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Kaosu no toshi
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Founded: Apr 22, 2016
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Postby Kaosu no toshi » Tue May 03, 2016 9:25 pm

Ironsbad wrote:
Kaosu no toshi wrote:One it's pointless to do so,they are big and easily detectable

Two they can't land on planets

Three it's to slow,trying to deploy all those troops while under fire is suicide. You have to have space superiority before brining them in or risk total loss of ground armies.

I can agree on one but two is why they have things like landing craft or assault craft if you want to go in hot.
Three I think I can do against you.


Two you have to buy a lot of them and that's still like noticeable

Two Battle Cruisers will tear you apart plus LVL3 guns and land army(all Asari)

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Celivaia
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Founded: Apr 16, 2015
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Postby Celivaia » Tue May 03, 2016 9:26 pm

Ironsbad wrote:
Kaosu no toshi wrote:One it's pointless to do so,they are big and easily detectable

Two they can't land on planets

Three it's to slow,trying to deploy all those troops while under fire is suicide. You have to have space superiority before brining them in or risk total loss of ground armies.

I can agree on one but two is why they have things like landing craft or assault craft if you want to go in hot.
Three I think I can do against you.


That actually gives rise to a question I've always had for this RP;

Are insertion craft:
1) provided by the Drop Ship Hangar upgrade
2) Included in the Drop Troops upgrade (the cost being for the necessary craft, rather than any equipment modifications)
3) provided by the Assault Landers, making them necessary for the upgrades to function (and if so, with squadrons of 10, how many are necessary to ferry a division to the ground?)

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Kaosu no toshi
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Founded: Apr 22, 2016
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Postby Kaosu no toshi » Tue May 03, 2016 9:28 pm

Celivaia wrote:
Ironsbad wrote:I can agree on one but two is why they have things like landing craft or assault craft if you want to go in hot.
Three I think I can do against you.


That actually gives rise to a question I've always had for this RP;

Are insertion craft:
1) provided by the Drop Ship Hangar upgrade
2) Included in the Drop Troops upgrade (the cost being for the necessary craft, rather than any equipment modifications)
3) provided by the Assault Landers, making them necessary for the upgrades to function (and if so, with squadrons of 10, how many are necessary to ferry a division to the ground?)

Droop upgrades take up valuable combats slots

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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue May 03, 2016 9:28 pm

Kaosu no toshi wrote:
Ironsbad wrote:Crap I forgot to update my navy, will have to do that next month once I get my corvette packs. Besides, who says you couldn't hide bulk transports?

One it's pointless to do so,they are big and easily detectable

Two they can't land on planets

Three it's to slow,trying to deploy all those troops while under fire is suicide. You have to have space superiority before brining them in or risk total loss of ground armies.


Technically speaking, you can stealth a bulk transport if you want. Just like you can stealth a dreadnaught. That doesn't mean either is invisible though.

Celivaia wrote:
G-Tech Corporation wrote:
Ah, that's a typo; it should be "hum". My phone despises resembling language when I post. The blocks of "Q-crypt" I mention would just be quantum computational units, warming up for hacking if said hacking might be necessary.

I've always presumed Geth communicate via some unspecified sort of wireless network. After all, having a quantum-entangled pair or pairs just to communicate with one other Geth is impractical. Legion had to interface with those gubbins because of the amount of "unconnected" Geth he was dealing with, would be my guess, something his personal interface couldn't handle. The Wayfinder, on the other hand, would certainly carry such equipment given her mission profile.

Honestly, it's not really clear how Geth communicate. But it seems reasonably likely that however they communicate is fairly universal across platforms.


Ahh okay, got it. I was wondering if it was 'hum', I thought that was the most likely, but Q-crypt threw me for a loop =P Quantum computing though, got it!

Same for the Geth wireless network, I've thought the same or similar to Wi-Fi, just with an absolutely ridiculous range, allowing them to communicate at long ranges.

That is one of the things they don't clear up, huh? I've always thought it was a security thing; Geth can't hack other Geth, due to simply how digital they are, and how their security is top-notch to match, otherwise they'd be more vulnerable than they are in their platforms.

Wayfinder I absolutely could see having such interface equipment, I was just a bit nervous about a chunk of my population suddenly having doubts/questioning Primarus without any notice =P I was expecting a straight scouting, not an action of that scale at once. That's perfectly fine though, we can attribute the instillation of doubt, as opposed to a full re-write, to the security in place which limited the Wayfinder's actions, maybe giving some concern to the Collective, since they couldn't just re-write them all as they had (or hadn't?) on the Heretic station. (That is one thing left unclear in the decision summary, it just says the mission was completed, but not whether they were destroyed or re-written.)


Iirc NAI mentioned at some point that the Heretics were rewritten; that's how the Consensus has the code in the first place, from the rewritten units returning to the fold, per se. The Wayfinder was dispatched precisely to perform such a rewrite, given knowledge about the Geth attacking the colony on Sanctum is commonplace (apparently). I don't mind if you want to RP the differentiated rewrite code as reasonably ineffective though- perhaps the new Reaper control is different enough that the rewrite will take significant periods of time to be effective, or require on-site modification to begin working in earnest?
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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G-Tech Corporation
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Postby G-Tech Corporation » Tue May 03, 2016 9:31 pm

Celivaia wrote:
Ironsbad wrote:I can agree on one but two is why they have things like landing craft or assault craft if you want to go in hot.
Three I think I can do against you.


That actually gives rise to a question I've always had for this RP;

Are insertion craft:
1) provided by the Drop Ship Hangar upgrade
2) Included in the Drop Troops upgrade (the cost being for the necessary craft, rather than any equipment modifications)
3) provided by the Assault Landers, making them necessary for the upgrades to function (and if so, with squadrons of 10, how many are necessary to ferry a division to the ground?)


1 + 2 go hand in hand, to my knowledge. Soldiers need the Drop Troops upgrade to be able to insert via drop-pod/etc. but they also need a ship with the Drop Ship Hangar upgrade to deploy from in order to make use of that upgrade.

3 isn't the case. Assault Landers are there for you to insert units which wouldn't normally be able to conduct drop operations, to my mind, being the equivalent of your landing craft.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Ironsbad
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Founded: Dec 21, 2015
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Postby Ironsbad » Tue May 03, 2016 9:34 pm

Kaosu no toshi wrote:
Ironsbad wrote:I can agree on one but two is why they have things like landing craft or assault craft if you want to go in hot.
Three I think I can do against you.


Two you have to buy a lot of them and that's still like noticeable

Two Battle Cruisers will tear you apart plus LVL3 guns and land army(all Asari)

Not really, I would think transports come with their own slower landing craft.
Also, the trimuteive if I recall was all Human mercs since they were all Human companies in Canon. However, doubt they ever seen a full trained mobilized horde of Vorcha larger than anything Hailot has, though looking at it, seems it could give me trouble, looks like that will also have to bring in the flamethrowers and Biotics. But if you only have seven frigates and two battlecruisers, then I think I still got it, just have to make some arrangements for my corvette packs.

On those guns, on your codex it seems you didn't build any. Guessing you missed something?

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Kaosu no toshi
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Founded: Apr 22, 2016
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Postby Kaosu no toshi » Tue May 03, 2016 9:36 pm

Ironsbad wrote:
Kaosu no toshi wrote:
Two you have to buy a lot of them and that's still like noticeable

Two Battle Cruisers will tear you apart plus LVL3 guns and land army(all Asari)

Not really, I would think transports come with their own slower landing craft.
Also, the trimuteive if I recall was all Human mercs since they were all Human companies in Canon. However, doubt they ever seen a full trained mobilized horde of Vorcha larger than anything Hailot has, though looking at it, seems it could give me trouble, looks like that will also have to bring in the flamethrowers and Biotics. But if you only have seven frigates and two battlecruisers, then I think I still got it, just have to make some arrangements for my corvette packs.

On those guns, on your codex it seems you didn't build any. Guessing you missed something?

And I recall on the codex you don't have a planetary government or a navy for that matter

One is human

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Ironsbad
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Postby Ironsbad » Tue May 03, 2016 9:40 pm

Kaosu no toshi wrote:
Ironsbad wrote:Not really, I would think transports come with their own slower landing craft.
Also, the trimuteive if I recall was all Human mercs since they were all Human companies in Canon. However, doubt they ever seen a full trained mobilized horde of Vorcha larger than anything Hailot has, though looking at it, seems it could give me trouble, looks like that will also have to bring in the flamethrowers and Biotics. But if you only have seven frigates and two battlecruisers, then I think I still got it, just have to make some arrangements for my corvette packs.

On those guns, on your codex it seems you didn't build any. Guessing you missed something?

And I recall on the codex you don't have a planetary government or a navy for that matter

One is human

No, it wasn't a smartass remark, sorry if you took it that way, its just something I just remembered. However, the idea still stands. You could give me a run for my money in space, but the ground, if I reach it, will be another story. However, there is also another problem, my forces will be split if I do this so I will probably have to conscript the simple Vorcha to get the job done. Though again, we can do this with diplomacy.

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Celivaia
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Postby Celivaia » Tue May 03, 2016 9:42 pm

-snips-

Iirc NAI mentioned at some point that the Heretics were rewritten; that's how the Consensus has the code in the first place, from the rewritten units returning to the fold, per se. The Wayfinder was dispatched precisely to perform such a rewrite, given knowledge about the Geth attacking the colony on Sanctum is commonplace (apparently). I don't mind if you want to RP the differentiated rewrite code as reasonably ineffective though- perhaps the new Reaper control is different enough that the rewrite will take significant periods of time to be effective, or require on-site modification to begin working in earnest?[/quote]

Ahh okay, I must've missed him mentioning it.

It's perfectly fine if it was sent off for that mission, it just surprised me was all.

Yeah, that sounds good; the doubt was a result of the rewrite not being fully compatible with the Nazara virus, resulting in the doubt being the effect, rather than the full re-write into the Collective. I'd say the time works, as does the modification, but to make it more reasonable, if you can trap a Confederation program (not just a platform, as the programs can hop out of those, but the full program, maybe via a salvage mission to a Confederation ship), then you can quarantine it, and compare it with 'normal' programs, accelerating the modification time.

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Celivaia
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Postby Celivaia » Tue May 03, 2016 9:43 pm

G-Tech Corporation wrote:
Celivaia wrote:
That actually gives rise to a question I've always had for this RP;

Are insertion craft:
1) provided by the Drop Ship Hangar upgrade
2) Included in the Drop Troops upgrade (the cost being for the necessary craft, rather than any equipment modifications)
3) provided by the Assault Landers, making them necessary for the upgrades to function (and if so, with squadrons of 10, how many are necessary to ferry a division to the ground?)


1 + 2 go hand in hand, to my knowledge. Soldiers need the Drop Troops upgrade to be able to insert via drop-pod/etc. but they also need a ship with the Drop Ship Hangar upgrade to deploy from in order to make use of that upgrade.


3 isn't the case. Assault Landers are there for you to insert units which wouldn't normally be able to conduct drop operations, to my mind, being the equivalent of your landing craft.


Sweet, thanks for the clarification! Been wondering about that for 2-3 iterations =P
Last edited by Celivaia on Tue May 03, 2016 9:43 pm, edited 1 time in total.

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Kaosu no toshi
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Founded: Apr 22, 2016
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Postby Kaosu no toshi » Tue May 03, 2016 9:44 pm

Ironsbad wrote:
Kaosu no toshi wrote:And I recall on the codex you don't have a planetary government or a navy for that matter

One is human

No, it wasn't a smartass remark, sorry if you took it that way, its just something I just remembered. However, the idea still stands. You could give me a run for my money in space, but the ground, if I reach it, will be another story. However, there is also another problem, my forces will be split if I do this so I will probably have to conscript the simple Vorcha to get the job done. Though again, we can do this with diplomacy.

What do you mean by diplomatic,you know it's not really Vorcha owned world right

Also conscripts against battle harden Asari isn't a good idea.

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Ironsbad
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Founded: Dec 21, 2015
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Postby Ironsbad » Tue May 03, 2016 9:48 pm

Kaosu no toshi wrote:
Ironsbad wrote:No, it wasn't a smartass remark, sorry if you took it that way, its just something I just remembered. However, the idea still stands. You could give me a run for my money in space, but the ground, if I reach it, will be another story. However, there is also another problem, my forces will be split if I do this so I will probably have to conscript the simple Vorcha to get the job done. Though again, we can do this with diplomacy.

What do you mean by diplomatic,you know it's not really Vorcha owned world right

Also conscripts against battle harden Asari isn't a good idea.

Warlord Xar is going in for Hailot, not the Vorcha, but the Vorcha will love him anyway. And flamethrowers, plus planetary bombardment works against anyone, even Vorcha( foreshadowing Reaper invasion of the Shriek). Just because they are Asari battle harden doesn't mean they are the same class as the Commando, something which is feared in the eyes of every Vorcha, like Shepard.

Also, why does your dreadnought cost 157 credits? Does it have upgrades and such?
Last edited by Ironsbad on Tue May 03, 2016 9:49 pm, edited 1 time in total.

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Kaosu no toshi
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Founded: Apr 22, 2016
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Postby Kaosu no toshi » Tue May 03, 2016 9:51 pm

Ironsbad wrote:
Kaosu no toshi wrote:What do you mean by diplomatic,you know it's not really Vorcha owned world right

Also conscripts against battle harden Asari isn't a good idea.

Warlord Xar is going in for Hailot, not the Vorcha, but the Vorcha will love him anyway. And flamethrowers, plus planetary bombardment works against anyone, even Vorcha( foreshadowing Reaper invasion of the Shriek). Just because they are Asari battle harden doesn't mean they are the same class as the Commando, something which is feared in the eyes of every Vorcha, like Shepard.

Also, why does your dreadnought cost 157 credits? Does it have upgrades and such?

Yes it has Silaris armor and thanix cannons

You forget that I can bomb you to right,so if you do land my battle Crusiers can still get ya

So diplomatic

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Ironsbad
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Founded: Dec 21, 2015
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Postby Ironsbad » Tue May 03, 2016 9:58 pm

Kaosu no toshi wrote:
Ironsbad wrote:Warlord Xar is going in for Hailot, not the Vorcha, but the Vorcha will love him anyway. And flamethrowers, plus planetary bombardment works against anyone, even Vorcha( foreshadowing Reaper invasion of the Shriek). Just because they are Asari battle harden doesn't mean they are the same class as the Commando, something which is feared in the eyes of every Vorcha, like Shepard.

Also, why does your dreadnought cost 157 credits? Does it have upgrades and such?

Yes it has Silaris armor and thanix cannons

You forget that I can bomb you to right,so if you do land my battle Crusiers can still get ya

So diplomatic

You, could try to bomb Heshtok, and will be driven back by the horde stationed there. Also, I think you will find the Vorcha Spatial Swarm willing to fight you in the space. A thousand bees with stingers willing to pierce you. Again, I rather do diplomacy but trying to say what were going to do to each other( yeah I started it) won't help.

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Kaosu no toshi
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Postby Kaosu no toshi » Tue May 03, 2016 10:01 pm

Ironsbad wrote:
Kaosu no toshi wrote:Yes it has Silaris armor and thanix cannons

You forget that I can bomb you to right,so if you do land my battle Crusiers can still get ya

So diplomatic

You, could try to bomb Heshtok, and will be driven back by the horde stationed there. Also, I think you will find the Vorcha Spatial Swarm willing to fight you in the space. A thousand bees with stingers willing to pierce you. Again, I rather do diplomacy but trying to say what were going to do to each other( yeah I started it) won't help.

I meant bomb you if you try to deploy your armies on Garvug

You'll have to bring something big to the table

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Ironsbad
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Postby Ironsbad » Tue May 03, 2016 10:04 pm

Kaosu no toshi wrote:
Ironsbad wrote:You, could try to bomb Heshtok, and will be driven back by the horde stationed there. Also, I think you will find the Vorcha Spatial Swarm willing to fight you in the space. A thousand bees with stingers willing to pierce you. Again, I rather do diplomacy but trying to say what were going to do to each other( yeah I started it) won't help.

I meant bomb you if you try to deploy your armies on Garvug

You'll have to bring something big to the table

Joint operation of the cluster since there's no planets but Garvug on Paz? Understand that I need some planets for building an economy and for expanding research for things, and in the state of things, am willing to use Hailot as an excuse to fight for the rights.

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Kaosu no toshi
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Postby Kaosu no toshi » Tue May 03, 2016 10:06 pm

Ironsbad wrote:
Kaosu no toshi wrote:I meant bomb you if you try to deploy your armies on Garvug

You'll have to bring something big to the table

Joint operation of the cluster since there's no planets but Garvug on Paz? Understand that I need some planets for building an economy and for expanding research for things, and in the state of things, am willing to use Hailot as an excuse to fight for the rights.

Harloit is basically dead

Your still not saying anything diplomatic

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Ironsbad
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Founded: Dec 21, 2015
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Postby Ironsbad » Tue May 03, 2016 10:11 pm

Kaosu no toshi wrote:
Ironsbad wrote:Joint operation of the cluster since there's no planets but Garvug on Paz? Understand that I need some planets for building an economy and for expanding research for things, and in the state of things, am willing to use Hailot as an excuse to fight for the rights.

Harloit is basically dead

Your still not saying anything diplomatic

Not really, setting up a puppet clan under Heshtok rule is still Hailot.
How about this, you can claim the cluster as your own. In exchange, the Heshtok Vorcha can settle the worlds in the cluster and I pay a tithe to you. Any planets that are settled by me will have my own garrisons and navy so when a threat like the Reapers come, then you can call on me to help fight them off.

Understand with my pro to lift a planets level up one notch can benefit you because I can build more stuff on the planet, which means your able to get more profit from it. It all depends how much credits you want from each planet I settle.

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Kaosu no toshi
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Founded: Apr 22, 2016
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Postby Kaosu no toshi » Tue May 03, 2016 10:16 pm

Ironsbad wrote:
Kaosu no toshi wrote:Harloit is basically dead

Your still not saying anything diplomatic

Not really, setting up a puppet clan under Heshtok rule is still Hailot.
How about this, you can claim the cluster as your own. In exchange, the Heshtok Vorcha can settle the worlds in the cluster and I pay a tithe to you. Any planets that are settled by me will have my own garrisons and navy so when a threat like the Reapers come, then you can call on me to help fight them off.

Understand with my pro to lift a planets level up one notch can benefit you because I can build more stuff on the planet, which means your able to get more profit from it. It all depends how much credits you want from each planet I settle.

I have to keep Garvug but I like the settlement idea though, 20%-35% tariffs and rents

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Ironsbad
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Founded: Dec 21, 2015
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Postby Ironsbad » Tue May 03, 2016 10:25 pm

Kaosu no toshi wrote:
Ironsbad wrote:Not really, setting up a puppet clan under Heshtok rule is still Hailot.
How about this, you can claim the cluster as your own. In exchange, the Heshtok Vorcha can settle the worlds in the cluster and I pay a tithe to you. Any planets that are settled by me will have my own garrisons and navy so when a threat like the Reapers come, then you can call on me to help fight them off.

Understand with my pro to lift a planets level up one notch can benefit you because I can build more stuff on the planet, which means your able to get more profit from it. It all depends how much credits you want from each planet I settle.

I have to keep Garvug but I like the settlement idea though, 20%-35% tariffs and rents

Fine with Garvug, I can go with 25% for each planet I settle, since there is only one system that I can settle en masse.

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Kaosu no toshi
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Founded: Apr 22, 2016
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Postby Kaosu no toshi » Tue May 03, 2016 10:26 pm

Ironsbad wrote:
Kaosu no toshi wrote:I have to keep Garvug but I like the settlement idea though, 20%-35% tariffs and rents

Fine with Garvug, I can go with 25% for each planet I settle, since there is only one system that I can settle en masse.

I have a new ideas
How much you make

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Ironsbad
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Founded: Dec 21, 2015
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Postby Ironsbad » Tue May 03, 2016 10:32 pm

Kaosu no toshi wrote:
Ironsbad wrote:Fine with Garvug, I can go with 25% for each planet I settle, since there is only one system that I can settle en masse.

I have a new ideas
How much you make

Around 1638.

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Kaosu no toshi
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Founded: Apr 22, 2016
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Postby Kaosu no toshi » Tue May 03, 2016 10:40 pm

Ironsbad wrote:
Kaosu no toshi wrote:I have a new ideas
How much you make

Around 1638.

Pay me all the infrastructure and defenses worth plus I get the next 3 months income from Garvug,I also get the Triad once it it's complete.

30% tariffs on the cluster plus exclusive trade rout and bank rights and I get to build the space stations.

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Ironsbad
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Founded: Dec 21, 2015
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Postby Ironsbad » Tue May 03, 2016 11:04 pm

Kaosu no toshi wrote:
Ironsbad wrote:Around 1638.

Pay me all the infrastructure and defenses worth plus I get the next 3 months income from Garvug,I also get the Triad once it it's complete.

30% tariffs on the cluster plus exclusive trade rout and bank rights and I get to build the space stations.

Let me clarify this then. In exchange for the cluster, I have to pay you 910 credits, let you get the next three months income from Garvug, your dreadnought, 30% tariffs, trade route and bank rights, plus the ability to build space stations?

If that's true then lets try this, I will pay the 910, you get two months of income from Garvug, the Triad is yours, 27% tariffs, trade route exclusive but no bank rights, you can only build space stations over Garvug and the Paz system.
Last edited by Ironsbad on Tue May 03, 2016 11:05 pm, edited 1 time in total.

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Nuxipal
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Corrupt Dictatorship

Postby Nuxipal » Tue May 03, 2016 11:18 pm

If everyone is done comparing the size of their battlecruisers...

I'll likely be posting again on Thursday (if I don't get one tomorrow morning). Assuming NAI doesn't put the new month up before then that is.. in which case. I'll wait to do my first post until I have had time to adjust my expenses accordingly.
National Information: http://kutath.weebly.com/

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