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A Song of Ice and Fire :: Factions (OOC)

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Stolen Idol
Diplomat
 
Posts: 831
Founded: Sep 14, 2015
Ex-Nation

Postby Stolen Idol » Thu Feb 25, 2016 12:05 pm

Arlye Austros wrote:So do I get to chose my House power? :P


Yep within reason

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Arlye Austros
Minister
 
Posts: 2765
Founded: Feb 12, 2014
Inoffensive Centrist Democracy

Postby Arlye Austros » Thu Feb 25, 2016 12:06 pm

Stolen Idol wrote:
Arlye Austros wrote:So do I get to chose my House power? :P


Yep within reason

Good. I will think about it.

Also, I had planned to marry Argela, but now that plan is shredded, so I guess she is back on the market (Yes, I AM a terrible person).
Arlye Austros, the New South. In the Nibaru Expense. -Future Tech-
Patagonia and its regional neighbours are dominated by the Frankish Kingdom of Argentina and use Modern tech for their affairs. -Modern/Post Modern Tech-

Chilean-Argentine, Pro Union of the Americas (all three). Anti Chavism, anti other stuff. Conservative, but not in extremis (hope so).
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Elepis
Powerbroker
 
Posts: 8963
Founded: Jan 05, 2014
Ex-Nation

Postby Elepis » Thu Feb 25, 2016 12:47 pm

So sorry guys but there is so much going on in RL at the moment for me commit to this. I expect it will clear up in a couple of weeks but feel free to open up House Redwyne again as I don't want to stop other people having fun.
"Krugmar - Today at 10:00 PM
Not sure that'll work on Elepis considering he dislikes (from what I've observed):
A: Nationalism
B: Religion being taken seriously
C: The Irish"

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Caermine
Spokesperson
 
Posts: 133
Founded: Dec 27, 2015
Ex-Nation

Postby Caermine » Thu Feb 25, 2016 1:07 pm

Caermine wrote:As White Harbor is known for it's trade, I'd like special merchant ships as my house bonus.

-10 gold to build merchant ship
+1 gold/month when connected to a trade route
+1 gold/month for the house on the other side of the trade route

? :D

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Central Mursia
Spokesperson
 
Posts: 137
Founded: Apr 14, 2015
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Postby Central Mursia » Thu Feb 25, 2016 1:50 pm

Nuxipal wrote:
Relikai wrote:
Well, my terms would be - all your bases are belong to me


Unless you have Dragons. Dragons make things exponentially easier to control.

Have I been accepted yet?
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Also known as
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Co Owner of Global Roleplay Region

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Aqizithiuda
Postmaster-General
 
Posts: 12163
Founded: Jun 28, 2012
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Postby Aqizithiuda » Thu Feb 25, 2016 2:08 pm

Company Name: The Silver Shields
Leader: Captain Matamon Rahaleos
Religion: Valyrian
Brief Description of Diplomatic Relations: Poor enough with the Dothraki that no-one in Essos is willing to risk hiring them. Neutral otherwise
Military State of Readiness: 100% ready
History: The Golden Shields were formed following the Doom of Valyria by a very minor noble house living in Essaria. Daevar Rahaleos, the patriarch of the family, knew that with Valyria gone there would be an outbreak of violence not seen in five milenia. To his mind, he could either struggle with other noble families and merchants for every scrap of power, or he could profit at the expense of everyone. He chose the latter.

Being a learned man, Daevar decided that his new force should imitate the old Lockstep Legions of Ghis, who were never defeated by foot soldiers or cavalry, only by dragons, and those were in rare supply now. He gathered together all the members of his family he could, along with all the members of any other Valyrian families and bastards who had Valyrian blood in them, and formed the Silver Shields.

The company grew and evolved over the course of the Century of Blood. It became a symbol of Valyria for those Valyrians who were not great enough to feature in the power struggles of the age, and so they joined, increasing the number of Valyrians in the company. Daevar and his descendants used a series of close-kin marriages interspersed with marriages to more distantly related or almost entirely unrelated families. This kept the bloodline of Valyria more or less pure, but was thought in the long term to avoid any problems of inbreeding.

The company changed with the coming of the Dothraki and the destruction of Essaria, which was like home to many of the families. In order to more effectively deal with the horse lords, the company reorganized into shield troops and missile troops, so that they could essentially form a fortress on the march and hide behind it, using missile weapons to pick off the Dothraki at leisure. Wagons were usually also incorporated into any defensive circle, their wooden sides providing extra protection for crossbowmen and non-combatants.

While at present there are just under seven hundred fighting men in the company, the company in truth consists of nearly six thousand people. These people are the families of the soldiers, almost all of Valyrian descent, and supply the miscellaneous skills needed to make an army run, as well as supply soldiers for the company. Non-combatant family members are Cook's and surgeons, smiths and fletchers, blacksmiths and sutlers. The company is, in essence, a mobile militarized town.

A couple of months prior, while the company was marching from Mantarys to Volantis, they encountered Khal Toro out for a pleasure ride with five thousand riders. Seeing the dust from the Khal's retinue coming, the company formed the wagons into a circle, chained the wheels together and used their pavises to block up the gaps between the wagons. The Khal and his riders crashed against the wagon fort again and again, until three thousand Dothraki lay dead or wounded, including the Khal and all his bloodriders. The company lost two hundred fighting men to death or wounds from that right, and another four hundred non-combatants, because everyone had been required to help defend the laager.

Matamon cut the braid from Khal Toro and fixed it to his standard, but wasted no time and fleeing to Volantis. As word of their victory spread, so too did word that Toro's son, Froqo, was now Khal and was seeking revenge. Volantis, not wishing to contend with the Dothraki, expelled the company from the city. None of the other cities showed any more inclination to let the company stay within their walls, although they did provide markets and some merchants paid the company money to leave the vicinity of the city.

At last, Matamon has decided to sail to Westeros, where the Dothraki will not go, and where it is possible that the Targaryens might have work for some fellow Valyrians. If not in direct employ, then perhaps in The service of someone the Targaryens might like betrayed at an opportune moment.

Castles, Cities, and Infrastructure: The fortified camp they make whenever they finish a day's march, or the temporary fortress they make if they're in an area for any period of time.
Company Officers: Maehagor Malaeris, Visegaron Rahaleos, Aeragarys Rahitheos, Tahaenar Rahaleos, Raenesella Gondaerys, Nelaesella Rahaleos, Alaenna Rahaleos, Aenenys Rahaleos
Military:

Price: 220 gold to sign and 35 a month to maintain.

300 Crossbowmen: Each crossbowman is equipped with two crossbows spanned by goat's foot levers, three quivers of twelve bolts each, a kettle hat or open faced sallet helmet, a sword, a buckler, a maille shirt and a gambeson or jack.

300 Shield Bearers: The shield bearers each have a thick pavise - four feet high and two feet high, of composite construction, faced with polished steel and having two iron spikes on the base and one on the end of the prop - and voulges in addition to the sidearms and armour of the crossbowmen. Their role is to carry the shields to the place of battle, cock and load the crossbowman's second crossbow and to defend the wall of pavises when the enemy closes to melee range. Most also wear mail mittens.

50 Light Cavalry: Men armoured much as the infantry and mounted on sumpter horses. Some carry light crossbows, but most rely on swords or axes. They're used for scouting, routing unprotected archers and cutting down fleeing troops.

6 Scorpions: Small, iron framed ballistae capable of sending a one pound bolt half a mile, or a similar weight incendiary grenade half that. They are also capable of discharging fourteen lead pellets, each weighing one ounce, along a horizontal line. Standard rate of discharge is four bolts, or three grenades, every five minutes.

RP Example: Link

S13 - Do Not Remove
Last edited by Aqizithiuda on Thu Feb 25, 2016 2:56 pm, edited 2 times in total.
Nationstatelandsville wrote:I liked the prostitute - never quote me on that.


Puzikas wrote:This is beyond condom on toes. This is full on Bra-on-balls.


Puzikas wrote:Im not cheep-You can quote me on that.


Hellraiser-Army wrote:and clearly I am surrounded by idiots who never looked at a blueprint before...


Live fire is not an effective means of communication.

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The Flame Dawn
Postmaster-General
 
Posts: 10003
Founded: Oct 01, 2014
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Postby The Flame Dawn » Thu Feb 25, 2016 2:13 pm

Bit confused about the military...
Rest In Peace : Kumigawa
Krytonus wrote:"Oh, Honey Boo-Boo is a disease," he laughed.

New Strausberg wrote:
Prumia wrote:This is a horrible place to live! The mortals are doomed!

Not on my watch your anal virgitnty is safe with me!
Economic Left/Right: -6.13
Social Libertarian/Authoritarian: -2.05
You are a: Socialist Humanist Liberal
Collectivism score: 67%
Authoritarianism score: 0%
Internationalism score: 0%
Tribalism score: -67%
Liberalism score: 33%

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Caermine
Spokesperson
 
Posts: 133
Founded: Dec 27, 2015
Ex-Nation

Postby Caermine » Thu Feb 25, 2016 2:17 pm

I like the Silver Shields very much. As fellow refugees, we respect your history very much and as a tolerant family we welcome other races on our continent!

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Aqizithiuda
Postmaster-General
 
Posts: 12163
Founded: Jun 28, 2012
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Postby Aqizithiuda » Thu Feb 25, 2016 2:17 pm

The Flame Dawn wrote:Bit confused about the military...


Which part of it?
Nationstatelandsville wrote:I liked the prostitute - never quote me on that.


Puzikas wrote:This is beyond condom on toes. This is full on Bra-on-balls.


Puzikas wrote:Im not cheep-You can quote me on that.


Hellraiser-Army wrote:and clearly I am surrounded by idiots who never looked at a blueprint before...


Live fire is not an effective means of communication.

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The Flame Dawn
Postmaster-General
 
Posts: 10003
Founded: Oct 01, 2014
Ex-Nation

Postby The Flame Dawn » Thu Feb 25, 2016 2:21 pm

Aqizithiuda wrote:
The Flame Dawn wrote:Bit confused about the military...


Which part of it?


Seige weaponry isn't in the OP <-- Da big thing

Your crossbows men, whom I believe are Archer-Class are in a group of 300 rather than the 200 they train in. Shield Bearers, whom I assume are Men-At-Arms are also in a group of 300 rather than a group of 200. <-- Minor stuff
Rest In Peace : Kumigawa
Krytonus wrote:"Oh, Honey Boo-Boo is a disease," he laughed.

New Strausberg wrote:
Prumia wrote:This is a horrible place to live! The mortals are doomed!

Not on my watch your anal virgitnty is safe with me!
Economic Left/Right: -6.13
Social Libertarian/Authoritarian: -2.05
You are a: Socialist Humanist Liberal
Collectivism score: 67%
Authoritarianism score: 0%
Internationalism score: 0%
Tribalism score: -67%
Liberalism score: 33%

Hey everyone, we're looking for people who want to join Winterfell! A fun Anime, Game of Thrones, and Roleplay region.

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Aqizithiuda
Postmaster-General
 
Posts: 12163
Founded: Jun 28, 2012
Ex-Nation

Postby Aqizithiuda » Thu Feb 25, 2016 2:31 pm

The Flame Dawn wrote:
Aqizithiuda wrote:
Which part of it?


Seige weaponry isn't in the OP <-- Da big thing

Your crossbows men, whom I believe are Archer-Class are in a group of 300 rather than the 200 they train in. Shield Bearers, whom I assume are Men-At-Arms are also in a group of 300 rather than a group of 200. <-- Minor stuff


Personally, I think that, while having clearly defined group sizes makes it easy to recruit troops within the framework being built, limiting starting troops to these multiples or forcing them to be deployed in those multiples only stiffles creativity.

As to the scorpions, yes, the OP doesn't have them, but the OP doesn't have siege engines at all, or mounted infantry, and yet these are both in the books and were a common feature in real life. I figure that it's therefore better to include them and have to take them out than to wait the weeks or months until there is a siege and the OP needs to consider siege engines.
Nationstatelandsville wrote:I liked the prostitute - never quote me on that.


Puzikas wrote:This is beyond condom on toes. This is full on Bra-on-balls.


Puzikas wrote:Im not cheep-You can quote me on that.


Hellraiser-Army wrote:and clearly I am surrounded by idiots who never looked at a blueprint before...


Live fire is not an effective means of communication.

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Ironsbad
Minister
 
Posts: 2666
Founded: Dec 21, 2015
Ex-Nation

Postby Ironsbad » Thu Feb 25, 2016 4:07 pm

This is probably a question that is already answered by itself but would anyone want to marry or trade with a pirate?

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Western Imperial Union
Ambassador
 
Posts: 1628
Founded: Jul 09, 2013
Ex-Nation

Postby Western Imperial Union » Thu Feb 25, 2016 5:09 pm

Western Imperial Union wrote:House: House Rae
Leader: Lord Rickar Rae
Religion: Faith of the Seven, though with the traditional Dornish flavor
Brief Description of Diplomatic Relations: House Rae is considered an honorable and highly liked house. Though strategically it is a very minor house it was a relatively powerful house in the centuries lost. With a stretch of turf a distance west of Godsgrace the ancient hold of the Rae is the Burnt Keep of Raeton.

Military State of Readiness: A small force, like most other houses they require wartime levies

History: House Rae has fluctuated in power throughout time. At one time the Rae's held only a village on the edge of the scourge river, at another they held many castles and towns and multiple lords were their vassals. For the last hundred years House Rae has ruled from Raeton with little trouble. However it is known as the burned keep for a reason. The northern and eastern faces of the once pale stones are now scarred black from Raeton Purge. A collection of mad pyromancers spread their vile flames across the town and onto the castle itself. These pyromancers, one a former lover of the lord, gathered a force built under fear and assaulted the keep. Only with the aide of several nearby houses were the Raeton's saved, however the town and castle would forever hold the shaming scar that house Rae had been unable to save themselves from a conflict born of their own lust for paramours and control over magicians.

Since then the house has been in steady decline, it's lords willing to do anything to simply retain an income for themselves. Rae no longer has any vassals and thus it's status as a strong member of the Kingdom of Dorne has ended the slowest and most painful of ways.

However now seemingly at their lowest point since the inception of their house, Lord Rickar Rae now seeks to reset the path his house follows. The lands of Westeros are changing, Rickar can feel it, a perfect chance for Rae to morph and once again take the reigns of power it rightfully deserves.

Castles, Cities, and Infrastructure:
The Burnt keep: small castle Inside Raeton an average town, 1 vineyard
Scourgeford: small town, 1 vineyard
1 large village, Raesburg, 1 vineyard
1 large Village, Raesham
1 village, Raesville
1 village, Raeshill

House Members:
Rickar Rae, 38 (lord of the House)
Lehna Rae, 29 (Lady of the House)

Julina Rae, 56 (mother of Rickar)

Simon Rae, 37 (Brother of Rickar, Keeper of Raeton)
Khailee Rae, 25 (Wife of Simon)

Calren Rae, 29 (Brother of Rickar, Keeper of Scourgeford)

Broden Rae, 27 (Brother of Rickar, Castellan of the Burnt Keep)

Brannelle Rae, 25 (Sister of Rickar, Formerly betrothed to a man who is no longer spoken of and resides at the wall)

Sylvina Rae, 23 (Sister of Rickar)

Donovar Rae, 21 (Brother of Rickar)

Brynna Rae, 20 (Sister of Rickar)

Olira Rae, 15 (Sister of Rickar, Twin of Elrie)

Elrie Rae, 15 (Sister of Rickar, Twin of Olira)

Seldan Rae, 15 (Son of Rickar and Lehna, Heir to House Rae)

Auster Rae, 14 (Son of Rickar and Lehna)

Theoa Rae, 14 daughter of Simon and Khailee




Military: 2 town guard, one in Raeton, one in Scourgeford, 3 archers all in the Burnt Keep

Income per month:295
Current Deductions:55
Income: 240

RP Example:1855 alt divergence, ausozera rp region

S13 - Do Not Remove


Edited, Repost.

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G-Tech Corporation
Khan of Spam
 
Posts: 62467
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Feb 25, 2016 5:12 pm

Western Imperial Union wrote:
Western Imperial Union wrote:House: House Rae
Leader: Lord Rickar Rae
Religion: Faith of the Seven, though with the traditional Dornish flavor
Brief Description of Diplomatic Relations: House Rae is considered an honorable and highly liked house. Though strategically it is a very minor house it was a relatively powerful house in the centuries lost. With a stretch of turf a distance west of Godsgrace the ancient hold of the Rae is the Burnt Keep of Raeton.

Military State of Readiness: A small force, like most other houses they require wartime levies

History: House Rae has fluctuated in power throughout time. At one time the Rae's held only a village on the edge of the scourge river, at another they held many castles and towns and multiple lords were their vassals. For the last hundred years House Rae has ruled from Raeton with little trouble. However it is known as the burned keep for a reason. The northern and eastern faces of the once pale stones are now scarred black from Raeton Purge. A collection of mad pyromancers spread their vile flames across the town and onto the castle itself. These pyromancers, one a former lover of the lord, gathered a force built under fear and assaulted the keep. Only with the aide of several nearby houses were the Raeton's saved, however the town and castle would forever hold the shaming scar that house Rae had been unable to save themselves from a conflict born of their own lust for paramours and control over magicians.

Since then the house has been in steady decline, it's lords willing to do anything to simply retain an income for themselves. Rae no longer has any vassals and thus it's status as a strong member of the Kingdom of Dorne has ended the slowest and most painful of ways.

However now seemingly at their lowest point since the inception of their house, Lord Rickar Rae now seeks to reset the path his house follows. The lands of Westeros are changing, Rickar can feel it, a perfect chance for Rae to morph and once again take the reigns of power it rightfully deserves.

Castles, Cities, and Infrastructure:
The Burnt keep: small castle Inside Raeton an average town, 1 vineyard
Scourgeford: small town, 1 vineyard
1 large village, Raesburg, 1 vineyard
1 large Village, Raesham
1 village, Raesville
1 village, Raeshill

House Members:
Rickar Rae, 38 (lord of the House)
Lehna Rae, 29 (Lady of the House)

Julina Rae, 56 (mother of Rickar)

Simon Rae, 37 (Brother of Rickar, Keeper of Raeton)
Khailee Rae, 25 (Wife of Simon)

Calren Rae, 29 (Brother of Rickar, Keeper of Scourgeford)

Broden Rae, 27 (Brother of Rickar, Castellan of the Burnt Keep)

Brannelle Rae, 25 (Sister of Rickar, Formerly betrothed to a man who is no longer spoken of and resides at the wall)

Sylvina Rae, 23 (Sister of Rickar)

Donovar Rae, 21 (Brother of Rickar)

Brynna Rae, 20 (Sister of Rickar)

Olira Rae, 15 (Sister of Rickar, Twin of Elrie)

Elrie Rae, 15 (Sister of Rickar, Twin of Olira)

Seldan Rae, 15 (Son of Rickar and Lehna, Heir to House Rae)

Auster Rae, 14 (Son of Rickar and Lehna)

Theoa Rae, 14 daughter of Simon and Khailee




Military: 2 town guard, one in Raeton, one in Scourgeford, 3 archers all in the Burnt Keep

Income per month:295
Current Deductions:55
Income: 240

RP Example:1855 alt divergence, ausozera rp region

S13 - Do Not Remove


Edited, Repost.


Probably a bit heavy on the holdings- to my knowledge, even large houses only have a village or three answerable to their main holding without vassalage taken in to account. As a minor house, your keep and a small town are probably reasonable enough, but beyond that less so.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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G-Tech Corporation
Khan of Spam
 
Posts: 62467
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Feb 25, 2016 5:19 pm

Any objections if I roll on with month two? I think we're reasonably caught up in terms of posts.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Western Imperial Union
Ambassador
 
Posts: 1628
Founded: Jul 09, 2013
Ex-Nation

Postby Western Imperial Union » Thu Feb 25, 2016 5:26 pm

G-Tech Corporation wrote:
Western Imperial Union wrote:
Edited, Repost.


Probably a bit heavy on the holdings- to my knowledge, even large houses only have a village or three answerable to their main holding without vassalage taken in to account. As a minor house, your keep and a small town are probably reasonable enough, but beyond that less so.


o7 So drop all my villages or can I keep the one with the vineyard?

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Ironsbad
Minister
 
Posts: 2666
Founded: Dec 21, 2015
Ex-Nation

Postby Ironsbad » Thu Feb 25, 2016 5:29 pm

G-Tech Corporation wrote:Any objections if I roll on with month two? I think we're reasonably caught up in terms of posts.

Will that be with events and other things?

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Pendragon Empire
Spokesperson
 
Posts: 120
Founded: Feb 10, 2016
Ex-Nation

Postby Pendragon Empire » Thu Feb 25, 2016 5:30 pm

G-Tech Corporation wrote:Any objections if I roll on with month two? I think we're reasonably caught up in terms of posts.


Let me get a quick one in to show my house arriving very early for the tourney to talk with the King about making the Pennders full fledged bannermen of the Gardeners.

Also G-Tech if you go to war with the targareyans please tell me you will avoid the field of fire, I feel I will be fully among that 4,000 dead... and I am terrified...

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G-Tech Corporation
Khan of Spam
 
Posts: 62467
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Feb 25, 2016 5:37 pm

Western Imperial Union wrote:
G-Tech Corporation wrote:
Probably a bit heavy on the holdings- to my knowledge, even large houses only have a village or three answerable to their main holding without vassalage taken in to account. As a minor house, your keep and a small town are probably reasonable enough, but beyond that less so.


o7 So drop all my villages or can I keep the one with the vineyard?


Mm, I'd err on the side of drop them all- you can establish another village easy enough, and I'd prefer not to set a steadily upgrading precedent.

Ironsbad wrote:
G-Tech Corporation wrote:Any objections if I roll on with month two? I think we're reasonably caught up in terms of posts.

Will that be with events and other things?


Da signore. Just a few minor things right now.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Ironsbad
Minister
 
Posts: 2666
Founded: Dec 21, 2015
Ex-Nation

Postby Ironsbad » Thu Feb 25, 2016 5:41 pm

G-Tech Corporation wrote:
Western Imperial Union wrote:
o7 So drop all my villages or can I keep the one with the vineyard?


Mm, I'd err on the side of drop them all- you can establish another village easy enough, and I'd prefer not to set a steadily upgrading precedent.

Ironsbad wrote:Will that be with events and other things?


Da signore. Just a few minor things right now.

Ok, I know I didn't say which village I was going to sack, just gave a general raiding area between Ghost Hill and the Tor.

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G-Tech Corporation
Khan of Spam
 
Posts: 62467
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Feb 25, 2016 5:45 pm

Ironsbad wrote:
G-Tech Corporation wrote:
Mm, I'd err on the side of drop them all- you can establish another village easy enough, and I'd prefer not to set a steadily upgrading precedent.



Da signore. Just a few minor things right now.

Ok, I know I didn't say which village I was going to sack, just gave a general raiding area between Ghost Hill and the Tor.


Cool- I'm just going to say your men have the chance to pillage a small village.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
Ironsbad
Minister
 
Posts: 2666
Founded: Dec 21, 2015
Ex-Nation

Postby Ironsbad » Thu Feb 25, 2016 5:57 pm

G-Tech Corporation wrote:
Ironsbad wrote:Ok, I know I didn't say which village I was going to sack, just gave a general raiding area between Ghost Hill and the Tor.


Cool- I'm just going to say your men have the chance to pillage a small village.

Damn, have two months to pay off the 40 gold.

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Western Imperial Union
Ambassador
 
Posts: 1628
Founded: Jul 09, 2013
Ex-Nation

Postby Western Imperial Union » Thu Feb 25, 2016 6:12 pm

G-Tech Corporation wrote:
Ironsbad wrote:Ok, I know I didn't say which village I was going to sack, just gave a general raiding area between Ghost Hill and the Tor.


Cool- I'm just going to say your men have the chance to pillage a small village.

Bummer, but alright.

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Western Imperial Union
Ambassador
 
Posts: 1628
Founded: Jul 09, 2013
Ex-Nation

Postby Western Imperial Union » Thu Feb 25, 2016 6:26 pm

House: House Rae
Leader: Lord Rickar Rae
Religion: Faith of the Seven, though with the traditional Dornish flavor
Brief Description of Diplomatic Relations: House Rae is considered an honorable and highly liked house. Though strategically it is a very minor house it was a relatively powerful house in the centuries lost. With a stretch of turf a distance west of Godsgrace the ancient hold of the Rae is the Burnt Keep of Raeton.

Military State of Readiness: A small force, like most other houses they require wartime levies for any real military maneuvers, however it's force is rather strong currently.

History: House Rae has fluctuated in power throughout time. At one time the Rae's held only a village on the edge of the scourge river, at another they held many castles and towns and multiple lords were their vassals. For the last hundred years House Rae has ruled from Raeton with little trouble. However it is known as the burned keep for a reason. The northern and eastern faces of the once pale stones are now scarred black from Raeton Purge. A collection of mad pyromancers spread their vile flames across the town and onto the castle itself. These pyromancers, one a former lover of the lord, gathered a force built under fear and assaulted the keep. Only with the aide of several nearby houses were the Raeton's saved, however the town and castle would forever hold the shaming scar that house Rae had been unable to save themselves from a conflict born of their own lust for paramours and control over magicians.

Since then the house has been in steady decline, it's lords willing to do anything to simply retain an income for themselves. Rae no longer has any vassals and thus it's status as a strong member of the Kingdom of Dorne has ended the slowest and most painful of ways.

However now seemingly at their lowest point since the inception of their house, Lord Rickar Rae now seeks to reset the path his house follows. The lands of Westeros are changing, Rickar can feel it, a perfect chance for Rae to morph and once again take the reigns of power it rightfully deserves.

Castles, Cities, and Infrastructure:
The Burnt keep: small castle Inside Raeton an average town, 1 vineyard, horse breeder,
Scourgeford: small town, 1 vineyard


House Members:
Rickar Rae, 38 (lord of the House)
Lehna Rae, 29 (Lady of the House)

Julina Rae, 56 (mother of Rickar)

Simon Rae, 37 (Brother of Rickar, Keeper of Raeton)
Khailee Rae, 25 (Wife of Simon)

Calren Rae, 29 (Brother of Rickar, Keeper of Scourgeford)

Broden Rae, 27 (Brother of Rickar, Castellan of the Burnt Keep)

Brannelle Rae, 25 (Sister of Rickar, Formerly betrothed to a man who is no longer spoken of and resides at the wall)

Sylvina Rae, 23 (Sister of Rickar)

Donovar Rae, 21 (Brother of Rickar)

Brynna Rae, 20 (Sister of Rickar)

Olira Rae, 15 (Sister of Rickar, Twin of Elrie)

Elrie Rae, 15 (Sister of Rickar, Twin of Olira)

Seldan Rae, 15 (Son of Rickar and Lehna, Heir to House Rae)

Auster Rae, 14 (Son of Rickar and Lehna)

Theoa Rae, 14 daughter of Simon and Khailee




Military: 2 town guard, one in Raeton, one in Scourgeford, 3 archers all in the Burnt Keep, 2 light cavalry in the Burnt Keep

Remaining starting money: 10
Income per month:160
Current Deductions:-80
Income after deduction: 80

RP Example:1855 alt divergence, ausozera rp region

S13 - Do Not Remove





Fixed!

User avatar
Pendragon Empire
Spokesperson
 
Posts: 120
Founded: Feb 10, 2016
Ex-Nation

Postby Pendragon Empire » Thu Feb 25, 2016 6:30 pm

Cuprum, it is really awesome you like posting so much, but can you combine some of it into less posts? I understand with the conversation with the River lord, but you post far more than anyone else and there are people who have yet to post.

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