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Where should a Spinoff of this RP be based? (ROUND II)

The Georgia Federation
17
71%
Maryland
7
29%
 
Total votes : 24

User avatar
Cainesland
Postmaster-General
 
Posts: 11332
Founded: Feb 28, 2014
Authoritarian Democracy

Postby Cainesland » Wed Aug 31, 2016 7:55 pm

Romakivila wrote:Sorry guys, I won't be able to get a post up tonight, tomorrow for sure.


It's all good. Thanks for letting us know. Have a good night.

User avatar
Pacific Brotherhood of Steel
Ambassador
 
Posts: 1267
Founded: Nov 07, 2013
Inoffensive Centrist Democracy

Postby Pacific Brotherhood of Steel » Thu Sep 01, 2016 8:11 pm

Romakivila wrote:Sorry guys, I won't be able to get a post up tonight, tomorrow for sure.

Nice post

User avatar
Pacific Brotherhood of Steel
Ambassador
 
Posts: 1267
Founded: Nov 07, 2013
Inoffensive Centrist Democracy

Postby Pacific Brotherhood of Steel » Fri Sep 02, 2016 4:00 pm

So I messaged Boer and he completely ignored me so I guess he's just done with the RP.

User avatar
Alouite
Postmaster-General
 
Posts: 12476
Founded: Jan 21, 2013
Ex-Nation

Postby Alouite » Sat Sep 03, 2016 8:08 am

I'll post sometime later today if possible.
National Liberalism, National School Economics, National Dividend, Constitutional Originalism, Protection of US Domestic Trade, The Chinese Gov't in Exile in Taipei, and Ending the War on Nouns
Hyman Minsky
Totalitarianism, the Destruction of the Environment, Racism, and, most of all, people who end statements in questions?
The Patriot Act, The Illegitimate Communist Authorities in China, Economic Libertarianism, Absolutism and Communism

User avatar
Ormata
Senator
 
Posts: 4785
Founded: Jun 30, 2016
Iron Fist Socialists

Postby Ormata » Sat Sep 03, 2016 9:12 pm

Would you guys be OK with a new faction? It would be, basically, a nation-state governing Portland and the surrounding towns, not at all large, and would have the origin story of a Vault. I haven't written it, but the idea's been kicked-about in my head for some time. This faction would be connected with the main one, which I believe is centered about the Mojave, by a "Diplomatic Mission", as it were, containing some twenty, I think, troops.

User avatar
Ormata
Senator
 
Posts: 4785
Founded: Jun 30, 2016
Iron Fist Socialists

Postby Ormata » Sat Sep 03, 2016 10:47 pm

In any case, here ya go.

Name: Edwin Rivas, Lieutenant
Age: 33
Gender: Male
Appearance: Edwin Rivas has a very mediocrely tuned body, if one compared him to the rest of Vault 93’s inhabitants, and what he does have is pure, lean muscle. He does not, as such, have much fat on him, though enough to where “Military Doctrine demands it so you can survive among the savages”. His skin has a pale hue to it, from staying in armor and Vault, and he has blond hair.

Political Alignment: He hates all the Savages. That is to say, he hates everyone not like him. If he were to meet a BoS, he would deem them acceptable. If he were to meet someone from the Legion, he would kill them. If he were to meet someone from the NCR, he would pity them.


Strength: 5
Perception: 8
Endurance: 8
Charisma: 4
Intelligence: 6
Agility: 4
Luck: 5

Skills:
Der Sturm: As a professional soldier, the man is relentless. Mentally he is as stubborn as a bull and does not accept defeat in any form it may take. His concentration to this task may be considered astounding, as he finds varied ways to combat threats.
Experienced: As Edwin grew-up in Vault 93, he was indoctrinated quite quickly to the VR sim trainers. These were, as could be expected, populated solely by Army training simulators, and he played them a good deal. As such, he’s experienced in combat a great deal, from Anchorage to a simulated revolt in Canada.
Well-Versed: He has read Napoleon, the teachings of Rommel, and the Art of War. As such, his knowledge on tactics is very, very good. He takes no gambles in his certainty of text, and reads on them constantly.
Bred for War: His training in the Vault has not gone unnoticed. The man is, mentally and physically, all but surpassed the view of those who merely chose to go to war. He has been told, all his life, that war was the only state he may go to, the only place he may thrive, and his physical and mental endurance demonstrates that. As such, he is relentless in combat and poor, at best, at peace-making.
Weaknesses:
Bred for War: His training in the Vault has not gone unnoticed. The man is, mentally and physically, all but surpassed the view of those who merely chose to go to war. He has been told, all his life, that war was the only state he may go to, the only place he may thrive, and his physical and mental endurance demonstrates that. As such, he is relentless in combat and poor, at best, at peace-making.
Naive: His experience with the outside world has been limited to shooting at tribals. As such, he has both a derogatory view of the natives and a penchant for shooting at them. When confronted by traders, he often treats them with some amount of disdain and some amount of distrust, while simultaneously being very naive of the exact value of an object.
Weapons:
Automatic Rifle
.45 Auto Pistol
Cavalry Sabre
Other Items:
Combat Armor (Painted Red-White-Red in Recognition Markings). Former Carapace Armor from National Guard Depots
5 MREs (Or rather, the Vault 93 Equivalent. Contains foodstuffs in a heatable tin that provide ample nutrition for one day)
3 RadAway
150 Caps
Bio : Born in the Vault, Edwin came into his own on the battlefield. With a quick mind and an unalterable sense of “The Mission will be Accomplished”, he was, for a soldier, very, very hard working. He would, during the time of isolation, gain the rank of Lieutenant, which could be considered honorable at best and very meaningless at worst. Edwin would, still, command troops on the virtual battlefield, earning the respect of his peers as he was capable of performing in the Anchorage Campaign supremely. The man would, in fact, attempt to subjugate himself to the harshness of the program by knowingly prolonging it, pushing himself physically and mentally in the cold atmosphere of the area. Through this program he would become proficient in killing, as well, without regard for the sanctity of human life, which was thin to begin with, admittedly.

However, two years ago, when the doors opened, he was one of the first to go out into the world and meet the Savages. He killed twenty of them, on the first day, and felt, for one of the first times in his life, fulfilled. He would add a tally on his shoulder-piece, to each kill, and eventually it resembled chaos. He would, later-on, be sent to the Mojave with his squad, to determine Vertibirds that could still fly and “Procure” them for the Republic. Failing that, he was ordered to find such aircraft and their design documents and either copy or return them to the Vault for inspection by engineers and technicians.
Questions:

[****Keep For Tracking****]

Form of Government: Military Dictatorship
Head of State: General Zaleski
Head of Government: General Zaleski
Head of Recruitment: N/A
Leaders of the Armed Forces: General Zaleski
Locations: Vault 93 (In Portland), Portland, Beaverton, Vancouver, Gresham
Popular Support among Local Mojave populace: N/A; The Vault 93 Republic is completely unknown to the Mojave.
Requirements to Join: Very simply put, one must be born in the Vault or in the Republic’s controlled areas. For an outsider to join would require extreme commitment to the Republic, such as dying for them.
Sub factions (made up of community members):
Volunteer fire brigade: 30
Volunteer police service: 20
Education centre: 30
Temporary tournament judges: 12
Medical: 40
Government board: 5
Pop: 1,600
Breakdown: 740 men, 760 women, 200 children
Military Strength: 80
Military Numbers in the Mojave: 20
Military Service Weapons: Automatic Rifle, .45 Auto Pistol, Anti-Material Rifle, etc.

The Portland Republic, began, as one might expect, as Vault 93, which was the premier vault in the city. The Vault had, as most Vaults do, a specialization, and a previous history (For a brief period it hosted the Power Armor program and performed admirably as a training center). This specific Vault’s specialization was in military personnel; that is to say, everyone in the Vault was current or former military soldiers. As the conflict in Anchorage continued, the Vault’s to-be occupants, which included a fair amount of higher-ranking generals, decided it would be best to be on the same side, and so entered their Vault about two months ahead of when the bombs were slated on dropping. After discovering some “Issues” with the ventilation system (Vault-Tec had decided to test what happened when all the vents closed and the oxygen systems stopped working) and fixing those, they proceeded onwards, as the bombs fell. What followed was, as most Vaults did, a period of isolation, which also involved a series of conflicts within the Vault as several military juntas appeared and disappeared. The result was a highly militarized society and a sense of “We are better than the next schmuck”.

When the Vault opened two years ago, it was by clear decision-making. The Vault-Dwellers had tired of their Vault-Dwelling, and had decided that, if they were to continue, they would have to expand, somewhat. And so they did, performing the exact opposite of Vault 3’s experience with the outer world. Rapidly “Pacifying” the lands nearest to them, they took control of several key factory areas, and went to work putting their Pre-War knowledge to good use. The factories have, since, produced ammunition for the Republic. The city-state’s weaponry has been scavenged from several National Guard depots, and her power armor taken from the same sources.
Last edited by Ormata on Sun Sep 04, 2016 8:58 pm, edited 1 time in total.

User avatar
Alouite
Postmaster-General
 
Posts: 12476
Founded: Jan 21, 2013
Ex-Nation

Postby Alouite » Sun Sep 04, 2016 8:44 am

Ormata wrote:Would you guys be OK with a new faction? It would be, basically, a nation-state governing Portland and the surrounding towns, not at all large, and would have the origin story of a Vault. I haven't written it, but the idea's been kicked-about in my head for some time. This faction would be connected with the main one, which I believe is centered about the Mojave, by a "Diplomatic Mission", as it were, containing some twenty, I think, troops.


I like the ideas put out here, I will review your app and consider ways to make it more lore compatible, but the concept is a very good one.
National Liberalism, National School Economics, National Dividend, Constitutional Originalism, Protection of US Domestic Trade, The Chinese Gov't in Exile in Taipei, and Ending the War on Nouns
Hyman Minsky
Totalitarianism, the Destruction of the Environment, Racism, and, most of all, people who end statements in questions?
The Patriot Act, The Illegitimate Communist Authorities in China, Economic Libertarianism, Absolutism and Communism

User avatar
Alouite
Postmaster-General
 
Posts: 12476
Founded: Jan 21, 2013
Ex-Nation

Postby Alouite » Sun Sep 04, 2016 7:41 pm

Ormata wrote:In any case, here ya go.

Name: Edwin Rivas, Lieutenant
Age: 33
Gender: Male
Appearance: Edwin Rivas has a very mediocrely tuned body, if one compared him to the rest of Vault 93’s inhabitants, and what he does have is pure, lean muscle. He does not, as such, have much fat on him, though enough to where “Military Doctrine demands it so you can survive among the savages”. His skin has a pale hue to it, from staying in Power Armor, and he has blond hair.

Political Alignment: He hates all the Savages. That is to say, he hates everyone not like him. If he were to meet a BoS, he would deem them acceptable. If he were to meet someone from the Legion, he would kill them. If he were to meet someone from the NCR, he would pity them.


Strength: 5
Perception: 8
Endurance: 8
Charisma: 4
Intelligence: 6
Agility: 4
Luck: 5

Skills:
Der Sturm: As a professional soldier, the man is relentless. Mentally he is as stubborn as a bull and does not accept defeat in any form it may take. His concentration to this task may be considered astounding, as he finds varied ways to combat threats.
Experienced: As Edwin grew-up in Vault 93, he was indoctrinated quite quickly to the VR sim trainers. These were, as could be expected, populated solely by Army training simulators, and he played them a good deal. As such, he’s experienced in combat a great deal, from Anchorage to a simulated revolt in Canada.
Well-Versed: He has read Napoleon, the teachings of Rommel, and the Art of War. As such, his knowledge on tactics is very, very good. He takes no gambles in his certainty of text, and reads on them constantly.
Bred for War: His training in the Vault has not gone unnoticed. The man is, mentally and physically, all but surpassed the view of those who merely chose to go to war. He has been told, all his life, that war was the only state he may go to, the only place he may thrive, and his physical and mental endurance demonstrates that. As such, he is relentless in combat and poor, at best, at peace-making.
Weaknesses:
Bred for War: His training in the Vault has not gone unnoticed. The man is, mentally and physically, all but surpassed the view of those who merely chose to go to war. He has been told, all his life, that war was the only state he may go to, the only place he may thrive, and his physical and mental endurance demonstrates that. As such, he is relentless in combat and poor, at best, at peace-making.
Naive: His experience with the outside world has been limited to shooting at tribals. As such, he has both a derogatory view of the natives and a penchant for shooting at them. When confronted by traders, he often treats them with some amount of disdain and some amount of distrust, while simultaneously being very naive of the exact value of an object.
Weapons:
Automatic Rifle
.45 Auto Pistol
Cavalry Sabre
Other Items:
T-45d Powered Armor (Painted Red-White-Red in Recognition Markings). Reinforced with carapace armor from former US Army depots within Portland. Vaguely resembled a crab.
5 MREs (Or rather, the Vault 93 Equivalent. Contains foodstuffs in a heatable tin that provide ample nutrition for one day)
3 RadAway
150 Caps
Bio : Born in the Vault, Edwin came into his own on the battlefield. With a quick mind and an unalterable sense of “The Mission will be Accomplished”, he was, for a soldier, very, very hard working. He would, during the time of isolation, gain the rank of Lieutenant, which could be considered honorable at best and very meaningless at worst. Edwin would, still, command troops on the virtual battlefield, earning the respect of his peers as he was capable of performing in the Anchorage Campaign supremely. The man would, in fact, attempt to subjugate himself to the harshness of the program by knowingly prolonging it, pushing himself physically and mentally in the cold atmosphere of the area. Through this program he would become proficient in killing, as well, without regard for the sanctity of human life, which was thin to begin with, admittedly.

However, two years ago, when the doors opened, he was one of the first to go out into the world and meet the Savages. He killed twenty of them, on the first day, and felt, for one of the first times in his life, fulfilled. He would add a tally on his shoulder-piece, to each kill, and eventually it resembled chaos. He would, later-on, be sent to the Mojave with his squad, to determine Vertibirds that could still fly and “Procure” them for the Republic. Failing that, he was ordered to find such aircraft and their design documents and either copy or return them to the Vault for inspection by engineers and technicians.
Questions:

[****Keep For Tracking****]

Form of Government: Military Dictatorship
Head of State: General Zaleski
Head of Government: General Zaleski
Head of Recruitment: N/A
Leaders of the Armed Forces: General Zaleski
Locations: Vault 93 (In Portland), Portland, Beaverton, Vancouver, Gresham
Popular Support among Local Mojave populace: N/A; The Vault 93 Republic is completely unknown to the Mojave.
Requirements to Join: Very simply put, one must be born in the Vault or in the Republic’s controlled areas. For an outsider to join would require extreme commitment to the Republic, such as dying for them.
Sub factions (made up of community members):
Volunteer fire brigade: 20
Volunteer police service: 10
Education centre: 3
Temporary tournament judges: 12
Cooking staff: 4
Medical: 3
Government board: 5
Volunteer civil defense brigade: N/A; Everyone in the Republic can fire a damn weapon and are worth themselves when push comes to shove. One is not a militaristic dictatorship without being capable of having a military, after all.
Pop: 210
Breakdown: 100 men, 100 women, 10 children
Military Strength: 200
Military Numbers in the Mojave: 20
Military Service Weapons: Automatic Rifle, .45 Auto Pistol, Anti-Material Rifle, etc.

The Vault 93 Republic began, as one might expect, as Vault 93. The Vault had, as most Vaults do, a specialization, and a previous history (For a brief period it hosted the Power Armor program and performed admirably as a training center). This specific Vault’s specialization was in military personnel; that is to say, everyone in the Vault was current or former military soldiers. As the conflict in Anchorage continued, the Vault’s to-be occupants, which included a fair amount of higher-ranking generals, decided it would be best to be on the same side, and so entered their Vault about two months ahead of when the bombs were slated on dropping. After discovering some “Issues” with the ventilation system (Vault-Tec had decided to test what happened when all the vents closed and the oxygen systems stopped working) and fixing those, they proceeded onwards, as the bombs fell. What followed was, as most Vaults did, a period of isolation, which also involved a series of conflicts within the Vault as several military juntas appeared and disappeared. The result was a highly militarized society and a sense of “We are better than the next schmuck”.

When the Vault opened two years ago, it was by clear decision-making. The Vault-Dwellers had tired of their Vault-Dwelling, and had decided that, if they were to continue, they would have to expand, somewhat. And so they did, performing the exact opposite of Vault 3’s experience with the outer world. Rapidly “Pacifying” the lands nearest to them, they took control of several key factory areas, and went to work putting their Pre-War knowledge to good use. The factories have, since, produced ammunition for the Republic. The city-state’s weaponry has been scavenged from several National Guard depots, and her power armor taken from the same sources.


Good looking app. When you edit it to match the agreement we came to via tg I will accept your app.
National Liberalism, National School Economics, National Dividend, Constitutional Originalism, Protection of US Domestic Trade, The Chinese Gov't in Exile in Taipei, and Ending the War on Nouns
Hyman Minsky
Totalitarianism, the Destruction of the Environment, Racism, and, most of all, people who end statements in questions?
The Patriot Act, The Illegitimate Communist Authorities in China, Economic Libertarianism, Absolutism and Communism

User avatar
Ormata
Senator
 
Posts: 4785
Founded: Jun 30, 2016
Iron Fist Socialists

Postby Ormata » Sun Sep 04, 2016 8:59 pm

The application is edited.

User avatar
Alouite
Postmaster-General
 
Posts: 12476
Founded: Jan 21, 2013
Ex-Nation

Postby Alouite » Mon Sep 05, 2016 8:42 am

Ormata wrote:In any case, here ya go.

Name: Edwin Rivas, Lieutenant
Age: 33
Gender: Male
Appearance: Edwin Rivas has a very mediocrely tuned body, if one compared him to the rest of Vault 93’s inhabitants, and what he does have is pure, lean muscle. He does not, as such, have much fat on him, though enough to where “Military Doctrine demands it so you can survive among the savages”. His skin has a pale hue to it, from staying in armor and Vault, and he has blond hair.

Political Alignment: He hates all the Savages. That is to say, he hates everyone not like him. If he were to meet a BoS, he would deem them acceptable. If he were to meet someone from the Legion, he would kill them. If he were to meet someone from the NCR, he would pity them.


Strength: 5
Perception: 8
Endurance: 8
Charisma: 4
Intelligence: 6
Agility: 4
Luck: 5

Skills:
Der Sturm: As a professional soldier, the man is relentless. Mentally he is as stubborn as a bull and does not accept defeat in any form it may take. His concentration to this task may be considered astounding, as he finds varied ways to combat threats.
Experienced: As Edwin grew-up in Vault 93, he was indoctrinated quite quickly to the VR sim trainers. These were, as could be expected, populated solely by Army training simulators, and he played them a good deal. As such, he’s experienced in combat a great deal, from Anchorage to a simulated revolt in Canada.
Well-Versed: He has read Napoleon, the teachings of Rommel, and the Art of War. As such, his knowledge on tactics is very, very good. He takes no gambles in his certainty of text, and reads on them constantly.
Bred for War: His training in the Vault has not gone unnoticed. The man is, mentally and physically, all but surpassed the view of those who merely chose to go to war. He has been told, all his life, that war was the only state he may go to, the only place he may thrive, and his physical and mental endurance demonstrates that. As such, he is relentless in combat and poor, at best, at peace-making.
Weaknesses:
Bred for War: His training in the Vault has not gone unnoticed. The man is, mentally and physically, all but surpassed the view of those who merely chose to go to war. He has been told, all his life, that war was the only state he may go to, the only place he may thrive, and his physical and mental endurance demonstrates that. As such, he is relentless in combat and poor, at best, at peace-making.
Naive: His experience with the outside world has been limited to shooting at tribals. As such, he has both a derogatory view of the natives and a penchant for shooting at them. When confronted by traders, he often treats them with some amount of disdain and some amount of distrust, while simultaneously being very naive of the exact value of an object.
Weapons:
Automatic Rifle
.45 Auto Pistol
Cavalry Sabre
Other Items:
Combat Armor (Painted Red-White-Red in Recognition Markings). Former Carapace Armor from National Guard Depots
5 MREs (Or rather, the Vault 93 Equivalent. Contains foodstuffs in a heatable tin that provide ample nutrition for one day)
3 RadAway
150 Caps
Bio : Born in the Vault, Edwin came into his own on the battlefield. With a quick mind and an unalterable sense of “The Mission will be Accomplished”, he was, for a soldier, very, very hard working. He would, during the time of isolation, gain the rank of Lieutenant, which could be considered honorable at best and very meaningless at worst. Edwin would, still, command troops on the virtual battlefield, earning the respect of his peers as he was capable of performing in the Anchorage Campaign supremely. The man would, in fact, attempt to subjugate himself to the harshness of the program by knowingly prolonging it, pushing himself physically and mentally in the cold atmosphere of the area. Through this program he would become proficient in killing, as well, without regard for the sanctity of human life, which was thin to begin with, admittedly.

However, two years ago, when the doors opened, he was one of the first to go out into the world and meet the Savages. He killed twenty of them, on the first day, and felt, for one of the first times in his life, fulfilled. He would add a tally on his shoulder-piece, to each kill, and eventually it resembled chaos. He would, later-on, be sent to the Mojave with his squad, to determine Vertibirds that could still fly and “Procure” them for the Republic. Failing that, he was ordered to find such aircraft and their design documents and either copy or return them to the Vault for inspection by engineers and technicians.
Questions:

[****Keep For Tracking****]

Form of Government: Military Dictatorship
Head of State: General Zaleski
Head of Government: General Zaleski
Head of Recruitment: N/A
Leaders of the Armed Forces: General Zaleski
Locations: Vault 93 (In Portland), Portland, Beaverton, Vancouver, Gresham
Popular Support among Local Mojave populace: N/A; The Vault 93 Republic is completely unknown to the Mojave.
Requirements to Join: Very simply put, one must be born in the Vault or in the Republic’s controlled areas. For an outsider to join would require extreme commitment to the Republic, such as dying for them.
Sub factions (made up of community members):
Volunteer fire brigade: 30
Volunteer police service: 20
Education centre: 30
Temporary tournament judges: 12
Medical: 40
Government board: 5
Pop: 1,600
Breakdown: 740 men, 760 women, 200 children
Military Strength: 80
Military Numbers in the Mojave: 20
Military Service Weapons: Automatic Rifle, .45 Auto Pistol, Anti-Material Rifle, etc.

The Portland Republic, began, as one might expect, as Vault 93, which was the premier vault in the city. The Vault had, as most Vaults do, a specialization, and a previous history (For a brief period it hosted the Power Armor program and performed admirably as a training center). This specific Vault’s specialization was in military personnel; that is to say, everyone in the Vault was current or former military soldiers. As the conflict in Anchorage continued, the Vault’s to-be occupants, which included a fair amount of higher-ranking generals, decided it would be best to be on the same side, and so entered their Vault about two months ahead of when the bombs were slated on dropping. After discovering some “Issues” with the ventilation system (Vault-Tec had decided to test what happened when all the vents closed and the oxygen systems stopped working) and fixing those, they proceeded onwards, as the bombs fell. What followed was, as most Vaults did, a period of isolation, which also involved a series of conflicts within the Vault as several military juntas appeared and disappeared. The result was a highly militarized society and a sense of “We are better than the next schmuck”.

When the Vault opened two years ago, it was by clear decision-making. The Vault-Dwellers had tired of their Vault-Dwelling, and had decided that, if they were to continue, they would have to expand, somewhat. And so they did, performing the exact opposite of Vault 3’s experience with the outer world. Rapidly “Pacifying” the lands nearest to them, they took control of several key factory areas, and went to work putting their Pre-War knowledge to good use. The factories have, since, produced ammunition for the Republic. The city-state’s weaponry has been scavenged from several National Guard depots, and her power armor taken from the same sources.


Character accepted and faction approved.
National Liberalism, National School Economics, National Dividend, Constitutional Originalism, Protection of US Domestic Trade, The Chinese Gov't in Exile in Taipei, and Ending the War on Nouns
Hyman Minsky
Totalitarianism, the Destruction of the Environment, Racism, and, most of all, people who end statements in questions?
The Patriot Act, The Illegitimate Communist Authorities in China, Economic Libertarianism, Absolutism and Communism

User avatar
Vacif
Senator
 
Posts: 4817
Founded: Mar 22, 2015
Ex-Nation

Postby Vacif » Mon Sep 05, 2016 9:18 am

Ormata wrote:The application is edited.

So where do you plan on making your appearance/first post?
Looking for help on Pub-lishing your RP? Come check us out!
Member of Task Force Atlas
Nation name pronounced Vuh-sea-f, sometimes shortened to Vac, or 'Cif.

User avatar
Ormata
Senator
 
Posts: 4785
Founded: Jun 30, 2016
Iron Fist Socialists

Postby Ormata » Mon Sep 05, 2016 9:37 am

I have no idea. Where would you suggest?

User avatar
Vacif
Senator
 
Posts: 4817
Founded: Mar 22, 2015
Ex-Nation

Postby Vacif » Mon Sep 05, 2016 10:11 am

Ormata wrote:I have no idea. Where would you suggest?

So your faction is based in Oregon yeah? *Pulls up map of the American west coast* You'd be taking the 95 from Portland, down to Vegas so the first thing that you'd encounter in the game map would be the radioactive roadblock that prevents the player from leaving the area. Assuming that you want to start your story off with you first entering the area of course. After you pass the roadblock, you'd reach Brooks tumbleweed ranch. You could use that as your base camp.

Alternatively you could start off in secluded location like a cave, and make that your base of operations. Skip all the walking to Vegas, and get to interacting with people.
Looking for help on Pub-lishing your RP? Come check us out!
Member of Task Force Atlas
Nation name pronounced Vuh-sea-f, sometimes shortened to Vac, or 'Cif.

User avatar
Ormata
Senator
 
Posts: 4785
Founded: Jun 30, 2016
Iron Fist Socialists

Postby Ormata » Mon Sep 05, 2016 10:32 am

Vacif wrote:
Ormata wrote:I have no idea. Where would you suggest?

So your faction is based in Oregon yeah? *Pulls up map of the American west coast* You'd be taking the 95 from Portland, down to Vegas so the first thing that you'd encounter in the game map would be the radioactive roadblock that prevents the player from leaving the area. Assuming that you want to start your story off with you first entering the area of course. After you pass the roadblock, you'd reach Brooks tumbleweed ranch. You could use that as your base camp.

Alternatively you could start off in secluded location like a cave, and make that your base of operations. Skip all the walking to Vegas, and get to interacting with people.


Or I could start-off in Beatty, and work my way to the Mojave from there. We'd have skipped the NCR people because, well, we're looking for advanced tech, and they equal us in technological power. Or I could just start-out in the Mojave.

Which would you recommend?
Last edited by Ormata on Mon Sep 05, 2016 10:34 am, edited 1 time in total.

User avatar
Vacif
Senator
 
Posts: 4817
Founded: Mar 22, 2015
Ex-Nation

Postby Vacif » Mon Sep 05, 2016 10:54 am

Ormata wrote:
Vacif wrote:So your faction is based in Oregon yeah? *Pulls up map of the American west coast* You'd be taking the 95 from Portland, down to Vegas so the first thing that you'd encounter in the game map would be the radioactive roadblock that prevents the player from leaving the area. Assuming that you want to start your story off with you first entering the area of course. After you pass the roadblock, you'd reach Brooks tumbleweed ranch. You could use that as your base camp.

Alternatively you could start off in secluded location like a cave, and make that your base of operations. Skip all the walking to Vegas, and get to interacting with people.


Or I could start-off in Beatty, and work my way to the Mojave from there. We'd have skipped the NCR people because, well, we're looking for advanced tech, and they equal us in technological power. Or I could just start-out in the Mojave.

Which would you recommend?

Most of the RPing is in the Mojave, so I'd recommend starting in there. It's kind of hard to RP alone, not much is going on up there.
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Nation name pronounced Vuh-sea-f, sometimes shortened to Vac, or 'Cif.

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Cainesland
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Founded: Feb 28, 2014
Authoritarian Democracy

Postby Cainesland » Mon Sep 05, 2016 10:56 am

Vacif wrote:
Ormata wrote:
Or I could start-off in Beatty, and work my way to the Mojave from there. We'd have skipped the NCR people because, well, we're looking for advanced tech, and they equal us in technological power. Or I could just start-out in the Mojave.

Which would you recommend?

Most of the RPing is in the Mojave, so I'd recommend starting in there. It's kind of hard to RP alone, not much is going on up there.


Indeed.

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Ormata
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Founded: Jun 30, 2016
Iron Fist Socialists

Postby Ormata » Mon Sep 05, 2016 12:53 pm

Well, in any case, posted. We'll be skirting New Vegas, I would say.

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Kernan
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Founded: Mar 29, 2013
Ex-Nation

Postby Kernan » Mon Sep 05, 2016 1:51 pm

I just want to bring this to everybody's attention
Minister of Finance: Helga Romanov
Minister of Armed Forces: Gregori Stocker
Minister of Intelligence: Peskov Portfifiry
Minister of Internal Affairs: Vicktor Yakovich
Foreign Affairs: Tratzyav Ulanzo
Progressivism 60
Socialism 100
Tenderness 25

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Romakivila
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Founded: Jun 02, 2016
Ex-Nation

Postby Romakivila » Mon Sep 05, 2016 4:12 pm

Kernan wrote:I just want to bring this to everybody's attention

What is that?
Why don't you have a seat please?

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Kernan
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Posts: 3128
Founded: Mar 29, 2013
Ex-Nation

Postby Kernan » Mon Sep 05, 2016 4:32 pm

Its a live webcam of a street corner somewhere that has has spiraled out of control. Just read its chat for like, a minuet and understand that dicks out for red truck
Minister of Finance: Helga Romanov
Minister of Armed Forces: Gregori Stocker
Minister of Intelligence: Peskov Portfifiry
Minister of Internal Affairs: Vicktor Yakovich
Foreign Affairs: Tratzyav Ulanzo
Progressivism 60
Socialism 100
Tenderness 25

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Cainesland
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Founded: Feb 28, 2014
Authoritarian Democracy

Postby Cainesland » Tue Sep 06, 2016 1:41 pm

I hope you all had a nice long weekend, an excellent labour day yesterday, and a swell first day back at school today. Or a swell day at work if that's what you did.
Last edited by Cainesland on Tue Sep 06, 2016 1:43 pm, edited 1 time in total.

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Pacific Brotherhood of Steel
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Founded: Nov 07, 2013
Inoffensive Centrist Democracy

Postby Pacific Brotherhood of Steel » Wed Sep 07, 2016 4:17 pm

Do you guys consider Fallout 4 to be canon?

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Alinora
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Founded: Jun 10, 2016
Ex-Nation

Postby Alinora » Wed Sep 07, 2016 4:20 pm

Pacific Brotherhood of Steel wrote:Do you guys consider Fallout 4 to be canon?

In this RP, do you mean?

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Ormata
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Founded: Jun 30, 2016
Iron Fist Socialists

Postby Ormata » Wed Sep 07, 2016 8:57 pm

Well, considering that the Institute is referenced in Fallout 3, and I have never, ever heard anyone doubt Fallout 3's canon-ity, I would say that Fallout 4 is definitely canon, much the same as New Vegas is canon.

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Pacific Brotherhood of Steel
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Founded: Nov 07, 2013
Inoffensive Centrist Democracy

Postby Pacific Brotherhood of Steel » Wed Sep 07, 2016 8:59 pm

Ormata wrote:Well, considering that the Institute is referenced in Fallout 3, and I have never, ever heard anyone doubt Fallout 3's canon-ity, I would say that Fallout 4 is definitely canon, much the same as New Vegas is canon.

Even with its glaring errors and really messed up lore? Fallout 3 is also the same for me. I barely even consider it a Fallout game.

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