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by Zanera » Fri Mar 18, 2016 12:54 pm
by Transoxthraxia » Fri Mar 18, 2016 1:02 pm
The Armed Republic of Dutch coolness wrote:300% mad
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste
by Ameige » Fri Mar 18, 2016 1:04 pm
The Armed Republic of Dutch coolness wrote:Ameige wrote:
they weren't so lazy not to add several small towns over the course of the last few games that seem not to have much to do with anything.
As for wizards not being common well lets see here... except for skyrim most provinces have a mages guild. most rulers of provinces have court wizards. there are several random magic users in skyrim that aren't tied to anything important. Heck, on solstheim you can run into random fire and frost wizards battling it out for no reason. In morrowind there was a whole faction devoted to wizards who live in mushroom castle things...
In oblivion you have to go through quests to get into a facility that's only for high level magic users.
That's how common they are. they need a whole facility to separate the low level ones from the high level ones.
not adding carpenters to your game is a little less obvious than not adding any settled place outside of a couple of cities to your game
a mage guild with maybe about 30 mages in a city of 40000 doesn't scream "common" to me lad
for Oblivion you're probably referring to the Arcane University, which isn't just for "high level mages"
those "random mages" probably have very good reasons for attempting to murder the fuck out of each other
for fuck's sake, "not tied to anything important" does not mean that they're fucking common
by The Armed Republic of Dutch Coolness » Fri Mar 18, 2016 1:08 pm
P2TM Mentor
by Ameige » Fri Mar 18, 2016 1:15 pm
The Armed Republic of Dutch coolness wrote:200-300 wizards for a province with literally more than a million citizens yeah :^)
by The Armed Republic of Dutch Coolness » Fri Mar 18, 2016 1:16 pm
P2TM Mentor
by Zanera » Fri Mar 18, 2016 1:20 pm
by Glasgia » Fri Mar 18, 2016 1:24 pm
by Ameige » Fri Mar 18, 2016 1:26 pm
by Zanera » Fri Mar 18, 2016 1:35 pm
Ameige wrote:The Armed Republic of Dutch coolness wrote:you are if they are, as you're implying, the guys building everything
Well even if I am wrong in implying that, they are still magic users. Being able to use magic to levitate pieces into place and use a quick fire spell to to heat up metals to create nails and heat to resharpen dull tools while someone else works would probably help the project considerably. A lot more easier to have someone hammer in a few wooden boards or build a brick wall without worrying about it toppling over on you if you have some wizards using magic to hold it in place.
And heating tools with one of those accordion blowing tools blacksmiths use in the forges takes forever.
A simple fire spell is much easier and less time consuming.
So even if I am wrong about them building everything, They could at least be contributors easily enough.
by Ameige » Fri Mar 18, 2016 1:47 pm
Zanera wrote:Ameige wrote:
Well even if I am wrong in implying that, they are still magic users. Being able to use magic to levitate pieces into place and use a quick fire spell to to heat up metals to create nails and heat to resharpen dull tools while someone else works would probably help the project considerably. A lot more easier to have someone hammer in a few wooden boards or build a brick wall without worrying about it toppling over on you if you have some wizards using magic to hold it in place.
And heating tools with one of those accordion blowing tools blacksmiths use in the forges takes forever.
A simple fire spell is much easier and less time consuming.
So even if I am wrong about them building everything, They could at least be contributors easily enough.
All they need is a dozen guys, and if they need the tools or the tools need fixing, they can just get them fixed at any blacksmith. Being a blacksmith is like being a carpenter or a mason. It's been done easily enough RL that it doesn't need magic, just the materials and labor required to do it.
by Zanera » Fri Mar 18, 2016 2:03 pm
Ameige wrote:Zanera wrote:
All they need is a dozen guys, and if they need the tools or the tools need fixing, they can just get them fixed at any blacksmith. Being a blacksmith is like being a carpenter or a mason. It's been done easily enough RL that it doesn't need magic, just the materials and labor required to do it.
Well without magic there is a multitude of issues that could go wrong in construction. what if you fall off the scaffolding? what if your trying to build a brick wall and the wall gets too top heavy and topples over onto you? What if these blacksmiths are too concentrated on their work and don't notice a flame or a firey spark coming off their forge and setting the whole place on fire before its too late?
Too many possibilities of causalities to both the actual people and the construct itself.
Plus if something goes wrong with the building, you have to start all over.
Theres time constraints too. The longer it takes this dozen men to build something, the longer its going to take for anyone to move in. My character isn't made of money ya know.
Use a few wizards to help with small things like holding up walls and using their fire spells to make a smith forge obsolete and making sure people don't get killed by the thing they are building, and it should be finished in no time.
Otherwise its going to take forever and my character is going to have to pay these people with money he doesn't have cause they are taking too long to build something.
by Ameige » Fri Mar 18, 2016 2:12 pm
Zanera wrote:Ameige wrote:
Well without magic there is a multitude of issues that could go wrong in construction. what if you fall off the scaffolding? what if your trying to build a brick wall and the wall gets too top heavy and topples over onto you? What if these blacksmiths are too concentrated on their work and don't notice a flame or a firey spark coming off their forge and setting the whole place on fire before its too late?
Too many possibilities of causalities to both the actual people and the construct itself.
Plus if something goes wrong with the building, you have to start all over.
Theres time constraints too. The longer it takes this dozen men to build something, the longer its going to take for anyone to move in. My character isn't made of money ya know.
Use a few wizards to help with small things like holding up walls and using their fire spells to make a smith forge obsolete and making sure people don't get killed by the thing they are building, and it should be finished in no time.
Otherwise its going to take forever and my character is going to have to pay these people with money he doesn't have cause they are taking too long to build something.
Building techniques and simple safety procedures can significantly reduce all of those hazards. Wizards are going to want payment for their services, and wizards aren't cheap. A few septims a day will probably keep a laborer happy, and a thousand septims a day will keep a wizard happy.
by Transoxthraxia » Fri Mar 18, 2016 2:24 pm
Ameige wrote:Zanera wrote:
Building techniques and simple safety procedures can significantly reduce all of those hazards. Wizards are going to want payment for their services, and wizards aren't cheap. A few septims a day will probably keep a laborer happy, and a thousand septims a day will keep a wizard happy.
Im pretty sure safety procedures didn't exist in the medieval ages. If you died you died.
And given what they make you pay in the games to upgrade your skill in any number of magic schools, I think wizards would be satisfied with a couple hundred septims a day unless they are some super amazing one like a court wizard or something.
I think the only thing that would really upgrade it to a thousand a day is if you were using wizards that dabbled in necromancy that could use the dead corpses of carpenters and masons to work on the buildings. That way they are already dead so if they fall off a building or get crushed theres nothing really to worry about. And zombies don't need to take breaks or get tired so theres that.
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste
by Ameige » Fri Mar 18, 2016 2:31 pm
Transoxthraxia wrote:Ameige wrote:
Im pretty sure safety procedures didn't exist in the medieval ages. If you died you died.
And given what they make you pay in the games to upgrade your skill in any number of magic schools, I think wizards would be satisfied with a couple hundred septims a day unless they are some super amazing one like a court wizard or something.
I think the only thing that would really upgrade it to a thousand a day is if you were using wizards that dabbled in necromancy that could use the dead corpses of carpenters and masons to work on the buildings. That way they are already dead so if they fall off a building or get crushed theres nothing really to worry about. And zombies don't need to take breaks or get tired so theres that.
lol
by The Olog-Hai » Fri Mar 18, 2016 2:49 pm
Ameige wrote:Transoxthraxia wrote:lol
why is that funny? I was planning on having my vampire chick eventually go back to cracked dusk keep and use zombies of people to help her fix it up.
Not that hard. People can hammer things in and set up brick walls while they were alive if they had been motivated to. No reason they cant when you reanimate their bodies.
And zombies don't get tired so until the spell wears off you can have them work 24/7.
Makes it much faster for building a town to get finished.
by Ameige » Fri Mar 18, 2016 2:53 pm
The Olog-Hai wrote:Ameige wrote:
why is that funny? I was planning on having my vampire chick eventually go back to cracked dusk keep and use zombies of people to help her fix it up.
Not that hard. People can hammer things in and set up brick walls while they were alive if they had been motivated to. No reason they cant when you reanimate their bodies.
And zombies don't get tired so until the spell wears off you can have them work 24/7.
Makes it much faster for building a town to get finished.
But don't the bodies like disintegrate into piles of ash after the spell is over? That'd make you run out soon...
Please, correct my limited knowledge if I'm wrong. Maybe that was just for gameplay.
by The Olog-Hai » Fri Mar 18, 2016 3:26 pm
Ameige wrote:The Olog-Hai wrote:But don't the bodies like disintegrate into piles of ash after the spell is over? That'd make you run out soon...
Please, correct my limited knowledge if I'm wrong. Maybe that was just for gameplay.
I think that is purely game mechanics for skyrim. I played morrowind and oblivion as well and I don't remember zombies turning into piles of ashes after the spell wore off.
Besides, with bandits being constantly around and the war going on, there are bound to be plenty of dead carpenters/masons around to reanimate if they exist.
Just a matter of hiring some necromancers that just so happen to know some offensive spells like fire and lightning based things to be able to keep things in working order and you should be able to finish a decent sized town in a month or two if you have all the right materials and equipment.
by The Armed Republic of Dutch Coolness » Fri Mar 18, 2016 3:29 pm
P2TM Mentor
by Transoxthraxia » Fri Mar 18, 2016 3:37 pm
The Armed Republic of Dutch coolness wrote:Zombies would make shit laborers
Rotten limbs aren't good for carrying things
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste
by Ameige » Fri Mar 18, 2016 3:44 pm
The Armed Republic of Dutch coolness wrote:Zombies would make shit laborers
Rotten limbs aren't good for carrying things
by Transoxthraxia » Fri Mar 18, 2016 3:46 pm
Ameige wrote:The Armed Republic of Dutch coolness wrote:Zombies would make shit laborers
Rotten limbs aren't good for carrying things
That's why you use fresh corpses. I've reanimated bandits right after I killed them and they were still able to wield heavy swords and things just fine.
Plus I was under the impression that people prepared their dead kinda like mummies. all embalming them and stuff. Look at the draugr in skyrim. several generations or maybe even centuries old and still walking around wielding swords and battle axes and stuff.
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste
by Ameige » Fri Mar 18, 2016 3:55 pm
Transoxthraxia wrote:Ameige wrote:That's why you use fresh corpses. I've reanimated bandits right after I killed them and they were still able to wield heavy swords and things just fine.
Plus I was under the impression that people prepared their dead kinda like mummies. all embalming them and stuff. Look at the draugr in skyrim. several generations or maybe even centuries old and still walking around wielding swords and battle axes and stuff.
That's Nords, though. And explained away through /gameplay challenges/. Tbf it's utterly ludicrous to assume everybody mummifies their dead just because they do it in Skyrim.
by Transoxthraxia » Fri Mar 18, 2016 3:59 pm
Ameige wrote:Transoxthraxia wrote:That's Nords, though. And explained away through /gameplay challenges/. Tbf it's utterly ludicrous to assume everybody mummifies their dead just because they do it in Skyrim.
Well maybe not poor people but if you go into the hall of the dead in the big cities, its pretty clear that the people in charge of making the dead ready for burial have learned something at least similar to the nords. A few of them even give you hints at what they do in the preparation ceremony and they have similar tools to that of the ancient nord tools for embalming the dead.
They even call some of their tools "embalming tools" and you can find "ancient nord embalming tools" in the draugr tombs.
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste
by Ameige » Fri Mar 18, 2016 4:12 pm
Transoxthraxia wrote:Ameige wrote:
Well maybe not poor people but if you go into the hall of the dead in the big cities, its pretty clear that the people in charge of making the dead ready for burial have learned something at least similar to the nords. A few of them even give you hints at what they do in the preparation ceremony and they have similar tools to that of the ancient nord tools for embalming the dead.
They even call some of their tools "embalming tools" and you can find "ancient nord embalming tools" in the draugr tombs.
... So why would you use the dead corpses of rich people to do your hard labour? If anything, they'd be the last ones you'd use.
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