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Ameige
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Postby Ameige » Mon Mar 21, 2016 9:22 pm

Transoxthraxia wrote:
Ameige wrote:

Zombies don't have to be paid. Zombies that are well preserved don't rot as quickly and even when they do zombies can be replaced a lot quicker than some injured workers that need compensation.

Zombies, from what I've seen in the games, seem to have a symbotic relationship with the one who arose them. You tell them to do something, they will do it. Doesn't matter if they know how to on their own or not, they seem to inherently figure stuff out once things start happening.
Works when your fighting something, should work with tools I figure.

Zombies don't need rest or nourishment, meaning until they rot away, they can work 24/7.

That's the end of that.

lmfao fam stop fucking fighting your point is bad give up


Oh so you have a way to get a dozen or more carpenters or masons to work for next to nothing, plus not have to worry about paying whatever qualifies as insurance back then incase one of them gets injured on the job, plus worrying about feeding and housing them during the job, cause lets face it, they will be building a village in the middle of nowhere, miles from the nearest town...

You have a way to come up with all the extra money needed to deal with all of that on top of buying the supplies and paying to get them shipped over there? No, I didn't think so.

Zombies is the best and cheapest option.

And I cant fathom the concept that it wouldn't be allowed. Zombies are just normal people risen from the dead. They had the ability to use a hammer or a saw in life, so being brought back to life shouldn't change that.
Last edited by Ameige on Mon Mar 21, 2016 9:45 pm, edited 2 times in total.

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Transoxthraxia
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Postby Transoxthraxia » Mon Mar 21, 2016 9:33 pm

Ameige wrote:
Transoxthraxia wrote:lmfao fam stop fucking fighting your point is bad give up


Oh so you have a way to get a dozen or more carpenters or masons to work for next to nothing, plus not have to worry about paying whatever qualifies as insurance back then incase one of them gets injured on the job, plus worrying about feeding and housing them during the job, cause lets face it, they will be building a village in the middle of nowhere, miles from the nearest town...

You have a way to come up with all the extra money needed to deal with all of that on top of buying the supplies and paying to get them shipped over there? No, I didn't think so.

Did they have zombies in the Medieval Period? Lol, all you do is tell them to work on that shit or they'll die or starve, by your hand or nature's. In TES the latter is much more dangerous than the former, even moreso than IRL. Jesus Christ, read a book, Lana.
Where must we go, we who wander this wasteland, in search for our better selves?
In Egypt's sandy silence, all alone,
Stands a gigantic Leg, which far off throws
The only shadow that the Desert knows:—
"I am great OZYMANDIAS," saith the stone,
"The King of Kings; this mighty City shows
"The wonders of my hand." The City's gone,
Nought but the Leg remaining to disclose
The site of this forgotten Babylon.

We wonder, and some Hunter may express
Wonder like ours, when thro' the wilderness
Where London stood, holding the Wolf in chace,
He meets some fragment huge, and stops to guess
What powerful but unrecorded race
Once dwelt in that annihilated place.
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

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Ameige
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Postby Ameige » Mon Mar 21, 2016 10:09 pm

Transoxthraxia wrote:
Ameige wrote:
Oh so you have a way to get a dozen or more carpenters or masons to work for next to nothing, plus not have to worry about paying whatever qualifies as insurance back then incase one of them gets injured on the job, plus worrying about feeding and housing them during the job, cause lets face it, they will be building a village in the middle of nowhere, miles from the nearest town...

You have a way to come up with all the extra money needed to deal with all of that on top of buying the supplies and paying to get them shipped over there? No, I didn't think so.

Did they have zombies in the Medieval Period? Lol, all you do is tell them to work on that shit or they'll die or starve, by your hand or nature's. In TES the latter is much more dangerous than the former, even moreso than IRL. Jesus Christ, read a book, Lana.


Ok first off my name isn't Lana so I dunno what that was all about.

Secondly, the town is going to be built on solstheim. Sure they would have to hike a few miles but they would eventually be able to find either one of the nord villages or ravenrock if they were determined enough. Plus solstheim is littered with boats to get off the island.

Tell a bunch of living people to work on something or I'll let them starve to death and they will walk.

They will go somewhere else and I will be left with nothing.

equally, I tell them that Im not going to pay them until the job is finished, they will also leave.

Living people need shelter, they need food, working people need to be paid. Otherwise they will leave and find something better. And my character, aside from not being the murdering type, probably also couldn't murder a dozen or so people that say no to him without being ganged up on and murdered himself in retaliation.

And there are zombies in the ES universe. Im sure they probably have some sort of insurance program for manual labor workers due to all the mines and other labor places in tamriel.

Take skyrim's version of raven rock for instance. There was a whole quest devoted to uncovering an accident in a mine that the east empire company covered up just so they wouldn't have to pay the family of the dead guy. Well that and it turned out they were digging into a draugr tomb but it was mostly so they didn't have to pay money to a dead guy's family cause he died in the mine.

I'm sure I could come up with other quest related examples but quite frankly Im too lazy too look them up.

Point being obviously labor workers have some sort of insurance thing where if they get injured or killed on the job the people/person hiring them has to pay compensation.

My Breton character isn't made of money.
Last edited by Ameige on Mon Mar 21, 2016 10:17 pm, edited 1 time in total.

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Transoxthraxia
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Postby Transoxthraxia » Mon Mar 21, 2016 10:26 pm

:rofl:

k i give up, the op said no anyways
Where must we go, we who wander this wasteland, in search for our better selves?
In Egypt's sandy silence, all alone,
Stands a gigantic Leg, which far off throws
The only shadow that the Desert knows:—
"I am great OZYMANDIAS," saith the stone,
"The King of Kings; this mighty City shows
"The wonders of my hand." The City's gone,
Nought but the Leg remaining to disclose
The site of this forgotten Babylon.

We wonder, and some Hunter may express
Wonder like ours, when thro' the wilderness
Where London stood, holding the Wolf in chace,
He meets some fragment huge, and stops to guess
What powerful but unrecorded race
Once dwelt in that annihilated place.
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

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Ameige
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Founded: Jan 17, 2014
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Postby Ameige » Mon Mar 21, 2016 11:00 pm

Transoxthraxia wrote::rofl:

k i give up, the op said no anyways


Actually the words were more along the lines of the op not being able to see a reason why someone would chose zombies over living people in regards to building something.

Not having to pay them and being able to work them like dogs 24/7 till till they rot away or the revival spell wore off and then just get new zombies and start all over seems like pretty good reason to use zombies.

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The Armed Republic of Dutch Coolness
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Postby The Armed Republic of Dutch Coolness » Mon Mar 21, 2016 11:04 pm

I said no.
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New Aksarben
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Postby New Aksarben » Mon Mar 21, 2016 11:09 pm

The Armed Republic of Dutch coolness wrote:I said no.

Has anything big happened while I was gone becuase I got incredibly busy with school? :p
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Ameige
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Postby Ameige » Mon Mar 21, 2016 11:12 pm

The Armed Republic of Dutch coolness wrote:I said no.


damn. And here I gave soo many good examples too. Totally blows my plans with vampire chick rebuilding cracked dusk keep out of the water. Cause she cant just hire random carpenters to help rebuild what is now a thieves guild hangout.

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New Aksarben
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Postby New Aksarben » Mon Mar 21, 2016 11:36 pm

Ameige wrote:
The Armed Republic of Dutch coolness wrote:I said no.


damn. And here I gave soo many good examples too. Totally blows my plans with vampire chick rebuilding cracked dusk keep out of the water. Cause she cant just hire random carpenters to help rebuild what is now a thieves guild hangout.

I mean she totally can. They don't need to know what it is, just what it need to look like :p
Happiness is when
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and what you
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Ameige
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Postby Ameige » Mon Mar 21, 2016 11:59 pm

New Aksarben wrote:
Ameige wrote:
damn. And here I gave soo many good examples too. Totally blows my plans with vampire chick rebuilding cracked dusk keep out of the water. Cause she cant just hire random carpenters to help rebuild what is now a thieves guild hangout.

I mean she totally can. They don't need to know what it is, just what it need to look like :p


You really think its that hard to figure out? The first time you enter riften some guy comes up to you and tells you out right out that the town is partially run by the thieves guild.

And to even get into the thieves guild you have to run into a guy who basically says "hey you wanna help me steal something?" right to your face.
People aren't very subtle.

Plus all thieves guild hang outs have secret hidden escape hatches incase their hide out gets ransacked. Good luck explaining to a group of workers why your having them build a hidden back door to the place. Especially when the place is made of stone so you cant just write it off as a fire escape hatch or whatever.

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The Lendol Archipelago
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Postby The Lendol Archipelago » Tue Mar 22, 2016 12:04 am

Ameige wrote:
New Aksarben wrote:I mean she totally can. They don't need to know what it is, just what it need to look like :p


You really think its that hard to figure out? The first time you enter riften some guy comes up to you and tells you out right out that the town is partially run by the thieves guild.

And to even get into the thieves guild you have to run into a guy who basically says "hey you wanna help me steal something?" right to your face.
People aren't very subtle.

Plus all thieves guild hang outs have secret hidden escape hatches incase their hide out gets ransacked. Good luck explaining to a group of workers why your having them build a hidden back door to the place. Especially when the place is made of stone so you cant just write it off as a fire escape hatch or whatever.

That was 100 years ago, back when they were desperate.
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Ameige
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Postby Ameige » Tue Mar 22, 2016 12:20 am

The Lendol Archipelago wrote:
Ameige wrote:
You really think its that hard to figure out? The first time you enter riften some guy comes up to you and tells you out right out that the town is partially run by the thieves guild.

And to even get into the thieves guild you have to run into a guy who basically says "hey you wanna help me steal something?" right to your face.
People aren't very subtle.

Plus all thieves guild hang outs have secret hidden escape hatches incase their hide out gets ransacked. Good luck explaining to a group of workers why your having them build a hidden back door to the place. Especially when the place is made of stone so you cant just write it off as a fire escape hatch or whatever.

That was 100 years ago, back when they were desperate.


If your referring to the secret escape hatch, its a prominent feature throughout the series..
You don't make a thieves guild hangout without putting in a secret escape hatch. It has nothing to do with being desperate. It has to do with the fact that the government is always after them and trying to close them down. Heck, in oblivion the thieves guild questline was all about this one city guard captain doing whatever he could to shut them down.

The government isn't going to magically just stop trying to get rid of the thieves guild just cause a hundred years have passed. Its going to continue being an issue until either the thieves guild is gone or the imperial dynasty is.

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The Lendol Archipelago
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Postby The Lendol Archipelago » Tue Mar 22, 2016 12:35 am

Ameige wrote:
The Lendol Archipelago wrote:That was 100 years ago, back when they were desperate.


If your referring to the secret escape hatch, its a prominent feature throughout the series..
You don't make a thieves guild hangout without putting in a secret escape hatch. It has nothing to do with being desperate. It has to do with the fact that the government is always after them and trying to close them down. Heck, in oblivion the thieves guild questline was all about this one city guard captain doing whatever he could to shut them down.

The government isn't going to magically just stop trying to get rid of the thieves guild just cause a hundred years have passed. Its going to continue being an issue until either the thieves guild is gone or the imperial dynasty is.

No, I was referring to their lack of subtlety.
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New Aksarben
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Postby New Aksarben » Tue Mar 22, 2016 12:42 am

The Lendol Archipelago wrote:
Ameige wrote:
If your referring to the secret escape hatch, its a prominent feature throughout the series..
You don't make a thieves guild hangout without putting in a secret escape hatch. It has nothing to do with being desperate. It has to do with the fact that the government is always after them and trying to close them down. Heck, in oblivion the thieves guild questline was all about this one city guard captain doing whatever he could to shut them down.

The government isn't going to magically just stop trying to get rid of the thieves guild just cause a hundred years have passed. Its going to continue being an issue until either the thieves guild is gone or the imperial dynasty is.

No, I was referring to their lack of subtlety.

Also gotta realise its a video game, meant to make your character rediculously powerful and influential by the end of the game

There's kind of very little logic :p
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Ameige
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Postby Ameige » Tue Mar 22, 2016 2:17 am

The Lendol Archipelago wrote:
Ameige wrote:
If your referring to the secret escape hatch, its a prominent feature throughout the series..
You don't make a thieves guild hangout without putting in a secret escape hatch. It has nothing to do with being desperate. It has to do with the fact that the government is always after them and trying to close them down. Heck, in oblivion the thieves guild questline was all about this one city guard captain doing whatever he could to shut them down.

The government isn't going to magically just stop trying to get rid of the thieves guild just cause a hundred years have passed. Its going to continue being an issue until either the thieves guild is gone or the imperial dynasty is.

No, I was referring to their lack of subtlety.


Oh well in that case, yeah, I doubt they are that desperate anymore.
But still, they were for a long time. People tend to remember things.
And when you are asking people to build something that requires a secret escape hatch,
people tend to piece things together.

This could be avoided if zombies were allowed to build things. But no... have to use live people.
Guess vampire lady will just have to do away with them afterwards. What a waste.

Ofcourse that still leaves the issue of how to deal with all the people my Breton guy will need to pay to build his town and the college.

My original idea was just to bring over a bunch of fancy masons and carpenters and let them starve or freeze trying to find the area and then just hire some necromancers to revive them and have them work for free.

But since that's not going to be an option, I'll have to figure something else out I suppose.
Last edited by Ameige on Tue Mar 22, 2016 2:45 am, edited 1 time in total.

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The Armed Republic of Dutch Coolness
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Postby The Armed Republic of Dutch Coolness » Tue Mar 22, 2016 5:22 am

Brussels is less than an hour drive away from me, been following the news all day.
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South Sutalia
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Postby South Sutalia » Tue Mar 22, 2016 8:24 am

The Armed Republic of Dutch coolness wrote:Brussels is less than an hour drive away from me, been following the news all day.

I hope everything's alright on your end. :(
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The Armed Republic of Dutch Coolness
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Postby The Armed Republic of Dutch Coolness » Tue Mar 22, 2016 8:49 am

Yeah, nobody I know is involved.

I just really worry about Belgium's already shit nuclear power centrals.
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Zanera
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Postby Zanera » Tue Mar 22, 2016 12:49 pm

Ameige wrote:
Transoxthraxia wrote:lmfao fam stop fucking fighting your point is bad give up


Oh so you have a way to get a dozen or more carpenters or masons to work for next to nothing, plus not have to worry about paying whatever qualifies as insurance back then incase one of them gets injured on the job, plus worrying about feeding and housing them during the job, cause lets face it, they will be building a village in the middle of nowhere, miles from the nearest town...

You have a way to come up with all the extra money needed to deal with all of that on top of buying the supplies and paying to get them shipped over there? No, I didn't think so.

Zombies is the best and cheapest option.

And I cant fathom the concept that it wouldn't be allowed. Zombies are just normal people risen from the dead. They had the ability to use a hammer or a saw in life, so being brought back to life shouldn't change that.


Once you die and you begin decaying your brain cells die. Your memories are chemical reactions and electric signals between cells and shit, so when your brain cells die you start losing information, in which skills learned would be lost. Whether you get embalmed or not.

The Armed Republic of Dutch coolness wrote:Yeah, nobody I know is involved.

I just really worry about Belgium's already shit nuclear power centrals.


With my shit knowledge of your area, I think you'll be fine.
Last edited by Zanera on Tue Mar 22, 2016 12:52 pm, edited 1 time in total.

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The Armed Republic of Dutch Coolness
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Postby The Armed Republic of Dutch Coolness » Tue Mar 22, 2016 1:25 pm

I'm in the "you get cancer" zone of Doel, because all of the Belgian nuclear plants are placed at their borders.

But yeah, I'll probably be fine :P
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Zanera
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Postby Zanera » Tue Mar 22, 2016 1:54 pm

The Armed Republic of Dutch coolness wrote:I'm in the "you get cancer" zone of Doel, because all of the Belgian nuclear plants are placed at their borders.

But yeah, I'll probably be fine :P


Well I support nuclear power, so whatever bias factors into that...


Oops, was gonna wait a little while longer to post that.
Last edited by Zanera on Tue Mar 22, 2016 1:54 pm, edited 1 time in total.

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Ironsbad
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Postby Ironsbad » Tue Mar 22, 2016 4:45 pm

Zanera wrote:
Ameige wrote:
Oh so you have a way to get a dozen or more carpenters or masons to work for next to nothing, plus not have to worry about paying whatever qualifies as insurance back then incase one of them gets injured on the job, plus worrying about feeding and housing them during the job, cause lets face it, they will be building a village in the middle of nowhere, miles from the nearest town...

You have a way to come up with all the extra money needed to deal with all of that on top of buying the supplies and paying to get them shipped over there? No, I didn't think so.

Zombies is the best and cheapest option.

And I cant fathom the concept that it wouldn't be allowed. Zombies are just normal people risen from the dead. They had the ability to use a hammer or a saw in life, so being brought back to life shouldn't change that.


Once you die and you begin decaying your brain cells die. Your memories are chemical reactions and electric signals between cells and shit, so when your brain cells die you start losing information, in which skills learned would be lost. Whether you get embalmed or not.

The Armed Republic of Dutch coolness wrote:Yeah, nobody I know is involved.

I just really worry about Belgium's already shit nuclear power centrals.


With my shit knowledge of your area, I think you'll be fine.

Why not just use a flesh antonch? A deadra trapped in magically-preserved flesh will be better for labor. They should be worth 10-20 zombies.

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Zanera
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Postby Zanera » Tue Mar 22, 2016 6:03 pm

Ironsbad wrote:
Zanera wrote:
Once you die and you begin decaying your brain cells die. Your memories are chemical reactions and electric signals between cells and shit, so when your brain cells die you start losing information, in which skills learned would be lost. Whether you get embalmed or not.



With my shit knowledge of your area, I think you'll be fine.

Why not just use a flesh antonch? A deadra trapped in magically-preserved flesh will be better for labor. They should be worth 10-20 zombies.


I think creating flesh atronachs takes a special kind of skill, nearly Frankenstein in nature. I don't know any other uses for flesh atronachs besides for battle. I've played the Shivering Isles DLC, before anyone pulls a " Have you even played ___?"

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Ironsbad
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Postby Ironsbad » Tue Mar 22, 2016 8:01 pm

Zanera wrote:
Ironsbad wrote:Why not just use a flesh antonch? A deadra trapped in magically-preserved flesh will be better for labor. They should be worth 10-20 zombies.


I think creating flesh atronachs takes a special kind of skill, nearly Frankenstein in nature. I don't know any other uses for flesh atronachs besides for battle. I've played the Shivering Isles DLC, before anyone pulls a " Have you even played ___?"

There some basic lore about them.
http://en.uesp.net/wiki/Lore:Flesh_Atronach#Flesh_Atronach
Though it would be a first to use them for labor, but that kind of labor would be redundant and counter-productive for their common uses.

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Hastiaka
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Postby Hastiaka » Wed Mar 23, 2016 4:23 am

If King Aicandaar survives all assassination attempts, he will leave for Tanzenwil, where he will commune with the ancestral spirits of the Altmer.

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