Beiarusia wrote:Honestly I have an aversion to military characters only because of how many show up for things like this, which is one reason why I tend to go for more unusual characters. I don't mind military characters but variety helps. Your guy drove tanks, and as such I figure he'd not be much use with a gun, but given a vehicle he's your go-to man.
As for the current cast, I know that we have a smuggler, several soldiers, and a suicidal girl.
Tanker crews and other personnel are trained on weapons, but they aren't given as much as your regular infantryman nor do they go over a lot of the tactics they do. It's basically how to handle your weapon and what to do should you ever find yourself in a hostile situation where you need to use it outside of your normal occupation.
Beiarusia wrote:Altito Asmoro wrote:I always try to expand my range of characters to cover not just military soldiers, but also civilians.
But it is mostly because military soldier is the easiest way to be a character. You have the skill needed for survival, while civilians usually don't have much, unless they are ex-military.
But playing as civilians are more interesting.
Yes! Sure, military characters have all the skills, but it's so much more interesting when people without the fancy skills are thrown into a situation. It becomes less about a soldier doing what he was trained to do and more so about people stuck in a crappy predicament and what they will do to survive it. At the very least I think military characters should be flawed somehow so that we get more of their human-side rather than their soldier-side.
That's where it goes to "people not doing it right". A soldier knows how to shoot, and has a lot of skills. Thus, a lot of people make it look easy with what they're doing, but tend to forget that there's a person wearing that uniform and that person has their own mind. The skills are there with the training, but there's a lot that goes on that isn't touched on a lot with them. You get a cardboard cutout of someone who just knows how to use guns instead of someone who may have to worry about who exactly they're pointing their gun at. There's a lot of tact that goes into realistically playing a military character.