx on Sat Apr 16, 2016 4:21 pm, edited 1 time in total.

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Grand African Union
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Posts: 121
Founded: Feb 17, 2016
Ex-Nation

Postby Grand African Union » Sat Apr 16, 2016 4:48 pm

Wessexx wrote:
Grand African Union wrote:
ACCEPTED, but I will be reducing slightly the amount of land you start out with.


Okay, I was thinking I may have made it too big. Do you think there's anything else I should change?


It seems fine

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Albertae
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Posts: 4680
Founded: Oct 14, 2015
Ex-Nation

Postby Albertae » Sat Apr 16, 2016 4:57 pm

Grand African Union wrote:
Wessexx wrote:
Okay, I was thinking I may have made it too big. Do you think there's anything else I should change?


It seems fine


Grand African if you can make my kingdom a little bigger.
My Political Compass:
Economic Left/Right: 2.63
Social Libertarian/Authoritarian: 3.33
Pro: Trump
Anti: Hillary

It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived. -General George S. Patton
GENERATION 9: Social experiment. When you see this, add one to the generation and copy this into your signature.

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The Forsworn Knights
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Founded: Aug 28, 2014
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Postby The Forsworn Knights » Sat Apr 16, 2016 5:35 pm

Civilization name ( in native language): Swy Kipwu ab Fatxosweo (Literal Translation: 'The Duchy of Nombathia'
Language name: Rhefugi (There is an online translator, google it.)
Nation on map (Make it relatively small. Make it a different color than other player colors): Go above the light purple, and push it to the right a little bit. Ideally so that it has room to expand northward without having to brush shoulders with Purple and Green too terribly much. As for the colour, brown perhaps?
Capital ( if any): The City of Avendor
Leader/s and title: Archduke Richard of House Marthart

Religion ( if any) name: Kyosw (Literal Translation: Death.)
General rundown of mythology ( must be at least 1 paragraph):
Kyosw (Death) is a nontheistic religion, meaning that it does not believe in any sentient and divine entities, such as gods. Instead, Kyosw believes that our world is the middle stage of the afterlife, where good and evil are equal. Followers of Kyosw believe that this version of the afterlife comes after all rewarding forms of the afterlife in which souls relive the parts of their lives which meant the most to them. Followers of Kyosw believe that this plane does unfortunately come before the dark parts of life, meaning that when one's time comes to die, they pass on to increasingly dark portions of their life, before being reborn in what they theorize to be 'True Life'.
Afterlife ( if any) description: Followers of Kyosw believe that upon their final death in the afterlife, all humans reincarnate in 'True life'.
god/s?: N/A
Demons/Devils?: N/A
Religious Human leaders? Deathmaster Comactus, a tavern owner in Avendor.
Commandments ( things that this religion demands of it's followers?): As a religion believing that this is the afterlife, followers of Kyosw are bound by honor to never shy away from an honorable death, as this would only draw out the darkness of this world before the next.
Another strongly held Commandment by followers of Kyosw is that in order to prevent overpopulation of this phase of death, all imprisoned criminals must be executed once every year in a grand festival titled 'Kyosw'z rosy byzsejod' or 'Death's Gate Festival'

Holidays ( what are they called, what are they about, when): Kyosw'z rosy byzsejod, or 'Death's Gate Festival' is a event that happens once every Full Moon. During Death's gate, every prisoner in the Arch-Duchy is publicly tortured to death, then thrown into the ocean. This practice exists 'To prevent the world from being overpopulated'.
Customs: Saturday is Market Day, and is otherwise a universal day off from all unimportant labours. Workers may however elect to continue work on Saturdays to carry out any labours. Slaves must work at their owner's command.
Gender roles; Grown men and women share the same equality legally and religiously. However, from a de facto standpoint women are slightly disadvantaged in terms of sexism in some circles.
Family structure: In the absence of any marrige laws, polygamy is relatively common in both genders.
However, it is a legally recognized fact that one may not be covert in their sexual habits, and must take partial responsibility for any children which they may even ambiguously be the parent, unless two (Or more) willing adults accept the child as their own.
Fashion: As a sign of one's wealth and importance, expensive materials such as silk and steel are considered highly fashionable.
How and or when does one reach adulthood?: At the age of ten, all children must pick a path in life. Of the Warrior, craftsman, and scholar.
Children who pick the path of the Warrior will train until their fifteenth birthday, when they shall face the Champion of Nombathia with wooden weapons. If they can hold their own for twenty seconds or more, they have reached adulthood. If they fail this test, they must repeat the process once yearly or risk banishment.
Children who pick the path of the craftsman will train in any craft until the age of fifteen. If at the age of fifteen they succeed in passing muster with a master of their selected craft, they may become an apprentice of that particular art.
Children who follow the path of the scholar only have until they turn twelve to prove that they are capable of not only reading and writing, but also of basic skills in both combat and craftsmanship. There many only be two scholars for every city, making it a very competitive path in life.
Marriage ( is it voluntary or arranged?): Voluntary, however there are no marrige laws. This does not mean that forced mating is allowed, and that is in fact strictly outlawed, under pain of execution.
Music ( give some favored instruments, a song if you want!): The favored instruments are the Drum and the Blast Horn, which often accompany singing, rather than leading it.
Most important virtue in life ( Ex: Pious, honorable, knowledgeable, devout, ect.): The most revered and respected trait in Nombathia is that of Loyalty and fellowship, often found in those who co-operate with their comrades, and are loathe to leave others to their fates.

Terrain/s present in nation ( where?): The entirety of Nombathia is heavily forested, with the Capitol fortress of Redfort Keep in Avendor standing on a steep hill. The area is filled with wildlife and the occasional farm planted by Nombathian farmers.
Agriculture, fishing, hunting; which is the most prominent source of food in your civ?: Agriculture, followed closely by hunting, with very little fishing.
(Only agriculture) tell how bountiful your harvests are and what crops you mostly grow:
(Exchange system) how are items bought and sold in your civ ( Ex: money, bargains, credit etc.): The Economy is agriculturally based, where most produce what they can for themselves, and barter for any further requirements, while paying a small tax to their liege. However, any loot one personally carries away from a raid is theirs to keep, unless they choose to use the pillage to pay taxes later on.

Number of people living in your civ: Roughly seventy three thousand people
Nomadic or stationary: Stationary, with small nomadic hunting and adventurer parties.
Does slavery exist ( if so, how many slaves are there? How many freeman are there?): Slavery does exist, and about five hundred of the population are slaves.
Describe ( or provide a picture) the appearance of your average male and female citizen: The average citizen is large Caucasian. The average citizen may or may not posess shoes, and will most likely only have a flax or wool shirt and pants.
How many soldiers do you have ( no more than 16th of your population, the more troops you have, the harder it will be on your nations welfare when they are deployed): Four Hundred professional soldiers in the standing army, the average member of which would wear chainmail and leather. In times of war, up to an absolute maximum of ten thousand more will be called in, most of whom will be little more than armed peasants with farming equipment, spears, and axes.
Political System ( how is your civ ruled): Feudal Archduchy, with mayors and other such nobles appointed by the duke.
Main mode of travel: Horseback.
What powers do your civs' leader/s posses; how do they gain power?: Absolute control over the Archduchy, they may however elect to delegate certain roles to their councilmembers.
Distinct Caste ( classes) in your society?: House Marthart, the ruling family. Members of this family are considered to be the highest class in the Archduchy, and are known for getting off much easier in life than most citizens.
The Council, the second highest class, members of the council and their families are handpicked by the Archduke. Their families lose any special benefits upon the death of a member of the council.
Mayors, Barons, and other minor lords are considered to serve primarily as local dynastic managers, rather than proud noble houses. Lowest noble class.
Peasantry, considered second class citizens, given justice under the local lord's rule.
Slaves, given justice and power only by their masters.
( Optional) flaws inherent in your society ( For example, infighting or class tensions): Slaves are commonly beaten and tortured publicly. This has been known to create arguments between some minor lords over whether this should be allowed, however Archduke Richard has yet to intervene one way or the other.

History of your civ ( be as detailed as possible. The more you write the better!):
Founded in the year 638, the Village of Avendor was originally formed by a banished Viking by the name of Edgar Marthart I 'The Smith of Avendor'. Edgar had been banished from his homeland on a far-off continent by a local Viking king whom he had once considered a brother.
You see, Edgar had been commissioned to create the finest two-handed sword he could for the local king, creating what would later come to be known 'The Marthart Blade', a massive six foot long Zweihänder that could only be wielded by a warrior of great stature and strength, capable of cleaving through a grown man if in skilled hands.
Not much is known of how the argument was started, or what the dispute even was about, but it is known that while he was on his way to the longhouse to deliver the sword, Edgar ran afoul of the King's son.
To make a long story short, Edgar was forced to flee the King's lands with only the Zweihänder and the clothes on his back, leaving behind the beheaded corpse of the young princeling, a broken axe lying on the ground near the young man's hand.
Edgar then travelled to a nearby fishing village, stole a longboat, and set sail with four of his followers.
Five years later Edgar returned to his homeland with his two remaining followers, speaking of a far-off continent presenting new opportunity, and a fresh start for those who came with him.
With the testimony of Edgar's men, Edgar now had three longboats, crewed by sixty to eighty men and women on each ship.
With his newfound following, Edgar once again set sail to the mysterious continent. After they landed, Edgar, knowing full well that word of this new continent would spread to his former master, chose to move his people far inland.
They travelled for months until Edgar was finally satisfied that they had found prime real estate. He settled the Village of Avendor, and became its undisputed Earl.
Fast forward fifty years after Edgar's death, and the Township of Avendor has been subjugated by a local, and tyrannic native kingdom. The Tribal overlords quickly instilled a brutal military occupation of Avendor, killing all the current elders including two of Edgar's sons in favour of more easily controlled warlords.
About four months into the occupation, the Avendorian farmers were paid a late-night visit by a man clad in chainmail, with Zweihänder strapped to his back. This man was a grandson of Edgar named Roderick, who had been sent away by his father and uncle with a small party of men to explore the continent for other civilizations two years prior. The young man returned with a party of adventurers now twice its original size. Roderick then revealed that his new recruits were escaped warriors who had escaped captivity from the Native Kingdom after having had the rest of their clan wiped out in a war with the Native Kingdom.
Roderick also explained to his people that during his journeys he and his men had learned of a new form of government. One more efficient, and less prone to civil war than their tribal way of life.
Feudalism.
Five days after his return, Roderick found reinforcements in the form of a local Avendorian rebel group who promised to swear fealty to him if he defeated the Native Kingdom. Roderick made this promise, and launched his assault on the local garrison in Avendor the very next night.
Roderick swiftly eliminated the oppressors, personally killing seven of the guards in the skirmish.
Not wanting to waste the element of surprise, Roderick then led his rebellion in a march against the capitol itself, cutting off the head of the snake so as to prevent it from impeding his advancements against the surrounding cities.
Now with access to the Capitol's prisoners, Roderick recruited as many as he could, before butchering the citizenry and razing the city.
Roderick, knowing that the surprise would be blown at first light, began to move on to the four remaining cities of the Native kingdom, completely annihilating the populace of each one and burning what his men could not loot as he went. Roderick completely destroyed all but two of the conquered cities. Each of which he gave to his grateful followers, on the condition that they swear fealty to him as their King.
Of course, not wanting a repeat of the Kingdom's cruelty, the designated leaders of these two new cities requested that Roderick instead opt for the more humble title of 'Archduke', rather than declaring himself a king or an emperor. Seeing that this was the only way to secure their loyalty, Roderick conceded, declaring himself the Feudalistic Archduke of his new dominion, otherwise erasing the local Native Kingdom from history.
With Avendor once again in Marthart hands, Roderick began to reform the system. Introducing Feudalistic policies into the management of his new territories, which became known as the Duchy of Nombathia, under House Marthart.
About ten years after his rise to power, Roderick finally revealed to the public that nineteen of the men who he had brought back with him at the dawn of the rebellion were very powerful men, who held powerful abilities. Roderick soon identified these men as 'The Prophets of Death', foreshadowing the order's swift rise to become the official Guard detail for the Archduke's heirs.
More than one hundred years later, the Duchy is now under the rule of Archduke Richard Marthart 'The Legacy of Marthart' and 'Champion of Nombathia'. Archduke Richard's rise was a popular one, due to his strict loyalty to the teachings of Kyosw, and to his legendary dynasty, as well as his prowess on the battlefield and the fact that he is the first Marthart in three generations to be large enough to wield his ancestor's Zweihänder.

( only if you want magic users) Magic Users ( What are they called, how many of them are there? What are their powers? Give a general description of them): Hlahwys ab Kyosw (Prophet of Death).
Prophets of Death are a fairly influential group of 19 Wizards from around the Archduchy who, unlike Mages who rely entirely on obtained knowledge and Sorcerers who rely solely on their innate talents with little, if any training in magical arts, the Prophets of death are a holy order of religious wizards. Or, Sorcerers who went to school and became powerful zealots working for the Archduchy.
Prophets of Death are however limited to two very weak abilities. One ability is their capability of temporarily flooding their own veins with what can only be described as 'Magical adrenaline'. Which essentially means that for a couple minutes they become extremely aggressive, very fast, and very strong, and most dangerously, insensitive to pain. To the point of being able to crack thick oak doors two inches thick with their bare fists, if given a moment unmolested by outside attackers. Of course, there are some side effects to using this. Namely the fact that if done for more than ten seconds the user risks spontaneous combustion from being overloaded by the magic. The other side effect of course being the fact that attacking an oak door with your fists would of course do massive damage to your arms, and could potentially severely injure a Prophet.
The other ability, is their capability to engage in very limited psychic communication with any other sentient being. The only downside being that the Prophets are only capable of projecting their basic emotions, such as sadness, anger, and happiness. This makes Prophets decent diplomats, as they are able to freely show that they mean no harm whatsoever to any foreign dignitaries. Unfortunately, prophets are only able to pick up on any emotions that those who they converse with if the other participant is not making an effort to hide their own emotions, as the link is fairly shaky.
Last edited by The Forsworn Knights on Sat Apr 16, 2016 10:07 pm, edited 3 times in total.
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St Georges Territory
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Posts: 153
Founded: Jan 01, 2016
Ex-Nation

Postby St Georges Territory » Sat Apr 16, 2016 5:37 pm

Grand African Union wrote:
Its pretty good so far


So, I just need history and I'm good?
St George's Territory- Come for the view, stay because you've been mauled by polar bears

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Alouite
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Inoffensive Centrist Democracy

Bumping the App now that it is complete.

Postby Alouite » Sat Apr 16, 2016 6:15 pm

Civilization name ( in native language): L'Empire du Soleil Levant
Language name: Occitan
Nation on map:
Image

Capital ( if any): Bois-de-Rose
Leader/s and title: Empereur Charles II Augustine du Soleil Levant

Religion ( if any) name: The Occitan Orthodoxy (The Occitan form of the Davidian Faith)
General rundown of mythology ( must be at least 1 paragraph): In the beginning there was nothing. Out of nothing came god creating itself from the nothingness and then creating the Cosmos, Time and the laws which bind it together in an every expanding realm of his. For a long time he rested, having created all that there was, but one day he decided that the Cosmos was worth more than just existing, it deserved activity that would arise from a small start, and so he gave life to the Cosmos, in the Realm of Polaris (Earth), he took his time, creating all that was to live over many numberless years, engineering and guiding it along until it was crafted in his image, and so humans were born, being intelligent enough to earn themselves the greatest souls of all living beings, ones able to transcend into the afterlife. And so god created Heaven a land of perfection where humans would pass to when they died to live in bliss with one another and in eternal paradise.

However, god, wanting the humans to experience reality on a truly honest level, gave them the power of self-control, and therefore, they would have to choose to be good. Those that would behave would be given passage to Heaven, and those who acted horribly would not. However, many humans did not know the lines between these behaviors, so god sent down from Heaven an angel named Ethneal who spoke to the first prophet, David, and told him that god had a list of ten commandments to the people. With these commandments David traveled throughout the Levant, spreading god's word, and then made way for faraway lands to spread the word of god. Many accepted it, but some were opposed to it and attacked David. However, David survived to be one hundred and ten before dying in the land of Cartha.

God's next messenger, Abraham, was given a message to spread informing the people about their rewards and punishments for actions and on top of that, word of the eventual end of time and space, which would occur far longer than men could count from the current date, that the cosmos would slowly pull apart and become a hot, dark and massive realm, and that by that point, most humans would be in heaven. This word split the church's believers as another false prophet named Dorian began spreading lies about the religion fifty years after Abraham's death, saying that he was god's son and thus a demi-god, that Abraham was a false prophet, that a hell commanded by a Devil existed for the wicked, and the cosmos would end in a far closer time. Many believed his lies, and it made God furious, so Dorian died at the age of forty nine, dying of a disease in his throat, punishing him for the lies he once spoke.

God realized that many had fallen for Dorian's lies as he had made man free to believe any word spoken or deny it as well, so, after 56 years, he contacted a third messenger Adam in the deserts of the East during a time of drought, and told him that Dorian was a false prophet. To prove that he was the true god, as many in the region worshiped idols, he created a stream of water which granted Adam's village water to drink from. Over time, Adam made his way west, spreading the true word which soon overshadowed the Dorian faith and saved the people of the world from deceit and lies, though many still believe in false gods and idols. With that Adam notified all that god made a commandment making him the final prophet


Afterlife ( if any) description: The good go to heaven, the wicked are punished for their crimes and then allowed into heaven after their punishment which often involves being lashed by the Angel of Redemption a certain number of times, or being presented a trial in the realm of Mercy where they can earn their way to Heaven. The Gate to Heaven is guarded by the Angel Ryan who grants you forgiveness for sins past and access to the land of paradise where all you desire is accessible and all those you knew can be met.
god/s?: There is one god and he is either called God or other synonymous terms from their holy book, such as 'The Creator of the Cosmos', 'the God of Time and Reality', 'the Father of Life', 'the Restorer of Faith', the 'Great Judge of the Afterlife'.
Demons/Devils?: None.
Religious Human leaders?: Priests, Missionaries, 'Unconfirmed Saints'
Commandments ( things that this religion demands of it's followers?):

I. One must not kill other people but in self defense.
II. One must not steal from people.
III. One must not worship false gods, idols or false prophets.
IV. One must not commit adultery. The Bond of marriage must be broken before a new bond can be created.
V. One must give to those in need so that they too may be given the fruit of life you enjoy.
VI. One must avoid any substance that perverts the mind. If one can become addicted to it, it is not permitted as it ruins the view one has on the grand cosmos.
VII. One must be kind to strangers
VIII. One must harbor those in need of safety from persecution, even if their beliefs are not in unity with god's message.
IX. All of mankind is equal, men and women, and people from all parts of the world, and it is their right to have the same opportunities as one another
X. One must be brave for one's family, they are the greatest gift from heaven and should be loyal and kind to one another.
Final Commandment. No further messengers shall be sent until the end times, which shall not come for a long time.

Holidays:
Gratiarum- A ten day holiday starting the year where people will give donations to the poor and sick.
Nunitus Finalis- A month long period of prayer after the fourth lunar cycle of a year commemorating the last message from god.
Die Nativitatis- The last day of the year when, at midnight, god created life on Polaris (earth)
Jour de Ascendance- The first day of the seventh lunar cycle when Emperor Augustine finished his conquest of the five Occitan Kingdoms to create the Empire of the Rising Sun.
Jour Empire- A Celebration on the last day of the seventh lunar cycle commemorating the establishment of the capital city as the center of all of the Kingdoms, the establishment of all local governments, and formal creation of the Empire.
Customs: Women are highly respected and allowed to divorce their husbands. According to their religion all people are created equally. Homosexuality is virtually non-existent in the society because people in the society have just never came up with the concept, and due to the extreme rarity of it, it is often seen as taboo. Cultural foods include many hand eaten foods such as wraps made from a wheat bread filled with lamb, beef, chicken, pork or other meat. Hearty soups with meat are popular and couscous is often used in many dishes. A favorite is Bastilla spread from a far away land, it exploded in popularity in the Kingdom and chicken bastilla is very famous throughout the region. Also popular is shrimp and crabs along the coastal regions of the country.
Gender roles: Males are generally the hard laborers and hold higher positions in the government. This isn't always true, but the monarchy is passed down to the last of the preceding Emperor before the first daughter, so the head of state is almost always male. There are more men in the military and local militias, though women make up a significant portion of it and though women are more inclined to be weavers, tailors, and other more perceived as feminine jobs, men are not typically looked down on for holding them.
Family structure: The man is typically the head of the household with elders living with their children when they get too old and children being raised by a mother and father.
Fashion: The Northern regions of the country are more formal and conservatively dressed with very imperial looking clothing with pants, tunics, coats, dresses for women and a flare of red or dark blue over their more conservatively colored clothes. In the south there are the traditional areas and more progressive areas with people wearing silk and cloth robes in traditional areas with light blue, purple and green being the most coveted colors, the progressive areas by contrast wear more romanesque clothes with light colors such as light blue, light orange, white and tan being common. Throughout the country the Phyrigian cap is currently popular as a nod towards the era of integration. The Capital has a distinct culture with burgundy formal clothing being very popular. Many wear light orange sashes in support of the Kingdom with some wearing blue sashes representing the Bourgeoisie.
How and or when does one reach adulthood?: People reach adulthood at the age of 15 and will often celebrate it with a small family celebration.
Marriage ( is it voluntary or arranged?): Voluntary, arranged marriages are permitted for minority religions, but are socially looked down on.
Music ( give some favored instruments, a song if you want!): Guitars are popular among the young. More symphonic music with trumpets, Occitan Horns (French Horns), Violins, Cellos, Violas, and other such instruments are also common.
Most important virtue in life ( Ex: Pious, honorable, knowledgeable, devout, ect.): Honor and Intellect

Terrain/s present in nation ( where?): Similar to the IRL Southern France's terrain with woods to the north and rocky beaches with olive trees, and humid warm weather to the south. Olive Trees, Argan Trees, Cypress Trees and Palm Trees are common along beaches and the southern farmlands with grassier more temperate trees to the north. Farmland covers the areas further from the shores all the way to the borders where they meet two mountain ranges, the Atlas Mountains to the Northeast and the Crimson Mountains along their western border. A river coming from the Atlas mountains separates the country from its neighbors along the Eastern border as well.
Agriculture, fishing, hunting; which is the most prominent source of food in your civ?: Agriculture.
(Only agriculture) tell how bountiful your harvests are and what crops you mostly grow: Quite Bountiful consisting of wheat, olives, dates, couscous, barley, oats. Hemp is also grown for medicinal purposes.
(Exchange system) how are items bought and sold in your civ ( Ex: money, bargains, credit etc.): Barter is permitted in markets and informal circumstances, but the primary form of payment in cities, and the only form of payment to banks and the government is in silver coins which are minted at the capital.

Number of people living in your civ: 700,000
Nomadic or stationary: Stationary
Does slavery exist ( if so, how many slaves are there? How many freeman are there?): Slavery isn't commonplace. Most servants are payed for there service. Real slavery is looked down on as unholy since all people are considered equal. ~2,000 slaves, 680,000 freedmen.
Describe ( or provide a picture) the appearance of your average male and female citizen: Both have olive colored skin in the south with lighter skin in the north. Northerners are more often born with wavy hair where as southerners are born with slightly more curly hair. Females wear dresses more often while men wear pants in most areas except in those where robes are worn by both.
How many soldiers do you have: 29,400
Political System ( how is your civ ruled): Absolute Monarchy
Main mode of travel: Horseback and on Foot, though there are some carriages for hire.
What powers do your civs' leader/s posses; how do they gain power?: Absolute Authority over their country. They gain power by birthright with the first male heir selected. The last male heir will be selected before a female is selected to be Monarch.
Distinct Caste ( classes) in your society?: The Imperial Family, the Nobles, the Burghers, the Bourgeoisie, the Merchant Class, the Common Bourgeoisie and the Commoners
( Optional) flaws inherent in your society ( For example, infighting or class tensions): There are those that believe in Dorianism who are often very un-loyal to the government. There are also very few, though some who want to see their region of the Empire independent as there were once five nations where there are one now.

History: In the 1400s PFM (Prior to the Final Message from their god), the first proto-Occitan peoples settled the bay area that they now rule over. These peoples began to share common languages with many city states and minor nations arising from the lands of which these people ruled. Over time, five-subcultures began to arise with each becoming a kingdom by the 300s, the Royaume des Îles Aube consisting of the Islands to the center of the country where the capital is located, the Royaume de Cramoisi in the South-West, the Kingdom of Loire to the North-West with more pagan traditions at the time than the other regions, the Verrian Kingdom to the North East where the word of David first reached the people of Occitan only ten years after the formation of the Kingdom, and to the South East, the Royaume du Concordat Rouge a land once further divided that united as the "Kingdom of Kings" under the Red Concordat, the High King there would oversee the lesser Kings and keep them from rebelling while unifying them to fight against the other Occitan Kingdoms. Though it was officially called the Kingdom of Kings, most nations called it the Kingdom of the Red Concordat because the prior term was seen as quite repetitive.

For centuries the Kingdoms warred, the Dawn Isles becoming the greatest Naval Power and often controlling not only access to the main sea, but the coastlines of other powers. It trained highly effective light cavalry which it became famous for in all of its wars. The Davidian faith spreading first the the Verrian Kingdom, next to the Kingdom of the Dawn Isles, the Crimson Kingdom accepted it third, the Kingdom of the Red Concordat, after a civil war over the matter, accepted it Fourth in the year 68PFM. When the Dorian Faith arrived a massive civil war begun in the Verrian Kingdon as the King accepted it but the people saw it as heresy. The Kingdom of the Sunset Isles, which was in a royal marriage with the Princess of the Verrian Kingdom, supported the locals and invaded the region conquering it and killing the King. The Verrian Kingdom was from then on controlled by the Kingdom of the Dawn Isles through a political marriages and military allegiances by Verrian Generals. When the final word of Adam arrived, the Dawn Isles used it to justify their interference further and immediately accepted it, however, the High King of the Kingdom of the Red Concordat did not, he claimed it was a false message in the same way that Dorianism was, and though many of his subordinate Kings rose up, he crushed their revolts. The Kingdom of the Dawn Isles and the Verrian Kingdom declared war on the Kingdom of Kings, however after a twenty nine year war, they failed to defeat the Kings in combat and only slightly gained land in the north of the Kingdom of the Red Concordat.

Meanwhile, in the east, the Crimson Kingdom and the Kingdom of Loire had been warring over a territory called Lorrane, a rich dairy farming province with traces of silver which were becoming a common form of currency between the five Kingdoms. Over time, the war expanded to being a war on Paganism where the Crimson Kingdom would massacre Loirean villages along their borders. However, in time, the Kingdom of Loire began to convert as the paganist faith fell out of favor with the public who increasingly saw it as brutal, hateful and destructive. The two continued to go to war with one another until a horde from the west, the Hallicans invaded pillaging several villages in both Kingdoms. The two with the help of the Kingdom of the Dawn Isles united to repel the hoards killing the nomadic encampments en masse.

In the year 519AFM (After the Final Message), General Marc Augustine overthrew the Kingdom of the Dawn Isles after decades of weak leadership. He had been a General during a war with the Loirean peoples who had trade disputes and still harbored a large pagan population, and had experienced a very negative relationship with the King and the King's Consul. His first action as self-declared Emperor was arresting the King's Council for insubordination and weakening the country, annexing the Verrian Kingdom, and sending his loyalist forces to their capital to execute their King. He replaced the King with one of his Verrian Generals who had been a long time friend of his and waited a year and a half before declaring war on the Loirean Kingdom. He marched a force of 19,000 loyalists into the Kingdom himself and marched directly to their capital defeating all ambushes and attacks along the way with relative ease before arriving there and executing the Royal Family. He then annexed their kingdom before returning to the capital to stop a conspiracy to overthrow his Empire. He confronted his former subordinate commanders and fought each in a duel defeating each in hand-to-hand combat.

Out of his victories an Imperial Cult arose in support of him, and, after two years, he used his followers support to propel the Kingdom into a war with the Kingdom of the Red Concordat citing the failures during the war long ago as a damage to his Empire's honor. From the start two of the eleven Kings defected seeing Emperor Augustine as a true leader and having been chosen by god. For this invasion he tactically blockaded all of their ports and created a massive scale ball and socket scenario where his cavalry forces wrapped around the borders of the country while Verrian heavy infantry and newly recruited loyal Loirean Archers and Spearmen marched towards the capital more directly defeating garrisons in large towns along the way to re-supply. When they arrived at the capital the two cavalry forces of 8,000 horsemen attacked the outskirts of the town from the rear while the main infantry force of 14,000 attacked the main gates of the city, breaching the gates and allowing the cavalry in with them. They stormed the High King's palace, but spared him making him swear loyalty to the Empire and replacing him with a lower King who was already siding with the Empire from the beginning. This allowed him to have the High King use the formerly hostile Armed Forces to pacify the locals while he returned to the Capital to oversee his new Realm.

For twelve years he saw his Empire strengthen and consolidated his political power quelling a small revolt in the Loirean region which he then abolished removing it's local government from existence. However, he felt his job was not complete as the Kingdom of Crimson still stood, mocking his claim to being the Emperor of the Occitan people. So, in the year 535, after requesting they join the Empire as a semi-autonomous nation, Emperor Augustine formally declared war on the Crimson Kingdom citing it as a war of unity. He mobilized an unheard of 48,000 men to invade the region conquering in nineteen days by the start of the seventh lunar cycle.

He returned home twenty two days later, and on the last day of the seventh lunar cycle, he abolished all local governments officially founding his empire. During his later reign statues of him were erected without him needing to ask in all of his major cities. The Arc of Triumph was constructed in the capital, with replica's being built in the cities around it, and statues of his generals and fallen war heroes were built. The tradition of honor burning at death was began as the ashes would be buried. He lived to be 72 years old in the year 567 before he perished and his son Adam Augustine became the next Emperor naming the Empire (Which until then was referred to as 'the Empire' or 'Augustine's Empire') the Empire of the Rising Sun as a nod towards the origin of his fathers power as a General in the Kingdom of the Dawn Isles' Army. The new Emperor oversaw the stabilization and integration of the Kingdoms, crushing twenty revolts during his time as Emperor, however, at the age of 58, his cousin Darius overthrew him sending him to prison until he died at the age of 61 in 598.

Emperor Darius Solomon was a powerful leader, during his time he repressed the peoples of the four lesser kingdoms and no further revolts occurred. He fought in several wars with the Hallican tribes to the east sending armies to massacre their people before returning them home with loot from the towns they sacked. These raids on the formerly powerful nomad group helped to fuel the economy which shifted over to having a merchant class which expanded trade from the region across the southern sea. His reign also saw the establishment of the Occitan Orthodox Church which promoted several written books from the Davidian faith while rejecting other darker ones as false prophecies. He constructed a massive monastery in the capital for the Church and assigned Knights to escort the missionaries calling them Imperial Templars. Emperor Solomon then ordered the construction of a massive road system with massive bridges to and from the capital island to the mainland and for aqueducts to be built around the country to provide water to all. He also had public fountains built in the capital and abroad in larger cities in the kingdom. Emperor Solomon died aged 76 in the year 632 AFM, and though he was replaced by his nephew Jean Augustine, he was remembered in a positive light.

Jean Augustine had a very calm reign overseeing some minor cultural changes with the import of faraway foods completely changing the types of things people ate and the first couscous farms propping up in the south. He crushed a small revolt in Loire and moved the capital four miles over to the eastern coastline of the island naming it Bois-de-Rose after the large Rosewood trees that grow on the island that were used as luxury wood and even farmed to an extent in the east of the island. He died at the age of 62 in the year 673. His son, Charles I Augustine was more significant promoting a new style of clothing and architecture, he wore pants, once considered the clothes of barbarians, brought into style the Phyrigian cap and started the trend of capital citizens wearing an orange sash to symbolize their loyalty to the government. He was a diplomatic leader making alliances and trade agreements while negotiating with would-be revolutionaries, and he established a centralized bank which began minting Imperial coins. He invested in modernizing the navy and brought it to being a high standard navy and expanded the nation's control along the frontiers building outposts and walls with gates for passage at several mountain passes. Towards the end of his life, he disbanded the Templars seeing them as bothersome and a threat to the monarchy. He died at the old age of 84 after 61 years of rule in the year 734.

His son Francois Augustine was a more timid ruler, he avoided raising taxes and became fiscally conservative saving up coin in the kingdom's bank. Though he did not accomplish terribly much during his reign, he did make a push for public cleanliness which is suggested in the holy book. He made public statements about the importance of cleaning oneself to others and themselves and the church responded by supporting these claims. During his reign the guitar became the instrument of the Commoners, Common Bourgeoisie, and Merchant classes of society and folk songs spread throughout the Kingdom. His leadership saw the completion of many of the roads and aqueducts that Emperor Solomon began the construction of, and an Imperial Militia was established towards the end of his reign acting as a police force. Francois died at the age of 63 after 18 years of rule in the year 752 AFM.

Francois's son Jean Augustine was an effective, though dismissed ruler, he formally accepted the Lunar Calendar as the Kingdom's calendar. During his reign the military saw advancements in their siege equipment with the trebuchet being adopted in the year 757 and pikemen and crossbows being introduced in the 760s. He was notorious for not being able to bear a male child, and twice a nephew of his tried to overthrow his leading to him passing a law which modified the royal line so that if the King had no male children, that the eldest daughter would become the head of state as Empress, a title non-existent to this point with the title Queen used for the Emperor's wife. Francois died in the year 799 at the age of 65 after 47 years of rule.

His daughter, Elise Augustine was a prominent figure and Empress of the nation, when she ascended to the throne a civil war was initiated with the House of Parmagna, one of her Uncle's families headed by the pretender Augustine II of Pargmagna rebelling against him. They clashed for ten years with her Uncle controlling the cities in the land of the Red Concordat effectively before she sent a force of 6,000 Imperial Militiamen to subdue the revolt. They clashed against the 8,000 man pretender army and with Elise's leadership, managed to defeat them in the Battle of the Forge, a small, very pro-Parmagnan part of the land of the Red Concordat. With her victory, the nation's mixed views on her legitimacy shifted and she became highly respected, winning in a naval war against the Dalmaticans a former power to the south. Her reign saw the Atlas Lion become the national symbol as the nation had, since it's inception, not lost a war against a foreign power. Elise also oversaw a shift in the culture with religious revivalism occurring and many saying her coronation is proof of the holy book's truth in regards to equality. When she accepted this it only further cemented her power. Empress Elise died in the year 841 at the age of 68 after 42 years of rule.

Her son, Francois II Augustine became a religious leader, he strengthened the church, giving it funds to study god's cosmos leading to the first observatories being constructed. He also re-established the Templar, this time naming them the Imperial Occitan Orthodox Templar, and gave the head of the Church, or the High Priest, advisory status in the government. During this time agricultural farming was good, and the faith spread beyond the borders due to missionaries being transported with armed templar guards. Several religious monuments such as the Pillars of Guidance, the Temple of David, and the Museum of Adam were created. Francois' reign was otherwise calm, he combated piracy in the Southern Sea, but otherwise, the nation remained stable and had a growing economy. He died at the age of 69 in the year 878 after 37 years of rule.

His son Jean II Augustine was a poor ruler who at times threatened the financial collapse of the Empire. The economy slowed under his rule, because, out of fear, he dared not combat the pirates in the Southern Sea leading to a spike in piracy. His advisers walked over him, and he knew it and accepted it. During his rule the Burghers and Bourgeoisie gained in power and the nobles suffered. After nineteen years of rule in 897 his brother gained the favor of the advisers who demanded he abdicate the throne to his brother. And so he did.

His Brother, Francois III Augustine was far more effective, he saw the diminishing power of the nobles outside of his family, and he liked it. He helped the upper class Bourgeoisie gain more power making them economically as powerful as the nobles, and when his advisers got upset that he hadn't fallen into their hands as his brother had. He had them dismissed and arrested. He then invested in a stronger Navy and four years later began the strongest anti-piracy campaign in history, he had the imperial militia raid pirate havens and the navy begin bombarding city states that knowingly harbored pirates that were active in the Sunrise Empire's sea territory. But most importantly he created new trade agreements that helped restore the economy to it's former height. He died aged 61 in the year 918 after 21 years of rule considered to have been the savoir of the Empire.

His son, Charles II is the current Emperor, at the age of 34, he is still fairly young, but has served as an Admiral and General at times during the Anti-Piracy campaigns. Being named after the great Charles I, his ascendance to the throne has been marked by the return of the Phyrigian cape and of sashes with robes and other old clothing from the early Empire coming back into appeal. He has restructured the Army to be more modern with heavier armored cavalry, light horse archers, crossbowmen, moderately armored pikemen and other strong forces that have helped re-establish the Empire as a great power. However, for the first time in hundreds of years the people have wanted expansion, demanding the Empire spread it's domain over lesser neighbors, and for the first time in hundreds of years. It has a leader who shares that desire.

( only if you want magic users) Magic Users ( What are they called, how many of them are there? What are their powers? Give a general description of them): None, most magics are looked on as cheap lies.
Last edited by Alouite on Sat Apr 16, 2016 7:13 pm, edited 1 time in total.
National Liberalism, National School Economics, National Dividend, Constitutional Originalism, Protection of US Domestic Trade, The Chinese Gov't in Exile in Taipei, and Ending the War on Nouns
Hyman Minsky
Totalitarianism, the Destruction of the Environment, Racism, and, most of all, people who end statements in questions?
The Patriot Act, The Illegitimate Communist Authorities in China, Economic Libertarianism, Absolutism and Communism

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Grand African Union
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Posts: 121
Founded: Feb 17, 2016
Ex-Nation

Postby Grand African Union » Sat Apr 16, 2016 6:37 pm

Albertae wrote:
Grand African Union wrote:
It seems fine


Grand African if you can make my kingdom a little bigger.


k

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Albertae
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Posts: 4680
Founded: Oct 14, 2015
Ex-Nation

Postby Albertae » Sat Apr 16, 2016 6:47 pm

Grand African Union wrote:
Albertae wrote:
Grand African if you can make my kingdom a little bigger.


k


Thank you :)
My Political Compass:
Economic Left/Right: 2.63
Social Libertarian/Authoritarian: 3.33
Pro: Trump
Anti: Hillary

It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived. -General George S. Patton
GENERATION 9: Social experiment. When you see this, add one to the generation and copy this into your signature.

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Russian people of america
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Posts: 3669
Founded: Feb 13, 2013
Ex-Nation

Postby Russian people of america » Sat Apr 16, 2016 6:59 pm

Civilization name ( in native language): Kingdom of Lochlannia
Language name: Sualainnis
Nation on map ( Make it relatively small. Make it a different color than other player colors): Eh, i don't have any way to mark the map at the moment, it's the area equivalent to Wales and England (Not Scotland and Ireland though, just to be clear)
Capital ( if any): Alba
Leader/s and title: King Caoraich
Religion ( if any) name: Worship of the Five
General rundown of mythology ( must be at least 1 paragraph): Lochlannian's believe that there are a total of five major god's that exist. Four of the five control a certain element, and each have smaller less important god's beneath them to actually carry out their daily task. There is also a fifth goddess, who's sole purpose is to give and take life. The four major god's are Liekki (Fire) Vesi (Water) Maa (Earth) Mial (Air) and the fifth is referred to as Nai Vida (Life and Death). As the story goes the world was created by an ancestral god by the name of Antepasado. Antepasado created the world, from the smallest grain of sand to the largest mountain. Everything was in balance and the world grew into a prosperous place. Yet despite this it was empty, and void of life. Antepasado grew quite lonely, and soon he wished that he could have some company. One day while Antepasado was weeping in the clouds his tears fell to the earth and landed on a small seed. The seed grew and within only a few minutes had burst open into a beautiful plant. This plant grew as well, and stopped when it was the size of a full grown man. At the end of the plant was a large pod, it remained sealed for three days before finally it cracked open. Out of the pod fell a small child. Antepasado noticed and swept the girl into his arms, carrying her to a faraway mountain. Here he raised her, for a thousand years. Her name was Nai Vida, and she was loved by Antepasado dearly. One day Antepasado traveled into the mountain's in search of delicious fruit. It was here he found the cursed tree.

The Tree was scarred, charred and devilish. It had no leaves and bore a dark black fruit. Antepasado traveled back to his child, telling her of it and warning her never to go near it. Nai Vida was scared at first, and did her best to avoid the area while she gathered fruit. However one day curiosity spread through her and she ventured to the Tree. She dared to eat the cursed tree's fruit, before becoming violently ill. Antepasado heard his child's cry's and ran to the tree as fast as he could, to see his daughter nearly dead. Antepasado had to make a choice, and he made a brave one at that. Taking a knife he plunged it deep into his stomach, tearing up and leaving a long tear across his body. Out of the tear his soul slipped and his body fell limp. Antepasado's soul entered the Cursed tree, and the tree began to burn with a dangerous fire. Antepasado obliterated the tree at the cost of fracturing his soul. His soul broke into four different pieces, and they were carried away by the wind. One drifted into the now destroyed tree's ashes, another into the raging tides of the Sea. Another drifted into the soft mud not too far away, and another fell into a cloud. Each fragment grew until a new child was created from each. By now Nai Vida had awoken, her pain finished. The young goddess met the fiery boy born of the ashes, she named him Liekki. She spent the next week venturing out and finding the other three children. She returned to her mountain home with the children, though grief stricken over Antepasado's death she cared for them, raising them as best she could. Nai Vida began to create life not much later, bird's, deer, lizards and even human's. Once the children grew into adolescence she allowed them certain job's in order to care for the world her father had created, and the creatures that now inhabited it. The four children, each one a piece of Antepasado look up to Nai Vida as their mother, even as adults. Now the five god's watch over Humanity, sometimes venturing out among them, other times watching overhead.
Afterlife ( if any) description: There are three stages to the afterlife, the Overworld, The Divine Forest and the Underworld. The Overworld is restricted only to those who fall in battle and mothers who die in childbirth. The Divine Forest is restricted to those who lived a normal life, and as you can probably guess, it's a forest. Finally you have the Underworld, which is the equivalent of hell minus Satan. (This section, past this was originally really long and detailed, then my computer shut off and i lost it all, so please take mercy on me because i don't have the heart to write it all again.)
god/s?: The Fire god Liekki, the Water goddess Vesi, the Earth god Maa, the Air god Mial and the Goddess of Life and Death Nai Vida. Plus many smaller, more insignificant gods not worth listing.
Demons/Devils?: NA, Only a single demon exist. His name is the The Cursed, he's the overseer of the Underworld.
Religious Human leaders? The Clergy is controlled by a circle of Five Grand Priest. Most towns and city's have a normal priest to satisfy their religious needs.
Commandments ( things that this religion demands of it's followers?):
- Do not Lie, Steal or Kill
- Do not commit adultery
- Honor the Grand Priest and the Gods
- Do not worship other gods.
- Show Charity on a normal basis.

Holidays ( what are they called, what are they about, when):
-King's Day: The only day of the year commoners are allowed in the Kings palace. Festivities include good food and wine for anyone who shows up at the palace, this feast is usually followed by some music and then a speech from the king himself. The day is determined by the king and the Clergy. Typically held in the Summer or after the birth of a Prince or Princess.
-Antepasado's Day: Working on this day is prohibited by law, it's meant to honor the ancestral god Antepasado and the sacrifice he made. Festivities include fairs in city squares, these fairs include games, food and wine. These fairs close in the afternoon, and people are expected to spend the remainder of the day with their family. All children born on this day are required to become members of the Clergy.
-Winter Festival: Used to celebrate the coming of snow and the approaching Spring. Festivities include games and fairs, the festival last for about three days.


Customs: It's customary for people to visit a priest at once every other day. It is also customary that people show generosity to the poor. People are expected to show respect to those older than them as well. (I'll add onto this tomorrow, nothing totally significant)
Gender roles; Men are responsible for supporting the household, and are able to be called up by the King if war break's out. They are considered the head's of the house. Woman have equal right's to men, however they are expected to bear children and take care of the home when the father is away. Sons learn trades from their fathers, while Woman learn how to be mothers from their mother.
Family structure: The father is considered the head of the home, and is responsible for supporting the family. Woman take care of the home, and may farm the land if their husbands are away. Children are taught manners and expected to learn from their mothers and fathers. Elders help make important household decision's, and their advice is usually appreciated within the household. Both men and woman learn to read, write and speak publicly. Woman are also considered equal to men, roughly. They may get a divorce if they can provide a decent reason.
Fashion: Boy's wear Cloaks, Tunics and Jackets. Along with loose pants and leather shoes. Woman wear simple dresses, and if nobility they also wear jewelry.
How and or when does one reach adulthood?: All citizens become adults at the age of sixteen.
Marriage ( is it voluntary or arranged?): Nobility have arranged marriages, while the lower classes have voluntary marriages by law.
Music ( give some favored instruments, a song if you want!): Some Folk Music
Most important virtue in life ( Ex: Pious, honorable, knowledgeable, devout, ect.): Being Honorable.

Terrain/s present in nation ( where?): Forest running throughout the nation, along with Grasslands and mountains running down the center of the nation.
Agriculture, fishing, hunting; which is the most prominent source of food in your civ?: Agriculture
(Only agriculture) tell how bountiful your harvests are and what crops you mostly grow: A decent amount of crops are harvested each year. Crop's usually grown are Corn, Tomatoes, Watermelon and pumpkins. Carrots, potatoes, Cabbage and lettuce are also grown as well.
(Exchange system) how are items bought and sold in your civ ( Ex: money, bargains, credit etc.): Through Money, the currency is small copper, silver and gold coins called Tac's. 12 copper tac's to a silver tac, five silver tac's to a gold tac.

Number of people living in your civ: 450,000 People
Nomadic or stationary: Stationary
Does slavery exist ( if so, how many slaves are there? How many freeman are there?): Yes, about 8,000 slaves exist within the Kingdom. If someone is unable to pay their debts they may sell themselves into slavery to avoid the death penalty. This Slavery is not permanent, as people can sign up for five, ten and fifteen years as a slave.
Describe ( or provide a picture) the appearance of your average male and female citizen: Male Female
How many soldiers do you have ( no more than 16th of your population, the more troops you have, the harder it will be on your nations welfare when they are deployed): 22,500 Men. (Five percent of my population)
Political System ( how is your civ ruled): Absolute Monarchy
Main mode of travel: Horses.
What powers do your civs' leader/s posses; how do they gain power?: They have total control of the population, except in religion. Power is hereditary, passed onto the Son of each king.
Distinct Caste ( classes) in your society?:
-Royalty
-Nobility/Clergy
-Artisans
-Peasants
( Optional) flaws inherent in your society ( For example, infighting or class tensions): The Clergy and the Monarchy are usually quite hostile to each other, the King seeks to limit the Clergy's powers however he is unable due to the support they have from the populace. This has caused some tension within the country.

History of your civ ( be as detailed as possible. The more you write the better!): The people of Lochlannia were originally descended from barbarians living in the area. A mixture of tribes that was finally united by a young man by the name of Hector. Hector became the first king of Lochlannia, creating an official language, money and class system for the tribes. He turned them into a civilization. From here the new kingdom grew, moving west and destroying its neighbors brutally, It was about at this time that the worship of the five finally came into play. Another young man had gained a heavy following among the kingdom's resident's, taking the local lore and adding to it before making it into a book. This man has yet to be named, but it's known he died not much later from 'natural' causes. No matter what had happened to him, a new religion had taken hold and Hector, now an old man wasn't able to shake it off. Faced with the destruction of his life's work, he took the smarter route and allowed the new religion to be recognized. He died only twenty years later and his son soon took the throne. He had a quiet reign, and before anything noteworthy actually could happen Paris the First was killed in a freak accident. Paris brother took the throne next, becoming the nation's third king. He would become the Dragon of the South, James the First. James reign began normally, but it didn't take long to notice something was off about the boy. He had people murdered for the slightest offenses, and nearly began a civil war as a result of his banning of the Worship of the Five. He was soon assassinated and his son took the throne. Hector the second quickly unbanned the worship, and rather than try and halt it's spread, he encouraged it. He made it the only major religion within the Kingdom, and he created the Clergy class of society. He would grow to live a long life, before finally passing away, but not before making major improvements to the military, Infrastructure and lives of the common citizen. Several king's later bring's us to the present. The current king is King Caoraich. He's a fair but ancient king, and people fear that when he dies his sons may fight for the throne.

Magic Users ( What are they called, how many of them are there? What are their powers? Give a general description of them): Those who can use magic are regarded as the Blessed, and people assume that the Five gave them their magic as a gift. They are usually invited into the Nobility, and their powers range from being able to create fire to telepathy. Four of the Five Grand Priest are Magicians.



Finished
. Apologizes if it got a bit short near the end, i lost several paragraphs after my connection with NS timed out. After that i lost the heart to rewrite it all. I'll probably elaborate on the society a bit more IC.
Last edited by Russian people of america on Sat Apr 16, 2016 7:42 pm, edited 2 times in total.
Call me Russian or RPA.

RP Sample's:
Sengoku Rp
Fading Songs
Shinobi RP

Yes, my nation has a funny name. It was originally a puppet.

I'm Declaring this nation dead. From this moment on it will live on as The Frozen Forest. This is for the sake of convenience, as i want to restart with a new, proper name.

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Grand African Union
Spokesperson
 
Posts: 121
Founded: Feb 17, 2016
Ex-Nation

Postby Grand African Union » Sat Apr 16, 2016 7:03 pm

St Georges Territory wrote:
Grand African Union wrote:
Its pretty good so far


So, I just need history and I'm good?


yes

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