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Academy of Villains OOC II: SEASON FINALE?!

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What is UFL's new reveal

Poll ended at Mon Apr 04, 2016 11:25 am

New RP?
8
50%
New crossover?
3
19%
A love square?
3
19%
A top secret black swan event?
2
13%
 
Total votes : 16

User avatar
Bycrest
Senator
 
Posts: 4213
Founded: Dec 05, 2014
Father Knows Best State

Postby Bycrest » Thu Mar 31, 2016 9:21 pm

Doughertania wrote:
Bycrest wrote:Here's Zamiel. I figured the students would need "responsible" teacher guidance for their little field trip.

Academy of Villains Teacher Application

Name:Zamiel

Alias:The Ex-Vampire General

Age:590

Gender:Male

DimensionBA Earth

Appearance:

Subjects TaughtHistory and Defence Against the Supernatural

Nationality:German

Hometown:Unkown

Abilities/Equipment:
  • Ultimate Regeneration- Zamiel's ability to regenerate is considerably greater than any other vampire's. When damaged to an extreme extent, his body turns into a mist-like state and goes into reconstruction mode that last 2 hours. Exceedingly holy weapons have been shown to incapacitate him for a longer time period.
  • Superhuman Accuracy: Zamiel has been known to hit targets at great range using handguns while looking the other way.
  • Superhuman Strength- Can lift objects weighing over 3 tons with ease.
  • Superhuman Speed- Can move faster than the eye can see.
  • Superhuman Reflexes- Can catch speeding bullets
  • Superhuman Agility- The ability to defy gravity to an uncertain limit. He is also seen leaping impossible distances and can walk up vertical surfaces. He also has the ability to levitate.
  • Intangibility- Can walk through walls
  • Hypnosis
  • Slight Immunity to Vampire Weaknesses- Unaffected by sunlight and only delayed by silver weapons. Heavily delayed by Holy weapons and magic.
  • Shapeshifting- Can shapeshift into any creature of the night.
  • Weapon Proficiency
  • Neigh-Immortality- If one could destroy all the lives that Zamiel has absorbed over the years then one could kill his prime form. Otherwise he has to be incapacitated and kept away from any blood for over one hundred years. However there are certain exceptionally powerful holy weapons that only need to kill him a total of three combined to kill him completely.

Equipment: Zamiel can figure out and practically master any weapon he picks up but he prefers to use his two high powered, semi-automatic handguns, Hawkmoon and Fatebringer. The ammunition consist of high impact, hollow point rounds.

Bio: Zamiel was just an average boy when a vampire army attacked his town. The ransacked his town and converted every male they could find and killed all the women. He was turned into a vampire and forced to kill his own mother and sister. Doing this created a sadistic vampire side of him that turns him a cold-blooded killing machine. He spent most of his life in this vampire state, all the while going up through the ranks of the vampire army he was forced to join. Every now and then however his human side takes control and he's a lot less sadistic and murderous. He later found that his monster side lets him take control more often when he's calm and almost refuse to when he is enraged.

Naturally his higher-ups didn't like that Zamiel would switch between human and monster so they tried to kill him, only to get killed themselves by Zamiel's monster side. After that encounter, Zamiel realized his monster side had a sense of self preservation and a personality all to itself. Instead of hating this monster for what it has done, he starts relying on it to become stronger and move forward. After killing off all his ranking officers, Zamiel became the general of what was left of the vampire army. He spent some time doing what they used to do until a thought struck Zamiel. What's better than an army of vampires? One vampire with the power of an army. So he killed off the rest of the army and absorbed their essence through their blood becoming the unstoppable killing machine he is now. With nothing else to turn to and nowhere else to go, the human side of Zamiel deiced that join the Academy as an instructor and use his vampire powers against the monsters. While working there he agreed to let the Headmaster put in an alchemical chip in his brain to prevent the Overlord from controlling him while in his monster form. It will also release blessed silver into Zamiel's brain if he goes rouge, incapacitating him for 24 hours.

Weakness:
  • Needs blood of others to survive.
  • Can be incapacitate by Holy weapons or magic for a period of time.
  • If killed three times by any extremely powerful holy weapons, or Sacred Weapons, then he dies permanently.
  • Depending on the damage done to him, needs time to regenerate.

Position within the League of Villains: N/A

Personality: Zamiel's human side is tactic and a heavy thinker. He's a good strategist and tends to calculate the odds. However he is nothing if not honorable, loyal, mostly merciful, and generally nice. His monster side however is incredibly proud of himself and cocky to an extreme. He gets this from the fact that not many people can even challenge him and he considers anyone who can to be his rival. He's sadistic and brutal, choosing to prolong a challenger’s death to inflect the maximum amount of pain, torture, fear, and humiliation possible.

MBTI(Optional):N/A

Accepted. Dagon has the detonator for his silver bomb for now.

Dang it, thought I'd be able to get away with something. Although you probably won't have to worry about him turning since there's no threat of the Overlord.
I believe that madness can find more madness, and that every ounce of madness has a spark of truth. And truth, as you know, has a way of depressing people who don't want to find it.

No one is 100% honest... We all keep 20% of the truth from the world, to protect ourselves & sometimes others.

RP Sample

User avatar
Doughertania
Negotiator
 
Posts: 7094
Founded: Jan 17, 2012
Left-wing Utopia

Postby Doughertania » Thu Mar 31, 2016 9:27 pm

Bycrest wrote:
Doughertania wrote:Accepted. Dagon has the detonator for his silver bomb for now.

Dang it, thought I'd be able to get away with something. Although you probably won't have to worry about him turning since there's no threat of the Overlord.

He's only going to use it if Zamiel tries to harm a fellow character from BA or does something to help bring the Overlord back (the reason why they're here is to ensure that that never happens.)
NationStates's resident bread turtle and fourth-wall demolition expert.


I started a character picture collection for RPs, Fantasy and Sci-Fi. If you want to use a pic, go for it. If you want to add one, TG it to me.

User avatar
Bycrest
Senator
 
Posts: 4213
Founded: Dec 05, 2014
Father Knows Best State

Postby Bycrest » Thu Mar 31, 2016 9:31 pm

Doughertania wrote:
Bycrest wrote:Dang it, thought I'd be able to get away with something. Although you probably won't have to worry about him turning since there's no threat of the Overlord.

He's only going to use it if Zamiel tries to harm a fellow character from BA or does something to help bring the Overlord back (the reason why they're here is to ensure that that never happens.)

Fair enough, but those that mean any of the villains are fair game?
Last edited by Bycrest on Thu Mar 31, 2016 9:36 pm, edited 1 time in total.
I believe that madness can find more madness, and that every ounce of madness has a spark of truth. And truth, as you know, has a way of depressing people who don't want to find it.

No one is 100% honest... We all keep 20% of the truth from the world, to protect ourselves & sometimes others.

RP Sample

User avatar
Dilange
Negotiator
 
Posts: 7074
Founded: Mar 09, 2010
Ex-Nation

Postby Dilange » Thu Mar 31, 2016 9:32 pm

Bycrest wrote:Here's Zamiel. I figured the students would need "responsible" teacher guidance for their little field trip.

Academy of Villains Teacher Application

Name:Zamiel

Alias:The Ex-Vampire General

Age:590

Gender:Male

DimensionBA Earth

Appearance:

Subjects TaughtHistory and Defence Against the Supernatural

Nationality:German

Hometown:Unkown

Abilities/Equipment:
  • Ultimate Regeneration- Zamiel's ability to regenerate is considerably greater than any other vampire's. When damaged to an extreme extent, his body turns into a mist-like state and goes into reconstruction mode that last 2 hours. Exceedingly holy weapons have been shown to incapacitate him for a longer time period.
  • Superhuman Accuracy: Zamiel has been known to hit targets at great range using handguns while looking the other way.
  • Superhuman Strength- Can lift objects weighing over 3 tons with ease.
  • Superhuman Speed- Can move faster than the eye can see.
  • Superhuman Reflexes- Can catch speeding bullets
  • Superhuman Agility- The ability to defy gravity to an uncertain limit. He is also seen leaping impossible distances and can walk up vertical surfaces. He also has the ability to levitate.
  • Intangibility- Can walk through walls
  • Hypnosis
  • Slight Immunity to Vampire Weaknesses- Unaffected by sunlight and only delayed by silver weapons. Heavily delayed by Holy weapons and magic.
  • Shapeshifting- Can shapeshift into any creature of the night.
  • Weapon Proficiency
  • Neigh-Immortality- If one could destroy all the lives that Zamiel has absorbed over the years then one could kill his prime form. Otherwise he has to be incapacitated and kept away from any blood for over one hundred years. However there are certain exceptionally powerful holy weapons that only need to kill him a total of three combined to kill him completely.

Equipment: Zamiel can figure out and practically master any weapon he picks up but he prefers to use his two high powered, semi-automatic handguns, Hawkmoon and Fatebringer. The ammunition consist of high impact, hollow point rounds.

Bio: Zamiel was just an average boy when a vampire army attacked his town. The ransacked his town and converted every male they could find and killed all the women. He was turned into a vampire and forced to kill his own mother and sister. Doing this created a sadistic vampire side of him that turns him a cold-blooded killing machine. He spent most of his life in this vampire state, all the while going up through the ranks of the vampire army he was forced to join. Every now and then however his human side takes control and he's a lot less sadistic and murderous. He later found that his monster side lets him take control more often when he's calm and almost refuse to when he is enraged.

Naturally his higher-ups didn't like that Zamiel would switch between human and monster so they tried to kill him, only to get killed themselves by Zamiel's monster side. After that encounter, Zamiel realized his monster side had a sense of self preservation and a personality all to itself. Instead of hating this monster for what it has done, he starts relying on it to become stronger and move forward. After killing off all his ranking officers, Zamiel became the general of what was left of the vampire army. He spent some time doing what they used to do until a thought struck Zamiel. What's better than an army of vampires? One vampire with the power of an army. So he killed off the rest of the army and absorbed their essence through their blood becoming the unstoppable killing machine he is now. With nothing else to turn to and nowhere else to go, the human side of Zamiel deiced that join the Academy as an instructor and use his vampire powers against the monsters. While working there he agreed to let the Headmaster put in an alchemical chip in his brain to prevent the Overlord from controlling him while in his monster form. It will also release blessed silver into Zamiel's brain if he goes rouge, incapacitating him for 24 hours.

Weakness:
  • Needs blood of others to survive.
  • Can be incapacitate by Holy weapons or magic for a period of time.
  • If killed three times by any extremely powerful holy weapons, or Sacred Weapons, then he dies permanently.
  • Depending on the damage done to him, needs time to regenerate.

Position within the League of Villains: N/A

Personality: Zamiel's human side is tactic and a heavy thinker. He's a good strategist and tends to calculate the odds. However he is nothing if not honorable, loyal, mostly merciful, and generally nice. His monster side however is incredibly proud of himself and cocky to an extreme. He gets this from the fact that not many people can even challenge him and he considers anyone who can to be his rival. He's sadistic and brutal, choosing to prolong a challenger’s death to inflect the maximum amount of pain, torture, fear, and humiliation possible.

MBTI(Optional):N/A

Wow. Wait, how is he going to get blood?
Last edited by Dilange on Thu Mar 31, 2016 9:34 pm, edited 1 time in total.

User avatar
Arstotzkas
Negotiator
 
Posts: 7032
Founded: Sep 24, 2014
Ex-Nation

Postby Arstotzkas » Thu Mar 31, 2016 9:34 pm

So, how will the BA students be brought over?
behold, a signature.

User avatar
Bycrest
Senator
 
Posts: 4213
Founded: Dec 05, 2014
Father Knows Best State

Postby Bycrest » Thu Mar 31, 2016 9:37 pm

Dilange wrote:
Bycrest wrote:Here's Zamiel. I figured the students would need "responsible" teacher guidance for their little field trip.

Academy of Villains Teacher Application

Name:Zamiel

Alias:The Ex-Vampire General

Age:590

Gender:Male

DimensionBA Earth

Appearance:

Subjects TaughtHistory and Defence Against the Supernatural

Nationality:German

Hometown:Unkown

Abilities/Equipment:
  • Ultimate Regeneration- Zamiel's ability to regenerate is considerably greater than any other vampire's. When damaged to an extreme extent, his body turns into a mist-like state and goes into reconstruction mode that last 2 hours. Exceedingly holy weapons have been shown to incapacitate him for a longer time period.
  • Superhuman Accuracy: Zamiel has been known to hit targets at great range using handguns while looking the other way.
  • Superhuman Strength- Can lift objects weighing over 3 tons with ease.
  • Superhuman Speed- Can move faster than the eye can see.
  • Superhuman Reflexes- Can catch speeding bullets
  • Superhuman Agility- The ability to defy gravity to an uncertain limit. He is also seen leaping impossible distances and can walk up vertical surfaces. He also has the ability to levitate.
  • Intangibility- Can walk through walls
  • Hypnosis
  • Slight Immunity to Vampire Weaknesses- Unaffected by sunlight and only delayed by silver weapons. Heavily delayed by Holy weapons and magic.
  • Shapeshifting- Can shapeshift into any creature of the night.
  • Weapon Proficiency
  • Neigh-Immortality- If one could destroy all the lives that Zamiel has absorbed over the years then one could kill his prime form. Otherwise he has to be incapacitated and kept away from any blood for over one hundred years. However there are certain exceptionally powerful holy weapons that only need to kill him a total of three combined to kill him completely.

Equipment: Zamiel can figure out and practically master any weapon he picks up but he prefers to use his two high powered, semi-automatic handguns, Hawkmoon and Fatebringer. The ammunition consist of high impact, hollow point rounds.

Bio: Zamiel was just an average boy when a vampire army attacked his town. The ransacked his town and converted every male they could find and killed all the women. He was turned into a vampire and forced to kill his own mother and sister. Doing this created a sadistic vampire side of him that turns him a cold-blooded killing machine. He spent most of his life in this vampire state, all the while going up through the ranks of the vampire army he was forced to join. Every now and then however his human side takes control and he's a lot less sadistic and murderous. He later found that his monster side lets him take control more often when he's calm and almost refuse to when he is enraged.

Naturally his higher-ups didn't like that Zamiel would switch between human and monster so they tried to kill him, only to get killed themselves by Zamiel's monster side. After that encounter, Zamiel realized his monster side had a sense of self preservation and a personality all to itself. Instead of hating this monster for what it has done, he starts relying on it to become stronger and move forward. After killing off all his ranking officers, Zamiel became the general of what was left of the vampire army. He spent some time doing what they used to do until a thought struck Zamiel. What's better than an army of vampires? One vampire with the power of an army. So he killed off the rest of the army and absorbed their essence through their blood becoming the unstoppable killing machine he is now. With nothing else to turn to and nowhere else to go, the human side of Zamiel deiced that join the Academy as an instructor and use his vampire powers against the monsters. While working there he agreed to let the Headmaster put in an alchemical chip in his brain to prevent the Overlord from controlling him while in his monster form. It will also release blessed silver into Zamiel's brain if he goes rouge, incapacitating him for 24 hours.

Weakness:
  • Needs blood of others to survive.
  • Can be incapacitate by Holy weapons or magic for a period of time.
  • If killed three times by any extremely powerful holy weapons, or Sacred Weapons, then he dies permanently.
  • Depending on the damage done to him, needs time to regenerate.

Position within the League of Villains: N/A

Personality: Zamiel's human side is tactic and a heavy thinker. He's a good strategist and tends to calculate the odds. However he is nothing if not honorable, loyal, mostly merciful, and generally nice. His monster side however is incredibly proud of himself and cocky to an extreme. He gets this from the fact that not many people can even challenge him and he considers anyone who can to be his rival. He's sadistic and brutal, choosing to prolong a challenger’s death to inflect the maximum amount of pain, torture, fear, and humiliation possible.

MBTI(Optional):N/A

Wow. Wait, how is he going to get blood?

How else, he drinks people.
I believe that madness can find more madness, and that every ounce of madness has a spark of truth. And truth, as you know, has a way of depressing people who don't want to find it.

No one is 100% honest... We all keep 20% of the truth from the world, to protect ourselves & sometimes others.

RP Sample

User avatar
Dilange
Negotiator
 
Posts: 7074
Founded: Mar 09, 2010
Ex-Nation

Postby Dilange » Thu Mar 31, 2016 9:38 pm

Bycrest wrote:
Dilange wrote:Wow. Wait, how is he going to get blood?

How else, he drinks people.

Image

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The Klausians
Chargé d'Affaires
 
Posts: 475
Founded: Dec 10, 2015
Ex-Nation

Application

Postby The Klausians » Thu Mar 31, 2016 9:38 pm

Academy of Villains Application

Name: Millosm "Milo" Lepida

Age: 17

Gender: Male

Appearance: https://gyazo.com/b59469b95074d4eba9e5d5889fff682a 5'9" 180lbs

Nationality: American

Dimension: Earth

Hometown: The slums of Oklahoma City. What he used to call home:

Abilities: He has a healing factor that he calls "self cleansing." The rate at which his wounds heal depend on the type of wound. Also, the wounds heal faster the more he receives them. How his healing factor works:
Small scraps and bruises: Healed within seconds due to how often he is constantly getting them. Cuts deep enough to normally require a bandage: Healed within half a minute. Small, deep cuts that would require a small amount of stitches: One or two minutes. Bone fractures: About five minutes. Big, deep cuts that would require many stitches: roughly fifteen minutes. Large gashes: Half an hour to about forty-five minutes as he does not get these often. Broken bones: An hour or an hour and a half as he is normally careful not to break anything, therefore he does not break his bones often. Removal of a limb: About six hours as this only happens around once every six months when he does something very stupid. The destruction of many organs in unison or something that would require him to heal more than fifty percent of his body: About a week as this has never happened before. (Note: healing times may change if he is injured in a certain way often enough. I.E. He breaks multiple bones every day over the course of two weeks, the time is decreased to half an hour.)


He has enhanced reflexes. Enhanced enough to easily dodge or block a punch or swing from the average human, but not near enhanced enough to be able to dodge a bullet. He is, however, enhanced enough for his muscles to instinctively brace themselves for the impact of a bullet fired from a medium caliber handgun from about ten feet away.

A side effect from his healing factor is enhanced strength. Explanation:
The body builds muscle from the tearing and rebuilding of muscle. Muscles tear from average usage and weightlifting, and they are rebuilt, causing the muscle to become "stronger." When Millosm tears muscle, instead of taking about a day of soreness to rebuild, the muscle is rebuilt within an hour or two depending on the size of the tear. Millosm enjoys weightlifting in his spare time, hence the greater strength.
I wouldn't call this super strength, but he would be able to lift twice his body weight with ease.

He also had built up a high pain tolerance from the beatings he used to receive when he was a child, along with the trouble he gets into nowadays.

Due to his schizophrenia, he has somewhat of a duel perspective on everything, allowing him to think of two different things at the same time without causing confusion. Granted, he has no choice on what his other voice is thinking of and does not know until the voice speaks up.

(May or may not begin to show signs of pyrokinesis eventually)

Bio: Short version:
Millosm Lepida grew up in a very poor household. His mother was unemployed and stayed at home while his father earned the little income they had by doing very questionable and very illegal activities. A good portion of this income was spent at the local bar every Tuesday night. These were the nights Millosm had feared when he was young; his father would come home roaring drunk and beat both Millosm and his mother. His mother was too dependent on her husband to leave him, and she always made sure to comfort Millosm after his father fell into a drunken sleep. This, and along with his mother homeschooling him, had made him and his mother very close, and is what eventually led to something he refers to as "The Event." One Tuesday night, when Millosm was eleven, he awoke to the sound of his father yelling at his mother. Millosm had had enough of this and went downstairs to confront him. This led into a screaming match, which in turn led to a strong fist slamming against Millosm's face. Millosm retaliated with a kick to his father's loins. In a drunken rage, his father pulled a pocket knife from his jeans and slammed the blade into Millosm's throat. After realizing what he had done, his father fled and his mother called 911, but to her demise, Millosm was pronounced dead at the scene.

After an unknown amount of time passing, Millosm woke up with a gasp of air. He viewed his surroundings; body after body lay upon cold, metal tables. He was in a morgue. He felt his neck to find a clean patch of skin where his scar should have been. He tied a bed sheet around his waist to cover his indecency, then quietly left the building without being seen. When he made it to his house he found, to his horror, his mother hanging from the old ceiling fan; a noose tied around her neck. Enraged, he ran into what was once his room and just started beating everything he could get his hands on. He screamed at the top of his lungs as he punched wall after wall. After his knuckles were nothing but a bloody red, he left his house and never returned. After a few hours of wandering the street while quietly whispering to himself, he noticed that his knuckles just didn't hurt anymore. He look down, and where bruises, blood, and cuts should have been was nothing but smooth skin. After a few moments of deep thought, he began to laugh hysterically at his realization, and a plan began to form inside of his head..

He eventually found himself outside of his father's favorite bar on a Tuesday night. After several hours of waiting, he eventually saw his father walking out and began to follow him. A few minutes of walking passed and eventually Millosm was looking at a run down house that was somewhat nicer than the one he grew up in. This small detail just pissed him off even more. He ran into the house and was greeted by his father kissing some unknown woman. Before his drunken father could register the woman's scream, Millosm grabbed the nearest thing he could find, a bottle of booze of course, and slammed it against his father's knee. The bottle shattered, and his father fell to the ground screaming. He attempted to grab at Millosm's ankle, but for Millosm time seemed to slow down enough for him to pick up his foot and slam it down onto the hand; a wet crunch could have been heard had his father and his father's lover not been screaming. While his father gripped his hand in pain, Millosm began to walk toward the woman with a wicked small planted on his face and a maniacal laugh leaving his mouth. The woman was petrified of fear, and by the time she made any hint of running a away, a large piece of the bottle's glass had been shoved into her neck. Millosm went back to finishing off his father, then promptly left the house. He began to think of his mother, but before he began to sob, he heard something in his head. It told him to forget about the weak woman, and focus on the joy of vengeance he had just felt. Millosm began to laugh wildly, then started to converse with the new voice; it told him that it was called Zant.

Over the years, Millosm found Zant to be quite the loyal companion. Zant would give Millosm advice as to which house to rob, which woman's purse looked heaviest, and which homeless beggar would be the least missed should Millosm need to release some anger. He learned to keep Zant a secret to strangers after Millosm had been admitted to a mental home when he was 13. He of course escaped, and went on to discover what else he could get away with. He never stayed in the same place for too long, no longer than two days, and always made sure to set up camp where he would least likely be disturbed. He has also learned that when he doesn't listen to Zant, sometimes he will black out and wake up in new locations. When confronting Zant, Zant merely states that "You fell asleep." Millosm has learned that along with what he calls "self cleansing," he has heightened reflexes, a somewhat high tolerance to pain, and due to his healing factor he gains muscle much easier than an average person. He enjoys using the latter to his advantage in weight lifting competitions and arm wrestling tournaments; he makes money off of the bets.

After six years of living on the road, he caught word of the academy and decided that it may be useful for him visit such a place. Zant didn't protest, so Millosm began to pack his things. His things being a deck of cards, the dirt clothes on his back, and the backpack he would keep his loot in. He thought for a moment, and looked down at his soiled clothes. This wouldn't do; he had always preferred a more professional look. After a few visits to a mall, he "acquired" a much nicer pair of clothes, some new shoes, and some jewelry he could trade off for some easy money later on. He was ready. Now all he needed to do was find the dammed place, if it even existed.


Personality: Millosm mostly keeps to himself when around strangers and is very slow to open up to the few people he trusts. He is normally very calm and collected, yet he tends to only think of the "now," and he doesn't think about what could happen in the future. He is a poor planner because of this and normally makes things up as he goes. Despite what he would have you believe, he deeply longs companionship. When he finally deems someone a friend, he can become fiercely loyal and protective of them. He has a rather dark sense of humor, and is not surprised by the occasional slap to the face after he cracks a joke. He can be very sarcastic and over confident in himself and his plans, and he is easily angered when things don't go how they are suppose to.

Current Mental Afflictions:Schizophrenia:
He has a voice in his head that he views as a "partner" of sorts. Zant is the name of the voice he currently has, more voices may be added in the future as the rp progresses.

Occasionally his Schizophrenia causes him to hallucinate vividly.

Occasionally his Schizophrenia causes him to have panic attacks. During these panic attacks he will become very paranoid, emotional, claustrophobic, and sometimes highly aggressive. The panic attacks can sometimes trigger a switch in personalities, the personality matching that of Zant. (More personalities will be added as voices are added.)
Dissociative identity disorder:
(I will add a description after his first public personality switch occurs)


Preferred Class: No Preference!

MBTI:ISFP
Last edited by The Klausians on Sun Apr 03, 2016 7:00 am, edited 3 times in total.
Equality is a social construct, in nature nothing is equal.

Academy of Villains- Millosm Lepida's theme- https://www.youtube.com/watch?v=7XbLPYPbi1U

User avatar
The Klausians
Chargé d'Affaires
 
Posts: 475
Founded: Dec 10, 2015
Ex-Nation

Postby The Klausians » Thu Mar 31, 2016 9:39 pm

Bycrest wrote:
Dilange wrote:Wow. Wait, how is he going to get blood?

How else, he drinks people.


That's bloody metal af
Equality is a social construct, in nature nothing is equal.

Academy of Villains- Millosm Lepida's theme- https://www.youtube.com/watch?v=7XbLPYPbi1U

User avatar
Doughertania
Negotiator
 
Posts: 7094
Founded: Jan 17, 2012
Left-wing Utopia

Postby Doughertania » Thu Mar 31, 2016 9:40 pm

Bycrest wrote:
Doughertania wrote:He's only going to use it if Zamiel tries to harm a fellow character from BA or does something to help bring the Overlord back (the reason why they're here is to ensure that that never happens.)

Fair enough, but those that mean any of the villains are fair game?

Yep. They were told to blend in, so that means the less moral of the students are allowed to cut loose. Thats why Zamiel was chosen.

Arstotzkas wrote:So, how will the BA students be brought over?

My post will cover it. Basically, we used the cover of the civil war to join up, saying we were prisoners of Moore.
NationStates's resident bread turtle and fourth-wall demolition expert.


I started a character picture collection for RPs, Fantasy and Sci-Fi. If you want to use a pic, go for it. If you want to add one, TG it to me.

User avatar
Arstotzkas
Negotiator
 
Posts: 7032
Founded: Sep 24, 2014
Ex-Nation

Postby Arstotzkas » Thu Mar 31, 2016 9:42 pm

The Klausians wrote:
Academy of Villains Application

Name: Millosm "Milo" Lepida

Age: 17

Gender: Male

Appearance: https://gyazo.com/b59469b95074d4eba9e5d5889fff682a 5'9" 180lbs

Nationality: American

Hometown: The slums of Oklahoma City. What he used to call home:

Abilities: He has a healing factor that he calls "self cleansing." The rate at which his wounds heal depend on the type of wound. Also, the wounds heal faster the more he receives them. How his healing factor works:
Small scraps and bruises: Healed within seconds due to how often he is constantly getting them. Cuts deep enough to normally require a bandage: Healed within half a minute. Small, deep cuts that would require a small amount of stitches: One or two minutes. Bone fractures: About five minutes. Big, deep cuts that would require many stitches: roughly fifteen minutes. Large gashes: Half an hour to about forty-five minutes as he does not get these often. Broken bones: An hour or an hour and a half as he is normally careful not to break anything, therefore he does not break his bones often. Removal of a limb: About six hours as this only happens around once every six months when he does something very stupid. The destruction of many organs in unison or something that would require him to heal more than fifty percent of his body: About a week as this has never happened before. (Note: healing times may change if he is injured in a certain way often enough. I.E. He breaks multiple bones every day over the course of two weeks, the time is decreased to half an hour.)
He has enhanced reflexes. Enhanced enough to easily dodge or block a punch or swing from the average human, but not near enhanced enough to be able to dodge a bullet. He is, however, enhanced enough for his muscles to instinctively brace themselves for the impact of a bullet fired from a medium caliber handgun from about ten feet away. A side effect from his healing factor is enhanced strength. Explanation:
The body builds muscle from the tearing and rebuilding of muscle. Muscles tear from average usage and weightlifting, and they are rebuilt, causing the muscle to become "stronger." When Millosm tears muscle, instead of taking about a day of soreness to rebuild, the muscle is rebuilt within an hour or two depending on the size of the tear. Millosm enjoys weightlifting in his spare time, hence the greater strength.
I wouldn't call this super strength, but he would be able to lift twice his body weight with ease. He also had built up a high pain tolerance from the beatings he used to receive when he was a child, along with the trouble he gets into nowadays.

Bio: Short version:
Millosm Lepida grew up in a very poor household. His mother was unemployed and stayed at home while his father earned the little income they had by doing very questionable and very illegal activities. A good portion of this income was spent at the local bar every Tuesday night. These were the nights Millosm had feared when he was young; his father would come home roaring drunk and beat both Millosm and his mother. His mother was too dependent on her husband to leave him, and she always made sure to comfort Millosm after his father fell into a drunken sleep. This, and along with his mother homeschooling him, had made him and his mother very close, and is what eventually led to something he refers to as "The Event." One Tuesday night, when Millosm was eleven, he awoke to the sound of his father yelling at his mother. Millosm had had enough of this and went downstairs to confront him. This led into a screaming match, which in turn led to a strong fist slamming against Millosm's face. Millosm retaliated with a kick to his father's loins. In a drunken rage, his father pulled a pocket knife from his jeans and slammed the blade into Millosm's throat. After realizing what he had done, his father fled and his mother called 911, but to her demise, Millosm was pronounced dead at the scene. After an unknown amount of time passing, Millosm woke up with a gasp of air. He viewed his surroundings; body after body lay upon cold, metal tables. He was in a morgue. He felt his neck to find a clean patch of skin where his scar should have been. He tied a bed sheet around his waist to cover his indecency, then quietly left the building without being seen. When he made it to his house he found, to his horror, his mother hanging from the old ceiling fan; a noose tied around her neck. Enraged, he ran into what was once his room and just started beating everything he could get his hands on. He screamed at the top of his lungs as he punched wall after wall. After his knuckles were nothing but a bloody red, he left his house and never returned. After a few hours of wandering the street while quietly whispering to himself, he noticed that his knuckles just didn't hurt anymore. He look down, and where bruises, blood, and cuts should have been was nothing but smooth skin. After a few moments of deep thought, he began to laugh hysterically at his realization, and a plan began to form inside of his head.. He eventually found himself outside of his father's favorite bar on a Tuesday night. After several hours of waiting, he eventually saw his father walking out and began to follow him. A few minutes of walking passed and eventually Millosm was looking at a run down house that was somewhat nicer than the one he grew up in. This small detail just pissed him off even more. He ran into the house and was greeted by his father kissing some unknown woman. Before his drunken father could register the woman's scream, Millosm grabbed the nearest thing he could find, a bottle of booze of course, and slammed it against his father's knee. The bottle shattered, and his father fell to the ground screaming. He attempted to grab at Millosm's ankle, but for Millosm time seemed to slow down enough for him to pick up his foot and slam it down onto the hand; a wet crunch could have been heard had his father and his father's lover not been screaming. While his father gripped his hand in pain, Millosm began to walk toward the woman with a wicked small planted on his face and a maniacal laugh leaving his mouth. The woman was petrified of fear, and by the time she made any hint of running a away, a large piece of the bottle's glass had been shoved into her neck. Millosm went back to finishing off his father, then promptly left the house. He began to think of his mother, but before he began to sob, he heard something in his head. It told him to forget about the weak woman, and focus on the joy of vengeance he had just felt. Millosm began to laugh wildly, then started to converse with the new voice; it told him that it was called Zant. Over the years, Millosm found Zant to be quite the loyal companion. Zant would give Millosm advice as to which house to rob, which woman's purse looked heaviest, and which homeless beggar would be the least missed should Millosm need to release some anger. He learned to keep Zant a secret to strangers after Millosm had been admitted to a mental home when he was 13. He of course escaped, and went on to discover what else he could get away with. He never stayed in the same place for too long, no longer than two days, and always made sure to set up camp where he would least likely be disturbed. He has also learned that when he doesn't listen to Zant, sometimes he will black out and wake up in new locations. When confronting Zant, Zant merely states that "You fell asleep." Millosm has learned that along with what he calls "self cleansing," he has heightened reflexes, a somewhat high tolerance to pain, and due to his healing factor he gains muscle much easier than an average person. He enjoys using the latter to his advantage in weight lifting competitions and arm wrestling tournaments; he makes money off of the bets. After six years of living on the road, he caught word of the academy and decided that it may be useful for him visit such a place. Zant didn't protest, so Millosm began to pack his things. His things being a deck of cards, the dirt clothes on his back, and the backpack he would keep his loot in. He thought for a moment, and looked down at his soiled clothes. This wouldn't do; he had always preferred a more professional look. After a few visits to a mall, he "acquired" a much nicer pair of clothes, some new shoes, and some jewelry he could trade off for some easy money later on.


Personality: Millosm mostly keeps to himself when around strangers and is very slow to open up to the few people he trusts. He is normally very calm and collected, yet he tends to only think of the "now," and he doesn't think about what could happen in the future. He is a poor planner because of this and normally makes things up as he goes. Despite what he would have you believe, he deeply longs companionship. When he finally deems someone a friend, he can become fiercely loyal and protective of them. He has a rather dark sense of humor, and is not surprised by the occasional slap to the face after he cracks a joke. He can be very sarcastic and over confident in himself and his plans, and he is easily angered when things don't go how they are suppose to.

Preferred Class: No Preference!

MBTI:ISFP



As a suggestion, I recommend you space out your bio a bit, it would make it a lot easier to read.

Doughertania wrote:
Bycrest wrote:Fair enough, but those that mean any of the villains are fair game?

Yep. They were told to blend in, so that means the less moral of the students are allowed to cut loose. Thats why Zamiel was chosen.

Arstotzkas wrote:So, how will the BA students be brought over?

My post will cover it. Basically, we used the cover of the civil war to join up, saying we were prisoners of Moore.


Oh, that's actually really cool. Looking forward to it.


Also, I should probably post on BA. I haven't done so in a while.
behold, a signature.

User avatar
Dilange
Negotiator
 
Posts: 7074
Founded: Mar 09, 2010
Ex-Nation

Postby Dilange » Thu Mar 31, 2016 9:49 pm

By the way, where is everyone located so far? I just want to know for possible direction.

User avatar
Bycrest
Senator
 
Posts: 4213
Founded: Dec 05, 2014
Father Knows Best State

Postby Bycrest » Thu Mar 31, 2016 9:49 pm

The Klausians wrote:
Bycrest wrote:How else, he drinks people.


That's bloody metal af

He's a vampire, he has to get food somehow.
I believe that madness can find more madness, and that every ounce of madness has a spark of truth. And truth, as you know, has a way of depressing people who don't want to find it.

No one is 100% honest... We all keep 20% of the truth from the world, to protect ourselves & sometimes others.

RP Sample

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Dilange
Negotiator
 
Posts: 7074
Founded: Mar 09, 2010
Ex-Nation

Postby Dilange » Thu Mar 31, 2016 9:50 pm

Bycrest wrote:
The Klausians wrote:
That's bloody metal af

He's a vampire, he has to get food somehow.

So...who is he going to feed on?

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Bycrest
Senator
 
Posts: 4213
Founded: Dec 05, 2014
Father Knows Best State

Postby Bycrest » Thu Mar 31, 2016 9:53 pm

Dilange wrote:
Bycrest wrote:He's a vampire, he has to get food somehow.

So...who is he going to feed on?

Random mooks that get in his way make up the main part of his diet. If he's lucky he'll find an actual character that wouldn't mind if he snacks on them.
I believe that madness can find more madness, and that every ounce of madness has a spark of truth. And truth, as you know, has a way of depressing people who don't want to find it.

No one is 100% honest... We all keep 20% of the truth from the world, to protect ourselves & sometimes others.

RP Sample

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Doughertania
Negotiator
 
Posts: 7094
Founded: Jan 17, 2012
Left-wing Utopia

Postby Doughertania » Thu Mar 31, 2016 9:55 pm

Bycrest wrote:
Dilange wrote:So...who is he going to feed on?

Random mooks that get in his way make up the main part of his diet. If he's lucky he'll find an actual character that wouldn't mind if he snacks on them.

We need a police girl...
NationStates's resident bread turtle and fourth-wall demolition expert.


I started a character picture collection for RPs, Fantasy and Sci-Fi. If you want to use a pic, go for it. If you want to add one, TG it to me.

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Bycrest
Senator
 
Posts: 4213
Founded: Dec 05, 2014
Father Knows Best State

Postby Bycrest » Thu Mar 31, 2016 9:57 pm

Doughertania wrote:
Bycrest wrote:Random mooks that get in his way make up the main part of his diet. If he's lucky he'll find an actual character that wouldn't mind if he snacks on them.

We need a police girl...

To be fair, he only bit he once, when shot her in the chest and blew her heart all over a tree.
I believe that madness can find more madness, and that every ounce of madness has a spark of truth. And truth, as you know, has a way of depressing people who don't want to find it.

No one is 100% honest... We all keep 20% of the truth from the world, to protect ourselves & sometimes others.

RP Sample

User avatar
Hank J Wimbleton
Minister
 
Posts: 2036
Founded: Sep 14, 2013
Ex-Nation

Postby Hank J Wimbleton » Thu Mar 31, 2016 9:58 pm

Doughertania wrote:
Bycrest wrote:Random mooks that get in his way make up the main part of his diet. If he's lucky he'll find an actual character that wouldn't mind if he snacks on them.

We need a police girl...


Why?

Is this an in-joke that I'm unaware of?

Also, Zamiel could feel on pigs, and if they have to be human, why not school redshirts and D-class? (Hooray for the Social Car Police Foundation (Acronym of first three words).

Also, is my guy accepted? (Oh god I can already feel the hatred)
I have gazed beyond the bounds of infinity, the folds of reality that keep us entombed in disillusion, hiding us from the treasures of ultimate knowledge, and thus, ultimate power.

If knowledge is power, then we are all powerless and the universe is god.

User avatar
Dilange
Negotiator
 
Posts: 7074
Founded: Mar 09, 2010
Ex-Nation

Postby Dilange » Thu Mar 31, 2016 9:58 pm

Bycrest wrote:
Doughertania wrote:We need a police girl...

To be fair, he only bit he once, when shot her in the chest and blew her heart all over a tree.

*missing reference*

User avatar
The Klausians
Chargé d'Affaires
 
Posts: 475
Founded: Dec 10, 2015
Ex-Nation

Postby The Klausians » Thu Mar 31, 2016 10:02 pm

Arstotzkas wrote:
The Klausians wrote:
Academy of Villains Application

Name: Millosm "Milo" Lepida

Age: 17

Gender: Male

Appearance: https://gyazo.com/b59469b95074d4eba9e5d5889fff682a 5'9" 180lbs

Nationality: American

Hometown: The slums of Oklahoma City. What he used to call home:

Abilities: He has a healing factor that he calls "self cleansing." The rate at which his wounds heal depend on the type of wound. Also, the wounds heal faster the more he receives them. How his healing factor works:
Small scraps and bruises: Healed within seconds due to how often he is constantly getting them. Cuts deep enough to normally require a bandage: Healed within half a minute. Small, deep cuts that would require a small amount of stitches: One or two minutes. Bone fractures: About five minutes. Big, deep cuts that would require many stitches: roughly fifteen minutes. Large gashes: Half an hour to about forty-five minutes as he does not get these often. Broken bones: An hour or an hour and a half as he is normally careful not to break anything, therefore he does not break his bones often. Removal of a limb: About six hours as this only happens around once every six months when he does something very stupid. The destruction of many organs in unison or something that would require him to heal more than fifty percent of his body: About a week as this has never happened before. (Note: healing times may change if he is injured in a certain way often enough. I.E. He breaks multiple bones every day over the course of two weeks, the time is decreased to half an hour.)
He has enhanced reflexes. Enhanced enough to easily dodge or block a punch or swing from the average human, but not near enhanced enough to be able to dodge a bullet. He is, however, enhanced enough for his muscles to instinctively brace themselves for the impact of a bullet fired from a medium caliber handgun from about ten feet away. A side effect from his healing factor is enhanced strength. Explanation:
The body builds muscle from the tearing and rebuilding of muscle. Muscles tear from average usage and weightlifting, and they are rebuilt, causing the muscle to become "stronger." When Millosm tears muscle, instead of taking about a day of soreness to rebuild, the muscle is rebuilt within an hour or two depending on the size of the tear. Millosm enjoys weightlifting in his spare time, hence the greater strength.
I wouldn't call this super strength, but he would be able to lift twice his body weight with ease. He also had built up a high pain tolerance from the beatings he used to receive when he was a child, along with the trouble he gets into nowadays.

Bio: Short version:
Millosm Lepida grew up in a very poor household. His mother was unemployed and stayed at home while his father earned the little income they had by doing very questionable and very illegal activities. A good portion of this income was spent at the local bar every Tuesday night. These were the nights Millosm had feared when he was young; his father would come home roaring drunk and beat both Millosm and his mother. His mother was too dependent on her husband to leave him, and she always made sure to comfort Millosm after his father fell into a drunken sleep. This, and along with his mother homeschooling him, had made him and his mother very close, and is what eventually led to something he refers to as "The Event." One Tuesday night, when Millosm was eleven, he awoke to the sound of his father yelling at his mother. Millosm had had enough of this and went downstairs to confront him. This led into a screaming match, which in turn led to a strong fist slamming against Millosm's face. Millosm retaliated with a kick to his father's loins. In a drunken rage, his father pulled a pocket knife from his jeans and slammed the blade into Millosm's throat. After realizing what he had done, his father fled and his mother called 911, but to her demise, Millosm was pronounced dead at the scene. After an unknown amount of time passing, Millosm woke up with a gasp of air. He viewed his surroundings; body after body lay upon cold, metal tables. He was in a morgue. He felt his neck to find a clean patch of skin where his scar should have been. He tied a bed sheet around his waist to cover his indecency, then quietly left the building without being seen. When he made it to his house he found, to his horror, his mother hanging from the old ceiling fan; a noose tied around her neck. Enraged, he ran into what was once his room and just started beating everything he could get his hands on. He screamed at the top of his lungs as he punched wall after wall. After his knuckles were nothing but a bloody red, he left his house and never returned. After a few hours of wandering the street while quietly whispering to himself, he noticed that his knuckles just didn't hurt anymore. He look down, and where bruises, blood, and cuts should have been was nothing but smooth skin. After a few moments of deep thought, he began to laugh hysterically at his realization, and a plan began to form inside of his head.. He eventually found himself outside of his father's favorite bar on a Tuesday night. After several hours of waiting, he eventually saw his father walking out and began to follow him. A few minutes of walking passed and eventually Millosm was looking at a run down house that was somewhat nicer than the one he grew up in. This small detail just pissed him off even more. He ran into the house and was greeted by his father kissing some unknown woman. Before his drunken father could register the woman's scream, Millosm grabbed the nearest thing he could find, a bottle of booze of course, and slammed it against his father's knee. The bottle shattered, and his father fell to the ground screaming. He attempted to grab at Millosm's ankle, but for Millosm time seemed to slow down enough for him to pick up his foot and slam it down onto the hand; a wet crunch could have been heard had his father and his father's lover not been screaming. While his father gripped his hand in pain, Millosm began to walk toward the woman with a wicked small planted on his face and a maniacal laugh leaving his mouth. The woman was petrified of fear, and by the time she made any hint of running a away, a large piece of the bottle's glass had been shoved into her neck. Millosm went back to finishing off his father, then promptly left the house. He began to think of his mother, but before he began to sob, he heard something in his head. It told him to forget about the weak woman, and focus on the joy of vengeance he had just felt. Millosm began to laugh wildly, then started to converse with the new voice; it told him that it was called Zant. Over the years, Millosm found Zant to be quite the loyal companion. Zant would give Millosm advice as to which house to rob, which woman's purse looked heaviest, and which homeless beggar would be the least missed should Millosm need to release some anger. He learned to keep Zant a secret to strangers after Millosm had been admitted to a mental home when he was 13. He of course escaped, and went on to discover what else he could get away with. He never stayed in the same place for too long, no longer than two days, and always made sure to set up camp where he would least likely be disturbed. He has also learned that when he doesn't listen to Zant, sometimes he will black out and wake up in new locations. When confronting Zant, Zant merely states that "You fell asleep." Millosm has learned that along with what he calls "self cleansing," he has heightened reflexes, a somewhat high tolerance to pain, and due to his healing factor he gains muscle much easier than an average person. He enjoys using the latter to his advantage in weight lifting competitions and arm wrestling tournaments; he makes money off of the bets. After six years of living on the road, he caught word of the academy and decided that it may be useful for him visit such a place. Zant didn't protest, so Millosm began to pack his things. His things being a deck of cards, the dirt clothes on his back, and the backpack he would keep his loot in. He thought for a moment, and looked down at his soiled clothes. This wouldn't do; he had always preferred a more professional look. After a few visits to a mall, he "acquired" a much nicer pair of clothes, some new shoes, and some jewelry he could trade off for some easy money later on.


Personality: Millosm mostly keeps to himself when around strangers and is very slow to open up to the few people he trusts. He is normally very calm and collected, yet he tends to only think of the "now," and he doesn't think about what could happen in the future. He is a poor planner because of this and normally makes things up as he goes. Despite what he would have you believe, he deeply longs companionship. When he finally deems someone a friend, he can become fiercely loyal and protective of them. He has a rather dark sense of humor, and is not surprised by the occasional slap to the face after he cracks a joke. He can be very sarcastic and over confident in himself and his plans, and he is easily angered when things don't go how they are suppose to.

Preferred Class: No Preference!

MBTI:ISFP



As a suggestion, I recommend you space out your bio a bit, it would make it a lot easier to read.



Better?
Equality is a social construct, in nature nothing is equal.

Academy of Villains- Millosm Lepida's theme- https://www.youtube.com/watch?v=7XbLPYPbi1U

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Kingdom of Irhk
Negotiator
 
Posts: 6359
Founded: Aug 30, 2015
Left-Leaning College State

Postby Kingdom of Irhk » Thu Mar 31, 2016 10:05 pm

Doughertania wrote:
Bycrest wrote:Fair enough, but those that mean any of the villains are fair game?

Yep. They were told to blend in, so that means the less moral of the students are allowed to cut loose. Thats why Zamiel was chosen.

Arstotzkas wrote:So, how will the BA students be brought over?

My post will cover it. Basically, we used the cover of the civil war to join up, saying we were prisoners of Moore.


Quick question:

Who's Moore?
Nothing to see here, move along.

User avatar
Doughertania
Negotiator
 
Posts: 7094
Founded: Jan 17, 2012
Left-wing Utopia

Postby Doughertania » Thu Mar 31, 2016 10:05 pm

Dilange wrote:
Bycrest wrote:To be fair, he only bit he once, when shot her in the chest and blew her heart all over a tree.

*missing reference*

Zamiel is based heavily off Alucard from Helsing Ultimate. The joke is from the Alucard abridged series.

Hank J Wimbleton wrote:
Doughertania wrote:We need a police girl...


Why?

Is this an in-joke that I'm unaware of?

Also, Zamiel could feel on pigs, and if they have to be human, why not school redshirts and D-class? (Hooray for the Social Car Police Foundation (Acronym of first three words).

Also, is my guy accepted? (Oh god I can already feel the hatred)

See above.

Vampires don't typically kill their victims in one feasting. So long as he doesn't drink from the same tap too much, the donor will be fine.

And sorry! I thought I did. Yeah he's accepted.
NationStates's resident bread turtle and fourth-wall demolition expert.


I started a character picture collection for RPs, Fantasy and Sci-Fi. If you want to use a pic, go for it. If you want to add one, TG it to me.

User avatar
Hank J Wimbleton
Minister
 
Posts: 2036
Founded: Sep 14, 2013
Ex-Nation

Postby Hank J Wimbleton » Thu Mar 31, 2016 10:07 pm

Doughertania wrote:
Dilange wrote:*missing reference*

Zamiel is based heavily off Alucard from Helsing Ultimate. The joke is from the Alucard abridged series.

Hank J Wimbleton wrote:
Why?

Is this an in-joke that I'm unaware of?

Also, Zamiel could feel on pigs, and if they have to be human, why not school redshirts and D-class? (Hooray for the Social Car Police Foundation (Acronym of first three words).

Also, is my guy accepted? (Oh god I can already feel the hatred)

See above.

Vampires don't typically kill their victims in one feasting. So long as he doesn't drink from the same tap too much, the donor will be fine.

And sorry! I thought I did. Yeah he's accepted.


Well damn...

What the hell is going on in IC?

So far I think a few people are at a French restaurant or something...
I have gazed beyond the bounds of infinity, the folds of reality that keep us entombed in disillusion, hiding us from the treasures of ultimate knowledge, and thus, ultimate power.

If knowledge is power, then we are all powerless and the universe is god.

User avatar
Doughertania
Negotiator
 
Posts: 7094
Founded: Jan 17, 2012
Left-wing Utopia

Postby Doughertania » Thu Mar 31, 2016 10:09 pm

Kingdom of Irhk wrote:
Doughertania wrote:Yep. They were told to blend in, so that means the less moral of the students are allowed to cut loose. Thats why Zamiel was chosen.


My post will cover it. Basically, we used the cover of the civil war to join up, saying we were prisoners of Moore.


Quick question:

Who's Moore?

Rebel leader of the European branch, failed in his attempts to rise up. He also had a lot of side projects and students, and our cover story is that we were captured by him and were freed during the Civil War.

The Klausians wrote:
Arstotzkas wrote:

As a suggestion, I recommend you space out your bio a bit, it would make it a lot easier to read.



Better?

Significantly. Accepted.
NationStates's resident bread turtle and fourth-wall demolition expert.


I started a character picture collection for RPs, Fantasy and Sci-Fi. If you want to use a pic, go for it. If you want to add one, TG it to me.

User avatar
Doughertania
Negotiator
 
Posts: 7094
Founded: Jan 17, 2012
Left-wing Utopia

Postby Doughertania » Thu Mar 31, 2016 10:11 pm

Hank J Wimbleton wrote:Well damn...

What the hell is going on in IC?

So far I think a few people are at a French restaurant or something...

So here's the gist. The Jupiter (the school's airship) has landed in South America to resurrect two dead students. Meanwhile, the students have some down time to go off and have some character development. Currently, several people are going off the ship to eat or visit the city of Buenos Aires.
NationStates's resident bread turtle and fourth-wall demolition expert.


I started a character picture collection for RPs, Fantasy and Sci-Fi. If you want to use a pic, go for it. If you want to add one, TG it to me.

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