Northwest Slobovia wrote:Online pseudonyms: they're not just for NS any more!
Slo, I think I need something to do in Ascalon, please?
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by Altito Asmoro » Fri Sep 02, 2016 10:48 pm
Northwest Slobovia wrote:Online pseudonyms: they're not just for NS any more!
by CAT XIII » Sat Sep 03, 2016 6:36 am
by Ganonsyoni » Sat Sep 03, 2016 8:58 am
by Fvaarniimar » Sat Sep 03, 2016 11:04 am
CAT XIII wrote:Jeez, I've not been here in a while... How's it going? Anything I need to know?
by Northwest Slobovia » Sat Sep 03, 2016 11:05 am
Altito Asmoro wrote:Slo, I think I need something to do in Ascalon, please?
by Northwest Slobovia » Sat Sep 03, 2016 11:11 am
Fvaarniimar wrote:IC, I think it's literally still the same day as when you last posted! (Otonako woke Nick, who later headed off to a meeting with Sandy etc. Sandy's group then headed to Ascalon, where they found themselves short of funds for equipment useful to their mission, and hence offered a sidequest to earn money. Currently Nick, Dora, Prim, and Sandy are still working out details, although about to head back if I remember correctly.) I'd guess that it's evening by now.
by Torsiedelle » Sat Sep 03, 2016 1:10 pm
by Swith Witherward » Sat Sep 03, 2016 1:24 pm
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self-righteousness, ignorance, and deliberate gullibility. - sauce
by CAT XIII » Sat Sep 03, 2016 1:44 pm
Fvaarniimar wrote:CAT XIII wrote:Jeez, I've not been here in a while... How's it going? Anything I need to know?
Hi Cat! The IC was paused for worldbuilding - specifically, fleshing the Burrows out to make them more inviting. Cer is working on transferring the veritable morass of data we produced. Meanwhile, you can probably chip in - just search #IWANT in the OOC. The earliest posts with that hashtag/pound sign/octothorpe have the store and park applications, while the remaining posts are our varied interpretations!
IC, I think it's literally still the same day as when you last posted! (Otonako woke Nick, who later headed off to a meeting with Sandy etc. Sandy's group then headed to Ascalon, where they found themselves short of funds for equipment useful to their mission, and hence offered a sidequest to earn money. Currently Nick, Dora, Prim, and Sandy are still working out details, although about to head back if I remember correctly.) I'd guess that it's evening by now.
by Northwest Slobovia » Sat Sep 03, 2016 1:48 pm
Swith Witherward wrote:Slo, let's let Thad continue to post, if you don't mind. You guys are carrying it. I'm not really familiar with all Thad's quirks either, so I'm not very comfortable covering him.
by Swith Witherward » Sat Sep 03, 2016 1:53 pm
★ Madhouse ★
Role Play
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Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce
by Swith Witherward » Sat Sep 03, 2016 2:05 pm
CAT XIII wrote:Fvaarniimar wrote:
Hi Cat! The IC was paused for worldbuilding - specifically, fleshing the Burrows out to make them more inviting. Cer is working on transferring the veritable morass of data we produced. Meanwhile, you can probably chip in - just search #IWANT in the OOC. The earliest posts with that hashtag/pound sign/octothorpe have the store and park applications, while the remaining posts are our varied interpretations!
IC, I think it's literally still the same day as when you last posted! (Otonako woke Nick, who later headed off to a meeting with Sandy etc. Sandy's group then headed to Ascalon, where they found themselves short of funds for equipment useful to their mission, and hence offered a sidequest to earn money. Currently Nick, Dora, Prim, and Sandy are still working out details, although about to head back if I remember correctly.) I'd guess that it's evening by now.
Awesome! Thanks Fvaar : )
hashtag: #IWANT
Business Name: Trucker's Hub
Business Type: Pub/Restaurant
Name of the person that owns it: Ian McDonald
What services does it supply: Hospitality and Entertainment
Where is it located Pick ONE
Downtown District (where the Village center was)
If you want, describe it: A rustic building made mainly from wood with a lot of heart.
Let me know if you need an app for Ian
★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce
by Torsiedelle » Sat Sep 03, 2016 3:03 pm
by Holy Lykos » Sat Sep 03, 2016 3:46 pm
by CAT XIII » Sat Sep 03, 2016 3:57 pm
Swith Witherward wrote:CAT XIII wrote:
Awesome! Thanks Fvaar : )
hashtag: #IWANT
Business Name: Trucker's Hub
Business Type: Pub/Restaurant
Name of the person that owns it: Ian McDonald
What services does it supply: Hospitality and Entertainment
Where is it located Pick ONE
Downtown District (where the Village center was)
If you want, describe it: A rustic building made mainly from wood with a lot of heart.
Let me know if you need an app for Ian
We've got several pubs/restaurants already, unfortunately (or fortunately, depending on how peeps look at it!)
Orwells, Chaos, Ronald's, Ivory Brasserie, etc. Also tea/coffee shops.
It's up to Cer, but I'd like it if we kept the pubs/restaurants spread out and at a minimum rather than all clustered in downtown/village/market. These establishments are where characters "run into each other" and thus stories can spawn. Too many will have characters spread all over, making it difficult to corral them. That doesn't mean we can't have them, but we need other stuff as well. Clothing, shoes, basic camping supplies, a weaponsmith (blacksmiths aren't weaponsmiths... he won't have a lot of swords, or armor), etc. We're also close to the Wold. If you guys want to create a store run by a centaur or harpy, etc... well, be creative.
The listing hasn't been updating yet. You all can see what's recorded so far here: https://forum.nationstates.net/viewtopi ... #p29556328
by Tiltjuice » Sat Sep 03, 2016 4:09 pm
CAT XIII wrote:Swith Witherward wrote:We've got several pubs/restaurants already, unfortunately (or fortunately, depending on how peeps look at it!)
Orwells, Chaos, Ronald's, Ivory Brasserie, etc. Also tea/coffee shops.
It's up to Cer, but I'd like it if we kept the pubs/restaurants spread out and at a minimum rather than all clustered in downtown/village/market. These establishments are where characters "run into each other" and thus stories can spawn. Too many will have characters spread all over, making it difficult to corral them. That doesn't mean we can't have them, but we need other stuff as well. Clothing, shoes, basic camping supplies, a weaponsmith (blacksmiths aren't weaponsmiths... he won't have a lot of swords, or armor), etc. We're also close to the Wold. If you guys want to create a store run by a centaur or harpy, etc... well, be creative.
The listing hasn't been updating yet. You all can see what's recorded so far here: https://forum.nationstates.net/viewtopi ... #p29556328
No problem! I didn't know there were lots of similar things already
Would a town hall kind of idea be better? I was looking for somewhere for Oto to perform.
by Northwest Slobovia » Sat Sep 03, 2016 4:10 pm
Holy Lykos wrote:Would a Tailor's Guild be something that might be useful? So many character seem to wear the same clothes all the time, the city having some sort of tailor's might be nice
by Swith Witherward » Sat Sep 03, 2016 4:17 pm
★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce
by Holy Lykos » Sat Sep 03, 2016 4:30 pm
Northwest Slobovia wrote:Holy Lykos wrote:Would a Tailor's Guild be something that might be useful? So many character seem to wear the same clothes all the time, the city having some sort of tailor's might be nice
Yes, well. I rarely describe the Belas' clothing, beyond saying Amanda wears a skirted suit unless she's just bumming around their apartment.
I did decide she only had two suit jackets that were tailored to hide her peacemaker, though, which somewhat limits her choices for wearing in Ascalon. She's gonna have more made, but a) Sandy just blew through their joint credit and b) she's waiting for the results of All Who Wander, since she knows what Sandy is looking for.
by Tiltjuice » Sat Sep 03, 2016 5:00 pm
by Fvaarniimar » Sat Sep 03, 2016 5:06 pm
Holy Lykos wrote:Northwest Slobovia wrote:Yes, well. I rarely describe the Belas' clothing, beyond saying Amanda wears a skirted suit unless she's just bumming around their apartment.
I did decide she only had two suit jackets that were tailored to hide her peacemaker, though, which somewhat limits her choices for wearing in Ascalon. She's gonna have more made, but a) Sandy just blew through their joint credit and b) she's waiting for the results of All Who Wander, since she knows what Sandy is looking for.
Doesn't mean there's people who don't go through clothes and need more of them. plus I mean, the city probably would have one anyway.
by Northwest Slobovia » Sat Sep 03, 2016 5:13 pm
Holy Lykos wrote:Northwest Slobovia wrote:Yes, well. I rarely describe the Belas' clothing, beyond saying Amanda wears a skirted suit unless she's just bumming around their apartment.
I did decide she only had two suit jackets that were tailored to hide her peacemaker, though, which somewhat limits her choices for wearing in Ascalon. She's gonna have more made, but a) Sandy just blew through their joint credit and b) she's waiting for the results of All Who Wander, since she knows what Sandy is looking for.
Doesn't mean there's people who don't go through clothes and need more of them. plus I mean, the city probably would have one anyway.
by Holy Lykos » Sat Sep 03, 2016 5:17 pm
Northwest Slobovia wrote:Holy Lykos wrote:Doesn't mean there's people who don't go through clothes and need more of them. plus I mean, the city probably would have one anyway.
Oh, I assume the Belas have tons of clothes, Amanda especially. They're professionals, and I've established Amanda as thinking carefully about how she dresses for work. I just rarely describe it.
by Mincaldenteans » Sat Sep 03, 2016 5:37 pm
Fvaarniimar wrote:@ sheeple ((Cer and the CoOps:) What properties does the "sheep" wool have, in terms of washability etc?
Additionally, I think the best way to "resolve" Kwa'a's story arc is to give her the Hunter treatment, demoting her to an NPC. She really was more fun to make than to play. I would expect her to have stayed in Bielefeld and passed as standard human, meaning that she would have been evacuated along with other ebs and dumped in N. Warnborough. She can meet up with Rmwtyliin occasionally and clean out her apartment; she's moved on from the Building. I can certainly declare all of her powers nerfed by reason of being in Galli, if needed, and that way I can in theory play her tailoring and such occasionally.
If that's approved, I'll happily create a tiny little seamstress business for her or have her join another character's, and of course toss her in the Tailors' Guild. Is bringing her back as an NPC ok? It gives her some resolution, and the mass evacuation is obviously a prime opportunity.
by Swith Witherward » Sat Sep 03, 2016 6:45 pm
★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce
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