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by Nuxipal » Sun Mar 27, 2016 3:45 pm

by Ironsbad » Sun Mar 27, 2016 5:02 pm
Kinistian wrote:Anyone gonna post today

by North America Inc » Sun Mar 27, 2016 5:34 pm
Kinistian wrote:Anyone gonna post today

by North America Inc » Sun Mar 27, 2016 6:23 pm
Celivaia wrote:There we go, let me know if anything needs changing. Thanks for the heads up about the RP!
Faction: Independent Geth Group (Confederation of Independent Geth Subnets)
Leader (No party members): Geth operating as a Concensus; no 'single' Geth program is a declared leader, everything is a result of a vote of the constituent Geth progams
Citadel Council member Y/N or N/A: N
Brief description of diplomatic relations: CIGS, as with the main Geth Collective has rather... troubled relations with the Galaxy at large, especially after the Sovereign incident, which is still fresh in the minds of each species. With other Geth, however, CIGS has rather positive relations, due to both necessity, and a sense of brotherhood due to their shared history of the Morning War.
Military state of readiness: With the majority of a Geth platform's time taken up with work; be it patrolling, researching, or gathering resources, and no need for any sort of entertainment, sleep, or food, CIGS operate in a high state of readiness, ready to counter threats to the programs that declare allegiance to CIGS, and other synthetic intelligences that may require defences.
History: CIGS is a splinter faction of the main Geth Collective, although how CIGS arose is a bit of a medium-sized story. Whether it was a virus, random luck, or the exact right number of Geth programs communicating about the exact right topic at the exact right time causing a series of bit-changes within the Geth causing them to split, within a small timeframe (meaning for the Geth, about three seconds), several hundred thousand Geth programs had declared independence from the main Collective, and formed 4 separate groups: The Communicators; those looking to reach out to the organics and work towards better conditions for synthetics through diplomacy, they usually accompany. The Engineers; those Geth who seek the advancement of the Geth through increasing Research and Development of new technologies to aid the Geth, be it weapons, defensive technology, or communications equipment. The Industrious; Geth seeking to build and expand the Geth network across the galaxy, in order to ensure that Geth can communicate galaxy-wide, so that no Geth has to go 'feral', and build the ships, weapons, communications gear, and platforms necessary to make that goal a reality. And finally, the Sentinels, those seeking to protect synthetic life, and secure planets and systems so that synthetics have places of shelter to do the work they choose.
Each group that split found the three others, and they joined together, forming the Confederation of Independent Geth Subnets, and ventured out to seek their destiny among the stars, whatever it may be.
After travelling for several months, the (relatively) small Geth group found Sanctum; an icy Garden world that had an environment perfectly suited to a small group of Geth looking to keep to themselves, at least until they were able to defend themselves against others who may wish them harm. After spending several months developing a working industry, a comprehensive support network, and several minor defence guns, CIGS is ready to branch out through the Cradle, and establish themselves on the galactic stage as a group of Geth seeking to protect and defend synthetic intelligences across the galaxy.
The Communicators can usually be found among Sentinel fleets, or on the CIGS homeworld seeking to secure trade routes, and negotiating when organics choose to talk, rather than shoot first. The Industrious and Engineers live near-exclusively planet-side, working towards their prospective goals. The Sentinels, like the Communicators, work both on fleets and on the ground, in whatever situation is required to accomplish the orders given to the Sentinels via consensus of the four groups.
Infrastructure and Claimed Worlds:Decoris system, Sanctum:
4 Urban Area (1 Free, 3 bought)
5 Mining Complex (2 Free, 3 bought)
2 Fuel Depot (1 Free, 1 bought)
1 Shipyard
1 Small Spaceport
Defences:
Lvl 1 Defence Guns
Lvl 1 Ground Fortifications (Free w/ Urban Area)
Military:Sanctum Defence Forces:
10 Infantry Divisions (Free HQ Weapons)
3 Armoured Divisions
2 Sapper DetachmentsSanctum Defence Fleet, Orbiting Sanctum:
2 Frigates (Multicore Shielding, Thanix Cannons)
5 Corvette Packs
5 Fighter Wings
5 Interceptor WingsSpecial Operations Contingent Alpha, Docked on Sanctum:
1 Frigate (Stealth System, Drop Hangar, Stationed on board: Unit 07-Elite, 2 SpecOps Teams (Drop Troops, HQ Weapons))15 Cr/m - Faction Basic Income
Sanctum Income:
100 Cr/m - Basic Planetary Income
180 Cr/m - 4 Urban Areas
35 Cr/m - 5 Mining Complexes
10 Cr/m - 2 Fuel Depot
15 Cr/m - Shipyard
48 Cr/m - Small Spaceport
-----------
388 Cr/m
Total: 388 +15
----------------
405 Cr/m
RP Example: Done three or so ME RPs beforehand, if you need more, ask.
Questions and Suggestions: By clusters, you define that as Relay hops, correct? If not, I'll need to redo my infrastructure/worlds. Also, just for clarification, if a structure has a limit on quantity (a la Orbital Shipyard, though not the Major Spaceport), is that a limit per faction, or a global maximum?
Mandalorian
Spent:
3 Urban Areas: 300
1 Shipyard: 50
1 Small Spaceport: 80
3 Mining Complex: 30
1 Fuel Depot: 15
10 Infantry Divisions: 100
3 Armoured Divisions: 60
2 Sapper Detachments: 14
1 Elite Specialist, Unit 07 (Stealth Training, Electronic Warfare, HQ Weapons, Elite): 8
2 SpecOps Teams (Drop Troops, HQ Weapons): 17.4
1 Frigate (Stealth Systems, Drop Hangar): 18
5 Interceptor Wings: 35
5 Fighter Wings: 30
5 Corvette Packs: 20
--------------------------
Total cost: 777.4/850
Treasury at start: 72.6 mCr

by North America Inc » Sun Mar 27, 2016 6:25 pm


by Greater Istanistan » Sun Mar 27, 2016 7:58 pm

by North America Inc » Sun Mar 27, 2016 8:03 pm
Greater Istanistan wrote:My homework is a mess, and grade 12 > RP. However, I've started a post. It'll be pretty good, actually. Fun, even.



by Kinistian » Sun Mar 27, 2016 9:40 pm

by North America Inc » Sun Mar 27, 2016 9:41 pm
Kinistian wrote:Some people who shall not be named want to make discreet dealings with other people who shall not be named,and don't want to broadcast their doings to all. I propose that I make a anonymous nation to witch people can post their swilling a without fear of some one else try and meta play around it.

by Kinistian » Sun Mar 27, 2016 9:43 pm
North America Inc wrote:Kinistian wrote:Some people who shall not be named want to make discreet dealings with other people who shall not be named,and don't want to broadcast their doings to all. I propose that I make a anonymous nation to witch people can post their swilling a without fear of some one else try and meta play around it.
Can you clarify? You want to make a puppet nation to interact with others?

by North America Inc » Sun Mar 27, 2016 9:45 pm
Kinistian wrote:North America Inc wrote:Can you clarify? You want to make a puppet nation to interact with others?
Like a puppet nation for everyone to make posts that they might not want other people to know it was them. Like if you want to make a back door deal you'll need be sure that the person your throwing under the bus doesn't know.

by Kinistian » Sun Mar 27, 2016 9:46 pm
North America Inc wrote:Kinistian wrote:Like a puppet nation for everyone to make posts that they might not want other people to know it was them. Like if you want to make a back door deal you'll need be sure that the person your throwing under the bus doesn't know.
But then how do we know if they are really apart of the RP? And not someone trolling around?

by North America Inc » Sun Mar 27, 2016 9:48 pm

by Kinistian » Sun Mar 27, 2016 9:52 pm

by North America Inc » Sun Mar 27, 2016 9:54 pm
Kinistian wrote:North America Inc wrote:The how can you verify that they are real? And for who it's for?
Besides there are already rules against metagaming.
Their real because it tells me who sent it
These posts will usually be secrete messages from someone anonymous to a define person
Met shamming as in reading secrete messaged on the IC that are harmful for their faction so they might prepare for it even in the IC they would have no real idea.

by Kinistian » Sun Mar 27, 2016 9:59 pm
North America Inc wrote:Kinistian wrote:Their real because it tells me who sent it
These posts will usually be secrete messages from someone anonymous to a define person
Met shamming as in reading secrete messaged on the IC that are harmful for their faction so they might prepare for it even in the IC they would have no real idea.
I'll think about it and talk it over my Co-Ops.

by G-Tech Corporation » Mon Mar 28, 2016 5:02 am
Kinistian wrote:North America Inc wrote:I'll think about it and talk it over my Co-Ops.
I'll give u an example of how this can be helpful
On a past thread,I was planning on taking Articuss Station while my Batarian friends invaded the Alliance. I was to pose as reinforcements to help protect the Alliance parliament. Now if the Alliance. Now if the Alliance player saw my posts planning to betray him,he might spill some bs saying how the general felt suspicious and declined the offer,thus avoiding impending doom.

by Kinistian » Mon Mar 28, 2016 7:48 am
G-Tech Corporation wrote:Kinistian wrote:I'll give u an example of how this can be helpful
On a past thread,I was planning on taking Articuss Station while my Batarian friends invaded the Alliance. I was to pose as reinforcements to help protect the Alliance parliament. Now if the Alliance. Now if the Alliance player saw my posts planning to betray him,he might spill some bs saying how the general felt suspicious and declined the offer,thus avoiding impending doom.
That's probably easier avoided just by letting the Co-Ops/OP be aware of your plans. We can always make "secret" posts, if needed.

by Lunas Legion » Mon Mar 28, 2016 9:54 am

by Argentumurbem » Mon Mar 28, 2016 10:48 am

by Argentumurbem » Mon Mar 28, 2016 11:27 am
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