Argentumurbem wrote:By Medieval - for technology - which century/area are we speaking of generally? I am assuming it is early as opposed to high or late?
Indeed. Think between 800 - 950 A.D.
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by Grand African Union » Sat Apr 16, 2016 10:07 am
Argentumurbem wrote:By Medieval - for technology - which century/area are we speaking of generally? I am assuming it is early as opposed to high or late?
by Austria and Bavaria » Sat Apr 16, 2016 11:18 am
by Heidelski » Sat Apr 16, 2016 11:19 am
by Alouite » Sat Apr 16, 2016 11:28 am
by Argentumurbem » Sat Apr 16, 2016 11:29 am
by Alouite » Sat Apr 16, 2016 11:30 am
by Albertae » Sat Apr 16, 2016 11:32 am
Grand African Union wrote:Naval Monte wrote:Tag. Any region that is close to be like Greece? Cause I wish to reserve that.
When you make your app, your app will decide for the entirety of IC what that region of the map looks like. I made my nation borderline Taiga, so now much of the north in my area of the map is also borderline taiga. So far, down south with the orange and yellow countries is pretty close to what you want.
by Heidelski » Sat Apr 16, 2016 12:27 pm
by Austria and Bavaria » Sat Apr 16, 2016 1:02 pm
by Grand African Union » Sat Apr 16, 2016 1:46 pm
Argentumurbem wrote:Civilization name: Commune prez Grya el Cair Lynn Folo (The Wisemen Senate of the Stone Blade Mountain)
Language name: Vellax
Nation on map: http://www.mediafire.com/convkey/685f/z ... 1gz4zg.jpg (Purple)
Capital: Carlon
Leader/s and title: Lexe Marosis Naphine ("Voted" Marosis Naphine)
Religion: Pephis Pantheon
General rundown of mythology: The Pantheon is an amalgamation of differing religious beliefs and doctrines. They are tiered depending on the age of the faith, relative power of the god and how closely linked it is to the primary trinity. However the primary understanding of the Pantheon's belief structure is that the gods govern existence from a land found high above the clouds. The Pentagon are so powerful that they cannot interact with the human kingdoms, instead creating lesser gods who can.
Afterlife description: For the Pantheon of the Fangs afterlife is the land of the gods. After death, the soul is weighed. If it is light enough due to the person having committed more good deeds than bad then the soul can live with the gods. If not, then it must stay on the mortal plane.
Primary Gods:
- Pephis: Pephis is a gender neutral god who was the first thing to be in existence. They did not simply create the universe, they were the universe. Everything that could be seen, and everything that could not be seen, was Pephis. In depiction, Pephis is illustrated as being the circle on the edge of a painting. They have no interaction with mortals.
- Oromo: Goddess of the Above. She is depicted as long-limbed, her black hair coming down to her knees. Her domain is Azure and realm of the gods. She has no interaction with mortals.
- - Hala: God of Aether. He is depicted as a slender man wrapped in a blanket of clouds. His domain is the air. He is linked with the weather.
- - Sut: Goddess of Empyrean. She is depicted as a broad woman with red hair or as the sun. Her domain is the high skies. She is linked with light.
- Nyki: God of the Seen. He is depicted as a bulky man, short and with a short heard. His domain is Earth and the realm of mortals. He has no interaction with mortals.
- Pala: Goddess of the Below. She is depicted as the youngest of the high gods, blonde hair always kept in a tight braid. Her domain is the land beneath and realm of the beasts. She has no interaction with mortals.
- Asi: God of the Between. He is depicted as wearing a crown, with red hair. His domain is that which is between the sky, earth and the underworld, as well as the realm of the unseen. He has no interaction with mortals.
Demons: The spirits of those who were unable to enter Azure. They become vengeful after the death of their families and being unable to leave the mortal plane.
Religious leaders: The Baan are flock leaders, looking after a specific religious site and all of the civilians who worship there. The Lexe is considered the highest religious leader but that is more a ceremonial position.
Commandments:
- Honour the gods
- Live a good life
- Protect your family
- Serve your home
Holidays: There are no recognised annual holidays, local customs holding true in this respect. The only universally recognised holiday is the day after a octium's disbandment. To honour the gods no commercial trade is permitted, the Senators instead forced to pay for food and drink for the day's celebrations. Sometimes an individual hoping to gain public support will pay for it their self.
Customs: A coloured braid is a common courtship gift. Farmhands who are unable to work due to age or infirmity are encouraged to become assistants to religious figures. Those who falsify their military exploits (by wearing their hair in the military fashion or outright lying about serving) are ostracized by their community. This goes as far as direct relatives disowning them.
Gender roles: Women run the household, form friendships, marry freely, bear children. Men work, support their family, die for their home.
Family structure: direct relatives who you are obliged to support and protect (spouse, siblings, parents, children) -> related relatives who you are expected to support and protect (grand-parents, uncles, aunts, nieces, nephews, cousins) -> distant relatives who you are generally accepted as supporting and protecting (great-grandparents, great-uncles, great-aunt, great-niece, great-nephew, second-cousins) -> kinsman are those who bear the family name but who you may not have even seen before (related in some respect)
Fashion: Light cloaks and loose-fitting tunics are the norm. Short boots for outdoors and slippers for within a building. Long hair among men and women, with beards kept quite long, although mustaches are generally shaved off. Hair dye is widespread among those with money. For military men, short, oiled hair and clean-shaven faces are enforced. This style is maintained even after returning to civilian life.
How and or when does one reach adulthood?: Sixteen is generally accepted as the age when one can begin to make their own decisions, though eighteen is when they truly become independent adults. For nobles however, even twenty year-olds are expected to remain submissive to their parents.
Marriage: Nominally arranged, however both participants must agree to it without coercion
Music: They like their violins, flutes, drums. Also enjoyed are harps.
Most important virtue in life: Diligence
Terrain/s present in nation: Rolling fields (majority), with forested valleys (south-eastern) and a minor range of mountains (south-west)
Agriculture, fishing, hunting: Agriculture
- How bountiful your harvests are and what crops you mostly grow: Generally favourable - wheat and barely, goats and pigs
What is the exchange system: coins
Number of people: Recent consensus puts it around one million
Nomadic or stationary: stationary
Does slavery exist: Yes, with a 2:1:9 split between slaves, indentured servants and freedmen
Describe the appearance of your average male and female citizen:
Military: ~60,000 professionals
- Ocyria: Military unit 4,200 strong. There are a total of twelve permanent Ocyria within the military. It is comprised of eight Octium. Commanded by a Hathan
- - Octium: Subdivision 521 strong. This is a semi-independent fighting unit, comprised of eight Occin. Commanded by a Hoplatus
- - - Occin: Unit 65 strong. This is the smallest permanent fighting unit. Commanded by a Daero
- - - - Yarocissin: Squad 8 strong. This is the base formation of the military unit. Commanded by a Phoxon.
Those soldiers within the Ocyria are collectively called Capanii, leading to the distinction of Capanii Ocyria. They are expected to provide a deposit for the equipment they receive from the senate, with the size of deposit dictating what armament they receive. Generally speaking, there is a 1/2/1/2 division between skirmishers, heavy spearmen, skirmisher cavalry, lancer cavalry.
There are also professional soldiers who do not join the Ocyria for various reasons. Instead, they join the Pelites Ocyria. The Pelites Ocyria function as the maritime and patrol element of the military, garrisoning settlements and forts deep within friendly territory and manning the war galleys which ward off pirates from the shipping lanes. They are termed Milites collectively and tend to have a higher proportion of skirmishers and the inclusion of lighter infantry as it is deemed a less glorifying service than the Capanii Ocyria. Generally speaking, there is a 2/1/1/1/1 division between skirmishers, light infantry, heavy spearmen, skirmisher cavalry, lancer cavalry.
Political System: Cair Lyn Direct Democracy (Large landowning families send one representative to the Council Senate. They hold the authority over how much money is taken from the treasury. Possible laws are voted for in the Senate and then given to the magistrates, who either take it to the people or veto it)
Main mode of travel: Foot
What powers do your civs' leader/s posses; how do they gain power?: The Lexe. This title is held by the man who received the majority of votes. They keep it for five years before passing it on to their successor. They have authority over administration, legislature and the military, although are still answerable to the Senate.
Distinct Caste in your society?: menial slave, skilled slave, menial servant, skilled servant, house slave, house servant, free foreigner, free slave, free worker, free craftsman, free woman, merchant, small landowner, large landowner, appointed noble, hereditary noble, Grya
Flaws inherent in your society: While class promotion is surprisingly attainable for most men, foreigners can never remove the stigma of not being born in the country.
History: For many centuries the land now known as Patagon was part of the larger grazing grounds for the nomadic Ya'an people, a multinational culture of tribes and clans who herded great packs of horses and bison. Warfare was generally sporadic, skirmishes between tribes amounting to nothing more fatal than a dozen deaths. This changed with the appearance of the Grya. This people settled around Lynn Folo within a matter of weeks, throwing up a web of interlocking settlements. Between them, they had divided the land. For the Ya'an this was a new phenomenon. They did not understand why someone would want to remain in the same place for more than a few weeks, tilling the land for a few seeds instead of following the beasts of flesh and leather.
Peace and commerce was the relationship between settled and nomadic for a few years. Yet ever year that the first tribes of the great migratory Ya'an made their way by Lynn Folo they discovered that another portion of the land had been cultivated, stone dykes and stakes marking the boundary. As each year passed, fewer and fewer made the movement by Lynn Folo as a result. Soon enough there was not enough free land to keep the Ya'an during their autumn journey in to Patagon, a situation which led to a confederation of the nomads to remove the Grya before they encroached anymore on the ancient grazing fields.
The Grya had thrived in their mountain holdfasts, excavating great settlements out of sight of the wandering onlooker. They had taken to the valley floor across Patagon, villages nestling against fast-flowing rivers and rainwater sustaining lakes. Civil war had come quickly to them, creating a martial tradition they kept alive more out of pride than any real love for war. This factor was key for their eventual victory over the nomads.
The Grya not only defeated the Ya'an confederacies which declared war, they also forced them to settle on Grya land. It was this forced vassalage which saw the beginning of the Senate. The Grya tribes and clans united together as a single people, naming Carlon as the foremost settlement of the new nation. It is here that the senate first met, wisemen who had harnessed the arcane to develop such advancements in architecture and metallurgy to raise the tribes from division to civilised unity within half a century.
At first Carlon had a ruling family, a pure bloodline of the Grya hero who accepted the first Ya'an chieftain as vassal. However they were killed during a great rebellion comprised almost entirely of foreign-born citizens. This rebellion, the Thousand Sunderings, was the catalyst for xenophobia within the nation. The royal family had been beloved and with their deaths the surviving leaders played to the public's anger by legalising chattel slavery and ensuring that those born outside of the Senate's authority were considered as little better than slaves.
Magic Users: The Grya, the founding tribe of Carlon. They possess arcane knowledge of metallurgy, as well as the ability to see in to the future. Now the term Grya relates to a specific community of metalsmiths and seers who reside within the highest mountain strongholds and among certain religious centers. Individually they are the most revered people within the nation although their actual authority is very limited.
by Grand African Union » Sat Apr 16, 2016 1:49 pm
Heidelski wrote:Civilization name ( in native language): Bavaria
Language name: Barvarian
Nation on map ( Make it relatively small. Make it a different color than other player colors): The larger island above blue, Purple
Capital ( if any): Ardsford
Leader/s and title: King Quintus
Religion ( if any) name: Krakonian
General rundown of mythology ( must be at least 1 paragraph):
Belief in animal gods. The great wolf created the world and had his animals spread throughout it. Animals are trated well and the great wolf provides animals to nurture the humans but strikes down any who disobey the animal laws. People tend to believe in this myth due to a few settlers seeing a wolf and a deer traveling together nd becoming what they call friends.
Afterlife ( if any) description: The person becomes an animal.
god/s?: The great wolf
Demons/Devils?: The great inquistor. He is sheep that strikes down random people with viru's and causes strife
Religious Human leaders? The caretakers. Take care of animals and teach people about the laws.
Commandments ( things that this religion demands of it's followers?): Be respectful to everything
do not lie
do not kill unjustifly
respect the food you have killed
do not steal
Holidays ( what are they called, what are they about, when): The great birth: In the beginning of spring everyone gathers to celebrate new life due to nimals being born
Customs: Tend to keep many pets
Gender roles; Males- hunt, fight, and visit council meetings, cook
Females- fight, hunt, care for kids, clean
Family structure: Father heads the family and gives orders
Mother does important jobs and runs the elderly and imature family
Kids- follow orders and work
Elderly- give advice and tell stories
Fashion:
http://www.picturescolourlibrary.co.uk/loreswithlogo/2261169.jpg
How and or when does one reach adulthood?: Female- 16
Male-16
Marriage ( is it voluntary or arranged?): arranged
Music ( give some favored instruments, a song if you want!): Harmonica, Guitars, fife, snare drum, bass drum
Most important virtue in life ( Ex: Pious, honorable, knowledgeable, devout, ect.): Respecful
Terrain/s present in nation ( where?): Hilly and full of lakes
Agriculture, fishing, hunting; which is the most prominent source of food in your civ?: Hunting/fishing
(Only agriculture) tell how bountiful your harvests are and what crops you mostly grow: Mostly grow corn and potatoes and medium amount of bountiful
(Exchange system) how are items bought and sold in your civ ( Ex: money, bargains, credit etc.): Barganing
Number of people living in your civ: 800,000
Nomadic or stationary: Stationary
Does slavery exist ( if so, how many slaves are there? How many freeman are there?): Yes. 100,000 slaves, 700,000 freedman
Describe ( or provide a picture) the appearance of your average male and female citizen: (Image)(Image)
How many soldiers do you have ( no more than 16th of your population, the more troops you have, the harder it will be on your nations welfare when they are deployed): 70,000
Political System ( how is your civ ruled): Council
Main mode of travel: Horse
What powers do your civs' leader/s posses; how do they gain power?: Usally through council elections, they decide what to do
Distinct Caste ( classes) in your society?: 1st royalty, 2nd middle, 3rd peasant
( Optional) flaws inherent in your society ( For example, infighting or class tensions): 1st has to much power
History of your civ ( be as detailed as possible. The more you write the better!): First a few tribes of warriors Bavaria banded together after the agreement of peace. SInce then 4 out of the thirteen tribes now called states focus on fishing and hunting for wildlife. Three focus on mining. Three focus on agriculture and the last three focus on military and raiding. Together they work to make the nation great. They have conquered the full island after the agrement was signed but three tribes did not sign it. They and there people were wiped out afterword. They are big cities springing up everywhere in all states and there are also major ports springing up. A navy is starting to take place.
( only if you want magic users) Magic Users ( What are they called, how many of them are there? What are their powers? Give a general description of them): N/A
by Albertae » Sat Apr 16, 2016 1:52 pm
by Grand African Union » Sat Apr 16, 2016 1:53 pm
Albertae wrote:Grand African Union wrote:
When you make your app, your app will decide for the entirety of IC what that region of the map looks like. I made my nation borderline Taiga, so now much of the north in my area of the map is also borderline taiga. So far, down south with the orange and yellow countries is pretty close to what you want.
Oh well could you pick an area with plentiful farmland easy for growing crops. That's really what I meant my region to be. I really could care less where you put it.
by Grand African Union » Sat Apr 16, 2016 1:54 pm
Albertae wrote:Grand African Union, can you put my kingdom in a more fertile farmland ish area because, that's what my whole nation is centered around. One of the two deities my kingdom had is based on Fertility of farmlands and harvest. The history is based on it, almost everything so please, if you could please place my kingdom in a more fertile area.
by Grand African Union » Sat Apr 16, 2016 1:55 pm
Esselman wrote:There seems to be two different maps going around, some missing previous nations, I can work on a correct map of those accepted so far unless someone else would like to instead?
by Albertae » Sat Apr 16, 2016 2:05 pm
Albertae wrote:Civilization name: The Kingdom of Prador
Language name: Fija
Nation on map ( Make it relatively small. Make it a different color than other player colors): South of the blue nation on the map. It is fairly sized with plentiful farmland. (Yellow)
Capital ( if any): The Highfortress of Lorne
Leader/s and title: King Huidemar
Duke Gatra
Count Castor
Count Kirth
Count Jather
Religion ( if any) name: The Religion of Devijak
General rundown of mythology : Both gods were once said to be humans who lived a normal life until the husband Devion was called to war. That meant his wife had to run their farm. He dies honorably in battle and that earned him his deity powers as the God of Honor, his wife later died of a barbarian attack. A large group of barbarians attacked, raped, and killed his wife and her farm which caused the wrath of Devion to be unleashed because, of this Devions name and his family's story is known across the land of Devijak and possibly in other unknown lands. His wife when killed lives on to receive deity powers and become the God of Plentiful Harvests after having held the family farm togehter for so many years on her own with such nice harvests.
Afterlife ( if any) description: It is a peaceful after life if you have been honest in your lifetime and honorable on the battlefield.
Demons/Devils?: The people are not scared of demons or Devils but, rather in the form of bad harvests and dishonorable deaths.
Religious Human leaders? There are not really any religious human leaders and people are born learning to everyday pray to the gods.(Gods:)Devion the God of Honor, and Farjak the God of Plentiful Harvest
Commandments : The people are very religious to an extent. However, there is not a commandment list.
Holidays : Fall Harvest: Fall Harvest is a time when people harvest their crops and bring it into a local market where everyone will be buying and selling which makes it a big and rich part of the year usually lasting 12 days, and the Winter Festival is to honor all of the dead soldiers who have fought for Prador.
Customs: People are expected to be courteous to women as they are more feminine and are also expected to say bless you and or excuse me/you when someone sneezes or coughs. It was origional to warn others of your person spreading disease or the flu, but now it's a more ceremonial and customs thing to do.
Gender roles: Males are expected to do a lot of the manual labor or life other than producing children the hardest labor of them all.
Family structure:
Father: The man of the family is expected to do most of the manual labor such as the cutting of the crops and the defense of his family and kingdom in war time.
Women: The women of the family are expected to plant the seeds and do most of the gathering however, during wartime they control the lands that their husband owns and care for it and the children.
Children: Children do a lot of planting seeds and gathering.
Elderly: Elderly are not the head of the family however, families tend to heed their advice.
Fashion: The fashion is divided between the different classes. Although, all people are expected to wear shirt and pants and footwear.
How and or when does one reach adulthood?: Once one reaches adulthood at the age of 16 that is considered the prime of a persons life.
Marriage: Marriage is a sacred virtue meant to be voluntary.
Music: Our people like to play on drum-like containers and string-like boards.
Most important virtue in life : The most important virtue in life is honorability and plentiful harvests.
Terrains present in nation: We have plentiful rivers and lots of farmland. There are a few large splotches of forest but, are spread out.
Agriculture, fishing, hunting; which is the most prominent source of food in your civ?: My civilization relies on agriculture as any civilized nation should.
Tell how bountiful your harvests are and what crops you mostly grow: We have very bountiful harvest only having suffered a crippling drought a few hundred years back. The kingdom relies on grain(wheat), lettuce, cabbage, potatoes, etc.
How are items bought and sold in your civ: Items are bought and sold with silver coins.
Number of people living in your civ: 580,000
Nomadic or stationary: Stationary
Does slavery exist: Slavery does not exist in Prador because, the people of Prador think slavery is a dishonorable venture in life.
Describe the appearance of your average male and female citizen: Most are white naturally but, end up later in life with a darker tan from working in the fields. The average height for man is 5' 11", women are usually 5' 7". Hair is black or brown usually.
How many soldiers do you have: 1,700 soldiers.
Political System: Kingdom
Main mode of travel: Horse, Horse drawn carriage, Horse drawn cart, Foot.
What powers do your civs' leader/s posses; how do they gain power?: The King possesses power by being a strong and honorable king in battle.
Distinct Caste in your society?: There is a Low, Middle, High, and Nobility. The difference between High and Nobility is that nobility has lands granted by the king and has been awarded a noble title and a high class member is a rich person in society.
Flaws inherent in your society: The populace is mostly uneducated farmers which means most people will be working on farms instead of being in the military making the military inherently very low on numbers.
History of your civilization: Prador started out as a small little tribe known as the Pra'doric. They were founded and lead by one of the first intelligent men of the world, Gavienus. He led his tribe into a peaceful and stationary life expanding outwards gaining more and more lands until he died. His whole life was spent expanding his tribes land until they had enough to become a kingdom. Several king's after him all spent their lives expanding the kingdom's prosperity and harvest. Until the 17 king came along. He was a man of honesty and honorability until he lost his family and became a bitter old man. He waged war and forgot his faith and caused turmoil across the land. A drought hit and the Kingdom of Prador severely suffered. People got little harvests and many wars were lost until Prador became a much reduced kingdom. The 21st king, King Huidemar has spent his lifetime as the other two kings after the 18th rebuilding the kingdom's prosperity. Now the kingdom is stable enough and prosper enough King Hudeimar considers going to war for more land.
What are they called, how many of them are there? What are their powers? I think magic is overpowered so, I will not use it.
by Albertae » Sat Apr 16, 2016 2:15 pm
Grand African Union wrote:Albertae wrote:Grand African Union, can you put my kingdom in a more fertile farmland ish area because, that's what my whole nation is centered around. One of the two deities my kingdom had is based on Fertility of farmlands and harvest. The history is based on it, almost everything so please, if you could please place my kingdom in a more fertile area.
Somewhere near center bottom of the continent. Take the image, and save it to your computer. Then, edit where on the map you want your nation to be by clicking the edit option on it.
by Wessexx » Sat Apr 16, 2016 2:41 pm
by Austria and Bavaria » Sat Apr 16, 2016 2:45 pm
by Cuprum » Sat Apr 16, 2016 2:57 pm
by Austria and Bavaria » Sat Apr 16, 2016 2:59 pm
Cuprum wrote:Civilization name: Albion
Language name: Albion Language
Nation on map: Britain, wales and half Scotland
Cuprum wrote:How many soldiers do you have: 60,000 standing army- Team (3 - 4 men) - Leader: Corporal
- Squad (8 - 12 men) - Leader: Sergeant
- Platoon (15–30 men) - Leader: Lieutenant
- Company (80 – 150 men) - Leader: Captain
- Battalion (300 – 800 men) - Leader: Lieutenant Colonel
- Brigade (2,000 – 4,000 men) - Leader: Brigadier General
- Division (10,000 – 15,000 men) - Leader: Major General
- Corps (20,000 – 40,000 men) - Leader: Lieutenant General
by Albertae » Sat Apr 16, 2016 3:13 pm
Austria and Bavaria wrote:Cuprum wrote:Civilization name: Albion
Language name: Albion Language
Nation on map: Britain, wales and half Scotland
Britain isn't on the map...Cuprum wrote:How many soldiers do you have: 60,000 standing army- Team (3 - 4 men) - Leader: Corporal
- Squad (8 - 12 men) - Leader: Sergeant
- Platoon (15–30 men) - Leader: Lieutenant
- Company (80 – 150 men) - Leader: Captain
- Battalion (300 – 800 men) - Leader: Lieutenant Colonel
- Brigade (2,000 – 4,000 men) - Leader: Brigadier General
- Division (10,000 – 15,000 men) - Leader: Major General
- Corps (20,000 – 40,000 men) - Leader: Lieutenant General
Not the OP but... should you really be using modern military organization in a medieval RP?
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