Korhal IVV wrote:anyone want interaction with Brettonia?
Send me diplomatic messages
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by Relikai » Tue Apr 05, 2016 3:52 am
by Tracian Empire » Tue Apr 05, 2016 4:15 am
by Tracian Empire » Tue Apr 05, 2016 4:19 am
New Amsterdam Island wrote:76 - New Amsterdam Island
by Korhal IVV » Tue Apr 05, 2016 5:05 am
"Whatever a person may be like, we must still love them because we love God." ~ John Calvin
by Cymrea » Tue Apr 05, 2016 6:00 am
Korhal IVV wrote:anyone want interaction with Brettonia?
by Cymrea » Tue Apr 05, 2016 6:03 am
by Arvenia » Tue Apr 05, 2016 7:59 am
La Republica De Filipinas wrote:Here's my app!Full Nation Name : The Aqruthian Confederation
Majority/Official Culture : Aqruthian
Territorial Core : 96,97,100
Territorial Claim : 102,101, 95, 93
Capital City : Sanis Sidatra, in plot 97 (marked in red).
Population: ~120 million
Government Type : Confederation of 4 nations.
Government Focus : The Transnational Assembly aims to unite all Aqruthian nations under one nation, instead of 4. It also tries to maximize economic growth in its area of responsibility as it aims to be a major economic power in the world.
Head of State : Chief Presider Qasineri Idinaye
Head of Government : Chief Executive Turino Friiseni
Government Description : The Aqruthian Confederation is a Confederation of four nations: Altoriva, Salafis, Deserine, and Triiyon. Though each member of the Confederation has its own national government, the Transnational Assembly at Sanis Sidatra is the supreme authority in legislature, domestic and foreign policies, etc.
The Transnational Assembly has 800 seats, with 200 being allocated to elected representatives per each nation. These 200 representatives then elect a Chief Executive from 1 of those 800 Assembly Members (AMs) to act as the Head of Government and a Chief Presider which acts as the Transnational Assembly's Head.This allows equal representation of all Aqruthian nations. However, bills are oftentimes hard to pass in the Transnational Assembly due the differing ideologies of the Aqruthian states. It takes a long time for one bill's fate to be known as debating in the assembly is extremely rigorous, with some bills even taking several years before they are passed or put to rest.
The Chief Executive acts as the Head of Government in the Aqruthian Confederation. The CE is expected to guide the nation in matters geopolitical, and can eliminate the powers of the Transnational Assembly should circumstance desire, like in times of war or complete internal instability. Though having no official power within Aqruthian policies despite being Head of the Assembly, the Chief Presider acts as the poster boy for the Assembly, and as the equivalent of the Speaker of the House in most parliaments.
Ideological Type : Free and Democratic Society
Ideological Description : The Aqruthian Confederation is a free and democratic society believing in the fundamental rights of all Human beings. The people and the Confederation believe that utmost freedom and must be upheld, regardless of a person's individual beliefs or origin. Any infringement of an individual's freedom is immediately seen as an act of tyranny. Furthermore, the Aqruthian Confederation is more likely to side with a liberal nation as opposed to an authoritarian nation. Bureaucratic red tape in trade will be frowned upon, and Aqruthia will try its utmost best to ensure the interests of both its economy and its major corporations.
Majority/State Religion : Yvennism
Religious Description : The core belief of Yvennism is that the Gods in Heaven subjugate Humanity to endless pain and suffering and must be deposed - that mankind must be the manipulator of Earth and the controller of its destiny. Yvennism is said to come from the modern-day Aqruthian city of Nyra, which from religious belief was destroyed out of the whim of the Gods. Inhabitants of this city, ostracized by their neighboring cities due to the treatment of the Gods, were forced to migrate to other areas in search for a new home. They found an area suitable for living in the modern-day city of Aneria and conquered the harsh landscape and vowed never to give tribute to the Gods again. Decades later, a God by the name of Yvennu came down from Heaven to live as a Human after losing a bet to his contemporaries. There, he discovered the hardships Humans faced and empowered them to face the Gods. After a few years, he ascended into Heaven and is presently fighting, with other Humans in the afterlife, against the Gods to remove them from power and allow Humans to control what is, considered by Yvennism, as rightfully theirs.
Yvennism pervades the everyday lives of Aqruthians because of its influence in Aqruthian ideology, law, and culture. Nearly 98% of Aqruthians adhere to Yvennism, with the remaining being of foreign religion or nonreligious. It is because of Yvennism that Aqruthians are known to be freedom-loving people, since they despise the actions of the deities they believe in. Aqruthians are also known to be intrepid workers as they believe it is Humanity's destiny to create a world wherein "mother shall not mourn for her son, nor shall daughter yearn for her father." Though Aqruthians are divided amongst their many diverse beliefs, Yvennism serves as a uniting force for Aqruthians.
Because of Aqruthian hostility to the idea of worshiping deities, almost no foreign missionary activity is present in Aqruthia. In olden times, Aqruthians killed foreign missionaries who dared proselytize in public. However, in modern times, freedom of religion and religious tolerance are practiced and no one may be persecuted or discriminated due to his religion.
Economic Ideologies : Free-market Capitalism
Major Production : Automobiles, Aircraft, High-Tech Products, Timber, Coal, Phosphates, Various Consumer Goods
Economic Description : All Confederation nations are part of the Aqruthian Free Trade Zone, meaning that there are only minimal business regulations throughout all of Aqruthia. Most Aqruthian enterprises are privately owned, and no protectionist policies are put into place for foreign businesses. Aqruthia's economy is dominated by the service sector, followed by the industrial sector. With a highly skilled and educated workforce at hand, and a large market, Aqruthia is a lucrative spot for local and foreign entrepreneurs alike. A healthy business environment can be found in Aqruthia, with diverse businesses being found all over the Confederation.
Major imports include oil, uranium, industrial metals, and various consumer goods.
Army Strength : The Aqruthian Army is one of the most technologically advanced armies in the world, with recognizable feats in artillery and ballistics. The Aqruthian Army specializes in jungle warfare and can be deployed rapidly due to infrastructure built by the government.
Army Weakness : It is often said that without technology that surrounds them, the Aqruthian Army is completely useless in war. The Aqruthian army often relies too much on artillery and precision air strikes and without sufficient help from the two, Aqruthia in most cases can easily be defeated. This is because it is essentially a mobile army, sacrificing heavily armed and armored surface combatants in the name of outpacing the enemy. In comparison to other world players, the Aqruthian army may be larger in respect to its population, but it is less professional than other countries' armies to maintain an equilibrium between a small professional fighting force and an army with large manpower .
Naval Strength : The Aqruthian Navy has some of the most advanced ships in its arsenal, capable of projecting influence outside national borders through peacekeeping operations and aid operations. Aqruthia operates a sizable number of multirole vessels as opposed to many ship classes which specialize in one role, granting the Aqruthian Navy flexibility both in wartime and in budgetary concerns (few fleet types means lesser costs for maintenance rather than a diverse class of specialized naval vessels).
Naval Weakness : Though Aqruthian Navy ships are quite advanced, they are expensive to maintain. Essentially, the Aqruthian Navy is a green-water navy best suited to protect Aqruthia's maritime interests in the region. Ships may be described as "jacks of all trades but masters of none."
Airforce Strength : The pride of the Aqruthian Armed Forces. It is the most advanced military force in all of the Aqruthian Armed forces filled with well-trained and passionate pilots equipped with some of the most advanced aircraft in the world. Its strength comes from its high resilience in combat. Air force crews are trained rigorously to have low turnaround times of less than 10 minutes, making sure that in times of combat, Aqruthian jets will have more time in the air rather than stay on the ground. An emphasis is also given on commonality of aircraft types. One such example is the usage of the AAF's backbone: the Nightingale (basically the French Rafale), an omnirole jet capable of many air-to-air, air-to-ground and other operations. This means that if situation demands it, the Aqruthian Air Force is ready to switch roles for aircraft immediately, lessening the hassle on the logistical part as one aircraft can do many roles. Lesser fleet types also mean flexibility for pilot training, which also means lesser cost for training men to fly aircraft, which allows more rigorous training for one fleet type. Since Aqruthian pilots are most likely to fly the same type of aircraft, one pilot can substitute for another when circumstance desires. This flexibility allows the Aqruthian Air Force to become highly adaptable and mobile, which allows it to maximize its support to all Aqruthian military operations.
Airforce Weakness : The reliance on the Aqruthian Air Force may put strain on the organization. Without Air support, the Aqruthian Army can be bogged down in battles. Should the enemy deny air superiority, the Air Force, the most outspoken of all service branches, will be a sitting, expensive, and useless liability to Aqruthia. If this were to happen, a big drop in morale is to be expected.
Further Military Description : The Aqruthian Armed Forces is the sole military force of Aqruthia under the joint command of the 4 Aqruthian nations. Aqruthia maintains a voluntary military force that aims to have an equilibrium between a highly-trained armed force and one with a large amount of manpower. The Aqruthian Armed Forces excels in urban and jungle warfare, as these are the most common areas in the Aqruthian Confederation. Aqruthian military doctrine has three primary goals in warfare: outpace the enemy in order to be a step ahead, cripple their supply lines in order for them to run out of supplies, and surround enemy contingents to force them to surrender. As such, Aqruthian equipment and tactics is centered around a highly mobile fighting force rather than a heavily armored and armed one. To compensate for this, Aqruthia relies on artillery and air support to eliminate heavily armored and well-positioned targets.
Dominance in the air is essential to the Aqruthian military as it best fulfills the goal of harassing enemy units, especially when it comes to their supply lines. Thus, Aqruthia tries to stay up to date in Air Superiority and Denial matters, having advanced radars (especially AESA) in land and sea, and missile systems designed to attack multiple aircraft at once. Basically, Aqruthia will aim to achieve air superiority, but if it can't achieve it, it will try to deny the enemy's ability to dominate the skies.
Artillery is also essential to Aqruthian military doctrine, as it provides a substitute to the Air Force should air superiority be denied, and a force multiplier should all things go to plan. Thus, Aqruthian artillery platforms are designed to be as accurate and precise as possible. One such example of Aqruthia's commitment to artillery is the integration of rocket artillery with GPS.
Aqruthian high mobility tactics also rely on communications, thus it faces high priority in Aqruthian doctrine. Communication is key to any victory, thus Aqruthian soldiers are equipped with state-of-the-art communications technology. One such technology in Aqruthia, is collectively known as the Integrated Land Battle System. Forward units show positions of current enemy forces using digital maps, to which it is sent to devices provided to Aqruthian officers in the field. As this information is shown to all squad leaders, it allows them to communicate with all squadrons nearby to coordinate an attack against the enemy. Thus,a cohesive and well-coordinated fighting force is achieved. On a macro scale, Aqruthia applies communications technology aggressively on all service branches, using the collective Integrated Battle System, which ranges from Satellite usage, to the forward units in the battlefield.
However, Aqruthia lacks heavily armored units at its disposal. For example, Aqruthia's Main Battle Tank is less armored than its rivals, and could not be expected to defeat a Leopard II or Abrams. The Aqruthian reliance on communications also puts it at risk, in that if sufficient chaos is caused in the battlefield or communications are jammed, then Aqruthian forces would be more likely to break apart or be extremely vulnerable, given that high mobility requires coordination in order to be effective.
Overall, Aqruthia tries to be a flexible army, using less equipment types to have a logistical advantage and save on maintenance and training costs. This flexibility allows it to achieve a higher level of technology and competent soldiers as products of good training. It is a fast, mobile, army, but this strength can be many times used as a weakness. In terms of technology, Aqruthia is superior in Aerospace, Rocketry and Missilery, and Communications.
National Goals : Economic Prosperity, Technological Advancement, a One Aqruthia.
National Issues : Lack of cohesion amongst the 4 Aqruthian nations often leads to inefficiency of the Aqruthian Transnational Assembly. For instance, Altorivan AMs would reject proposals from Deserinic AMs for the sole reason of being a Deserinic proposal. This is because Aqruthian nations fear being marginalized in the Assembly, thus they would aim to have as much power as possible at the cost of cohesion.
The Transnational Assembly is also polarized, divided into 2 transnational factions: Unitarists and Confederalists, with about 30% being distributed to both factions and 40% being undecided or neutral (though the 40% tend to slide to either factions over time). Unitarists aim to unite Aqruthia through establishing policies that promote the ideal of one Aqruthia (eg the establishment of one, jointly-command military instead of 4 separate militaries, and the lessening of restrictions on border control and trade). Confederalists, however, would try to establish policies that lessen the degree of Aqruthian integration, aiming for the Aqruthian Confederation to be what they say only should be, simply a Confederation of 4 nations.
Nonetheless, AMs are quite divided even amongst factions. For example, a Deserinic AM may be a Unitarist, but he may fight with a fellow Salafian Unitarist for rejecting a Deserinic proposal. Multiple parties also comprise a nation's seats in the Assembly, thus harsh debating is also to be expected amongst AMs in the same nation. Indeed, Assembly brawls (either verbal or nonverbal) are common in the TA, with many Aqruthians describing their leaders as childish and immature.
In any case, if Aqruthia were to desire to become greater, differences between the 4 nations must be settled
National Figures of Interest :
Yvennu - Literally "the one from heaven". Yvennu, in Aqruthian beliefs, is the God-turned-man which paved way for man to revolt against the divinities in order for them to control their own destiny. He is the embodiment of freedom in Aqruthian traditions.
Asinetri - Asinetri, in Aqruthian beliefs, was the leader of the Nyrans who lead them into a new place to call home after the Gods destroyed their beloved city. With great skill and intellect, he and his people transformed a dense jungle into a bustling city which still survives today. He is the embodiment of skill and determination in Aqruthian traditions.
Ynesso the Great Uniter - Ynesso was the first leader to unite all of Aqruthia into one nation in 275BCE. He built many wonders and instilled many reforms -- many of which can still be felt and seen today. His influence is so renowned in Aqruthia that the Transnational Assembly is also known as the Assembly of Ynesso.
National Ambition/Aspirations : Aqruthia aims to be an influential leader in international affairs, particularly through soft power like trade and industry. Idealistically, Yvennists aim to create a world wherein "mother shall not mourn for her son, nor shall daughter yearn for her father." It is thus a goal for the Aqruthian populace and therefore the Confederation to create such a world.
History :
Aqruthian civilization first started in Aqruthia's numerous rivers in around 2500BCE. The establishment of numerous city-states led Aqruthians, who were primarily tribal in nature, to migrate and concentrate themselves in large urban areas to protect themselves against other city-states who sought to expand their power. These cities were quite advanced for their time, having advanced irrigation systems and signs of urban planning.
Constant fighting amongst city-states led to a complex web of politics in Aqruthia. Before the time of Ynesso the Great Uniter, cities were embroiled in constant warfare with other city-states and barbaric factions outside their culture. Eventually, city-states eventually became kingdoms, then empires.
The spread of Yvennism in 6th century BCE, however, started a massive change for Aqruthian civilization. The Kingdom of Aneria under Tirinaryos I began a campaign to unite all Aqruthian kingdoms under one banner. Aneria, which was the origin of Yvennism, converted its conquered peoples to the Yvennic faith. Some kingdoms also followed suit in converting to Yvennism. Thus priests, who once held great power in many Aqruthian kingdoms' politics, were subjected to persecution. Eventually, the Yvennism formed the foundations of laws and beliefs of Aqruthian society.
All of Aqruthia was united in 275BCE by Ynesso the Great Uniter after he defeated the Kingdom of Aneria's rival, the Kingdom of Salafis. This period from 275BCE - 1147AD marked the peak of Aqruthian civilization. It had a large empire at its disposal and was the site of many scientific innovations and philosophical thoughts. However, Ynesso XVI died without leaving a heir to his throne as Aqruthian emperor. Though numerous instances such as this happened throughout the Aqruthian Empire, this was a time when numerous competing Lords laid claim to the throne and subsequently fought against each other. Thus, Aqruthia's warring states period began and divided the empire to as many as 20 states. Subsequently, the Aqruthian Empire's territories were lost to other foreign empires.
Though the Aqruthian kingdoms fought against each other, these states would briefly unite in times where their interests align like foreign invasions. Afterwards, they would continue their constant skirmishes against each other. Eventually, Aqruthia only had 4 kingdoms after states united and merged with each other either through conquest or through diplomacy. This period was marked by relative peace.
Turbulent times would come, however, in 1791 when the Altorivan Revolution occured in the Kingdom of Altoriva, overthrowing the kingdom's despot and installing a new Republican regime. Fearing a loss of power, the other 3 kingdoms tried to contain Altorivan influence and invaded the Kingdom to restore its own king. Lead by General Isineri Astaruut, Altoriva was victorious against the three kingdoms and fought many defensive wars against the coalition of Salafis, Deserine, and Triiyon. Eventually, Altoriva was crushed in the Battle of Antoria in 1817 and the Kingdom restored. However, Republican sentiments would still continue throughout Aqruthia, with Aqruthians relating the rule of the nobility to the rule of the Gods. It was then established by the 4 nations that any Republican revolution was to be crushed in the Treaty of Sanis Sidatra. Fearing instability and conflict, the time after 1817 was marked by an era of peace.
The dawn of the industrial revolution inspired immense change within all Aqruthian states. The recent discovery of coal in their Western mountains made it possible for the Aqruthian states to industrialize. No longer were the Aqruthian kingdoms fighting through weapons, but now they were rambling about on who had the largest and strongest economy. Nonetheless, with the massive output of goods produced by Aqruthia by its many factories, the 4 kingdoms (when combined) possessed one of the strongest economies in the world. This period also marked great progress in scientific and ideological thought for Aqruthia.
Conflict was still possible, though. Aqruthian politics was dominated by the Republic of Altoriva (whose monarch was again deposed) and the Kingdom of Deserine. Territorial and ideological disputes, many stemming from the Altorivan Revolution, dominated many debates within the 2 nation's governments. A web of alliances was crafted: Altoriva was allied with Salafis and Deserine was allied with Triiyon. The disputes grew until the War for Aqruthian Domination started in 1927 after Deserine issued a declaration of war against Altoriva after its monarch was killed by a Republican radical. These 6 years of war immensely devastated the Aqruthian region, with as much as 7 million deaths on all sides. The war was also considered useless, as there was no true victor in the war -- there was little to no change in the status quo after the large conflict.
The conflict did, however, encourage Aqruthians to unite all of Aqruthia in one banner in order to avoid another War of Aqruthian Domination. Thus, a meeting between leaders of the 4 nations was held in Sanis Sidatra in 1943 in hopes of realizing this Aqruthian dream. Despite calls for unification, no government leader was willing to concede to another leader's beliefs. Instead of a state, the meeting called for the formation of a Confederation of the 4 states: the Aqruthian Confederation. There, the Articles of Confederation was drafted and in 1950, the Aqruthian Confederation was born.
Aqruthia then emerged as one of the largest economies in the world with its rebuilt infrastructure and improved industrial capacity. Its cities grew larger, with large skyscrapers dotting all major city's landscapes. With a united body to represent Aqruthians in the world stage, Aqruthian interests can now be projected and heard by foreign governments. However, Aqruthia still faces a lack of cohesion between the 4 nations, marked by different ideologies despite being of the same cultural group. This is because of the fear of being marginalized by one of the 4 nations, eg Altoriva fears that Deserine may diminish its power in the Assembly. Even then, the young Confederation has succeeded in many ways to unite the Aqruthian states. One such example is the creation of the unified Aqruthian Armed Forces in 1965, which joined all 4 Armed Forces into 1 and made Aqruthia have stronger military power.
From city-states, to a great empire, to being divided again, and being united once more, Aqruthia has a rich history to tell the world. Its citizens now live with a high quality of life, and with pride being Aqruthians. With its recent successes both domestically and internationally, Aqruthian success is now being realized.
Comparison Points – Political : 1
Comparison Points – Ideology : 2
Comparison Points – Economy : 5
Comparison Points – Military : 2
Total Comparison Points used (10 Points MAX) : 10/10
by Cymrea » Tue Apr 05, 2016 8:10 am
Arvenia wrote:What 4 nations are part of this confederation?
La Republica De Filipinas wrote:Conflict was still possible, though. Aqruthian politics was dominated by the Republic of Altoriva (whose monarch was again deposed) and the Kingdom of Deserine. Territorial and ideological disputes, many stemming from the Altorivan Revolution, dominated many debates within the 2 nation's governments. A web of alliances was crafted: Altoriva was allied with Salafis and Deserine was allied with Triiyon. The disputes grew until the War for Aqruthian Domination started in 1927 after Deserine issued a declaration of war against Altoriva after its monarch was killed by a Republican radical. These 6 years of war immensely devastated the Aqruthian region, with as much as 7 million deaths on all sides. The war was also considered useless, as there was no true victor in the war -- there was little to no change in the status quo after the large conflict.
The conflict did, however, encourage Aqruthians to unite all of Aqruthia in one banner in order to avoid another War of Aqruthian Domination.
by Arvenia » Tue Apr 05, 2016 8:13 am
Cymrea wrote:Cymrea wrote:Full Nation Name: United Kingdom of Persica
Majority/Official Culture: Norse/Roman/Celtic
Territorial Core: 1, 2, 3
Territorial Claim: 4, 7
Capital City: Vanovar
Population: 180 million
Demonym: Persican (adj.), Persicans (pl.)
Government Type: Constitutional Monarchy
Government Focus: Economy and military; global stability and prosperity
Head of State: Queen Rheannon o Rosa Regina
Head of Government: Consul Primaris Gage Serran
Government Description
Bicameral legislature
Circle of Archons: The upper house consisting of the senior nobility of the realm, as appointed by the monarch. Archons serve for life or until discharged by the sovereign.
Circle of Praetors: The lower house consisting of elected representatives of the citizens within a district. Praefects serve a term of five years; there is no limit to the number of terms a praefect may serve.
Royal Senate: The official term used to describe what other nations might call the Cabinet, with many of the same titles and offices that were used in ancient empires. The official duty of the Senate is to carry out the orders of the sovereign and Circle of Archons, but their status as advisors have made them highly influential. Senators are appointed from civilian families to their ministries by the sovereign with recommendations from the Circle of Archons.
Ideological Type: Civic nationalism
Ideological Description: A non-xenophobic form of nationalism compatible with values of freedom, tolerance, equality, and individual rights.
Majority/State Religion: Asatria
Religious Description: Nordic polytheism; Nearly 80% of Persican people identify as followers of the Runic faith; non-believers make up the second largest demographic. The Circle of Runes is the organized church of the Runic faith, which is also known as Asatria. Congregation leaders are called gothen; the most senior church officials are the thirteen Golgothen.
Economic Ideologies: Capitalist, with some Crown ownership
Major Production: Petroleum products, timber, grains, agricultural minerals, manufactured goods
Economic Description: Persica produces 20% of the world's petroleum and is, consequently, a very wealthy nation. Major imports include industrial metals, uranium, and technologies.
Army Strength: Highly trained and disciplined, well-equipped. Airborne infantry are most common. Specialising in desert warfare and small unit tactics.
Army Weakness: Vehicles and weapons are prone to damage from sand, requiring continuous maintenance.
Naval Strength: Highly trained and disciplined, well-equipped. Carrier Strike group-based organisation.
Naval Weakness: Only two carriers for force projection; focus is on smaller, faster hulls with missiles.
Sky Force Strength: Highly advanced aircraft, well trained.
Sky Force Weakness: Expensive aircraft, fewer in number. All but alert units are stored in hangars with positive air pressure to keep out sand.
Further Military Description: The Royal Persican Forces focus on mobility and smaller units. Peacekeeping commitments occupy as much as ten percent of the RPF at any time. Technologies are developed in the more lush central regions of the country.
National Goals: Global stability and economic prosperity
National Issues: An ongoing contention in parliament to wean power away from the Crown versus a strong conservative base that favours more centralised authority.
National Figures of Interest: Forthcoming
National Ambition/Aspirations: Prominence on the world stage, economically and martially.
History: By the end of the region's prehistoric period, the population is thought to have belonged, in the main, to a culture termed Insular Sudo-Celtic, comprising Brythonic Persica and Sudic Ajanta. The Ajantan conquest, beginning in 10 AD, and the 300-year rule of western Persica, was followed by an invasion by eastern Gaethic settlers, reducing the Brythonic area mainly to the coastal highlands and the historic Kingdom of Kaea. Most of the region settled by the Gaeths became unified as the Kingdom of Persica in the 11th century. Meanwhile, Sudic-speakers on the island of Ajanta and the northern marches united to create the Kingdom of Evora in the 12th century.
In 1266, King Liamis Henricus Tudor of Persica annexed a weak Kaea and campaigned to conquer Evora and, in 1270, all three kingdoms formed the United Kingdom of Persica and establishing the Northern Feudal system. The Ajantan culture greatly influenced, but eventually assimilated with the Persican culture.
In the mid-17th century, six duchies were involved in a series of connected wars (including the Persican Civil War) which led to the temporary overthrow of the monarchy and the establishment of the short-lived unitary republic of the Commonwealth of Persica, Evora, and Kaea. During the 17th and 18th centuries, Persican sailors were involved in acts of piracy and privateering, attacking and stealing from ships off the northern coastline.
Although the monarchy was restored, the Interregnum ensured (with the Glorious Revolution of 1688 and the subsequent Bill of Rights 1689, and the Claim of Right Act 1689) that, unlike much of the rest of the world, royal absolutism would not prevail. The Persican constitution would develop on the basis of constitutional monarchy and the parliamentary system. With the founding of the Royal Society in 1660, science was greatly encouraged. During this period the development of naval power and the interest in voyages of discovery led to the acquisition and settlement of overseas colonies, all of which have since been relinquished through independence or sale.
The emergence of what was to become the current Sudic religion, known as the Asatria, began in Ajanta in 1744, when Henricus George o Rosa, heir to the Persican throne, joined forces with the religious leader Thorvald Tertius Raveneye, founder of the Asatrian movement, a stricter form of Sudic paganism. This alliance formed in the 18th century provided the ideological impetus to Persican expansion and remains the basis of the Sudic religion of Asatria today. The first "Asatrian state" established in 1744 in the area around Vanovar, rapidly expanded and briefly controlled most of the present-day territory of Persica but was nearly destroyed by 1818 by the neighbouring jaerls to the east, led by Jamish Blackmane. Throughout the rest of the 19th century, House Rosa contested control of the east with another Asatrian ruling family, House Odinsson. In 1891, Rosa was victorious in a pivotal battle at Draega, and the Odinsson dynasty was driven into exile following a civil war that dissolved the kingdom.
In the early 20th century, Persica was one of the poorest countries in the world, reliant on agriculture and tourist revenues. However, in 1938, vast reserves of oil were discovered in the western region along the coast of the Ajantic Ocean, and full-scale development of the oil fields began in 1941 under the Ravencrown Oil Company (Ravoco). Oil provided Persica with economic prosperity and substantial political leverage internationally. Cultural life rapidly developed, primarily in Vanovar and Califaxis, which were the centers for finance and culture, respectively. However, the large influx of foreign workers in Persica in the oil industry increased the pre-existing propensity for xenophobia.
Persica's first uranium discovery was in the Eidolon Plateau area, in the central southeast. The Persican uranium industry, however, really began with the 1932 discovery of pitchblende at Jaragon. The deposit was mined from 1933 to 1940, for radium, silver, copper, and cobalt. The mine shut down in 1940, but was reopened in 1942 by Hydrovia Mining Enterprises to supply uranium to the Excidium Project. The Crown and Government expropriated the Jaragon mine and banned private claimstaking and mining of radioactive minerals. In 1947, the Crown and Government lifted the ban on private uranium mining, and the industry boomed through the 1950s, spurred by high prices due to the nuclear weapons programs. Production peaked in 1959, when twenty-three mines in two different districts made uranium Persica's number-two export.
Persica played very quietly on the world stage through the next decades, maintaining an isolationist policy that focused greatly on domestic affairs. With an unbroken dynastic line content to advance the kingdom, Queen Rheannon o Rosa Regina reigns over a technological and economic powerhouse ready to resume a place in global affairs.
Comparison Points – Political: 2
Comparison Points – Ideology: 1
Comparison Points – Economy: 4
Comparison Points – Military: 3
Total Comparison Points used (10 Points MAX): 10/10
And done.
And flag:
by Cymrea » Tue Apr 05, 2016 8:15 am
Arvenia wrote:Do your legislature have a name like assembly or congress?
by La Republica De Filipinas » Tue Apr 05, 2016 8:34 am
Cymrea wrote:Arvenia wrote:What 4 nations are part of this confederation?La Republica De Filipinas wrote:Conflict was still possible, though. Aqruthian politics was dominated by the Republic of Altoriva (whose monarch was again deposed) and the Kingdom of Deserine. Territorial and ideological disputes, many stemming from the Altorivan Revolution, dominated many debates within the 2 nation's governments. A web of alliances was crafted: Altoriva was allied with Salafis and Deserine was allied with Triiyon. The disputes grew until the War for Aqruthian Domination started in 1927 after Deserine issued a declaration of war against Altoriva after its monarch was killed by a Republican radical. These 6 years of war immensely devastated the Aqruthian region, with as much as 7 million deaths on all sides. The war was also considered useless, as there was no true victor in the war -- there was little to no change in the status quo after the large conflict.
The conflict did, however, encourage Aqruthians to unite all of Aqruthia in one banner in order to avoid another War of Aqruthian Domination.
Underlined.
by Arvenia » Tue Apr 05, 2016 8:53 am
by Cymrea » Tue Apr 05, 2016 9:10 am
by Arvenia » Tue Apr 05, 2016 9:12 am
Cymrea wrote:
I see in your sig that you're anti fascism, Nazism, communism, xenophobia, et cetera. What is it that compels you to create and roleplay a nation of things you're against?
Just out of curiosity.
by Cymrea » Tue Apr 05, 2016 9:16 am
Arvenia wrote:Cymrea wrote:I see in your sig that you're anti fascism, Nazism, communism, xenophobia, et cetera. What is it that compels you to create and roleplay a nation of things you're against?
Just out of curiosity.
Want to experience that by myself. I am against Nazism, but I want to experience them without offense. Shouldn't you post on the IC now? I already did.
by Tracian Empire » Tue Apr 05, 2016 9:28 am
by Tracian Empire » Tue Apr 05, 2016 9:32 am
by Arvenia » Tue Apr 05, 2016 11:51 am
by Arvenia » Tue Apr 05, 2016 1:20 pm
by Gadrana-Eshil » Tue Apr 05, 2016 2:50 pm
Lenyo wrote:Gadrana-Eshil, roughly one-sixth of your national population consists of enslaved prisoners. What is your legal situation like when over 16% of the population is incarcerated and enslaved at any one time? Today the USA has the highest incarceration rate in the world at 0.716%, and that higher prisoner population is a wasteful burden on American government budgets. Your proposed incarceration rate is 22 times higher than 2015 USA. As a fair warning, that will give you a Nazi Helga international reputation.Economic Description: The Federation is a powerful economy, being ranked in the world’s top 3. They have 42, out of 500 of the world’s most powerful companies, rank third in the Fortune Global 500, and have a relatively unique currency system.
Having such a vast prison system will absolutely leech economic resources from productive sectors of the economy. Slavery isn't an efficient labor system in a modern industrialized economy, so you have to change one of the two trends above. Either keep the strong economy or keep the tens of millions of slaves. You can't have both; this isn't an 1850 RP.and even kinetic kill WMDs
Kinetic strike does not exist in 2016. That's inadmissible.
by Gadrana-Eshil » Tue Apr 05, 2016 3:02 pm
Tracian Empire wrote:Do any other lands besides from Veranium still have nobiliary systems?
by The Hobbesian Metaphysician » Tue Apr 05, 2016 8:07 pm
by Tracian Empire » Tue Apr 05, 2016 9:10 pm
Gadrana-Eshil wrote:Lenyo wrote:Gadrana-Eshil, roughly one-sixth of your national population consists of enslaved prisoners. What is your legal situation like when over 16% of the population is incarcerated and enslaved at any one time? Today the USA has the highest incarceration rate in the world at 0.716%, and that higher prisoner population is a wasteful burden on American government budgets. Your proposed incarceration rate is 22 times higher than 2015 USA. As a fair warning, that will give you a Nazi Helga international reputation.
Having such a vast prison system will absolutely leech economic resources from productive sectors of the economy. Slavery isn't an efficient labor system in a modern industrialized economy, so you have to change one of the two trends above. Either keep the strong economy or keep the tens of millions of slaves. You can't have both; this isn't an 1850 RP.
Kinetic strike does not exist in 2016. That's inadmissible.
Everything is fixed, and to the "kinetic strike does not exist" silliness. Erm, are you sure? Aren't inert projectiles dropped from space at thousands of miles per second super dangerous? I think that it's actually super simple ((and would be probably have the launch codes in the hands of the G3, ^_^ I'm absolutely certain that a rarely used type of WMD would disturb people, so they'd have to hand over the codes to G3. However, other orbital weapons platforms ((they're not WMDs [and would be used for targeting high flying aircraft, or spacecraft/space stations.), and some might not have actual arms, and just be based around electronic warfare ^_^). Tungsten penetrating rod, then launched electromagnetically with some maneuvering thrusters for finding its target = something which is enough to do some serious damage. The technology exists, it's just that no one on planet Earth can implement it because orbital, and other space-based WMDs are outlawed by the Outer Space Treaty, IRL. This isn't planet Earth.
I really hope that all made sense. If it did :3. If not ;( I sowwy, senpai, I stooopid.
by Arvenia » Wed Apr 06, 2016 5:49 am
Tracian Empire wrote:Gadrana-Eshil wrote:
Everything is fixed, and to the "kinetic strike does not exist" silliness. Erm, are you sure? Aren't inert projectiles dropped from space at thousands of miles per second super dangerous? I think that it's actually super simple ((and would be probably have the launch codes in the hands of the G3, ^_^ I'm absolutely certain that a rarely used type of WMD would disturb people, so they'd have to hand over the codes to G3. However, other orbital weapons platforms ((they're not WMDs [and would be used for targeting high flying aircraft, or spacecraft/space stations.), and some might not have actual arms, and just be based around electronic warfare ^_^). Tungsten penetrating rod, then launched electromagnetically with some maneuvering thrusters for finding its target = something which is enough to do some serious damage. The technology exists, it's just that no one on planet Earth can implement it because orbital, and other space-based WMDs are outlawed by the Outer Space Treaty, IRL. This isn't planet Earth.
I really hope that all made sense. If it did :3. If not ;( I sowwy, senpai, I stooopid.
Nope.
There is no chance anyone could do kinetic strikes from the orbit for at least a few more decades.
I was under the impression that it would work too, until around a year ago when a friend in my region explained it to me.
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