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Cuprum
Senator
 
Posts: 3664
Founded: Jun 21, 2013
Ex-Nation

Postby Cuprum » Thu Feb 25, 2016 6:33 pm

Pendragon Empire wrote:Cuprum, it is really awesome you like posting so much, but can you combine some of it into less posts? I understand with the conversation with the River lord, but you post far more than anyone else and there are people who have yet to post.


I'm doing it now because I'll have long period of inactivity,

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The Flame Dawn
Postmaster-General
 
Posts: 10003
Founded: Oct 01, 2014
Ex-Nation

Postby The Flame Dawn » Thu Feb 25, 2016 6:33 pm

Cuprum wrote:
Pendragon Empire wrote:Cuprum, it is really awesome you like posting so much, but can you combine some of it into less posts? I understand with the conversation with the River lord, but you post far more than anyone else and there are people who have yet to post.


I'm doing it now because I'll have long period of inactivity,


And besides, there is no restriction to post amount XD
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Pendragon Empire
Spokesperson
 
Posts: 120
Founded: Feb 10, 2016
Ex-Nation

Postby Pendragon Empire » Thu Feb 25, 2016 6:39 pm

Cuprum wrote:
Pendragon Empire wrote:Cuprum, it is really awesome you like posting so much, but can you combine some of it into less posts? I understand with the conversation with the River lord, but you post far more than anyone else and there are people who have yet to post.


I'm doing it now because I'll have long period of inactivity,


A bunch of posts now and none later does not equal a good experience. just because you can is not a good reason for if you should my friend. I am just saying you could have a few BIG Posts as opposed to several small ones.

The Flame Dawn wrote:
Cuprum wrote:
I'm doing it now because I'll have long period of inactivity,


And besides, there is no restriction to post amount XD


Again just because one can does not mean one should, how does an IC thread full of one-two rpers posts and only a smattering of the other people involved sound like fun. Of the 35 posts currently, including the OP, 10 are from one player.

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Caermine
Spokesperson
 
Posts: 133
Founded: Dec 27, 2015
Ex-Nation

Postby Caermine » Thu Feb 25, 2016 6:47 pm

If you are in conversation, you can't expect someone to make a giant post if they have to wait for an answer after a few words. I really can't see your problem.
Last edited by Caermine on Thu Feb 25, 2016 6:47 pm, edited 1 time in total.

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Pendragon Empire
Spokesperson
 
Posts: 120
Founded: Feb 10, 2016
Ex-Nation

Postby Pendragon Empire » Thu Feb 25, 2016 6:50 pm

Caermine wrote:If you are in conversation, you can't expect someone to make a giant post if they have to wait for an answer after a few words. I really can't see your problem.


Like I said I didn't specifically mean the conversation as it was unavoidable. However only 4 of the ten are even the conversation with Darklyn.

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Caermine
Spokesperson
 
Posts: 133
Founded: Dec 27, 2015
Ex-Nation

Postby Caermine » Thu Feb 25, 2016 6:52 pm

Pendragon Empire wrote:
Caermine wrote:If you are in conversation, you can't expect someone to make a giant post if they have to wait for an answer after a few words. I really can't see your problem.


Like I said I didn't specifically mean the conversation as it was unavoidable. However only 4 of the ten are even the conversation with Darklyn.

I've quickly read Hoare's posts and I think every post has value.

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Pendragon Empire
Spokesperson
 
Posts: 120
Founded: Feb 10, 2016
Ex-Nation

Postby Pendragon Empire » Thu Feb 25, 2016 6:55 pm

Caermine wrote:
Pendragon Empire wrote:
Like I said I didn't specifically mean the conversation as it was unavoidable. However only 4 of the ten are even the conversation with Darklyn.

I've quickly read Hoare's posts and I think every post has value.


Yes I agree, I am just asking if he could combine them, put a page break between say what is happening in the Summer islands and the Iron Islands. Ya Get me?

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Mastropiero
Attaché
 
Posts: 89
Founded: Jan 25, 2016
Ex-Nation

Postby Mastropiero » Thu Feb 25, 2016 7:58 pm

House: House Goodbrother of Hammerhorn
Leader: Greydon Goodbrother
Religion: Drowned God
Brief Description of Diplomatic Relations: Bannermen of the Hoares and as followers of the Old Way, they raid whenever is possible.
Military State of Readiness: Always ready to raid the Greenlands.
History: Da link
Castles, Cities, and Infrastructure:
Hammerhorn - Large Town
Hardstone Hills - Small Town
Corpse Lake - Small Town
Crow Spike Keep - Keep
Downdelving - Average Town
Shatterstone - Small Town

House Members: Greydon Goodbrother, 40, Captain of the Black Horn.
Gysella Goodbrother neé Drumm, 37.
Gwin Goodbrother, 20,
Thorsten Goodbrother, 19.
Gorold Goodbrother, 18.
Balon Goodbrother, 16.

Military: 2 town guard, one in Hammerhorn and one in Crow Spike Keep.

RP Example: http://forum.nationstates.net/viewtopic.php?f=31&t=366761

S13 - Do Not Remove

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G-Tech Corporation
Khan of Spam
 
Posts: 62533
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Feb 25, 2016 8:06 pm

Mastropiero wrote:House: House Goodbrother of Hammerhorn
Leader: Greydon Goodbrother
Religion: Drowned God
Brief Description of Diplomatic Relations: Bannermen of the Hoares and as followers of the Old Way, they raid whenever is possible.
Military State of Readiness: Always ready to raid the Greenlands.
History: Da link
Castles, Cities, and Infrastructure:
Hammerhorn - Large Town
Hardstone Hills - Small Town
Corpse Lake - Small Town
Crow Spike Keep - Keep
Downdelving - Average Town
Shatterstone - Small Town

House Members: Greydon Goodbrother, 40, Captain of the Black Horn.
Gysella Goodbrother neé Drumm, 37.
Gwin Goodbrother, 20,
Thorsten Goodbrother, 19.
Gorold Goodbrother, 18.
Balon Goodbrother, 16.

Military: 2 town guard, one in Hammerhorn and one in Crow Spike Keep.

RP Example: http://forum.nationstates.net/viewtopic.php?f=31&t=366761

S13 - Do Not Remove


Gonna pull out the same point I made a half page ago- minor houses shouldn't have a half dozen holdings.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

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Kanilion
Diplomat
 
Posts: 826
Founded: Mar 03, 2014
Corrupt Dictatorship

Postby Kanilion » Thu Feb 25, 2016 8:10 pm

Kanilion wrote:House: House Greyjoy
Leader: Lord Vickon Greyjoy
Religion: The Drowned God
Brief Description of Diplomatic Relations: Hostile with the Westerlands.
Military State of Readiness: Ready, regulars are often ready to go raiding and pillaging along the rich main coast.
History: Link

Castles, Cities, and Infrastructure:

(MAIN) Pyke - Small Castle (Coast, Hill)


Lordsport - Small Town (Coast, Hill)
Industries - Blacksmith, Armoursmith
Trade Post
Fishery
Town Market


Red Harbor - Large Village (Coast, Hill)
Trade Post
Fishery

Remaining Gold - 25

Total - 2

House Botley of Lordsport.
House Wynch of Iron Holt.


House Members:

Vickon Greyjoy, 44
Marriet Greyjoy, 42
Banner Greyjoy, 43 (Brother)
Norman Greyjoy, 22 (Heir)
Valkur Greyjoy, 21
Varag Greyjoy, 21
Rangar Greyjoy, 20

Military:

Men-at-Arms, 200

RP Example:
viewtopic.php?f=31&t=356020&p=27154691&hilit=zoran#p27154691

S13 - Do Not Remove
Last edited by Kanilion on Thu Feb 25, 2016 11:16 pm, edited 3 times in total.

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Second Helghan Empire
Minister
 
Posts: 3077
Founded: Jul 17, 2015
Ex-Nation

Postby Second Helghan Empire » Thu Feb 25, 2016 8:21 pm

Kanilion wrote:
Kanilion wrote:House: House Greyjoy
Leader: Lord Vickon Greyjoy
Religion: The Drowned God
Brief Description of Diplomatic Relations: Hostile with the Westerlands.
Military State of Readiness: Ready, regulars are often ready to go raiding and pillaging along the rich main coast.
History: Link

Castles, Cities, and Infrastructure:

(MAIN) Pyke - Small Castle (Coast, Hill)


Lordsport - Small Town (Coast, Hill)
Industries - Blacksmith, Armoursmith
Trade Post
Fishery
Town Market

Ten Towers - Large Keep (Coast, Hill)
Fishery

Red Harbor - Large Village (Coast, Hill)
Trade Post
Fishery

Remaining Gold - 25

Total - 23 ( http://awoiaf.westeros.org/index.php/Ho ... orn_Houses )

House Blacktyde of Blacktyde.
House Botley of Lordsport.
House Codd. A house of very low standing. Their words are "Though All Men Do Despise Us."
House Drumm of Old Wyk.
House Farwynd.
House Goodbrother
House Harlaw of Harlaw
House Humble.
House Ironmaker.
House Kenning of Harlaw.
House Merlyn of Pebbleton.
House Myre of Harlaw.
House Netley.
House Saltcliffe of Saltcliffe.
House Sharp.
House Shepherd.
House Sparr of Great Wyk.
House Stonehouse of Old Wyk.
House Stonetree of Harlaw.
House Sunderly of Saltcliffe.
House Volmark of Harlaw.
House Weaver.
House Wynch of Iron Holt.


House Members:

Vickon Greyjoy, 44
Marriet Greyjoy, 42
Banner Greyjoy, 43 (Brother)
Norman Greyjoy, 22 (Heir)
Valkur Greyjoy, 21
Varag Greyjoy, 21
Rangar Greyjoy, 20

Military:

Men-at-Arms, 200

RP Example:
viewtopic.php?f=31&t=356020&p=27154691&hilit=zoran#p27154691

S13 - Do Not Remove


You need to remove Harlaw, kenning and Myre from that Vassal list, I am house Harlaw and at this time we are equals. Myre and Kenning are two of my vassals.
Well now, that hibernation has gotten boring, daddy is back again.

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Kanilion
Diplomat
 
Posts: 826
Founded: Mar 03, 2014
Corrupt Dictatorship

Postby Kanilion » Thu Feb 25, 2016 8:26 pm

Second Helghan Empire wrote:
Kanilion wrote:


You need to remove Harlaw, kenning and Myre from that Vassal list, I am house Harlaw and at this time we are equals. Myre and Kenning are two of my vassals.


I'll remove them, but I cant find your app.

Edit - Removed the 3 listed vassals.
Last edited by Kanilion on Thu Feb 25, 2016 8:28 pm, edited 1 time in total.

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Second Helghan Empire
Minister
 
Posts: 3077
Founded: Jul 17, 2015
Ex-Nation

Postby Second Helghan Empire » Thu Feb 25, 2016 8:46 pm

Kanilion wrote:
Second Helghan Empire wrote:
You need to remove Harlaw, kenning and Myre from that Vassal list, I am house Harlaw and at this time we are equals. Myre and Kenning are two of my vassals.


I'll remove them, but I cant find your app.

Edit - Removed the 3 listed vassals.


I am still trying to organize my damneable cadet branches, Harlaws have like 8, their vassals also have cadet branches, you see my probs, because I have to decide when they became cadet which means I have to have some not and some are it is a cluster, but I will finish it! And It Will Be Glorious!

Anyway will you keep to canon in having close ties with my house? In my house description and ties I even mention that the Harlaws support either a Greyjoy or Harlaw usurping the Hoares and becoming King.

Essentially our houses are the great houses of the Iron Islands and we both have a long history of alliance since the war of the 100 sons of the grey king. So essentially for thousands of years. What do you think, are we best friends?
Well now, that hibernation has gotten boring, daddy is back again.

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Second Helghan Empire
Minister
 
Posts: 3077
Founded: Jul 17, 2015
Ex-Nation

Postby Second Helghan Empire » Thu Feb 25, 2016 8:48 pm

Oh hey you forgot to remove the ten towers. That is my Keep. My current lord built it so his sons wouldn't die like the two previous at harlaw hall.
Well now, that hibernation has gotten boring, daddy is back again.

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Kanilion
Diplomat
 
Posts: 826
Founded: Mar 03, 2014
Corrupt Dictatorship

Postby Kanilion » Thu Feb 25, 2016 8:53 pm

Second Helghan Empire wrote:
Kanilion wrote:
I'll remove them, but I cant find your app.

Edit - Removed the 3 listed vassals.


I am still trying to organize my damneable cadet branches, Harlaws have like 8, their vassals also have cadet branches, you see my probs, because I have to decide when they became cadet which means I have to have some not and some are it is a cluster, but I will finish it! And It Will Be Glorious!

Anyway will you keep to canon in having close ties with my house? In my house description and ties I even mention that the Harlaws support either a Greyjoy or Harlaw usurping the Hoares and becoming King.

Essentially our houses are the great houses of the Iron Islands and we both have a long history of alliance since the war of the 100 sons of the grey king. So essentially for thousands of years. What do you think, are we best friends?


I'm new to GoT (Actually still needing to find time to watch a proper episode instead of watching all the deaths while eating noodles, but ICly I dont mind sharing a two-House power base and kicking the Riverland Hoares out of the Iron Islands.

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Second Helghan Empire
Minister
 
Posts: 3077
Founded: Jul 17, 2015
Ex-Nation

Postby Second Helghan Empire » Thu Feb 25, 2016 8:57 pm

Kanilion wrote:
Second Helghan Empire wrote:
I am still trying to organize my damneable cadet branches, Harlaws have like 8, their vassals also have cadet branches, you see my probs, because I have to decide when they became cadet which means I have to have some not and some are it is a cluster, but I will finish it! And It Will Be Glorious!

Anyway will you keep to canon in having close ties with my house? In my house description and ties I even mention that the Harlaws support either a Greyjoy or Harlaw usurping the Hoares and becoming King.

Essentially our houses are the great houses of the Iron Islands and we both have a long history of alliance since the war of the 100 sons of the grey king. So essentially for thousands of years. What do you think, are we best friends?


I'm new to GoT (Actually still needing to find time to watch a proper episode instead of watching all the deaths while eating noodles, but ICly I dont mind sharing a two-House power base and kicking the Riverland Hoares out of the Iron Islands.


hey hey a man after my own heart. Sadly there is practically no lore for harlaw apart from what I have already found, so now I have to come up with vassal names, to accompany the cadets and named vassals. After that it gives me like three named characters during this time period, the rest don't com about for another 300 years. So going on all the family lines I tried to make a fitting number, it says the Harlaws had lots of kids but it doesn't say they lived that long.

Also at some point some of my branches marry into the Greyjoys. Just hit me up after my app is done if you are interested.
Well now, that hibernation has gotten boring, daddy is back again.

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Western Imperial Union
Ambassador
 
Posts: 1628
Founded: Jul 09, 2013
Ex-Nation

Postby Western Imperial Union » Thu Feb 25, 2016 10:08 pm

Western Imperial Union wrote:House: House Rae
Leader: Lord Rickar Rae
Religion: Faith of the Seven, though with the traditional Dornish flavor
Brief Description of Diplomatic Relations: House Rae is considered an honorable and highly liked house. Though strategically it is a very minor house it was a relatively powerful house in the centuries lost. With a stretch of turf a distance west of Godsgrace the ancient hold of the Rae is the Burnt Keep of Raeton.

Military State of Readiness: A small force, like most other houses they require wartime levies for any real military maneuvers, however it's force is rather strong currently.

History: House Rae has fluctuated in power throughout time. At one time the Rae's held only a village on the edge of the scourge river, at another they held many castles and towns and multiple lords were their vassals. For the last hundred years House Rae has ruled from Raeton with little trouble. However it is known as the burned keep for a reason. The northern and eastern faces of the once pale stones are now scarred black from Raeton Purge. A collection of mad pyromancers spread their vile flames across the town and onto the castle itself. These pyromancers, one a former lover of the lord, gathered a force built under fear and assaulted the keep. Only with the aide of several nearby houses were the Raeton's saved, however the town and castle would forever hold the shaming scar that house Rae had been unable to save themselves from a conflict born of their own lust for paramours and control over magicians.

Since then the house has been in steady decline, it's lords willing to do anything to simply retain an income for themselves. Rae no longer has any vassals and thus it's status as a strong member of the Kingdom of Dorne has ended the slowest and most painful of ways.

However now seemingly at their lowest point since the inception of their house, Lord Rickar Rae now seeks to reset the path his house follows. The lands of Westeros are changing, Rickar can feel it, a perfect chance for Rae to morph and once again take the reigns of power it rightfully deserves.

Castles, Cities, and Infrastructure:
The Burnt keep: small castle Inside Raeton an average town, 1 vineyard, horse breeder,
Scourgeford: small town, 1 vineyard


House Members:
Rickar Rae, 38 (lord of the House)
Lehna Rae, 29 (Lady of the House)

Julina Rae, 56 (mother of Rickar)

Simon Rae, 37 (Brother of Rickar, Keeper of Raeton)
Khailee Rae, 25 (Wife of Simon)

Calren Rae, 29 (Brother of Rickar, Keeper of Scourgeford)

Broden Rae, 27 (Brother of Rickar, Castellan of the Burnt Keep)

Brannelle Rae, 25 (Sister of Rickar, Formerly betrothed to a man who is no longer spoken of and resides at the wall)

Sylvina Rae, 23 (Sister of Rickar)

Donovar Rae, 21 (Brother of Rickar)

Brynna Rae, 20 (Sister of Rickar)

Olira Rae, 15 (Sister of Rickar, Twin of Elrie)

Elrie Rae, 15 (Sister of Rickar, Twin of Olira)

Seldan Rae, 15 (Son of Rickar and Lehna, Heir to House Rae)

Auster Rae, 14 (Son of Rickar and Lehna)

Theoa Rae, 14 daughter of Simon and Khailee




Military: 2 town guard, one in Raeton, one in Scourgeford, 3 archers all in the Burnt Keep, 2 light cavalry in the Burnt Keep

Remaining starting money: 10
Income per month:160
Current Deductions:-80
Income after deduction: 80

RP Example:1855 alt divergence, ausozera rp region

S13 - Do Not Remove





Fixed!

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Nuxipal
Powerbroker
 
Posts: 8887
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Thu Feb 25, 2016 11:13 pm

Western Imperial Union wrote:House: House Rae
Leader: Lord Rickar Rae
Religion: Faith of the Seven, though with the traditional Dornish flavor
Brief Description of Diplomatic Relations: House Rae is considered an honorable and highly liked house. Though strategically it is a very minor house it was a relatively powerful house in the centuries lost. With a stretch of turf a distance west of Godsgrace the ancient hold of the Rae is the Burnt Keep of Raeton.

Military State of Readiness: A small force, like most other houses they require wartime levies for any real military maneuvers, however it's force is rather strong currently.

History: House Rae has fluctuated in power throughout time. At one time the Rae's held only a village on the edge of the scourge river, at another they held many castles and towns and multiple lords were their vassals. For the last hundred years House Rae has ruled from Raeton with little trouble. However it is known as the burned keep for a reason. The northern and eastern faces of the once pale stones are now scarred black from Raeton Purge. A collection of mad pyromancers spread their vile flames across the town and onto the castle itself. These pyromancers, one a former lover of the lord, gathered a force built under fear and assaulted the keep. Only with the aide of several nearby houses were the Raeton's saved, however the town and castle would forever hold the shaming scar that house Rae had been unable to save themselves from a conflict born of their own lust for paramours and control over magicians.

Since then the house has been in steady decline, it's lords willing to do anything to simply retain an income for themselves. Rae no longer has any vassals and thus it's status as a strong member of the Kingdom of Dorne has ended the slowest and most painful of ways.

However now seemingly at their lowest point since the inception of their house, Lord Rickar Rae now seeks to reset the path his house follows. The lands of Westeros are changing, Rickar can feel it, a perfect chance for Rae to morph and once again take the reigns of power it rightfully deserves.

Castles, Cities, and Infrastructure:
The Burnt keep: small castle Inside Raeton an average town, 1 vineyard, horse breeder,
Scourgeford: small town, 1 vineyard


House Members:
Rickar Rae, 38 (lord of the House)
Lehna Rae, 29 (Lady of the House)

Julina Rae, 56 (mother of Rickar)

Simon Rae, 37 (Brother of Rickar, Keeper of Raeton)
Khailee Rae, 25 (Wife of Simon)

Calren Rae, 29 (Brother of Rickar, Keeper of Scourgeford)

Broden Rae, 27 (Brother of Rickar, Castellan of the Burnt Keep)

Brannelle Rae, 25 (Sister of Rickar, Formerly betrothed to a man who is no longer spoken of and resides at the wall)

Sylvina Rae, 23 (Sister of Rickar)

Donovar Rae, 21 (Brother of Rickar)

Brynna Rae, 20 (Sister of Rickar)

Olira Rae, 15 (Sister of Rickar, Twin of Elrie)

Elrie Rae, 15 (Sister of Rickar, Twin of Olira)

Seldan Rae, 15 (Son of Rickar and Lehna, Heir to House Rae)

Auster Rae, 14 (Son of Rickar and Lehna)

Theoa Rae, 14 daughter of Simon and Khailee




Military: 2 town guard, one in Raeton, one in Scourgeford, 3 archers all in the Burnt Keep, 2 light cavalry in the Burnt Keep

Remaining starting money: 10
Income per month:160
Current Deductions:-80
Income after deduction: 80

RP Example:1855 alt divergence, ausozera rp region

S13 - Do Not Remove





Fixed!


Looks better, Accepted.

Aqizithiuda wrote:Company Name: The Silver Shields
Leader: Captain Matamon Rahaleos
Religion: Valyrian
Brief Description of Diplomatic Relations: Poor enough with the Dothraki that no-one in Essos is willing to risk hiring them. Neutral otherwise
Military State of Readiness: 100% ready
History: The Golden Shields were formed following the Doom of Valyria by a very minor noble house living in Essaria. Daevar Rahaleos, the patriarch of the family, knew that with Valyria gone there would be an outbreak of violence not seen in five milenia. To his mind, he could either struggle with other noble families and merchants for every scrap of power, or he could profit at the expense of everyone. He chose the latter.

Being a learned man, Daevar decided that his new force should imitate the old Lockstep Legions of Ghis, who were never defeated by foot soldiers or cavalry, only by dragons, and those were in rare supply now. He gathered together all the members of his family he could, along with all the members of any other Valyrian families and bastards who had Valyrian blood in them, and formed the Silver Shields.

The company grew and evolved over the course of the Century of Blood. It became a symbol of Valyria for those Valyrians who were not great enough to feature in the power struggles of the age, and so they joined, increasing the number of Valyrians in the company. Daevar and his descendants used a series of close-kin marriages interspersed with marriages to more distantly related or almost entirely unrelated families. This kept the bloodline of Valyria more or less pure, but was thought in the long term to avoid any problems of inbreeding.

The company changed with the coming of the Dothraki and the destruction of Essaria, which was like home to many of the families. In order to more effectively deal with the horse lords, the company reorganized into shield troops and missile troops, so that they could essentially form a fortress on the march and hide behind it, using missile weapons to pick off the Dothraki at leisure. Wagons were usually also incorporated into any defensive circle, their wooden sides providing extra protection for crossbowmen and non-combatants.

While at present there are just under seven hundred fighting men in the company, the company in truth consists of nearly six thousand people. These people are the families of the soldiers, almost all of Valyrian descent, and supply the miscellaneous skills needed to make an army run, as well as supply soldiers for the company. Non-combatant family members are Cook's and surgeons, smiths and fletchers, blacksmiths and sutlers. The company is, in essence, a mobile militarized town.

A couple of months prior, while the company was marching from Mantarys to Volantis, they encountered Khal Toro out for a pleasure ride with five thousand riders. Seeing the dust from the Khal's retinue coming, the company formed the wagons into a circle, chained the wheels together and used their pavises to block up the gaps between the wagons. The Khal and his riders crashed against the wagon fort again and again, until three thousand Dothraki lay dead or wounded, including the Khal and all his bloodriders. The company lost two hundred fighting men to death or wounds from that right, and another four hundred non-combatants, because everyone had been required to help defend the laager.

Matamon cut the braid from Khal Toro and fixed it to his standard, but wasted no time and fleeing to Volantis. As word of their victory spread, so too did word that Toro's son, Froqo, was now Khal and was seeking revenge. Volantis, not wishing to contend with the Dothraki, expelled the company from the city. None of the other cities showed any more inclination to let the company stay within their walls, although they did provide markets and some merchants paid the company money to leave the vicinity of the city.

At last, Matamon has decided to sail to Westeros, where the Dothraki will not go, and where it is possible that the Targaryens might have work for some fellow Valyrians. If not in direct employ, then perhaps in The service of someone the Targaryens might like betrayed at an opportune moment.

Castles, Cities, and Infrastructure: The fortified camp they make whenever they finish a day's march, or the temporary fortress they make if they're in an area for any period of time.
Company Officers: Maehagor Malaeris, Visegaron Rahaleos, Aeragarys Rahitheos, Tahaenar Rahaleos, Raenesella Gondaerys, Nelaesella Rahaleos, Alaenna Rahaleos, Aenenys Rahaleos
Military:

Price: 220 gold to sign and 35 a month to maintain.

300 Crossbowmen: Each crossbowman is equipped with two crossbows spanned by goat's foot levers, three quivers of twelve bolts each, a kettle hat or open faced sallet helmet, a sword, a buckler, a maille shirt and a gambeson or jack.

300 Shield Bearers: The shield bearers each have a thick pavise - four feet high and two feet high, of composite construction, faced with polished steel and having two iron spikes on the base and one on the end of the prop - and voulges in addition to the sidearms and armour of the crossbowmen. Their role is to carry the shields to the place of battle, cock and load the crossbowman's second crossbow and to defend the wall of pavises when the enemy closes to melee range. Most also wear mail mittens.

50 Light Cavalry: Men armoured much as the infantry and mounted on sumpter horses. Some carry light crossbows, but most rely on swords or axes. They're used for scouting, routing unprotected archers and cutting down fleeing troops.

6 Scorpions: Small, iron framed ballistae capable of sending a one pound bolt half a mile, or a similar weight incendiary grenade half that. They are also capable of discharging fourteen lead pellets, each weighing one ounce, along a horizontal line. Standard rate of discharge is four bolts, or three grenades, every five minutes.

RP Example: Link

S13 - Do Not Remove



Simply because it is a merc company and not a noble house, sure why not. Though, I would expect them to want to settle down somewhere at some point. Accepted.

Mastropiero wrote:House: House Goodbrother of Hammerhorn
Leader: Greydon Goodbrother
Religion: Drowned God
Brief Description of Diplomatic Relations: Bannermen of the Hoares and as followers of the Old Way, they raid whenever is possible.
Military State of Readiness: Always ready to raid the Greenlands.
History: Da link
Castles, Cities, and Infrastructure:
Hammerhorn - Large Town
Hardstone Hills - Small Town
Corpse Lake - Small Town
Crow Spike Keep - Keep
Downdelving - Average Town
Shatterstone - Small Town

House Members: Greydon Goodbrother, 40, Captain of the Black Horn.
Gysella Goodbrother neé Drumm, 37.
Gwin Goodbrother, 20,
Thorsten Goodbrother, 19.
Gorold Goodbrother, 18.
Balon Goodbrother, 16.

Military: 2 town guard, one in Hammerhorn and one in Crow Spike Keep.

RP Example: http://forum.nationstates.net/viewtopic.php?f=31&t=366761

S13 - Do Not Remove


Going to need to clear up some of these towns. Hammerhorn is actually a castle, not a town, We could make it a tier 4 castle as it is considered large. Corpse Lake is a small keep. Downdelving can be a small town, but no larger. Crow Spike keep can be a keep or small keep. Your choice.

Central Mursia wrote:House: Reyne
Leader: Lord Aerion Reyne
Religion: Faith of the Seven
Brief Description of Diplomatic Relations: Unsure on how to stand on loyalty to the Lannisters
Military State of Readiness: Medium, looking for a chance to increase their power
History:
House Reyne was a family of First men who made their seat at Castemere The mine's silver and gold made them wealthy, much like the Lannister's of Casterly Rock. The Reynes joined the Lannisters due to a marriege between a Reyne daughter and a king of the rock
Castles, Cities, and Infrastructure:
Castemere
Large Town
Large Castle
3 Mines
Tarbeck Hall
Small Castle
Village
Misc Villages
1 Large Village
2 Minor Villages
House Members: (Look them up if a canon House or create a small household if making a custom house)
Lord Aerion Reyne
Rough, tough sort of man who prefers the battlefield to sitting around counting coppers or listening to drones. Great battle commander, but prefers to leave the lording to his oldest son. Married to a woman of House Tarbeck, Jane Tarbeck which is why the Reynes have Tarbeck Hall
Davon Reyne
Heir to Castemere , a bookish and quiet boy, is a fantastic Lord and good at managing finances but cannot use or command a army very well. Unmarried.
Robb Reyne
A brave, but headstrong man, who prefers to go around either doing sell sword work or tournaments. Rebellious, but will easily lead a army to war. Married to a lesser lords daughter, Margaret Westerling
Jane Tarbeck
One of the last Tarbeck, apart from a estranged brother across the narrow sea, so brought Tarbeck Hall to the marriage. Quiet, and will try and keep her husband from making too rash decisions
Elia Tarbeck
17 Year old Daughter, very pretty and unmarried. Quite cunning, and has learnt many ways to twist a situation to her advantage. Unmarried
Military:
4 units of Town Watch, 3 units of men at arms, 2 Archers, 1 Light Calvary, 1 units mounted knights.
RP Example:
Year of regional roleplaying
S13 - Do Not Remove


I don't think it is a good idea to simply write out your family's only Vassal. I'll let my Co-OPs decide on that one. Castamere itself needs to be reduced some. The actual fortifications of the Castle are not impressive, being described as fitting for a lesser lord or landed knight. But the underground portion can make it an average castle in total because of its garrisoning ability. Castamere can either have the town it has or two large villages. We can't have people holding this many villages/towns/cities/castles this early on.

Kanilion wrote:House: House Greyjoy
Leader: Lord Vickon Greyjoy
Religion: The Drowned God
Brief Description of Diplomatic Relations: Hostile with the Westerlands.
Military State of Readiness: Ready, regulars are often ready to go raiding and pillaging along the rich main coast.
History: Link

Castles, Cities, and Infrastructure:

(MAIN) Pyke - Small Castle (Coast, Hill)


Lordsport - Small Town (Coast, Hill)
Industries - Blacksmith, Armoursmith
Trade Post
Fishery
Town Market

Ten Towers - Large Keep (Coast, Hill)
Fishery

Red Harbor - Large Village (Coast, Hill)
Trade Post
Fishery

Remaining Gold - 25

Total - 23 ( http://awoiaf.westeros.org/index.php/Ho ... orn_Houses )

House Blacktyde of Blacktyde.
House Botley of Lordsport.
House Codd. A house of very low standing. Their words are "Though All Men Do Despise Us."
House Drumm of Old Wyk.
House Farwynd.
House Goodbrother
House Harlaw of Harlaw
House Humble.
House Ironmaker.
House Kenning of Harlaw.
House Merlyn of Pebbleton.
House Myre of Harlaw.
House Netley.
House Saltcliffe of Saltcliffe.
House Sharp.
House Shepherd.
House Sparr of Great Wyk.
House Stonehouse of Old Wyk.
House Stonetree of Harlaw.
House Sunderly of Saltcliffe.
House Volmark of Harlaw.
House Weaver.
House Wynch of Iron Holt.


House Members:

Vickon Greyjoy, 44
Marriet Greyjoy, 42
Banner Greyjoy, 43 (Brother)
Norman Greyjoy, 22 (Heir)
Valkur Greyjoy, 21
Varag Greyjoy, 21
Rangar Greyjoy, 20

Military:

Men-at-Arms, 200

RP Example:
viewtopic.php?f=31&t=356020&p=27154691&hilit=zoran#p27154691

S13 - Do Not Remove



A few things on this one, House Greyjoy does not have all those men as vassals. You would have House Botley of Lordsport and House Wynch of Iron Holt as your vassals. House Greyjoy is simply one of many Vassals of the Iron Kings of House Hoare. Get rid of ten towers and the rest is accepted.
National Information: http://kutath.weebly.com/

User avatar
Kanilion
Diplomat
 
Posts: 826
Founded: Mar 03, 2014
Corrupt Dictatorship

Postby Kanilion » Thu Feb 25, 2016 11:16 pm

Thanks for the clarification, has removed all vassals except the two, and Ten Towers was removed earlier in the App in the middle of this page.

User avatar
Nuxipal
Powerbroker
 
Posts: 8887
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Thu Feb 25, 2016 11:17 pm

G-Tech Corporation wrote:Any objections if I roll on with month two? I think we're reasonably caught up in terms of posts.



There are a few people missing, but I'm going to roll out Month 2 in a few here.
National Information: http://kutath.weebly.com/

User avatar
Jade Confederacy
Minister
 
Posts: 2616
Founded: Aug 21, 2009
Left-Leaning College State

Postby Jade Confederacy » Thu Feb 25, 2016 11:17 pm

I think the curtain wall and merc mechanics need to be reduced. They are fairly overpowered in my case since by spending 100 gold i get access to 1500 additional levies. The mercs also provide too much value for the upkeep since they are much cheaper than retinues to both upkeep and to recruit
Last edited by Jade Confederacy on Thu Feb 25, 2016 11:18 pm, edited 1 time in total.

User avatar
Nuxipal
Powerbroker
 
Posts: 8887
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Thu Feb 25, 2016 11:37 pm

Kanilion wrote:Thanks for the clarification, has removed all vassals except the two, and Ten Towers was removed earlier in the App in the middle of this page.


I can accept the revised version. Welcome aboard Lord Reaper of Pyke.

Jade Confederacy wrote:I think the curtain wall and merc mechanics need to be reduced. They are fairly overpowered in my case since by spending 100 gold i get access to 1500 additional levies. The mercs also provide too much value for the upkeep since they are much cheaper than retinues to both upkeep and to recruit


Thank you for your honesty. I may look into making curtain walls more expensive then. For the Mercs, well.. I'm not sure how better to make them work. The idea is so that you spend a lot up front and then less than it would normally take to upkeep that many troops. Besides, you have to keep mercenaries happy and well paid. You fail that, you can have other problems.
National Information: http://kutath.weebly.com/

User avatar
Stolen Idol
Diplomat
 
Posts: 831
Founded: Sep 14, 2015
Ex-Nation

Postby Stolen Idol » Thu Feb 25, 2016 11:41 pm

How does troop movement work?

User avatar
Relikai
Postmaster-General
 
Posts: 10003
Founded: Feb 11, 2014
Authoritarian Democracy

Postby Relikai » Thu Feb 25, 2016 11:41 pm

Oh second month~!
Russia's an idiot. So is the US, and quite a few of the western sphere. Population education and literacy is your issue, not the politics of foreign nations.
A deviant in the echochamber.

User avatar
Aqizithiuda
Postmaster-General
 
Posts: 12163
Founded: Jun 28, 2012
Ex-Nation

Postby Aqizithiuda » Thu Feb 25, 2016 11:41 pm

Nuxipal wrote:Simply because it is a merc company and not a noble house, sure why not. Though, I would expect them to want to settle down somewhere at some point. Accepted.


Wunderbar.

And you're right, they'll definitely want to settle eventually, probably sooner rather than later.




Now that I've been approved, I'm now accepting any and all offers of employment. The Silver Shields' standard rate is 220 gold to sign and 35 per month in upkeep, but that's all negotiable. I've already got one offer on the table, so if you want to employ my company you'd better get in quick :p .
Nationstatelandsville wrote:I liked the prostitute - never quote me on that.


Puzikas wrote:This is beyond condom on toes. This is full on Bra-on-balls.


Puzikas wrote:Im not cheep-You can quote me on that.


Hellraiser-Army wrote:and clearly I am surrounded by idiots who never looked at a blueprint before...


Live fire is not an effective means of communication.

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