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Recorded History [OOC]

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Alleniana
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Posts: 42864
Founded: Dec 23, 2012
Ex-Nation

Postby Alleniana » Mon Jan 18, 2016 10:10 am

The Heavenly Commonwealth wrote:
Reservation

Poster: The Heavenly Commonwealth
Name: Of nation you mean? Kingdom of Galith
Territory: Northern Ethiopia and Somolia

429

A bit of northern Somalia is already taken, but other than that, sure.

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The Peoples East Africa
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Posts: 9952
Founded: Jun 10, 2014
Ex-Nation

Postby The Peoples East Africa » Mon Jan 18, 2016 10:31 am

Nearly done the app, just have to do history. If my people being an isolate isn't possible, they can be a distant branch of those horse nomads in around Kazakhstan.

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Alleniana
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Posts: 42864
Founded: Dec 23, 2012
Ex-Nation

Postby Alleniana » Mon Jan 18, 2016 10:32 am

The Peoples East Africa wrote:Nearly done the app, just have to do history. If my people being an isolate isn't possible, they can be a distant branch of those horse nomads in around Kazakhstan.

It's fine for them to be isolates, but it's not as fun, especially when everyone is an isolate.

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The Peoples East Africa
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Founded: Jun 10, 2014
Ex-Nation

Postby The Peoples East Africa » Mon Jan 18, 2016 10:34 am

Alleniana wrote:
The Peoples East Africa wrote:Nearly done the app, just have to do history. If my people being an isolate isn't possible, they can be a distant branch of those horse nomads in around Kazakhstan.

It's fine for them to be isolates, but it's not as fun, especially when everyone is an isolate.

If we have too many isolates, then I'll be fine with changing that.

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The Heavenly Commonwealth
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Posts: 280
Founded: Jul 21, 2015
Ex-Nation

Postby The Heavenly Commonwealth » Mon Jan 18, 2016 10:39 am

Alleniana wrote:
The Heavenly Commonwealth wrote:
Reservation

Poster: The Heavenly Commonwealth
Name: Of nation you mean? Kingdom of Galith
Territory: Northern Ethiopia and Somolia

429

A bit of northern Somalia is already taken, but other than that, sure.


Oh, how much?

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Alleniana
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Posts: 42864
Founded: Dec 23, 2012
Ex-Nation

Postby Alleniana » Mon Jan 18, 2016 10:43 am

The Peoples East Africa wrote:
Alleniana wrote:It's fine for them to be isolates, but it's not as fun, especially when everyone is an isolate.

If we have too many isolates, then I'll be fine with changing that.

It shouldn't be an issue, don't worry about it.
Skyviolia wrote:
Application

Poster: The Democratic Republic of SKyviolia
Name: Vondiecona, Vondic (one person), Vondices (two or more persons)

Too advanced; you might well not have even agriculture.
Rygondria wrote:
Application

Poster: Rygondria
Name: The Kingdom of Moedia,Modedians,,The Modinites to the people of the middle east and turkey,Meodians to the European area,They call themselves the chálkino ándres,or the bronze men

Not sure about that population, military size, and government centralisation/organisation, and no coinage.
The Heavenly Commonwealth wrote:
Alleniana wrote:A bit of northern Somalia is already taken, but other than that, sure.


Oh, how much?

Puntland, I think.

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The Heavenly Commonwealth
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Posts: 280
Founded: Jul 21, 2015
Ex-Nation

Postby The Heavenly Commonwealth » Mon Jan 18, 2016 10:46 am

Dang that's the place I really wanted.

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Alleniana
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Founded: Dec 23, 2012
Ex-Nation

Postby Alleniana » Mon Jan 18, 2016 10:48 am

The Heavenly Commonwealth wrote:Dang that's the place I really wanted.

Oh, hm. So, you still want the rest of your reservation?

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The Heavenly Commonwealth
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Posts: 280
Founded: Jul 21, 2015
Ex-Nation

Postby The Heavenly Commonwealth » Mon Jan 18, 2016 10:50 am

Alleniana wrote:
The Heavenly Commonwealth wrote:Dang that's the place I really wanted.

Oh, hm. So, you still want the rest of your reservation?


Yea sure, but who reserved it?

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Alleniana
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Posts: 42864
Founded: Dec 23, 2012
Ex-Nation

Postby Alleniana » Mon Jan 18, 2016 10:51 am

The Heavenly Commonwealth wrote:
Alleniana wrote:Oh, hm. So, you still want the rest of your reservation?


Yea sure, but who reserved it?

The Assorted Saharan Outposts - Falayno

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The Peoples East Africa
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Posts: 9952
Founded: Jun 10, 2014
Ex-Nation

Postby The Peoples East Africa » Mon Jan 18, 2016 11:07 am

Finished, if anything needs changing just say.
Application

Poster: The Peoples East Africa
Name: Kingdom of Duníshka(Duníshkan: Duníshka ák Ashkar ), Duníshkan is the demonym
Symbols: Banner/flag, everything really
Territory: http://imgur.com/6ohgZzC Brown is the land controlled by the kingdom, the black dot signifies the capital, and the blue lines represent trade routes where the culture and influence of the kingdom have some hold.

Government Structure: All power is held by the king(Duníshkan: Ashk), who is considered to be God's chosen representative on earth. He grants the power to rule to certain men from towns and their surrounding farmland, though they really have no power/ Whenever the king dies, the role passes to his eldest son. If there are no sons, then it will usually pass to another male relative.
Ideology/Policy: The kingdom is built on trade, which it dominates in the Black Sea. The capital of Nárákhú is the home port for well over 30 trading ships, which bring exotic goods, resources, and wealth into the nation. Worship of the one God, Húashk is widespread, and there are many temples built to honour him throughout the kingdom.
Leaders: Ashk Hárán II, the 7th king of Duníshka. His economic policies have been traditional, although he hasn't taken any big steps to enhance trade. Where he shines is in the army, as he has innovated in formations and tactics, and plans for conquest.
Foreign Relations: The kingdom maintains active relations with all tribes and states living along the Black Sea. Even the smallest of the groups can expect a trading ship to show up once a year. Those who live along the river to the north are considered of high importance, due to rich iron ore reserves lying there. Although they put on a facade of friendship, Duníshkans consider most other nations to be barbarians who eat raw meat and don't bathe. Also the tribes to the north are planned to be conquered soon.
Capital: Nárákhú, both the largest city, and the main port of trade for the Black Sea. To call the city a city is a bit of an exaggeration, the peninsula can't quite support cities. An crowded village with sea access and a slightly larger than average wooden hut for the Ashk to live in would be a more accurate description. The population of the 'city' and the surrounding miles with all their villages, comes to near 8,000.

Demographics: 75,000 individuals were counted during the most recent census. Slavery is uncommon, as it goes against the will of Húashk. The few foreigners that exist within the kingdom dwell in the capital, although their residence is mostly during the Winter months. A fair portion of the population call Nárákhú their home, even those who live in a farming village a few miles away, making it by far the biggest city. Náráklám, the village on the northern border, is the second largest and barely hits 3,000 citizens when factoring in the far off villages that rely on it for protection. The capital is considered the greatest city in the world by many, it has many wells, a trade centre where sailors barter their goods, and a food storehouse for the Winter. The gender ratio is roughly even. The richest citizens are those who have a stake in the trading system. Even commanding a single vessel to ferry supplies to and fro can keep a man wealthy till he greys. The average person, that is one who farms a plot of land and lives on it, grows more than enough to survive, and give up some excess produce every year to honour Húashk. Homosexuality is considered taboo, and all found to practice it are put to death.
Ethnicity: The Duníshkan people are an isolated group, best explained through a brief history. The peninsula on which the kingdom now occupies, was once a fertile land of warring barbarians. Each tribe had their own god, and spoke some dialect of Itrian. They each developed unique cultures, and lived a violent life. Until the first Ashk came. Ashk Mán I came from far to the northeast, leading his people on horseback across the open steppes. Húashk had showed him in a vision that far to the south there was a land of war, and that if he journeyed there his descendants would rule over it all, and one day control the world. He followed his God's wishes, and years later was crowned Ashk after conquering the peninsula. All foreign gods(ie all of them) were declared illegal, and all the temples to them pillaged and made into ruins. Worship of Húashk became mandatory, as well as speaking the language of Duníshkan.
Language: Duníshkan is the one official language, spoken by all citizens, from the Ashk to the common farmer. There are two form of writing: Ashktash, meaning King's Script, and Dúltash, meaning People's Script. Ashktash is a logographic way of writing, with pictures representing ideas. It's complicated, and only the richest citizens and the royal family can afford to learn it. Dúltash meanwhile, is an alphabet of sorts, with individual symbols based on Ashktash representing sounds. This is popular among traders for an easy to use script, although barely any citizens use it. Overall, the majority of people are illiterate.
Religion: The official and only accepted religion is the worship of Húashk. The religion states that Húashk is an almighty being, neither male or female, and inhabited the world before it was created. He formed the earth, and gave life to it. He also created other, lesser gods to rule over things like the sea and sky. All was well in the world until the god of the grave turned against him. Fázashk as he was known, or death king. He led much of the world away from the saving light of Húashk, and doomed many. It is said that one day the end times will come, they won't be expected, and all the waters of the world shall run red, and famine shall kill many.

Military Organization: The military is divided into the Army, and the Navy, with the Navy receiving the most funding. There is officially no standing army, but instead trained civilians who are called upon when the time of war comes. The Army is commanded by the king, who fights alongside his men. The navy meanwhile has an admiral in command, who is chosen from the most experienced of the sailors whenever war comes.
Army: As said above, there is only an army in times of war. Peace is kept in towns from the locals. 1,000 men, armed with bronze spears, shields, and armour, is the common amount that gets called on, though more can be drafted if necessary. Originally, fighting was more of a game, where men would go for glory and fight one on one. The current king has innovated, and drills his men to fight not individually, but as a single unit. Each man is taught to protect the man to his left, and to keep formation at all costs. Owing to their steppe origin, horse riders are also a vital part of the army. 300 men, who spend most of their time hunting and raising cattle, are virtually brought up on horseback. Their role when in battle is to protect the wings of the spearmen, and to flank the enemy when the time comes to move in. Some iron weaponry which is traded for is used among a few of the king's personal guard. As they aren't a professional force, they're not as skilled as they could be, but their discipline and tactics make up for that for the most part.
Navy: This is where the military really excels. 30 galleys comprise the naval forces, some of which have rams on the front, others which have rows of archers. The ships are expertly crafted, with long construction times even for one. The majority of the sailors come from trading ships, and so are well used to ships. Their main purpose is to protect trade routes, although they've been known to occasionally attack coastal tribes who refuse to open their markets.
Air Force: We like to throw rocks at birds.
Space Fleet: Our 700 strong death star fleet is based on our Mars colony.

Economy: The economy is strong, and overly based on trading. Unemployment is a non issue, thanks to much fertile farmland just begging to be worked. Income inequality technically exists, but is not much of an issue. The average citizen makes enough to survive, while the king and other nobility make enough to survive and enjoy life.
Infrastructure: Infrastructure is substandard. The capital has roads which are semi-paved, although it's advised you wear shoes. Dirt paths are dug out between towns, wide enough for 2 men on horseback to ride together. Getting around by ship is not only faster, but much more comfortable.
Trade: Trade, as mentioned already, is the lifeblood of the nation. Exports include grain, cattle, leather, and raw materials gotten through trade with others. Imports are metals such as iron, exotic goods, and wool. Trade is conducted with any who will agree to it, which includes nearly all the people of the Black Sea coast. Trade surplus. The government supports the trade, and provides trading ships with protection. Trade northwards, with barbarians who have access to iron is another major contributor. As we have no colonies, for the time being at least, there is nothing to do that.
Currency: Non existent, we tend to barter and value items rather than use coinage.

History: The kingdom was founded close to 3 and a half centuries ago, by Ashk Mán I. Ruling over the Duníshkan tribe, they were a people who lived on horseback, and hunted for survival across the Steppes of Eurasia. Húashk, the God of their people, showed Mán a vision of a warring land to the south that they must conquer. The peninsula was inhabited by Itrian barbarians, the kind who would eat raw meat and bathe in blood. Arriving years later with all 2,800 of their tribe, Mán went to war with the tribes. It was an easy enough victory, partly because they had no order, and fought between themselves. Crowned as the first king of this new war ravaged land, Mán spent most of his reign consolidating his power and fixing the damage done. Buried in what would be the capital city, his son Ashk Mán II, inherited a much more stable kingdom with better opportunities.

Abandoning their pastoral past in favour of farming, Mán II set in motion the events that would boost the kingdom to its current state. Finding trade to a more reliable, not to mention less violent, way of getting goods that pillaging, the first trade route in the kingdom's history was made with the barbarians to the north. Iron was the main import, as well as a few animal products. It left a good impression on them, but only so much could be gotten from the north. The wide open ocean that surrounded their kingdom was obviously where to go for new trading partners, and before he died Mán II ordered ships to be built to take advantage of this. Being used to the open steppes not waters, this took time to get right. The first few ship models sank the second after they left harbour, but after years of failed attempts, a seaworthy vessel was built. This was the start of a new era for Duníshka, an era of trade and prosperity.

An unbroken line of Ashks continued to the modern age. They built on their father's legacies and expanded not only trade, but also roads between towns, irrigation, and the strength of the army. Stronger metals like copper and tin were imported to make bronze, a vital tool to improve the kingdom. The naval strength has reached the point where the Black Sea could be considered the Duníshkan Sea. With an ambitious king, a growing economy and military force, and a strong base from which to work, the future is looking bright for the Kingdom of Duníshka.
Miscellaneous: Not that i can think of.

429 (This is used to mark this as an official application. If this is not present, I can't search "429" and find this application)
Last edited by The Peoples East Africa on Mon Jan 18, 2016 11:26 am, edited 1 time in total.

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Alleniana
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Posts: 42864
Founded: Dec 23, 2012
Ex-Nation

Postby Alleniana » Mon Jan 18, 2016 11:13 am

No coinage, and I would say reduce the formality of the kingdom; it should be more like a tribal kingdom than the sort of kingdom that has regnal names and codified laws and proper palaces. That's not to say you can't have some of those features, just not all of them.

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The Peoples East Africa
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Posts: 9952
Founded: Jun 10, 2014
Ex-Nation

Postby The Peoples East Africa » Mon Jan 18, 2016 11:16 am

Alleniana wrote:No coinage, and I would say reduce the formality of the kingdom; it should be more like a tribal kingdom than the sort of kingdom that has regnal names and codified laws and proper palaces. That's not to say you can't have some of those features, just not all of them.

No problem, I'll keep the kings being called Ashk, and reduce the laws to just things the religion encourages. Okay, the king will have to dwell in a wooden hut then, poor fellow.

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Liecthenbourg
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Posts: 12971
Founded: Jan 21, 2013
Civil Rights Lovefest

Postby Liecthenbourg » Mon Jan 18, 2016 11:16 am

G-Tech Corporation wrote:
The Grim Reaper wrote:
Say, G-Tech, how do you feel about buying into this great new religion of mine? We call it cowry she - ah, the Vision.


Sounds fine- the Rite of the Praternum are basically of the opinion that people can worship how they want, since all supposed deities are really just expressions of the Powers.

Xaravestruianism is the best religion.
Impeach the Mayor of Lego City Legalise Falling into the River The Rescue Helicopter Needs to be Built! HEY!
Grand-Master of the Kyluminati


The Region of Kylaris
I'm just a simple Kylarite, trying to make my way on NS.

The Gaullican Republic,
I thank God for Three Things:
Kylaris, the death of Esquarium, and Prem <3

The Transtsabaran Federation and The Chistovodian Workers' State

To understand European history watch these: Cultural erosion, German and Italian history, a brief history of Germany.

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Finland SSR
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Posts: 15236
Founded: May 17, 2014
Ex-Nation

Postby Finland SSR » Mon Jan 18, 2016 11:18 am

Liecthenbourg wrote:
G-Tech Corporation wrote:
Sounds fine- the Rite of the Praternum are basically of the opinion that people can worship how they want, since all supposed deities are really just expressions of the Powers.

Xaravestruianism is the best religion.

Dude. Mikavida. Rocks.
I have a severe case of addiction to writing. At least 3k words every day is my fix.

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Alleniana
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Posts: 42864
Founded: Dec 23, 2012
Ex-Nation

Postby Alleniana » Mon Jan 18, 2016 11:23 am

I think you're all wrong, IC worship is clearly the best religion

edit: @TPEA, I've put you on the roster as accepted, just make the edits to the app (I've linked it to the roster)
So, the IC is up. My debt is paid. I think I'm going to sleep early today, at only 5:30 am. Guten nacht.
Last edited by Alleniana on Mon Jan 18, 2016 11:27 am, edited 1 time in total.

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The Peoples East Africa
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Posts: 9952
Founded: Jun 10, 2014
Ex-Nation

Postby The Peoples East Africa » Mon Jan 18, 2016 11:27 am

Alleniana wrote:No coinage, and I would say reduce the formality of the kingdom; it should be more like a tribal kingdom than the sort of kingdom that has regnal names and codified laws and proper palaces. That's not to say you can't have some of those features, just not all of them.

I swapped the coinage for a barter system, got rid of the taxes as that may be a bit much for just recently civilized horse people, changed the palace to a fancy hut, and changed that one or so law to a religious thing.

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Finland SSR
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Posts: 15236
Founded: May 17, 2014
Ex-Nation

Postby Finland SSR » Mon Jan 18, 2016 11:29 am

Alleniana wrote:I think you're all wrong, IC worship is clearly the best religion

edit: @TPEA, I've put you on the roster as accepted, just make the edits to the app (I've linked it to the roster)
So, the IC is up. My debt is paid. I think I'm going to sleep early today, at only 5:30 am. Guten nacht.

Things I did or invented first:
-First application
-First post in the IC


Working on it
I have a severe case of addiction to writing. At least 3k words every day is my fix.

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Liecthenbourg
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Posts: 12971
Founded: Jan 21, 2013
Civil Rights Lovefest

Postby Liecthenbourg » Mon Jan 18, 2016 11:30 am

Any recommendation on how we should structure our posts?

Do we cover the 50 years of the first IC day, or?
Impeach the Mayor of Lego City Legalise Falling into the River The Rescue Helicopter Needs to be Built! HEY!
Grand-Master of the Kyluminati


The Region of Kylaris
I'm just a simple Kylarite, trying to make my way on NS.

The Gaullican Republic,
I thank God for Three Things:
Kylaris, the death of Esquarium, and Prem <3

The Transtsabaran Federation and The Chistovodian Workers' State

To understand European history watch these: Cultural erosion, German and Italian history, a brief history of Germany.

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Imperial Idaho
Senator
 
Posts: 4066
Founded: Oct 10, 2015
Ex-Nation

Postby Imperial Idaho » Mon Jan 18, 2016 11:31 am

Imperial Idaho wrote:
Imperial Idaho wrote:
Application

Poster: Imperial Idaho
Name: Ostrovinka, Ostrovinkan, Ostrovinkanic Tribes,
Symbols:
Territory: Munster and Leinster in Ireland

Government Structure: Federal Monarchy (like the Iroquois), the High King rules over chiefs who govern land. The title of High King is a Hereditary title, though if there are no members of the dynasty eligible (no Females or mentally incapable types) then the Chiefs vote for one of them to take control. Though if a High King is attacking Internal Tribes or violating the rights of the chiefs, then the Chiefs can vote the title to be passed down, the high king can accept or deny. If they deny it's very likely revolts will occur and they typically gain a negative reputation.
Ideology/Policy: The State typically respects other cultures and peoples, follows an expansionist policy in foreign affairs, and promotes trade with other groups.
Leaders: High King Jarri Ost
Foreign Relations: The country generally wishes to cooperate with other nations, and will make treaties to further its own goals. Though the state will also make steps to further its own goals, typically with military usage. Other nations dislike the military usage though enjoy neutrality or treaties made.
Capital: The High King has Longhouses in several major settlements though they primarily govern in the town of Tatoma (a few miles east of present-day Cork).

Demographics: There are around 65,000 people in the nation, and outside of the major cities the population is spread evenly. The Gender percentage is around 50/50, and most of the population is under 30 years old. There is no definite term of slavery though criminals are commonly used for doing physical labor.
Ethnicity: The People are a hardy one, they are pale-skinned and have black to brown hair. The genetic makeup is from the natives of Ireland and groups of migrants from Britain.
Language: The Language spoken is Vinkanic, there is no written form yet, and dialects differ from the region. Vinkanic is spoken in most of Ireland and the Isle of Mann.
Religion: A simple polytheism that is centered around 5 gods (Fros: God of Weather/Seasons/Nature, Rema: God of War, Nuk: God of Civilization, Tamr: God of Farming/Food/Water, and Cosving: God of the Earth/minerals/caves). Several groups have established temples around holy places and do deeds for the Gods.

Military Organization: The army is lead by the High King, who usually appoints a War Chief. The pay is fine, most men join because food and shelter is provided. Men once they become 16 can join arms. Conscription is only used in times of war, or when there is a low soldier count, and there are no reserves in the nation. Soldiers are mostly distinct from city guards, though they protect whatever city they're stationed at.
Army: The military averages around 3,000 troops, 500 of which are Calvary. They are relatively experienced, though could use improvement. Merchants and helpers often follow the army when moving, selling their wares to the soldiers.
Navy: Several ships owned by the Government, though none used in the military.
Air Force: a single bird
Space Fleet: None

Economy: The economy is good for a tribe. There is very little wealth difference besides government officials and leaders. The economy is mainly based on hunting, farming, and mining small ore veins.
Infrastructure: Houses are built out of wood and some into the Earth (Hobbit hole type things). Paths are worn down by people walking on them and are mainly untended.
Trade: The State promotes but does little with trade. Trade is currently done with outsiders trading for copper, though there is little done due to the isolation of the Nation.
Currency: None, Barter system is used.

History: In about 57 B.F.B a man named Ost took control of the Prech tribe that resided in the north of Present-Day Ireland. He migrated the tribe to the south and conquered nearby lands. He appointed chiefs to help him govern the land, and renamed the Tribe to Ostrovinka, meaning Ost's Vinka (Vinka meaning Ireland). His son, Tach, took the last name Ost after his father died. Tach Ost is remembered as an oppressive leader, he had several chiefs killed and their titles stolen. After he was killed the tribe established the new form of government to prevent a ruler like him from gaining power again.
Miscellaneous: Ostrovinka Strongk

429 (This is used to mark this as an official application. If this is not present, I can't search "429" and find this application)

fixed
Last edited by Imperial Idaho on Mon Jan 18, 2016 11:31 am, edited 1 time in total.
I'm from the land of Coeur D'alene Idaho.
By Ballot or by Bullet, the Pub Party will win. The Pub Legacy Edition.
Ifreann wrote:The Romans placated the people with panem et circenses, bread and circuses. We will placate our people with dank space weed and hyper-HD vidya.
New Grestin wrote:> can't even get enough superiority to pull off a proper D-day
> Idaho is tossing out nukes like a cold war Oprah

(Image)
Tysoania wrote:You remind me of a mobster who gets things cleared out of the way.

Next up on the Sopranos...

Imperial "Slick" Idaho, the fixer.
Bralia wrote:Oh my fucking god. Do it again, guys, you both chose the number 7.

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Alleniana
Post Czar
 
Posts: 42864
Founded: Dec 23, 2012
Ex-Nation

Postby Alleniana » Mon Jan 18, 2016 11:33 am

The Peoples East Africa wrote:
Alleniana wrote:No coinage, and I would say reduce the formality of the kingdom; it should be more like a tribal kingdom than the sort of kingdom that has regnal names and codified laws and proper palaces. That's not to say you can't have some of those features, just not all of them.

I swapped the coinage for a barter system, got rid of the taxes as that may be a bit much for just recently civilized horse people, changed the palace to a fancy hut, and changed that one or so law to a religious thing.

Haven't read over, but sounds good.

Oh look, the poll is tied again. :roll:

@Liec, just date posts. Oh, and BTW, consider the remaining 6ish hours of the 18th in UTC rolled over to the 19th; in effect, the first day of IC is 30 hours long. Everything is normal by the 20th though.

@Idaho, sorry, won't be able to look over your app in entirety, but quick feedback, I don't think there should be kings at all in Ireland.

Now, truly, goodnight.

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The Peoples East Africa
Powerbroker
 
Posts: 9952
Founded: Jun 10, 2014
Ex-Nation

Postby The Peoples East Africa » Mon Jan 18, 2016 11:35 am

Alleniana wrote:
The Peoples East Africa wrote:I swapped the coinage for a barter system, got rid of the taxes as that may be a bit much for just recently civilized horse people, changed the palace to a fancy hut, and changed that one or so law to a religious thing.

Haven't read over, but sounds good.

Oh look, the poll is tied again. :roll:

@Liec, just date posts. Oh, and BTW, consider the remaining 6ish hours of the 18th in UTC rolled over to the 19th; in effect, the first day of IC is 30 hours long. Everything is normal by the 20th though.

@Idaho, sorry, won't be able to look over your app in entirety, but quick feedback, I don't think there should be kings at all in Ireland.

Now, truly, goodnight.

Yay!

I played a valuable part in that, getting Europe ahead for that 1 minute or so.

Good night, don't let the beg bugs paralyze.

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Imperial Idaho
Senator
 
Posts: 4066
Founded: Oct 10, 2015
Ex-Nation

Postby Imperial Idaho » Mon Jan 18, 2016 11:40 am

Alleniana wrote:
The Peoples East Africa wrote:I swapped the coinage for a barter system, got rid of the taxes as that may be a bit much for just recently civilized horse people, changed the palace to a fancy hut, and changed that one or so law to a religious thing.

Haven't read over, but sounds good.

Oh look, the poll is tied again. :roll:

@Liec, just date posts. Oh, and BTW, consider the remaining 6ish hours of the 18th in UTC rolled over to the 19th; in effect, the first day of IC is 30 hours long. Everything is normal by the 20th though.

@Idaho, sorry, won't be able to look over your app in entirety, but quick feedback, I don't think there should be kings at all in Ireland.

Now, truly, goodnight.

i wasn't sure what else to call them, ill come up with something then
I'm from the land of Coeur D'alene Idaho.
By Ballot or by Bullet, the Pub Party will win. The Pub Legacy Edition.
Ifreann wrote:The Romans placated the people with panem et circenses, bread and circuses. We will placate our people with dank space weed and hyper-HD vidya.
New Grestin wrote:> can't even get enough superiority to pull off a proper D-day
> Idaho is tossing out nukes like a cold war Oprah

(Image)
Tysoania wrote:You remind me of a mobster who gets things cleared out of the way.

Next up on the Sopranos...

Imperial "Slick" Idaho, the fixer.
Bralia wrote:Oh my fucking god. Do it again, guys, you both chose the number 7.

User avatar
7a2id
Political Columnist
 
Posts: 2
Founded: Jan 15, 2016
Ex-Nation

Postby 7a2id » Mon Jan 18, 2016 11:41 am

Application

Poster: 7a2id
Name: Demonym, Name (Native: Demonym, Poetic name)[/i]
Amians, The Land of The Roaring River (Òmì, An Bog Ipèd)
Symbols: Animal : Siberian Ibex, Colour : ffffb3
Territory: Between the Aldan and Maya rivers in East Russia.

Government Structure: Tribal aristocracy, chosen at birth children lead the nation in decision making.
Ideology/Policy: The people provide for eachother.
Leaders: Chieftains and powerful herder families lead the tribe.
Foreign Relations: If people come charging at the Amians, they attack with pointy sticks.
Capital: Each small settlement has their own little leaders.

Demographics: There are around 50 thousand people if you count from the mountaintop.
Ethnicity: The dark, red-toned skin of the people belong to a larger ethnicity of far-easterners.
Language: The Amì language is the main spoken and written language, a native logographic script exists. Each tribe has their own sociolect and minor differences in pictography.
Religion: The people believe in a universal power and that some people are, at birth, given the power to control it.

Military Organization: Around 5k warriors with pointy sticks help not get their people killed.
Army: Well trained assigned-at-birth warriors carry pikes into combat.
Navy: Canoes are a thing that people use to get across rivers, but they aren’t used much in combat.
Air Force: The people are good at throwing javelins, does that count as air force?
Space Fleet: my people are very far into space (/s)

Economy: They use clay tablets as barter manuals, like the Sumerians!
Infrastructure: Tents for the nomads are built well, and mountain trails of gravel get blown over by harsh mountain winds frequently.
Trade: My people are a big provider of clay to themselves.
Currency: They’re hunter-gatherers and use bartering and bonds for “currency”.

History: Nothing is needed to be said.
Miscellaneous: Nothing is needed

429
Last edited by 7a2id on Mon Jan 18, 2016 12:58 pm, edited 3 times in total.

User avatar
Togeria
Post Marshal
 
Posts: 15373
Founded: Aug 29, 2014
Civil Rights Lovefest

Postby Togeria » Mon Jan 18, 2016 11:41 am

Hey guys what did I miss?
I love telegrams please by all means telegram me!


DEFCON LEVELS
[1] peace
2 hostilities
3engaged conflicts
4War
Maldaria- Victory
GSW-Victory
Revolution in Sharphats-Stalemates
2nd Russian civil war-indecisive
Parazal Civil War-Support wasn't active militarily
I am deeply sorry for the attacks on your nations capital, and pray for those affected by the attacks both in Paris and throughout France. As a fellow Muslim I apologize deeply and in place of those who use our religion to commit such an heinous crime. I pray for France, for Paris, and for all those affected.

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