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PostPosted: Mon Feb 22, 2016 6:34 pm
by The Empire of Pretantia
Legital wrote:
The Empire of Pretantia wrote:Oh boy, a Death Korps artillery regiment and a penal legion in the same theater.


I'm sure the legionnaires will enjoy "borrowing" some Krieg rebreathers for "approved" use.

I'm also sure the Krieg artillery would never fire on friendly troops.

"It is not their fault your men were unwilling to die for the Emperor, and it is not mine that you were unwilling to let them."

So because it is within the realm of possibility, would you oppose my guys bombarding your guys of they got too close to the enemy to the point where you would be particularly upset if I did it? Just want to know if that would be an acceptable direction of role-playing if it comes to that.

Same goes for anyone else who could be in a similar situation.

PostPosted: Mon Feb 22, 2016 6:37 pm
by Imperial City-States
I fully intend to blast this while having my River boats head out of the Swamp/Jungle to launch an offensive.

PostPosted: Mon Feb 22, 2016 6:42 pm
by Legital
The Empire of Pretantia wrote:
Legital wrote:
I'm sure the legionnaires will enjoy "borrowing" some Krieg rebreathers for "approved" use.

I'm also sure the Krieg artillery would never fire on friendly troops.

"It is not their fault your men were unwilling to die for the Emperor, and it is not mine that you were unwilling to let them."

So because it is within the realm of possibility, would you oppose my guys bombarding your guys of they got too close to the enemy to the point where you would be particularly upset if I did it? Just want to know if that would be an acceptable direction of role-playing if it comes to that.

Same goes for anyone else who could be in a similar situation.


I suppose it would be acceptable, just let me know when you plan to do it. I'm sure friendly fire isn't new to the penal legion.

PostPosted: Mon Feb 22, 2016 7:19 pm
by Segmentia
And just note that Lord Commissar Hannibal Thrax Albor will be around.

PostPosted: Mon Feb 22, 2016 7:22 pm
by The Empire of Pretantia
Segmentia wrote:And just note that Lord Commissar Hannibal Thrax Albor will be around.

Who?

PostPosted: Mon Feb 22, 2016 8:13 pm
by Segmentia
The Empire of Pretantia wrote:
Segmentia wrote:And just note that Lord Commissar Hannibal Thrax Albor will be around.

Who?


A bloke named Hannibal Thrax Albor who also happens to be a Lord Commissar. Like it says in the post :p

PostPosted: Mon Feb 22, 2016 8:18 pm
by The Empire of Pretantia
So Seg, what will your character/regiment be?

PostPosted: Tue Feb 23, 2016 10:15 am
by Aelosia
OK, I decided to rescue a character that I did and liked but never played for the last installment. The whole idea is inspired on Manfred von Richthofen's "Flying Circus", but with tanks. A group of Aces, all coming from different regiments, recruited into an elite squadron only attached to the highest echelons of the Imperial Guard, similar to what Dan Abnett did with the Apostles as an elite Navy Squadron in "Double Eagle". There are other influences, as the Panzer Lehr Regiment and a couple of other historical formations. I'd need to know what happened to the New Sedna Campaign, how did it end, and how many years have passed between then and now, to finish my character's bio. There are references through the retinue to regiments used by great players in past installments of this RP. Done on purpose as homage. If said players, (you know who you are) want to change anything, just tell me. If anyone else who have participated in at least 3 other chapters wants to be added to the roster, also let me know.

Individual Character and Retinue Application

Name: Coronel-Margravine Calliope Faustine Phoebe Mabel Fitz-Castelburg Flavius Fortsbury, Commander of the Chariot Cavalcade

In service to which Imperial organization: Imperial Guard

Bio: What can be said of the daughter of a planetary governor? What else can be said of the daughter of a system-wide capital world planetary governor with strong ties with the Astra Militarum? Margravine Calliope Faustine Phoebe Mabel Fitz-Castelburg Flavius Fortsbury is the seventh daughter of the Orbgrave Carolus Castelburg, the Castellan of the House of Flavius, Master and Ruler of one of the main bulwarks of civilization in the Inclementia Sector. As tradition in the loyal and militaristic House Flavius, she alongside her brothers and sisters was delivered to the Scholam Progenium of Thermidor once the Tripartite of Heirs was filled with her older siblings. The other members of her family fulfilled what was expected of them, quickly graduating from the Academy and going to serve with honours in several branches of the Imperium military institutions, mostly in the Imperial Navy. Margravine Calliope, the youngest scion, have just graduated with honours from Thermidor, the first of her generation with attitudes for ground combat, and thus assigned to the Imperial Guard.

Going through extensive formation years as any of the thermidorian graduates, Calliope soon demostrated a gift for armoured warfare, and in the use of mechanized cavalry both strategically and tactically. She amply studied the panzerjäger doctrine of armoured warfare, being prepared by the main advocates of said doctrines during her Academy years, and the use of specialized vehicles to deny the enemy the deployment and use of their own tank formations by counteracting pushes and annihilating their vehicles in tank-to-tank combat. Although she formally graduated as a Lieutenant, in command of a single vehicle, she quickly manouvered the political arena taking advantage of connections and patronage from her family to get a full regiment assigned under her command, only getting her Captain and Major promotions by proxy in order to ascend to the grade of Colonel under Munitorum rules.

[...]

After distinguishing herself as a prodigy on these first campaigns, but leaving her regiment decimated and barely operative, the Margravine got an idea that she brought to the highest level of the Lidividus Crusade's Commissariate Offices. What if the highest decorated Tank Aces of the Lidividus Campaign were to be united in a special squadron and deployed on special theaters? Although it would mostly function as a training formation for distinguished tank regiments and commanders, it could also be deployed in particular scenarios where highly skilled crews were needed. Seeing the great potential such an idea had for propaganda and morale purposes, the Comissariate gave the Margravine full recruiting powers for the formation of her squadron, the Panzer Parade. Once she had travelled across the sector recruiting the best crews she had personally selected and studied from the best armoured regiments in the Imperial Guard serving in the Crusade, the squadron started its tour of several high profile worlds, mostly for morale purposes, being brought by the Commissariate to whatever world they judged in peril.

Appearance: Oleum by Marsyphas of Valentitur
Wargear: Unique Variant of the Macharius Vanquisher Heavy Tank The Golden Empress
Reasons for being on Zevros Prime: Deployed on Zevros for propaganda purposes, given that plenty of the members of the Panzer Parade are famous Tank Aces. However, instead of a toy army, it must be taken into account that the six crews are indeed a highly trained, decorated and crack experienced veteran group of war heroes.
Retinue: The Panzer Parade is formed by six crews and their vehicles, usually deployed individually, although all of them are able to cooperate with one another. The current members of the line-up are:

1.- The Golden Empress: Unique variant of the Macharius Vanquisher Heavy Tank, personal ride of the Margravine "Castle" Calliope herself. Specialized in hunting enemy armor and tank-shock tactics.
2.- The Silver Queen: Unique Armageddon -Pattern variant Basilisk, equipped to function as a direct-fire assault gun. Commanded by Major Valentine "Bullseye" Irvine from the 6th Thermidor Tacticae Regiment. Specialized in Tank hunting and long range assaults.
3.- The Bronze Princess: Unique variant of the Leman Russ Main Battle Tank, under the command of Captain Freya "Charger" Gormann from the 1st New Sedna Heavy Fusiliers, Hero of the Liberation. An all-comers balanced member.
4.- The Iron Duchess: Reinforced Executioner Tank originally from the Higaran 21st, under command of Captain Charles "Moustache" Masel, decorated on the Evisor campaign. Specialized in Ambushes and defenses.
5.- The Brass Baroness: A reinforced, unique Variant Hellhound with a crew from the Urdeshi 15-17th, survivors of the Pan Arcadian Campaign, and commanded by Captain Firke "Firestorm" Lader. Specialized in dealing with enemy infantry formations and fortifications.
6.- The Copper Countess: A special Punisher Variant originally from the Vytorian 7th, under command of Captain Trig "Rapidfire" Centuria. Specialized in counter enemy light armor and flank encirclements.

Misc details:

PostPosted: Tue Feb 23, 2016 10:25 am
by Segmentia
Interesting idea, certainly.

The New Sedna Campaign ended in victory, once Eldar forces directed attacks against the Orks at the same time the IG counter-offensive began. The other planets that were under attack were systematically secured as well, and the Crusade was considered a success. I'd say its been three years since it was all wrapped up, so maybe five years in total from when the last Episode died.

Also, Captain Freya "Charger" Gormann? Sister of General Hanna Gormann, I assume?

PostPosted: Tue Feb 23, 2016 12:24 pm
by Len Hyet
Regimental application

Regiment name: Valhallan 1212th "Cold Bloods"
Home world: Valhalla
Type of Regiment: Ice Warriors - Heavy Infantry
Commanding Officer: Colonel Abraham Ivanovitch
Number of Guardsmen: 12043
Support (Weapons, vehicles, etc): The Valhallan 1212th is in possession of 10 Basilisk Mobile Artillery Pieces, 32 Sabre Gun Platforms, 12 Mobile Gun Emplacements topped with Battle Canons, 28 Heavy Mortars, 28 Quadlaunchers, and 12 Trojan Logistical Support Tanks.
Uniforms:
Image

Miscellaneous info: The Valhallan 1212th 'Cold Bloods' were raised for service in the Eastlight Nebula Wars, but their first battle was among their last. With their supply and logistics lines overstreched, only one in every three Guardsmen in the 1212th were issued a Lasgun. Their first mission saw a forced-march across the frozen and toxic wastelands of Triox against a traitor force. Despite their survival skills, only half the Ice Warriors made it across the plains to assault the traitors' flank. Many of the Guardsmen recovered weapons on the fallen and in the end decisively defeated the enemy forces. Now re-armed, resupplied, and the veterans of a half dozen campaigns since the end of the Eastlight Nebula Wars, the Valhallan 1212th is fully prepared and capable to perform their favorite task, killing anything that moves in the frozen wastes of the far north.


-Regimental Commander info-

Name: Colonel Abraham Ivanovitch
Age: 48
Gender: Male
Rank: Colonel
Background: Colonel Ivanovitch is the middle child of two Valhallan enlisted, who met on deployment and somehow managed not only to survive, but to return to Valhalla after their tours were over and raise a family. Needless to say, Ivanovitch holds the Ice Warriors near and dear to his heart, and the 1212th especially. Commissioned as a Lieutenant just in time for the near disaster that was Triox, he led his company in the forced march, haranguing those who fell behind and ensuring those who fell had their weapons and ammunition redistributed among the survivors. He personally led his men in the assault on a traitor bunker, receiving both wounds and a decoration for bravery in the process. As the years and campaigns passed, Ivanovitch repeatedly demonstrated bravery in the line of battle, and a cold-hearted dedication to duty. While somewhat tactically inflexible, his unwavering fidelity and simple Valhallan stubbornness resulted in him eventually taking command of the 1212th. His, and his men's, status as survivors of Triox meant that all of them, and indeed all of the survivors, have placed a hefty weight on the importance of logistics. As a result, they have quite literally begged, borrowed, and threatened to get enough firepower assigned to their command so that even if logistics break down completely, the 1212th Valhallan can operate for months without support.
Physical description:
Image


In reserve or deployed? Wherever we are needed, the Valhallans go.

PostPosted: Tue Feb 23, 2016 1:35 pm
by Morrdh
Trying to decide between either a Marauder Destroyer unit (*IF* allowed), a Siegfried light tank recon unit, units based loosely on the Baran Siegemasters or void-fighters/poor man's air cav.

PostPosted: Tue Feb 23, 2016 3:53 pm
by Segmentia
    Regimental application
     
      Regiment name: 1st New Sedna Heavy Fusiliers
        Home world: New Sedna
        Type of Regiment: Assault regiment
        Commanding Officer: Major General Hannah Gormann
        Number of Guardsmen: Around 10,000
        Support (Weapons, vehicles, etc):
2 Mars-Pattern Baneblades
30 Leman Russ Battle Tanks
200 Chimeras
40 Sentinels
8 Hydra Flak Tanks


Each company has a heavy weapons platoon that has a mix of 4 heavy bolters and two mortars, as well as the flamers, plasma guns, or other specialty weapons assigned to the company. Every five companies (1000 Guardsmen) has an attachment of heavier weapons such as heavy mortars, Medusa siege guns (In very limited amount), and additional heavy bolters.

        Uniforms: The regiments of New Sedna have adopted a fighting style much like that of the Mordian Iron Guard, and tend to have 'fancier' uniforms then those of other regiments.

Hat

Overcoat

Undercoat

Pants

Boots

Pack

The regiment's infantry are armed with Triplex Lasrifles, sharpshooters having a LasLock variant of the LongLas.


        Miscellaneous info: The 1st New Sedna Heavy Fusiliers retain a core of veteran Guardsmen, survivors of the Crusade, and the majority of the rest of the regiment is made up of well trained, though mostly untested, Guardsmen. However, just about every man and woman in the regiment holds with them a fanatical zeal, being under the command of General Gormann, a literal saint of New Sedna and otherwise a living legend for her actions both in liberating New Sedna, and from the Crusade.


        -Regimental Commander info-

        Name: Hanna Gormann
        Age: 37
        Gender: Female
        Rank: Major General
        Background: Hannah Gormann was born into a world of exceptional luxury, thanks to her fathers wealth. She had everything she could ever want, though eventually that wasn't enough. She used her wealth and position to secure a commission in an Imperial Guard Regiment, and eventually ended up as a key member in the Crusade command structure. She proved herself time and again, eventually becoming a protege of sorts to General Arktheleon Lividivus. When the Crusade was pushed back Gormann was a vital part of the eventual counter-offensive that secured the Crusade its victory.

Due to her contributions to the Crusade she was promoted, though the people of New Sedna were far more generous. She was named a saint of New Sedna, as well as being given a grand estate, and the personal command of several regiments for whenever she desired. There is also 500 foot tall statue of her in the main square of Magellan Prime.

Due to her ability to adapt to difficult situations, and a natural talent for building up forces and making them into fighting units, Gormann was made a primary asset by Segmentum Command and is 'on-call' as it were, for situations that require a general of her skills. Zevros Prime is the first of such situations.
        Physical description: http://pre15.deviantart.net/5276/th/pre ... 8oh0x1.png

  In reserve or deployed?: Deployed

PostPosted: Tue Feb 23, 2016 4:45 pm
by The Empire of Pretantia
Aelosia wrote:.
6.- The Copper Countess: A special Punisher Variant originally from the Vytorian 7th, under command of Captain Trig "Rapidfire" Centuria. Specialized in counter enemy light armor and flank encirclements.

Misc details:

Oh you!

PostPosted: Tue Feb 23, 2016 5:22 pm
by Imperial City-States
Thinking about this from a purely Tactical level.

Baneblades are incredibly easy targets. Massive, Lumbering, Practically Immobile for all intensive purposes. Incredibly easy to take out if one has the proper tools. I mean all you have to do is get a mobility kill.

PostPosted: Tue Feb 23, 2016 5:29 pm
by The Empire of Pretantia
Imperial City-States wrote:Thinking about this from a purely Tactical level.

Baneblades are incredibly easy targets. Massive, Lumbering, Practically Immobile for all intensive purposes. Incredibly easy to take out if one has the proper tools. I mean all you have to do is get a mobility kill.

Ssh!

PostPosted: Tue Feb 23, 2016 5:31 pm
by Legital
Imperial City-States wrote:Thinking about this from a purely Tactical level.

Baneblades are incredibly easy targets. Massive, Lumbering, Practically Immobile for all intensive purposes. Incredibly easy to take out if one has the proper tools. I mean all you have to do is get a mobility kill.


They may be easy targets but they're practically invulnerable against most weapons that an enemy will be bringing to combat.
Edit: Realistically speaking these things would probably be shit but in W40K they're not that bad.

PostPosted: Tue Feb 23, 2016 5:38 pm
by The Empire of Pretantia
Legital wrote:
Imperial City-States wrote:Thinking about this from a purely Tactical level.

Baneblades are incredibly easy targets. Massive, Lumbering, Practically Immobile for all intensive purposes. Incredibly easy to take out if one has the proper tools. I mean all you have to do is get a mobility kill.


They may be easy targets but they're practically invulnerable against most weapons that an enemy will be bringing to combat.
Edit: Realistically speaking these things would probably be shit but in W40K they're not that bad.

It's a mix of future space tech, primitive tech, fans not knowing its specifics, and writers not getting the specifics right.

PostPosted: Tue Feb 23, 2016 6:08 pm
by Legital
The Empire of Pretantia wrote:
Legital wrote:
They may be easy targets but they're practically invulnerable against most weapons that an enemy will be bringing to combat.
Edit: Realistically speaking these things would probably be shit but in W40K they're not that bad.

It's a mix of future space tech, primitive tech, fans not knowing its specifics, and writers not getting the specifics right.


And that's the beauty of it. Don't forget the sprinkle of grimdark, too.

PostPosted: Tue Feb 23, 2016 6:39 pm
by Imperial City-States
Legital wrote:
Imperial City-States wrote:Thinking about this from a purely Tactical level.

Baneblades are incredibly easy targets. Massive, Lumbering, Practically Immobile for all intensive purposes. Incredibly easy to take out if one has the proper tools. I mean all you have to do is get a mobility kill.


They may be easy targets but they're practically invulnerable against most weapons that an enemy will be bringing to combat.
Edit: Realistically speaking these things would probably be shit but in W40K they're not that bad.


Legit though.

A Molotov Cocktail ontop of the engine compartment would more than likely achieve a kill....

Something else even more disturbing. There are no Top-Attack weapons in 40k

PostPosted: Tue Feb 23, 2016 6:45 pm
by Legital
Imperial City-States wrote:
Legital wrote:
They may be easy targets but they're practically invulnerable against most weapons that an enemy will be bringing to combat.
Edit: Realistically speaking these things would probably be shit but in W40K they're not that bad.


Legit though.

A Molotov Cocktail ontop of the engine compartment would more than likely achieve a kill....


Considering these things can handle a turbo laser ray of despair and destruction for several seconds I think they can manage a molotov over the engine - like I said, real world rules don't really apply much here.

PostPosted: Tue Feb 23, 2016 6:48 pm
by Imperial City-States
Legital wrote:
Imperial City-States wrote:
Legit though.

A Molotov Cocktail ontop of the engine compartment would more than likely achieve a kill....


Considering these things can handle a turbo laser ray of despair and destruction for several seconds I think they can manage a molotov over the engine - like I said, real world rules don't really apply much here.


We don't discuss the Handwavium that is 40k engineering......

Guarantee the engine's air cooled and would intake all that burning fuel.

PostPosted: Tue Feb 23, 2016 6:50 pm
by The Empire of Pretantia
Imperial City-States wrote:
Legital wrote:
They may be easy targets but they're practically invulnerable against most weapons that an enemy will be bringing to combat.
Edit: Realistically speaking these things would probably be shit but in W40K they're not that bad.


Legit though.

A Molotov Cocktail ontop of the engine compartment would more than likely achieve a kill....

I know this It's 40k and people are crazy enough to charge a heavily armed battle tank with only a bottle of petrol, but come on. This isn't WWII.

Something else even more disturbing. There are no Top-Attack weapons in 40k

It's not that there aren't top attack devices so much as They never go into the specifics and there could be thousands of patterns of missile launcher in the Imperium to include top attack. Hell, any sort of guided missile could be top attack.

PostPosted: Tue Feb 23, 2016 7:06 pm
by Imperial City-States
The Empire of Pretantia wrote:
Imperial City-States wrote:
Legit though.

A Molotov Cocktail ontop of the engine compartment would more than likely achieve a kill....

I know this It's 40k and people are crazy enough to charge a heavily armed battle tank with only a bottle of petrol, but come on. This isn't WWII.

Something else even more disturbing. There are no Top-Attack weapons in 40k

It's not that there aren't top attack devices so much as They never go into the specifics and there could be thousands of patterns of missile launcher in the Imperium to include top attack. Hell, any sort of guided missile could be top attack.


True, Top-Attack makes a helluva lot more sense than half the shit in the 40k universe.

PostPosted: Tue Feb 23, 2016 7:30 pm
by Segmentia
You're assuming your petrol bomb carrying infantry will be getting close to said Baneblades.

E: Also assuming a petrol bomb can take out a Baneblade :blush:

PostPosted: Tue Feb 23, 2016 7:33 pm
by Segmentia
Also, all apps accepted.