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Tolyanskaya
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Posts: 143
Founded: Mar 04, 2016
Ex-Nation

Postby Tolyanskaya » Fri Apr 29, 2016 9:24 pm

Kaosu no toshi wrote:
The Corporate Triumvirate

"Three Minds One Goal"

Goverment
Sonax Industries:Xaer T'esfi

Binary Helix:Octavipius Molatumus

Guanghui Solutions:Laycie Wolfson

The Corporate Triumvirate is a alliance of 3 major corporations that seek to take control of the mostly Vorcha and Krogan world of Garvug. Mostly led by Sonax Ind,the corporate planetary government that the Triumvirate is reality new and still getting its bearings after thief recent victory over Clan Harliot.


History
After many attempts by each corporations to try and negotiate peacefully with Clan Harliot about ecological and mining rights to the planet. The Corporations of Sonax Ind,Binary Helix,and Guanghui Solutions thus came together to effectively invade the planet and oust the current Krogan dominated government.


Military
Equipped with the best guns money can buy along with well trained officers from ex government militaries. The small corporate army is battle hardened from months of fighting with Krogan and Vorcha state armies.

10 Infantry Divisions
10 Gunship Wings
4 Armor Divisions
5 Artillery Battalions


10 Spec Ops
1 Elite Specialist


2 Battlecruisers
7 Frigates



Economy

1 Minor Spaceport (80)
4 Urban Areas(180)
5 Mining Complex(35)
2 Major Mining complex(30)
3 Industrial Complex(15)
1 Major industrial complex(15)
1 Shipyard(15)
2 Planetary Fuel Depot(10)
2 Gambling Den(60)
Natural Income(100)
Total(560)



Special Thanks to Volus with helping me out.

No upgrades?

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Kaosu no toshi
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Posts: 79
Founded: Apr 22, 2016
Ex-Nation

Postby Kaosu no toshi » Fri Apr 29, 2016 9:37 pm

Tolyanskaya wrote:
Kaosu no toshi wrote:
The Corporate Triumvirate

"Three Minds One Goal"

Goverment
Sonax Industries:Xaer T'esfi

Binary Helix:Octavipius Molatumus

Guanghui Solutions:Laycie Wolfson

The Corporate Triumvirate is a alliance of 3 major corporations that seek to take control of the mostly Vorcha and Krogan world of Garvug. Mostly led by Sonax Ind,the corporate planetary government that the Triumvirate is reality new and still getting its bearings after thief recent victory over Clan Harliot.


History
After many attempts by each corporations to try and negotiate peacefully with Clan Harliot about ecological and mining rights to the planet. The Corporations of Sonax Ind,Binary Helix,and Guanghui Solutions thus came together to effectively invade the planet and oust the current Krogan dominated government.


Military
Equipped with the best guns money can buy along with well trained officers from ex government militaries. The small corporate army is battle hardened from months of fighting with Krogan and Vorcha state armies.

10 Infantry Divisions
10 Gunship Wings
4 Armor Divisions
5 Artillery Battalions


10 Spec Ops
1 Elite Specialist


2 Battlecruisers
7 Frigates



Economy

1 Minor Spaceport (80)
4 Urban Areas(180)
5 Mining Complex(35)
2 Major Mining complex(30)
3 Industrial Complex(15)
1 Major industrial complex(15)
1 Shipyard(15)
2 Planetary Fuel Depot(10)
2 Gambling Den(60)
Natural Income(100)
Total(560)



Special Thanks to Volus with helping me out.

No upgrades?

There Asari

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Celivaia
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Posts: 1036
Founded: Apr 16, 2015
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Postby Celivaia » Fri Apr 29, 2016 9:54 pm

Post is up for my broadcast in Harsa.

Just in case there's any concern (as I had some too), The Batarians have no locations mentioned for fleet positions (One includes Camala in its name, which makes me think they're stationed there), so I went with the presumption that the remaining, non-Camala named fleets would all be stationed in Khar'shan orbit.

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North America Inc
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Posts: 7614
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Fri Apr 29, 2016 10:00 pm

Kaosu no toshi wrote:
Tolyanskaya wrote:No upgrades?

There Asari

You have 2 credits left.

ACCEPTED with the stipulation that you watch and make sure you don't god mod.

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Brotherhood Steel the 2nd
Negotiator
 
Posts: 6604
Founded: Sep 18, 2012
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Postby Brotherhood Steel the 2nd » Fri Apr 29, 2016 11:13 pm

Posted for Okeer, and tging players now as I want to get some responses from the Omega group before I post the arrival to Omega; to make it fair to everyone with how things might go down.

Tuchanka post being finished now also.

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Brotherhood Steel the 2nd
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Founded: Sep 18, 2012
Ex-Nation

Postby Brotherhood Steel the 2nd » Fri Apr 29, 2016 11:51 pm

Posted Asari response. All Krogan responses up now.

Heading to bed, night all.

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Ironsbad
Minister
 
Posts: 2666
Founded: Dec 21, 2015
Ex-Nation

Postby Ironsbad » Sat Apr 30, 2016 2:10 am

Kaosu no toshi wrote:
The Corporate Triumvirate

"Three Minds One Goal"

Goverment
Sonax Industries:Xaer T'esfi

Binary Helix:Octavipius Molatumus

Guanghui Solutions:Laycie Wolfson

The Corporate Triumvirate is a alliance of 3 major corporations that seek to take control of the mostly Vorcha and Krogan world of Garvug. Mostly led by Sonax Ind,the corporate planetary government that the Triumvirate is reality new and still getting its bearings after thief recent victory over Clan Harliot.


History
After many attempts by each corporations to try and negotiate peacefully with Clan Harliot about ecological and mining rights to the planet. The Corporations of Sonax Ind,Binary Helix,and Guanghui Solutions thus came together to effectively invade the planet and oust the current Krogan dominated government.


Military
Equipped with the best guns money can buy along with well trained officers from ex government militaries. The small corporate army is battle hardened from months of fighting with Krogan and Vorcha state armies.

10 Infantry Divisions
10 Gunship Wings
4 Armor Divisions
5 Artillery Battalions


10 Spec Ops
1 Elite Specialist


2 Battlecruisers
7 Frigates



Economy

1 Minor Spaceport (80)
4 Urban Areas(180)
5 Mining Complex(35)
2 Major Mining complex(30)
3 Industrial Complex(15)
1 Major industrial complex(15)
1 Shipyard(15)
2 Planetary Fuel Depot(10)
2 Gambling Den(60)
Natural Income(100)
Total(560)



Special Thanks to Volus with helping me out.

Huh, just said in a post of mine that I would be throwing in my support for them in order to get their world back. However, now that the Batarian Civil War is going to make me pull that back. :p

Either way, don't forget that you have a lvl 1 ground fortification since it is a garden world. All the bonuses will be on the planetary data part of the OP.
Last edited by Ironsbad on Sat Apr 30, 2016 2:11 am, edited 1 time in total.

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Argentumurbem
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Posts: 1124
Founded: Jan 25, 2015
Ex-Nation

Postby Argentumurbem » Sat Apr 30, 2016 6:03 am

I know I probably shouldn't even mention it again but that is a shout out to a Sins of a Solar Empire factions game. It would require some balancing to allow for early interstellar communication (and yet still allow others to only possess limited warp-jump) but I think it could work, especially if this here band of merry men would be game.

And while I high-jack, what about this for a change/edit to ME2 (based on an early Bioware idea for ME1) in which Shepard, having reaper implants put in - willingly in order to defeat reapers/collectors or unwillingly during his reconstruction - is targeted by the Systems Alliance (due to politics of him being with a terrorist organisation, perhaps they think he is a clone, or someone augmented to appear like him) who send the Virmire survivor after him. :eek:


Back to the RP:

- I probably missed it but how did the Omega crisis pan out? I am going back to re-read it but if something massive occurred would be nice to be forewarned :P
- Sorry to be a bother but are our next set of faction objectives coming this/next month or do we wait until we have carried out our initial ones? I remember it being said that they were incoming but that was a few days ago. RL, I know the feeling.

Do we have confirmed Reaper numbers (and subclasses) yet? Furthermore, how are the converted biomass units going to work? Are we going by canon? My thinking on the way Reapers chose races to convert is strange. On the one hand they bypass the genetically superior Yahg (basically Krogan on salarian medication) in favour of humans due to the technological levels, and yet will convert the harvesters who are no where near sentience, let alone mass theory. All for the game I suppose.

Some of these units I think could be side-lined as being unit "upgrades" as opposed to separate units in their own right. Furthermore, while I have included both, I propose that we get rid of the rachni ravager unit completely (and by extension, the manufactured rachni queen). It was shoehorned in to the story (defeating the purpose of saving it in game) and shoehorned badly. Instead, we replace it with the klixen, who would occupy pretty much the same role. As to the "rachni queen" quest, I humbly suggest that, if it will play a factor, we exchange the rachni for another krogan breeding plant (perhaps using rachni DNA in order to create a "hybrid" where krogan are "birthed" by a queen, creating a physiological link between these reaper krogan) or indeed a klixen birthing facility. Perhaps just a "tuchunka races" creation installation out on the homeworld. :P

For the mainstay of the asari, (because I couldn't find a non-banshee) I'd say just have them turned in to husks as well. The idea of the leading race in the galaxy becoming nothing more than cannon fodder appeals to me. And to the reapers. Though probably free biotic upgrades to the husk units comprised of asari.

Canon reaper units:
- batarians: Cannibals (screening/frontline)
- humans: husks (close-combat/screening/fodder)
- turians: marauder (squad-leader/weapon specialist)
- (multiple) turians/krogan: brutes (close-combat/shock troops)
- ardat yakshi: banshees (biotic/close-combat/psychological)
- rachni: ravagers (fire-support)
- harvesters: harvesters (aerial support/transport)

My recommendations for some other races:
(Targeted races)
- volus: lamenters (explosives/area denial)
Slow and measured, these converted volus are extensively modified, becoming little more than walking bombs with the advantage of possessing a near-unreachable pain threshold. Known to cry out for mercy and forgiveness as they close in to effective detonation range, the lamenters are as distasteful a weapon as ever. While the internal explosives are not their primary weapon, the common usage of lamenters is generally to ensure that the enemy cannot take and hold a certain position.
- salarians: greys (assassins/tech-support/marksmen)
Playing on their natural abilities, the salarians converted are referred to as greys, playing on the old human legends from their first commonly-held beliefs of intelligent alien life. Armed with reaper-tech, these physically fragile units take over the offensive tech and sniper niche vacant within the reaper army. In relatively open terrain, as well as on planets with higher gravity the grays are easily overcome. However in the confines of an urban setting, the grays are more than capable of halting an advance by all but the most overwhelming armoured assaults.
- asari/salarians: heralds (squad-leader/biotic support)
In a crude attempt of merging asari biotic and psychical presence with the analytical mind of salarians, the reapers "cloaked" salarians with captured asari. Half melted and half bound with reaper tech, heralds are what amount to platoon/company-level commanders of the reaper ground forces. While their biotic abilities are weakened during the merging process, the heralds still possess enough in order to not only keep their bodies from peeling apart during combat, but also to aggressively pursue the enemy.
- quarian: orderlies (tech support)
Fragile in a firefight, the saving grace of the converted quarians is their capacity to jury-rig drones for a variety of roles. Interestingly, the main purpose of these drones is in a medical fashion, assisting in the forced revitalization of fallen units. This generally means that orderlies are found in the rear, working away on reaper installations and deep in the bowls of processing and transport craft.
- krogan: vanquishers (vanguard/shock troops)
Fueled with reaper tech and indoctrination, these maddened krogan warriors have been indoctrinated in to believing that the only way to save the krogan race is to be uplifted in to the next plane of existence. Strong, resistant to pain and possessing a savagery unmatched by even the most addictive combat stims, vanquishers represent a clear and present danger to ground forces.
- vorcha: revolters (adaptive/frontline)
Joining the cannibals as one of the reaper frontline combat units, revolters are vorcha implanted with reaper tech so that their natural adaptive abilities are driven in to overdrive, allowing them to react to environmental changes within hours, if not minutes. However this has a price, with revolters requiring extensive biomass in order to break down and create new proteins and cells. This process is not completely efficient, leading to revolters having their distinctive slavering mouths of poisonous reaper excrement.
- hanar: purger (underwater/garrison)
While on the surface of a gravity planet they are very cumbersome, underwater the purgers are the undisputed kings, capable of beating even purpose-built mechs beneath the currents. Apparently an overlooked unit, the purgers are not used in any great numbers as opposed to their neighbouring races, instead being sidelined to garrison duties, where their multiple weapons are effective in deterring any attempts at breaking out of the processing camps.
- hanar/drell: medusa (marksmen/assault troops)
Coupling the hanar's ability to accurately fire their multiple weapons at the same time to the drell's maneuverability creates the hybrid medusa unit. While initially it is simply the purger unit taking any "host" body, it quickly became apparent that the drell and hanar reacted positively when coupled, leading the reapers to focus on creating this new breed of soldier.
- drell: champions (infiltration/squad leader)
Often seen leading grays and hooters during the initial breakthroughs, champions are seen as being a rank above the marauder commanders and below that of the heralds, taking command of what could only be described as taskgroups and ad hoc formations. Armed with accurate firearms and a combination of tech and biotic abilities, champions are rightly feared for their battlefield abilities.
- elcor: dominator (heavy artillery)
With a heavy cannon grafted in to their bodies, the elcor converted in to the reaper's mobile artillery are feared due to the unerring accuracy of their shots and due to the difficulty most resistance forces have in bringing enough firepower to bear in order to bring even one dominator down. Seen as a far greater threat than the ravagers, the one disadvantage to the dominators is their ponderous movement speeds and reaction times. In the space of time it is required for a dominator to locate and deliver a shot, the ravagers could have moved on to their second or third target.
- elcor: wagon (troop transport)
Increasing the already impressive mass of the elcor, these reaper mobile platforms operate as transports for more diminutive units, such as lamenters and grays. While they bear castle-like fortifications on their back, wagons as they are often interpreted as, position themselves in the direct line of fire, offering cover for other units so that they can survive the firelanes.

(useful races)
- klixen: salamanders (fire-support/area denial) - would resemble ravagers, as I have a feeling the klixen were meant to replace the rachni.
Capable of firing off multiple "orbs" of plasma, as well as possessing a short-ranged fire attack which immolates even the most hardened of shields, salamanders are heavily armoured heavy weapons, supporting or even comprising a reaper attack. With large sacs possessing the flammable fluids used in their weapons, the salamanders are also known to self-detonate, unleashing a wide spray of corrosive fluid to devastate the victorious enemy.
- pyjaks: hooters (scout/screening)
Small, mobile and armed with a surprisingly powerful main weapon, the reaperized pyjaks have found themselves being spread across the galaxy as reaper transports and processors work tirelessly to convert this seemingly endless supply of rodents in to hooters. Named for the distinctive battle-chatter which occurs between the various units during an attack, hooters generally attack en-mass, distracting the enemy forces while their larger brethren can outmaneuver and destroy the resistance.
- varren: bull (scout/vanguard/fast-attack)
Provided with what can only be surmised as both a scanner and short-ranged stunner, bulls are those varren genetically altered to almost twice the normal size. Relentless and yet surprisingly calculated, bulls not only hunt down the enemy, but are also used in numbers as escorts and patrol units around processing ships and other reaper installations.
- thresher maw: Jormungand (shock/heavy support/transport)
Filling in the niche of a fast ground attack unit, these re-purposed thresher maws are capable of housing a great number of reaper units within capsules clustered around their plating. Armed with cannons that make the dominator cannons seem like pistols, these heavy units are the bane of entire campaigns.
- yahg: annihilators (shock/vanguard)
One of the most heavy hitting units within the reaper ground army, these converted yahg are a step above the vanquishers, their destructive capabilities on par with dominators and their durability up there with brutes. Fast, with an intact primal intelligence, annihilators are deemed as being too dangerous to even consider attacking without serious support. Not even numerical superiority can guarantee a victory.
Last edited by Argentumurbem on Sat Apr 30, 2016 7:02 am, edited 1 time in total.
To Stop The Scythe - A Sci-Fi RP set in the world of Mass Effect. Join the Shadow Broker's team and hunt down the mysteries surrounding the Protheans, uncovering secrets that were best left unknown and fight your way to the knowledge that can bring about the destruction of the Reapers.

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The Flame Dawn
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Founded: Oct 01, 2014
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Postby The Flame Dawn » Sat Apr 30, 2016 6:13 am

I'm both happy and afraid of the new Reapers XD
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Nuxipal
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Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Sat Apr 30, 2016 7:22 am

The Flame Dawn wrote:I'm both happy and afraid of the new Reapers XD


Your telling me.. because if we die out and start as new races, the Yahg don't get a head start!
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Kinistian
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Founded: Nov 24, 2012
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Postby Kinistian » Sat Apr 30, 2016 8:35 am

Are asteroid belts infrastructure like gas giants?

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Nuxipal
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Founded: Apr 25, 2010
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Postby Nuxipal » Sat Apr 30, 2016 8:54 am

Kinistian wrote:Are asteroid belts infrastructure like gas giants?


Orbital Mining Platforms only.

They can't house Aerostadts.
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Kinistian
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Founded: Nov 24, 2012
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Postby Kinistian » Sat Apr 30, 2016 9:05 am

So just orbital mining

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Nuxipal
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Founded: Apr 25, 2010
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Postby Nuxipal » Sat Apr 30, 2016 9:09 am

Kinistian wrote:So just orbital mining


Yup, for now. I have been campaigning for my other orbital structures to be added in.
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Argentumurbem
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Founded: Jan 25, 2015
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Postby Argentumurbem » Sat Apr 30, 2016 9:10 am

Would it not be the shipyard as well, technically?
To Stop The Scythe - A Sci-Fi RP set in the world of Mass Effect. Join the Shadow Broker's team and hunt down the mysteries surrounding the Protheans, uncovering secrets that were best left unknown and fight your way to the knowledge that can bring about the destruction of the Reapers.

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Brotherhood Steel the 2nd
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Posts: 6604
Founded: Sep 18, 2012
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Postby Brotherhood Steel the 2nd » Sat Apr 30, 2016 9:12 am

Ah, finally up and ready for the day.

Any posts I owe or that are needed from the Krogan?

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Greater Istanistan
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Founded: May 15, 2013
Inoffensive Centrist Democracy

Postby Greater Istanistan » Sat Apr 30, 2016 9:33 am

As you may have guessed, my life is a living nightmare of labour. As such, I'm requesting a leave of absence until the end of May. Vladivostokava can run the Hierarchy for me. I will do my best to get back then - it's just that it's the end of 12th Grade, my workload is insane, and on top of that I have a range of other commitments, both RP and IRL, which are just that little bit more pressing.

Sorry and thanks.
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Brotherhood Steel the 2nd
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Founded: Sep 18, 2012
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Postby Brotherhood Steel the 2nd » Sat Apr 30, 2016 11:49 am

Greater Istanistan wrote:As you may have guessed, my life is a living nightmare of labour. As such, I'm requesting a leave of absence until the end of May. Vladivostokava can run the Hierarchy for me. I will do my best to get back then - it's just that it's the end of 12th Grade, my workload is insane, and on top of that I have a range of other commitments, both RP and IRL, which are just that little bit more pressing.

Sorry and thanks.


Good luck with finals and see you in May.

Waiting on responses now for the Krogan. :)

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North America Inc
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Posts: 7614
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Sat Apr 30, 2016 1:37 pm

Argentumurbem wrote:-snip-

Thank you or the feedback and your ideas, I do enjoy them.

Now the faction goal is totally my fault, I've been busy and its been hard to balance everything out. I'll get on that as soon as I have time.

I'm currently working on the Reapers so who knows, some of them may appear on this list.

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G-Tech Corporation
Khan of Spam
 
Posts: 62587
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sat Apr 30, 2016 4:23 pm

Sorry for the lack of posts guys, family in town and recently rediscovered SMAC.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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North America Inc
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Posts: 7614
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Sat Apr 30, 2016 4:25 pm

G-Tech Corporation wrote:Sorry for the lack of posts guys, family in town and recently rediscovered SMAC.

SMAC?

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G-Tech Corporation
Khan of Spam
 
Posts: 62587
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sat Apr 30, 2016 4:27 pm

North America Inc wrote:
G-Tech Corporation wrote:Sorry for the lack of posts guys, family in town and recently rediscovered SMAC.

SMAC?


Sid Meier's Alpha Centauri
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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North America Inc
Powerbroker
 
Posts: 7614
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Sat Apr 30, 2016 4:29 pm

G-Tech Corporation wrote:
North America Inc wrote:SMAC?


Sid Meier's Alpha Centauri

Ah, the old one yes?

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Tolyanskaya
Spokesperson
 
Posts: 143
Founded: Mar 04, 2016
Ex-Nation

Postby Tolyanskaya » Sat Apr 30, 2016 4:46 pm

North America Inc wrote:
G-Tech Corporation wrote:
Sid Meier's Alpha Centauri

Ah, the old one yes?

Is there a new one?

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North America Inc
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Posts: 7614
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Sat Apr 30, 2016 4:47 pm

Tolyanskaya wrote:
North America Inc wrote:Ah, the old one yes?

Is there a new one?

Could of swore they released one in 2014, but I think it's called Beyond Earth.

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