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Doregon: A World of Storm and Stone [OOC|Open|Fantasy]

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Vanquaria
Senator
 
Posts: 4809
Founded: May 09, 2014
Ex-Nation

Postby Vanquaria » Tue Dec 29, 2015 4:01 am

Tag
Vanq commands a quiet respect that carries its own authority. He is the Hitler of NS.


"I took away Vanq's YB for deliberatly ignoring me"
"I know Vanq is a very good writer and this is how he treats someone of lesser skill?"
"I would love to have a writer of your caliber along for the ride"
"neo and vanq do a dbz fusion to form 1 big shitposter then get erased from NS by kyrusia"
"Which is the level of memeing I expect from Vanq"
"brigadier general comes on, pulls a vanq and calls us all autistic"

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Lunas Legion
Post Czar
 
Posts: 31060
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Tue Dec 29, 2015 5:03 am

I see the Sanderson is strong with this one. Not that I can really object, because Sanderson is pretty awesome. App will appear in the near-ish future. Hopefully.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

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Of the Quendi
Post Marshal
 
Posts: 15447
Founded: Mar 18, 2010
Civil Rights Lovefest

Postby Of the Quendi » Tue Dec 29, 2015 8:10 am

Character App

Character Name: Ansur Martel

Age: 29

Gender: Male

Nationality: Airaldanian

Appearance: Ansur is a fairly attractive man with graceful and harmonious, if slightly feminine physical traits. He is quite tall and very slender though also rather fit without being muscular or possessing great physical strength or endurance, and he exercise regularly but in moderation to maintain his iron health. His face is refined and symmetrical and his features attractive. His eyes are intense grey but gives of no warmth and reveals no emotions safe for a seemingly permanent hint of cruelty. His full luscious lips are pale and permanently curled in a very slight arrogant and cruel smile. His pitch-black hair is kept long and always immaculately combed with not a single strain of hair sitting the wrong way. He is beardless with his cheeks always so cleanly shaven that rumors has it that Ansur simply has no facial hair growth, for certainly he has never been observed publicly with even the slightest shade or stubble. In all things he maintain an immaculate exterior, combined with a very fair complexion, the result of a life spent in the comfort of a luxurious home rather than outdoors, and an ageless quality to him, has made Ansur's adversaries joke of elven origins, calling his perfectionism inhumane. The only taint to the perfect presentation the young aristocrat makes is a tendency for his skin to look pale rather than fair, a testament to a live lived ruminating over dusty tomes containing ancient lore when he ought be sleeping. Ansur is always garbed in somber but exquisite robes befitting a man of his station. His manners are refined but his niceties and curtsies are absent warmth.

Biography: Ansur's first memory is seeing the Grand Magister Airaldan murdered moments before he was to appoint Ansur's father to a position in the Magisterium. As the Grand Magister bled out before Ansur's eyes his father warned him never to let his guard down and always seek to crush his enemies before they could crush him. He was four.

Being born into the illustrious noble family Martel, Ansur was groomed from infancy to power. While the Martel's had held numerous prominent positions in Airaldan, dominating both the magisterium, the clergy and the nobility no Martel had ever held the highest office. Ansur's father, Mardor, had by the time of the Grand Magister's murder believed he would eventually accede to the position. But with that murder such dreams where dashed and Mardor fell from grace. He eventually recovered influence and power but the career trajectory that would have propelled him to the magsitry had been permanently ended. So Mardor Martel determined that it should be his son that finally saw the family reach the highest office.

What childhood Mardor had prior to the murder of the Grand Magister died with the man himself. Since he has been mercilessly trained for the high office and taught to value nothing but it. Barred from forming friendships with other children and all but prevented from spending time with his mother every waking hour of Ansur's childhood was spent learning about magic, politics and everything else needed to succeed in the battle for the highest office. To his father's delight Ansur excelled at all of it and, knowing no other life, readily divulged in it all.

At age twelve Mardor made his son his assistant in his power struggles with rival contenders for power in Airaldan. Together they spent many long hours in the dead of night over ancient books and scrolls divulging the secrets to summon dark powers from the nightmares of man to haunt their foes. It was about that time that Ansur killed his first man, a young member of a rival house with whom Ansur had a personal grudge, who was slain by a demonic being invoked by Ansur. More soon followed as Ansur, from the comfort of the family mansion, unleashed dark forces upon the enemies of the Martels.

Consumed by the ambition his father had successfully instilled in him Ansur was not much older when he received his first vocations in the administration of Airaldan and soon become known as an exceptionally skilled and devoted servant of the state. Even without connections or winning the various schemes and machinations taking place at the top of the Airaldan government, by merit alone Ansur seemed fated for greatness and his ascent through the ranks of Airaldan society was rapid. Perhaps too rapid.

At seventeen Ansur, serving as a junior officer in the Airaldan army, for the first time involving himself in something he was not skilled at, fell in love with a young peasant girl, Fleur, he met in the Airaldan countryside where he was stationed. For the first time in his life the young man's eyes was opened to something other than power and ambition. He proposed marriage, knowing full well the irreparable damage it would do to his career, and she accepted. On the morning of their secret marriage Ansur was awoken by a knife to his chest. Wakening he observed his lover attempting to kill him, and instinctively he cast a killer spell at her.

Shocked and heartbroken, and wounded, Ansur in desperation used necromantic spells in an attempt to preserve the life of his lover but to no avail. He did however manage to uncover that she had been sent by a rival family to lure him away from his promising career and kill him, something the young woman had been instructed to do at swordpoint, her family hostage with the rival noble family.

A fortnight later an enraged Ansur summoned a demonic hosts of fell being and unleashed them on the mansion of the rival family. The family begged for their lives but Ansur spared none of them, not the man of the house, not his wife, not any of his children, adult or otherwise. All where devoured by the fires of hell before Ansur's cold indifferent eyes. As the hellfire spread the mansion caught fire and the servants of the now extinct noble family screamed for salvation. Among them where Flora's captive relatives, who it turned out hadn't been quite as captive as Flora had suggested. Ansur did nothing to save them. The mansion burned down with not a single survivor, and to this day no one but Ansur knows why.

Shortly thereafter Ansur, more committed then ever to attaining the position of grand magister, become the secretary, confidant and ally of a rising magister Adolinar. Ansur played an important role in helping his new boss attain the office of Grand Magister, and was subsequently appointed to key offices under Adolinar and becoming one of the most powerful figures in Airaldan, as Adolinar's right hand.

Skills/Magical Ability: Ansur is a skilled sorcerer with a substantial theoretical and practical knowledge of most anything there is to know of magic. While he has dabbled in most forms of magic necromancy and the invocation of spirits and demons has been his specialty for years.

Equipment:

Additional Information:

RP Sample: (Post a link to one of your posts)

Optional Stuff:

  • Likes:
  • Dislikes:
  • Theme Song:

#AWOSAS - For finding apps, DO NOT remove, thanks.
Nation RP name
Arda i Eruhíni (short form)
Alcarinqua ar Meneldëa Arda i Eruhíni i sé Amanaranyë ar Aramanaranyë (long form)

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Great Confederacy of Commonwealth States
Postmaster of the Fleet
 
Posts: 21988
Founded: Feb 20, 2012
Democratic Socialists

Postby Great Confederacy of Commonwealth States » Tue Dec 29, 2015 8:28 am

Maninot fer y Drivasil op Nundaril
The Knights of the Stormfather and the Holy Shards


It was in the end, when Arrenis the Great felt the Darkness of his days coming, that he began his Last Great Purpose. No-one but the Thirteen and One have eternal life, not even the Elf Gavrilrest was not truly granted Time Immemorial. All mortal beings come to dust, whether it be sooner or later. This was a divine vision seen by Arrenis the Great in the years before his passing, said to be given unto him by the Stormfather as a final token of divinity. In his waning days, Arrenis did no longer look at the Present for guidance. He looked back for wisdom, and ahead for salvation. What wisdom he found is unknown, but what he did for Salvation is known well by the Order of Arrenis, keepers of his legacy.

For it was in these days, when humanity truly ruled the world, that the Great Warrior founded the Order of Arrenis, Maninot fer y Drivasil op Nundaril. The Knights of the Stormfather and the Holy Shards. Arrenis knew, in all his wisdom, that his keeping of the First Shard would have to pass down somewhere in order to keep the peace and security of his empire, to keep the 12 at bay should they return from their Self-imprisonment. He also knew that there was only to be grand salvation when the Stormfather was released from his Bonding Eternal. So, with all the wisdom given unto the Founder, he gave these knights a simple directive. Keep the Shards safe, and prepare for the coming of the One.

In the last years of Arrenis, the duty of these knights was more of a guarding nature. Arrenis, old and dying, travelled the world for a last time to seek for the Shards, and to ask forgiveness from those he wronged. He visited many a grave, paid homage to the two Dwarven cities, laid flowers at the Wood Army where the Elves had once walked. His guards learned his ways, protected their master, accompanied him and gained much wisdom from the travels. These thirteen guards, a reference to the Thirteen and One divines, would later become the Thirteen Grand Masters, the First of the Order.

Image

The night before his demise, Arrenis was laid on his tombstone, a tomb that was made to serve as his final sarcophagus. With him were the Thirteen, the First of the Order, and the first generation of his descendants, those who had gone to call themselves Stone. The moon rose slowly over the distant mountains, caressing the darkened land in a silver shroud of light. The life drained slowly from the body of Arrenis the Great, who had gone through such great lengths to search for the Shards, be it in vain. Just before the moon reached her full potential, and traversed above the tower itself, Arrenis handed over two books. The accounts of his travels and his works, and descriptions of the Shard itself. The two books were identical, there was not a fault between them. Not only were they identical, but when the daughter of Arrenis left a tear on the Book of the Family, the Book of the Order gained a small wet spot. These books were such perfect copies that they repelled each other when near, and they had to be held at opposite sides of the tower.

After handing over his accounts, the moon reached her high point above the tower, a stance she would only reach once in many lifetimes. It was at that very moment that Arrenis the Great, slayer of Gods and conqueror of the World, turned to stone on his own sarcophagus, becoming the guardian of his own empty tomb. The knights then vowed allegiance to the Stone family, before taking the tomb of Arrenis and transporting it with them to their castle at Cair Transdertan, where they put him to a final rest among the members of the Order, protected by them all as the First Shardbearer. The Book of the Order, the copy of the Accounts of Arrenis, formed the basis of a great library that was to be constructed near Cair Transdertan, along the River Saeros.

The Order has changed over the twelve generations since the death of Arrenis. As the library at Saeros grew with myths and wisdom, along with many accounts of the many kingdoms and cities of the World, so did the importance of the Order change. The Order, no longer fulfilling their duty as guards to Arrenis, lost their militaristic edge, and became a more monastic order, more in tune with the magical world beyond. The armour and the Winged Helmets made room for robes and books. The sword, however, has never left the side of the Knights, and they are still adept swordsmen, be it more refined and elegant than the brutish ways of their forbearers. They seek out knowledge among the world, travel the many kingdoms and libraries in search for hints of knowledge from the other Shards. Some Knights seek the wilderness, some travel the deep Dwarven chasms for rumours of what they seek.

However deeply hidden, the loyalty of the Order has not changed. Still, they serve the Stone family, and it is the only loyalty they hold higher than their loyalty to the Stormfather. The oath they take, be it in the most ancient language of Man, still says that they are bound by Stone Blood before they are bound by the Divivne. The Castle at Cair Transdertan has transformed to a monastery of forts, her hillsides overgrown with flowers in various patterns and gardens of many sorts. They still keep the library at Saeros Bridge, and are very weary for outsiders coming close to their homeland.

The ranks of the Knights are filled by a process that some would call immoral, but it is a necessary part of keeping the Order alive. Agents of the Order travel far and wide to find children that are magically inclined. When these children are found, they are taken in the nights, with a compensation left for them in their crib. This compensation can take many forms, from simple currency to gems and precious stones, sometimes even long-lost items or memories of times gone by. These children are raised by the order, taught in the most prestigious library that exists in the Land, until they reach a certain age. Then, they enter the catacombs, the Ever-winding steps down to the tomb of Arrenis. The trails are dangerous, many unholy beasts guard the way down to the sarcophagus. These children, often aged twenty-something, undergo great peril at the hands of the ancient guardians, and are told to go and read whatever text is written on the lid of the sarcophagus. This is written in runes of an ancient nature, older than humanity itself, and what it says is different for everyone going down there.

During these dangerous travels, the Adepts often discover their magical ability through their great fear and danger, and their magic is unlocked through this process. What they find on the sarcophagus is different for each person, but it is often deeply personal and it reaches deep into the hearts of those entering the tomb. When they get back, they have to recite what they have read, and that is their access into the order. From the moment those words are spoken, they are members of the Order. The beginning of a long career of searching the globe for signs of wisdom and old artefacts that could help them. With the dangers of the world rising from the very depths of hell, they have taken on themselves to save the world from whatever evil is coming their way, whatever storm approaches them from beyond.


I wrote this as a possible Knighthood that could exist in the world. If the OP agrees with this, I can start writing my character as being a part of this monastic order.
Last edited by Great Confederacy of Commonwealth States on Tue Dec 29, 2015 8:35 am, edited 1 time in total.
The name's James. James Usari. Well, my name is not actually James Usari, so don't bother actually looking it up, but it'll do for now.
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The GAmeTopians
Powerbroker
 
Posts: 9810
Founded: May 12, 2014
Scandinavian Liberal Paradise

Postby The GAmeTopians » Tue Dec 29, 2015 8:55 am

TAG
NOW
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It's like your a prostitute and the RP is a truck. The truck don't stop.

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The Starlight
Postmaster-General
 
Posts: 10422
Founded: Jan 11, 2014
Ex-Nation

Postby The Starlight » Tue Dec 29, 2015 9:40 am

Relikai wrote:Character App

Character Name: Izumo (Last Name) Kaga (First Name)

Age: 19

Gender: Female, Human.

Nationality: Sakurian, from the city of Sakurai

Appearance:
Current -
Kaga looking fierce in battle
Kaga in a more relaxed mood

Locked Appearances -
Kaga as a lady

Biography: The daughter of a samurai from the far eastern city of Sakurai, Kaga was born into the Izumo family of warrior-priests, where sons are sent to be trained as soldiers, and daughters bred to be fine women for clan diplomacy. Kaga experienced a tough childhood of strict discipline and education, with the males often abusing her for her lack of womanly grace. By the time she reached fifteen, Kaga has learnt how to serve, cook, and brew exotic Sakurian teas. Molded into a capable courtier worthy to be married into a nobleman's family, there was only one thing left to do before someone approached the family for her hand.

Secretly the Izumo family sought to breed children who may be blessed with magic. Kaga was one of the finest in the bloodline over many generations, a genius in their eyes. She was frequently abused and allowed to be targeted by rival gangs, with the condition that they keep her chastity intact for the night after marriage. One day, while resting after being beaten to the point of unconsciousness, Kaga felt a tug on her sleeve, a slave boy giving her a herbal drink. Kaga learnt that she is to be sold to a neighboring clan to be wed to an abusive man, who had his eyes on her the first time they met. Refusing to let herself be bound to such a life, Kaga escaped with a set of weapons and clothing, aided by the slave boy, who managed to grab a coin purse before fleeing.

Kaga's joy was short-lived, when she kidnapped by group of bandits, and the slave boy beheaded in front of her. While the bandits marveled her exotic features, they refrained from touching her for fear of any hidden powers she may bear. Ultimately, Kaga was rescued by a group of rangers who raided the slave camp where she was transported with dozens of other children. Brought up by the rangers, Kaga learnt the basics of hunting and archery, as well as some swordsmanship. It was here that the courtesan Izumo Kaga was molded into a young adventurer, independent and ready to take on the bigger world.

Retrieving her equipment, Kaga bade her guardians farewell and left upon reaching the age of maturity. Traveling with caravans and merchants as a guard, Kaga sought to reach a city where she might find her destiny as an adventurer, escaping the confines of hierarchy she has grown to hate.

Skills/Magical Ability: Proficient with longbows, scimitars and longswords. Kaga is able to repair basic weapons and mend light armour. Skills include brewing, crafting, acrobatics, stealth, tracking, archery, swordsmanship.

Equipment: An yew longbow and a quiver of arrows, an iron shortsword, a hairband made from rubber sap, a dyed thin wooden chest protector, painted groin and bow-arm protectors , an extra set of common clothes, a blue scarf, a coin pouch with 50 gold pieces, a blue Sakurian sapphire worth 500 gold pieces.

Additional Information: Kaga

RP Sample: (Post a link to one of your posts)

Optional Stuff:

  • Likes: The forest, tea, archers, making clothes, making bows and arrows.
  • Dislikes: Bandits, thugs, alcohol(Totally intolerant).
  • Theme Song: Theme Song

#AWOSAS - For finding apps, DO NOT remove, thanks.

Looks good accepted.

Finland SSR wrote:-snip-

Also looks good, I'll add it to the list.

Relikai wrote:Name - The City of Sakurai and it's holdings
Demonym - Sakurian
Total Population - 300,000
Neighbouring holdings - Nine villages, Five coastal villages, Three towns, One port town.

History
The city of Sakurai is a place unique in Doregon. A province of humans, their exotic features from the other humans of Doregon makes them distinguishable at first sight. The males have smaller eyes, and often keep their hair short, or tied to the back. The females have skin paler than most of Doregon, and their hair exists in black and silver. Smaller in stature, legend says that they are a people who traded their physical build for much stronger internal strength and resilience. The males adopt a warrior culture, often going on raids and pillages or engaging in inter-clan war, while the females often serve as courtiers or shrine maidens. Those who do not engage in the listed occupations work the economy and industry which feeds every city in Doregon.

Many years ago, the War of the Winds happened, and Sakurai was nearly torn apart when the clans of Shimakaze, Yukikaze, Hamakaze and Kamikaze engaged in a civil war so brutal that the population was effectively decimated. Each clan head vied for the position of Shogun, the head of the civil and military government of Sakurai, and the lesser clans were not spared. One significant event which happened during the opening stages of the war was the Blow of Death, when over forty clan leaders were killed in a single sweep by the Kamikaze Clan's assassins. While the leadership was dealt a death blow, Clan Kamikaze assimilated the forty clans' troops, and set about eliminating potential opponents and dissidents. Almost every clan lost 8 out of 10 people, and Sakurai turned into a ghost city overnight.

The war would continue for a whole year, until all four warring clans were exhausted and destroyed by a popular uprising. The warriors of this uprising, the samurai, were hailed as heroes by the populace, and are showered with gifts and tributes.

WIP

Also looks good, I'll add it when you finish.

Atlannia wrote:I'm so amped that Nargelond got a shoutout, mind if I flesh it out a bit?

Feel free.

Finsternia wrote:Taggin'. Can I suggest an aquatic humanoid species?

You may. If they fit into what I'm looking for, I'll add them in.

Vanquaria wrote:Tag

Welcome.

Lunas Legion wrote:I see the Sanderson is strong with this one. Not that I can really object, because Sanderson is pretty awesome. App will appear in the near-ish future. Hopefully.

Another Sanderson fan!

Of the Quendi wrote:-snip-

Remember to keep down the power of his magic, or institute major costs. Otherwise, he's accepted.

Great Confederacy Of Commonwealth States wrote:
Maninot fer y Drivasil op Nundaril
The Knights of the Stormfather and the Holy Shards


It was in the end, when Arrenis the Great felt the Darkness of his days coming, that he began his Last Great Purpose. No-one but the Thirteen and One have eternal life, not even the Elf Gavrilrest was not truly granted Time Immemorial. All mortal beings come to dust, whether it be sooner or later. This was a divine vision seen by Arrenis the Great in the years before his passing, said to be given unto him by the Stormfather as a final token of divinity. In his waning days, Arrenis did no longer look at the Present for guidance. He looked back for wisdom, and ahead for salvation. What wisdom he found is unknown, but what he did for Salvation is known well by the Order of Arrenis, keepers of his legacy.

For it was in these days, when humanity truly ruled the world, that the Great Warrior founded the Order of Arrenis, Maninot fer y Drivasil op Nundaril. The Knights of the Stormfather and the Holy Shards. Arrenis knew, in all his wisdom, that his keeping of the First Shard would have to pass down somewhere in order to keep the peace and security of his empire, to keep the 12 at bay should they return from their Self-imprisonment. He also knew that there was only to be grand salvation when the Stormfather was released from his Bonding Eternal. So, with all the wisdom given unto the Founder, he gave these knights a simple directive. Keep the Shards safe, and prepare for the coming of the One.

In the last years of Arrenis, the duty of these knights was more of a guarding nature. Arrenis, old and dying, travelled the world for a last time to seek for the Shards, and to ask forgiveness from those he wronged. He visited many a grave, paid homage to the two Dwarven cities, laid flowers at the Wood Army where the Elves had once walked. His guards learned his ways, protected their master, accompanied him and gained much wisdom from the travels. These thirteen guards, a reference to the Thirteen and One divines, would later become the Thirteen Grand Masters, the First of the Order.

(Image)

The night before his demise, Arrenis was laid on his tombstone, a tomb that was made to serve as his final sarcophagus. With him were the Thirteen, the First of the Order, and the first generation of his descendants, those who had gone to call themselves Stone. The moon rose slowly over the distant mountains, caressing the darkened land in a silver shroud of light. The life drained slowly from the body of Arrenis the Great, who had gone through such great lengths to search for the Shards, be it in vain. Just before the moon reached her full potential, and traversed above the tower itself, Arrenis handed over two books. The accounts of his travels and his works, and descriptions of the Shard itself. The two books were identical, there was not a fault between them. Not only were they identical, but when the daughter of Arrenis left a tear on the Book of the Family, the Book of the Order gained a small wet spot. These books were such perfect copies that they repelled each other when near, and they had to be held at opposite sides of the tower.

After handing over his accounts, the moon reached her high point above the tower, a stance she would only reach once in many lifetimes. It was at that very moment that Arrenis the Great, slayer of Gods and conqueror of the World, turned to stone on his own sarcophagus, becoming the guardian of his own empty tomb. The knights then vowed allegiance to the Stone family, before taking the tomb of Arrenis and transporting it with them to their castle at Cair Transdertan, where they put him to a final rest among the members of the Order, protected by them all as the First Shardbearer. The Book of the Order, the copy of the Accounts of Arrenis, formed the basis of a great library that was to be constructed near Cair Transdertan, along the River Saeros.

The Order has changed over the twelve generations since the death of Arrenis. As the library at Saeros grew with myths and wisdom, along with many accounts of the many kingdoms and cities of the World, so did the importance of the Order change. The Order, no longer fulfilling their duty as guards to Arrenis, lost their militaristic edge, and became a more monastic order, more in tune with the magical world beyond. The armour and the Winged Helmets made room for robes and books. The sword, however, has never left the side of the Knights, and they are still adept swordsmen, be it more refined and elegant than the brutish ways of their forbearers. They seek out knowledge among the world, travel the many kingdoms and libraries in search for hints of knowledge from the other Shards. Some Knights seek the wilderness, some travel the deep Dwarven chasms for rumours of what they seek.

However deeply hidden, the loyalty of the Order has not changed. Still, they serve the Stone family, and it is the only loyalty they hold higher than their loyalty to the Stormfather. The oath they take, be it in the most ancient language of Man, still says that they are bound by Stone Blood before they are bound by the Divivne. The Castle at Cair Transdertan has transformed to a monastery of forts, her hillsides overgrown with flowers in various patterns and gardens of many sorts. They still keep the library at Saeros Bridge, and are very weary for outsiders coming close to their homeland.

The ranks of the Knights are filled by a process that some would call immoral, but it is a necessary part of keeping the Order alive. Agents of the Order travel far and wide to find children that are magically inclined. When these children are found, they are taken in the nights, with a compensation left for them in their crib. This compensation can take many forms, from simple currency to gems and precious stones, sometimes even long-lost items or memories of times gone by. These children are raised by the order, taught in the most prestigious library that exists in the Land, until they reach a certain age. Then, they enter the catacombs, the Ever-winding steps down to the tomb of Arrenis. The trails are dangerous, many unholy beasts guard the way down to the sarcophagus. These children, often aged twenty-something, undergo great peril at the hands of the ancient guardians, and are told to go and read whatever text is written on the lid of the sarcophagus. This is written in runes of an ancient nature, older than humanity itself, and what it says is different for everyone going down there.

During these dangerous travels, the Adepts often discover their magical ability through their great fear and danger, and their magic is unlocked through this process. What they find on the sarcophagus is different for each person, but it is often deeply personal and it reaches deep into the hearts of those entering the tomb. When they get back, they have to recite what they have read, and that is their access into the order. From the moment those words are spoken, they are members of the Order. The beginning of a long career of searching the globe for signs of wisdom and old artefacts that could help them. With the dangers of the world rising from the very depths of hell, they have taken on themselves to save the world from whatever evil is coming their way, whatever storm approaches them from beyond.


I wrote this as a possible Knighthood that could exist in the world. If the OP agrees with this, I can start writing my character as being a part of this monastic order.


Looks great to me! Go ahead.

The GAmeTopians wrote:TAG
NOW

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Of the Quendi
Post Marshal
 
Posts: 15447
Founded: Mar 18, 2010
Civil Rights Lovefest

Postby Of the Quendi » Tue Dec 29, 2015 10:04 am

The Starlight wrote:
Of the Quendi wrote:-snip-

Remember to keep down the power of his magic, or institute major costs. Otherwise, he's accepted.

Duly noted. I realize he come across as very powerful but its at a very faustian cost.
Nation RP name
Arda i Eruhíni (short form)
Alcarinqua ar Meneldëa Arda i Eruhíni i sé Amanaranyë ar Aramanaranyë (long form)

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Woodstovia
Powerbroker
 
Posts: 8471
Founded: Nov 01, 2012
Ex-Nation

Postby Woodstovia » Tue Dec 29, 2015 10:05 am

Character App

Character Name: Aevan d'Autriche

Age: 23

Gender: Male

Nationality: Airaldanian

Appearance:
Image


Biography: Aevan had a very fortunate childhood, being born into one of the most prominent noble families in all of Airaldan. Aevan was brought up with a silver spoon in his mouth, he was given the finest tutors a man could wish for, the greatest swordsmen, intellectuals, horsemen, poets and musicians that money could buy provided the young noble's education and a long and prestigious bloodline filled with magicians provided him with additional skills.

However this pampering has instilled a feeling of entitlement and arrogance in the young noble. He feels as if he is owed the world and deserves it too. Although it has also created a drive and perfectionism in him which can be a positive thing, he strives to be as good as possible at everything but also can be furious when he isn't.

Aevan's father recently died of an unexpected illness which suddenly claimed his life. Although foul play is rumoured so far nothing has been proven and autopsies have shown no traces of poison or magic use. Aevan has now claimed his place as leader of his family and has been relentless in his drive for power.

Recently he has been taken under the wing of Grand Magister Adolinar as a protégé of sorts and has received influence and power beyond his years. Although he has not yet been granted a prominent seat in the Airaldan court he is being lined up to achieve a key position. Aevan has worked as a sort of enforcer so far for Adolinar, acquiring support from other nobles, priests and mages through violence, threats or diplomacy and has been ever-present in Adolinar's bids to maintain power. However even now at his young age Aevan is making preparations to dispose of his master and obtain the coveted position of Grand Magister. Aevan secretly aspires to reform the country into an empire and wipe out the vast majority of noble houses. For now though he is the Grand Magister's faithful servant.

Skills/Magical Ability: Aevan is decently skilled at combat magics but not at much else. His talents are unrefined and raw, he shows great promise but needs far more training and education if he is ever going to become the truly great magician he has the potential to become and being so wrapped-up in politics Aevan has somewhat neglected training his powers.

Equipment: Flamboyant black and red armour (the colours of his house) the standard gauntlets chest piece helmet etc. suit of armour, a dragon talisman which helps amplify magical powers, a longsword and a large barded horse named Avil.

Additional Information: His family sigil is a red lion on a black background

RP Sample: viewtopic.php?f=31&t=294724&p=20038666#p20038666

Optional Stuff:

  • Likes:
  • Dislikes:
  • Theme Song:

#AWOSAS - For finding apps, DO NOT remove, thanks.

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The Starlight
Postmaster-General
 
Posts: 10422
Founded: Jan 11, 2014
Ex-Nation

Postby The Starlight » Tue Dec 29, 2015 10:08 am

Woodstovia wrote:Character App

Character Name: Aevan d'Autriche

Age: 23

Gender: Male

Nationality: Airaldanian

Appearance:

Biography: Aevan had a very fortunate childhood, being born into one of the most prominent noble families in all of Airaldan. Aevan was brought up with a silver spoon in his mouth, he was given the finest tutors a man could wish for, the greatest swordsmen, intellectuals, horsemen, poets and musicians that money could buy provided the young noble's education and a long and prestigious bloodline filled with magicians provided him with additional skills.

However this pampering has instilled a feeling of entitlement and arrogance in the young noble. He feels as if he is owed the world and deserves it too. Although it has also created a drive and perfectionism in him which can be a positive thing, he strives to be as good as possible at everything but also can be furious when he isn't.

Aevan's father recently died of an unexpected illness which suddenly claimed his life. Although foul play is rumoured so far nothing has been proven and autopsies have shown no traces of poison or magic use. Aevan has now claimed his place as leader of his family and has been relentless in his drive for power.

Recently he has been taken under the wing of Grand Magister Adolinar as a protégé of sorts and has received influence and power beyond his years. Although he has not yet been granted a prominent seat in the Airaldan court he is being lined up to achieve a key position. Aevan has worked as a sort of enforcer so far for Adolinar, acquiring support from other nobles, priests and mages through violence, threats or diplomacy and has been ever-present in Adolinar's bids to maintain power. However even now at his young age Aevan is making preparations to dispose of his master and obtain the coveted position of Grand Magister. Aevan secretly aspires to reform the country into an empire and wipe out the vast majority of noble houses. For now though he is the Grand Magister's faithful servant.

Skills/Magical Ability: Aevan is decently skilled at combat magics but not at much else. His talents are unrefined and raw, he shows great promise but needs far more training and education if he is ever going to become the truly great magician he has the potential to become and being so wrapped-up in politics Aevan has somewhat neglected training his powers.

Equipment: Flamboyant black and red armour (the colours of his house) the standard gauntlets chest piece helmet etc. suit of armour, a dragon talisman which helps amplify magical powers, a longsword and a large barded horse named Avil.

Additional Information: His family sigil is a red lion on a black background

RP Sample: viewtopic.php?f=31&t=294724&p=20038666#p20038666

Optional Stuff:

  • Likes:
  • Dislikes:
  • Theme Song:

#AWOSAS - For finding apps, DO NOT remove, thanks.

Looks great, Accepted! Should be interesting to see the interaction between him and Ansur.
Call me Star
Best High Fantasy RPer of '14 and '15
"Life before Death. Strength before Weakness. Journey before Destination"
"Strength does not make one capable of rule. It makes one capable of service"
"The only thing necessary for the triumph of evil is for good men to do nothing"
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world"
Tri: NS's Tolkien incarnate
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Woodstovia
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Founded: Nov 01, 2012
Ex-Nation

Postby Woodstovia » Tue Dec 29, 2015 10:11 am

We'll probably need someone to rp Adolinar tho

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The Starlight
Postmaster-General
 
Posts: 10422
Founded: Jan 11, 2014
Ex-Nation

Postby The Starlight » Tue Dec 29, 2015 10:15 am

Woodstovia wrote:We'll probably need someone to rp Adolinar tho

Not necessarily, though I'm open to allowing it, if someone wants to do so.
Call me Star
Best High Fantasy RPer of '14 and '15
"Life before Death. Strength before Weakness. Journey before Destination"
"Strength does not make one capable of rule. It makes one capable of service"
"The only thing necessary for the triumph of evil is for good men to do nothing"
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world"
Tri: NS's Tolkien incarnate
Lith: Twinky-toes, Lord of Elves, and the only man to enter Tolkien's Holy of Holies
Neros: A Star Among Men and a Tolkien force of nature in relation to Elves and Asgardians.
P2TM: Infinite Justice | ✎ Member - ℘ædagog | adhouse

IJB: RE | Arcs

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Saleon
Powerbroker
 
Posts: 8628
Founded: Mar 12, 2015
Ex-Nation

Postby Saleon » Tue Dec 29, 2015 10:16 am

Drive-by Tagging
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Finsternia
Negotiator
 
Posts: 5141
Founded: May 01, 2015
Democratic Socialists

Postby Finsternia » Tue Dec 29, 2015 10:59 am

Character App
Character Name: Eileen Morrigen
Age: 32
Gender: Female
Nationality: Airaldanian
Appearance: Image
Biography: Eileen is from a well-known noble family whose bloodline can be traced to various magicians and mages. Her upbringing was strict and disciplined, she was given education, clothings, training with the arcane arts and honing to be a better lady.

However, she deviated from her father and mother's desire to become a refined noble. She became interested with blades and the art of the shadows, and her father scolded her about it. She challenged her father to a duel to prove herself worthy, in which she was just laughed at. She quickly disabled her father and had a knife pointed at his throat, telling him if her show is enough to convince and satisfy him. Her father reluctantly agreed with her wish and she let him go.

She then decided to join the ranks of the Magisterium and studied lethal arts. She slowly climbed up the ladder of success and was known as the Assassin of the Magisterium. After years of training, news reached her ears that her father died at his bed, and her step-mother is now in charge of House Morrigen. She quickly sent forth to her house, marching up the stairs as she publicly brought out her blades for her whole household to see. The guards tried to stop her yet Eileen dispatched them quickly with a throwing knife to each of their throats, telling them that treachery will never go unpunished. She opened the Master's Bedroom and she saw that the vile wretch was trying on her late mother's dresses. She dragged the woman by the hair and had her tied up naked for all her servants and other people to see. She had her whipped the whole day until her step-mother died of excessive blood loss and exposure, in which she had the body burned through out the night.

Now, the seat of her House was secured in her hands and no other bloody leeches that try to attach themselves to the name of her family, she serves the Magisterium as an assassin and a Magister in the Stealth Arts. Little did they know that Eileen has her own intentions, one to dispatch those high in the hierachial ladder.
Skills/Magical Ability: Eileen is a skilled assassin capable of wielding swift weapons. She has a skill in making poisons and potions, and a basic learning in the medical arts. She also knows stealth magic, so that she can dispatch her targets quickly and precisely.
Equipment: A cape of raven and crow feathers, a long black leather coat, a belt full of small throwing knives, a pair of black knee-high boots, two long daggers, her family badge, a pair of black leather gloves, and a crow mask.
Additional Information: Her family sigil is a silver crow on a black field. She also has this crow who always follows her around.
RP Sample: Swoosh

Optional Stuff:

  • Likes:
  • Dislikes:
  • Theme Song:
#AWOSAS - For finding apps, DO NOT remove, thanks.
Last edited by Finsternia on Tue Dec 29, 2015 11:00 am, edited 1 time in total.
Random stuff here. Random stuff there. Bla bla bla. Whatever I don't care.

Soon, the penguins shall rule the Earth with a cold flipper

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The Starlight
Postmaster-General
 
Posts: 10422
Founded: Jan 11, 2014
Ex-Nation

Postby The Starlight » Tue Dec 29, 2015 11:02 am

Finsternia wrote:Character App
Character Name: Eileen Morrigen
Age: 32
Gender: Female
Nationality: Airaldanian
Appearance: (Image)
Biography: Eileen is from a well-known noble family whose bloodline can be traced to various magicians and mages. Her upbringing was strict and disciplined, she was given education, clothings, training with the arcane arts and honing to be a better lady.

However, she deviated from her father and mother's desire to become a refined noble. She became interested with blades and the art of the shadows, and her father scolded her about it. She challenged her father to a duel to prove herself worthy, in which she was just laughed at. She quickly disabled her father and had a knife pointed at his throat, telling him if her show is enough to convince and satisfy him. Her father reluctantly agreed with her wish and she let him go.

She then decided to join the ranks of the Magisterium and studied lethal arts. She slowly climbed up the ladder of success and was known as the Assassin of the Magisterium. After years of training, news reached her ears that her father died at his bed, and her step-mother is now in charge of House Morrigen. She quickly sent forth to her house, marching up the stairs as she publicly brought out her blades for her whole household to see. The guards tried to stop her yet Eileen dispatched them quickly with a throwing knife to each of their throats, telling them that treachery will never go unpunished. She opened the Master's Bedroom and she saw that the vile wretch was trying on her late mother's dresses. She dragged the woman by the hair and had her tied up naked for all her servants and other people to see. She had her whipped the whole day until her step-mother died of excessive blood loss and exposure, in which she had the body burned through out the night.

Now, the seat of her House was secured in her hands and no other bloody leeches that try to attach themselves to the name of her family, she serves the Magisterium as an assassin and a Magister in the Stealth Arts. Little did they know that Eileen has her own intentions, one to dispatch those high in the hierachial ladder.
Skills/Magical Ability: Eileen is a skilled assassin capable of wielding swift weapons. She has a skill in making poisons and potions, and a basic learning in the medical arts. She also knows stealth magic, so that she can dispatch her targets quickly and precisely.
Equipment: A cape of raven and crow feathers, a long black leather coat, a belt full of small throwing knives, a pair of black knee-high boots, two long daggers, her family badge, a pair of black leather gloves, and a crow mask.
Additional Information: Her family sigil is a silver crow on a black field. She also has this crow who always follows her around.
RP Sample: Swoosh

Optional Stuff:

  • Likes:
  • Dislikes:
  • Theme Song:
#AWOSAS - For finding apps, DO NOT remove, thanks.

Accepted.
Call me Star
Best High Fantasy RPer of '14 and '15
"Life before Death. Strength before Weakness. Journey before Destination"
"Strength does not make one capable of rule. It makes one capable of service"
"The only thing necessary for the triumph of evil is for good men to do nothing"
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world"
Tri: NS's Tolkien incarnate
Lith: Twinky-toes, Lord of Elves, and the only man to enter Tolkien's Holy of Holies
Neros: A Star Among Men and a Tolkien force of nature in relation to Elves and Asgardians.
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Of the Quendi
Post Marshal
 
Posts: 15447
Founded: Mar 18, 2010
Civil Rights Lovefest

Postby Of the Quendi » Tue Dec 29, 2015 11:27 am

The Starlight wrote:
Woodstovia wrote:We'll probably need someone to rp Adolinar tho

Not necessarily, though I'm open to allowing it, if someone wants to do so.

I don't necessarily think its necessary for someone to rp Adolinar but if it become too strange to have two (or more) characters being very close to Adolinar with the man himself never making an appearance I would like to do it.
Nation RP name
Arda i Eruhíni (short form)
Alcarinqua ar Meneldëa Arda i Eruhíni i sé Amanaranyë ar Aramanaranyë (long form)

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Finland SSR
Post Marshal
 
Posts: 15311
Founded: May 17, 2014
Psychotic Dictatorship

Postby Finland SSR » Tue Dec 29, 2015 11:43 am

Character App

Character Name: Alexandros Tanistos, Doge of Simbyr

Age: 55

Gender: M

Nationality: Simbyrian

Appearance: https://s-media-cache-ak0.pinimg.com/73 ... 6b6bf7.jpg

Biography: Alexandros was born as a Tanistos, a member of the wealthiest trader family in the Republic of Simbyr, as the youngest son in a 5 children family. Everything was at his feet - money, food, servants, services - and the family was quite loving and friendly. Alexandros soon learned about the long distances that his family's ships travel to bring exotic goods to everyone, everywhere, he also learned about his family's history - from the founder Almodeus to current day. The father, Meviksus, would often tell him stories of his ancestors' travels and adventures on trade missions, and the child was infatuated with the sense of adventure and the chill of discovery.

After finishing compulsory public school education in the Great Academy, Alexandros took the helm of a branch of the Tanistos trade empire - and was immediately disappointed. Today's merchants are lazy - they do not board ships to sail the seas, they do not visit far lands - that's what hired captains are for. It's easier, it's simpler, and it's something the 16 year old boy could not stand. It's as if by continuing this practice he is disappointing Almodeus the Great every day. These thoughts raged in the teenager's head, and without any warning, the child took a small amount of cash, a sword and two of his most loyal servants, then boarded his shop and set the sail.

For the next eleven years, the young Alexandros wandered around the entire world of
Doregon - from Aidalran to Ydwyr, to the deserts and to the cold North, to the Kaeldor Mountains and to the mystical Sakurai. Adventures and all kinds of events, good or bad, spilled out. Like when he got ambushed by a group of Elven fighters and almost lost his life. Or when he was mistaken for a noble in Aidalran. Or when his ship landed on Tarbys and he spent a month living between dwarves. Or when he walked right into a battle between two Wind clans. After saving a village from bandits, Alexandros met the single daughter of the local lord, Lazuli. The two quickly fell in love and escaped the noble's clutches. Later in the journey, she bore him a daughter, whom he called Traviata.

Eleven years and six months after leaving Simbyr, Alexandros Tanistos returned to his home to see that his father had just died and his family's trade empire had just gone to him. He was a changed man, himself - now 27, with tons of practice and experience, and a wholly different worldview. While the travels were over, the knowledge and experiences stuck. Three years later, he was, in a huge shock to everyone, elected Doge, and life changed completely to him.

Twenty five years have passed. Lazuli is long dead - she was lost 14 years ago in a consumption epidemic. Traviata Tanistos, now an adult woman in her own right, has already left her home for her husband in Aidalran. Alexandros is now an old man, no longer capable of adventure or journeys, both due to health and his position. All that is left is Simbyr and the remembrances, and hindsight on how his worldview has become so materialistic and focused on wealth...

Skills/Magical Ability: Alexandros is no great mage nor a colossus on the battlefield, but what he has is the mind and the charisma. A thrifty, courageous and calculative merchant, he single-handedly doubled the collective wealth of his dynasty, and was wealthy and popular enough to be elected Doge. Under his rule, the Republic of Simbyr reached a golden age of prosperity, influence and artistic flourish. When not regarding political affairs, Alexandros is a pretty okay swordsman and a good writer, as well as a speaker.

Equipment: Alexandros usually carries around a steel sword and a map, but his biggest piece of equipment is far less direct. As the Doge of Simbyr, he has, although within limits, control over all of the Republic's military and economical resources. This gives him access to the 8000 men strong Simbyrian Army and the dreaded Fleet of the Doge, amongst others.

Additional Information: Banner of the Republic of Simbyr

RP Sample:
bro
bro
bro
come on


Optional Stuff:


#AWOSAS - For finding apps, DO NOT remove, thanks.

---

Thought I'd go for something more novel. Simbyr is a nice town for Resistance meetings - pls visit
I have a severe case of addiction to writing. At least 3k words every day is my fix.

Read my RWBY fanfiction!

User avatar
The Starlight
Postmaster-General
 
Posts: 10422
Founded: Jan 11, 2014
Ex-Nation

Postby The Starlight » Tue Dec 29, 2015 11:53 am

Finland SSR wrote:Character App

Character Name: Alexandros Tanistos, Doge of Simbyr

Age: 55

Gender: M

Nationality: Simbyrian

Appearance: https://s-media-cache-ak0.pinimg.com/73 ... 6b6bf7.jpg

Biography: Alexandros was born as a Tanistos, a member of the wealthiest trader family in the Republic of Simbyr, as the youngest son in a 5 children family. Everything was at his feet - money, food, servants, services - and the family was quite loving and friendly. Alexandros soon learned about the long distances that his family's ships travel to bring exotic goods to everyone, everywhere, he also learned about his family's history - from the founder Almodeus to current day. The father, Meviksus, would often tell him stories of his ancestors' travels and adventures on trade missions, and the child was infatuated with the sense of adventure and the chill of discovery.

After finishing compulsory public school education in the Great Academy, Alexandros took the helm of a branch of the Tanistos trade empire - and was immediately disappointed. Today's merchants are lazy - they do not board ships to sail the seas, they do not visit far lands - that's what hired captains are for. It's easier, it's simpler, and it's something the 16 year old boy could not stand. It's as if by continuing this practice he is disappointing Almodeus the Great every day. These thoughts raged in the teenager's head, and without any warning, the child took a small amount of cash, a sword and two of his most loyal servants, then boarded his shop and set the sail.

For the next eleven years, the young Alexandros wandered around the entire world of
Doregon - from Aidalran to Ydwyr, to the deserts and to the cold North, to the Kaeldor Mountains and to the mystical Sakurai. Adventures and all kinds of events, good or bad, spilled out. Like when he got ambushed by a group of Elven fighters and almost lost his life. Or when he was mistaken for a noble in Aidalran. Or when his ship landed on Tarbys and he spent a month living between dwarves. Or when he walked right into a battle between two Wind clans. After saving a village from bandits, Alexandros met the single daughter of the local lord, Lazuli. The two quickly fell in love and escaped the noble's clutches. Later in the journey, she bore him a daughter, whom he called Traviata.

Eleven years and six months after leaving Simbyr, Alexandros Tanistos returned to his home to see that his father had just died and his family's trade empire had just gone to him. He was a changed man, himself - now 27, with tons of practice and experience, and a wholly different worldview. While the travels were over, the knowledge and experiences stuck. Three years later, he was, in a huge shock to everyone, elected Doge, and life changed completely to him.

Twenty five years have passed. Lazuli is long dead - she was lost 14 years ago in a consumption epidemic. Traviata Tanistos, now an adult woman in her own right, has already left her home for her husband in Aidalran. Alexandros is now an old man, no longer capable of adventure or journeys, both due to health and his position. All that is left is Simbyr and the remembrances, and hindsight on how his worldview has become so materialistic and focused on wealth...

Skills/Magical Ability: Alexandros is no great mage nor a colossus on the battlefield, but what he has is the mind and the charisma. A thrifty, courageous and calculative merchant, he single-handedly doubled the collective wealth of his dynasty, and was wealthy and popular enough to be elected Doge. Under his rule, the Republic of Simbyr reached a golden age of prosperity, influence and artistic flourish. When not regarding political affairs, Alexandros is a pretty okay swordsman and a good writer, as well as a speaker.

Equipment: Alexandros usually carries around a steel sword and a map, but his biggest piece of equipment is far less direct. As the Doge of Simbyr, he has, although within limits, control over all of the Republic's military and economical resources. This gives him access to the 8000 men strong Simbyrian Army and the dreaded Fleet of the Doge, amongst others.

Additional Information: Banner of the Republic of Simbyr

RP Sample:
bro
bro
bro
come on


Optional Stuff:


#AWOSAS - For finding apps, DO NOT remove, thanks.

---

Thought I'd go for something more novel. Simbyr is a nice town for Resistance meetings - pls visit

Accepted.
Call me Star
Best High Fantasy RPer of '14 and '15
"Life before Death. Strength before Weakness. Journey before Destination"
"Strength does not make one capable of rule. It makes one capable of service"
"The only thing necessary for the triumph of evil is for good men to do nothing"
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world"
Tri: NS's Tolkien incarnate
Lith: Twinky-toes, Lord of Elves, and the only man to enter Tolkien's Holy of Holies
Neros: A Star Among Men and a Tolkien force of nature in relation to Elves and Asgardians.
P2TM: Infinite Justice | ✎ Member - ℘ædagog | adhouse

IJB: RE | Arcs

User avatar
Finland SSR
Post Marshal
 
Posts: 15311
Founded: May 17, 2014
Psychotic Dictatorship

Postby Finland SSR » Tue Dec 29, 2015 11:54 am

The Starlight wrote:
Finland SSR wrote:Character App

Character Name: Alexandros Tanistos, Doge of Simbyr

Age: 55

Gender: M

Nationality: Simbyrian

Appearance: https://s-media-cache-ak0.pinimg.com/73 ... 6b6bf7.jpg

Biography: Alexandros was born as a Tanistos, a member of the wealthiest trader family in the Republic of Simbyr, as the youngest son in a 5 children family. Everything was at his feet - money, food, servants, services - and the family was quite loving and friendly. Alexandros soon learned about the long distances that his family's ships travel to bring exotic goods to everyone, everywhere, he also learned about his family's history - from the founder Almodeus to current day. The father, Meviksus, would often tell him stories of his ancestors' travels and adventures on trade missions, and the child was infatuated with the sense of adventure and the chill of discovery.

After finishing compulsory public school education in the Great Academy, Alexandros took the helm of a branch of the Tanistos trade empire - and was immediately disappointed. Today's merchants are lazy - they do not board ships to sail the seas, they do not visit far lands - that's what hired captains are for. It's easier, it's simpler, and it's something the 16 year old boy could not stand. It's as if by continuing this practice he is disappointing Almodeus the Great every day. These thoughts raged in the teenager's head, and without any warning, the child took a small amount of cash, a sword and two of his most loyal servants, then boarded his shop and set the sail.

For the next eleven years, the young Alexandros wandered around the entire world of
Doregon - from Aidalran to Ydwyr, to the deserts and to the cold North, to the Kaeldor Mountains and to the mystical Sakurai. Adventures and all kinds of events, good or bad, spilled out. Like when he got ambushed by a group of Elven fighters and almost lost his life. Or when he was mistaken for a noble in Aidalran. Or when his ship landed on Tarbys and he spent a month living between dwarves. Or when he walked right into a battle between two Wind clans. After saving a village from bandits, Alexandros met the single daughter of the local lord, Lazuli. The two quickly fell in love and escaped the noble's clutches. Later in the journey, she bore him a daughter, whom he called Traviata.

Eleven years and six months after leaving Simbyr, Alexandros Tanistos returned to his home to see that his father had just died and his family's trade empire had just gone to him. He was a changed man, himself - now 27, with tons of practice and experience, and a wholly different worldview. While the travels were over, the knowledge and experiences stuck. Three years later, he was, in a huge shock to everyone, elected Doge, and life changed completely to him.

Twenty five years have passed. Lazuli is long dead - she was lost 14 years ago in a consumption epidemic. Traviata Tanistos, now an adult woman in her own right, has already left her home for her husband in Aidalran. Alexandros is now an old man, no longer capable of adventure or journeys, both due to health and his position. All that is left is Simbyr and the remembrances, and hindsight on how his worldview has become so materialistic and focused on wealth...

Skills/Magical Ability: Alexandros is no great mage nor a colossus on the battlefield, but what he has is the mind and the charisma. A thrifty, courageous and calculative merchant, he single-handedly doubled the collective wealth of his dynasty, and was wealthy and popular enough to be elected Doge. Under his rule, the Republic of Simbyr reached a golden age of prosperity, influence and artistic flourish. When not regarding political affairs, Alexandros is a pretty okay swordsman and a good writer, as well as a speaker.

Equipment: Alexandros usually carries around a steel sword and a map, but his biggest piece of equipment is far less direct. As the Doge of Simbyr, he has, although within limits, control over all of the Republic's military and economical resources. This gives him access to the 8000 men strong Simbyrian Army and the dreaded Fleet of the Doge, amongst others.

Additional Information: Banner of the Republic of Simbyr

RP Sample:
bro
bro
bro
come on


Optional Stuff:


#AWOSAS - For finding apps, DO NOT remove, thanks.

---

Thought I'd go for something more novel. Simbyr is a nice town for Resistance meetings - pls visit

Accepted.

*nods*

Now, I know what your answer is, but what do you think about gunpowder weapons? Like muskets and cannons and stuff?

Primitive, of course.
I have a severe case of addiction to writing. At least 3k words every day is my fix.

Read my RWBY fanfiction!

User avatar
The Starlight
Postmaster-General
 
Posts: 10422
Founded: Jan 11, 2014
Ex-Nation

Postby The Starlight » Tue Dec 29, 2015 11:59 am

Finland SSR wrote:
Now, I know what your answer is, but what do you think about gunpowder weapons? Like muskets and cannons and stuff?

Primitive, of course.

They can be in very, very early development, and extremely rare. Like One Ring rare. Like people haven't even heard of them.
Call me Star
Best High Fantasy RPer of '14 and '15
"Life before Death. Strength before Weakness. Journey before Destination"
"Strength does not make one capable of rule. It makes one capable of service"
"The only thing necessary for the triumph of evil is for good men to do nothing"
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world"
Tri: NS's Tolkien incarnate
Lith: Twinky-toes, Lord of Elves, and the only man to enter Tolkien's Holy of Holies
Neros: A Star Among Men and a Tolkien force of nature in relation to Elves and Asgardians.
P2TM: Infinite Justice | ✎ Member - ℘ædagog | adhouse

IJB: RE | Arcs

User avatar
Finland SSR
Post Marshal
 
Posts: 15311
Founded: May 17, 2014
Psychotic Dictatorship

Postby Finland SSR » Tue Dec 29, 2015 12:03 pm

The Starlight wrote:
Finland SSR wrote:
Now, I know what your answer is, but what do you think about gunpowder weapons? Like muskets and cannons and stuff?

Primitive, of course.

They can be in very, very early development, and extremely rare. Like One Ring rare. Like people haven't even heard of them.

k

Speaking of LotR, have you noticed that the technology there barely changes in 3000 years?
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The Starlight
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Ex-Nation

Postby The Starlight » Tue Dec 29, 2015 12:13 pm

Finland SSR wrote:
The Starlight wrote:They can be in very, very early development, and extremely rare. Like One Ring rare. Like people haven't even heard of them.

k

Speaking of LotR, have you noticed that the technology there barely changes in 3000 years?

Yup. That's the point you know, at least, kinda the point. The Shire, Rivendell, Lothlorien, you don't see much industry in those places. Dwarves are an exception, but the orcs, Saruman, Mordor, they're the ones with infantry.
Call me Star
Best High Fantasy RPer of '14 and '15
"Life before Death. Strength before Weakness. Journey before Destination"
"Strength does not make one capable of rule. It makes one capable of service"
"The only thing necessary for the triumph of evil is for good men to do nothing"
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world"
Tri: NS's Tolkien incarnate
Lith: Twinky-toes, Lord of Elves, and the only man to enter Tolkien's Holy of Holies
Neros: A Star Among Men and a Tolkien force of nature in relation to Elves and Asgardians.
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Finland SSR
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Psychotic Dictatorship

Postby Finland SSR » Tue Dec 29, 2015 12:25 pm

The Starlight wrote:
Finland SSR wrote:k

Speaking of LotR, have you noticed that the technology there barely changes in 3000 years?

Yup. That's the point you know, at least, kinda the point. The Shire, Rivendell, Lothlorien, you don't see much industry in those places. Dwarves are an exception, but the orcs, Saruman, Mordor, they're the ones with infantry.

Barbarians.

Just wait for some traveler to come from a far away land, riding a caravel.
I have a severe case of addiction to writing. At least 3k words every day is my fix.

Read my RWBY fanfiction!

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Of the Quendi
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Founded: Mar 18, 2010
Civil Rights Lovefest

Postby Of the Quendi » Tue Dec 29, 2015 12:50 pm

The Starlight wrote:
Finland SSR wrote:k

Speaking of LotR, have you noticed that the technology there barely changes in 3000 years?

Yup. That's the point you know, at least, kinda the point. The Shire, Rivendell, Lothlorien, you don't see much industry in those places. Dwarves are an exception, but the orcs, Saruman, Mordor, they're the ones with infantry.

Numenor also appears to have substantial technology. Apparently they had missiles and aircrafts/airships while under Sauron's influence at least according to the History of Middle-earth.
Nation RP name
Arda i Eruhíni (short form)
Alcarinqua ar Meneldëa Arda i Eruhíni i sé Amanaranyë ar Aramanaranyë (long form)

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The Starlight
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Founded: Jan 11, 2014
Ex-Nation

Postby The Starlight » Tue Dec 29, 2015 1:12 pm

Of the Quendi wrote:
The Starlight wrote:Yup. That's the point you know, at least, kinda the point. The Shire, Rivendell, Lothlorien, you don't see much industry in those places. Dwarves are an exception, but the orcs, Saruman, Mordor, they're the ones with infantry.

Numenor also appears to have substantial technology. Apparently they had missiles and aircrafts/airships while under Sauron's influence at least according to the History of Middle-earth.

True, though my point still stands as that was under Sauron's influence.

Anyway, fellows, make sure to keep checking the OP. I'm constantly updating it. For example, just now, I wrote up the descriptions for a couple of nations.
Call me Star
Best High Fantasy RPer of '14 and '15
"Life before Death. Strength before Weakness. Journey before Destination"
"Strength does not make one capable of rule. It makes one capable of service"
"The only thing necessary for the triumph of evil is for good men to do nothing"
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world"
Tri: NS's Tolkien incarnate
Lith: Twinky-toes, Lord of Elves, and the only man to enter Tolkien's Holy of Holies
Neros: A Star Among Men and a Tolkien force of nature in relation to Elves and Asgardians.
P2TM: Infinite Justice | ✎ Member - ℘ædagog | adhouse

IJB: RE | Arcs

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Tomia
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Founded: Apr 13, 2013
New York Times Democracy

Postby Tomia » Tue Dec 29, 2015 1:16 pm

Star, could I make an app for one of the prince's of Ildis?

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