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Where should a Spinoff of this RP be based? (ROUND II)

The Georgia Federation
17
71%
Maryland
7
29%
 
Total votes : 24

User avatar
Cainesland
Postmaster-General
 
Posts: 11332
Founded: Feb 28, 2014
Authoritarian Democracy

Postby Cainesland » Fri Sep 16, 2016 4:04 pm

My app is nearing completion so depending on Alouites thoughts, there may soon be a new representative of the socialist party in the FROM voting chambers, and a new nation on the map.
Last edited by Cainesland on Fri Sep 16, 2016 4:05 pm, edited 1 time in total.

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Ameige
Negotiator
 
Posts: 5794
Founded: Jan 17, 2014
Ex-Nation

Postby Ameige » Fri Sep 16, 2016 5:09 pm

Ormata wrote:Question.

How prevalent are vehicles / the equipment necessary to repair and use them? I mean, like...cars (Not of nuclear design, that is).


Not really all that prevalent. I think its mostly military based groups that have the tech and know-how.
Otherwise you would see cars all over the place in the Mojave and new California, which, unless I missed a memo,
is still not the case in this rp.

I mean its been 200+ years since the last time cars worked anywhere. Unless your talking enclave, its extremely improbable anyone is left that remembers how to build one or fix up one. I find it highly unlikely your going to find a car mechanic that survived the great blast.

Trust me, if the OPs would allow actual moving vehicles in this rp, my ghoul character's trailer wouldn't be pulled by Brahmin,
I'll tell ya that much. And Im sure new Vegas's streets would be packed with cars rather than with hordes of people walking around everywhere.

I wouldn't get your hopes up if I were you.
Last edited by Ameige on Fri Sep 16, 2016 5:15 pm, edited 2 times in total.

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Alouite
Postmaster-General
 
Posts: 12476
Founded: Jan 21, 2013
Ex-Nation

Postby Alouite » Fri Sep 16, 2016 5:11 pm

Would you be so kind as to bump your app Cainesland?
National Liberalism, National School Economics, National Dividend, Constitutional Originalism, Protection of US Domestic Trade, The Chinese Gov't in Exile in Taipei, and Ending the War on Nouns
Hyman Minsky
Totalitarianism, the Destruction of the Environment, Racism, and, most of all, people who end statements in questions?
The Patriot Act, The Illegitimate Communist Authorities in China, Economic Libertarianism, Absolutism and Communism

User avatar
Ameige
Negotiator
 
Posts: 5794
Founded: Jan 17, 2014
Ex-Nation

Postby Ameige » Fri Sep 16, 2016 5:18 pm

Cainesland wrote:
Ameige wrote:So in regards to the latest poll about the fallout 4 background. Are we referencing the actual game or did NAR make up something to use to make an excuse to involve the commonwealth?

I ask cause I just got my computer working again today so I haven't had time to go through everything and read all that has been going on since my absence a few weeks ago.


The game. So any history or information introduced with fallout 4 is rendered non-canon by the vote.


Crud. I was hoping to use that knowledge to have my ghoul character visit some of the vaults and nuka-world.
Dang.

So what now? Is the commonwealth off limits or are we just going to wing it in terms of lore there or... what?

User avatar
Alouite
Postmaster-General
 
Posts: 12476
Founded: Jan 21, 2013
Ex-Nation

Postby Alouite » Fri Sep 16, 2016 5:51 pm

Ameige wrote:
Cainesland wrote:
The game. So any history or information introduced with fallout 4 is rendered non-canon by the vote.


Crud. I was hoping to use that knowledge to have my ghoul character visit some of the vaults and nuka-world.
Dang.

So what now? Is the commonwealth off limits or are we just going to wing it in terms of lore there or... what?


It will be rewritten. I will post about it in the IC when it becomes open for RPing and thereby open it up.
National Liberalism, National School Economics, National Dividend, Constitutional Originalism, Protection of US Domestic Trade, The Chinese Gov't in Exile in Taipei, and Ending the War on Nouns
Hyman Minsky
Totalitarianism, the Destruction of the Environment, Racism, and, most of all, people who end statements in questions?
The Patriot Act, The Illegitimate Communist Authorities in China, Economic Libertarianism, Absolutism and Communism

User avatar
Ameige
Negotiator
 
Posts: 5794
Founded: Jan 17, 2014
Ex-Nation

Postby Ameige » Fri Sep 16, 2016 5:59 pm

Alouite wrote:
Ameige wrote:
Crud. I was hoping to use that knowledge to have my ghoul character visit some of the vaults and nuka-world.
Dang.

So what now? Is the commonwealth off limits or are we just going to wing it in terms of lore there or... what?


It will be rewritten. I will post about it in the IC when it becomes open for RPing and thereby open it up.


with the commonwealth, are we going to be continuing the rp's sanction of keeping everything real life sized instead of the crummy 1/3 size of everything that the games have? Cause that would be considerably helpful with spectacle island.

Also, thanks. I'll be waiting for it to pop up. :)
Last edited by Ameige on Fri Sep 16, 2016 6:00 pm, edited 1 time in total.

User avatar
Alouite
Postmaster-General
 
Posts: 12476
Founded: Jan 21, 2013
Ex-Nation

Postby Alouite » Fri Sep 16, 2016 6:05 pm

Ameige wrote:
Alouite wrote:
It will be rewritten. I will post about it in the IC when it becomes open for RPing and thereby open it up.


with the commonwealth, are we going to be continuing the rp's sanction of keeping everything real life sized instead of the crummy 1/3 size of everything that the games have? Cause that would be considerably helpful with spectacle island.

Also, thanks. I'll be waiting for it to pop up. :)


It wouldn't work any other way so yes, after all if we scaled down now we'd have to shrink Boston on google maps and I have no idea how I'd do that. So yeah, everything stays scaled to IRL size.
National Liberalism, National School Economics, National Dividend, Constitutional Originalism, Protection of US Domestic Trade, The Chinese Gov't in Exile in Taipei, and Ending the War on Nouns
Hyman Minsky
Totalitarianism, the Destruction of the Environment, Racism, and, most of all, people who end statements in questions?
The Patriot Act, The Illegitimate Communist Authorities in China, Economic Libertarianism, Absolutism and Communism

User avatar
Cainesland
Postmaster-General
 
Posts: 11332
Founded: Feb 28, 2014
Authoritarian Democracy

Postby Cainesland » Fri Sep 16, 2016 6:09 pm

Ameige wrote:
Alouite wrote:
It will be rewritten. I will post about it in the IC when it becomes open for RPing and thereby open it up.


with the commonwealth, are we going to be continuing the rp's sanction of keeping everything real life sized instead of the crummy 1/3 size of everything that the games have? Cause that would be considerably helpful with spectacle island.

Also, thanks. I'll be waiting for it to pop up. :)


We can be virtually guaranteed that the institute will be there and synths will too as that was introduced in fallout 3 not 4. The brotherhood airship will not be back either.
Last edited by Cainesland on Fri Sep 16, 2016 6:13 pm, edited 1 time in total.

User avatar
Ameige
Negotiator
 
Posts: 5794
Founded: Jan 17, 2014
Ex-Nation

Postby Ameige » Fri Sep 16, 2016 6:12 pm

Before I go combing back through what I can only imagine is several long pages of IC to find something, I have to ask...
Alouite, did taliyn's post ever get responded to? I want to make sure Im not going to be wasting my time looking for something if it isn't there.

User avatar
Ameige
Negotiator
 
Posts: 5794
Founded: Jan 17, 2014
Ex-Nation

Postby Ameige » Fri Sep 16, 2016 6:15 pm

Cainesland wrote:
Ameige wrote:
with the commonwealth, are we going to be continuing the rp's sanction of keeping everything real life sized instead of the crummy 1/3 size of everything that the games have? Cause that would be considerably helpful with spectacle island.

Also, thanks. I'll be waiting for it to pop up. :)


We can be virtually guaranteed that the institute will be there and synths will too as that was introduced in fallout 3 not 4. The brotherhood airship will not be back either.


yeah you really got to either play fallout 4 or watch youtube videos of people playing it.
You'll get a kick out of the fallout 3 institute reference there.

But yeah the brotherhood didn't show up till fallout 4 which I believe was 10 or 15 years after fallout 3 so yes,
having them there before they are supposed to would be ridiculous.

Ooh and in fallout 3 there is a dlc that lets you take a boat up to some place up north. The boat man tells you that in its hayday the boat was able to float all the way up to the commonwealth. So theres that to think about. The patomac river floats from D.C to the commonwealth.
Last edited by Ameige on Fri Sep 16, 2016 6:20 pm, edited 1 time in total.

User avatar
Alinora
Minister
 
Posts: 2501
Founded: Jun 10, 2016
Ex-Nation

Postby Alinora » Fri Sep 16, 2016 6:17 pm

Ameige wrote:
Cainesland wrote:
We can be virtually guaranteed that the institute will be there and synths will too as that was introduced in fallout 3 not 4. The brotherhood airship will not be back either.


yeah you really got to either play fallout 4 or watch youtube videos of people playing it.
You'll get a kick out of the fallout 3 institute reference there.

But yeah the brotherhood didn't show up till fallout 4 which I believe was 10 or 15 years after fallout 3 so yes,
having them there before they are supposed to would be silly.

They showed up in 2287, so 10 years after Fallout 3.

User avatar
Ameige
Negotiator
 
Posts: 5794
Founded: Jan 17, 2014
Ex-Nation

Postby Ameige » Fri Sep 16, 2016 6:25 pm

Alinora wrote:
Ameige wrote:
yeah you really got to either play fallout 4 or watch youtube videos of people playing it.
You'll get a kick out of the fallout 3 institute reference there.

But yeah the brotherhood didn't show up till fallout 4 which I believe was 10 or 15 years after fallout 3 so yes,
having them there before they are supposed to would be silly.

They showed up in 2287, so 10 years after Fallout 3.


Thanks. Some of the npcs in fallout 4 give conflicting stories on the time frame there.
Speaking of which, I am pretty sure that means a major amount of popular and well known characters will not be there in this rp. And Im not just talking about the main game. Assuming the nuka world dlc is allowed, there will be a certain female npc from a certain previous fallout game that will have yet to make a come back. But also in the main game, a lot of characters we have likely grown attached to will either not be there or will be younger than in fallout 4 and thus likely not play as much of a major part in the story line as they will in 10 years.

User avatar
Cainesland
Postmaster-General
 
Posts: 11332
Founded: Feb 28, 2014
Authoritarian Democracy

Postby Cainesland » Fri Sep 16, 2016 8:09 pm

Application-
Name: (Tzar) Vladimer Dmitry Korsakovich
Age: 238 249 443
Gender: Male
Appearance: Image
Political Alignment:
PRO-
Pre-2077 - Union of Soviet Socialist Republics
2077-2091 - Himself
2091-2162 - Siberian Riches (Company)
2162-2267 - NCR
2267-2268 Dual Monarchy of San Fransisco
2268-2281 - Legion (Under Review)
2281-2282 - FVA
2282-Present - FROM Socialist Party

Against the Enclave and Brotherhood who were remnants of the American Government


(Towards which faction are you leaning or aligned with. Tell us how muc you support that faction here, ex. Leaning towards supporting the FRoM, Brotherhood, Neutral, etc.)
40 Points to assign (Take Note that 0 = Extreme Weakness in Category, 1-2 = Below Average, 3-5 = Average, 6-7 = Above Average, 8-9 = Outstanding in Category, 10+ = Benchmark in Category)

Strength: 6
Perception: 4
Endurance: 5
Charisma: 7
Intelligence: 7
Agility: 4
Luck: 7

Skills: (List at least four, they can be related to SPECIAL stats)
- Good memory and strategy (Intelligence)
- Good speaker (Charisma) - Speech & Barter
- Survival, Guns and melee
- Medicine,
Weaknesses:
(Perception) Poor Eyesight - compensates with glasses
(Perception) Poor smell - Ghoulification has resulted in much of his nose

Weapons:
AK-47
Police Pistol (Usually holstered)
Trench knife

Other Items:
- Military Uniform
- 2 pairs of Glasses
- webbing with ammo
- 56 bottlecaps
- Rucksack containing a sleeping bag, his Kalashnikov, civilian clothes, a canteen filled with fresh water from lake mead, a lunch box of pemican, a journal w/ pencil, binoculars, map of North America before the war, and duct tape.
FROM ID Issued 2281
NCR ID issued 2189
Vault 8 ID for Vault city issued 2092
Vault 13 ID for Shady Sands issued 2077
Necropolis ID issued 2085
Soviet Passport last issued 2076, expired 2086.
Bio

Pre-war

1838-2077 Pre-War
Vladimir was born on Dec 26 1838 in St. Petersburg, Russian Empire. He was born into an aristocratic environment. His family owned many serfs and thus enjoyed a high standard of living. He grew up in a very patriotic environment. Because of this he tended to have a high esteem of the Tzar. Throughout his childhood and into his early adult life he would find himself going to a high class education in Europe, normally France, and every summer he would travel off to family estates in Siberia and Alaska to Hunt. When he was 18 in 1858 he went to the naval academy. While going to this he would often come home on holidays to spend time with his family and this went well. When he was 22, in 1860 he graduated and decided to join the Imperial Russian Navy. At first he was assigned as second mate on a vessel that was to be stationed in the harbour of Boston. In 1865 the civil war came to a close and he was sent back to Russia. Following that he was taken to go to Alaska as the Tzar became increasingly uncertain of attack from the European powers in the New World. Namely America, and Great Britain. In 1867 the Tzar sold off the Alaskan colony to the American Government to make money rather than lose it in battle. That year was also the year when he retired from the Imperial Russian Navy. Following his departure from the Navy he signed on with the Alaskan Company as a ship captain until being let go in 1870. Without a job he travelled down to what had become the Northwest Territory with Britain's Purchase in 1867. He got work in York factory as an administrator. Over the following 10 years he would move as HBC needed. That is until he wound up on a first class ticket back to Europe from Newfoundland in 1881. He would then move to England where he began his studies of Archeology and sociology. In 1883 he attended Tsar Alexander III's coronation and in 1885 he graduated. Soon after graduating he met with his family in Russia one more time before moving to Brazil seeking ruins of the aztecs and mayans. It was there, in 1886, that he discovered an alien artifact that would grant him escape from aging. He had found the fountain of Youth. Just as others had done in Africa. He continued to investigate for a year before having the site deemed exhausted and closed down. That of course, being a fib so that it would not become exposed to a hype that would exhaust it and bring it under scrutiny. In 1887 with the site closed down he moved out to Africa where he would get employed with the Colonial Civil service. He spent his first few years with the civil service in Egypt. But was later sent to India, and finally South Africa, or Kenya, in 1894. In 1898 he experienced the first wave of the boer war which would begin october 11th 1899 and end in 1999. With the Boer wars finished, he retired in 1902. From there he moved back to Russia and began an apprentice with the Faberge egg artisans. He would assist with there creation until 1914 when he was drafted into the Imperial Russian Army and sent to the front lines. He was captured by the German army during the first world war, following the Brusilov offensive, and held in a concentration camp until the end of the war. It would later become a stroke of luck as many family members, including the Tsar, would be killed during the coming revolution. But he would be upset for the Germans sending the man who did so. Vladimir would come to stay in Germany as he had witnessed his world come crashing down over the previous century, and following the revolution. The terrible economy of Germany would prove this undoable and he would travel to America and become an artisan during the roaring 20's. He would invest a great deal of money in gold and in the 30's would travel back to Germany as the economy improved. He would find work as a Zeppelin operator and having seen so much poverty and his own wealth dry up, would come to view equality less aggressively. Hitlers rise to power would test this. He was not against hitler who was presented as a moral person, but a man of strength. Characteristics he admired in the Tsar. Neither was he opposed to the anti semitism as that was prominent in his upbringing. His previous military experience would see him join the Nazi army. He fought against the allies in the second world war and would see the conquest of France and Belgium. He would later see the inside of a german Concentration camp when he tried to decline to attack his homeland. When the allies and Russians finished Nazi Germany he would see himself on Russian Soil and freed. Following his liberation by the soviets he would find himself lacking a freedom of mobility. He kept his heritage quiet so as to not be killed by the soviets. He was kept in a concentration camp for years as his Nazi history granted him no leniency. When his Russian history was discovered leniency seemed to be on the horizon until it was discovered that he was born in 1838 to the royal family, and he was promptly sentenced to prison in Siberia. There he would stay until Stalin died and he was released. He became a fur trader in Siberia, hunting Sabel for money. In 1971 he was found out and the government told him to go to Poland and work in a government office. In 1991 he was a regional administrator. He applied to leave the country and was denied twice before acceptance coming in 1995. He left the country and moved to Canada where he became a lumberjack in British Columbia. Needing extra money he ran for city council and became a councilman and started a part time business as an artisan making fabroge eggs. That went well but the lack of demand for the eggs left him in trouble and he joined the reserves. He went to school in the royal military college of Canada. In 2010 he got involved in the oil industry. In 2025 he got out of the industry and travelled around the world for several years. In 2033, seeing things changing in his homeland he applied to re-enter his homeland and was accepted first time. Using his oil experience he applied to work in the oil fields of Siberia and joined there. In 2055 there was a fear of the world and Vladimer was transferred to the military by the soviet government. He was stationed in the post near the Berlin wall for 10 years when he was moved out east due to concerns over China. He was transferred into the navy in Vladivostok and remained in the pacific port of Vladivostock for a further 10 years when he was moved to a more senior role when he was informed that there were thoughts to move Russian troops into Alaska to expand communism, and retake former Russian Territory. He prepared for it as best he could but 2 months later he was told the plans were scrapped and was being moved to the soviet Consulate in San Franscisco. In 2076 he was in San Francisco to work for his people with the Americans. In this capacity he found himself frequently travelling back and forth between there and Russia. In 2077 he was offered a spot in Vault 13. The Soviet government authorized this, and he was issued with his Identification and passes to go to the vault, but it was not to be. On the day of the great war he was flying back from Moscow to Los angeles as part of a routine trip and witnessed first hand from above the devastation. His flight had refuel in Vladivostok before hand and flew overhead of Alaska, British Columbia, Washington, Oregon, and California which had become irradiated hellholes. Knowing by now the doors would be shut or the vaults destroyed he landed in San Franscisco. There he stayed in the former consulate and eventually came across the survivors of the Chinese Submarine. This was to be a very exciting time for him as they were fellow communists, as well as monarchists.

Post-war

2077-2091 The time of travel
He stayed in San Fransisco for a number of years and fought raiders and scavengers. Most fought him for food, water, or shelter. A few fought him over ideology. Over time the irradiated world chipped away at him and his smooth flesh became hard and crispy. It chipped away at others as well and the large numbers of survivors soon dwindled away. He would scavenge for supplies as well and on one occasion found a large kit bag in a store. This bag would be replaced a few times but most of his gear would not. Whenever possible he found himself trading for parts for his gear and the materials to mend his uniform, ensuring its standards remained on par with how they were before the war. Eventually he would leave the San Franscisco community 6 years after his arrival and wander around. He tried to utilize his plane but unfortunately it wouldn't work, the dust in the air having clogged its systems. He made his way southwest to Bakersfield in the hopes of finding more survivors. There he found the opening community of Necropolis in 2083. He survived the purges that would befall "smooth-skins" in the decades to follow due to also being a ghoul by this point. He befriended the community and stayed with them for about 6 years where he was given a vault membership ID. From there he fought, scavenged, and traded his way northwest to Sacremento. Along the way meeting Angus who would eventually become the founder of the HUB. He stayed in Sacramento for a few months before fighting against the 80's gang for scavenging rights. He was forced to leave after a month due to overwhelming force. He moved up to Vault city and made camp near the old vault for the following few months when the vault opened in 2091.

2091-2142 The era of commerce
Vladimer saw the potential in the group from the vault as they left and assisted them in building there community. He would stay with this group for around 10 years when news of the hub would come to Vault city via caravans. In the summer of 2101 Vladimir left Vault city to travel down to the Hub. There he found a prosperous community, filled with trade, and 2 main players. Angus, who he had met once nearly 10 years prior, and Harold who was the main man of industry in town. That summer he spent trading in the Hub, ensuring an adequate amount of replacement parts and ammo were kept for his gun, medication for his health, and felt for his uniform at all times. He would spend the following 3 years alternating back between the 2 spots, spending winter in vault city, and summer in the Hub. During that time he heard rumours of Harolds ghouldom and witnessed it on 2 separate occasions while he was with the growing ghoul community in town. After that he established a caravan company that would ship medicine from vault city and bring back necessary goods while he stayed in Vault city. In 2105 there was a fear of fuel for the vault 8 reactor and to assist he hired a manager for his caravan company called Siberian Riches. The belief that they were better than everyone else became the norm and Vladimir noticed that the other ghoul citizens were being held at arms length. Over the next 3 years he noticed himself being criticized, not only for being Russian which he had gotten used to, but for being a ghoul. Vladimir rented out his homestead and moved out of Vault city due to the discrimination and travelled to Necropolis where he once again would live for the next 10 years, building up his company there. His company had started to make a fair profit and he began moving to renovate the old Soviet embassy to its pre-war glory with the funds he received. He began to suffer from raiders again and one again had to fight them for survival. He moved to buff up his caravans armed escorts and made an effort to add the guns of the boneyard to Siberian Riches fold. Guns wound up being shipped from the Boneyard through Siberian Riches to Necropolis, and Vault city. In addition he spent 10% of every years budget on renovating the soviet embassy to its pre-war level however possible. In 2029 he moved from necropolis to San Francisco to check up on the soviet embassy which had been saved from destruction, as well as to help build up his company there. The great winter lasted for a few years and killed a great deal of people and caravans. While his company had done well before the winter, the lack of customers also hit him hard and his company shrunk. Siberian Riches moved through he storm of 2130 however and came out to a world with fewer people to consume the resources. Supply and demand had changed. They stopped ordering as much to combat the reduced demand for there products. This proved effective as the years following the winter were plagued with caravan disappearances and prices rose with the reduction in supplies, netting an increased revenue. In 2135 Vladimir heard of a paramilitary group known as the brotherhood run by an ex-usa soldier and saw the resemblance between them an capitalist america, though his own company and capitalism saw parallels. Vladimir travelled to Redding in 2140 to add Redding Gold to their exports and began to export that to Vault City, San Francisco, the Boneyard, and Redding. In 2142 The emergence of Shady Sands added new opportunities and moved the Headquarters from Vault city to Shady Sands to take advantage of it. He soon added them to his list of clients, and sent Redding Gold, Boneyard Guns, and Vault City Medicine to them.

2142-2162 The fight against the master

In 2142 with Siberian Riches moved to Shady Sands and the old Soviet Embassy to it's former glory, Vladimir began to to direct the companies donations towards restoring the district in 5 year plans, with the hope of rebuilding the city in 50 years. The plan also focused on company income and sought to expand it's sources. The company had contracts to ship medicine from Vault city to Redding, the Boneyards, and ShadySands. Gold from Redding to Shady Sands, Vault City, and the Boneyards. Guns from the Boneyards to Vault City, Redding, and Shady Sands. And Food from Shady Sands to Vault City, Redding, and the Boneyards. The Masters increasing presence and risk to there trade turned the companies focus closer to guns and ordered boneyard guns to arm there security to be able to fight off the masters super mutant forces. In 2157 security was still being increased as the other cities fought the master, but the continued kidnappings against less prepared caravans made Siberian Riches more influential. In 2162 the master had been defeated but the long span of attacks on the company, lack of customers, and increased spending took a hit to the company. The company downsized and it's contract to the gunrunners ended and it's shipping from the Hub to Necropolis became the Crimson Caravan, so named after the Crimson flag of Siberian Riches which had been colour based on the Soviet flag, and was joined by the companies old manager.

2162-2248 Guns and Words
In 2262 the company started recovering from it's losses and Vladimir hired a new manager to run the day to day operations. In 2164 with the Company recovered more or less Vladimir retired from the lead role in the company after 50 years of running the company. He visited San Fransisco and reconnected with the Shi before moving to DayGlow and became a prospector. He scavenged West-Tek for profitable materials. He lived there for 20 years and over those years both recommended Siberian Riches, stood as a proponent of the NCR and the Soviet Union. In 2189 Dayglow became a founding state of the NCR and became the first senator, or Comrade as he called himself, of the NCR representing DayGlow. He was re-elected every four years for that position until he retired 20 years after having served 5 terms. When he had retired as a Senator in 2209 he had witnessed the beginning days of the NCR, he moved to San Fransisco and he lived in the soviet embassy and relaxed there while socializing with the old Shi he knew and the new Shi he didn't. He lived there for 25 years. The company continued his policies and continually donated to renovating the districts following 5 year plans. Having been gone 40 years he saw the stark contrast with 8 districts rebuilt. The districts were Treasure Island, Alcatraz, Nob Hill, Downtown, Chinatown, Financial District, south of Market, Mission. He witnessed the rebuilding of an additional 6 districts in his time there. Western Addition, Marina, Pacific Heights, Castro, and Potrero. In 2234 he moved out of San Fransisco and travelled back to the Hub where he saw his company standing tall. He moved into the Ghoul district and met Harold Again. In 2236 he travelled to Gecko to assist with it's set up. In 2241 the Oil rig exploded and soon after he enlisted in the NCR military where he was trained as a medic by the followers of the apocalypse. In 2245 having been in in the army for 4 years he decided that his actions might be best served in the followers than as a combat medic in the NCR Army and didn't re-enlist. He took a leave of absence and travelled back to San Fransisco which had become his unofficial home town in the post-apocalyptic environment. While in San Fransisco he had his company change hometowns to San Fransisco and allying with the Shi created a new nation under which Siberian Riches would be a crown Corporation. The Shi Emperor would be the Head of State and an elected constitutional monarch, called the Tzar, would fill the role of Head of Government whose constitution granted large powers. They would effectively rule as a dual monarchy, and the economy was state-run. To help them run they would have a cabinet selected by the Tzar, an appointed senate consisting of experts, and a lottocraticly elected house of commons to make laws. With the new nation beginning he became the temporary Tzar until an election occurred in 2246 and he returned to the followers. Soon after his return the NCR-Enclave war started but the followers sent him to study the eastern tribes with Joshua Graham, Edward Sallow, and some 6 other people.

2248-2281 Exploration
This section is under review. This section can be found within the application on page 214.

Edwards plan to create a classless society of equals dominated by the strength of the workers fell on fertile lands with Vladimir. But upon learning that this society was to have some more equal than others, and only one man would truly benefit, he felt disgusted. He decided to return to the NCR and rejoin the NCR military to fight the Enclave. In 2248 he engaged in the sacking of Navarro and helped to liberate a child from one of the Enclaves testing chambers. He later adopted the child and in 2249 he retired from the NCR military and together with his son, travelled east of the Colorado while Edward Sallow and Joshua Graham built there empire. He came into contact with many tribes that would later form the basis of the Legion. He made his way across the plains. Starting in Arizona he mad his way through New Mexico and then followed the coast through Texas as the oil fields were far too dangerous to travel through due to being occupied by hostile tribes of ghoulified oil workers and the incredibly high radiation levels would cause damage to his uniform. He stayed in Louisiana for a time before continuing up along the Arkansas Mississippi border to the great lakes at Chicago and then to Maine. From there he made his way through Canada. In 2270 he moved up from Quebec to York factory. He moved through Nunavut, Northwest Territory, and Yukon until finally arriving in Alaska. Nearly dying a number of times due to the extreme cold. Along the way he hunted for furs for warmth, and meat for food and trade with the locals. He followed the railway built in the war down through British Columbia, Washington, and Oregon, until making his way to New vegas in 2281. There he assisted in the overthrow of the legion as a member of the free vegas army.

2281-2282 Times of Change
With the Legion pushed back, Vladimir assisted the new government with the reconstruction of Freeside and Westmont. The new government wasn't his favourite but he accepted it. It was of the people and grew out of revolution like the USSR. He soon discovered that he had been listed as Missing in action by the NCR and when that was changed he received his backlogged retirement pay and started recieving his retirement pay again. Soon after the revolution political parties started to spring up, one of the more popular being the Daybreak Party lead by Samuel Hughes and Donald Castor the Enclave President. He didn't really care for that as more than likely the FROM was receiving backing from the remnants of the defunct US government that had caused the red scare and challenged his government. He decided to put his support behind the Socialist Party. The Socialist party backed an authoritarian leader and a state run economy. Such a situation could allow a state to survive assault from outside and keep the people content from within. Alas the socialist party didn't do as well as he hoped, but he became a senator of the party and was voted into the FROM consulate to challenge the Daybreak Party, even as a minor player as he was. Soon after becoming a Senator, or Comrade, he witnessed the purging of the ranks of the Daybreak Party, and heard rumours of a revolution out in the NCR between the Vice President, the Congress supported candidate, and the military. As long as they don't invade the nation he built. He had his bets that the military would win that war. He also heard of a civil war in the legion. He imagine that of the players the tough wolf that was Caligula would do well. Or The sly fox that was Lucius would do well. But he had his bets on Caligula without knowing who were in the drivers seats in the legion now. Only time will tell what he does now.



Theme song: https://www.youtube.com/watch?v=xm8kpZoX32k
[****Keep For Tracking****]
Last edited by Cainesland on Sun Sep 18, 2016 2:12 pm, edited 12 times in total.

User avatar
Cainesland
Postmaster-General
 
Posts: 11332
Founded: Feb 28, 2014
Authoritarian Democracy

Postby Cainesland » Fri Sep 16, 2016 8:10 pm

Alouite wrote:Would you be so kind as to bump your app Cainesland?

Here it is. I have removed the legion section based on your concerns.

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Ameige
Negotiator
 
Posts: 5794
Founded: Jan 17, 2014
Ex-Nation

Postby Ameige » Fri Sep 16, 2016 8:52 pm

Love your new character app Cainesland. Would be interested to see what would happen if this Russian guy ever ran into Taliyn.

After all her back story is that she is from parents with German and Russian ancestry. A German and a Russian that were in America for political reasons, joined up after the bombs dropped, next thing you know 200+ years later, Taliyn exists.

If we ever decide to allow Alaska into the rp, your idea of the soviets trying to re-take Alaska would be an interesting debacle to deal with now that there is probably little if any army left up there to fight them off.

China only wanted Alaska for it's oil so unless oil becomes an issue for them again in the near future, I cant imagine they will bother to attack it again, and given all the bombs dropping there I cant imagine many machines requiring oil such as cars or factories are still up and running, or that much of a military is left there to attack anything at this point.

But Russia... that is a big lot of empty space with very few big cities.
They could possibly still be going or at least revolutioned and starting new as something else 200+ years later.
Last edited by Ameige on Fri Sep 16, 2016 8:56 pm, edited 1 time in total.

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Cainesland
Postmaster-General
 
Posts: 11332
Founded: Feb 28, 2014
Authoritarian Democracy

Postby Cainesland » Fri Sep 16, 2016 9:03 pm

Ameige wrote:Love your new character app Cainesland. Would be interested to see what would happen if this Russian guy ever ran into Taliyn.

After all her back story is that she is from parents with German and Russian ancestry. A German and a Russian that were in America for political reasons, joined up after the bombs dropped, next thing you know 200+ years later, Taliyn exists.

If we ever decide to allow Alaska into the rp, your idea of the soviets trying to re-take Alaska would be an interesting debacle to deal with now that there is probably little if any army left up there to fight them off.

China only wanted Alaska for it's oil so unless oil becomes an issue for them again in the near future, I cant imagine they will bother to attack it again, and given all the bombs dropping there I cant imagine many machines requiring oil such as cars or factories are still up and running, or that much of a military is left there to attack anything at this point.

But Russia... that is a big lot of empty space with very few big cities.
They could possibly still be going or at least revolutioned and starting new as something else 200+ years later.


Thank you, Amiege. :)
I would find it pretty cool if a metro 2033 thing to be going on, at least in European Russia. Such as where the subways are bomb shelters and the people live in them and every station is a different civilization or grouped together by ideology.
Last edited by Cainesland on Fri Sep 16, 2016 9:04 pm, edited 1 time in total.

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Ormata
Senator
 
Posts: 4783
Founded: Jun 30, 2016
Iron Fist Socialists

Postby Ormata » Fri Sep 16, 2016 9:19 pm

Bumping my Application.

Name: Erik Zaleski
Age: 54
Gender: Male
Appearance: An aging man, General Zaleski is of slight build. His muscles have long-since atrophied, and he must use a cane to walk. His hair, brown, has since began to bald heavily, and his moustache becoming rather decrepit in recent years. He uses reading glasses as well, as his eyes have become rather cloudy.

Political Alignment: Portland Republic


Strength: 2
Perception: 4
Endurance: 3
Charisma: 9
Intelligence: 10
Agility: 3
Luck: 9

Skills:
Well-Versed: He has read Napoleon, the teachings of Rommel, and the Art of War. As such, his knowledge on tactics is very, very good. In addition to this, he has read on the Tachankas of earlier periods, in addition to tanks.
Bulldog: Whatever physical faults the man might have, he is relentless. In his eyes, strength lies in digging in, persevering where others cannot. In that measure, he is a strong advocate of the Maginot doctrine, as it were.
Diplomat: While his tactics have not been used in some time, if at all, he has become extremely skilled, albeit skills without use, in the art of negotiation. He brings an abrupt sense of honesty, and is quick-witted enough to spot a bad deal.
Technical: As a former Engineer, Zaleski has great knowledge in that field, knowing how to break something apart and put it back together again. He, in his younger years, spent a long time looking at the Vertibird, the designs and the like, which had been a part of the Vault’s systems.

Weaknesses:
Crippled: Due to instances in his youth, Zaleski is crippled. He cannot run, and can only maintain a hobbled walk. In addition to this, he cannot bend his left leg entirely.
Weak: As a young man, and indeed now, Zaleski was weak in stature due to long stints in the hospital. He cannot lift heavy objects, in any capacity, though luckily, in his position, he does not have to.
Weapons:.32 Pistol, .45 Auto SMG
Other Items: He doesn’t carry much, on his person. An engraved lighter, a pack of cigarettes, and perhaps a chocolate or two. He’s known to like those.
Bio Born into the Vault, as a young man Zaleski did as most young, intelligent men did; he became an Engineer. While a prestigious reader, the man was extremely interested in the machinery of the Vault, and of the Pre-War world. He quickly learnt the machinations of a machine gun, Power Armor, and the Vertibird, along with technology that came far before. He was so interested, in fact, that he volunteered to discover why the Vault’s generators were not working at full capacity, and as a result, now walks with a limp.

After this accident, and several more, left him permanently incapable of performing the physical duties one would expect of an Engineer, such as moving about, handling tools, and fixing things, Zaleski went into politics, or rather, the Vault’s equivalent. He was greatly useful in administration, acting with supreme knowledge of the affairs within 93, and became close with the old General. The man would, later, pass his sword onto Zaleski, who has since lead with less religious fervor against the natives and with just as much skill. It was his decision to open the Vault and establish the community, with the intent of bringing ties with the native peoples and repopulating, as it were, with fresh genes. His mild acceptance of the natives has, to his dismay, not been shared with the rest of the Republic.

[****Keep For Tracking****]

User avatar
Ameige
Negotiator
 
Posts: 5794
Founded: Jan 17, 2014
Ex-Nation

Postby Ameige » Fri Sep 16, 2016 9:23 pm

Cainesland wrote:
Ameige wrote:Love your new character app Cainesland. Would be interested to see what would happen if this Russian guy ever ran into Taliyn.

After all her back story is that she is from parents with German and Russian ancestry. A German and a Russian that were in America for political reasons, joined up after the bombs dropped, next thing you know 200+ years later, Taliyn exists.

If we ever decide to allow Alaska into the rp, your idea of the soviets trying to re-take Alaska would be an interesting debacle to deal with now that there is probably little if any army left up there to fight them off.

China only wanted Alaska for it's oil so unless oil becomes an issue for them again in the near future, I cant imagine they will bother to attack it again, and given all the bombs dropping there I cant imagine many machines requiring oil such as cars or factories are still up and running, or that much of a military is left there to attack anything at this point.

But Russia... that is a big lot of empty space with very few big cities.
They could possibly still be going or at least revolutioned and starting new as something else 200+ years later.


Thank you, Amiege. :)
I would find it pretty cool if a metro 2033 thing to be going on, at least in European Russia. Such as where the subways are bomb shelters and the people live in them and every station is a different civilization or grouped together by ideology.


Given how big Moscow is I feel like we were kinda jipped with that game. The subway system didn't seem nearly as big as it should.
Plus if their subway system is anything like America's, it should span to several nearby cities and not stuck with just Moscow.
So yes, imagining a more realistic metro 2033 in the fallout universe would be fun. Im not sure they would have all the cool domestic robots and things that America has, but still it would be interesting to see that. After all, in fallout, they are still soviet communists.
Last edited by Ameige on Fri Sep 16, 2016 9:26 pm, edited 1 time in total.

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Ameige
Negotiator
 
Posts: 5794
Founded: Jan 17, 2014
Ex-Nation

Postby Ameige » Fri Sep 16, 2016 9:37 pm

Ok so Im confused as to the whole ceasers legion thing. He is obviously going the communist route with this, saying the modern world is too decadent and what have you. But what confuses me is that he claims to have decided to make the legion after reading some books about the original roman nation and yet he is worried about decadence and greed. I dunno what books he was reading but that was a majority of what the original romans were about. robbing and pillaging to, A. expand their empire, and B. get lots of shiney stuff.
Heck the roman emperor's palace was probably one of the most decadant places of all back then.

Doesn't make sense that he read over all of that and just happened not to notice the big stare-you-in-the-face factors like that when creating his legion.

Also in that regard, are there any open legion spots? I got an idea for a ceaser that isn't a complete moron.
Personally I would prefer a norse following version but its not cannon so Im not sure if that would fly in this rp.
Would give the super sledges a new calling though. that would be sweet.
Finally, any random buff norse guy can wield thor's hammer.. or something like that.
Last edited by Ameige on Fri Sep 16, 2016 9:40 pm, edited 1 time in total.

User avatar
Cainesland
Postmaster-General
 
Posts: 11332
Founded: Feb 28, 2014
Authoritarian Democracy

Postby Cainesland » Sat Sep 17, 2016 12:27 pm

Ormata wrote:Bumping my Application.

Name: Erik Zaleski
Age: 54
Gender: Male
Appearance: An aging man, General Zaleski is of slight build. His muscles have long-since atrophied, and he must use a cane to walk. His hair, brown, has since began to bald heavily, and his moustache becoming rather decrepit in recent years. He uses reading glasses as well, as his eyes have become rather cloudy.

Political Alignment: Portland Republic


Strength: 2
Perception: 4
Endurance: 3
Charisma: 9
Intelligence: 10
Agility: 3
Luck: 9

Skills:
Well-Versed: He has read Napoleon, the teachings of Rommel, and the Art of War. As such, his knowledge on tactics is very, very good. In addition to this, he has read on the Tachankas of earlier periods, in addition to tanks.
Bulldog: Whatever physical faults the man might have, he is relentless. In his eyes, strength lies in digging in, persevering where others cannot. In that measure, he is a strong advocate of the Maginot doctrine, as it were.
Diplomat: While his tactics have not been used in some time, if at all, he has become extremely skilled, albeit skills without use, in the art of negotiation. He brings an abrupt sense of honesty, and is quick-witted enough to spot a bad deal.
Technical: As a former Engineer, Zaleski has great knowledge in that field, knowing how to break something apart and put it back together again. He, in his younger years, spent a long time looking at the Vertibird, the designs and the like, which had been a part of the Vault’s systems.

Weaknesses:
Crippled: Due to instances in his youth, Zaleski is crippled. He cannot run, and can only maintain a hobbled walk. In addition to this, he cannot bend his left leg entirely.
Weak: As a young man, and indeed now, Zaleski was weak in stature due to long stints in the hospital. He cannot lift heavy objects, in any capacity, though luckily, in his position, he does not have to.
Weapons:.32 Pistol, .45 Auto SMG
Other Items: He doesn’t carry much, on his person. An engraved lighter, a pack of cigarettes, and perhaps a chocolate or two. He’s known to like those.
Bio Born into the Vault, as a young man Zaleski did as most young, intelligent men did; he became an Engineer. While a prestigious reader, the man was extremely interested in the machinery of the Vault, and of the Pre-War world. He quickly learnt the machinations of a machine gun, Power Armor, and the Vertibird, along with technology that came far before. He was so interested, in fact, that he volunteered to discover why the Vault’s generators were not working at full capacity, and as a result, now walks with a limp.

After this accident, and several more, left him permanently incapable of performing the physical duties one would expect of an Engineer, such as moving about, handling tools, and fixing things, Zaleski went into politics, or rather, the Vault’s equivalent. He was greatly useful in administration, acting with supreme knowledge of the affairs within 93, and became close with the old General. The man would, later, pass his sword onto Zaleski, who has since lead with less religious fervor against the natives and with just as much skill. It was his decision to open the Vault and establish the community, with the intent of bringing ties with the native peoples and repopulating, as it were, with fresh genes. His mild acceptance of the natives has, to his dismay, not been shared with the rest of the Republic.

[****Keep For Tracking****]


Was his vault populated by military men or was there a reason why power armour and vertibirds something he could learn about there? I can see machine guns though. Unless it was mainly theory as vaults didn't have power armour or vertibirds.
Last edited by Cainesland on Sat Sep 17, 2016 12:28 pm, edited 1 time in total.

User avatar
Ormata
Senator
 
Posts: 4783
Founded: Jun 30, 2016
Iron Fist Socialists

Postby Ormata » Sat Sep 17, 2016 1:18 pm

Cainesland wrote:
Ormata wrote:Bumping my Application.

Name: Erik Zaleski
Age: 54
Gender: Male
Appearance: An aging man, General Zaleski is of slight build. His muscles have long-since atrophied, and he must use a cane to walk. His hair, brown, has since began to bald heavily, and his moustache becoming rather decrepit in recent years. He uses reading glasses as well, as his eyes have become rather cloudy.

Political Alignment: Portland Republic


Strength: 2
Perception: 4
Endurance: 3
Charisma: 9
Intelligence: 10
Agility: 3
Luck: 9

Skills:
Well-Versed: He has read Napoleon, the teachings of Rommel, and the Art of War. As such, his knowledge on tactics is very, very good. In addition to this, he has read on the Tachankas of earlier periods, in addition to tanks.
Bulldog: Whatever physical faults the man might have, he is relentless. In his eyes, strength lies in digging in, persevering where others cannot. In that measure, he is a strong advocate of the Maginot doctrine, as it were.
Diplomat: While his tactics have not been used in some time, if at all, he has become extremely skilled, albeit skills without use, in the art of negotiation. He brings an abrupt sense of honesty, and is quick-witted enough to spot a bad deal.
Technical: As a former Engineer, Zaleski has great knowledge in that field, knowing how to break something apart and put it back together again. He, in his younger years, spent a long time looking at the Vertibird, the designs and the like, which had been a part of the Vault’s systems.

Weaknesses:
Crippled: Due to instances in his youth, Zaleski is crippled. He cannot run, and can only maintain a hobbled walk. In addition to this, he cannot bend his left leg entirely.
Weak: As a young man, and indeed now, Zaleski was weak in stature due to long stints in the hospital. He cannot lift heavy objects, in any capacity, though luckily, in his position, he does not have to.
Weapons:.32 Pistol, .45 Auto SMG
Other Items: He doesn’t carry much, on his person. An engraved lighter, a pack of cigarettes, and perhaps a chocolate or two. He’s known to like those.
Bio Born into the Vault, as a young man Zaleski did as most young, intelligent men did; he became an Engineer. While a prestigious reader, the man was extremely interested in the machinery of the Vault, and of the Pre-War world. He quickly learnt the machinations of a machine gun, Power Armor, and the Vertibird, along with technology that came far before. He was so interested, in fact, that he volunteered to discover why the Vault’s generators were not working at full capacity, and as a result, now walks with a limp.

After this accident, and several more, left him permanently incapable of performing the physical duties one would expect of an Engineer, such as moving about, handling tools, and fixing things, Zaleski went into politics, or rather, the Vault’s equivalent. He was greatly useful in administration, acting with supreme knowledge of the affairs within 93, and became close with the old General. The man would, later, pass his sword onto Zaleski, who has since lead with less religious fervor against the natives and with just as much skill. It was his decision to open the Vault and establish the community, with the intent of bringing ties with the native peoples and repopulating, as it were, with fresh genes. His mild acceptance of the natives has, to his dismay, not been shared with the rest of the Republic.

[****Keep For Tracking****]


Was his vault populated by military men or was there a reason why power armour and vertibirds something he could learn about there? I can see machine guns though. Unless it was mainly theory as vaults didn't have power armour or vertibirds.


Mainly theory and information logs. The reason why he could learn about those things was that the Vault was specifically made to keep the military, or some portion of the military, intact if the bombs fell.

User avatar
Ameige
Negotiator
 
Posts: 5794
Founded: Jan 17, 2014
Ex-Nation

Postby Ameige » Sat Sep 17, 2016 2:12 pm

Alouite wrote:
Ameige wrote:
with the commonwealth, are we going to be continuing the rp's sanction of keeping everything real life sized instead of the crummy 1/3 size of everything that the games have? Cause that would be considerably helpful with spectacle island.

Also, thanks. I'll be waiting for it to pop up. :)


It wouldn't work any other way so yes, after all if we scaled down now we'd have to shrink Boston on google maps and I have no idea how I'd do that. So yeah, everything stays scaled to IRL size.


Well I am glad to hear we are keeping it normal sized. From the pictures I've seen, I'd say the real life spectacle island is around 4 times the size of the one in fallout 4. Lots of room for ermm.... stuff. Not gonna say what just yet incase it doesn't pan out.

User avatar
Commonwealth of Hank the Cat
Minister
 
Posts: 2149
Founded: Aug 01, 2014
Father Knows Best State

Postby Commonwealth of Hank the Cat » Sat Sep 17, 2016 5:08 pm

Some jerk-dick added a few troll areas on the map. Alouite, can you give me editing powers? I want to update and give more detail to the Thunder Bay Enclave.

User avatar
Pacific Brotherhood of Steel
Ambassador
 
Posts: 1267
Founded: Nov 07, 2013
Inoffensive Centrist Democracy

Postby Pacific Brotherhood of Steel » Sat Sep 17, 2016 6:01 pm

Commonwealth of Hank the Cat wrote:Some jerk-dick added a few troll areas on the map. Alouite, can you give me editing powers? I want to update and give more detail to the Thunder Bay Enclave.

Man, I wonder who would do such a thing?

User avatar
Commonwealth of Hank the Cat
Minister
 
Posts: 2149
Founded: Aug 01, 2014
Father Knows Best State

Postby Commonwealth of Hank the Cat » Sat Sep 17, 2016 6:13 pm

Pacific Brotherhood of Steel wrote:
Commonwealth of Hank the Cat wrote:Some jerk-dick added a few troll areas on the map. Alouite, can you give me editing powers? I want to update and give more detail to the Thunder Bay Enclave.

Man, I wonder who would do such a thing?


I'm not sure.

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