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2016: Alternative Fiction [MT][OOC][OPEN][Semi-closed]

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Relikai
Postmaster-General
 
Posts: 10447
Founded: Feb 11, 2014
Moralistic Democracy

Postby Relikai » Tue Apr 05, 2016 3:52 am

Korhal IVV wrote:anyone want interaction with Brettonia?


Send me diplomatic messages
How to be legitimately recognised in NS? Be a proper Roleplayer.
In a community where knowledge should be used to uplift the teachable and be used as an interest instead of a necessity, the arrogant abuse of knowledge is interesting to watch.

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Tracian Empire
Postmaster of the Fleet
 
Posts: 26905
Founded: Mar 01, 2014
Father Knows Best State

Postby Tracian Empire » Tue Apr 05, 2016 4:15 am

Do any other lands besides from Veranium still have nobiliary systems?
I'm a Romanian, a vampire, an anime enthusiast and a roleplayer.
Hello there! I am Tracian Empire! You can call me Tracian, Thrace, Thracian, Thracr, Thracc or whatever you want. Really.

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New Amsterdam Island
Civil Servant
 
Posts: 9
Founded: Dec 08, 2015
Ex-Nation

Postby New Amsterdam Island » Tue Apr 05, 2016 4:17 am

76 - New Amsterdam Island

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Tracian Empire
Postmaster of the Fleet
 
Posts: 26905
Founded: Mar 01, 2014
Father Knows Best State

Postby Tracian Empire » Tue Apr 05, 2016 4:19 am

New Amsterdam Island wrote:76 - New Amsterdam Island

Plot 76 has already been claimed by me for a long time.
I'm a Romanian, a vampire, an anime enthusiast and a roleplayer.
Hello there! I am Tracian Empire! You can call me Tracian, Thrace, Thracian, Thracr, Thracc or whatever you want. Really.

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Korhal IVV
Senator
 
Posts: 3910
Founded: Aug 29, 2015
Ex-Nation

Postby Korhal IVV » Tue Apr 05, 2016 5:05 am

Relikai wrote:
Korhal IVV wrote:anyone want interaction with Brettonia?


Send me diplomatic messages

Hmmm... Maybe concerning trade.
ABTH Music Education ~ AB Journalism ~ RPer ~ Keyboard Warrior ~ Futurist ~ INTJ

Economic Left/Right: -0.13
Social Libertarian/Authoritarian: 0.21
Supports: Christianity, economic development, democracy, common sense, vaccines, space colonization, and health programs
Against: Adding 100 genders, Gay marriage in a church, heresy, Nazism, abortion for no good reason, anti-vaxxers, SJW liberals, and indecency
This nation does reflect my real-life beliefs.
My vocabulary is stranger than a Tzeentchian sorceror. Bare with me.

"Whatever a person may be like, we must still love them because we love God." ~ John Calvin

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Cymrea
Powerbroker
 
Posts: 8694
Founded: Feb 10, 2006
Democratic Socialists

Postby Cymrea » Tue Apr 05, 2016 6:00 am

Korhal IVV wrote:anyone want interaction with Brettonia?

Being my close neighbour to the north, yes. :)
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Cymrea
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Posts: 8694
Founded: Feb 10, 2006
Democratic Socialists

Postby Cymrea » Tue Apr 05, 2016 6:03 am

For those interested, this is the latest map of accepted reserves - including those nations already completed and in IC.

http://i.imgur.com/GnaAM24.png
Pronounced: KIM-ree-ah. Formerly the Empire of Thakandar, founded December 2002. IIWiki | Factbook | Royal Cymrean Forces
Proud patron of: Halcyon Arms and of their Cymrea-class drone carrier
Storefronts: Ravendyne Defence Industries | Bank of Cymrea | Pork Place BBQ
Puppets: Persica Prime (W40K), Winter Bastion (SW), Atramentar
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Arvenia
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Posts: 13198
Founded: Aug 21, 2014
Father Knows Best State

Postby Arvenia » Tue Apr 05, 2016 7:59 am

La Republica De Filipinas wrote:Here's my app! :)

Full Nation Name : The Aqruthian Confederation
Majority/Official Culture : Aqruthian
Territorial Core : 96,97,100
Territorial Claim : 102,101, 95, 93
Capital City : Sanis Sidatra, in plot 97 (marked in red).
Population: ~120 million

Government Type : Confederation of 4 nations.
Government Focus : The Transnational Assembly aims to unite all Aqruthian nations under one nation, instead of 4. It also tries to maximize economic growth in its area of responsibility as it aims to be a major economic power in the world.
Head of State : Chief Presider Qasineri Idinaye
Head of Government : Chief Executive Turino Friiseni
Government Description : The Aqruthian Confederation is a Confederation of four nations: Altoriva, Salafis, Deserine, and Triiyon. Though each member of the Confederation has its own national government, the Transnational Assembly at Sanis Sidatra is the supreme authority in legislature, domestic and foreign policies, etc.

The Transnational Assembly has 800 seats, with 200 being allocated to elected representatives per each nation. These 200 representatives then elect a Chief Executive from 1 of those 800 Assembly Members (AMs) to act as the Head of Government and a Chief Presider which acts as the Transnational Assembly's Head.This allows equal representation of all Aqruthian nations. However, bills are oftentimes hard to pass in the Transnational Assembly due the differing ideologies of the Aqruthian states. It takes a long time for one bill's fate to be known as debating in the assembly is extremely rigorous, with some bills even taking several years before they are passed or put to rest.

The Chief Executive acts as the Head of Government in the Aqruthian Confederation. The CE is expected to guide the nation in matters geopolitical, and can eliminate the powers of the Transnational Assembly should circumstance desire, like in times of war or complete internal instability. Though having no official power within Aqruthian policies despite being Head of the Assembly, the Chief Presider acts as the poster boy for the Assembly, and as the equivalent of the Speaker of the House in most parliaments.

Ideological Type : Free and Democratic Society
Ideological Description : The Aqruthian Confederation is a free and democratic society believing in the fundamental rights of all Human beings. The people and the Confederation believe that utmost freedom and must be upheld, regardless of a person's individual beliefs or origin. Any infringement of an individual's freedom is immediately seen as an act of tyranny. Furthermore, the Aqruthian Confederation is more likely to side with a liberal nation as opposed to an authoritarian nation. Bureaucratic red tape in trade will be frowned upon, and Aqruthia will try its utmost best to ensure the interests of both its economy and its major corporations.

Majority/State Religion : Yvennism
Religious Description : The core belief of Yvennism is that the Gods in Heaven subjugate Humanity to endless pain and suffering and must be deposed - that mankind must be the manipulator of Earth and the controller of its destiny. Yvennism is said to come from the modern-day Aqruthian city of Nyra, which from religious belief was destroyed out of the whim of the Gods. Inhabitants of this city, ostracized by their neighboring cities due to the treatment of the Gods, were forced to migrate to other areas in search for a new home. They found an area suitable for living in the modern-day city of Aneria and conquered the harsh landscape and vowed never to give tribute to the Gods again. Decades later, a God by the name of Yvennu came down from Heaven to live as a Human after losing a bet to his contemporaries. There, he discovered the hardships Humans faced and empowered them to face the Gods. After a few years, he ascended into Heaven and is presently fighting, with other Humans in the afterlife, against the Gods to remove them from power and allow Humans to control what is, considered by Yvennism, as rightfully theirs.

Yvennism pervades the everyday lives of Aqruthians because of its influence in Aqruthian ideology, law, and culture. Nearly 98% of Aqruthians adhere to Yvennism, with the remaining being of foreign religion or nonreligious. It is because of Yvennism that Aqruthians are known to be freedom-loving people, since they despise the actions of the deities they believe in. Aqruthians are also known to be intrepid workers as they believe it is Humanity's destiny to create a world wherein "mother shall not mourn for her son, nor shall daughter yearn for her father." Though Aqruthians are divided amongst their many diverse beliefs, Yvennism serves as a uniting force for Aqruthians.

Because of Aqruthian hostility to the idea of worshiping deities, almost no foreign missionary activity is present in Aqruthia. In olden times, Aqruthians killed foreign missionaries who dared proselytize in public. However, in modern times, freedom of religion and religious tolerance are practiced and no one may be persecuted or discriminated due to his religion.

Economic Ideologies : Free-market Capitalism
Major Production : Automobiles, Aircraft, High-Tech Products, Timber, Coal, Phosphates, Various Consumer Goods
Economic Description : All Confederation nations are part of the Aqruthian Free Trade Zone, meaning that there are only minimal business regulations throughout all of Aqruthia. Most Aqruthian enterprises are privately owned, and no protectionist policies are put into place for foreign businesses. Aqruthia's economy is dominated by the service sector, followed by the industrial sector. With a highly skilled and educated workforce at hand, and a large market, Aqruthia is a lucrative spot for local and foreign entrepreneurs alike. A healthy business environment can be found in Aqruthia, with diverse businesses being found all over the Confederation.

Major imports include oil, uranium, industrial metals, and various consumer goods.

Army Strength : The Aqruthian Army is one of the most technologically advanced armies in the world, with recognizable feats in artillery and ballistics. The Aqruthian Army specializes in jungle warfare and can be deployed rapidly due to infrastructure built by the government.

Army Weakness : It is often said that without technology that surrounds them, the Aqruthian Army is completely useless in war. The Aqruthian army often relies too much on artillery and precision air strikes and without sufficient help from the two, Aqruthia in most cases can easily be defeated. This is because it is essentially a mobile army, sacrificing heavily armed and armored surface combatants in the name of outpacing the enemy. In comparison to other world players, the Aqruthian army may be larger in respect to its population, but it is less professional than other countries' armies to maintain an equilibrium between a small professional fighting force and an army with large manpower .

Naval Strength : The Aqruthian Navy has some of the most advanced ships in its arsenal, capable of projecting influence outside national borders through peacekeeping operations and aid operations. Aqruthia operates a sizable number of multirole vessels as opposed to many ship classes which specialize in one role, granting the Aqruthian Navy flexibility both in wartime and in budgetary concerns (few fleet types means lesser costs for maintenance rather than a diverse class of specialized naval vessels).

Naval Weakness : Though Aqruthian Navy ships are quite advanced, they are expensive to maintain. Essentially, the Aqruthian Navy is a green-water navy best suited to protect Aqruthia's maritime interests in the region. Ships may be described as "jacks of all trades but masters of none."

Airforce Strength : The pride of the Aqruthian Armed Forces. It is the most advanced military force in all of the Aqruthian Armed forces filled with well-trained and passionate pilots equipped with some of the most advanced aircraft in the world. Its strength comes from its high resilience in combat. Air force crews are trained rigorously to have low turnaround times of less than 10 minutes, making sure that in times of combat, Aqruthian jets will have more time in the air rather than stay on the ground. An emphasis is also given on commonality of aircraft types. One such example is the usage of the AAF's backbone: the Nightingale (basically the French Rafale), an omnirole jet capable of many air-to-air, air-to-ground and other operations. This means that if situation demands it, the Aqruthian Air Force is ready to switch roles for aircraft immediately, lessening the hassle on the logistical part as one aircraft can do many roles. Lesser fleet types also mean flexibility for pilot training, which also means lesser cost for training men to fly aircraft, which allows more rigorous training for one fleet type. Since Aqruthian pilots are most likely to fly the same type of aircraft, one pilot can substitute for another when circumstance desires. This flexibility allows the Aqruthian Air Force to become highly adaptable and mobile, which allows it to maximize its support to all Aqruthian military operations.

Airforce Weakness : The reliance on the Aqruthian Air Force may put strain on the organization. Without Air support, the Aqruthian Army can be bogged down in battles. Should the enemy deny air superiority, the Air Force, the most outspoken of all service branches, will be a sitting, expensive, and useless liability to Aqruthia. If this were to happen, a big drop in morale is to be expected.

Further Military Description : The Aqruthian Armed Forces is the sole military force of Aqruthia under the joint command of the 4 Aqruthian nations. Aqruthia maintains a voluntary military force that aims to have an equilibrium between a highly-trained armed force and one with a large amount of manpower. The Aqruthian Armed Forces excels in urban and jungle warfare, as these are the most common areas in the Aqruthian Confederation. Aqruthian military doctrine has three primary goals in warfare: outpace the enemy in order to be a step ahead, cripple their supply lines in order for them to run out of supplies, and surround enemy contingents to force them to surrender. As such, Aqruthian equipment and tactics is centered around a highly mobile fighting force rather than a heavily armored and armed one. To compensate for this, Aqruthia relies on artillery and air support to eliminate heavily armored and well-positioned targets.

Dominance in the air is essential to the Aqruthian military as it best fulfills the goal of harassing enemy units, especially when it comes to their supply lines. Thus, Aqruthia tries to stay up to date in Air Superiority and Denial matters, having advanced radars (especially AESA) in land and sea, and missile systems designed to attack multiple aircraft at once. Basically, Aqruthia will aim to achieve air superiority, but if it can't achieve it, it will try to deny the enemy's ability to dominate the skies.

Artillery is also essential to Aqruthian military doctrine, as it provides a substitute to the Air Force should air superiority be denied, and a force multiplier should all things go to plan. Thus, Aqruthian artillery platforms are designed to be as accurate and precise as possible. One such example of Aqruthia's commitment to artillery is the integration of rocket artillery with GPS.

Aqruthian high mobility tactics also rely on communications, thus it faces high priority in Aqruthian doctrine. Communication is key to any victory, thus Aqruthian soldiers are equipped with state-of-the-art communications technology. One such technology in Aqruthia, is collectively known as the Integrated Land Battle System. Forward units show positions of current enemy forces using digital maps, to which it is sent to devices provided to Aqruthian officers in the field. As this information is shown to all squad leaders, it allows them to communicate with all squadrons nearby to coordinate an attack against the enemy. Thus,a cohesive and well-coordinated fighting force is achieved. On a macro scale, Aqruthia applies communications technology aggressively on all service branches, using the collective Integrated Battle System, which ranges from Satellite usage, to the forward units in the battlefield.

However, Aqruthia lacks heavily armored units at its disposal. For example, Aqruthia's Main Battle Tank is less armored than its rivals, and could not be expected to defeat a Leopard II or Abrams. The Aqruthian reliance on communications also puts it at risk, in that if sufficient chaos is caused in the battlefield or communications are jammed, then Aqruthian forces would be more likely to break apart or be extremely vulnerable, given that high mobility requires coordination in order to be effective.

Overall, Aqruthia tries to be a flexible army, using less equipment types to have a logistical advantage and save on maintenance and training costs. This flexibility allows it to achieve a higher level of technology and competent soldiers as products of good training. It is a fast, mobile, army, but this strength can be many times used as a weakness. In terms of technology, Aqruthia is superior in Aerospace, Rocketry and Missilery, and Communications.

National Goals : Economic Prosperity, Technological Advancement, a One Aqruthia.
National Issues : Lack of cohesion amongst the 4 Aqruthian nations often leads to inefficiency of the Aqruthian Transnational Assembly. For instance, Altorivan AMs would reject proposals from Deserinic AMs for the sole reason of being a Deserinic proposal. This is because Aqruthian nations fear being marginalized in the Assembly, thus they would aim to have as much power as possible at the cost of cohesion.

The Transnational Assembly is also polarized, divided into 2 transnational factions: Unitarists and Confederalists, with about 30% being distributed to both factions and 40% being undecided or neutral (though the 40% tend to slide to either factions over time). Unitarists aim to unite Aqruthia through establishing policies that promote the ideal of one Aqruthia (eg the establishment of one, jointly-command military instead of 4 separate militaries, and the lessening of restrictions on border control and trade). Confederalists, however, would try to establish policies that lessen the degree of Aqruthian integration, aiming for the Aqruthian Confederation to be what they say only should be, simply a Confederation of 4 nations.

Nonetheless, AMs are quite divided even amongst factions. For example, a Deserinic AM may be a Unitarist, but he may fight with a fellow Salafian Unitarist for rejecting a Deserinic proposal. Multiple parties also comprise a nation's seats in the Assembly, thus harsh debating is also to be expected amongst AMs in the same nation. Indeed, Assembly brawls (either verbal or nonverbal) are common in the TA, with many Aqruthians describing their leaders as childish and immature.

In any case, if Aqruthia were to desire to become greater, differences between the 4 nations must be settled
National Figures of Interest :

Yvennu - Literally "the one from heaven". Yvennu, in Aqruthian beliefs, is the God-turned-man which paved way for man to revolt against the divinities in order for them to control their own destiny. He is the embodiment of freedom in Aqruthian traditions.

Asinetri - Asinetri, in Aqruthian beliefs, was the leader of the Nyrans who lead them into a new place to call home after the Gods destroyed their beloved city. With great skill and intellect, he and his people transformed a dense jungle into a bustling city which still survives today. He is the embodiment of skill and determination in Aqruthian traditions.

Ynesso the Great Uniter - Ynesso was the first leader to unite all of Aqruthia into one nation in 275BCE. He built many wonders and instilled many reforms -- many of which can still be felt and seen today. His influence is so renowned in Aqruthia that the Transnational Assembly is also known as the Assembly of Ynesso.

National Ambition/Aspirations : Aqruthia aims to be an influential leader in international affairs, particularly through soft power like trade and industry. Idealistically, Yvennists aim to create a world wherein "mother shall not mourn for her son, nor shall daughter yearn for her father." It is thus a goal for the Aqruthian populace and therefore the Confederation to create such a world.

History :

Aqruthian civilization first started in Aqruthia's numerous rivers in around 2500BCE. The establishment of numerous city-states led Aqruthians, who were primarily tribal in nature, to migrate and concentrate themselves in large urban areas to protect themselves against other city-states who sought to expand their power. These cities were quite advanced for their time, having advanced irrigation systems and signs of urban planning.

Constant fighting amongst city-states led to a complex web of politics in Aqruthia. Before the time of Ynesso the Great Uniter, cities were embroiled in constant warfare with other city-states and barbaric factions outside their culture. Eventually, city-states eventually became kingdoms, then empires.

The spread of Yvennism in 6th century BCE, however, started a massive change for Aqruthian civilization. The Kingdom of Aneria under Tirinaryos I began a campaign to unite all Aqruthian kingdoms under one banner. Aneria, which was the origin of Yvennism, converted its conquered peoples to the Yvennic faith. Some kingdoms also followed suit in converting to Yvennism. Thus priests, who once held great power in many Aqruthian kingdoms' politics, were subjected to persecution. Eventually, the Yvennism formed the foundations of laws and beliefs of Aqruthian society.

All of Aqruthia was united in 275BCE by Ynesso the Great Uniter after he defeated the Kingdom of Aneria's rival, the Kingdom of Salafis. This period from 275BCE - 1147AD marked the peak of Aqruthian civilization. It had a large empire at its disposal and was the site of many scientific innovations and philosophical thoughts. However, Ynesso XVI died without leaving a heir to his throne as Aqruthian emperor. Though numerous instances such as this happened throughout the Aqruthian Empire, this was a time when numerous competing Lords laid claim to the throne and subsequently fought against each other. Thus, Aqruthia's warring states period began and divided the empire to as many as 20 states. Subsequently, the Aqruthian Empire's territories were lost to other foreign empires.

Though the Aqruthian kingdoms fought against each other, these states would briefly unite in times where their interests align like foreign invasions. Afterwards, they would continue their constant skirmishes against each other. Eventually, Aqruthia only had 4 kingdoms after states united and merged with each other either through conquest or through diplomacy. This period was marked by relative peace.

Turbulent times would come, however, in 1791 when the Altorivan Revolution occured in the Kingdom of Altoriva, overthrowing the kingdom's despot and installing a new Republican regime. Fearing a loss of power, the other 3 kingdoms tried to contain Altorivan influence and invaded the Kingdom to restore its own king. Lead by General Isineri Astaruut, Altoriva was victorious against the three kingdoms and fought many defensive wars against the coalition of Salafis, Deserine, and Triiyon. Eventually, Altoriva was crushed in the Battle of Antoria in 1817 and the Kingdom restored. However, Republican sentiments would still continue throughout Aqruthia, with Aqruthians relating the rule of the nobility to the rule of the Gods. It was then established by the 4 nations that any Republican revolution was to be crushed in the Treaty of Sanis Sidatra. Fearing instability and conflict, the time after 1817 was marked by an era of peace.

The dawn of the industrial revolution inspired immense change within all Aqruthian states. The recent discovery of coal in their Western mountains made it possible for the Aqruthian states to industrialize. No longer were the Aqruthian kingdoms fighting through weapons, but now they were rambling about on who had the largest and strongest economy. Nonetheless, with the massive output of goods produced by Aqruthia by its many factories, the 4 kingdoms (when combined) possessed one of the strongest economies in the world. This period also marked great progress in scientific and ideological thought for Aqruthia.

Conflict was still possible, though. Aqruthian politics was dominated by the Republic of Altoriva (whose monarch was again deposed) and the Kingdom of Deserine. Territorial and ideological disputes, many stemming from the Altorivan Revolution, dominated many debates within the 2 nation's governments. A web of alliances was crafted: Altoriva was allied with Salafis and Deserine was allied with Triiyon. The disputes grew until the War for Aqruthian Domination started in 1927 after Deserine issued a declaration of war against Altoriva after its monarch was killed by a Republican radical. These 6 years of war immensely devastated the Aqruthian region, with as much as 7 million deaths on all sides. The war was also considered useless, as there was no true victor in the war -- there was little to no change in the status quo after the large conflict.

The conflict did, however, encourage Aqruthians to unite all of Aqruthia in one banner in order to avoid another War of Aqruthian Domination. Thus, a meeting between leaders of the 4 nations was held in Sanis Sidatra in 1943 in hopes of realizing this Aqruthian dream. Despite calls for unification, no government leader was willing to concede to another leader's beliefs. Instead of a state, the meeting called for the formation of a Confederation of the 4 states: the Aqruthian Confederation. There, the Articles of Confederation was drafted and in 1950, the Aqruthian Confederation was born.

Aqruthia then emerged as one of the largest economies in the world with its rebuilt infrastructure and improved industrial capacity. Its cities grew larger, with large skyscrapers dotting all major city's landscapes. With a united body to represent Aqruthians in the world stage, Aqruthian interests can now be projected and heard by foreign governments. However, Aqruthia still faces a lack of cohesion between the 4 nations, marked by different ideologies despite being of the same cultural group. This is because of the fear of being marginalized by one of the 4 nations, eg Altoriva fears that Deserine may diminish its power in the Assembly. Even then, the young Confederation has succeeded in many ways to unite the Aqruthian states. One such example is the creation of the unified Aqruthian Armed Forces in 1965, which joined all 4 Armed Forces into 1 and made Aqruthia have stronger military power.

From city-states, to a great empire, to being divided again, and being united once more, Aqruthia has a rich history to tell the world. Its citizens now live with a high quality of life, and with pride being Aqruthians. With its recent successes both domestically and internationally, Aqruthian success is now being realized.

Comparison Points – Political : 1
Comparison Points – Ideology : 2
Comparison Points – Economy : 5
Comparison Points – Military : 2
Total Comparison Points used (10 Points MAX) : 10/10

What 4 nations are part of this confederation?
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Cymrea
Powerbroker
 
Posts: 8694
Founded: Feb 10, 2006
Democratic Socialists

Postby Cymrea » Tue Apr 05, 2016 8:10 am

Arvenia wrote:What 4 nations are part of this confederation?


La Republica De Filipinas wrote:Conflict was still possible, though. Aqruthian politics was dominated by the Republic of Altoriva (whose monarch was again deposed) and the Kingdom of Deserine. Territorial and ideological disputes, many stemming from the Altorivan Revolution, dominated many debates within the 2 nation's governments. A web of alliances was crafted: Altoriva was allied with Salafis and Deserine was allied with Triiyon. The disputes grew until the War for Aqruthian Domination started in 1927 after Deserine issued a declaration of war against Altoriva after its monarch was killed by a Republican radical. These 6 years of war immensely devastated the Aqruthian region, with as much as 7 million deaths on all sides. The war was also considered useless, as there was no true victor in the war -- there was little to no change in the status quo after the large conflict.

The conflict did, however, encourage Aqruthians to unite all of Aqruthia in one banner in order to avoid another War of Aqruthian Domination.

Underlined. :)
Last edited by Cymrea on Tue Apr 05, 2016 8:11 am, edited 2 times in total.
Pronounced: KIM-ree-ah. Formerly the Empire of Thakandar, founded December 2002. IIWiki | Factbook | Royal Cymrean Forces
Proud patron of: Halcyon Arms and of their Cymrea-class drone carrier
Storefronts: Ravendyne Defence Industries | Bank of Cymrea | Pork Place BBQ
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Arvenia
Postmaster-General
 
Posts: 13198
Founded: Aug 21, 2014
Father Knows Best State

Postby Arvenia » Tue Apr 05, 2016 8:13 am

Cymrea wrote:
Cymrea wrote:Full Nation Name: United Kingdom of Persica
Majority/Official Culture: Norse/Roman/Celtic
Territorial Core: 1, 2, 3
Territorial Claim: 4, 7
Capital City: Vanovar
Population: 180 million
Demonym: Persican (adj.), Persicans (pl.)
Government Type: Constitutional Monarchy
Government Focus: Economy and military; global stability and prosperity
Head of State: Queen Rheannon o Rosa Regina
Head of Government: Consul Primaris Gage Serran
Government Description
Bicameral legislature
Circle of Archons: The upper house consisting of the senior nobility of the realm, as appointed by the monarch. Archons serve for life or until discharged by the sovereign.
Circle of Praetors: The lower house consisting of elected representatives of the citizens within a district. Praefects serve a term of five years; there is no limit to the number of terms a praefect may serve.
Royal Senate: The official term used to describe what other nations might call the Cabinet, with many of the same titles and offices that were used in ancient empires. The official duty of the Senate is to carry out the orders of the sovereign and Circle of Archons, but their status as advisors have made them highly influential. Senators are appointed from civilian families to their ministries by the sovereign with recommendations from the Circle of Archons.

Ideological Type: Civic nationalism
Ideological Description: A non-xenophobic form of nationalism compatible with values of freedom, tolerance, equality, and individual rights.

Majority/State Religion: Asatria
Religious Description: Nordic polytheism; Nearly 80% of Persican people identify as followers of the Runic faith; non-believers make up the second largest demographic. The Circle of Runes is the organized church of the Runic faith, which is also known as Asatria. Congregation leaders are called gothen; the most senior church officials are the thirteen Golgothen.

Economic Ideologies: Capitalist, with some Crown ownership
Major Production: Petroleum products, timber, grains, agricultural minerals, manufactured goods
Economic Description: Persica produces 20% of the world's petroleum and is, consequently, a very wealthy nation. Major imports include industrial metals, uranium, and technologies.

Army Strength: Highly trained and disciplined, well-equipped. Airborne infantry are most common. Specialising in desert warfare and small unit tactics.
Army Weakness: Vehicles and weapons are prone to damage from sand, requiring continuous maintenance.
Naval Strength: Highly trained and disciplined, well-equipped. Carrier Strike group-based organisation.
Naval Weakness: Only two carriers for force projection; focus is on smaller, faster hulls with missiles.
Sky Force Strength: Highly advanced aircraft, well trained.
Sky Force Weakness: Expensive aircraft, fewer in number. All but alert units are stored in hangars with positive air pressure to keep out sand.
Further Military Description: The Royal Persican Forces focus on mobility and smaller units. Peacekeeping commitments occupy as much as ten percent of the RPF at any time. Technologies are developed in the more lush central regions of the country.

National Goals: Global stability and economic prosperity
National Issues: An ongoing contention in parliament to wean power away from the Crown versus a strong conservative base that favours more centralised authority.
National Figures of Interest: Forthcoming
National Ambition/Aspirations: Prominence on the world stage, economically and martially.

History: By the end of the region's prehistoric period, the population is thought to have belonged, in the main, to a culture termed Insular Sudo-Celtic, comprising Brythonic Persica and Sudic Ajanta. The Ajantan conquest, beginning in 10 AD, and the 300-year rule of western Persica, was followed by an invasion by eastern Gaethic settlers, reducing the Brythonic area mainly to the coastal highlands and the historic Kingdom of Kaea. Most of the region settled by the Gaeths became unified as the Kingdom of Persica in the 11th century. Meanwhile, Sudic-speakers on the island of Ajanta and the northern marches united to create the Kingdom of Evora in the 12th century.

In 1266, King Liamis Henricus Tudor of Persica annexed a weak Kaea and campaigned to conquer Evora and, in 1270, all three kingdoms formed the United Kingdom of Persica and establishing the Northern Feudal system. The Ajantan culture greatly influenced, but eventually assimilated with the Persican culture.

In the mid-17th century, six duchies were involved in a series of connected wars (including the Persican Civil War) which led to the temporary overthrow of the monarchy and the establishment of the short-lived unitary republic of the Commonwealth of Persica, Evora, and Kaea. During the 17th and 18th centuries, Persican sailors were involved in acts of piracy and privateering, attacking and stealing from ships off the northern coastline.

Although the monarchy was restored, the Interregnum ensured (with the Glorious Revolution of 1688 and the subsequent Bill of Rights 1689, and the Claim of Right Act 1689) that, unlike much of the rest of the world, royal absolutism would not prevail. The Persican constitution would develop on the basis of constitutional monarchy and the parliamentary system. With the founding of the Royal Society in 1660, science was greatly encouraged. During this period the development of naval power and the interest in voyages of discovery led to the acquisition and settlement of overseas colonies, all of which have since been relinquished through independence or sale.

The emergence of what was to become the current Sudic religion, known as the Asatria, began in Ajanta in 1744, when Henricus George o Rosa, heir to the Persican throne, joined forces with the religious leader Thorvald Tertius Raveneye, founder of the Asatrian movement, a stricter form of Sudic paganism. This alliance formed in the 18th century provided the ideological impetus to Persican expansion and remains the basis of the Sudic religion of Asatria today. The first "Asatrian state" established in 1744 in the area around Vanovar, rapidly expanded and briefly controlled most of the present-day territory of Persica but was nearly destroyed by 1818 by the neighbouring jaerls to the east, led by Jamish Blackmane. Throughout the rest of the 19th century, House Rosa contested control of the east with another Asatrian ruling family, House Odinsson. In 1891, Rosa was victorious in a pivotal battle at Draega, and the Odinsson dynasty was driven into exile following a civil war that dissolved the kingdom.

In the early 20th century, Persica was one of the poorest countries in the world, reliant on agriculture and tourist revenues. However, in 1938, vast reserves of oil were discovered in the western region along the coast of the Ajantic Ocean, and full-scale development of the oil fields began in 1941 under the Ravencrown Oil Company (Ravoco). Oil provided Persica with economic prosperity and substantial political leverage internationally. Cultural life rapidly developed, primarily in Vanovar and Califaxis, which were the centers for finance and culture, respectively. However, the large influx of foreign workers in Persica in the oil industry increased the pre-existing propensity for xenophobia.

Persica's first uranium discovery was in the Eidolon Plateau area, in the central southeast. The Persican uranium industry, however, really began with the 1932 discovery of pitchblende at Jaragon. The deposit was mined from 1933 to 1940, for radium, silver, copper, and cobalt. The mine shut down in 1940, but was reopened in 1942 by Hydrovia Mining Enterprises to supply uranium to the Excidium Project. The Crown and Government expropriated the Jaragon mine and banned private claimstaking and mining of radioactive minerals. In 1947, the Crown and Government lifted the ban on private uranium mining, and the industry boomed through the 1950s, spurred by high prices due to the nuclear weapons programs. Production peaked in 1959, when twenty-three mines in two different districts made uranium Persica's number-two export.

Persica played very quietly on the world stage through the next decades, maintaining an isolationist policy that focused greatly on domestic affairs. With an unbroken dynastic line content to advance the kingdom, Queen Rheannon o Rosa Regina reigns over a technological and economic powerhouse ready to resume a place in global affairs.

Comparison Points – Political: 2
Comparison Points – Ideology: 1
Comparison Points – Economy: 4
Comparison Points – Military: 3
Total Comparison Points used (10 Points MAX): 10/10

And done. :)

And flag:
Image

Do your legislature have a name like assembly or congress?
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Cymrea
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Democratic Socialists

Postby Cymrea » Tue Apr 05, 2016 8:15 am

Arvenia wrote:Do your legislature have a name like assembly or congress?

Yes, and I'll edit to include it there. The Circle of Archons and Circle of Praetors comprise the Althing.
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La Republica De Filipinas
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Ex-Nation

Postby La Republica De Filipinas » Tue Apr 05, 2016 8:34 am

Cymrea wrote:
Arvenia wrote:What 4 nations are part of this confederation?


La Republica De Filipinas wrote:Conflict was still possible, though. Aqruthian politics was dominated by the Republic of Altoriva (whose monarch was again deposed) and the Kingdom of Deserine. Territorial and ideological disputes, many stemming from the Altorivan Revolution, dominated many debates within the 2 nation's governments. A web of alliances was crafted: Altoriva was allied with Salafis and Deserine was allied with Triiyon. The disputes grew until the War for Aqruthian Domination started in 1927 after Deserine issued a declaration of war against Altoriva after its monarch was killed by a Republican radical. These 6 years of war immensely devastated the Aqruthian region, with as much as 7 million deaths on all sides. The war was also considered useless, as there was no true victor in the war -- there was little to no change in the status quo after the large conflict.

The conflict did, however, encourage Aqruthians to unite all of Aqruthia in one banner in order to avoid another War of Aqruthian Domination.

Underlined. :)


That reminded me! I didn't quite like the names Triiyon and Deserine.

I'll replace Triiyon with Mahatoch, and Deserine with Nes Erin. :)

Flag of Aqruthia of the Aqruthian Confederation, if anyone's interested.

Image

The 4 stars left and right represent the 4 nations that joined together to form the Aqruthian Confederation. The central star represents Sanis Sidatra, the capital of the Aqruthian Confederation. The lotus is the banner of Ynesso, later used as a symbol for the former Aqruthian Empire. The green background represents the numerous rainforests Aqruthia has.
Last edited by La Republica De Filipinas on Tue Apr 05, 2016 8:43 am, edited 3 times in total.
North Korean music is better (and manlier) than South Korea's.

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Arvenia
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Father Knows Best State

Postby Arvenia » Tue Apr 05, 2016 8:53 am

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Cymrea
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Democratic Socialists

Postby Cymrea » Tue Apr 05, 2016 9:10 am


I see in your sig that you're anti fascism, Nazism, communism, xenophobia, et cetera. What is it that compels you to create and roleplay a nation of things you're against?

Just out of curiosity. :)
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Arvenia
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Father Knows Best State

Postby Arvenia » Tue Apr 05, 2016 9:12 am

Cymrea wrote:

I see in your sig that you're anti fascism, Nazism, communism, xenophobia, et cetera. What is it that compels you to create and roleplay a nation of things you're against?

Just out of curiosity. :)

Want to experience that by myself. I am against Nazism, but I want to experience them without offense. Shouldn't you post on the IC now? I already did.
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Cymrea
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Democratic Socialists

Postby Cymrea » Tue Apr 05, 2016 9:16 am

Arvenia wrote:
Cymrea wrote:I see in your sig that you're anti fascism, Nazism, communism, xenophobia, et cetera. What is it that compels you to create and roleplay a nation of things you're against?

Just out of curiosity. :)

Want to experience that by myself. I am against Nazism, but I want to experience them without offense. Shouldn't you post on the IC now? I already did.

I've posted three times in the IC...or four. I forget. :)
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Tracian Empire
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Father Knows Best State

Postby Tracian Empire » Tue Apr 05, 2016 9:28 am

I edited my religion a little.
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Tracian Empire
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Father Knows Best State

Postby Tracian Empire » Tue Apr 05, 2016 9:32 am

The Great Coat of Arms of the Empire
Image

The Coat of Arms of the Empire
Image


The Coat of Arms of Veranium, the Veranian Sun, mainly represents the Sixteen Gods in which the Veranians believe, with it''s sixteen rays, the sun itself being the symbol of the Empire, with the rays symbolizing its glory and power. In the middle, that flower like symbol in the middle is the symbol associated with Stacia, the Goddess of Creation, so with the Creation itself.
Image


The Sun is also used as a part of the Imperial Eagle.
I'm a Romanian, a vampire, an anime enthusiast and a roleplayer.
Hello there! I am Tracian Empire! You can call me Tracian, Thrace, Thracian, Thracr, Thracc or whatever you want. Really.

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Arvenia
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Full History of Helga

Postby Arvenia » Tue Apr 05, 2016 11:51 am

200,000 BCE
The first modern humans (homo sapiens) comes to Helga. They goes into war with the native neanderthals, resulting in the extinction of neanderthals.

20,000 BCE
Helgan tribes begins building villages and modernizing themselves into patriarchal societies.

4000 BCE
Helgan tribes discovers a mysterious object falling from the skies. It is named the "Fallen Star" (Gefallener Stern), which is today kept a secret by the Nazi regime in a facility.

2000 BCE
An empire called the Heglakh Empire is created in the heart of Helga. It is polytheistic and controls other cave people to the point of genocide. This empire inspired Nazism, as the word "Aryan" was invented during the Heglakh rule.

1000 BCE
The Heglakh Empire falls after being conquered by Persican invaders called the Puns. The Puns rules the land with an iron fist and rapes any women.

500 BCE
A great warrior named Karfol the Great chases away the Puns back into the sea, liberating the Helgan land.

200 CE
Norse Polytheism comes to Helga and all Helgans becomes vikings. Towns are born and Helga modernizes with the Viking culture. A sea monster is spotted in the sea near the old village of Donblad (modern-day Donich).

800
Polytheistic Helgans gets into a conflict with the Christian Polanians.

1000
Christianity becomes state religion in Helga. Helgan kingdoms, principalities, duchies and baronies are born.

1100
The Barony of Donich goes into war with the Barony of Auschwitz. 2000 people loses their lives in that war.

1200
An expedition from the Kingdom of Thule discovers the "Fallen Star" in an abandoned tribal cave. Cannons are used in Helga.

1400
The Barony of Donich defeats the Kingdom of Gelarus, leading to both states being unified into the Kingdom of Prutchland (Preutschland). Rifles, pistols and halberds are made in Helga.

1480
Prutchland invades Brettonia, but fails with massive casualties.

1500
Thule-Prutch War between Thule and Prutchland breaks out.

1515
Prutchland leads another unsuccessful invasion in the Persican Peninsula with more casualties.

1520
Thule-Prutch War ends with Prutch victory and the weakening of the Thulean military, thus Thule becomes a small barony.

1550
The Catholic Barony of Vend gets into war with the Protestant County of Unsbruck.

1560
Protestantism becomes state religion in Helgan states, thus Catholics flees to Polania and the Gromburgian states, except for Unsbruck.

1612
Fifty Years' War between Catholics and Protestants breaks out, lasting for 50 years. The Catholic states are led by the Barony of Vend, Barony of Auschwitz and the Kingdom of Polania and the Protestant states are led by the Kingdom of Prutchland, County of Unsbruck and the Barony of Thule. Other countries were also involved (however, other RP nations wouldn't like it, so I must ask them first). The Catholics appears to be victorious first.

1632
The Battle of Lurtzen, where the combined forces of the Barony of Vend, Duchy of Baxony, Kingdom of Polania and Bovakian mercenaries tries to protect the Baxonian city of Lurtzen from the invading forces of Prutchland and Brettonian mercenaries, results in Protestant triumph. The tide has now turned.

1645
The Siege of Kolski between the defending Polanian forces and the invading Prutch forces results in Protestant failure, but total destruction of Kolski and weakening of the Polanian military.

1662
The Unsbruck Agreemnt is signed in Unsbruck, ending the Fifty Years' War and restoring relations between Catholics and Protestants. Secularism comes into effect and democratization comes into effect.

1664
The Peasants' Revolt occurs in Prutchland and results in failure.

1680
Mysterious events occurs in Helga.

1692
Witch hunts occurs in Helga, Bovakia, Polania and Gromburg. Secularism is banned directly after existing for 30 years.

1712
Prutch forces manages to thwart an invasion by mysterious troops from a Persican island called Galendra, ending an eight years war with Galendra before that island kingdom was annexed by Persica.

1740
Helgan colonists arrives to the northern continent of Shima (the one with Togoku and Chouzon, just an idea), forming the colonies of Neuthule (colony of Thule) and Neulurtzen (colony of Prutchland, because Prutchland owns Lurtzen since 1632). Both are later brought into control by native Shiman states 180 years later.

1752
Veld and several Gromburgian states are unified into the Empire of Gromburg. The Gromburgians follows a strict form of Catholicism, while the Polanians follows a more liberal one, causing the Polanian-Gromburgian War. No Helgan state joins that war.

1764
The Lurtzen Progrom occurs, where several Jews are lynched by Protestant mobs after a Jewish man stabbed a Protestant priest to death outside a local church. The pogrom resulted in 200 deaths.

1792
Polanian-Gromburgian War ends with Gromburgian victory and further dissatisfaction within the Polanian population.

1796
Polania got into a bloody revolution, resulting in formation of two political groups, liberals and conservatives.

1798
Prutchland gets into a short-lived personal union with the Duchy of Baxony, forming the diarchal Prutch-Baxonian Commonwealth with Lurtzen as a common capital for both states.

1806
The Terandan Empire, an empire in the continent of Artidia (the one with Persica) whose culture is likely French or Spanish, occupies parts of the Helgan subcontinent, which leads to a large-scale war.

1814
The Battle of Ledan in the Prutch village of Ledan between the Terandan forces and the combined forces of Polania, Gromburg and Prutchland results in Terandan defeat and Terandan withdrawal from Helga.

1824
The Kingdom of Bohemia gets into a war with the Kingdom of Slovakia.

1828
Polania and Gromburg establishes colonies in the continent of Shima.

1830
A revolution breaks out in Prutchland by Jews, atheists and Catholics against the Protestant regime. It fails, however.

1836
Teranda rearms and once again invades the Helgan region, this time receiving support from Slovakia, Baxony and Gromburg, while Polania, Thule, Auschwitz, Unsbruck and Bohemia supports . This leads to the dissolution the Prutch-Baxonian Commonwealth. Revolvers are now used in Helga.

1856
Teranda is once again driven away from Helga. Unsbruck, Thule, Auschwitz, Baxony, Fender, Segelstadt, Prutchland and the Protestant Duchy of Gobb discusses about an unified state.

1860
The Donich Agreement is signed, leading to the birth of the Helgan Empire, also known as the First Reich, and it's military, the Kriegsmacht (Armed Force). Newer weapons comes into existence like the bolt-action rifle and small frags.

1864
Helga takes territories from Gromburg.

1868
Helga occupies Slovakia.

1872
Polania occupies Bohemia.

1880
Helga helps Brettonian rebels to free Brettonia from Teranda, eventually ending the Terandan Empire for good several years later.

1882
Gromburg forms a personal union with the separatist Polanian state of Gythia, forming the Grom-Gythian Empire.

1884
Machine guns and submarines are used by the Kriegsmacht.

1892
Helga gets into a conflict with Togokan colonists in Shima, which ends violently.

1896
Thule Pogrom occurs after a Jewish family escapes justice for robbery. 500 people are killed.

1898
Cars and motorcycles are invented in Helga.

1900
A Slovakian rebellion led by Slovak politician Robert Gottwald is crushed by the Kriegsmacht and Robert is hanged from the gallows in Gratislava.

1908
Airplanes are brought into use by Helga, leading to the creation of a Helgan air force.

1912
Helga gets into a feud with Polania.

1914
A member of the Slovakian organization Black Hand kills the brother to Kaiser Wilhelm II, causing a crackdown in Slovakia that ultimately leads to the Great War against many countries who thinks bad about Helga. Helga gets into an alliance with Grom-Gythia, Oromanian Empire and the Republic of Mulgaria.

1918
The Great War ends with Allied victory and the Kriegsmacht is replaced by the weak Reichswehr. Helga loses colonies and territories. Slovakia and Bohemia unifies into a single Bovak Republic with permission from Polania and Gythia is brought back into Polanian control. Gromburg becomes a republic. Communist parties are formed and several rights are imposed.

1920
The NSHWP is founded by fanatical Protestants. The First Reich is replaced by the more weaker Branfurt Republic based in the city of Branfurt.

1924
Famine breaks out, killing 200 Helgans.

1928
Mass immigration into Helga begins.

1930
The Great Poverty strikes the world (probably, this RP needs a Great Depression). Helga is the most poverty-stricken country during this era. Fascists and communists began clashing each others. The Nazis blames Jews, communists and Catholics for the Great Poverty.

1932
The Reichswehr is weakened after a border skirmish with Bovakia.

1936
After the State Assembly (unicameral legislature of the Branfurt Republic) was set on fire, Nazi support became more stronger and the NSHWP becomes a major party.

1938
The Kristallnacht (Crystal Night) occurs, where the Nazis attacks several non-Jewish homes and shops, as well as churches and other workplaces while being dressed as Jews. After telling about it, the government stops supporting the Jews and the Jews becomes hated by the Helgan population, giving the Nazis more support.

1940
The Nazis wins the country's final election, forming a totalitarian regime that still exists as of 2016. The capital is moved back to Donich and monarchy is restored. The founder of the Nazi Party, Edward Göring, becomes the Reichsfuhrer and nobleman Adolf Clostermann becomes Kaiser Adolf I. The regime is called the Second Reich. The Reichswehr is replaced by the more powerful Wehrmacht.

1942
Gromfascism rises in Gromburg, leading to anti-Helgan sentiment and further antisemitism, anticommunism and homophobia in the country as well.

1945
Helga began to study atomic theory in order to create a perfect weapon.

1948
A four-months war between Helga and Gromburg results in the Helgan annexation of Gromburg and persecution of Gromfascists by the Nazi regime.

1950
Polania falls into an economic depression and gets annexed by Helga. Concentration camps are being built. Many Helgans began fleeing the country.

1952
Brettonia (if I may ask for permission) is the first country to condemn Helga for it's human rights abuses. Other countries follows up.

1954
The pro-Helgan National Socialist People's Party (NSPP) takes control in Bovakia, forming a pro-Helgan dictatorship. Relations between Bovakia and Helga becomes friendlier.

1960
Pro-Helgan members and anti-Helgan members within the NSPP began fighting each others, causing the party to dissolve and Bovakia is peacefully annexed by Helga.

1962
Helga creates it's first atomic bomb.

1965
Helga forms a short-lived alliance with the Kingdom of Mulgaria before it was annexed by Persica.

1968
The Nazi regime forms the Aryan Resources, Ltd.

1970
A communist revolt in Bovakia fails and many rebel leaders are hanged to death.

1972
A Gromfascist revolt in Gromburg fails and many rebel leaders are hanged to death.

1978
Biological weapons and chemical weapons are built in Helga, such as mustard gas and napalm.

1980
The Polanian antifascist Solidarity is formed as the leading group of the Polanian resistance to Nazi occupation.

1982
Helga threatens to bomb Brettonia with a nuclear bomb, but the threat was thwarted after a huge international outrage.

1985
The Nazi regime outlaws Solidarity and arrests many of it's members.

1986
Bovakian resistance author Haclav Fico (born 1942) writes the novel "Miss Kiska", which becomes a best-seller.

1988
The controversial Krakow Massacre by the SS against Polanian demonstrators results in the Nazi regime being forced to hold a referendum in Polania two years later.

1989
A car accident in Thule nearly kills Kaiser Wilhelm III.

1990
Referendum occurs in Polania and Solidarity wins. Polania regains independence, but many Polanians are still imprisoned in concentration camps.

1992
The aging Edward Göring dies and is succeeded by the young Karl Himmler as the new leader of both the Nazis and Helga itself.

1996
The first nuclear test in Helgan history occurs west of Nazi-occupied Gromburg.

2000
An assassination attempt on Karl Himmler by Helgan left-wing extremists fails and the perpetrators are imprisoned in concentration camps.

2004
The Bovakian resistance group ALBA is formed by several authors. One of the founders being Haclav Fico, who had enough of the Nazi regime exploiting his people.

2010
An airplane crashes north of Helga, causing some conspiracy that the Luftwaffe shot it down.

2016
Present time and Helga shall show the world it's might.
Last edited by Arvenia on Tue Apr 05, 2016 12:24 pm, edited 1 time in total.
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Arvenia
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Father Knows Best State

Postby Arvenia » Tue Apr 05, 2016 1:20 pm

Well, Helga, my RP nation, is Nazi Germany in this RP combined with Belka, fascist Italy, DPRK and USSR. However, there are 19 other nations I was going to originally play before I choose Helga:
1. A state based on USA (United States of Armilla or the Unean Federation)
2. A state inspired by China (Yangese Empire, Republic of Yang or People's Republic of Qing)
3. Kingdom of Nordania (a state based on Sweden)
4. An Arabic monarchy
5. An African state
6. A communist republic with culture similar to either Russia, Korea or Venezuela (Democratic People's Republic of Sovania, People's Republic of Choryo or Socialist People's Republic of Molezuela)
7. A matriarchy with culture similar to the Amazonas (Queendom of Amazonia)
8. A Christian theocracy that follows an extremist form of Catholicism (Holy Republic of Papallia or Holy Kingdom of Carago)
9. A Satanic state that worships Satan as an evil god (Dark Empire of Satania, Satanic Republic of Azrael or Satanic Kingdom of Damia)
10. A state based off a nation from Cross Ange (Empire of Misurugi, Enderant Union, Velda Dynasty or Maremaia Republic)
11. A poor country that needs aid from G3 (Developed Country of Palistan, Poor Republic of Dageba, Kingdom of Teranda or Island State of Gasmania)
12. The Republic of Polania (a country based on Poland)
13. An alliance of modern Greek city-states called the Hellan Alliance, a military alliance of Japanese clans called the Jima Pact or a confederation of independent states called the Arvenian Confederation
14. The Free State of Amisrael (a modern Amish state based on Israel)
15. The Peaceful Empire of Gautama (a total pacifist Buddhist nation based on the Vatican)
16. Corporatocratic nations (Mesan Corporate or Corporatocratic Republic of Sectoria)
17. Isaria (an isolationist nation based on Iceland)
18. Curmea (a military dictatorship based on Burma, Chile and Afghanistan)
19. Criminal nations like the kleptocratic cartel-led Blood Federation or the ochlocratic Mob Republic of Fabia
Last edited by Arvenia on Tue Apr 05, 2016 2:52 pm, edited 5 times in total.
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Gadrana-Eshil
Diplomat
 
Posts: 652
Founded: Feb 15, 2016
Ex-Nation

Postby Gadrana-Eshil » Tue Apr 05, 2016 2:50 pm

Lenyo wrote:Gadrana-Eshil, roughly one-sixth of your national population consists of enslaved prisoners. What is your legal situation like when over 16% of the population is incarcerated and enslaved at any one time? Today the USA has the highest incarceration rate in the world at 0.716%, and that higher prisoner population is a wasteful burden on American government budgets. Your proposed incarceration rate is 22 times higher than 2015 USA. As a fair warning, that will give you a Nazi Helga international reputation.
Economic Description: The Federation is a powerful economy, being ranked in the world’s top 3. They have 42, out of 500 of the world’s most powerful companies, rank third in the Fortune Global 500, and have a relatively unique currency system.

Having such a vast prison system will absolutely leech economic resources from productive sectors of the economy. Slavery isn't an efficient labor system in a modern industrialized economy, so you have to change one of the two trends above. Either keep the strong economy or keep the tens of millions of slaves. You can't have both; this isn't an 1850 RP.
and even kinetic kill WMDs

Kinetic strike does not exist in 2016. That's inadmissible.


Everything is fixed, and to the "kinetic strike does not exist" silliness. Erm, are you sure? Aren't inert projectiles dropped from space at thousands of miles per second super dangerous? I think that it's actually super simple ((and would be probably have the launch codes in the hands of the G3, ^_^ I'm absolutely certain that a rarely used type of WMD would disturb people, so they'd have to hand over the codes to G3. However, other orbital weapons platforms ((they're not WMDs [and would be used for targeting high flying aircraft, or spacecraft/space stations.), and some might not have actual arms, and just be based around electronic warfare ^_^). Tungsten penetrating rod, then launched electromagnetically with some maneuvering thrusters for finding its target = something which is enough to do some serious damage. The technology exists, it's just that no one on planet Earth can implement it because orbital, and other space-based WMDs are outlawed by the Outer Space Treaty, IRL. This isn't planet Earth.

I really hope that all made sense. If it did :3. If not ;( I sowwy, senpai, I stooopid.
Last edited by Gadrana-Eshil on Tue Apr 05, 2016 2:59 pm, edited 2 times in total.

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Gadrana-Eshil
Diplomat
 
Posts: 652
Founded: Feb 15, 2016
Ex-Nation

Postby Gadrana-Eshil » Tue Apr 05, 2016 3:02 pm

Tracian Empire wrote:Do any other lands besides from Veranium still have nobiliary systems?


A couple of thew nations inside of Gadrana-Eshil do :3

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The Hobbesian Metaphysician
Minister
 
Posts: 3311
Founded: Sep 09, 2015
Ex-Nation

Postby The Hobbesian Metaphysician » Tue Apr 05, 2016 8:07 pm

The barony of Auschwitz?

Lol.
I am just going to lay it out here, I am going to be very blunt.

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Tracian Empire
Postmaster of the Fleet
 
Posts: 26905
Founded: Mar 01, 2014
Father Knows Best State

Postby Tracian Empire » Tue Apr 05, 2016 9:10 pm

Gadrana-Eshil wrote:
Lenyo wrote:Gadrana-Eshil, roughly one-sixth of your national population consists of enslaved prisoners. What is your legal situation like when over 16% of the population is incarcerated and enslaved at any one time? Today the USA has the highest incarceration rate in the world at 0.716%, and that higher prisoner population is a wasteful burden on American government budgets. Your proposed incarceration rate is 22 times higher than 2015 USA. As a fair warning, that will give you a Nazi Helga international reputation.

Having such a vast prison system will absolutely leech economic resources from productive sectors of the economy. Slavery isn't an efficient labor system in a modern industrialized economy, so you have to change one of the two trends above. Either keep the strong economy or keep the tens of millions of slaves. You can't have both; this isn't an 1850 RP.

Kinetic strike does not exist in 2016. That's inadmissible.


Everything is fixed, and to the "kinetic strike does not exist" silliness. Erm, are you sure? Aren't inert projectiles dropped from space at thousands of miles per second super dangerous? I think that it's actually super simple ((and would be probably have the launch codes in the hands of the G3, ^_^ I'm absolutely certain that a rarely used type of WMD would disturb people, so they'd have to hand over the codes to G3. However, other orbital weapons platforms ((they're not WMDs [and would be used for targeting high flying aircraft, or spacecraft/space stations.), and some might not have actual arms, and just be based around electronic warfare ^_^). Tungsten penetrating rod, then launched electromagnetically with some maneuvering thrusters for finding its target = something which is enough to do some serious damage. The technology exists, it's just that no one on planet Earth can implement it because orbital, and other space-based WMDs are outlawed by the Outer Space Treaty, IRL. This isn't planet Earth.

I really hope that all made sense. If it did :3. If not ;( I sowwy, senpai, I stooopid.


Nope.

There is no chance anyone could do kinetic strikes from the orbit for at least a few more decades.

I was under the impression that it would work too, until around a year ago when a friend in my region explained it to me.
I'm a Romanian, a vampire, an anime enthusiast and a roleplayer.
Hello there! I am Tracian Empire! You can call me Tracian, Thrace, Thracian, Thracr, Thracc or whatever you want. Really.

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Arvenia
Postmaster-General
 
Posts: 13198
Founded: Aug 21, 2014
Father Knows Best State

Postby Arvenia » Wed Apr 06, 2016 5:49 am

Tracian Empire wrote:
Gadrana-Eshil wrote:
Everything is fixed, and to the "kinetic strike does not exist" silliness. Erm, are you sure? Aren't inert projectiles dropped from space at thousands of miles per second super dangerous? I think that it's actually super simple ((and would be probably have the launch codes in the hands of the G3, ^_^ I'm absolutely certain that a rarely used type of WMD would disturb people, so they'd have to hand over the codes to G3. However, other orbital weapons platforms ((they're not WMDs [and would be used for targeting high flying aircraft, or spacecraft/space stations.), and some might not have actual arms, and just be based around electronic warfare ^_^). Tungsten penetrating rod, then launched electromagnetically with some maneuvering thrusters for finding its target = something which is enough to do some serious damage. The technology exists, it's just that no one on planet Earth can implement it because orbital, and other space-based WMDs are outlawed by the Outer Space Treaty, IRL. This isn't planet Earth.

I really hope that all made sense. If it did :3. If not ;( I sowwy, senpai, I stooopid.


Nope.

There is no chance anyone could do kinetic strikes from the orbit for at least a few more decades.

I was under the impression that it would work too, until around a year ago when a friend in my region explained it to me.

Yeah, no kinetic strikes, please. That's OP.
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