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PostPosted: Mon Mar 28, 2016 7:21 pm
by Germanic Templars
Tiltjuice wrote:
Germanic Templars wrote:I think I'll sit out for several months actually since I have hardly been contributing, plus RL and work.

Other then that, RPing now doesn't seem like fun but rather a chore for me. So with that, I am gone indefinitely.


Take a break and try a different RP?


Not really. More of just not rping for a long time.

PostPosted: Mon Mar 28, 2016 7:24 pm
by Highfort
Germanic Templars wrote:
Tiltjuice wrote:
Take a break and try a different RP?


Not really. More of just not rping for a long time.


Best of luck with your future endeavors, and we hope to see you around if you ever get back in the RPing mood.

PostPosted: Mon Mar 28, 2016 7:26 pm
by Swith Witherward
Fvaarniimar wrote:I'm going to have two characters parked at all times tomorrow - Sat or Sun re family being a priority. (I'm not likely to switch which. If anyone cares who's available for interaction, speak up.)

How do I go about signing up Rmwtyliin for medical stuff? Currently she knows about the ag sign up sheet, and she'd definitely volunteer for agricultural work - she has some gardening experience - as well as medical. If she wouldn't be allowed to split her time between those, could someone tell her?

For said RL reasons, it would be very convenient if the above signup(s)/convo could occur offscreen. If not, ok. Either way, thanks!

TNEL, I don't recall your previously mentioning a boyfriend. Congratulations, and if I'm congratulating you on a relationship that's been old news for some time, pretend it's for whichever anniversary of it is closest.

Sign-ups occurred months ago, and she would have put her name on the list then. All characters are now totally up to date on all thread things relating to the Building. There's no way any character is out of the loop, including the Equestria ones.


All...
Months have passed in the IC. It's up to use to craft whatever developments occurred during that time (and within reason). If your character wants to be medical, they spend the winter setting up the clinic. If they wanted to be agri, they spent the winter helping Deuce. Etc. Etc.

This means that Kale planted the field. Char!Prim helped Maghrl with diction. All the little things people were planning to help their characters ease into the setting... happened. Peeps can craft it into their posts, like we did with Minerva noticing Kale's planted field.

So NA, you can allude to it in a post.

AND...
There's a SITREP contained in that IC Post. It's morning. It's sometime in spring. There will be rain in the afternoon.

Germanic Templars wrote:
Tiltjuice wrote:
Take a break and try a different RP?


Not really. More of just not rping for a long time.

Good luck G-Man! Stay in touch!

PostPosted: Mon Mar 28, 2016 7:27 pm
by Fvaarniimar
Au revoir, GT.

Rmwtyliin is sitting the retrieval missions out until further notice* as she can still barely wrap her mind around...well, most aspects of the worlds she's been thrown into, and is not herself useful enough in some other way to avoid being a net liability. The main advantage she could provide would be Duncan's translation;

Swith, with your permission I'd happily have her loan out Duncan for retrievals expected IC to be brief at times when she isn't expecting to need translation as much. She would get a few days at a time of near-total English immersion hopefully speeding her learning of the language, while a team lacking translation capabilities and going through a foreign-language area would gain a very reliable translator.

*=If they're still a thing a few years from now she'll probably go.

Nick, on the other hand, is not sitting them out. Are any of you interested in teaming up? My average post frequency recently has been every other day, but I'd happily post daily.

@Swith: Sorry, thought we were still skipping 1 week.

PostPosted: Mon Mar 28, 2016 7:31 pm
by Tiltjuice
Germanic Templars wrote:
Tiltjuice wrote:
Take a break and try a different RP?


Not really. More of just not rping for a long time.


See you on the flipside.

PostPosted: Mon Mar 28, 2016 7:31 pm
by Swith Witherward
Alright, Minerva is ready to depart. I've got Insidious, Tora and Opa going with. Three works best for me. I'll get that post knocked out tonight after I catch up on some other PL stuff.

Fvaarniimar wrote:Au revoir, GT.

Rmwtyliin is sitting the retrieval missions out until further notice* as she can still barely wrap her mind around...well, most aspects of the worlds she's been thrown into, and is not herself useful enough in some other way to avoid being a net liability. The main advantage she could provide would be Duncan's translation;

Swith, with your permission I'd happily have her loan out Duncan for retrievals expected IC to be brief at times when she isn't expecting to need translation as much. She would get a few days at a time of near-total English immersion hopefully speeding her learning of the language, while a team lacking translation capabilities and going through a foreign-language area would gain a very reliable translator.

*=If they're still a thing a few years from now she'll probably go.

Nick, on the other hand, is not sitting them out. Are any of you interested in teaming up? My average post frequency recently has been every other day, but I'd happily post daily.

@Swith: Sorry, thought we were still skipping 1 week.

It's no problem having her sit out. Nick should be fine, depending on where they're going. And Duncan would be Cer's call. :p

PostPosted: Mon Mar 28, 2016 7:32 pm
by Monfrox
But Swith, Chrys and Brit already had a dream that night...

PostPosted: Mon Mar 28, 2016 7:37 pm
by Swith Witherward
Monfrox wrote:But Swith, Chrys and Brit already had a dream that night...

You guys have plenty of nights before Gio's story ends. :p Pick one of them.

PostPosted: Mon Mar 28, 2016 7:38 pm
by Monfrox
Swith Witherward wrote:
Monfrox wrote:But Swith, Chrys and Brit already had a dream that night...

You guys have plenty of nights before Gio's story ends. :p Pick one of them.

Just making sure.

I'll go get a post up.

PostPosted: Mon Mar 28, 2016 7:42 pm
by Tiltjuice
Monfrox wrote:
Swith Witherward wrote:You guys have plenty of nights before Gio's story ends. :p Pick one of them.

Just making sure.

I'll go get a post up.


'DREAMS DREAMS DREAMS DREAMS!'

PostPosted: Mon Mar 28, 2016 7:49 pm
by New Aksarben
Maghrl's definitely going to want to go on away missions, and unless its necessary for some reason Sterling would prefer to hold down the fort and help with the clinic I believe I remember reading was established. That or studying things that could help and improve his magic, though he's never going to be much of a fighter as it is.

The whole post also got me thinking if the various religions in star wars, even the Force, has greater beings. I mean the Vong religion has a distinct pantheon thus by PL rules would have some sort of Greater being behind them. But what about the Force? It expresses its will to people who follow it often, it seems to have some sort of intelligence behind it, though its not really a god really. No idea what it would count as in the cosmology stuff we have for PL. :p


Also, might as well post this since the time skips done, tell me if I need to change anything in it, I'm fine with him not being introduced for a while, just want to get the app out there.

#PLAPP
Image
PERSONIFICATION LIFE
CHARACTER APPLICATION



PERSONAL CHARACTERISTICS
Character Name: Sakarias Viitanen, or U6-47

Character Gender: Technically none, but defaults to male

Species (nation personification, human, alien, etc): Synthetic Human Generation 2(also known just as Synth. He's also more of a bridge step between the two entirely sapient and human sounding but with the older appearance.)

Age: roughly 80 years that he's been conscious and remembers, though as a synth age doesn't really affect him very much. His parts have increasingly began decaying with time and wear and tear though.

Appearance: Sakarias is a Synth, and a late second generation one at that. As a result his ‘skin’ is more of a polymer plastic/metal alloy that is durable, and slightly off-white. With age it’s browned slightly, and pieces have rotted, broken off, or otherwise been lost. The pieces he’s missing is actually relatively significant, the back of his neck plate, part of his cranial ‘skin’, his right forearm, an area of his stomach and side, a few fingers on his left hand, and the covering of his left leg below the knee. Past the holes in his coverings, you can easily see his innards, the skeleton and wireframe that make up his person, along with the mechanical organ analogs that let him do bodily functions like any normal human.

His facial features were modeled after his distant progenitor of his mind, a sharp chin, angular face, high cheekbones, and a slightly gaunt overall appearance. Though he does lack proper hair, his eyebrows have a facsimile that creates bushy eyebrows over his slightly sad looking eyes. The similar faux hair is on his chin, in a small beard that covers his chin but not much else. He always has a smile on his face, especially when playing his music. The plates of his face(and most areas actually) are surprisingly flexible and moldable, letting his face form proper expressions that if it wasn’t for the off color and obvious holes in his body, might fool someone from a distance.

In part to hide the holes, he wears covering winter gear. On his head a plaid scarf, ushanka style cap with a faded pre-war symbol on it. He has beat up and damaged jeans, and a winter jacket over a plaid shirt and white undershirt. He wears heavy boots, looking almost like a lumberjack if it wasn’t for his lean form. Despite being mechanical he still feels temperature, and while he can’t get hypothermia, he’d prefer to stay warm, and covered. (his systems could freeze of course, but he’s pretty weatherproof)

URL to Character Picture, if any: N/A

Primary Objective: (What is your character's main goal? This should be the thing that drives their part of the plot.) -Improve his skills with violin, and play for as many people as he can. In the wastes spreading the joy of music was one of the things he always relished doing, and that’s not changed.

Secondary Objectives: (What other goals does your character intend to achieve? These should drive subplots.)
-Find a way to replace his panels and circuits to make sure he continues, well, living. That requires figuring out the polymers that make him up, getting resources, and finding a way to create the parts.
-Continue to hone his skill in music. Potentially get recognized for it and famous.
-Build instruments and other trinkets to sell, or to give away to kids (has a soft spot for children)
-improve his skills in general, aside from the combat ones.
-Maybe even learn a new instrument, like piano (there's few intact ones in the wastes)
-Also potentially adopt some kids in the future, he's always wanted to be a parent.
-Get some new clothes, you can only wash a set so many times before even that doesn’t help much.

MUNDANE SKILLS
These do NOT require points. These are the average, daily things your character can do. Examples are "drive a car", "speak a normal Foreign Language", "play a guitar", "write poetry". Some mundane skills come from your bio and are freebie. A soldier knows very basic training (shoot a gun, basic drill). Medic, martial arts or sniper would be a Specialized Skill or Talent.
List Mundane skills here:
-Basic cooking skills (aka how to roast things on fires, with little finesse or style)
-basic history of the Commonwealth, pre and post-war
-Fluent in English and Finnish(the mind he was based on knew both)
-basic survival skills for the Commonwealth (how to fight, what areas to avoid, basic tracking skills to see if dangerous animals were nearby, starting fires)
-Knowledge of Institute technology and history.
-normal synth capabilities/abilities(stronger, generally faster, and more durable than a human, can't die unless they're entirely destroyed or the databanks containing their personality are wiped. Immune to common human ailments such as disease, radiation, lack of oxygen, or food. can technically live forever as long as they're properly maintained. They can also interface with computers by just plugging themselves into them, since they're digital consciousness. He can also use his own bodily energy to recharge the batteries of his guns, though that's limited in supply too.)
-Training in institute weapons, and infiltration techniques. nothing beyond the average synth though. He's no Courser.
-Basic Cybernetics (mainly maintaining his own body)
-how to play pool, poker, and a few other basic card games at a rudimentary level
-singing at an amateur level, that of someone who just enjoys it and hasn't ever gotten formal singing training.

SPECIALIZED SKILLS AND TALENTS
These are specialized skills that set you apart from the average person. You have 7 points to spend here. Examples are swordsmanship, sniper, coercion, piloting etc.
Ability 1 and Points Spent: Violinist 3
Ability 2 and Points Spent: Carpentry (with a specialty in making instruments) 2
Ability 3 and Points Spent: Weapon Finesse - Pistol 2

OPTIONAL SUPERNATURAL CHARACTERISTICS
You have 7 points to spend here on supernatural skills or abilities. Sonic Scream, Levitation, Spell Casting, Shape Shifting etc. Superman MUST have his kryptonite, so Restrictions are what can't they do with their power or what balances it. They can only use it when they genuinely need it? They can't use it for more than five minutes without serious side-effects? Some things are allowed without points. A pegasus has wings thus it can fly. A raptor is fast thus no points are spent in speed. These "natural" abilities should be listed in the character's description, however.
Ability 1: None
Power Level:
Strengths:
Weaknesses:
Restrictions:

MAGICAL OR SPECIAL ITEMS
List:
Institute laser pistol custom-modified with improved sights, an improved capacitor, and beam focus.
Ammo for his gun, currently about 50 batteries (few dozen shots each)
A violin which he discovered in the school he used to go to, preserved in a special violin case. While not a famous kind of violin like a Stradivarius, it's special to Sakarias as it's one of the pieces of his old life that he’s managed to recover.

BACKGROUND
Education or Training: music school, carpentry trade school, trained on the job for instrument construction, later, synth military training, and then through surviving the wastes.
Character Background/Biography:
Before the Great War, there was a new Finnish immigrant to the United States, escaping the rising turmoil in the European Commonwealth (the Fallout Universe’s more solid and unified EU), named Sakarias Viitanen. He had been brought over at the age of 14, along with his parents Juho and Taina Viitanen. By the time he’d reached the age of 18, the situation in Europe was growing dire, with nations threatening to secede over resource and political conflicts. It was 2058, and it was time for Sakarias to go to college.

Always having been a very musical person, Sakarias took studying music at a moderately prestigious Music college in Boston, Massachusetts. The instrument he’d pursued his whole life was violin, and he was quite good at it. But sadly the Finn ended up dropping out after only two years, not being able to cut it in the school. With that same year came the news his parents had been dreading for a long time: The European Commonwealth had collapsed infighting and civil war tearing the continent apart. The Soviets even retook territory previously lost to them, such as Finland. His parents were devastated, which only drove Sakarias further away from his passions into helping support them. It was hard times, even in America.

Luckily Sakarias had enough money and credit for loans, so he got into a trade school and took up carpentry. He was marginally better at this, but very unhappy and soon had developed a drinking problem. He was miserable, but at least he would have steady work. Since the world always needed carpenters to build houses, infrastructure, and other things, he soon found work with a construction company. But he wasn’t happy, it wasn’t what he wanted to do his whole life.

Years later, in the year 2075, he found something that might make him happy again. At a small family company who still made traditional wooden instruments instead of new plastic and synthetic ones, he found a job. He could help make instruments he loved. He even offered violin lessons at their store, teaching kids who couldn’t afford to get lessons from the professional teachers. During this time an opportunity to get a bit of extra money through volunteering for a brain scan came by, and he took it to support the parents he still lived with. Little did he know this would help ensure his, or at least his personalities, survival into the future.

Sadly, just as Sakarias Viitanen was finding his happiness events of his world transpired to end it. In 2077, the bombs fell and Sakarias’ life was blown away, like so many other billions of people’s lives. The world ended, but life went on.

The synth Sakarias didn’t however remember any of that, until he got his own sentience almost decades after his construction as U6-47 almost two hundred years later..

U6-47 was built as an experiment, the 47th in a line of attempted upgrades to the second generation synths. It didn’t prove a very successful one, but they managed to perfect them sounding entirely human with a few quirks. Due to the brain used while constructing his brain template, he speaks with a slight Finnish accent but it’s rarely noticeable. He worked under coursers to help retrieve synths, and due to his surprising survival rate was trained to be one but never proved good enough to and as such the training was wiped to him. He was shifted to defense of institute operatives and maintenance of the Institute building itself.

He was an unthinking, unfeeling, killing machine (literally), brainwashed by their constant reprogramming and memory wipes. If he remembered much of his time there he would have hated it, and like all synths he was little more than a biomechanical slave.

He was firmly under the Institute's control, but lucky for him when the Railroad came he was away on a mission. When they and the Sole Survivor, as legends call her, stormed the Institute and broke their control over the synths, U6-47 was far away in the north, and suddenly found himself undirected, with the rest of his squad. Without knowing how to continue their mission, they headed back to the college on foot. But like other synths suddenly left leaderless and without brainwashing, the personalities they were based on started re-emerging.

Soon enough, he had a name, and remembered his love for violin. When he and his group arrived back at Cambridge College square, they found a settlement being built, one for Synths and only synths. A direct tunnel had been dug in the month it had taken them to get back, going all the way underground to the former Institute. After exploring their databases Sakarias learned about himself, and he even found an old pre-war violin which from then on never left his side.
The new settlement of Cambridge wasn’t sitting well with the newly independent synth, so he headed north, and soon found one in an old lumber mill that would accept him. He was given a house, which he soon set to work patching up, and like his predecessor, started working as a carpenter again, making things for the kids of the settlement, little toys or instruments, or whatever they wanted. Besides that he worked on the town’s fortifications, and buildings, making them sounder than ever before.

He was finally happy, but like always it wasn’t complete happiness. He still had to help fight off raiders, kill, and all sorts of other nasty things he’d prefer to never do. But that’s life in the wasteland, for you…
OTHER GAME MECHANICS
URL to Apartment Picture: (What's the inside of their apartment look like) something like this, but more upscale and pre-war, with pristine colors and surfaces.
Link to RP examples: (this MUST be a DIRECT LINK to your IC post in an RP, NOT a link to the RP thread itself. If you don't have examples, make your biography good.)

IMPORTANT:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details
Character Name: Sakarias Viitanen
Brief Description: A Synth with the mind of a pre-war Finnish immigrant violinist and carpenter that only wants to live in peace and play music.
]

PostPosted: Mon Mar 28, 2016 7:56 pm
by The BranRiech
If I remember right, wasn't Bran going to go into the city with Minerva, but it never panned out?

PostPosted: Mon Mar 28, 2016 8:05 pm
by Swith Witherward
The BranRiech wrote:If I remember right, wasn't Bran going to go into the city with Minerva, but it never panned out?

We skipped ahead several months. They were going to go to town once the carnival ended.

PostPosted: Mon Mar 28, 2016 8:13 pm
by Tiltjuice
New Aksarben wrote:Maghrl's definitely going to want to go on away missions, and unless its necessary for some reason Sterling would prefer to hold down the fort and help with the clinic I believe I remember reading was established. That or studying things that could help and improve his magic, though he's never going to be much of a fighter as it is.

The whole post also got me thinking if the various religions in star wars, even the Force, has greater beings. I mean the Vong religion has a distinct pantheon thus by PL rules would have some sort of Greater being behind them. But what about the Force? It expresses its will to people who follow it often, it seems to have some sort of intelligence behind it, though its not really a god really. No idea what it would count as in the cosmology stuff we have for PL. :p


Also, might as well post this since the time skips done, tell me if I need to change anything in it, I'm fine with him not being introduced for a while, just want to get the app out there.

#PLAPP
(Image)
PERSONIFICATION LIFE
CHARACTER APPLICATION



PERSONAL CHARACTERISTICS
Character Name: Sakarias Viitanen, or U6-47

Character Gender: Technically none, but defaults to male

Species (nation personification, human, alien, etc): Synthetic Human Generation 2(also known just as Synth. He's also more of a bridge step between the two entirely sapient and human sounding but with the older appearance.)

Age: roughly 80 years, though as a synth age doesn't really affect him very much. His parts have increasingly began decaying with time and wear and tear though.

Appearance: Sakarias is a Synth, and a late second generation one at that. As a result his ‘skin’ is more of a polymer plastic/metal alloy that is durable, and slightly off-white. With age it’s browned slightly, and pieces have rotted, broken off, or otherwise been lost. The pieces he’s missing is actually relatively significant, the back of his neck plate, part of his cranial ‘skin’, his right forearm, an area of his stomach and side, a few fingers on his left hand, and the covering of his left leg below the knee. Past the holes in his coverings, you can easily see his innards, the skeleton and wireframe that make up his person, along with the mechanical organ analogs that let him do bodily functions like any normal human.

His facial features were modeled after his distant progenitor of his mind, a sharp chin, angular face, high cheekbones, and a slightly gaunt overall appearance. Though he does lack proper hair, his eyebrows have a facsimile that creates bushy eyebrows over his slightly sad looking eyes. The similar faux hair is on his chin, in a small beard that covers his chin but not much else. He always has a smile on his face, especially when playing his music. The plates of his face(and most areas actually) are surprisingly flexible and moldable, letting his face form proper expressions that if it wasn’t for the off color and obvious holes in his body, might fool someone from a distance.

In part to hide the holes, he wears covering winter gear. On his head a plaid scarf, ushanka style cap with a faded pre-war symbol on it. He has beat up and damaged jeans, and a winter jacket over a plaid shirt and white undershirt. He wears heavy boots, looking almost like a lumberjack if it wasn’t for his lean form. Despite being mechanical he still feels temperature, and while he can’t get hypothermia, he’d prefer to stay warm, and covered. (his systems could freeze of course, but he’s pretty weatherproof)

URL to Character Picture, if any: N/A

Primary Objective: (What is your character's main goal? This should be the thing that drives their part of the plot.) -Improve his skills with violin, and play for as many people as he can. In the wastes spreading the joy of music was one of the things he always relished doing, and that’s not changed.

Secondary Objectives: (What other goals does your character intend to achieve? These should drive subplots.)
-Find a way to replace his panels and circuits to make sure he continues, well, living. That requires figuring out the polymers that make him up, getting resources, and finding a way to create the parts.
-Continue to hone his skill in music. Potentially get recognized for it and famous.
-Build instruments and other trinkets to sell, or to give away to kids (has a soft spot for children)
-improve his skills in general, aside from the combat ones.
-Maybe even learn a new instrument, like piano (there's few intact ones in the wastes)
-Also potentially adopt some kids in the future, he's always wanted to be a parent.
-Get some new clothes, you can only wash a set so many times before even that doesn’t help much.

MUNDANE SKILLS
These do NOT require points. These are the average, daily things your character can do. Examples are "drive a car", "speak a normal Foreign Language", "play a guitar", "write poetry". Some mundane skills come from your bio and are freebie. A soldier knows very basic training (shoot a gun, basic drill). Medic, martial arts or sniper would be a Specialized Skill or Talent.
List Mundane skills here:
-Basic cooking skills (aka how to roast things on fires, with little finesse or style)
-basic history of the Commonwealth, pre and post-war
-Fluent in English and Finnish(the mind he was based on knew both)
-basic survival skills for the Commonwealth (how to fight, what areas to avoid, basic tracking skills to see if dangerous animals were nearby, starting fires)
-Knowledge of Institute technology and history.
-normal synth capabilities/abilities(stronger, generally faster, and more durable than a human, can't die unless they're entirely destroyed or the databanks containing their personality are wiped. Immune to common human ailments such as disease, radiation, lack of oxygen, or food. can technically live forever as long as they're properly maintained. They can also interface with computers by just plugging themselves into them, since they're digital consciousness. He can also use his own bodily energy to recharge the batteries of his guns, though that's limited in supply too.)
-Training in institute weapons, and infiltration techniques. nothing beyond the average synth though. He's no Courser.
-Basic Cybernetics (mainly maintaining his own body)
-how to play pool, poker, and a few other basic card games at a rudimentary level

SPECIALIZED SKILLS AND TALENTS
These are specialized skills that set you apart from the average person. You have 7 points to spend here. Examples are swordsmanship, sniper, coercion, piloting etc.
Ability 1 and Points Spent: Violinist 3
Ability 2 and Points Spent: Carpentry (with a specialty in making instruments) 2
Ability 3 and Points Spent: Weapon Finesse - Pistol 2

OPTIONAL SUPERNATURAL CHARACTERISTICS
You have 7 points to spend here on supernatural skills or abilities. Sonic Scream, Levitation, Spell Casting, Shape Shifting etc. Superman MUST have his kryptonite, so Restrictions are what can't they do with their power or what balances it. They can only use it when they genuinely need it? They can't use it for more than five minutes without serious side-effects? Some things are allowed without points. A pegasus has wings thus it can fly. A raptor is fast thus no points are spent in speed. These "natural" abilities should be listed in the character's description, however.
Ability 1: None
Power Level:
Strengths:
Weaknesses:
Restrictions:

MAGICAL OR SPECIAL ITEMS
List:
Institute laser pistol custom-modified with improved sights, an improved capacitor, and beam focus.
Ammo for his gun, currently about 50 batteries (few dozen shots each)
A violin which he discovered in the school he used to go to, preserved in a special violin case. While not a famous kind of violin like a Stradivarius, it's special to Sakarias as it's one of the pieces of his old life that he’s managed to recover.

BACKGROUND
Education or Training: music school, carpentry trade school, trained on the job for instrument construction, later, synth military training, and then through surviving the wastes.
Character Background/Biography:
Before the Great War, there was a new Finnish immigrant to the United States, escaping the rising turmoil in the European Commonwealth (the Fallout Universe’s more solid and unified EU), named Sakarias Viitanen. He had been brought over at the age of 14, along with his parents Juho and Taina Viitanen. By the time he’d reached the age of 18, the situation in Europe was growing dire, with nations threatening to secede over resource and political conflicts. It was 2058, and it was time for Sakarias to go to college.

Always having been a very musical person, Sakarias took studying music at a moderately prestigious Music college in Boston, Massachusetts. The instrument he’d pursued his whole life was violin, and he was quite good at it. But sadly the Finn ended up dropping out after only two years, not being able to cut it in the school. With that same year came the news his parents had been dreading for a long time: The European Commonwealth had collapsed infighting and civil war tearing the continent apart. The Soviets even retook territory previously lost to them, such as Finland. His parents were devastated, which only drove Sakarias further away from his passions into helping support them. It was hard times, even in America.

Luckily Sakarias had enough money and credit for loans, so he got into a trade school and took up carpentry. He was marginally better at this, but very unhappy and soon had developed a drinking problem. He was miserable, but at least he would have steady work. Since the world always needed carpenters to build houses, infrastructure, and other things, he soon found work with a construction company. But he wasn’t happy, it wasn’t what he wanted to do his whole life.

Years later, in the year 2075, he found something that might make him happy again. At a small family company who still made traditional wooden instruments instead of new plastic and synthetic ones, he found a job. He could help make instruments he loved. He even offered violin lessons at their store, teaching kids who couldn’t afford to get lessons from the professional teachers. During this time an opportunity to get a bit of extra money through volunteering for a brain scan came by, and he took it to support the parents he still lived with. Little did he know this would help ensure his, or at least his personalities, survival into the future.

Sadly, just as Sakarias Viitanen was finding his happiness events of his world transpired to end it. In 2077, the bombs fell and Sakarias’ life was blown away, like so many other billions of people’s lives. The world ended, but life went on.

The synth Sakarias didn’t however remember any of that, until he got his own sentience almost decades after his construction as U6-47 almost two hundred years later..

U6-47 was built as an experiment, the 47th in a line of attempted upgrades to the second generation synths. It didn’t prove a very successful one, but they managed to perfect them sounding entirely human with a few quirks. Due to the brain used while constructing his brain template, he speaks with a slight Finnish accent but it’s rarely noticeable. He worked under coursers to help retrieve synths, and due to his surprising survival rate was trained to be one but never proved good enough to and as such the training was wiped to him. He was shifted to defense of institute operatives and maintenance of the Institute building itself.

He was an unthinking, unfeeling, killing machine (literally), brainwashed by their constant reprogramming and memory wipes. If he remembered much of his time there he would have hated it, and like all synths he was little more than a biomechanical slave.

He was firmly under the Institute's control, but lucky for him when the Railroad came he was away on a mission. When they and the Sole Survivor, as legends call her, stormed the Institute and broke their control over the synths, U6-47 was far away in the north, and suddenly found himself undirected, with the rest of his squad. Without knowing how to continue their mission, they headed back to the college on foot. But like other synths suddenly left leaderless and without brainwashing, the personalities they were based on started re-emerging.

Soon enough, he had a name, and remembered his love for violin. When he and his group arrived back at Cambridge College square, they found a settlement being built, one for Synths and only synths. A direct tunnel had been dug in the month it had taken them to get back, going all the way underground to the former Institute. After exploring their databases Sakarias learned about himself, and he even found an old pre-war violin which from then on never left his side.
The new settlement of Cambridge wasn’t sitting well with the newly independent synth, so he headed north, and soon found one in an old lumber mill that would accept him. He was given a house, which he soon set to work patching up, and like his predecessor, started working as a carpenter again, making things for the kids of the settlement, little toys or instruments, or whatever they wanted. Besides that he worked on the town’s fortifications, and buildings, making them sounder than ever before.

He was finally happy, but like always it wasn’t complete happiness. He still had to help fight off raiders, kill, and all sorts of other nasty things he’d prefer to never do. But that’s life in the wasteland, for you…
OTHER GAME MECHANICS
URL to Apartment Picture: (What's the inside of their apartment look like) something like this, but more upscale and pre-war, with pristine colors and surfaces.
Link to RP examples: (this MUST be a DIRECT LINK to your IC post in an RP, NOT a link to the RP thread itself. If you don't have examples, make your biography good.)

IMPORTANT:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details
Character Name: Sakarias Viitanen
Brief Description: A Synth with the mind of a pre-war Finnish immigrant violinist and carpenter that only wants to live in peace and play music.
]


It might exist as a force.

PostPosted: Mon Mar 28, 2016 8:14 pm
by The BranRiech
Swith Witherward wrote:We skipped ahead several months. They were going to go to town once the carnival ended.

Yeah, I knew that. I was just wondering if he could still go or something.

Too tired to reply tonight, but tomorrow I shall.

PostPosted: Mon Mar 28, 2016 8:17 pm
by New Aksarben
Tiltjuice wrote:
New Aksarben wrote:Maghrl's definitely going to want to go on away missions, and unless its necessary for some reason Sterling would prefer to hold down the fort and help with the clinic I believe I remember reading was established. That or studying things that could help and improve his magic, though he's never going to be much of a fighter as it is.

The whole post also got me thinking if the various religions in star wars, even the Force, has greater beings. I mean the Vong religion has a distinct pantheon thus by PL rules would have some sort of Greater being behind them. But what about the Force? It expresses its will to people who follow it often, it seems to have some sort of intelligence behind it, though its not really a god really. No idea what it would count as in the cosmology stuff we have for PL. :p


Also, might as well post this since the time skips done, tell me if I need to change anything in it, I'm fine with him not being introduced for a while, just want to get the app out there.

#PLAPP
(Image)
PERSONIFICATION LIFE
CHARACTER APPLICATION



PERSONAL CHARACTERISTICS
Character Name: Sakarias Viitanen, or U6-47

Character Gender: Technically none, but defaults to male

Species (nation personification, human, alien, etc): Synthetic Human Generation 2(also known just as Synth. He's also more of a bridge step between the two entirely sapient and human sounding but with the older appearance.)

Age: roughly 80 years, though as a synth age doesn't really affect him very much. His parts have increasingly began decaying with time and wear and tear though.

Appearance: Sakarias is a Synth, and a late second generation one at that. As a result his ‘skin’ is more of a polymer plastic/metal alloy that is durable, and slightly off-white. With age it’s browned slightly, and pieces have rotted, broken off, or otherwise been lost. The pieces he’s missing is actually relatively significant, the back of his neck plate, part of his cranial ‘skin’, his right forearm, an area of his stomach and side, a few fingers on his left hand, and the covering of his left leg below the knee. Past the holes in his coverings, you can easily see his innards, the skeleton and wireframe that make up his person, along with the mechanical organ analogs that let him do bodily functions like any normal human.

His facial features were modeled after his distant progenitor of his mind, a sharp chin, angular face, high cheekbones, and a slightly gaunt overall appearance. Though he does lack proper hair, his eyebrows have a facsimile that creates bushy eyebrows over his slightly sad looking eyes. The similar faux hair is on his chin, in a small beard that covers his chin but not much else. He always has a smile on his face, especially when playing his music. The plates of his face(and most areas actually) are surprisingly flexible and moldable, letting his face form proper expressions that if it wasn’t for the off color and obvious holes in his body, might fool someone from a distance.

In part to hide the holes, he wears covering winter gear. On his head a plaid scarf, ushanka style cap with a faded pre-war symbol on it. He has beat up and damaged jeans, and a winter jacket over a plaid shirt and white undershirt. He wears heavy boots, looking almost like a lumberjack if it wasn’t for his lean form. Despite being mechanical he still feels temperature, and while he can’t get hypothermia, he’d prefer to stay warm, and covered. (his systems could freeze of course, but he’s pretty weatherproof)

URL to Character Picture, if any: N/A

Primary Objective: (What is your character's main goal? This should be the thing that drives their part of the plot.) -Improve his skills with violin, and play for as many people as he can. In the wastes spreading the joy of music was one of the things he always relished doing, and that’s not changed.

Secondary Objectives: (What other goals does your character intend to achieve? These should drive subplots.)
-Find a way to replace his panels and circuits to make sure he continues, well, living. That requires figuring out the polymers that make him up, getting resources, and finding a way to create the parts.
-Continue to hone his skill in music. Potentially get recognized for it and famous.
-Build instruments and other trinkets to sell, or to give away to kids (has a soft spot for children)
-improve his skills in general, aside from the combat ones.
-Maybe even learn a new instrument, like piano (there's few intact ones in the wastes)
-Also potentially adopt some kids in the future, he's always wanted to be a parent.
-Get some new clothes, you can only wash a set so many times before even that doesn’t help much.

MUNDANE SKILLS
These do NOT require points. These are the average, daily things your character can do. Examples are "drive a car", "speak a normal Foreign Language", "play a guitar", "write poetry". Some mundane skills come from your bio and are freebie. A soldier knows very basic training (shoot a gun, basic drill). Medic, martial arts or sniper would be a Specialized Skill or Talent.
List Mundane skills here:
-Basic cooking skills (aka how to roast things on fires, with little finesse or style)
-basic history of the Commonwealth, pre and post-war
-Fluent in English and Finnish(the mind he was based on knew both)
-basic survival skills for the Commonwealth (how to fight, what areas to avoid, basic tracking skills to see if dangerous animals were nearby, starting fires)
-Knowledge of Institute technology and history.
-normal synth capabilities/abilities(stronger, generally faster, and more durable than a human, can't die unless they're entirely destroyed or the databanks containing their personality are wiped. Immune to common human ailments such as disease, radiation, lack of oxygen, or food. can technically live forever as long as they're properly maintained. They can also interface with computers by just plugging themselves into them, since they're digital consciousness. He can also use his own bodily energy to recharge the batteries of his guns, though that's limited in supply too.)
-Training in institute weapons, and infiltration techniques. nothing beyond the average synth though. He's no Courser.
-Basic Cybernetics (mainly maintaining his own body)
-how to play pool, poker, and a few other basic card games at a rudimentary level

SPECIALIZED SKILLS AND TALENTS
These are specialized skills that set you apart from the average person. You have 7 points to spend here. Examples are swordsmanship, sniper, coercion, piloting etc.
Ability 1 and Points Spent: Violinist 3
Ability 2 and Points Spent: Carpentry (with a specialty in making instruments) 2
Ability 3 and Points Spent: Weapon Finesse - Pistol 2

OPTIONAL SUPERNATURAL CHARACTERISTICS
You have 7 points to spend here on supernatural skills or abilities. Sonic Scream, Levitation, Spell Casting, Shape Shifting etc. Superman MUST have his kryptonite, so Restrictions are what can't they do with their power or what balances it. They can only use it when they genuinely need it? They can't use it for more than five minutes without serious side-effects? Some things are allowed without points. A pegasus has wings thus it can fly. A raptor is fast thus no points are spent in speed. These "natural" abilities should be listed in the character's description, however.
Ability 1: None
Power Level:
Strengths:
Weaknesses:
Restrictions:

MAGICAL OR SPECIAL ITEMS
List:
Institute laser pistol custom-modified with improved sights, an improved capacitor, and beam focus.
Ammo for his gun, currently about 50 batteries (few dozen shots each)
A violin which he discovered in the school he used to go to, preserved in a special violin case. While not a famous kind of violin like a Stradivarius, it's special to Sakarias as it's one of the pieces of his old life that he’s managed to recover.

BACKGROUND
Education or Training: music school, carpentry trade school, trained on the job for instrument construction, later, synth military training, and then through surviving the wastes.
Character Background/Biography:
Before the Great War, there was a new Finnish immigrant to the United States, escaping the rising turmoil in the European Commonwealth (the Fallout Universe’s more solid and unified EU), named Sakarias Viitanen. He had been brought over at the age of 14, along with his parents Juho and Taina Viitanen. By the time he’d reached the age of 18, the situation in Europe was growing dire, with nations threatening to secede over resource and political conflicts. It was 2058, and it was time for Sakarias to go to college.

Always having been a very musical person, Sakarias took studying music at a moderately prestigious Music college in Boston, Massachusetts. The instrument he’d pursued his whole life was violin, and he was quite good at it. But sadly the Finn ended up dropping out after only two years, not being able to cut it in the school. With that same year came the news his parents had been dreading for a long time: The European Commonwealth had collapsed infighting and civil war tearing the continent apart. The Soviets even retook territory previously lost to them, such as Finland. His parents were devastated, which only drove Sakarias further away from his passions into helping support them. It was hard times, even in America.

Luckily Sakarias had enough money and credit for loans, so he got into a trade school and took up carpentry. He was marginally better at this, but very unhappy and soon had developed a drinking problem. He was miserable, but at least he would have steady work. Since the world always needed carpenters to build houses, infrastructure, and other things, he soon found work with a construction company. But he wasn’t happy, it wasn’t what he wanted to do his whole life.

Years later, in the year 2075, he found something that might make him happy again. At a small family company who still made traditional wooden instruments instead of new plastic and synthetic ones, he found a job. He could help make instruments he loved. He even offered violin lessons at their store, teaching kids who couldn’t afford to get lessons from the professional teachers. During this time an opportunity to get a bit of extra money through volunteering for a brain scan came by, and he took it to support the parents he still lived with. Little did he know this would help ensure his, or at least his personalities, survival into the future.

Sadly, just as Sakarias Viitanen was finding his happiness events of his world transpired to end it. In 2077, the bombs fell and Sakarias’ life was blown away, like so many other billions of people’s lives. The world ended, but life went on.

The synth Sakarias didn’t however remember any of that, until he got his own sentience almost decades after his construction as U6-47 almost two hundred years later..

U6-47 was built as an experiment, the 47th in a line of attempted upgrades to the second generation synths. It didn’t prove a very successful one, but they managed to perfect them sounding entirely human with a few quirks. Due to the brain used while constructing his brain template, he speaks with a slight Finnish accent but it’s rarely noticeable. He worked under coursers to help retrieve synths, and due to his surprising survival rate was trained to be one but never proved good enough to and as such the training was wiped to him. He was shifted to defense of institute operatives and maintenance of the Institute building itself.

He was an unthinking, unfeeling, killing machine (literally), brainwashed by their constant reprogramming and memory wipes. If he remembered much of his time there he would have hated it, and like all synths he was little more than a biomechanical slave.

He was firmly under the Institute's control, but lucky for him when the Railroad came he was away on a mission. When they and the Sole Survivor, as legends call her, stormed the Institute and broke their control over the synths, U6-47 was far away in the north, and suddenly found himself undirected, with the rest of his squad. Without knowing how to continue their mission, they headed back to the college on foot. But like other synths suddenly left leaderless and without brainwashing, the personalities they were based on started re-emerging.

Soon enough, he had a name, and remembered his love for violin. When he and his group arrived back at Cambridge College square, they found a settlement being built, one for Synths and only synths. A direct tunnel had been dug in the month it had taken them to get back, going all the way underground to the former Institute. After exploring their databases Sakarias learned about himself, and he even found an old pre-war violin which from then on never left his side.
The new settlement of Cambridge wasn’t sitting well with the newly independent synth, so he headed north, and soon found one in an old lumber mill that would accept him. He was given a house, which he soon set to work patching up, and like his predecessor, started working as a carpenter again, making things for the kids of the settlement, little toys or instruments, or whatever they wanted. Besides that he worked on the town’s fortifications, and buildings, making them sounder than ever before.

He was finally happy, but like always it wasn’t complete happiness. He still had to help fight off raiders, kill, and all sorts of other nasty things he’d prefer to never do. But that’s life in the wasteland, for you…
OTHER GAME MECHANICS
URL to Apartment Picture: (What's the inside of their apartment look like) something like this, but more upscale and pre-war, with pristine colors and surfaces.
Link to RP examples: (this MUST be a DIRECT LINK to your IC post in an RP, NOT a link to the RP thread itself. If you don't have examples, make your biography good.)

IMPORTANT:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details
Character Name: Sakarias Viitanen
Brief Description: A Synth with the mind of a pre-war Finnish immigrant violinist and carpenter that only wants to live in peace and play music.
]


It might exist as a force.

yeahhhh I'm overthinking it :rofl:

PostPosted: Mon Mar 28, 2016 9:44 pm
by Swith Witherward
The BranRiech wrote:
Swith Witherward wrote:We skipped ahead several months. They were going to go to town once the carnival ended.

Yeah, I knew that. I was just wondering if he could still go or something.

Too tired to reply tonight, but tomorrow I shall.

We'll have a trip or several dozen in the near future.

PostPosted: Mon Mar 28, 2016 9:54 pm
by Tiltjuice
Excellent post, Swith.

PostPosted: Mon Mar 28, 2016 10:34 pm
by Swith Witherward
Tiltjuice wrote:Excellent post, Swith.

TY. I winged it *nods*





HAPPY BIRTHDAY G-MAN!
Image

PostPosted: Mon Mar 28, 2016 10:45 pm
by Germanic Templars
Swith Witherward wrote:
Tiltjuice wrote:Excellent post, Swith.

TY. I winged it *nods*





HAPPY BIRTHDAY G-MAN!
Image


:lol:

That or buy my own handgun and get shot in the leg again, either way which ever comes first I am wearing a cup.

PostPosted: Mon Mar 28, 2016 11:56 pm
by Monfrox
Wait, GT....you're 21?

PostPosted: Tue Mar 29, 2016 1:23 am
by Highfort
Representative Septimus Itum and Neste Trilb will be indisposed until further notice... They're moving to a new thread for now. Not forever, just for now!

The Representative seat will now be open for the Building, and since it's been a few months I'll assume that either someone's been chosen or the seat's being left empty for the time being. Cer, up to you.

Opa gets Sentia and Titus' corpse stays in the vat in the Nifid lab.

PostPosted: Tue Mar 29, 2016 4:11 am
by The BranRiech
Swith Witherward wrote:We'll have a trip or several dozen in the near future.

Yep . . .

Here's hoping.

EDIT: Actually, would it be alright if Drova puts together a little team to go looking for Yuna? He'd be more than concerned that his sister's gone missing, and I was wondering if it'd be an opportunity to see more of the world.

PostPosted: Tue Mar 29, 2016 11:50 am
by Tiltjuice
Highfort wrote:Representative Septimus Itum and Neste Trilb will be indisposed until further notice... They're moving to a new thread for now. Not forever, just for now!

The Representative seat will now be open for the Building, and since it's been a few months I'll assume that either someone's been chosen or the seat's being left empty for the time being. Cer, up to you.

Opa gets Sentia and Titus' corpse stays in the vat in the Nifid lab.


inb4 Chrys and Opa at the park.

PostPosted: Tue Mar 29, 2016 4:16 pm
by Torsiedelle
Should be neat, noting that Maghrl is in the EU universe, and Sozewe I put in the new timeline. Two different time periods AND timelines.