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by Cerillium » Sun Jul 24, 2016 1:41 pm
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.
by Cerillium » Sun Jul 24, 2016 1:48 pm
Mincaldenteans wrote:#PLAPP
PLAYER INFORMATION
NS nation nickname: Civet (fine... "Min")
Skill Level: Advanced
How often can you post?: Every other or every 2 days, depending on schedule. Slow poster.
CHARACTER PERSONAL CHARACTERISTICS
Character Name: Oecammi Ret Ata-EE (Oecammi will suffice)
Character Gender: Null-gender, but commonly categorized as female.
Species: Tzenkethi
Age: 4 Cycles, equivalent to late 20s/early 30s.
Appearance: Oecammi is a tall and lithe alien who is genetically modified with shifting, wavy, colors as it's most noticeable feature like many of her kin. Oecammi's "hair" are tinsel-like strands, metallic in hue and sheen that change shades of green and blue. Her outfit is part her body and likewise shifts in varying shades of the blue spectrum. She has elongated solid gold eyes (akin to cats) with noticeable flecks of tiny black square blocks in a circular pattern to resemble irises. Her natural "skin" color mixes with her outfit, although her face is kept a mute, very light, green to help foster better communication with others. Oecammi is very tall for a 'female', standing at 6'2", albeit an imperfect height among her people. She has long fingers, arms, and legs. Her legs are covered by her 'outfit' with slits on either side to enable movement, must like an elegant dress. The luminescence of her hair and body change according to her emotional state as Oecammi will not voice it. Oecammi has a light and feminine voice, a lilt of delicate structure that almost resembles singing.
URL to Character Picture, if any: N/A
Character Occupation: Businesswoman, negotiator, bodyguard (formerly).
OBJECTIVES
Primary Objective:
-Establish a reputable branch outlet on behalf of Lumba's Emporium (a wholly owned subsidiary of Lumba's Entertainment, LLC). Having the need to venture beyond Ascalon and into parts unknown and unfamiliar, Lumba tasked Oecammi to establish a relationship with those in the Burrows and the Freywold, a goal to expand her enterprise beyond Ascalon's confines. What better way then to send a Oecammi, whose servile attitude would attempt to foster positive relations whilst gathering valuable insight (intel) of the Freywold's community at large.
Secondary Objectives:
-Despite her genetic predisposition, Oecammi is very curious about the notion/idea of 'individuality', although she does not know what it truly means (or entails). She looks at her 'master', Lumba, as an example of what it means to make decisions without prevarication. This is Oecammi's personal goal, which may supersede her primary goal depending on the plot lines and those she's been exposed to. Oecammi is in the habit of referring to herself as "this one", this is genetic conditioning, bred before she was full 'awakened'.
MUNDANE SKILLS
List Mundane skills here:
Negotiation: Adept business negotiator which lends itself to...
Diplomacy: That lends itself to the former.
Administration: Encompassing both aspects
SPECIALIZED SKILLS AND TALENTS
- Ability: Close quarter combat (4). While barely hinted (okay, more like implied, and that's stretching it) in IC, Oecammi has spent most of her time as a bodyguard to Lumba prior to their residency in Urbem Ascalon. With her genetic modifications as an "EE" (see below), she was the
impefectideal bodyguard for Lumba.
OPTIONAL SUPERNATURAL CHARACTERISTICS
- Ability 1: Genetically modified/enhanced body.
Power Level: 5
Strengths: Oecammi is a genetically modified Tzenkethi (there are no 'pure bloods' within her society) whose genetic grading is an "EE". As an "EE" version, Oecammi was given a modicum of enhanced strength, endurance, speed and dexterity,and tasked her with the most laborious of duties (maintenance and service) in their society. At her height and weight, Oecammi can lift twice her weight before fatigue toxins accumulate and is also capable of moving faster and exhibits enhanced reflexes and dexterity better than a specialized military trained operative. For her society, these are 'common' traits and nothing special, whereas an "AA" grading would be orders above her 'inferior position' with added specialized abilities. Common among her people, Oecammi is not prone to common ailments or extreme temperatures, regeneration is required to bring Oecammi back to 'efficiency', as such, food is not a requirement. Oecammi does not have a skeleton structure as one would understand, her 'bones' are malleable to an extent, but this is utilized when she occupies a space (such as sitting or standing among a group) to minimize her presence (especially among other high grade Tzenkethi). Oecammi tends to glide rather than walk or run, at least it seems that way.
Weaknesses: Her genetically modified body is not 'perfect' in Tzenkethi standards and accumulates fatigue toxins faster than her brethren. To compare, an "AA" grading could stand a group of genetically enhanced Jem'Hadar soldiers without fatigue or noticeable duress; her "EE" grading could stand up to two soldiers (at most) before her body completely shuts down, or known as a "shutdown". In comparison to human standards, Oecammi is highly dangerous, but in the right circumstances a well equipped and trained unit would be able to subdue her. Oecammi's emotional state can also betray her if someone is knowledgeable of her change in colors. Unlike the "AA" grade Tzenkethi, Oecammi is not resistant to conventional or energy firearms and is also susceptible to radiation, various toxins, and biogenic/viral weapons.
Restrictions: Oecammi Ret Ata-EE is a genetically modified maintenance and service 'drone', for lack of a better word. Specific directives/explicit orders are imperative for Oecammi to function within acceptable parameters, although she is dabbling in pushing those boundaries. While capable of individual thought, her genetic precursors compel her to function otherwise. Unless taught or memorized, nuances are difficult for her to understand; as such she finds humans the most puzzling, given their often contradicting meanings. Oecammi cannot taste or smell foods, these are not a necessity among her people and likewise irrelevant. Although curious, Oecammi may never fully appreciate the intricacies of this function, singular or social.
MAGICAL OR SPECIAL ITEMS
List:
Federation Data PADD, Starfleet Standard: Able to hold an impressive amount of data. Self recharging. Has an external slot for data transfer and other functions with compatible technologies. Cannot hack into systems, cannot be used as a communication device past email or similar digital correspondence, cannot be used as a universal translator unless language is already programmed. Its not magic friendly. Susceptible to sustained high EMP interference or similar electronic jamming methods. This is not your one-device-fits-all situations, Oecammi specifically relies on the PADD for data records ranging from inventory to account transactions, and thus her use for it is limited to business matters on behalf of Lumba.
Mono-Molecular Twin Blades: Oecammi employs a twin pair of elongated knives (classified by non-Tzenkethi as short swords) in combat. As a bodyguard, Oecammi rarely used these blades, as her genetically modified/enhanced physiology more than compensated for any hostile encounters. She has lifted these blades twice, with devastating results. Comes with sheaths and adjustable belt.
Mono-molecular device: For cleaning and sharpening her blades. The mono-molecular sharpening of her blades enable precise movements of her strikes, enabling maximum damage with minimal exertion.
Personal Communicator: Its a device disguised as a simple, but elegant, gold bracelet with an amber stone on Oecammi's right wrist. The communicator has only one channel that maintains periodic with Lumba for the singular purpose to keep the Ferengi abreast of the business climate in the Burrows and among the Residents.
BACKGROUND
Be detailed please. You must explain how your character acquired their skills, talents, abilities, and special items. Wrap your primary and secondary objectives into it.
Education or Training: Tzenkethi genetic embedded programming. Oecammi is a service and maintenance being, as such, she performed a variety of roles in the lowest part of society in Tzenketh ranging from cargo inventory, warp nacelle cleaning, to foot soldier (although the latter was rare due to lasting peace with the Federation and the Cardassians). Her genetic program is ingrained, she did not learn it, although her complex genetic recipe allows her to adapt and learn alien concepts far better than other genetically fabricated beings.
Character Background/Biography: Oecammi Ret Ata-EE was 'born' a defect, her genetic "EE" status proclaimed her unfit to contribute to society in a 'meaningful' way past servitude and hard labor. She would never be part of a reproductive cycle with genetically superior Tzenkethi, nor would she be considered worthy of re-cloning once her life cycle expired. Instead, her life and duties were relegated to the most undesirable roles and ranged from servile roles to active combat as her genetic structure was deemed only useful for such roles. Although null-gendered like many Tzenkethi, Oecammi was identified as female, given the more feminine qualities of her physical features rather than the androgynous aspects of her peers, much to her detriment when serving those of higher standing. She served with dubious clarity, but deep down Oecammi frequently wondered what it meant to be a higher grading such as an "BB-", "AB-" or "AA" beyond her life in the "EE" rating. In 2374, an alien known as Lumba won Oecammi in a Tongo tournament and her "AB" master signed Oecammi over to the Ferengi's ownership. In her new role, she was the Ferengi's personal assistant and bodyguard, having defended the woman in a few encounters through various dealings, one of which required her blades. Lumba' tutelage was both enlightening and confusing, as the alien professed individuality, but sought to limit Oecammi's at every turn, reminding the Tzenkethi of her status under Lumba's "care". While Oecammi did not begrudge the Ferengi, she often wondered the hypocrisy of her keeper's statements, especially in terms of empowerment within females. Oecammi never dared to question Lumba, resigning herself to this fate for as long as Lumba employed her and when compared to life on Tzenketh, it was paradise.
Fate took a radical turn when both women were snatched from their 'verse and dropped into Gallimaufry. With no one else to guide her, Oecammi remained with Lumba, assisting the Ferengi in establishing a new business in Ascalon and has since been Lumba's most trusted assistant. Noticing the Tzenkethi's obvious traits in negotiation and diplomacy (something Oecammi did not register herself), Lumba tasked her assistant to establish a branch outlet in the Burrows as part of the Ferengi's enterprising goals and further specified that Oecammi live among the Residents, feeling as though opportunities would present itself and thus expand and further Lumba's financial portfolio.
OTHER GAME MECHANICS
URL to Apartment Picture: In her time among her people as well as with Lumba, Oecammi only required a small alcove from which she could huddle in upon herself to regenerate for a period of 6-8 hours (another imperfection due to variation in time). She does not know what it means to have an 'apartment' and would likely be very confused -and frightened- to having such an spacious dwelling.
Link to RP examples:
IMPORTANT FINAL STEP:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details.
The nickname you go by on NS: Min/Mincivet/Civet
Character Name: Oecammi Ret Ata-EE (Oecammi)
Image Link: n/a
Brief Description for Bio: A genetically modified alien tasked to expand Lumba's Emporium beyond the walls Urbem Ascalon (a wholly owned subsidiary of Lumba's Entertainment, LLC.).
Please direct questions to the OP or the CoOPs. Thanks for applying. Bear in mind that it can take several days for applications to be approved; check back often.
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.
by Cerillium » Sun Jul 24, 2016 1:49 pm
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.
by Northwest Slobovia » Sun Jul 24, 2016 1:52 pm
Cerillium wrote:Anyone else want to attempt the quiz to win a potent item? https://forum.nationstates.net/viewtopi ... #p29422767
by Danceria » Sun Jul 24, 2016 1:59 pm
by Cerillium » Sun Jul 24, 2016 2:06 pm
Northwest Slobovia wrote:Cerillium wrote:Anyone else want to attempt the quiz to win a potent item? viewtopic.php?p=29422767#p29422767
After dinner. Give me an hour or so.
But what am I going to do with a Power 9 toaster?
Danceria wrote:*Returns*
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.
by Giovenith » Sun Jul 24, 2016 2:19 pm
by Danceria » Sun Jul 24, 2016 2:26 pm
by The New Velociraptor Empire » Sun Jul 24, 2016 2:31 pm
Cerillium wrote:Anyone else want to attempt the quiz to win a potent item? viewtopic.php?p=29422767#p29422767
by Danceria » Sun Jul 24, 2016 2:33 pm
Cerillium wrote:Anyone else want to attempt the quiz to win a potent item? viewtopic.php?p=29422767#p29422767
by Tiltjuice » Sun Jul 24, 2016 2:47 pm
Highfort wrote:I have no talent for this shit so let's go!
1. Hungarian
2. German or Nordic
3. Austrian
4. Dutch
5. German
6. Swedish
7. Polish
8. Slavic
9. Italian
10. Polish
11. Danish
12. Austrian
13. Russian
14. Czech
15. German or Dutch
16. Slavic
17. That -istan country I was talking about... Turkmenistan?
18. British
19. Spanish
20. Nordic
21. Danish
22. British
23. French
All guesses, boss. How'd I fail this time?
Holy Lykos wrote:1. Danish
2. Norwegian
3. German/Czech? central european at least.
4. Dutch/German
5. German
6. Dutch
7. Russian/Slavic
8. Tartar? Looks Turkic
9. Italian
10. Romanian, Hungarian
11. Greek, Maybe Italiran
12. Austrian
13. French/German
14. English
15. Sweden
16.vampireSouth Slav?
17. Turkmenistan, Khazakstan
18. Ireland, I can tell my own people.
19. Spaniard
20. Greek, maybe.
21. Finland
22. Germanish
23. Polish/Ukrainian
Cerillium wrote:1. Romanian
2. German
3. Czech (LOL!)
4. I'm guessing you want the girl on the right? Bavarian?
5. Netherlands
6. Er? French? Something near France? He vacationed there once?
7. Kids are hard. Hungarian?
8. Kazakh
9. Australian of British origin?
10. Laplander
11. I have no fucking clue. Russian?
12. 'Murcan!... from Austria.
13. Norway? Close to Norway?
14. Greek
15. Bavarian?
16. Italian
17. Kazakh
18. French
19. Greek
20. Spain
21. No clue. Ukrainian?
22. Spain
23. He looks familiar. Don't know. French then.
I went by attire for some of them. Weaving patterns, embroidery, embellishments.
by Northwest Slobovia » Sun Jul 24, 2016 2:56 pm
Cerillium wrote:I moved us along for the Lobby people and the Lair. Wasn't sure who all wanted to go to the city. Insert your character into the rig and conversation if you wish.
Cerillium wrote:Silvery orbs slipped their gaze onto the rear view mirror to take in the new arrives seated in the back. "City isn't friendly. Crime is harshly punished. If we get stopped at a checkpoint, for fuck's sake, don't squirrel around. Keep your hands where they can be seen, and don't speak unless asked a direct question. They don't play nice with our kind. Using magic or talents in the city is a good way to learn new levels of pain."
by Cerillium » Sun Jul 24, 2016 3:01 pm
Northwest Slobovia wrote:Danceria wrote:Ah fudge, missed muh chance.
You can come along if you want:Cerillium wrote:I moved us along for the Lobby people and the Lair. Wasn't sure who all wanted to go to the city. Insert your character into the rig and conversation if you wish.
But, please, please catch up on the IC and especially read Cer's last post for Thad (not just this excerpt):Cerillium wrote:Silvery orbs slipped their gaze onto the rear view mirror to take in the new arrives seated in the back. "City isn't friendly. Crime is harshly punished. If we get stopped at a checkpoint, for fuck's sake, don't squirrel around. Keep your hands where they can be seen, and don't speak unless asked a direct question. They don't play nice with our kind. Using magic or talents in the city is a good way to learn new levels of pain."
We got in serious trouble the first time we came into Ascalon. Please don't let that happen again.
Also, Agy and I are running this story. I set the agenda, but Ascalon is Agy's zone, so he controls how the people there will react.
I'm going to give Henry's and Julia's players a little more time to establish themselves in the rig.
Tiltjuice wrote:I gave half a point for close guesses to be nice since this was for fun and wasn't meant to stump people *nods* Also all the people in a given picture are the same nationality.Highfort wrote:I have no talent for this shit so let's go!
1. Hungarian
2. German or Nordic
3. Austrian
4. Dutch
5. German
6. Swedish
7. Polish
8. Slavic
9. Italian
10. Polish
11. Danish
12. Austrian
13. Russian
14. Czech
15. German or Dutch
16. Slavic
17. That -istan country I was talking about... Turkmenistan?
18. British
19. Spanish
20. Nordic
21. Danish
22. British
23. French
All guesses, boss. How'd I fail this time?
3/23Holy Lykos wrote:1. Danish
2. Norwegian
3. German/Czech? central european at least.
4. Dutch/German
5. German
6. Dutch
7. Russian/Slavic
8. Tartar? Looks Turkic
9. Italian
10. Romanian, Hungarian
11. Greek, Maybe Italiran
12. Austrian
13. French/German
14. English
15. Sweden
16.vampireSouth Slav?
17. Turkmenistan, Khazakstan
18. Ireland, I can tell my own people.
19. Spaniard
20. Greek, maybe.
21. Finland
22. Germanish
23. Polish/Ukrainian
5/23 + style points for 'vampire'
*hat tip*Cerillium wrote:1. Romanian
2. German
3. Czech (LOL!)
4. I'm guessing you want the girl on the right? Bavarian?
5. Netherlands
6. Er? French? Something near France? He vacationed there once?
7. Kids are hard. Hungarian?
8. Kazakh
9. Australian of British origin?
10. Laplander
11. I have no fucking clue. Russian?
12. 'Murcan!... from Austria.
13. Norway? Close to Norway?
14. Greek
15. Bavarian?
16. Italian
17. Kazakh
18. French
19. Greek
20. Spain
21. No clue. Ukrainian?
22. Spain
23. He looks familiar. Don't know. French then.
I went by attire for some of them. Weaving patterns, embroidery, embellishments.
Good thinking.
9/23
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.
by Tiltjuice » Sun Jul 24, 2016 3:05 pm
Cerillium wrote:Worked all day on reports. Telecommuting success! Corp server down so can't upload. Telecommuting bomb.
Jesus, I thought I'd bombed except the celebrities and Kazakhs.
by The New Velociraptor Empire » Sun Jul 24, 2016 3:38 pm
by Tiltjuice » Sun Jul 24, 2016 3:42 pm
by Danceria » Sun Jul 24, 2016 3:50 pm
by Tiltjuice » Sun Jul 24, 2016 3:55 pm
Danceria wrote:So...did I do a bad for not arriving at the town on time?
by Northwest Slobovia » Sun Jul 24, 2016 3:55 pm
by Northwest Slobovia » Sun Jul 24, 2016 3:56 pm
The New Velociraptor Empire wrote:Just by analysing everyone else's guesses and not resorting to Google Image Search. In ties, I leaned towards the higher scorers.1. Filipino (5/5 agree)
2. Filipino (4/5)
3. Chinese (1/5)
4. Cambodian (2/5)
5. Mongolian (2/5)/Siberian (2/5)
6. Cambodian (2/5)/Vietnamese (2/5)
7. Thai (2/5)
8. Ryukyuan (3/5)
9. Mongolian (3/5)
10. Tibetan (2/5)
11. Chinese (2/5)
12. Tibetan (2/5)
13. Chinese (2/5)
14. Thai (2/5)
15. Korean (2/5)
16. Japanese (3/5)
17. Pakistani/Afghan (1/5)
18. Pakistani (3/5)
19. Indonesian/Malay (2/5)
20. Ainu (2/5)
21. Chinese (1/5) Going with pure chance here
22. Caucasian (3/5)
by Northwest Slobovia » Sun Jul 24, 2016 4:00 pm
by Highfort » Sun Jul 24, 2016 4:07 pm
Northwest Slobovia wrote:
Nah, we'd left that transition open because we weren't sure who wanted to go. Also, we're going to Ascalon, the biggest city in Galli, not the Burrows, the village just down the road. In other words, we're going to what Amanda considers civilization, other than the mafia and the police state.
by Northwest Slobovia » Sun Jul 24, 2016 4:13 pm
Highfort wrote:Northwest Slobovia wrote:Nah, we'd left that transition open because we weren't sure who wanted to go. Also, we're going to Ascalon, the biggest city in Galli, not the Burrows, the village just down the road. In other words, we're going to what Amanda considers civilization, other than the mafia and the police state.
Just remember why people can sleep safely at night in Urbem Ascalon.
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