ame: Francis "Secesh" Palmer
Ancient One Half blood?(yes/no): No
Species(if a half-blood this would be their other half): Human
Age: 29
Gender: Male
Appearance: Southern white male about 6' with a decorated grey confederate uniform, traces of his cybernetics are non-existent.
Powers/abilities: He has several cybernetic enhancements as a result of an experiment conducted with alien technology, allowing him increased strength, endurance, agility, healing and speed. He has an advanced shotgun with explosive rounds, along with a heated bayonet. His explosive rounds are comparable to anti-tank grenades with incendiary power. He could reduce an advanced tank to a flaming scrap heap with a single shot. His normal rounds are incendiary as well, and can pierce light armor like a bullet-resistant vest, but not a tank's armor.
Weaknesses: Electronics can be temporarily shorted out if his body is excessively shocked, they don't give him unlimited power, and he's still only human.
Destructive Capacity: He could fight off several battalions of average soldiers, and destroy a small town or advanced city-block.
Equipment: Confederate soldier uniform, satchel with ammunition, advanced rifle, ornamental but durable sword, and cybernetics
Universe of Origin: Alternate Earth which diverged around the 1860s with the crash landing of an alien ship on Earth.
Affiliation(Good/Evil/Neutral): This is ultimately subjective, but Lawful Good.
Ancient One Half blood?(yes/no): No
Species(if a half-blood this would be their other half): Human
Age: 29
Gender: Male
Appearance: Southern white male about 6' with a decorated grey confederate uniform, traces of his cybernetics are non-existent.
Powers/abilities: He has several cybernetic enhancements as a result of an experiment conducted with alien technology, allowing him increased strength, endurance, agility, healing and speed. He has an advanced shotgun with explosive rounds, along with a heated bayonet. His explosive rounds are comparable to anti-tank grenades with incendiary power. He could reduce an advanced tank to a flaming scrap heap with a single shot. His normal rounds are incendiary as well, and can pierce light armor like a bullet-resistant vest, but not a tank's armor.
Weaknesses: Electronics can be temporarily shorted out if his body is excessively shocked, they don't give him unlimited power, and he's still only human.
Destructive Capacity: He could fight off several battalions of average soldiers, and destroy a small town or advanced city-block.
Equipment: Confederate soldier uniform, satchel with ammunition, advanced rifle, ornamental but durable sword, and cybernetics
Universe of Origin: Alternate Earth which diverged around the 1860s with the crash landing of an alien ship on Earth.
Affiliation(Good/Evil/Neutral): This is ultimately subjective, but Lawful Good.
Name: (Future) Francis "Secesh" Palmer
Ancient One Half blood?: (yes/no) No
Species: (if a half-blood this would be their other half) Human cyborg
Age: Early 60s
Appearance: (I'll draw some thing later) He wears gigantic, bulky armor about 8ft tall with a gas mask and a red visor shaped like an X. It's mostly blue and white, and covered in Palmetto Republic symbolism, a call-back to his pre-cyborg days. He never shows his face or any of skin, and it's currently pale, while his head is covered in messy brown hair. His suit is adorned with many weapons, which he all uses readily.
Gender: Male
Powers/abilities: His armor is heavily resistant to melee attacks and gunfire, and can take hits from minor explosives as well. He is well trained in weaponry, and has a large arsenal on him as well.
Palmetto Axe: a gigantic 7ft long metal axe with the end shaped like the leaves of a palmetto tree.
Sword: A 5ft long ornamental metal sword that can slash and stab
Advanced Rifle: A large rifle capable of firing tank-destroying rounds and average ammunition, now with a powerful flamethrower!
Pistols: Two average pistols he carries on him, just in case he loses his other weapons.
Tactical knives: He carries 4 tactical knives on him, for when he loses his other weapons, and for when he needs to cut something more precisely.
Weaknesses: His armor makes him slow and sluggish, but the worst of his problems are mental. He's a husk of a man, and has abandoned any sliver of heroism. He won't save others, and even when working in a team, cares about no one's survival but his own. The only exception to this would be his family, of course.
Destructive Capacity: Large city block
Equipment: Armor, Palmetto axe, sword, advanced rifle, pistols, ammunition.
Universe of Origin: Dixieverse (Secesh's home universe)
Affiliation: (Good/Evil/Neutral) Chaotic Neutral
Ancient One Half blood?: (yes/no) No
Species: (if a half-blood this would be their other half) Human cyborg
Age: Early 60s
Appearance: (I'll draw some thing later) He wears gigantic, bulky armor about 8ft tall with a gas mask and a red visor shaped like an X. It's mostly blue and white, and covered in Palmetto Republic symbolism, a call-back to his pre-cyborg days. He never shows his face or any of skin, and it's currently pale, while his head is covered in messy brown hair. His suit is adorned with many weapons, which he all uses readily.
Gender: Male
Powers/abilities: His armor is heavily resistant to melee attacks and gunfire, and can take hits from minor explosives as well. He is well trained in weaponry, and has a large arsenal on him as well.
Palmetto Axe: a gigantic 7ft long metal axe with the end shaped like the leaves of a palmetto tree.
Sword: A 5ft long ornamental metal sword that can slash and stab
Advanced Rifle: A large rifle capable of firing tank-destroying rounds and average ammunition, now with a powerful flamethrower!
Pistols: Two average pistols he carries on him, just in case he loses his other weapons.
Tactical knives: He carries 4 tactical knives on him, for when he loses his other weapons, and for when he needs to cut something more precisely.
Weaknesses: His armor makes him slow and sluggish, but the worst of his problems are mental. He's a husk of a man, and has abandoned any sliver of heroism. He won't save others, and even when working in a team, cares about no one's survival but his own. The only exception to this would be his family, of course.
Destructive Capacity: Large city block
Equipment: Armor, Palmetto axe, sword, advanced rifle, pistols, ammunition.
Universe of Origin: Dixieverse (Secesh's home universe)
Affiliation: (Good/Evil/Neutral) Chaotic Neutral
Name: Calyx
Ancient One Half blood?: (yes/no) No
Species: (if a half-blood this would be their other half) Stage 6 Kraata of Adaptation
Age: Unknown
Appearance: 9ft tall
Gender: Asexual organism, but uses male pronouns
Powers/abilities: Protodermis armor, 2 daggers typically placed on his knees that weaken the parts of the body they hit, golden armor pieces capable of absorbing elemental attacks, capable of building himself a new body out of spare mechanical parts and can upgrade himself. As a Kraata of Adaptation, he also has the ability to adapt his form to suit any challenges, but this only applies for his organic parts, not his armor. His armor grants him super strength and durable as well.
Weaknesses: Though he is strong and durable,his fighting style is sloppy. Excessive light can harm him, and since his suit is made of the same material as Makuta armor, Toa of Iron and Toa of Metal could easily destroy it. Without his armor, he is weak and squishy.
Destructive Capacity: Can fight several Rahkshi on his own, and win. He could easily destroy several town blocks as well.
Equipment: Protodermis Armor, golden armor and gauntlets, Disintegration Daggers, and powerless mask of adaptation.
Universe of Origin: Matoran Universe
Affiliation: (Good/Evil/Neutral) Neutral
Calyx started out as a normal Stage 5 Kraata of Adaptation, and was given a Rahkshi of Adaptation to serve as his armor. He was sent on a mission to combat several Toa. The mission was failing, and Calyx's armor was destroyed. However, he managed to stumble upon several Bohrok shells nearby, and took on the form of a Krata and constructed a body for himself out of the shells. He managed to take the Toa by surprise, and killed them all. This attracted the Order of Mata Nui, who captured him for experimentation. They selectively gave him multiple environments, which would collectively cause him to lose his mental ties and instinctive loyalty to the Makuta. It worked, and after several months of reconditioning, he was allowed to work with the order. He was given several Rahkshi and Bohrok shells, and used them to create himself a new set of armor. After that, he was given his golden gauntlets, and partnered with a field biologist named Aernia. The two would go on many missions and collect multiple trophies, including Calyx's disintegration daggers. Sometime later, they were assigned to the Swamp of Secrets to examine its the mutagens affects and help search for the Mask of Life, where Aernia was mutated into an amphibious creature while Calyx remained normal. When the swamp was destroyed, Aernia did not survive, but Calyx did. He was so distraught over the loss of his parter that he cut ties with the Order, and went off in his own to fight the Makuta. By the time the universe was under Teridax's control, he had been evading the Order while continuing to trophy hunt, and occasionally acting as a freelance mercenary.
Ancient One Half blood?: (yes/no) No
Species: (if a half-blood this would be their other half) Stage 6 Kraata of Adaptation
Age: Unknown
Appearance: 9ft tall
Gender: Asexual organism, but uses male pronouns
Powers/abilities: Protodermis armor, 2 daggers typically placed on his knees that weaken the parts of the body they hit, golden armor pieces capable of absorbing elemental attacks, capable of building himself a new body out of spare mechanical parts and can upgrade himself. As a Kraata of Adaptation, he also has the ability to adapt his form to suit any challenges, but this only applies for his organic parts, not his armor. His armor grants him super strength and durable as well.
Weaknesses: Though he is strong and durable,his fighting style is sloppy. Excessive light can harm him, and since his suit is made of the same material as Makuta armor, Toa of Iron and Toa of Metal could easily destroy it. Without his armor, he is weak and squishy.
Destructive Capacity: Can fight several Rahkshi on his own, and win. He could easily destroy several town blocks as well.
Equipment: Protodermis Armor, golden armor and gauntlets, Disintegration Daggers, and powerless mask of adaptation.
Universe of Origin: Matoran Universe
Affiliation: (Good/Evil/Neutral) Neutral
Calyx started out as a normal Stage 5 Kraata of Adaptation, and was given a Rahkshi of Adaptation to serve as his armor. He was sent on a mission to combat several Toa. The mission was failing, and Calyx's armor was destroyed. However, he managed to stumble upon several Bohrok shells nearby, and took on the form of a Krata and constructed a body for himself out of the shells. He managed to take the Toa by surprise, and killed them all. This attracted the Order of Mata Nui, who captured him for experimentation. They selectively gave him multiple environments, which would collectively cause him to lose his mental ties and instinctive loyalty to the Makuta. It worked, and after several months of reconditioning, he was allowed to work with the order. He was given several Rahkshi and Bohrok shells, and used them to create himself a new set of armor. After that, he was given his golden gauntlets, and partnered with a field biologist named Aernia. The two would go on many missions and collect multiple trophies, including Calyx's disintegration daggers. Sometime later, they were assigned to the Swamp of Secrets to examine its the mutagens affects and help search for the Mask of Life, where Aernia was mutated into an amphibious creature while Calyx remained normal. When the swamp was destroyed, Aernia did not survive, but Calyx did. He was so distraught over the loss of his parter that he cut ties with the Order, and went off in his own to fight the Makuta. By the time the universe was under Teridax's control, he had been evading the Order while continuing to trophy hunt, and occasionally acting as a freelance mercenary.
Name: Lightspeed
Ancient One Half blood?: (yes/no) No
Species: (if a half-blood this would be their other half) Avian Fusion
Age: ~500,000,000
Appearance: 6ft tall
Gender: Male
Powers/abilities:
- Well trained in psychological warfare, Lightspeed is a master of terror, and has made even god-level entities cry helplessly.
- Gifted with portal manipulation from his more powerful component, Lightspeed has the ability to travel at the speed of light, but can only go at supersonic speeds in the atmosphere. He can detect and resist any attempts to teleport him.
- Gifted with stardust manipulation by his other component, Lightspeed can control stardust, his personal supply stored in a personal pocket universe he found. He can use it to create solidified barriers, produce light, and by extension, produce various illusions. A favored tactic of his involves him surrounding an opponent with stardust, then using it to form vivid images of horrible nightmares. He can also combine this power with superspeed to form small blackholes, though they can take weeks, even months, to create.
- Lightspeed is extremely durable, and can survive in the vacuum of space. He does not need to eat or drink, and gets his energy from absorbing stardust. He also has a strong healing ability, but most of his organs were made redundant by his powers.
- He has extremely limited shapeshifting abilities, being able to take on a radically smaller form of himself. He can also take on the forms of his components, but doing so requires that he becomes about the size of a chicken.
Weaknesses:
- His durability protects from powerful shockwaves, but a direct injury from a powerful melee weapon can render him injured beyond fighting.
- If he runs into a portal while traveling at superspeed, he'll end up in a random dimension and be unable to pinpoint the last dimension he was in.
- He's emotionally unstable, and shockingly cares for his lost family. Any mention of their names will send him into a mindless rage, draining him of his superspeed and portal creation abilities. He can also enter this mindless rage if someone angers him enough.
- Sending him into an occurring Big Bang would merge him with that forming universe, destroying his physical body and causing his soul to become a powerless ghost.
- Being in an atmosphere with gravity limits his powers but doesn't weaken them.
- He can still be killed by a more powerful entity.
Destructive Capacity: Continent level typically
Equipment: Nothing but his homocidal tendencies
Universe of Origin: OC
Affiliation: (Good/Evil/Neutral) Evil
Ancient One Half blood?: (yes/no) No
Species: (if a half-blood this would be their other half) Avian Fusion
Age: ~500,000,000
Appearance: 6ft tall
Gender: Male
Powers/abilities:
- Well trained in psychological warfare, Lightspeed is a master of terror, and has made even god-level entities cry helplessly.
- Gifted with portal manipulation from his more powerful component, Lightspeed has the ability to travel at the speed of light, but can only go at supersonic speeds in the atmosphere. He can detect and resist any attempts to teleport him.
- Gifted with stardust manipulation by his other component, Lightspeed can control stardust, his personal supply stored in a personal pocket universe he found. He can use it to create solidified barriers, produce light, and by extension, produce various illusions. A favored tactic of his involves him surrounding an opponent with stardust, then using it to form vivid images of horrible nightmares. He can also combine this power with superspeed to form small blackholes, though they can take weeks, even months, to create.
- Lightspeed is extremely durable, and can survive in the vacuum of space. He does not need to eat or drink, and gets his energy from absorbing stardust. He also has a strong healing ability, but most of his organs were made redundant by his powers.
- He has extremely limited shapeshifting abilities, being able to take on a radically smaller form of himself. He can also take on the forms of his components, but doing so requires that he becomes about the size of a chicken.
Weaknesses:
- His durability protects from powerful shockwaves, but a direct injury from a powerful melee weapon can render him injured beyond fighting.
- If he runs into a portal while traveling at superspeed, he'll end up in a random dimension and be unable to pinpoint the last dimension he was in.
- He's emotionally unstable, and shockingly cares for his lost family. Any mention of their names will send him into a mindless rage, draining him of his superspeed and portal creation abilities. He can also enter this mindless rage if someone angers him enough.
- Sending him into an occurring Big Bang would merge him with that forming universe, destroying his physical body and causing his soul to become a powerless ghost.
- Being in an atmosphere with gravity limits his powers but doesn't weaken them.
- He can still be killed by a more powerful entity.
Destructive Capacity: Continent level typically
Equipment: Nothing but his homocidal tendencies
Universe of Origin: OC
Affiliation: (Good/Evil/Neutral) Evil
Name: Air Hammer
Ancient One Half blood?: (yes/no) No
Species: (if a half-blood this would be their other half) Maximal Cybertronian
Age: ~10,000 years
Appearance: 8ft tall in robot mode and 13ft long in beast mode
Gender: Male
Powers/abilities: As a Fuzor, Air Hammer has traits from both a hawk and a hammerhead shark. His speed in both air and water is superb and with the eyesight of a hawk, Air Hammer is a natural scout. In beast mode he can ram opponents with the hammerhead causing great damage. However, it is easy for agile opponents to dodge this attack. In robot mode, he can still fly like most aeriel transformers. His sharp jaws make up one fist, which gives him a clamp with the power of a shark bite and has a built-in plasma blaster. His other hand is the tail fin, giving Air Hammer a blade and giving him the ability to fight hand-to-hand when need be. As a cybertronian, he can also change his alt mode when need be.
Weaknesses: He has weaker armor than most Cybertronians, and is therefore more susceptible to attacks. He also has a drinkingproblem hobby, which certainly isn't helpful when you need to be coordinated.
Destructive Capacity: Large building
Equipment: Wings, plasma blaster, bladed fin, clamp-like jaws
Universe of Origin: Beast Wars Era of the G1 Continuity Family
Affiliation: (Good/Evil/Neutral) Good
Ancient One Half blood?: (yes/no) No
Species: (if a half-blood this would be their other half) Maximal Cybertronian
Age: ~10,000 years
Appearance: 8ft tall in robot mode and 13ft long in beast mode
Gender: Male
Powers/abilities: As a Fuzor, Air Hammer has traits from both a hawk and a hammerhead shark. His speed in both air and water is superb and with the eyesight of a hawk, Air Hammer is a natural scout. In beast mode he can ram opponents with the hammerhead causing great damage. However, it is easy for agile opponents to dodge this attack. In robot mode, he can still fly like most aeriel transformers. His sharp jaws make up one fist, which gives him a clamp with the power of a shark bite and has a built-in plasma blaster. His other hand is the tail fin, giving Air Hammer a blade and giving him the ability to fight hand-to-hand when need be. As a cybertronian, he can also change his alt mode when need be.
Weaknesses: He has weaker armor than most Cybertronians, and is therefore more susceptible to attacks. He also has a drinking
Destructive Capacity: Large building
Equipment: Wings, plasma blaster, bladed fin, clamp-like jaws
Universe of Origin: Beast Wars Era of the G1 Continuity Family
Affiliation: (Good/Evil/Neutral) Good
Name: Herptofaunia
Universe of Origin: Herpetophobia Universe
Number of troops: 250,000,000 Herptofauna, giant mutated versions of reptile and amphibians with high durability
2,000 Queen Herptofauna, even larger mutated versions of reptiles and amphibians with even higher durability but immobility. A single one can produce hundreds of eggs in just days. (Normal Herptofauna can reproduce too, but not the same degree as queens or kings)
50,000 King Herptofauna, The largest and most dangerous Herptofauna who fertilize and protect the queens.
Leader: Empress Snow, a 10ft tall bipedal leopard gecko Herptofauna with cybernetic implants. She was the first Herptofauna and had the queens and flings produced by scientists. She, unlike most members of her species, can speak English effortlessly.
Major Members:
Snow's Talons: Snow's highest ranking and most trusted Herptofaunians, who are human-level intelligent, a rare trait among Herptofauna. They were created alongside Snow, and are part of the small minority of Herptofauna who wear clothing and can speak English. Blaze, Ichabod, and Hammie split up the land forces and each control 1/3rd of it, while Sirenia has all of the aquatic forces. Even then, they all report to Snow.
Blaze: A 7ft tall fire bellied toad Herptofauna with a heated axe, fire breathing powers, insane jumping skills, and a shotgun. He wears clothes similar to that of a Rev. War. British Officer.
Ichabod: An 8ft tall leopard gecko Herptofauna with two swords, agility, and twin pistols. He's well trained with weapons and wears clothes like Blaze. In his case, it would be a brown USA soldier's uniform from the Rev. War. He is Snow's younger brother.
Hammie: A hulking 15ft tall robo dwarf hamster with gigantic claws and strong limbs. He has the distinction of being one of the few non-reptile/amphibian members of Herptofaunia, and was created alongside Snow, Ichabod, and Sirenia. He wears a top hat, tuxedo, and a red bow tie.
Sirenia: A 20ft long Greater Siren Herptofauna with strong fins and sharp claws and teeth. She controls the aquatic Herptofauna and wears a white officer's uniform with golden epaulettes.
Powers of Major Members: Increased durability, strength, speed, and are all skilled tacticians.
Universe of Origin: Herpetophobia Universe
Number of troops: 250,000,000 Herptofauna, giant mutated versions of reptile and amphibians with high durability
2,000 Queen Herptofauna, even larger mutated versions of reptiles and amphibians with even higher durability but immobility. A single one can produce hundreds of eggs in just days. (Normal Herptofauna can reproduce too, but not the same degree as queens or kings)
50,000 King Herptofauna, The largest and most dangerous Herptofauna who fertilize and protect the queens.
Leader: Empress Snow, a 10ft tall bipedal leopard gecko Herptofauna with cybernetic implants. She was the first Herptofauna and had the queens and flings produced by scientists. She, unlike most members of her species, can speak English effortlessly.
Major Members:
Snow's Talons: Snow's highest ranking and most trusted Herptofaunians, who are human-level intelligent, a rare trait among Herptofauna. They were created alongside Snow, and are part of the small minority of Herptofauna who wear clothing and can speak English. Blaze, Ichabod, and Hammie split up the land forces and each control 1/3rd of it, while Sirenia has all of the aquatic forces. Even then, they all report to Snow.
Blaze: A 7ft tall fire bellied toad Herptofauna with a heated axe, fire breathing powers, insane jumping skills, and a shotgun. He wears clothes similar to that of a Rev. War. British Officer.
Ichabod: An 8ft tall leopard gecko Herptofauna with two swords, agility, and twin pistols. He's well trained with weapons and wears clothes like Blaze. In his case, it would be a brown USA soldier's uniform from the Rev. War. He is Snow's younger brother.
Hammie: A hulking 15ft tall robo dwarf hamster with gigantic claws and strong limbs. He has the distinction of being one of the few non-reptile/amphibian members of Herptofaunia, and was created alongside Snow, Ichabod, and Sirenia. He wears a top hat, tuxedo, and a red bow tie.
Sirenia: A 20ft long Greater Siren Herptofauna with strong fins and sharp claws and teeth. She controls the aquatic Herptofauna and wears a white officer's uniform with golden epaulettes.
Powers of Major Members: Increased durability, strength, speed, and are all skilled tacticians.
Name: NATO Armed Counter Kronas (NACK)
Universe of Origin: Herpetophobia
Number of troops: 1,500,000 Kronas robots, with several design variants. All have bullet resistant armor and various modern military-grade weapons, all modified to have blades for killing Herptofauna better.
Leader: They are mostly scattered and loosely organized, but their de facto leader is General Silver. He is a tactician-series Kronas robot with direct command over 500,000 Kronas robots. The rest follow their programming (Kill all Herptofauna) and stick together in groups of thousands and hundreds with their own unique command hierarchies. They can't all receive direct orders other than this due to their independent and autonomous nature, and this can prove to be a major issue as Herptofauna can easily isolate and ravage smaller groups.
Major Members: General Silver is the only one with prominence, though there are several dozen other near-identical tactician-series Kronas robots.
Powers of Major Members: Same as General Silver, they all posses bullet resistant armor, weapons training, tactical skills, and bladed guns.
Universe of Origin: Herpetophobia
Number of troops: 1,500,000 Kronas robots, with several design variants. All have bullet resistant armor and various modern military-grade weapons, all modified to have blades for killing Herptofauna better.
Leader: They are mostly scattered and loosely organized, but their de facto leader is General Silver. He is a tactician-series Kronas robot with direct command over 500,000 Kronas robots. The rest follow their programming (Kill all Herptofauna) and stick together in groups of thousands and hundreds with their own unique command hierarchies. They can't all receive direct orders other than this due to their independent and autonomous nature, and this can prove to be a major issue as Herptofauna can easily isolate and ravage smaller groups.
Major Members: General Silver is the only one with prominence, though there are several dozen other near-identical tactician-series Kronas robots.
Powers of Major Members: Same as General Silver, they all posses bullet resistant armor, weapons training, tactical skills, and bladed guns.
It takes place in the Herpetophobia universe, where South America and Central America are overrun by giant reptiles and amphibians known as Herptofauna. The first were made many decades ago as military and private weapons. However, they were too smart, and forced the scientist to flee to South America to make more. Specifically, they made queens, who could rapidly reproduce like ants. They managed to take over large portions of South America and make several well guarded nests containing queens, then started to move up north to Central America. This forced NATO to respond with NACK (NATO's Armed Counter Kronos), a branch of NATO consisting of autonomous robots. They managed to slow them down, but couldn't stop them from taking Central America. They soon invaded the USA, with them moving towards Florida, the hub of the USA's genetic engineering facilities and talents. As they had killed the scientists, the Herpetofauna badly wanted more so they could upgrade themselves. NATO couldn't allow this, so they dumped a shitload of Kronos autonomous robot units to stop them. As of now, Florida is a messy war zone. Both sides have lost millions, and it's practically devoid of all humans. The scientists have moved to the southern part of Florida, where the Herptofauna are slowly advancing. NACK is failing, as making the robots autonomous made them unorganized and split them up. Their programming didn't tell them to save humans other than the scientists, which isn't helping either. Snow, the Herptofauna Empress, is sitting in her throne deep underground somewhere, plotting to take over all of the Americas with her four Talons.
The Blues
Name: Tucker
Ancient One Half blood?: (yes/no) No
Species: (if a half-blood this would be their other half) Human
Age: 20-30s
Appearance: 5' 9"
Gender: Male
Powers/abilities: Thick armor grants him increased endurance and strength, and he is strong enough to bust through a wall. He possesses an advanced assault rifle, but it does not have an AI. As a result of his military training, he is able to use most conventional weapons. He's also very skilled in sword fighting, and has a plasma sword that only he can use.
Weaknesses: He's essentially just an average soldier for his time period, and could easily be defeated when alone. Not only that, but his tendency to make bad jokes at bad times about bad things is definitely a weakness.
Destructive Capacity: Wall level
Equipment: Advanced armor, Assault rifle, plasma sword
Universe of Origin: Red vs. Blue
Affiliation: (Good/Evil/Neutral) Good
Ancient One Half blood?: (yes/no) No
Species: (if a half-blood this would be their other half) Human
Age: 20-30s
Appearance: 5' 9"
Gender: Male
Powers/abilities: Thick armor grants him increased endurance and strength, and he is strong enough to bust through a wall. He possesses an advanced assault rifle, but it does not have an AI. As a result of his military training, he is able to use most conventional weapons. He's also very skilled in sword fighting, and has a plasma sword that only he can use.
Weaknesses: He's essentially just an average soldier for his time period, and could easily be defeated when alone. Not only that, but his tendency to make bad jokes at bad times about bad things is definitely a weakness.
Destructive Capacity: Wall level
Equipment: Advanced armor, Assault rifle, plasma sword
Universe of Origin: Red vs. Blue
Affiliation: (Good/Evil/Neutral) Good
[spoiler]Name: Caboose
Ancient One Half blood?: (yes/no) No
Species: (if a half-blood this would be their other half) Human
Age: 20-30s
Appearance: 5' 11"
Gender: Male
Powers/abilities: Thick armor grants him increased endurance and strength, and he is strong enough to bust through a wall. He possesses an advanced assault rifle, which has an A.I. in it named Freckles. It is capable of increased accuracy, and prevents Caboose from being an idiot and misfiring it. He's good at making friends, and surprisingly charismatic.
Weaknesses: He's essentially just an average soldier for his time period, and like Tucker, could easily be defeated when alone. He's also the most idiotic of the Blues, having inferior intellect due to an oxygen mishap and being incapable of understanding anything complex. Freckles will target enemies himself, and could very easily identify a friendly as a hostile and start firing on them himself.
Destructive Capacity: Wall level
Equipment: Advanced armor, Freckles
Universe of Origin: Red vs. Blue
Affiliation: (Good/Evil/Neutral) Good
Ancient One Half blood?: (yes/no) No
Species: (if a half-blood this would be their other half) Human
Age: 20-30s
Appearance: 5' 11"
Gender: Male
Powers/abilities: Thick armor grants him increased endurance and strength, and he is strong enough to bust through a wall. He possesses an advanced assault rifle, which has an A.I. in it named Freckles. It is capable of increased accuracy, and prevents Caboose from being an idiot and misfiring it. He's good at making friends, and surprisingly charismatic.
Weaknesses: He's essentially just an average soldier for his time period, and like Tucker, could easily be defeated when alone. He's also the most idiotic of the Blues, having inferior intellect due to an oxygen mishap and being incapable of understanding anything complex. Freckles will target enemies himself, and could very easily identify a friendly as a hostile and start firing on them himself.
Destructive Capacity: Wall level
Equipment: Advanced armor, Freckles
Universe of Origin: Red vs. Blue
Affiliation: (Good/Evil/Neutral) Good
[spoiler]Name: Epsilon Church
Ancient One Half blood?: (yes/no) No
Species: (if a half-blood this would be their other half) A.I.
Age: Unknown
Appearance: 6ft tall
Gender: Male
Powers/abilities: Thick armor and robotics grants him increased endurance and strength, and he is strong enough to bust through a wall and can avoid getting tired. He possesses an advanced sniper rifle, which can penetrate heavy armor with extreme accuracy. As a result of his military training, he is able to use most conventional weapons. As an AI, he can leave his body to become an intangible ghost, capable of possessing machinery. In his ghost form, he's incapable of being harmed by physical attacks, but he can not effect the world around him until he possesses something. He's also been shown to be a capable leader, and currently leads the Blues.
Weaknesses: He tends to be an oblivious asshole at times, which can hamper the whole good leadership thing. As a ghost, he can't attack others but others can still attack him with magic, and he's especially vulnerable to electricity. He can't possess any machinery that has an advanced AI with strong willpower. A dumb working drone? Sure. An advanced robot with human intelligence? Not happening.
Destructive Capacity: Wall level in his default body
Equipment: Advanced armor, advanced sniper rifle
Universe of Origin: Red vs. Blue
Affiliation: (Good/Evil/Neutral) Good
Ancient One Half blood?: (yes/no) No
Species: (if a half-blood this would be their other half) A.I.
Age: Unknown
Appearance: 6ft tall
Gender: Male
Powers/abilities: Thick armor and robotics grants him increased endurance and strength, and he is strong enough to bust through a wall and can avoid getting tired. He possesses an advanced sniper rifle, which can penetrate heavy armor with extreme accuracy. As a result of his military training, he is able to use most conventional weapons. As an AI, he can leave his body to become an intangible ghost, capable of possessing machinery. In his ghost form, he's incapable of being harmed by physical attacks, but he can not effect the world around him until he possesses something. He's also been shown to be a capable leader, and currently leads the Blues.
Weaknesses: He tends to be an oblivious asshole at times, which can hamper the whole good leadership thing. As a ghost, he can't attack others but others can still attack him with magic, and he's especially vulnerable to electricity. He can't possess any machinery that has an advanced AI with strong willpower. A dumb working drone? Sure. An advanced robot with human intelligence? Not happening.
Destructive Capacity: Wall level in his default body
Equipment: Advanced armor, advanced sniper rifle
Universe of Origin: Red vs. Blue
Affiliation: (Good/Evil/Neutral) Good
[spoiler]Name: Doc
Ancient One Half blood?: (yes/no) No
Species: (if a half-blood this would be their other half) Human
Age: 20-30s
Appearance: 6' 2"
Gender: Male
Powers/abilities: Thick armor grants him increased endurance and strength, and he is strong enough to bust through a wall. He possesses basic medical training, and can heal minor wounds. He also has an alternate personality, O'Malley, who activated whenever he's angry. He's a lot stronger as O'Malley and a lot angrier, too. Doc used a medical analyzer to see what wounds someone has, while O'Malley uses a missile launcher to cause wounds.
Weaknesses: Doc is a pacifist, and doesn't even know how to use a gun. He's also very weak, unlike when he's O'Malley. O'Malley activated whenever he becomes angry at random times, which either causes small comical mishaps or major mishaps that result in death or injury. This can be very inconvenient. When fighting as O'Malley, he shows no regards for those around him and just shoots everything in the general direction of his enemies.
Destructive Capacity: Small building level as O'Malley, theoretically door level as Doc
Equipment: Advanced armor, medical kit, medical analyzer, missile launcher
Universe of Origin: Red vs. Blue
Affiliation: (Good/Evil/Neutral) Good as Doc, and morally confusing mess as O'Malley
Ancient One Half blood?: (yes/no) No
Species: (if a half-blood this would be their other half) Human
Age: 20-30s
Appearance: 6' 2"
Gender: Male
Powers/abilities: Thick armor grants him increased endurance and strength, and he is strong enough to bust through a wall. He possesses basic medical training, and can heal minor wounds. He also has an alternate personality, O'Malley, who activated whenever he's angry. He's a lot stronger as O'Malley and a lot angrier, too. Doc used a medical analyzer to see what wounds someone has, while O'Malley uses a missile launcher to cause wounds.
Weaknesses: Doc is a pacifist, and doesn't even know how to use a gun. He's also very weak, unlike when he's O'Malley. O'Malley activated whenever he becomes angry at random times, which either causes small comical mishaps or major mishaps that result in death or injury. This can be very inconvenient. When fighting as O'Malley, he shows no regards for those around him and just shoots everything in the general direction of his enemies.
Destructive Capacity: Small building level as O'Malley, theoretically door level as Doc
Equipment: Advanced armor, medical kit, medical analyzer, missile launcher
Universe of Origin: Red vs. Blue
Affiliation: (Good/Evil/Neutral) Good as Doc, and morally confusing mess as O'Malley