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Skip the jailbreak mission, do the Russia break in mission, get to the main plot
5
28%
Do the jailbreak and Russia missions at the same time and get to the main plot
4
22%
Do the jailbreak mission only and then the mission to advance the main plot
9
50%
 
Total votes : 18

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Galnius
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Posts: 17525
Founded: May 15, 2013
Ex-Nation

Postby Galnius » Wed Mar 23, 2016 2:05 pm

Coraspia wrote:
Galnius wrote:To make my point here... Sending Jean after Coilin with 5 guards when he isn't even near the strongest person AND Raven HAS no powers makes about as much sense as Salazar and Rachel going out to a cheesy little tea shop for a nice date dealing with coffee and donuts.

Furthermore... It's odd how not a single of your people had gone down yet.... When they are massively overwhelmed, overpowered, outgunned, and quite frankly outmatched.

Coilin and Raven are pretty strong.

And I've lost 2 of my main 10 people as well as countless guards.

Guards equal completely different to be stepped on on accident. And pretty strong? As compared too....? Sal and Coilin are evenly matched. Melanie when not hysterical and Rachel and Anton are above them. Most betas are above even then in power. Then there are the top tiers and the teachers.
Last edited by Galnius on Wed Mar 23, 2016 2:06 pm, edited 1 time in total.
I've read your Sig! I've read your soul

Before you complain, remember, Kangaroos can't hop backwards. Really makes your problems seem small don't it.

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Unified Free Lands
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Posts: 4577
Founded: Jul 28, 2015
Ex-Nation

Postby Unified Free Lands » Wed Mar 23, 2016 2:06 pm

Coraspia wrote:
Galnius wrote:To make my point here... Sending Jean after Coilin with 5 guards when he isn't even near the strongest person AND Raven HAS no powers makes about as much sense as Salazar and Rachel going out to a cheesy little tea shop for a nice date dealing with coffee and donuts.

Furthermore... It's odd how not a single of your people had gone down yet.... When they are massively overwhelmed, overpowered, outgunned, and quite frankly outmatched.

Coilin and Raven are pretty strong.

And I've lost 2 of my main 10 people as well as countless guards.

Having ten main people in the first place doubles the size of Question's staff, if you don't include the infirmary characters... They also have the advantage of having abilities useful in combat, whereas Question's staff have more subtle abilities and mainly rely on good tactics and weapons.
Here lies a bad OP.

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Galnius
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Posts: 17525
Founded: May 15, 2013
Ex-Nation

Postby Galnius » Wed Mar 23, 2016 2:07 pm

It's also, I repeat, REALLY FREAKING HARD to fight someone else's characters when you kill them off for absolutely no reason.
I've read your Sig! I've read your soul

Before you complain, remember, Kangaroos can't hop backwards. Really makes your problems seem small don't it.

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CoraSpia
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Posts: 13458
Founded: Mar 01, 2014
Anarchy

Postby CoraSpia » Wed Mar 23, 2016 2:07 pm

Unified Free Lands wrote:
Coraspia wrote:Coilin and Raven are pretty strong.

And I've lost 2 of my main 10 people as well as countless guards.

Having ten main people in the first place doubles the size of Question's staff, if you don't include the infirmary characters... They also have the advantage of having abilities useful in combat, whereas Question's staff have more subtle abilities and mainly rely on good tactics and weapons.

Oh I can't even be fucking bothered with the arguments anymore. Just skip on if you want.
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Doughertania
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Posts: 7094
Founded: Jan 17, 2012
Left-wing Utopia

Postby Doughertania » Wed Mar 23, 2016 2:10 pm

According to the Updated Archive we have:
Human: 37

Nonhuman: 32

Plus at least two more nonhumans. I'm impressed, and I blame most of this on Sky.
NationStates's resident bread turtle and fourth-wall demolition expert.


I started a character picture collection for RPs, Fantasy and Sci-Fi. If you want to use a pic, go for it. If you want to add one, TG it to me.

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Kractero
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Posts: 5114
Founded: May 08, 2011
Capitalist Paradise

Postby Kractero » Wed Mar 23, 2016 2:11 pm

Who's permanently dead when this arc is done?
Ooga booga unga bunga wunga bunga wungus bungus ungus chungus fungus

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Galnius
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Posts: 17525
Founded: May 15, 2013
Ex-Nation

Postby Galnius » Wed Mar 23, 2016 2:14 pm

Coraspia wrote:
Unified Free Lands wrote:Having ten main people in the first place doubles the size of Question's staff, if you don't include the infirmary characters... They also have the advantage of having abilities useful in combat, whereas Question's staff have more subtle abilities and mainly rely on good tactics and weapons.

Oh I can't even be fucking bothered with the arguments anymore. Just skip on if you want.

If you are leading the sub arc, first, you need to be consistent. You also need to pay attention to other players planning, and incorporate it into your own. Furthermore, you still need to mind the OP. If you are controlling the bad guys who are made to lose it agreed to lose, you need to be willing to lose nearly everyone, if not everyone (see Charli with Anastasia, she kept Ice and Poppy, with Ice leaving).

Kractero wrote:Who's permanently dead when this arc is done?

The original soul of Katherine :p though I may reapp her if you make a second soul. She can be cutesy, bit confused and saddened when she learns the eventual truth. I would need to reap her though.
I've read your Sig! I've read your soul

Before you complain, remember, Kangaroos can't hop backwards. Really makes your problems seem small don't it.

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Unified Free Lands
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Posts: 4577
Founded: Jul 28, 2015
Ex-Nation

Postby Unified Free Lands » Wed Mar 23, 2016 2:15 pm

Kractero wrote:Who's permanently dead when this arc is done?

Moore, his agents, all of the cannon fodder students... The Irish base is getting air striked also.
Here lies a bad OP.

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Doughertania
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Posts: 7094
Founded: Jan 17, 2012
Left-wing Utopia

Postby Doughertania » Wed Mar 23, 2016 2:16 pm

Kractero wrote:Who's permanently dead when this arc is done?

I think Mercury(?) and that's it. It founds like you're going to get to reseruct Kat, though my guess is that you're the one who will be RPing her, not Gal.

Galnius wrote:The original soul of Katherine :p though I may reapp her if you make a second soul. She can be cutesy, bit confused and saddened when she learns the eventual truth. I would need to reap her though.

Oh, so you'd still play her?
NationStates's resident bread turtle and fourth-wall demolition expert.


I started a character picture collection for RPs, Fantasy and Sci-Fi. If you want to use a pic, go for it. If you want to add one, TG it to me.

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CoraSpia
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Posts: 13458
Founded: Mar 01, 2014
Anarchy

Postby CoraSpia » Wed Mar 23, 2016 2:18 pm

Unified Free Lands wrote:
Kractero wrote:Who's permanently dead when this arc is done?

Moore, his agents, all of the cannon fodder students... The Irish base is getting air striked also.

I'm really not fucked anymore. This rebellion might as well not have happened...the drama is stressing me out.
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Kractero
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Posts: 5114
Founded: May 08, 2011
Capitalist Paradise

Postby Kractero » Wed Mar 23, 2016 2:19 pm

Doughertania wrote:
Kractero wrote:Who's permanently dead when this arc is done?

I think Mercury(?) and that's it. It founds like you're going to get to reseruct Kat, though my guess is that you're the one who will be RPing her, not Gal.

Galnius wrote:The original soul of Katherine :p though I may reapp her if you make a second soul. She can be cutesy, bit confused and saddened when she learns the eventual truth. I would need to reap her though.

Oh, so you'd still play her?

We could make it a character wise status quo ante bellum before we finally abandon the resurrection.
Ooga booga unga bunga wunga bunga wungus bungus ungus chungus fungus

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Taigawa
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Posts: 7469
Founded: Jun 25, 2014
Ex-Nation

Postby Taigawa » Wed Mar 23, 2016 2:20 pm

Galnius wrote:
Coraspia wrote:Oh I can't even be fucking bothered with the arguments anymore. Just skip on if you want.

If you are leading the sub arc, first, you need to be consistent. You also need to pay attention to other players planning, and incorporate it into your own. Furthermore, you still need to mind the OP. If you are controlling the bad guys who are made to lose it agreed to lose, you need to be willing to lose nearly everyone, if not everyone (see Charli with Anastasia, she kept Ice and Poppy, with Ice leaving).

Kractero wrote:Who's permanently dead when this arc is done?

The original soul of Katherine :p though I may reapp her if you make a second soul. She can be cutesy, bit confused and saddened when she learns the eventual truth. I would need to reap her though.

I may arrange to have Amelia tell her she devoured her and destroyed her original soul...she does kind of have that right now but I'll let you decide rather she gets that honor or not.
Last edited by Taigawa on Wed Mar 23, 2016 2:23 pm, edited 1 time in total.
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Unified Free Lands
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Posts: 4577
Founded: Jul 28, 2015
Ex-Nation

Postby Unified Free Lands » Wed Mar 23, 2016 2:22 pm

Doughertania wrote:
Kractero wrote:Who's permanently dead when this arc is done?

I think Mercury(?) and that's it. It founds like you're going to get to reseruct Kat, though my guess is that you're the one who will be RPing her, not Gal.

Galnius wrote:The original soul of Katherine :p though I may reapp her if you make a second soul. She can be cutesy, bit confused and saddened when she learns the eventual truth. I would need to reap her though.

Oh, so you'd still play her?

Yeah IDK what to do with Mercury. I'm not doing resurrection because that's hypocritical and I already established that you can't clone someone and have them come out exactly the same as before.
Here lies a bad OP.

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Galnius
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Posts: 17525
Founded: May 15, 2013
Ex-Nation

Postby Galnius » Wed Mar 23, 2016 2:23 pm

Taigawa wrote:
Galnius wrote:If you are leading the sub arc, first, you need to be consistent. You also need to pay attention to other players planning, and incorporate it into your own. Furthermore, you still need to mind the OP. If you are controlling the bad guys who are made to lose it agreed to lose, you need to be willing to lose nearly everyone, if not everyone (see Charli with Anastasia, she kept Ice and Poppy, with Ice leaving).


The original soul of Katherine :p though I may reapp her if you make a second soul. She can be cutesy, bit confused and saddened when she learns the eventual truth. I would need to reap her though.

I may arrange to have Amelia tell her she devoured her and destroyed her original soul...she does kind of have that right now but I'll let you decide weather she gets that honor or not.

I'll figure it out later XD

And of course I'll be RPing her. When it comes to emotional or mental trauma, is either gotta be Charli or myself, and I don't think Charli can play anything that cute without committing :p
I've read your Sig! I've read your soul

Before you complain, remember, Kangaroos can't hop backwards. Really makes your problems seem small don't it.

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CoraSpia
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Posts: 13458
Founded: Mar 01, 2014
Anarchy

Postby CoraSpia » Wed Mar 23, 2016 2:24 pm

Unified Free Lands wrote:
Doughertania wrote:I think Mercury(?) and that's it. It founds like you're going to get to reseruct Kat, though my guess is that you're the one who will be RPing her, not Gal.


Oh, so you'd still play her?

Yeah IDK what to do with Mercury. I'm not doing resurrection because that's hypocritical and I already established that you can't clone someone and have them come out exactly the same as before.

You can retcon it if you like, I just want this over.
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SaVenhaven
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Posts: 63
Founded: Mar 22, 2016
Ex-Nation

Postby SaVenhaven » Wed Mar 23, 2016 2:24 pm

I don't mean to be annoying here, but I still have no word about my character and I know that you have a lot people already, but I would appreciate it if someone told me whether or not she is accepted.

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Kractero
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Posts: 5114
Founded: May 08, 2011
Capitalist Paradise

Postby Kractero » Wed Mar 23, 2016 2:26 pm

SaVenhaven wrote:I don't mean to be annoying here, but I still have no word about my character and I know that you have a lot people already, but I would appreciate it if someone told me whether or not she is accepted.

Does being a knight have a weakness?
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Galnius
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Posts: 17525
Founded: May 15, 2013
Ex-Nation

Postby Galnius » Wed Mar 23, 2016 2:28 pm

Coraspia wrote:
Unified Free Lands wrote:Yeah IDK what to do with Mercury. I'm not doing resurrection because that's hypocritical and I already established that you can't clone someone and have them come out exactly the same as before.

You can retcon it if you like, I just want this over.

Can we at the very least Retcon Coilin's death? If you need a reason for them not to kill him.... Coilin is currently yelling and looking for him and passed off, and is on Hand side unwillingly. Ala Jean grind and leaves him to the fun. Also, James is also on his way.
I've read your Sig! I've read your soul

Before you complain, remember, Kangaroos can't hop backwards. Really makes your problems seem small don't it.

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Kractero
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Posts: 5114
Founded: May 08, 2011
Capitalist Paradise

Postby Kractero » Wed Mar 23, 2016 2:28 pm

I'll have to incorporate PC Branches into the Archive.

What happens to Europe now that Ireland is done?
Ooga booga unga bunga wunga bunga wungus bungus ungus chungus fungus

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CoraSpia
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Posts: 13458
Founded: Mar 01, 2014
Anarchy

Postby CoraSpia » Wed Mar 23, 2016 2:29 pm

Galnius wrote:
Coraspia wrote:You can retcon it if you like, I just want this over.

Can we at the very least Retcon Coilin's death? If you need a reason for them not to kill him.... Coilin is currently yelling and looking for him and passed off, and is on Hand side unwillingly. Ala Jean grind and leaves him to the fun. Also, James is also on his way.

I'm OK with retconning the whole affair, tbh.
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Unified Free Lands
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Founded: Jul 28, 2015
Ex-Nation

Postby Unified Free Lands » Wed Mar 23, 2016 2:31 pm

We're not retconning anything. Especially not when some characters weren't even in the RP before the rebellion.
Here lies a bad OP.

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Kractero
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Posts: 5114
Founded: May 08, 2011
Capitalist Paradise

Postby Kractero » Wed Mar 23, 2016 2:32 pm

Unified Free Lands wrote:We're not retconning anything. Especially not when some characters weren't even in the RP before the rebellion.

Timeskip to the end and retcon events of the rebellion but not the whole thing.
Ooga booga unga bunga wunga bunga wungus bungus ungus chungus fungus

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CoraSpia
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Posts: 13458
Founded: Mar 01, 2014
Anarchy

Postby CoraSpia » Wed Mar 23, 2016 2:33 pm

Unified Free Lands wrote:We're not retconning anything. Especially not when some characters weren't even in the RP before the rebellion.

Well this will be interesting, because I've no idea how to proceed.
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Galnius
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Founded: May 15, 2013
Ex-Nation

Postby Galnius » Wed Mar 23, 2016 2:37 pm

Unified Free Lands wrote:We're not retconning anything. Especially not when some characters weren't even in the RP before the rebellion.

Can we at least retcon the rather unfair and nonsensical killing of Coilin, which is not only harmful to my own plans but also Moore's (as Raven is more likely to kill everyone by slicing them into pieces while Melanie shots everyone from behind in rage than they are too cooperate from them on) and the participation of certain people in the RP?
Last edited by Galnius on Wed Mar 23, 2016 2:39 pm, edited 3 times in total.
I've read your Sig! I've read your soul

Before you complain, remember, Kangaroos can't hop backwards. Really makes your problems seem small don't it.

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Doughertania
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Founded: Jan 17, 2012
Left-wing Utopia

Postby Doughertania » Wed Mar 23, 2016 2:38 pm

SaVenhaven wrote:Here is my character I wish to enter into the fray...


Name: Celissa Iris Emerson

Alias: Grey Ghost

Age: 16 years old

Gender: Female

Appearance: In human form she is 5' 6'' and is mostly Caucasian in skin tone. She is skinny for various reasons, but not an unhealthy thin. Her hair is brown, but slightly red when the sun hits it just right. She had emerald hazel eyes. She has a long scar on the right side of her neck from a debilitating injury that should have either killed her or left her half alive, but she didn't, mostly because of the nature of her powers. She is a bit of a looker, but nothing incredibly special.

Hopefully I can provide a picture in the future.


Nationality: United States of America

Hometown: Just outside of McCall, Idaho, USA

Abilities(If any): Celissa possesses what is best known as the Transmorphic ability. In other words, the ability to 'shapeshift' into a Armored Knight (or rather, Angëtallica, the name that the purebreds of the species gave themselves), known around the world as a result of a hero simply known as, The Knight. They basically look like a cross between the Tenno from warframe and the gundam robots from the gundam animes, but mostly like the Tenno, expect with wings. Celissa's form appears sparse, thin, and deprived, yet has a haunting presence to it that inspires fear. The body is sharp and more organic looking than normal with odd green lights and a long lanky form that all most gives the impression of a cross between a spider and a panther. The armor is colored mostly in dull organic greys and blacks. In this form, Celissa has glowing green eyes and absolutely no hair, seeing as her entire human body has all but disappeared.

A typical Armored Knight has the ability to withstand most kinds of bullets and ammunition, hell, even most explosions. They are at least three hundred times stronger than the average human. With their wings they can reach speed of up to mach 6.4 (this varies widely between the strength of their armor and shields, most stay below mach 5.3). They have heightened senses of just about everything (including pain) and have superb night vision with some infrared and ultraviolet vision. They can also see more colors than a human can. They also have slightly more multitasking abilities than humans. They also have the ability to produce and control an energy known only as Radioactive Energetic Anomaly Power Waves (REAPW). An inexperienced Armored Knight (which most are) will use these waves more like sound waves creating quakes (small ones), force pushes, speed boosters, energy attacks, the ability to absorb ionizing radiation, and vibration shields, for the most part. It will take thousands of years until an Armored Knight is capable of using anything else, if they do in their young age, it could very well kill them. Oh, and did I mention that once the person first activates their powers they seem to completely stop ageing? No, it isn't because they have become immortal, its because the Angëtallica take millions upon millions of years to age. An average height for an Armored Knight is about 7'3''.

Celissa is unlike most Armored Knights. She has unusually thin armor that is only ten times stronger than a dragon skin vest. This leaves her at an extreme disadvantage when compared to other Knights. Though she makes up for her handicap with extreme speed and enhanced sight, reaction speed, and shielding ability. Instead of flying at a measly mach 6.4, Celissa can fly at around mach 12.7. While her armor can't protect her by itself, the shielding she creates with her REAPW powers is enough to protect her from the pressures. Her height in this form is 6'7''. Her wings in this form look like a combination between jet turbines and metallic feathered wings.

Armored Knights are rare and considered dangerous by most nations and groups and this leads most with the ability to live either in isolation or as captured prisoners for experiment. Governments have yielded a rare prototype AK deterrent that uses electric volts to punch supper heated holes into a Knights large heart, straight through the armor. The weapon is highly secretive and in its testing phases, so far it can only be used once before destroying itself from the heat.

Besides fatigue and overloading their own powers, the only other known weakness (besides punching them really really hard) for a Knight is heat. Because of their armor, Knights have a tendency to overheat themselves, though because of biological cooling methods developed through evolution, it usually takes a couple of hours of exertion... in a temperate climate. If a Knight is in a rain forest or desert for example, they are pretty 'heated' within just an hour or two. Now, a Knight could dump its armor plating, but this leaves them as exposed as a normal human, but would cool them drastically. This would also leave them unable to absorb more energy for their REAPW powers as their wings as are also their energy absorbing panels (kind of like solar panels). To say the least, they basically become strange looking alien humanoids with their grey skin exposed.

The Transmorphic humans also have something else to worry about. The more they morph, the harder it becomes to change back to human form. This isn't noticeable for a few years, but eventually becomes especially apparent after about twelve years of steady transformations. More, or less, depending on transformation frequency. Even as this is happening, Transmorphic humans can literally feel their humanity slipping away with each morph. This is believed to be the main reason for the The Knight's (The first Transmorphic to ever appear) disappearance.

If you do have the Transmorphic ability, your clothes will not transform with you. Luckily, a military institution created a suit that can sort of phase out once transformed and phase back to cover one's human body without constricting an Armored Knight form. These suits are normally skin tight with mesh like armor plates over some vulnerable areas. Celissa wears one that she stole from a military base.


Bio: Born on a US military base in London, Celissa was used to moving around with her parents. Then, her mother, who was in the military, died while in service. Her father became distant and depressed, but luckly he managed to find another women. They moved from Georgia to Idaho when Celissa was about thirteen and she lived their with her father and step mother whom she loved as a daughter should. Tragedy struck though, when both her father and step mother where killed in a vicious gun shoot out when she was fifteen. The next year she spent getting into a bad crown until a former friend helped her out of her depression. Then, she decided to get revenge for her father and step mother. However, she realized too late that she was going down a road she could walk away from. She eventually got caught up with a deadly organization that was tyed to multiple gangs and criminal violence in both the US and Canada. They found out about her and in order to silence her, she was kidnapped and had a knife plunged in her neck. However, that was the worst mistake they could have made as her human death brought life to her Angëtallica form. She killed every member of the gang responsible for her father and step mothers deaths. She vowed to never again be weak.

Then she found out that her mother wasn't killed overseas, but rather in a military raid in the state of Texas that involved The Knight, whom may have killed her. She was also dragged into the government, but after discovering that they just wanted to use her for their experiments, she escaped, flying as far away as she can, even though she knows she can't escape them forever. She is now a figure in the night, waiting for her moment to strike.


Personality: She is mostly silent, letting her actions speak for her. She has little patience for others and considers everyone else either dumb or misguided. She is determine to perfect the art of killing with nothing but her claws in her Armored Knight form. She hides and collects many secrets in her mind, always observing others and blackmailing people to do her bidding. She is calculating and observant, though she is a bad at acting kind or gentle (or anything similar to those). She actually believes that she cannot feel fear. When she does speak it is usually to anger, frighten, terrorize, or demoralize people. She is somewhat sadistic. She also believes that she has every right to hurt people because she is on a 'mission.' Sometimes she will refer to a person as a "human" or "Fleshling" as if she thinks she is a part of a different species. She acts like a completely different person in her AK form, more refined and noble, but even more homicidal. While in her human form she can sometimes be heard talking to someone, but you can't hear the other person respond to her...


Preferred Class(Optional): Eta (I think this fits her best, not really sure)

Alright, so a couple of things. We have a lot of powerful people, so I'm not entirely against having such a strong character who can move and attack with blistering proficiency. However, I would ask for some short term weaknesses. For example, the strategy is to overheat hr, but are there things you can do during the fight to weaken her? EMP, weak to certain elements, predictable patterns, something like that.
NationStates's resident bread turtle and fourth-wall demolition expert.


I started a character picture collection for RPs, Fantasy and Sci-Fi. If you want to use a pic, go for it. If you want to add one, TG it to me.

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