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THE ORDER OF THE STAG | ARCHIVES |

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Ontorisa
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Posts: 8672
Founded: Feb 13, 2013
Civil Rights Lovefest

THE ORDER OF THE STAG | ARCHIVES |

Postby Ontorisa » Fri Mar 25, 2016 6:52 am

THE ORDER OF THE STAG
A Medieval-Low Fantasy RP By Ontorisa (Co-Authored By: Beiarusia)
Links:
OOC
IC
Archive - You Are Here


Please post your accepted applications here guys!
Last edited by Ontorisa on Fri Mar 25, 2016 6:00 pm, edited 1 time in total.

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Aqizithiuda
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Posts: 12163
Founded: Jun 28, 2012
Ex-Nation

Postby Aqizithiuda » Fri Mar 25, 2016 11:33 am

The Order of the Stag Application


Basics

Name: Éanwulf Swarting, aka Ísenburg Æthelwulfing
Age: 22
Gender: Female
Appearance: Ísenburg has never been called delicate. Taller than the average man and built more heavily than most, she is able to match most men in terms of strength and stamina. She has black hair and brown eyes, unusual in her part of the world, and her skin is darker than can be explained even by her outdoor lifestyle, which is why she took on the by-name "Swarting" when she disguised herself as a man

As is custom for men in her region, Ísenburg wears neck length hair. Combined with naturally small breasts, breast binding and her general build, it has been easy for her to maintain the fiction of being a man. Indeed, she would probably be everyone's last pick if they were asked who was a disguised woman.
Height: 5'9"
Weight: 160lbs

Military Information

Role: Lancer
Specialization: Archery, but has somewhat extensive training in sword and buckler training. She also has some training with the quarterstaff.
Equipment:

  • Steel cap and maille coif
  • Ten layer linen jack with sleeves
  • Mid-thigh length, full sleeved maille shirt of dense weave.
  • 100lb yew broadbow with recurved tips
  • 70lb yew broadbow with recurved tips
  • Arrow bag with two dozen arrows (four bearing arrows, four heavy armour piercing arrows and sixteen multipurpose arrows)
  • Six heavy, broad bladed arrows tucked into her belt
  • Sword and buckler. Both are of exceptional make and decorated with a circular flame pattern.

Any Past Military Experiences: Some minor skirmishing and ambushing only.

Miscellaneous

Personality: Ísenburg is a loner, with little self worth and a decided mistrust of anyone attempting to hit on her. She grew up in remote forests with only her father for company for a long time, and so developed few personal skills. Any development in her sociability was destroyed by the events that occurred after her father tried to sell her into slavery. While she has no problem with following orders, she has little desire to socialise with her fellow Order members and volunteers for the lonely or isolated tasks.

As a result of her lack of self worth and general self loathing, Ísenburg also volunteers for the most dangerous assignments, such as scouting ahead of the main party. While she'll do her best to kill the enemies of the Order, Ísenburg has a secret desire to die in honourable combat so as to wipe the stain of her sins from her soul.
Strengths: Raised in the mountains hunting animals for their hides, Ísenburg is a skilled at tracking, archery and stealth. She was also moderately trained by her father in sword and buckler work and the quarterstaff. Finally, as events have shown, she has no problems with killing.
Weaknesses: Ísenburg is a remote person not good at making friends and is further a death seeker. If she is ever in a situation where she needs to withdraw in order to survive and a message has already gone back to the Order informing them of the danger, she will start and fight to the death.
Fears: That people will find out that she's a father fucker, a patricide and a woman, in that order.
Ambitions: To regain her honour via a good death.

Biography

Ísenburg is extremely lucky to be alive. She was found by her adoptive father, Æthelwulf, in swaddling clothes on top of a fresh grave. The secretive and taciturn hunter, for reasons even he was never able to fully articulate, decided not to leave the babe to die and took her as his own. The easy option would have been to see if anyone in the local village was willing to take the child, but he bought a goat using part of a gold arm ring he had been saving and used the milk to keep her alive.

The next few years were difficult for Æthelwulf, and he had to use the rest of his arm ring to maintain them through the early years, but as Ísenburg was more able to take care of herself he was able to go further and further from the hut to find game and animals whose skins he could sell. Eventually, he brought Ísenburg with him and taught her everything he knew about the hunt and, later, taught her how to use weapons as he would have a son.

Ísenburg grew up free and independent, and yet wasn't as lonely as people might expect, because she didn't know any other life and was content. She knew she was adopted, and she knew her father had once been more than a simple hunter, but that didn't concern her, only the here and now concerned her. This all changed when she reached the age of 14 and became a woman.

At first, Ísenburg didn't notice anything out of the ordinary, but she eventually became aware that her father was looking at her inna different way, with a kind of hunger she hadn't seen before. There was little privacy in the hut, but he body had never seemed to interest him before. Now, though, he seemed to look at it whenever he got the chance. Then, one night, Æthelwulf took her to bed. She resisted, using every trick he had taught her, but it was no good, he was just too strong and skilled for her. Afterwards he apologised, but that didn't prevent it all from happening the next night, or the night after.

Ísenburg never really considered running away. Æthelwulf was her only family,her only real contact with the rest of the world, and she knew he could run her down if she fled. So, she stayed and eventually stopped fighting. He always told her to enjoy it but instead she found ways to make him climax faster so that it would all be over sooner. This all warped her views on relationships, familial and sexual, and men.

There was a brief bright spot on Ísenburg's life. When she was eighteen she met Swíðe, the local miller's daughter, who was out hunting with friends. One of the group mistook Ísenburg for a deer and nicked her arm with the arrow. Swíðe scolded him and dressed the wound with her headscarf, telling the others to go on. Ísenburg had rarely seen other people in her life, and had never seen a woman so attractive as Swíðe, which confused her. Somehow Swíðe got Ísenburg talking and the next thing either of them knew it was near dark and Swíðe was late.

Things proceeded quickly after that, with Ísenburg finding any excuse to visit the town and Swíðe going hunting whenever she could. Though they both knew it was only to be a brief relationship, soon to be torn apart by the demands of family, it was certainly a passionate one, and often the only hunting was for hares.

As he had continued to abuse Ísenburg, Æthelwulf had become more and more guilty and had, as a result, taken to drinking and gambling to take his mind off the guilt, which didn't make life any easier for her. Eventually, he ran up a debt to the local thegn, a brute of a man named Cynefriþ, who offered to absolve Æthelwulf of the debt if he gave him Ísenburg. Being drunk and desperate, Æthelwulf agreed to this and it was all set down in writing.

Swíðe had been making a delivery to the castle while this was happening and heard the evil news. She dropped everything and ran to tell Ísenburg what she had heard and to warn her to escape. Ísenburg, unable to put up with this latest indignity, decided to run. She went to where she knew Æthelwulf kept his momentos of a past life and armed and armoured herself with what was there. Then, taking up both her deer and bear bows, she convinced Swíðe that she had to come too, or else the thegn would punish her family.

Ultimately, this was a mistake. Swíðe was caught by the thegn's dogs and killed before Ísenburg could rescue her. Ísenburg then began a desperate, week long guerrilla campaign against the thegn, his men and her adoptive father, whom she blamed for all that had happened. Eventually, she managed to kill both the thegn and her father and slipped the net cast by the thegn's soldiers.

At first, after this, Ísenburg considered killing herself. However, some part of her wanted to atone for everything she had done. She felt guilty about sleeping with her father, about causing Swíðe's death and about killing her father, and couldn't bear the idea of adding suicide to her list of crimes and cowardly acts. Instead, she cut her hair short, adopted the name "Éanwulf" and went to join the Order so that she could redeem herself in battle.
RP Examples: Link

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Last edited by Aqizithiuda on Sat Mar 26, 2016 3:09 pm, edited 1 time in total.
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Beiarusia
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Posts: 10769
Founded: Dec 29, 2014
Inoffensive Centrist Democracy

Postby Beiarusia » Fri Mar 25, 2016 3:07 pm

The Order of the Stag Application


Basics

Name: Aren
Age: 19
Gender: Female
Appearance:s
Aren is rather small, thin framed but with a slight athletic build from an active lifestyle. Face is angular with soft features, sharp eyes, and a crooked, mischievous grin. Pixie-like almost. Eyes are a pale green with golden-brown specks. Saffron hair is messy and cut short just above the shoulders. Fair skinned from living in the forest (little direct sunlight). Freckles on her face and shoulders. Prefers to be barefoot when at all possible. On looks alone Aren would appear somewhat delicate if not a bit sickly.
Height: 62 in
Weight: 101 lb

Military Information

Role: Tribal
Specialization: Scout

Equipment:
- Belt (with pouch)
- Bone Knife
- Canvas Pants
- Cowl (made from a Bearskin)
- Leather Shoes (typically not worn)
- Leather Tunic (patchwork)
- Pickaroon
- various Herbs

Any Past Military Experiences: N/A

Miscellaneous

Personality:
Quick to speak her mind and is unafraid to insult others. Blunt. Sarcastic. Very much a tomboy. Self-interested. Curious and is easily distracted by simple things, shiny things in particular. Adventurous. Reckless and rarely thinks before acting. Lonely but is too proud to admit it. Determined to the point of foolishness. Disrespectful to those she does not like. Likes to complain.

Strengths:
Very good at climbing (one reason why she prefers to be barefoot) and knows how to hide from danger. Knowledge of the forest, especially on what is and isn't safe to eat, and is able to navigate with relative ease. Born with a natural predisposition for magic (can start fires among a few other tricks). Very good memory. Is capable of surviving for extended periods in the forest on her own. Endurance allows Aren to walk for miles without showing fatigue (depending on how much she is carrying or if she is sprinting).

Weaknesses:
Not very good at controlling her gifts, nor is she capable of grand feats of magic. Has a weak immune system and so gets sick rather easily. Always hungry. Is unable to give or explain directions despite knowing where to go. Illiterate. Not very strong.

Fears: Being stuck where she is.

Ambitions: To see beyond the forest.

Biography
Aren was born in a small village deep in the Wilderness. From an early age the sickly girl would be a handful, defiant of both her parents and to the elders and generally hostile to the other children, preferring to bully those around her if only because she could. As one could expect Aren did not have many close friends growing up. The idea of following accepted customs led to more disagreements and, begrudgingly, her father would allow her to partake in typically male duties, an unpopular decision that did well to appease the troublesome girl for some time. Her mother especially was against the idea but had little say against her husband's decision. As Aren grew older the elders would pressure her father to control her behavior, but to convince his daughter to adopt a more womanly role in the village was a difficult task that was ultimately unattainable, and though the elders were harsh to the girl her oddities would slowly come to be accepted by the others if only for their own convenience. At an age where most girls were married off Aren was instead joining the men in their hunts, and while she was inept with most weapons she was able to track animals with some degree of skill. Experiencing life outside the village for the first time Aren would make an effort to venture further our with each expedition.

At around age sixteen Aren would discover her abilities for the first time after accidentally setting a large section of the forest ablaze. Fearful, she hid away her gift and concocted a story that was only passably believable. Not long afterwards she would set her own home ablaze, killing her father. Exposed, and no longer with her father to protect her from the elders, Aren was forced to conform and was quickly married off, however, before the ceremony could take place Aren left the village. An effort was made to find her but she was gone. Spending several days feeling bad for herself, Aren would eventually make her way to a neighboring village and, from there, would head onto the next until there was no longer a connection to her home. Most villages accepted the girl but her penchant for standing apart from society quickly soured most feelings held for her. Never one to care about her others thought of her, Aren would keep moving until she grew close to the Wall. Unable to go further she would settle in a tiny village but would generally remain an outcast. She accepted this badge and did little to change her standing in society.

Little more than a year would pass since her coming to the village and already she has grown bored of her sedentary life. She ventures out in search of new sights and is likely to simply leave at her convenience one of these days. After discovering the Wall she has a desire to see what lays beyond, but having no way to cross it she is content to had elsewhere for now.

RP Examples:
Ace Combat: Broken Line
Fallout: When Freedom Rings

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Ontorisa
Powerbroker
 
Posts: 8672
Founded: Feb 13, 2013
Civil Rights Lovefest

Postby Ontorisa » Fri Mar 25, 2016 3:21 pm

The Order of the Stag Application


Basics

Name: Tomas Ariskov
Age: 28
Gender: Male
Appearance: Ariskov is moderately handsome, with his hair braided on the sides into a small ponytail and the sides of his head shaved. He has brown eyes, Caucasian and holds "Northern" features such as a rugged face, a moderate beard and a small scar racing down his left cheek.
Height: 5'9"
Weight: 172 lbs

Military Information

Role: Ranger
Specialization: Originally an Archer, but due to his heavy training as a Ranger, Ariskov is proficient in swordfighting.
Equipment:

  • Chainmail Hauberk with a Leather Vest
  • A Leather Hood attached to an Iron Nasal Helmet
  • A light leather coat to be worn underneath the chainmail
  • A Wolf-pelt cape for warmth
  • A Steel Arming Sword (Total Length: 35", Blade Length: 30". Double edged, straight blade)
  • An Oak Bow
  • A number of steel-tipped broad head arrows
  • A small iron dagger for both emergencies and for general use.

Any Past Military Experiences:

    With the Army of Bratalic: A few major battles, skirmishes and patrols.
    With the Order of the Stag: Countless skirmishes, excursions and patrols.

Miscellaneous

Personality: Ariskov is a very commanding person. With a sort of a natural ability lead, Ariskov leads with an aura of confidence and inspiration. Away from fighting, he is very charismatic and friendly.
Strengths: Commanding, Natural Shot with the Bow, Combat tested, Ambitious
Weaknesses: Overanalytical, Hardheaded, Pompous at times
Fears: Heights, Failing his troops
Ambitions: Ariskov's ambition is to push back the terrors of the Wilderness from the Wall and to secure the position of the Order.

Biography

Born in the northern village of Hopriskaal, Ariskov has only known one thing throughout his entire life: you must fight for what you want. Due to the isolation of Hopriskaal, raids from bandits were very frequent and required that the villagers pick up arms themselves. When Ariskov was 15, he picked up the axe and had joined his village in defending the village from a small band of bandits, who thought to help themselves to the foot storage. From that day forward, Ariskov knew what he wanted to do. He set out from Hopriskaal to the city of Ulmsadre when he was 17 to enlist in the Kingdom of Bratalic's army. An excellent shot, Ariskov always had felt that he belonged in the military and served for 7 years before he, much like a huge portion of the army, were sent home with a small pay due to their units being disbanded.

Disappointed, and feeling unfulfilled, Ariskov set out to the East to join the Order of the Stag, hoping to find his place there. As if straight out of a storybook, Ariskov did and found the warmth of brotherhood and the constant combat an exhilarating experience for himself. Starting out as a Lancer, Ariskov distinguished himself after a Goblin raid on the Wall, where he, along with two others held back a small detachment of Goblins by themselves for the entire raid. He was promoted to Ranger after 2 years of excellent service. Respected, known throughout his local garrison of Hawk's Peak, Ariskov now stands to commence an offensive assault against the Orcs and Goblins, hoping to finally bring peace to the Wall.

RP Examples: N/a

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Great Confederacy of Commonwealth States
Postmaster of the Fleet
 
Posts: 21996
Founded: Feb 20, 2012
Democratic Socialists

Postby Great Confederacy of Commonwealth States » Fri Mar 25, 2016 5:03 pm

The Order of the Stag Application


Basics

Name:Erkenbrand
Age: 37
Gender: Male
Appearance:
Image
Height: 1.80 m
Weight: 88 Kg

Military Information

Role: Auxiliary hunter
Specialization: Tracking, hunting, venison stew
Equipment:
Longbow
Two-handed curved sword
Troll toe necklace
Falchion
Green-grey cloak, leather jerkin, boots
Woodsman snare-flute
Any Past Military Experiences: Troll hunting, big game hunting

Miscellaneous

Personality: Erkenbrand used to be a haughty, extrovert, charismatic person, but not much is left of that. Unlike his past self, he is a quiet, introverted man, keeping to himself much of the time. He doesn’t even speak to himself anymore. He speaks with nature, with the blowing wind. He has a deep respect for the world and all that lives, for every leaf and every petal. He can like people, too, but more because of the company. He dislikes materialists, and the wealthier you are, the more distrust he has for you. He has a love for art, too, as long as it is nature-related. Monuments to the achievements of Man he despises. The wall itself he hates, a testament to man trying to dominate nature. But he is loyal, too. He will not tear it down unless ordered to.
Strengths: Erkenbrand knows his way around the wild. He knows the nature of wild animals, how to hunt, how to survive being hunted. He knows how to slip past patrols, how to remain unseen. At the same time, he as a head for killing big, dangerous things. Bears, trolls, narkoks… If it breathes, he probably knows how to unbreathe it. He is a hunter by trade, and a pretty good one, too.
Weaknesses: Erkenbrand has no mind for power, money or politics. He doesn’t know how to manoeuvre through fancy corridors, he doesn’t know how to address large crowds. He doesn’t inspire hope or courage in men. He just knows how to do his job. Unlike his equipment might suggest, he is not a man for hand-to-hand combat. He can deal with feral creatures, but give the enemy a weapon, and suddenly Erkenbrand stands a lot less comfortable in his combat boots. His love for nature and hatred for the wall can also stand between him and a certain goal, especially in the wild. He takes no more than absolutely necessary, which has nearly cost him his life in the past.
Fears: The machinations of men, for the most part. If it is man-made, Erkenbrand doesn’t enjoy it very much. The only things he keeps with him that he didn’t make himself are his weapons, and even they have his hand in them. He also has a great distaste for fire, as well as Orcs and Goblins.
Ambitions: To be free.

Biography

Erkenbrand entered the world as a son of one of the woodworkers of the Great Handalian Forest, one of the few remaining frontiers outside of the East. This great forest is still home to many great and wondrous beasts, as well as many animals of myth and legend. The Woodsmen tell tales of dragons, unicorns, and wolves the size of horses. How much of this is made up not even the greatest scholar knows, but the superstitions of the Woodsmen have some ground in reality. The forest is a dangerous place, only slightly less dangerous than her wood is worth. The brave Woodsmen, like Erkenbrand’s father, have ventured into the woods for generations to collect her prize. And so Erkenbrand too took up the axe and followed in his father’s footsteps.

His father told him everything there was to learn regarding the life of a Woodsman. How to make a fire, how to cook in the wild, how to survive for days in the wild, how to hunt… Everything that was necessary for the life of one of the Woodsman villages. Together with his father, Erkenbrand made many treks through the great wilderness searching for the best trees to cut. He made roads, log cabins, guided travellers and killed many ferocious animals. Most of all, Erkenbrand cut down many trees and sold them at good profit. All was well for the Woodsmen, it seemed.

However, success always comes at a price. Lord Karrantas the Steward, as he was known by his own people, saw the prosper and the wealth of the Woodsmen. They were nominally part of his holdings, but they had always been given free reign by his father, and his father, and his father until the beginning of the Ysonder dynasty. Karrantas changed all that. First, he constructed roads connecting his city with the Woodsmen villages, promoting trade. Then, he constructed bridges and castles all along the main water supply of these same villages. Next, he appointed barons to oversee these villages, to tax them effectively and bring them under his laws. Certain instruments, unique to the woodsmen, were banned, including the snare-flute and certain special garments. Certain feasts, celebrating the end of the Woodswinter or the slumber of the Great Beasts, were banned also. Their tax burden was great, and to top it off, the Lord forbade hunting in ‘his’ personal forest.

This, of course, was no way to live. The villages were reliant on hunting in the Great Forest of Handalia, and the deer that lived there had seen them through many winters. The word of a lord could not change that ancient habit. So, at the age of 23, Erkenbrand put down the axe and became a game poacher. Not only for the money, but also to see his family and his village through the winter times. It was in these years that he learned the art of stealth, how to remain unseen and how to stalk prey. Over the years, he gained much experience in this field, as well as earning himself a pretty coin. With the coin, he bought himself weapons useful for the hunt, like a falchion and a bow. A spear he bought to help him hunt bears, whose teeth, skull and bones he sold for even greater profit.

This could not last forever, of course. And it didn’t. Eventually, following great effort by Karrantas’ men-at-arms, Erkenbrand was captured after a near-fatal fight with a bear. Instead of executing him outright, like Karrantas did with most Woodsmen poachers (and criminals in general), he spared his life. Probably earning some money or power in the progress, Karrantas sold Erkenbrand to the Order of the Stag, praising his hunting abilities while never mentioning his criminal past. Of course, as a punishment for his disobedience to his laws, Erkenbrand’s village was destroyed, their crops burned down and their bridges demolished. His family was forced to live in the city, without his father, who was hung for poaching. He still sends them as much money as he can spare.

From that point on, Erkenbrand served at the wall. He did what he was good at: he hunted deer and other big game, cooked the meat and made lovely stew out of it, or venison. He hunted down dangerous animals, like bears, and he even made some good money from bear and wolf pelts, selling them to traveling merchants. Eventually, the Order found out about his experience in the field, and they put him on troll hunting duty as well. He was supposed to keep the troll population down, something he did with pleasure. Troll skulls, as it appeared, were far more valuable than bear pelts, and their skin could be used for tough, light-weight armour. So, Erkenbrand adapted, becoming very skilled at hunting down trolls. That is where he got his personal weapon, the two-handed curved blade, excellent for slicing big targets, and equipped himself to the best of his ability. The troll toe he wears around his neck is both a reminder and a lure, as he uses it to enrage trolls into lowering their guard.

One day, however, Erkenbrand’s whole world changed. No one really knows what happened to him, but one day, after returning from a successful hunt, he was changed. No longer was he a jolly, charismatic figure. His eyes were now more thoughtful, he was more one with nature. What happened is everyone’s best guess, but it appears he had an epiphany of some sort. No matter. It is here where we find Erkenbrand today, a troll hunter doing the best he can, trying to deal with the ever-increasing patrols of Orcs and Goblins. He is not a fighter, he is a hunter. Although, during war, the lines might come to fade somewhat.


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The name's James. James Usari. Well, my name is not actually James Usari, so don't bother actually looking it up, but it'll do for now.
Lack of a real name means compensation through a real face. My debt is settled
Part-time Kebab tycoon in Glasgow.

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Ubaria
Minister
 
Posts: 2811
Founded: Sep 14, 2012
Ex-Nation

Postby Ubaria » Fri Mar 25, 2016 7:00 pm

The Order of the Stag Application


Basics

Name: Caelia Bellegarde
Age: 27
Gender: Female
Appearance: Caelia in non-standard dress.
Height: 5ft 9. (1.75m)
Weight: 135 pounds (61kg)

Military Information

Role: Lancer
Specialization: Archer
Equipment: Recurve Bow, Short Falchion Sword, Leather Armor /w hood, Quiver of Broadhead Steel Arrows.
Any Past Military Experiences: No military experience. But combat experience.

Miscellaneous:

Personality: Growing up around crooks, thieves and rouges would make anybody as skeptical of the world as Caelia. Trusting nobody means you're far less likely ending up being stabbed in the back. Because of thi distrust for others, she isn't that social or outward speaking but shouldn't be taken as being shy, she' just careful with her words and prefers the 'less is more' approach to talking.
Strengths: A steady hand and a keen eye makes this archer deadly to misjudge. A life of forging her own path has made her independent and attributed to a steely resolve. Due to her slight build and light foot, she can move like a ghost in the night, striking from unawares.
Weaknesses: Untrusting of others. A wonder then how she ended up fighting for one of the most famous band of fighters in history. She can also overestimate her own skill at times, something that has put her in a lot of danger on more than one occasion.
Fears: Fire. Fear that maybe one day, she'll get what's coming to her.
Ambitions: Stay alive. Stay Unknown.

Biography

Caelia was infact of noble birth. Born into House Baramond, a house famed for its wealth and vast ownership of fertile farmland. It was a valuable asset for any liege to have under his command, it was no doubt then that it was also a very lucrative target for bandits and looters, but a sizable levy kept the rabble to the very borders of their influence. Caelia was one of two sisters and also had an older brother by the name of Thomand, a regal knight and rarely remained at home. From an early age she displayed interests different from that of a typical highblood girl and daughter of a baroness, rather opting to spend time watching the stable hands tend to horses and swordsmen practice from day to day, something that irritated her parents to no end. She made it entirely obvious she didn't want to be a lady of the court and married off to some fat and old man somewhere half across the realm. She longed for something else and she got her chance, though not how she wanted it.

At around 6 years old, she was riding home with her family from a tournament they had been invited to. The road was long and disastrous weather caused them to take multiple wrong routes into rather dangerous territory, a place where little order existed and nobody was welcoming them to stay the night. Taking a windy backroute down the edge of a hill, the escort party was ambushed by an abnormally large group of bandits. Archers instantly killed the two leading knights and the rear guard were ambushed from high ground by spearmen. A fight broke out and the escort tried their best to protect their liege, but ultimately failed and so, Caelia was forced to watch her parents and older sister (18 by that time) get yanked from the cartridge and beaten senselessly to death before her. Caelia, only a child, was spared the beating but rather than kill her outright, the bandits let her run into the night, hoping the wolves would take her before daybreak. She wouldn't be broken that easily.

Daybreak came and she continued to run, her feet callous and legs torn to shreds by thorns and thicket. Eventually she happened upon a orange light flickering from a small hollowed out rockface and sought out shelter in the dank cave, what she didn't count upon however, was the cave being occupied by a band of ruthless highwaymen. Highwaymen that she would later come to call family. Over the next few years she was fed, sheltered and trained by the group of notorious robbers. Caelia learnt most of her knowledge from Marion, someone she still considers a father figure. This man taught her to draw a bow, wield a sword and most importantly, how to survive on her own.

Caelia quickly outgrew the lifestyle of going from cave to cave, hiding from patrols and eating tree bark soup and had to leave her adoptive family for 'greener pastures' so to speak. She headed to large cities and made a living not only being a thief, but a sword (or bow) for hire. Extortion, assassination, kidnapping you name it, she did it for coin and a way to make a name for herself and she got what she desired. Her good looks, wily charm and infamous skill made her a recognizable figure in the criminal underworld, but any attention was negative attention in that line of work and Caelia quickly became the target of choice for guardsmen and even other criminals. After an assassination gone wrong, Caelia was hounded by a group of vigilante bounty hunters looking to take her head to the king for a pricey sum. She spent her time running from village to village, town to town and decided to run no more. Eventually she stumbled across a decree for recruits by the Order of the Stag. An ancient order of warriors sworn to protect the realms of men from abominations unknown. Maybe this was her ticket of atonement.

RP Examples: Can provide if necessary.

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Yo, that's mad.

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SaintB
Postmaster of the Fleet
 
Posts: 21792
Founded: Apr 18, 2007
Ex-Nation

Postby SaintB » Sat Mar 26, 2016 4:08 am

The Order of the Stag Application


Basics

Name: Bestian
Age: Somewhere between 28 and 35
Gender: Male
Appearance:
Image

Height: 17-18 hands
Weight: 15 or 16 stone

Military Information

Role: Ranger
Specialization: Heavy Infantry
Equipment: Composite Bow (75 lbs draw), Backsword, Buckler, Burgonet, Chain Mail and Brigandine, Vambraces, Greaves, a handful of arrows and all that stuff.
Any Past Military Experiences: Bestian has carved his way up and down the west while fighting for whomever paid him to.

Miscellaneous

Personality: Ruthless to his enemies and ambivalent to most others. He has no tolerance for bullies and would cross into hell for people he considers his brothers. He wouldn't die for someone else though because he knows that a noble death is a romantic notion for idiots.
Strengths: Is at least as fearsome as the monsters and beasts he hunts. He has plenty of practice at killing. Remorse isn't in his vocabulary. Not very ambitious. He has used and can use just about anything to kill someone on the battlefield.
Weaknesses: Illiterate. Not very cerebral, prefers action over thinking.
Fears: Nothing he has ever encountered scares him... that fact scares him.
Ambitions: Make it to old age sounds like a start.

Biography
Bestian grew up in a large city with basically no parenting, his mom was a whore and his dad was a cutpurse turned street thug that graduated into a corpse after getting beaten by the city's constabulary. His mom who essentially abandoned him anyway succumbed to some kind of disease she caught from a man with a dirty prick and Bestian was officially alone before he even knew how old he was. His 'family' was the other street urchins, they would form gangs where the older ones taught the younger ones how to beg and scrounge for food and would protect them from the other older street children; in return they got first pick of what the younger kids picked up. It wasn't the most terrible arrangement since it meant that more often then not you didn't go to bed on an empty stomach and you rarely got beaten by anyone unless you got caught by a constable in a bad (or drunken).
Bestian was one of those lucky few who grew into a 'big kid' and rivaled the size of some of the adults which meant that he was more or less the same status in his little family of orphans as the older ones where. He became his gang's enforcer which meant he got first pick of anything that came around as long as he was willing to throw down with the members of other gangs whenever he was called on (which was almost a daily occurrence). Bestian was never the strongest, toughest, or the fastest but he never held anything back when it came to battling for his family honor and because of that he never lost a fight. He eventually would lose a fight but not to another gang of boys, the person in question was a mercenary who caught one of Bestian's orphan siblings trying to pick his pocket and began to lay down a beating on him. The gang summoned their greatest champion to get revenge on their wounded comrade and Bestian answered the call full steam; finding and attacking the one-eyed mercenary relentlessly... and what a beating he received for it!
Bestian's ass kicking is still legendary among the orphan gangs of the city today. A child took on an adult professional killer and continued to battle him for a solid 15 minutes despite broken bones and innumerable bruises and bloody cuts. Bestian was so badly beaten that he nearly lost his right eye before finally falling unconscious from a combination of exhaustion, pain, and blood loss. The one-eyed mercenary was impressed by the temerity of the kid so he brought him to a surgeon and paid for his healing. Once Bestian was recovered enough to move around One-Eye made him an offer to join him in mercenary work; he would be trained to fight with weapons and kill men for money if he had the stomach for it.
Bestian's mercenary career lasted for about a decade. He never had any qualms about the jobs he took, coin is coin and orders are orders, if they paid coin he followed orders. He's done some questionable things, as well as downright morally abhorrent things while fighting in various conflicts and eventually the wight of those things made him want a different path in life but he didn't know what to do. He only knew how to fight and with a sordid career like his he would never make it in a city guard, joining a real army would mean kowtowing to some lord or king and doing pretty much what he already did, that left the Order of the Stag and he has been a member for a few years now. The Stag's mission is the first one he has taken part of that feels to him like it makes sense - he's the big kid again but this time he is protecting the civilized world instead of a handful of impoverished beggars.

RP Examples: Two paragraphs of RP samples is a lot of samples.

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Hi my name is SaintB and I am prone to sarcasm and hyperbole. Because of this I make no warranties, express or implied, concerning the accuracy, completeness, reliability or suitability of the above statement, of its constituent parts, or of any supporting data. These terms are subject to change without notice from myself.

Every day NationStates tells me I have one issue. I am pretty sure I've got more than that.

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Sasutary Island
Ambassador
 
Posts: 1817
Founded: May 11, 2013
Ex-Nation

Postby Sasutary Island » Sat Mar 26, 2016 7:00 am

The Order of the Stag Application


Basics

Name: Kenneth Packard
Age: 29
Gender: Male
Appearance: Well-built, 1.75 metres tall, of average girth. Kenneth's skin is light, his face and arms tanned slightly. Kenneth's face is akin to Petyr Baelish, though he only sports a stubble and his sand-coloured hair is combed over to the left. There is a scar running across his neck where an arrow had been lodged from years before.
Height: 175 cm
Weight: 72 kilograms

Military Information

Role: Ranger
Specialization: Heavy Swordsman/Guard
Equipment: Family Greatsword "Valiance" (141 cm, 3.3 kg), Warhammer (1.1 kg), Black Brigandine over Brown Tunic with Black Cape, Brown Leather Boots, sometimes wears a Flat-topped Helmet with an Aventail.
Any Past Military Experiences: Has served with the Order for the past 11 years of his life.

Miscellaneous

Personality: Kenneth is a Gregarious person, who is both Charitable and Just by nature. Since young, his good nature has brought him many friends and is often the 'strong man' in the group. Being a steaming social animal, Kenneth still enjoys his peace and quiet and will often distance himself from company. From young Kenneth has been said to possess a towering intellect, good in Language, History and Mathematics. Even his tutors praised him for his thrift and swindling skills at the market.

Kenneth however is a proud person, and would often not listen to the advice of others.
Strengths: A Kind, Just, Charitable person; is intellectually superior to most. Has a decent command on swordfighting and infantry tactics thanks to drilling from his father.
Weaknesses: Is proud of his lineage and though intelligent, he often dismisses useful advice thanks to his large ego. Kenneth is also highly distrusting towards figures of authority.
Fears: Kenneth lives in almost constant fear of being killed while serving in the Order. He has also heard news that his younger brother has hired sellswords to hunt Kenneth down and kill him.
Ambitions: Become Commander, reclaim his lost inheritance from his younger brother.

Biography Kenneth was the second son of House Packard, a wealthy patrician family with investments throughout the Land. With a large manor on the outskirts of Prostlilia, the Packards were a well-off bunch, and any problems they encountered, be it thugs or troublesome peasants, could be solved with Gold. Kenneth's older brother, Karl, was murdered when he was 13, pushed off a balcony from the top of the family manor; though there was no damnable evidence linking it to the third and youngest son, William, Kenneth remained largely suspicious of his little brother for the rest of his teenage years. His father, Sir Bruce, would not hear of the guilt of his son; he held a great fondness towards his sons, William especially.

Bruce would often be overseas on business trips, so Kenneth had the company of the court and servants, who noted Kenneth's skill with words and numbers. The Priest would tutor Kenneth in the ways of governance, to which he paid little attention, more interested in spending his time with the debutantes at the nearby market square. Attending a school 2 hours away from the Manor, he mingled with other children of both rich and poor backgrounds, baffling them with complicated speech and foreign tongues which often attracted the envy of other boys. When Kenneth was 14, Bruce gave Kenneth a sword he had got while on his travels. Though slightly blunt and chipped, Bruce got to work teaching Kenneth the techniques of melee combat. Spending a great deal on a library of sword and military manuals, he made Kenneth spend hours each day memorising the compendiums and practicing his swings on straw-stuffed dummies. In the heat of the summer sun, Kenneth came home soaking wet from the sword practice, bringing with him his friends who had tagged along for sword practice. Being heir to the Packard's estate and wealth, Kenneth was handed the family's Greatsword at the age of 16. It was an ornate piece, the handguard decorated with Gold and Silver. Lions, dragons and eagles carefully carved into beautiful mosaics on the blade itself. For someone as young as Kenneth the magnificent blade was simply too heavy, but he accepted the gift with open arms, taking time each night to oil it and kept it on his mantlepiece in his room.

A year later, Kenneth volunteered to join the Order of the Stag, pursuaded by his mother Elena (who was having an incestuous relationship with William) to sign on for the Order, promising that all would be fine at the Manor and that the inheritance was safe. What he didn't know was that, upon joining the Order, William's claim to the Packard wealth would be supported by his mother, and Kenneth would be removed from the picture forever. Bruce returned from a business trip later that week, not knowing Kenneth had left; William crushed his father with a hammer the night he returned. A council convened on the issue of the Packard inheritance; without Kenneth there to stake his claim, all Packard lands went to the conniving brother. Kenneth was nearly at the wall when a group of hired bandits ambushed him in the woods. Dismounted when his horse was startled and bolted away, Kenneth picked up the family's greatsword from the floor and fended off the bandits as best he could. The moon-light from a cloudless night made the sword glint like a mirror. Swinging wildly like a cornered lion, he grew ever weaker with each swing, before one of them closed in to finish the job. With an audible gasp and straining his arms, he lifted the longsword over his shoulders and struck down on his opponent, cleaving him down the centre with a great big cut from the right shoulder down to the pelvis. The crimson blood of the bandit soaked his shirt.

By this time Kenneth was exhausted, and gave more half-arsed swings to keep the bandits away. Slowly closing in once more on the man, one of the assassins managed to slash Kenneth's right calf, bringing him down to his knees. As another bandit came in to deliver the final blow with a mace, Kenneth picked up the greatsword and in one great motion slashed upwards, slicing the man's left leg straight off; writhing in pain the man rolled on the floor clutching his leg before dying from the shock. With this final display of defiance, Kenneth scared the assassins away, later reporting to William that Kenneth had managed to get away from their grasp. Kenneth kept the man's mace as his own, and found his mount near a stream nearby. By morning the next day he had arrived at the wall and signed himself on for the Order of the Stag, if only it meant reprieve from his brother's assassins. With his greatsword, Kenneth had been lucky to have been able to bring along a set of armour that he owned with him for the journey to the Wall. Leaving behind all he loved and stood to inherit, however, would continue to haunt him in his sleep for the next few months.

He gave great work to the Order, serving as sentry and going out on expeditions with his new mates into the wilderness. By 24, Kenneth had proved his mettle and was promoted to Lancer, and among his new duties, he coached the men on swordfighting techniques. For hours each day he's hone his skills while sparing with others, preferring the great power and shock of a two-handed sword over the speed of a falchion or reach of a pike. At the age of 26, while defending the wall against a small party of Orcs, Kenneth was wounded by an arrow; the arrow had pierced his chainmail coif and was lodged in his windpipe. Almost choking on his own blood, the surgeon managed to dislodge the arrow and stop the bleeding. By that time, however, Kenneth had lost so much blood he was barely awake. Like the mace, Kenneth kept the arrowhead as well, as a morbid momento to a past he'd rather forget. After the incident, as an acknowledgement of his efforts with the Order of the Stag and his sacrifices, he was promoted to Ranger.
RP Examples:
http://forum.nationstates.net/viewtopic ... 5&t=342601
http://forum.nationstates.net/viewtopic ... 5&t=332658

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In sarcastic rememberance of the 13 people who got told off/warned/banned/DEAT'd in a thread about a gassed Furry Con. Never forget, Idiocy is everywhere.
I am an proud, independent nation of the Sovereignty Cooperation Pact!
Also a Proud Member of the INTERNATIONAL FREEDOM COALITION!
I am an Ultra-Progressive, Open Minded, Skeptic towards Religion, laissez-faire capitalist and a Libetarian; a kind-hearted idealistic egalitarian with several strong convictions IRL.
GODDAMN IT RP CORRECTLY OR ELSE

User avatar
House of Judah
Ambassador
 
Posts: 1088
Founded: Nov 28, 2015
Ex-Nation

Postby House of Judah » Sat Mar 26, 2016 3:05 pm

The Order of the Stag Application


Basics

Name: Bleddyn
Age: 28
Gender: Male
Appearance:
Image

Height: 5’10”
Weight: 180 lbs

Military Information

Role: Ranger
Specialization: Raider
Equipment:
  • Hauberk and Leather Coat
  • Bastard Sword
  • Tribal Recurve Bow and Quiver
  • Whip
  • Twin Daggers
  • Medicine Pouches
    • Healing Salve
    • Berserker Mushrooms
    • Sedative Moss
    • Poison Powder
  • Cuán (Warg)
Any Past Military Experiences:
  • Grey Eagle Tribe:
    • War with Clan Gijakpis
    • War with Red Hawk Tribe
    • War with Clan Pogalm
    • Skirmishes with Order of the Stag
    • War with Clan Dagul
  • Order of the Stag
    • Skirmishes with various Orcish Clans
    • Great Narkoks Hunt

Miscellaneous

Personality:
    Bleddyn is terse and often disrespectful of other members of the order. He despises humans west of the Wall for being weak, but that despisal pales in comparison for his hatred of the orc. Human children are exempted from his despisal. Bleddyn reveres the tribal gods, particularly the Bear and the Wolf. His association with the Order is more for the convenience of having their backing for his personal vendetta against the Orcish clans than any real support for their cause.
Strengths:
  • Tribal - Bleddyn hails from the Grey Eagle Tribe from East of the Wall. Growing up in the wilds of the East, he knows the lay of the land better than any other member of the order. He can disappear into the wilderness almost at will and he has extensive knowledge of the properties of various herbs and fungi found in the east (including mushrooms which, when consumed, send the eater into a berserker rage where no pain is felt).
  • Shifting Magic - Bleddyn is gifted in the magic of changing his shape into the many beasts East of the Wall, including direwolves, great stags and the dreaded narkoks.
Weaknesses:
  • Tribal - Is is no secret that Bleddyn is hails from a tribe from the East. Among the “civilized people” of the West, that renders him almost completely untrustworthy in their eyes. To the tribal men of the East, the fact that he signed on with the Order makes him a traitor to be killed on sight. Few of either accept him.
  • Does Not Play Well With Others - Bleddyn would always prefer to work alone. If he has orders, he has orders, but out in the wilds he prefers to work alone. He won’t abandon any fellows he has been assigned, but he doesn’t work with them and will leave them to their own devices until the time for a mission’s execution unless his intervention to save them is needed.
Fears:
  • Dying Unredeemed - Bleddyn went against many of the teachings of his upbringing when he joined the Order, but it was the only way he could see to carry out the war on the Orc he wanted. He hopes to be redeemed by successfully killing every orc or driving them far away from his ancestral home lands, but fears he will die before he can achieve it.
Ambitions:
  • See Every Orc Dead - Bleddyn abandoned the Eastern tribes in order to pursue his genocidal campaign against the Orc. It is his obsession.

Biography
    Bleddyn was born in the Wulf Wood village of the Grey Eagle Tribe. Although he was constantly taken hunting by his warrior father, he was very much his mother’s son. The medicine woman who gave birth to him taught him much about herbology and the magic of shape-shifting.

    Eventually, Bleddyn became a young man and took his place amongst the warriors of the tribe. His first taste of war came with the clash between the Grey Eagle Tribe and the Gijakpis Clan of orcs. His father led a group of scouts and quick raiders that harassed the orcs continuously with hit and run tactics. During the clash, Bleddyn found himself trapped in a ravine with an orcish warrior. The two fought and when he was finally found by his father, Bleddyn was lying nearly unconscious from blood loss next to the dead orc.

    Although there were clashes with a number of other groups (including other tribes and the Order of the Stag), the majority of the enemies Bleddyn fought were orcs. Six years ago, while fighting the Pogalm Clan, the Grey Eagle warriors suffered a horrible defeat and many were killed, including Bleddyn’s father. The disheartened warrior made their way back to the village to find it burned to the ground by orcs, with every elder, woman and child slain. Bleddyn tried to rally the warriors for vengeance, but the will had been broken and try as he might, none of the other tribes he visited were willing to help him bring a war of annihilation against the orcs. He declared that he knew of at least one group of men, weak though they are, that at least had the courage to fight the orc. When he made his approach to Hawk’s Peak, he carried eight orcish heads to “buy his place” in the Order.

    Although there was almost constant trouble with the other ordermen, Bleddyn was simply too effective a tool for the commander to ever give up. With his extensive skills, the commander was able to justify promoting Bleddyn to the role of Ranger and allowing him to take on the far distant solo missions he preffered.

RP Examples: Different name, same dude.

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The Olog-Hai
Negotiator
 
Posts: 6116
Founded: May 12, 2015
Ex-Nation

Postby The Olog-Hai » Mon Mar 28, 2016 5:30 pm

The Order of the Stag Application


Basics

Name: Fedelmid Brennus
Age: 24
Gender: Male
Appearance: A a large imposing figure of a man. Has broad shoulders, and is very muscular after his years as a woodcutter. Dark brown hair bordering on black, and deep green eyes. Very tan.
Height: 6'0"
Weight: 160

Military Information

Role: Lancer
Specialization: Axeman
Equipment:
Image

Two Throwing Axes
Chain shirt
Leather tunic
Green-brown cloak
Any Past Military Experiences: Nada

Miscellaneous

Personality: Gruff, not very considerate of the feelings of others. Kind of blunt when he talks. Can get very emotional in extreme times, but only very rarely.
Strengths: Chopping things with an axe, whether it be a person, a goblin, or a tree. He is slightly good at throwing axes, but not greatly.
Weaknesses: Anything that requires a lot of dexterity or being small, such as picking locks or squeezing through a small window. Also isn't very quiet, which is what landed him in trouble in the first place.
Fears: Being stuck in the Order for the rest of his life (which is pretty much gknna happen for now), seing his loved ones hurt, unexplainable magic.
Ambitions: To find a way to escape the Order without being hunted down, otherwise, to manage to rise in the ranks.

Biography
Fedelmid was born to a normal family, in a small but normal hamlet. He joined his father as a woodcutter as soon as he was able, at the age of 15. This profession built up his muscles and frame, making him into the person he is today. But one day his whole life changed when an accident with an axe left his father crippled and unable to work. From then on, Fedelmid had to provide for his family.
Normally, one would expect a wishy-washy story about how he had to steal to keep his family alive, and he got caught and had to come to the Order. But actually? He did what he did for fun. It wasn't to provide for his family, no, he pulled that off through his woodcutting. No, it was to line his pockets. He stole and swindled to make money for him, and kept it secret for his family. But then he made a mistake. Not being a very quiet person, he tried to steal from someone who had a guard dog. And the rest is history. He was brought before the magistrate , and not only was he forced to give back the money (duh), he was also sent to the Order, far away from his home, as a criminal. Therefore, he was stuck there for as long as he lived. But he wanted to find a way to get out, a loophole maybe....

RP Examples:
http://forum.nationstates.net/viewtopic.php?f=31&t=349608
http://forum.nationstates.net/viewtopic.php?f=31&t=370324
If you want more, I can give more.
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It appears I'm an INTP-T. You're not gonna get much more about me.
Wenglesy wrote:Might as well submit now to the obviously superior forces of Legyon fun Genital.

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The Grand Duchy Of Nova Capile
Senator
 
Posts: 4689
Founded: Jul 12, 2015
Iron Fist Consumerists

Postby The Grand Duchy Of Nova Capile » Mon Mar 28, 2016 6:47 pm

The Order of the Stag Application


Basics

Name: Sven Fjerstad
Age: 36
Gender: Male
Appearance: Sven has long, graying blond hair and a thick blond beard. He is very tall and muscular, and has typical Nordic features. His face is scarred in several places.
Height: 6'5
Weight: 217 lbs.

Military Information

Role: Lancer
Specialization: Halberder
Equipment:
-Halberd
-Short sword
-Winged iron helmet
-Chain mail shirt
-Chain mail leggings and armplates
-Leather tunic, gloves, and clothing
-Thick wolf pelt cloak(for warmth)
Any Past Military Experiences: Served as a mercenary for hire for twenty years before joining the order, and thus traveled far and wide and became a fearsome warrior.

Miscellaneous

Personality: Arrogant, prideful, uncooperative, brave, and extremely loyal
Strengths: Very fit and skilled in combat
Weaknesses: Getting on his years, not very intelligent, and unwilling to work with those he doesn't like- he aslo can't read
Fears: Being dishonored or embarrassed, or defeated in combat
Ambitions: Sven wishes to someday prove himself in combat and be promoted to a ranger

Biography

Sven was born into an extremely poor family very close to the border with untamed land. His father was a cobbler who peddled the shoes he made, and on his eighth birthday he was made to work for hours a day with his father. While this certainly didn't build a strong relationship with his parents, he became a hard worker during his time in the shop. As a teenager Sven often deserted his work to go into the woods with his friends and hunt. This got him beatings from his father, and neither of his parents did anything about this and pretended the beatings never happened. As time wore on, Sven came to resent his parents and ditched work even more often to practice fighting with his pals. One afternoon when he was sixteen he returned home to find his father with a club; he planned to beat some sense into his son. Sven pounced on his father and beat him unconscious. After looting his father's purse he left home forever.

Sven set out with three friends, and soon advertised themselves as mercenaries. Work was slow at first, but Sven soon proved himself in combat and he was rented by local nobles frequently. The warrior lost many friends in combat, and he vowed to protect those he loved with his life. Sven eventually became renowned across the region, and he traveled far and wide in search of better paying jobs. The man was disillusioned with family, and so never settled down. He also built a small fortune from the mercenary money. But after some two decades as a mercenary, Sven realized that he didn't have much longer; he wanted a cause to fight for in the end, instead of fighting for money. That's when he heard about the rangers...

RP Examples: This is actually my first Fantasy RP. Hope that's not a problem.Here is a MT thread with some character RP in it.

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Capilean News (Updated 16 November)
Where is the horse gone? Where the warrior?
Where is the treasure-giver? Where are the seats at the feast?
Where are the revels in the hall?
Alas for the bright cup! Alas for the mailed warrior!
Alas for the splendour of the prince!
How that time has passed away, dark under the cover of night, as if it never were.

The Wanderer

User avatar
Erhialam
Diplomat
 
Posts: 976
Founded: May 23, 2013
Ex-Nation

Postby Erhialam » Tue Mar 29, 2016 6:05 pm

Erhialam wrote:
The Order of the Stag Application




Basics

Name: Marin (MAH-rin) Sereval
Age: 22
Gender: Female
Appearance:(Image)
Height: 5' 10
Weight: 140 pounds

Military Information

Role: Auxiliary
Specialization: Healer
Equipment:
A rucksack, containing
- a Flint
- a small scalpel used to perform incisions when necessary
- supplies for stitching together wounds
- several sachets of healing herbs
- several small rolls of cloth for bandages
- a small quantity of alcohol for sterilizing
- a dagger for emergency use in self-defense
- a journal for keeping the recipes for poultices, lists of symptoms, and such

Any Past Military Experiences: Marin has accompanied several noble military campaigns as a healer and thus has experience with
a range of injuries and illnesses.

Miscellaneous

Personality: Marin is quiet, compassionate, empathetic, and dedicated to others before herself. She tends not to see any need to butt heads with authority figures, but her drive to aid others would override that tendency if the situation called for it. She isn't stoic in the most traditional sense of the word, but her work requires her to be fairly composed at all times.
Strengths: Marin a diligent and skilled healer when it comes to injuries and illnesses, and she is also very good at listening and understanding people, meaning that she can often soothe those in duress.
Weaknesses: Her extreme selflessness can be draining at times, and she is often unable to focus on what is best for herself. Some might see Marin as too emotional, and she often looks too hard at individual trees without focusing on the forest, so to speak.
Fears: To cause suffering for those around her, and to be in any situation where she is left alone with nobody else to turn to.
Ambitions: To atone for her sense of guilt over her brother's death and to alleviate the suffering of as many as she can

Biography
Marin is one of the scions of the minor noble house of Sereval, the second-oldest of five children. She was always a natural and gentle peacekeeper between her three younger siblings, but she was never a natural and confident leader like her older brother, Siander, and her father Absen. She much preferred looking after things rather than boldly striding forth and shaping them. Her career as a healer began when she would bring home injured animals she found in the wood and was taught to tend them by an old village healer.

The town healer took her on as a sort of apprentice, teaching her everything he knew of the herbs and roots and of their properties as well as the mending of broken bodies and the healing of illnesses. She was an apt pupil, and by early adolescence she had memorized everything in her mentor's herbal and could identify most of the ailment of his patients. Around that time, Siander enlisted in the regular military of the kingdom with dreams of becoming a prestigious war hero. Her devotion to the brother she loved and her instinct to watch over her siblings made her want to follow him in some way. Knowledge was useless if she could not apply it somehow, and it occurred to her that any military campaign required healers. She came along on her brother's first uneventful campaign and learned from the military healers the nature of trauma medicine. None of what she treated was too severe, but it was still valuable experience.

It was on the second campaign, a border skirmish, that the unthinkable happened. Siander was leading a small scouting group that was caught in an ambush. Only he managed to escape alive, and that was with grievous injuries. Infection set in, and fever followed at its heels. Marin spent nearly a week at her brother's bedside, barely pausing to sleep or eat as she nursed him. Eventually, the fever claimed Siander's life, dashing his dream of being a hero before it had any chance of fulfillment. Marin was shaken deeply and considered giving up the practice altogether out of guilt; if she failed to save her beloved brother, would she not fail others?

Instead, she promised herself to try as hard as she could to honor her brother's memory by alleviating the sufferings of others and enlisted in the Order of the Stag as a way to watch over her country the way she would her family.

RP Examples:

Sometimes, my writing is all philosophy-laden and flowery and long
Sometimes, it's more to-the-point...
But it usually is a compromise between the two.
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"The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it." - The great Terry Pratchett

~
Erhialam is also known as Interstellar Australia. Apparently.

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Greater Hudian Republic
Envoy
 
Posts: 271
Founded: Jan 19, 2016
Compulsory Consumerist State

Postby Greater Hudian Republic » Tue Mar 29, 2016 8:33 pm

The Order of the Stag Application


Basics

Name: Heodan Eorforwyic
Age: 22
Gender: Male
Appearance:
Image

Height: 5 feet, 8 inches.
Weight: 69.8 kg.
Military Information

Role: Lancer
Specialization: Archer
Equipment: Leather armor, bow and 10 arrows, dagger
Any Past Military Experiences: (Please list if applicable) N / A

Miscellaneous

Personality: Curious, somewhat cowardly, rebellious, kind, innocent
Strengths: He runs very fast and is a sharpshooter. While he is rebellious, he will try to be as loyal as he can to his superiors.
Weaknesses: He cannot travel heavy, cannot walk for too long a distance and is not tough
Fears: Looting of his village, death of himself / family, failing the Order, purging of innocents or the enemies of the Order succeeding in anything.
Ambitions: Becoming a lancer or commander of the Order, falling in love and earning lots of money.

Biography
Heodan Eorforwyic isn't a tough lad.

Since childhood he was raised to be a proper and innocent man dedicated not only to be successful in raising his own and carrying on his father's legacy but also worshipping the patron god of the family, Gretal. Early on however, when he was but merely 7, the Order had arrived to eliminate a band of brigands who had been looting the family of their crops. He met a soldier, the soldier's name unknown.

Heodan had since that age practiced with the soldier, who settled into the family's village, teaching Heodan the skills of archery. By the time Heodan was 13, the soldier went back to report to the order, promising Heodan a way into the Order itself. Years passed and Heodan continued to be proficient in archery and to an extent - "daggery" a name he used to name dagger proficiency. At last had it been - Heodan was 18. His parents continued to urge him not to follow a path of war, burdening him with work in the farms.

Heodan, difficult as life was for him, also found love in the farms. This, was short lived. The girl had run away with another brute man, far away from Heodan. Struggling with heartbreak and never seeing the soldier again (it is rumored that the man died in battle), Heodan ran away, only to find himself back to the family who refused to take him in again. They finally relented, allowing Heodan to go to the Order. Feeling Heodan was not tough enough, the Order placed him to be a cleaner.

He was disappointed but rarely spoke out. Once, he found the chance after a sergeant found him to be familiar. Heodan was put through tests again, passing them flawlessly (except the strength ones). He was admitted to being a Lancer. And now, closer to his goal, Heodan is ready to be put through battle...(At least 2 paragraphs please)

RP Examples: http://forum.nationstates.net/viewtopic ... 5&t=370605
http://forum.nationstates.net/viewtopic ... 5&t=365494
All posts under Huda or me.
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THE GREATER HUDIAN REPUBLIC

I'm Bangladeshi and I love it

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Relikai
Postmaster-General
 
Posts: 10447
Founded: Feb 11, 2014
Moralistic Democracy

Postby Relikai » Tue Mar 29, 2016 9:04 pm

The Order of the Stag Application


Basics

Name: Viktor Rashford
Age: 24
Gender: Male
Appearance: Viktor
Height: 180cm
Weight: 84kg

Military Information

Role: Lancer
Specialization: Polearms and short swords, basic proficiency with shortbows.
Equipment:
Swordstaff
Short Sword
Standard Armour
Metal Shield
Light hooded cloak
Leather tunic

Any Past Military Experiences: Frontier Militiaman, fighting orcs and goblins. Fought off the occasional Wild Men raid.

Miscellaneous

Personality: Viktor is a follower, but also a group leader within his militia. With that, he cares for his comrades, and for the 'greater good' which turns out to be the good of his people and for himself. Cunning and deceptive, a bit of rogue exists within the soldier as he often taunts and tricks his enemies before thrusting a blade into their backs. A chancer, as well as a confident fighter with staves and polearms, Viktor when faced with the last of his enemies, and with the situation under control, prefers to inflict as much pain into them as possible. Socially, Viktor could take the initiative, but often prefers to spend his time training instead of talking, unless the other party is a female.
Strengths: Strong fighter with polearms, Combat experienced, Observant, Agile with staffs and shortswords. Decent horse rider.
Weaknesses: Occasionally overconfident, Bad with archery, Often underestimates goblins.
Fears: Death of his comrades, Having his people suffer, Failing in battle.
Ambitions: Get a good wench and save up that bit of gold to buy a farmstead, or become a militia commander in a border village.

Biography

Viktor Rashford, born at a frontier village to the East, spent his early days carving wood and farming with the community. Orphaned when he was a baby due to a goblin raid which took out his parents before the militia arrived, Viktor grew up as a member of the militia, assigned to be an assistant to a woodcarver. When he was older, Viktor was assigned to the farmlands, where he farmed with the villagers, also learning to fight with a staff as a hobby, poking scarecrows and hanging things as part of his training.

When he was 18, Viktor fought his first battle, armed with a swordstaff against goblins and orcs. His first kill was a slash at a creature's throat, spilling it's lifeblood across his face. Bathed in the warm shower of crimson, Viktor found his bloodlust in battle as he slashed and bludgeoned the oncoming wave of creatures, ending his first battle heavily wounded and nearly losing a leg. After several weeks however, Viktor was back at the front, fighting off more goblins and orcs. At the frontier, Viktor learnt that danger was never short, finally leaving his village as a trained militia.

Armed with his swordstaff, and a sword taken from a fallen enemy, Viktor signed up with the Order of the Stag, determined to honour his village and hoping to return there stronger.

RP Examples:

Some examples under my name.

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How to be legitimately recognised in NS? Be a proper Roleplayer.
In a community where knowledge should be used to uplift the teachable and be used as an interest instead of a necessity, the arrogant abuse of knowledge is interesting to watch.

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Intermountain States
Minister
 
Posts: 2340
Founded: Oct 12, 2014
Capitalist Paradise

Postby Intermountain States » Fri Apr 01, 2016 10:03 am

The Order of the Stag Application


Basics

Name: Cartan "Antony" Jensen
Age: 23
Gender: Male
Appearance: Tall, black eyes, long (but tied) black hair, a trimmed beard, a scar on the right cheek, average built, a face that looks like it never laughed in years.
Height: 6 ft 1 inch (or 1.85 meters for you commies)
Weight: 211 pounds (or around 95 kilograms for the lazy ass who wouldn't Google it)

Military Information

Role: Lancer
Specialization: Swordsman
Equipment:
- Longsword
- Axe
- Chainmail and leather armor

Any Past Military Experiences:
Hired bodyguard of various merchants and lords

Miscellaneous

Personality: Jensen isn't friendly and open as he keeps to himself.
Strengths: His time as a slave made him strong and his time as a wanderer allowed him to sharpen up (I'm sorry) his ability on swordfights.
Weaknesses: He's not proficient in other forms of combat, especially areas such as archery.
Fears: Anything that would involve him returning to slavery.
Ambitions: To die as a free man.

Biography
Antony didn't really know much of his heritage except that he was born as Cartan Jensen. Being born to a slave mother (and to a father he never knew for much of his childhood) who died at childbirth, he was a slave by default. For 16 years, he lived as a slave, toiling away in cutting down trees and being involved in construction of bridges and buildings. At the age of 17, he found out from a dying slave about the identity of his father, his owner and a lord who raped his mother. Learning about his conception and the pain the lord has put on his mother and him, he killed the owner in a fit of rage and escaped the plantation.

Knowing that the authorities are looking for him for murdering a lord; he changed his appearance, growing his beard out and changed his name from Cartan Jensen to Antony. In his mind, Cartan Jensen was the name of a slave; Antony was the name of a lone wanderer and a free man. His first real job was serving as a hired guard for a merchant who was looking for hired guards to protect him and his supplies from raider attacks during travels. Knowing that the merchant will move from town to town, helping him evade local authorities, Antony volunteered. The travels were long with raider attacks and weather conditions slowing them down but the trader was friendly enough to provide the guards with hot foods and rooms for them to stay during the night.

After the trade was over, Antony began to look for other jobs, usually temporary work from logging to serving as hired guards. He usually never stayed at a town for long, not after a week at the very most. For five years, he lived as a wanderer and usually helped out any individual for any work that doesn't involve anything out of his skill level for either money or a place to sleep in. Eventually, he was caught when a man from his hometown recognized him from a wanted drawing and reported him to authorities. He was charged for murder and was given two options, a return to slavery or to serve eternity with the Order of the Stag at the Wall. Without any hesitation, he chose the latter. Now, Antony never knew what really exists from out of the wall; conventional wisdom was that the Wall is just a giant multinational border from the civilized world to the barbaric east. He'll take defending a wall from barbarians over being a slave any day.

Of course, the truth of the Wall is much more than a border fortress. He heard rumours of the east containing horrors that could destroy nations in minutes. He didn't believe in the rumours, but true or not, he would rather die as a free man than a slave and if that requires him fighting a monster, let it be so.

RP Examples:
Damn Dirty South
Realms: Idoria

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I find my grammatical mistakes after I finish posting
"A well regulated Militia, being necessary to the security of a free State, the right of the people to keep and bear Arms, shall not be infringed"
Lunatic Goofballs wrote:I'm a third party voter. Trust me when I say this: Not even a lifetime supply of tacos could convince me to vote for either Hillary or Trump. I suspect I'm not the only third party voter who feels that way. I cost Hillary nothing. I cost Trump nothing. If I didn't vote for third party, I would have written in 'Batman'.

If you try to blame me, I will laugh in your face. I'm glad she lost. I got half my wish. :)
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The Royal Sovereignty Of Andoria
Attaché
 
Posts: 93
Founded: May 18, 2015
Ex-Nation

THE ORDER OF THE STAG | ARCHIVES |

Postby The Royal Sovereignty Of Andoria » Fri Apr 08, 2016 6:02 pm

The Order of the Stag Application


Basics

Name: Arabella Tyde
Age: 20
Gender: female
Appearance: Arabella is tall and thin with reddish brown hair and seafoam green eyes. She has a pale complexion and is considered attractive by most. Looks kind of like Sansa Stark.
Image

Height: 5' 11"
Weight: 132 lbs

Military Information

Role: auxiliary; cook and medic.
Specialization: amazing at medical care and a great cook.
Equipment:
  • Scalpel
  • Salves and other potions/remedies made from nature
  • Antiseptic alcohol
  • Natural pain killers
  • Rags
  • Saw
  • Ladles, spoons, knives, forks, other utensils, etc.
  • Pots, pans, bowls, plates, cups, etc.
  • short sword/Gladius
  • Several medical books and cookbooks
  • Herbs, spices, other cooking ingredients, etc.

Any Past Military Experiences: was a battlefield nurse for 2 years serving during wartime; was trained in very basic swordplay by her uncle a town guard.

Miscellaneous

Personality: Friendly, caring, outgoing, smart; Arabella has always been a social butterfly and even when she was little she'd sit at the tavern's customers and try to talk with them. She's always nice and polite to everyone she meets and is very caring.
Strengths: Can stand gore, good healer, good cook, makes friends easy, can read.
Weaknesses: not good fighter, female, stubborn, not good at being bossed around, always thinks her way is the right way.
Fears: Plagues/diseases, her reputation being tarnished, not being able to save a patient
Ambitions: To be renowned as a great healer, and to serve the order well.

Biography
Born to an apothecary, she was taught from an early age on how to give medical attention. She went through her life helping her father treat the local people's ailments. Her father was astounded by her skills and said she had a gift. When she wasn't helping her father, she was helping her mother cook meals, and run the family tavern. Her uncle was a town guard and taught her the basics of sword fighting. Her towns' lord went to war with a rival house, and lost horribly. Her 2 eldest brothers were killed fighting in the war, and her father was forced to help with their enemies' injuries. Her father was unable to heal an officer of the enemy army so they beat him, and he succumbed to death. The enemies then went to their tavern ordered a great deal of food and drink, and refused to pay. When her mother tried to make them pay they killed her. The enemies left the town. Arabella took over the tavern and her uncle moved in with the family to care for Arabella, her twin brother, and their slightly younger brother. The war resumed and her side lost again. The troops came to her tavern and 2 of them tried to force themselves onto her. Arabella's uncle killed them both, but the other soldiers attacked him. He held them off as Arabella and her brothers fled their town. They joined an army where her brothers became soldiers and she became a medic. She and her twin brother were separated and he was sent to a different army encampment. She at least had her younger brother there, and he watched over her. And when the soldiers became too friendly he protected her. But he died in battle, and she was left to fend for herself. A soldier tried to force himself onto her and she used a scalpel to wound him and the soldiers realized she meant business, so they left Arabella alone. She became very popular and showed her skills with the army. After the head cook was killed in battle she took over his role cooking for the army as well. She proved her abilities as an excellent cook as well. An allied army joined forces with her own army and those men took a liking to her as well so she fled for her own safety. Arabella searched to find her twin brother who is now famous for being a battle hero and is an officer in that army, but they turned her away when she asked to see him. She liked helping the army, and has great respect for the order. Arabella likes helping her people and feels that it makes her parents proud, so she decided to join the organization that was all about helping people; she then journeyed to the wall and joined the Order.

RP Examples:
Abigail stood in the house felling the tears slowly drip down her face, looking at her father's body all dismembered where the blade he'd swallowed had cut him. Her older sister, Rachel was screaming but Abby had zoned out and could focus on nothing but her father's body. She remembered when her mother was still alive... her siblings, her father, her mother, and her all taking drives to see their grandparents in Virginia. Playing road trip games and singing songs on the radio. Mom reading scary stories as they drove through nowhere in the middle of the night. God how her siblings would get spooked, but not Abby she knew it was all fake... or was it? Sometimes she could swear seeing something move in the darkness and open fields, and she remembered hearing screams and wails out in the distance. It was just her imagination. Right? After mom's death her father had turned from the kind, happy, funny guy into a drunk, abusive, angry person who never talked just stared into nothing. Probably having memories of his loving wife. Her concentration was broken when their elderly, graying neighbor Mrs. Conroy ran in with a police officer and dragged the kids away. "Where too now?" her little brother Tommy asked. "I don't know Tommy." Abby responded. "I don't know..."

Abby sat in her grandparents old farm house on the edge of town. The house was small, old, and every time the wind blew you thought it was going to collapse. But hey it was home. Abby and her 3 siblings were on the couch watching scary movies in honor of it being Halloween. Their grandparents were away at a friends funeral. Her older sister, Rachel was in charge. Rachel tried to always be the boss of the family, but she couldn't be in charge. Abby always ended up having to do all the work of being in charge. She heard the 2 tone ring of the doorbell and walked to the door. She looked through the peephole just to be sure, and then opened the door since it was just some trick or treaters. She gave each of them candy and they left. She returned to the ugly, plushy, plaid couch and curled up with a fur blanket. In honor of the town legend they were watching the Bunnyman movie. Abby's brother, Tommy, said "I wonder if the bunnyman's gonna get anyone this Halloween." Abby just laughed and said "C'mon Tommy, you know that's just a myth." Abby's younger brother, Braden, joined the conversation and exclaimed "The Bunnyman is real!". Abby got serious and responded "No, Braden. The Bunnyman is just an urban legend made up to scare people and to pass time." Rachel, being the prankster pretended to be serious and said "I don't know if you look at some of the Bunnyman cases it seems pretty real." Braden visibly got scared at hearing that and went to lock the door. Abby stopped him and said "Alright buddy, if you won't believe me telling you he's not real then I'll show you. I'm gonna go to Bunnyman bridge tonight and then when I come back tomorrow you'll see it's just a story." Abby looked at Rachel and said "Be a responsible babysitter." Rachel responded "I'll try. Stay safe, there could be creeps out late on Halloween." Abby nodded in understanding as she walked across the creaking wood floor and out the door. The night was cool, and she wondered if her clothes would be warm enough. Abby walked out to her grandmother's extremely junky, gray, 1988 Ford Taurus and started up the engine. As Abby backed up out of the garage she put in her and her father's favorite tape. REO Speedwagon blared through the car as she cranked up the radio and remembered listening to the songs and singing along with her dad... they never said the correct lyrics but what did it matter. "Keep the fire burning" screamed out of the car's speakers as Abby headed to the Bunnyman Bridge.

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I'm a heterosexual, biological female. Please don't call me he.


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