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by Torsiedelle » Wed Sep 07, 2016 2:26 am
by Stormwrath » Wed Sep 07, 2016 8:53 am
by Monfrox » Wed Sep 07, 2016 11:48 am
Xing wrote:Yeah but you also are the best at roleplay. (yay Space Core references) I'm pretty sure a four man tank crew is no problem for someone that had 27 different RP characters going at one time.
The Grey Wolf wrote:Froxy knows how to use a whip, I speak from experience.
by Cerillium » Wed Sep 07, 2016 4:50 pm
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.
by Northwest Slobovia » Wed Sep 07, 2016 5:08 pm
Cerillium wrote:Meanwhile, in Kyrgystan...
by Cerillium » Wed Sep 07, 2016 6:29 pm
Northwest Slobovia wrote:Cerillium wrote:Meanwhile, in Kyrgystan...
Yay, Buzkash! I've seen a monument to the sport; it doesn't look much different than the picture.
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.
by Monfrox » Wed Sep 07, 2016 6:30 pm
Xing wrote:Yeah but you also are the best at roleplay. (yay Space Core references) I'm pretty sure a four man tank crew is no problem for someone that had 27 different RP characters going at one time.
The Grey Wolf wrote:Froxy knows how to use a whip, I speak from experience.
by Cerillium » Wed Sep 07, 2016 6:48 pm
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.
by Giovenith » Wed Sep 07, 2016 7:11 pm
Cerillium wrote:Monfrox wrote:With Steven Seagal?
With Steven Seagal.
Also, Duster's Song of Wonders is identical to Sprite's Song of Wonders when I took her to Disney a few years ago. Just recently, the Song of Wonders was re-released for Legoland.
by Northwest Slobovia » Thu Sep 08, 2016 1:36 pm
by Ganonsyoni » Fri Sep 09, 2016 10:27 am
by Mincaldenteans » Fri Sep 09, 2016 11:09 am
Ganonsyoni wrote:Was writing a post, but realized I need to chat with an OP or Co-OP to clarify some things regarding Kale. I can't TG, so the IRC would be most convenient for me.
by Ganonsyoni » Fri Sep 09, 2016 12:55 pm
by Ganonsyoni » Fri Sep 09, 2016 3:37 pm
by Swith Witherward » Fri Sep 09, 2016 8:22 pm
Ganonsyoni wrote:Tilt and I discussed in detail an ability Kale had that didn't fit under her plant manipulation ability. After discussing for a bit, I found a reasonable description of its use.
Ability 2: Life Detection (Plants) (On Touch) (Magic/Mystical)
Power Level: 3
Strengths: By touching an object or surface, Kale can detect if there is plant life located somewhere on it, connected to it, or in it. She can also tell what plants she is sensing, where they are, how many there are, and how far they are from her. For example, she can sense seeds below the surface by touching the earth, or the trees on the far end of the forest. Her range is based upon how much energy (stamina) she uses and what material she is touching. The simplest material to travel through is plants themselves (interconnecting roots, vines, touching branches), the next being organic earth/dead plants. Rocky/Sandy earth is middle ground, solid rock/concrete being the second most difficult, and hardest being metal. She can also sense in a directional way (one direction) or radial way (around her), with the latter being half the distance of the former. For example, a low intensity search through plants allows her to see plants up to 500 feet in one direction, or 250 ft around her. A high intensity search with the same material would allow her to see plants 2000 ft in one direction, while a radial would be 1000 feet. In a more difficult material like sand, a low intensity search would allow her to see plants 50 feet in one direction while a radial would only be 25 feet around her.
General Distances per material (Rough Estimates):
1- Plants:
Low- 500 ft directional, 250 ft radial; High- 2000 ft directional, 1000 ft radial
2- Organic Earth/Dead Organic Matter:
Low- 250 ft directional, 125 ft radial; High- 1000 ft directional, 500 ft radial
3- Rocky/Sandy Earth:
Low- 100 ft directional, 50 ft radial; High- 300 ft directional, 150 ft radial
4- Solid Rock/Concrete/asphalt:
Low- 10 ft directional, 5 ft radial; High- 20 ft directional, 10 ft radial
5- Metal:
Low- Not possible; High- 2 ft directional, 1 ft radial.
Her detection can go through multiple tiers of material, furthering or lessening her range. For example, if she senses through a barren patch of soil but comes across plants that interconnect, her sensing would follow it and further its distance and decrease energy usage. On the flipside, if she is sensing through soil but comes into contact with solid rock, it'll lessen her sensing range and increase her energy usage. When she is sensing in one direction, she can choose to continue sensing through more resistant material or follow through the material of least resistance. She can also change the direction of her directional sensing, but it can only go through the maximum distance When she is sensing radially, it goes through whatever material surrounding her, regardless of tier. This can limit her radial range in some direction but further it in others, whilst either increasing or decreasing her energy usage based on which material it overall went through.
Subject to change: When using her directional sensing, she can roughly tell what the terrain is by what material she goes through. For example, she can tell roughly what soil depth by sensing downward and reading the resistance. Also, she can tell if there is a material she can't sense through directionally. For example, searching through a wall directionally and being stopped means there is air, water, or another material she can't sense through on the other side.
Weaknesses: It takes more energy for her to search through a higher tier material than a lower tier one. A low intensity search through plants take less energy than a low intensity search through concrete. A high intensity search through metal is a lot more draining than a high intensity search through organic earth. Her distance is reduced the higher up the tier she goes.
Restrictions: She must touch a solid object or surface to use her detection ability (IE no air, water, or void). Her sensing cannot go through water, air, or void.
Summary:
Directional: Travels in one direction. Direction can be changed at any time. Max distance is subject to material and energy usage. Subject to Change: Can be used to roughly read terrain.
Radial: Travels in all directions around Kale. Half the max distance of Directional. Max distance is subject to material and energy usage. Cannot change direction. Goes through all material surrounding Kale regardless of resistance.
The longer the distance, the more energy it takes. The higher tier of material the more energy it takes and the lesser it goes. The lower the material the lesser energy it takes and the farther it can go. Kale's maximum, with the most ideal material to go through, is 2000 feet.
I realized through writing this up that I had more thoughts on what this ability could do based on how I envisioned it working. I would like some criticism and ideas. Gonna be on later tonight so I'll hear them then.
★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce
by Northwest Slobovia » Fri Sep 09, 2016 8:36 pm
Swith Witherward wrote:Also, he might ask you to shave a few off Plant Manipulation (which is ungodly high anyway) to incorporate this.
Swith Witherward wrote:If Cer approves it, I'll TG you to let you in on some of the secrets regarding the land surrounding the Building. Squee!
by Holy Lykos » Fri Sep 09, 2016 8:42 pm
Northwest Slobovia wrote:Swith Witherward wrote:Also, he might ask you to shave a few off Plant Manipulation (which is ungodly high anyway) to incorporate this.
Or Kale could spend game time -- both IC and during skips -- learning the ability from Power 1 (and almost no range or sensitivity). That's worked for Sandy.Swith Witherward wrote:If Cer approves it, I'll TG you to let you in on some of the secrets regarding the land surrounding the Building. Squee!
Is this the mess I made, or have you made your own messes there?
by Northwest Slobovia » Fri Sep 09, 2016 8:43 pm
Holy Lykos wrote:Northwest Slobovia wrote:Or Kale could spend game time -- both IC and during skips -- learning the ability from Power 1 (and almost no range or sensitivity). That's worked for Sandy.
Is this the mess I made, or have you made your own messes there?
we've all made messes. I'm just sad the crazy plant I designed got destroyed sometime or another while I was gone
by Swith Witherward » Fri Sep 09, 2016 8:44 pm
Northwest Slobovia wrote:Swith Witherward wrote:Also, he might ask you to shave a few off Plant Manipulation (which is ungodly high anyway) to incorporate this.
Or Kale could spend game time -- both IC and during skips -- learning the ability from Power 1 (and almost no range or sensitivity). That's worked for Sandy.Swith Witherward wrote:If Cer approves it, I'll TG you to let you in on some of the secrets regarding the land surrounding the Building. Squee!
Is this the mess I made, or have you made your own messes there?
★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce
by Holy Lykos » Fri Sep 09, 2016 8:46 pm
by Northwest Slobovia » Fri Sep 09, 2016 8:51 pm
by Fvaarniimar » Fri Sep 09, 2016 9:56 pm
Swith Witherward wrote:Also, he might ask you to shave a few off Plant Manipulation (which is ungodly high anyway) to incorporate this.
by Ganonsyoni » Sat Sep 10, 2016 3:39 am
Swith Witherward wrote:Ganonsyoni wrote:Tilt and I discussed in detail an ability Kale had that didn't fit under her plant manipulation ability. After discussing for a bit, I found a reasonable description of its use.
Ability 2: Life Detection (Plants) (On Touch) (Magic/Mystical)
Power Level: 3
Strengths: By touching an object or surface, Kale can detect if there is plant life located somewhere on it, connected to it, or in it. She can also tell what plants she is sensing, where they are, how many there are, and how far they are from her. For example, she can sense seeds below the surface by touching the earth, or the trees on the far end of the forest. Her range is based upon how much energy (stamina) she uses and what material she is touching. The simplest material to travel through is plants themselves (interconnecting roots, vines, touching branches), the next being organic earth/dead plants. Rocky/Sandy earth is middle ground, solid rock/concrete being the second most difficult, and hardest being metal. She can also sense in a directional way (one direction) or radial way (around her), with the latter being half the distance of the former. For example, a low intensity search through plants allows her to see plants up to 500 feet in one direction, or 250 ft around her. A high intensity search with the same material would allow her to see plants 2000 ft in one direction, while a radial would be 1000 feet. In a more difficult material like sand, a low intensity search would allow her to see plants 50 feet in one direction while a radial would only be 25 feet around her.
General Distances per material (Rough Estimates):
1- Plants:
Low- 500 ft directional, 250 ft radial; High- 2000 ft directional, 1000 ft radial
2- Organic Earth/Dead Organic Matter:
Low- 250 ft directional, 125 ft radial; High- 1000 ft directional, 500 ft radial
3- Rocky/Sandy Earth:
Low- 100 ft directional, 50 ft radial; High- 300 ft directional, 150 ft radial
4- Solid Rock/Concrete/asphalt:
Low- 10 ft directional, 5 ft radial; High- 20 ft directional, 10 ft radial
5- Metal:
Low- Not possible; High- 2 ft directional, 1 ft radial.
Her detection can go through multiple tiers of material, furthering or lessening her range. For example, if she senses through a barren patch of soil but comes across plants that interconnect, her sensing would follow it and further its distance and decrease energy usage. On the flipside, if she is sensing through soil but comes into contact with solid rock, it'll lessen her sensing range and increase her energy usage. When she is sensing in one direction, she can choose to continue sensing through more resistant material or follow through the material of least resistance. She can also change the direction of her directional sensing, but it can only go through the maximum distance When she is sensing radially, it goes through whatever material surrounding her, regardless of tier. This can limit her radial range in some direction but further it in others, whilst either increasing or decreasing her energy usage based on which material it overall went through.
Subject to change: When using her directional sensing, she can roughly tell what the terrain is by what material she goes through. For example, she can tell roughly what soil depth by sensing downward and reading the resistance. Also, she can tell if there is a material she can't sense through directionally. For example, searching through a wall directionally and being stopped means there is air, water, or another material she can't sense through on the other side.
Weaknesses: It takes more energy for her to search through a higher tier material than a lower tier one. A low intensity search through plants take less energy than a low intensity search through concrete. A high intensity search through metal is a lot more draining than a high intensity search through organic earth. Her distance is reduced the higher up the tier she goes.
Restrictions: She must touch a solid object or surface to use her detection ability (IE no air, water, or void). Her sensing cannot go through water, air, or void.
Summary:
Directional: Travels in one direction. Direction can be changed at any time. Max distance is subject to material and energy usage. Subject to Change: Can be used to roughly read terrain.
Radial: Travels in all directions around Kale. Half the max distance of Directional. Max distance is subject to material and energy usage. Cannot change direction. Goes through all material surrounding Kale regardless of resistance.
The longer the distance, the more energy it takes. The higher tier of material the more energy it takes and the lesser it goes. The lower the material the lesser energy it takes and the farther it can go. Kale's maximum, with the most ideal material to go through, is 2000 feet.
I realized through writing this up that I had more thoughts on what this ability could do based on how I envisioned it working. I would like some criticism and ideas. Gonna be on later tonight so I'll hear them then.
It's a cool concept. I like it. But it all comes down to how you use it IC, and understanding if someone is GMing and asks you not to use it (they plan to have the characters lost, or need them to do stuff for their own growth etc). Also, he might ask you to shave a few off Plant Manipulation (which is ungodly high anyway) to incorporate this. Coupled with plant manipulation, this is absolutely deadly.
I can't speak entirely for the Wold. I know there is a lot of magic in there. Reaching out might actually harm Kale, and it will alert the Wold and its sensitive denizens to her presence. The woodland, IIRC, is a lot like Pando. Would Kale use the power only to discover feeling like she's in a giant box with everything being interconnected and the same?
There are spots in the Outermark that aren't nullifying to magic, but the vegetation is not what it seems. As Neste pointed out to Brother Itum ages ago after he strolled through an embassy biogarden, "The clematis doesn't like you". She'll need to be very careful if she uses it there.
If Cer approves it, I'll TG you to let you in on some of the secrets regarding the land surrounding the Building. Squee! This is such a useful skill for Kale to have!
Speaking of our fearless leader... the last two workdays have been evil. He probably won't be on to review stuff until tomorrow or the next day.
by CAT XIII » Sat Sep 10, 2016 10:40 am
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