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Intrigue in Court [Fantasy Medieval/Politics/OOC/REBOOTED]

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Of the Quendi
Post Marshal
 
Posts: 15447
Founded: Mar 18, 2010
Civil Rights Lovefest

Postby Of the Quendi » Wed Oct 02, 2019 2:49 am

Name of Place: The Corino Domain
Description: The Corino Domain is the collection of feudal land grants held by Prince Corineus Corino as a vassal of the Emperor. The domain is non contiguous and consists of a variety of fiefs and benefices held either hereditarily by the Corino family or personally by Prince Corineus for life or a predetermined time. The domain centers on the provinces of Triwheneto and Remugnia in Vitulia but consists of areas beyond these two provinces, and beyond Vitulia itself as well. The domain even consists of some properties purchased by Prince Corineus entirely outside of the empire. The domain is vast in extent covering more than seventy thousand hides divided between 3,109 individual benefices and containing twenty five fortresses, thirty towns and a thousand villages.

The benefices consists of a great variety of different holdings. In the Vitulian provinces Prince Corineus' benefices tend to be made up by vast manorial latifundia manned by large numbers of slaves and serfs producing mostly cash crops. These latifundia are a major source of currency for the Corino family and has been used to fund the many commercial and charitable activities of the family. In other parts of the empire the Corino benefices are subinfeudated to knights sworn to the Corino family, or leased to freeloading peasants. In these circumstances the knight, or freeholder has to pay a fee to the Corino family. For the knight that is usually paid in military service while the freeholder pay in a share of the produce of his holding. Due to the heavy monetization of the Corino domain undertaken at Serena Medicia's request all income from the domain, whether rendered in cash, kind or military service is ascribed a monetary value and the total incomes assessed for purposes of taxation for the Corino family by their feudal domains under this systems come in at 971 Royal Vitulian Silver Talents. Due to a quite efficient administration, and the great value of the cash crops produced in the latifundia this assessement is most likely too low. From their domains the Corino family owes the empire the military service of 2,800 knights and mounted men-at-arms as well as 1,400 dismounted retainers for ninety days a year. Due to the infantry traditions of Vitulia Prince Corineus however supplies the empire with 1,400 men-at-arms and 1,400 footmen while paying the empire an additional 88 talents annually.

During the career of Prince Corineus, and under the savy management of his mother Princess Serena Medicia the Corino domain has grown substantially and become increasingly profitable for the family, even as its relative economic significance for the family has declined. Princess Serena has used the profits from the domain to invest in commerce, banking and industry while her son has received a number of revenue generating offices from Emperor Jakar III Vixis, notably that of tax collector for the entire Triwheneto, and established an important network of clients owing economic service to the Corino family. Prince Corineus has largely used this revenue to benefit the empire at large, buying land and building fortresses in border regions. During his time the domain has thus added large estates in the Knolls and the Eastern Frontiers to the domain.
Part of: The Empire

Zelphos wrote:My apologies, I must have overlooked that on the written piece. The description on the military of the Vexian Empire is fine, although I intended for the Empire to be portrayed as an urbanized society, advanced among its peers, as well as being able to maintain a standing military force, which in the lore, is spread out on different fronts (east, south and north), making the Royal Army less effective in handling the threats. Again, apologies for the misunderstanding.

OK, good to know.
Zelphos wrote:
Of the Quendi wrote:Name of Place: The Kingdom of Vitulia
Description: The Kingdom of Vitulia, otherwise known as Imperial Vitulia, is one of the principal regions of the Vexian Empire founded on the basis of the core territories of the preceding Remulian Empire. The addition of Imperial Vitualia to the Vexian Empire began under Emperor [EMPEROR] who invaded Vitulia through the Trihweneto Gap. Aided by numerous local allies the Vexian's quickly added the whole of Vitulia to their empire. Rather than attempt to impose their own direct rule over the vast and diverse Vitualian territory the Vexians wisely opted to place their local allies in charge of fundamentally unchanged local institutions. This policy, largely continued to the present day, has been highly successful and has made Imperial Vitualia one of the largest sources of revenue for the imperial treasury. In its decline the empire has nevertheless lost control of the southern third of Vitualia in a gradual process going back several centuries. Southern Vitualia has fractured into numerous independent city-states and principalities.

Imperial Vitulia is an important region of the Myrrish continent in the southern parts of the Vexian Empire. Its northern borders are dominated by a great mountain chain that for thousands of years have kept Vitulia isolated from the northern parts of Myrr. In the northeast of Vitualia the Trihweneto Gap however opens up to the Vexian Empire and though this gap Imperial Vitulia is connected with the Vexian Empire. South of the mountains the great Eridane river valley is a massive and fertile plateau. Further south Vitulia is dominated by the Spines, a mountain chain running roughly north-south through Vitulia. To the east Vitulia is bordered by the Tourmaline Sea. To the West by the Sea of the Rásna. To the south Imperial Vitulia borders the troublesome provinces of Southern Vitulia over which no emperor holds sway anymore.

A diverse and cosmopolitan region Vitualia was home to four meta-ethnicities when the Remulian Empire rose. In the south the Elenaeans, ruled over and assimilated various native tribes into a maritime confederacy of city-states. In the north the tribal confederacies of the Walhazi lived a rural and agrarian lifestyle on the banks of the river Eridanus. In the center the Rasenna for a time ruled undisputed over the first great civilization of Vitualia before gradually being displaced by the Vitaliotes as their Remulian Empire rose. By the time the Remulian Empire fell the Walhazi had been fully assimilated into the Vitaliote panethnicity, while the three remaining groups had intermarried to a great extent with one another. Since the conquest by the Vixis dynasty immigration of different peoples has arrived in Vitulia yet without fundamentally changing the demographics of the region.

Despite being a geographically and culturally contained unit due to its great size and immense wealth the Vexian Emperors has traditionally been very reluctant to install a strong governor in the region as its resources and defensive borders would make it far too easy for such a governor to attempt to create an independent kingdom. In this reluctance the emperors have found an unlikely ally in their grudging subjects in Vitulia who has no desire for a strong viceroy to live among them. For these reasons the emperors, replicating Remulian governance, has divided Vitulia into a number of separate provinces. While some of the southern provinces has broken away, Imperial Vitulia is home to seven separate provinces; Triwheneto, Further Eridania, Liguscia, Remugnia, Rasennia, Ombriinia and Pupunia and Remania. Each of these provinces has an imperial administrative centre with a governor. As it has turned out however the Vitulians has no greater patience for a local governor than a pan-Vitulian one. The city-states of the Vitulian region routinely ignores their nominal governor appealing directly to the imperial court when they are dissatisfied with the governor. As Vitulia, but for the southern third, is not rebellious, pays immense taxes and requires very little assistance from the empire the region is mostly left to govern itself. The Vitulians however do maintain a royal capital city, Eripapia, in Further Eridania, where they insists every new emperor is crowned king of Vitulia before they will pledge their allegiance.
Part of: The Empire

Name of Place: the provinces of Trihweneto
Description:
Part of: the Kingdom of Vitulia, the Empire

Name of Place: the province of Further Eridania (Royal Vitulia)
Description:
Part of: the Kingdom of Vitulia, the Empire

Name of Place: the province of Liguscia
Description:
Part of: the Kingdom of Vitulia, the Empire

Name of Place: the province of Remugnia (Hither Eridania)
Description: Remugnia, otherwise known as Hither Eridania, is one of the original provinces of Vitulia established by the Remulian Emperors and named after their state. Despite this the history of the region goes back to before the rise of Remulia. While the original inhabitants of the region may have been Walhazi it rose to prominence when the Rasna began expanding into it, making it a prosperous and important part of the Rasenna civilization. When the Remulians warred with the Rasna Remugnia, despite being the Rasna region most distant from the Remulian core territories, was the first to be annexed to the rising empire. Later Remulian emperors would go on to rule the empire from the Remugnian city of Rasna-Venna. After the fall of the Remulian empire Rasna-Venna was briefly the capital of Imperial Vitulia, but after the breakaway of the south the capital was moved. Remugnia, though it has been in decline since before the fall of the Remulian empire, remains however a key region of Imperial Vitulia home to many powerful city-states, institutions and organizations.

Bounded by the Spines to the southwest, the Eridanus to the north, the Tourmaline Sea to the east and the Pupunian plains to the south Remugnia is a crossroads region that borders five of the other six provinces of Imperial Vitulia, with Remulania the only province with no border with Remugnia. As part of the Eridane plain Remugnia is a very fertile region. While it has no mega-cities to match its Triwhenetane or Further Eridane neighbors Remugnia is home to a great number of medium sized cities. The University City of Burlåggnae and the Holy City of Rasna-Venna are the most important. Outside Burlåggnae, and under its jurisdiction, lies the great fortress of Castra Burlgnaes, the most heavily fortified military installation in all of Vitulia.
Part of: the Kingdom of Vitulia, the Empire

Name of Place: the City of Burlåggnae
Description: Burlåggnae is an old city with a long and stories history. It was founded as a Rasna city before the rise of the Remulian Empire but during Remulian rule became a multiethnic city of both Rasna and Vitalieote peoples. Unlike most of the cities of the Remignia Burlåggnae fought against the Vexian Empire for a time blocking the southwards expansion of the empire. As a result it was severely sacked when it finally fell. Subsequently the city has gained infamy as a hotbed of anti-imperial sentiments in Remugnia and has played an active role in minimizing imperial influence on Vitulian affairs. The city has recovered and expanded significantly since its fall to imperial control and it has become one of the main commercial trade centers of northern Vitualia thanks to a system of canals that allowed barges and ships to come and go. The establishment of the famed University of Burlåggnae, a major centre of learning, more than three centuries ago has also aided the city's growth, though relations between the increasingly powerful university and the city is often tense.
Part of: the Kingdom of Vitulia, the Empire

Name of Place: the University of Burlåggnae
Description: In 737 IY a small community of independent minded scholars gathered in Burlåggnae, seeking to escape the stifling religious environment of the Pantheotikon school of Rasna-Venna. In Burlåggnae they founded a new type of educational and research institution that would become the world's first secular university. While at first little more than a guild of independent academics and educators over time the nascent university would grow to be a powerful and venerated institution famed far beyond Vitualian borders. Founded by academics of all four major ethnic groups of Vitulia the university in 809 IY institutionalized its division into four separate university nations; the Walhaz, the Rasna, the Vitaliote and the Eleni. To this day students attend the nation that best fits them and study in the languages taught there. In addition to the native Vitualian ethnicities the intake of the nations are as follows. The Walhaz, of which there are hardly no native speakers left in Vitualia, welcomes students from most non-Vitualian parts of the Vexian Empire, especially in the north. The Rasna takes students from most of the Southern Kingdoms, Southern Vexia and other parts of the world that is perceived to share, if not the Rasna language itself, then at least an appreciation for the mystical and spiritual tradition of this ancient nation. The Eleni takes only Elenaean diaspora students and the Vitaliotes takes no outsiders. At the university a number of subjects are taught and studied. The Walhaz Faculty of Law is considered the premier law school of the Vexian Empire and an authority of the legal traditions of the empire, while the Vitaliote Faculty of Law, occupies itself solely with the traditional legal system of the Remulian empire, in which it is considered the authority. The Rasna has focused on theology and mysticism and it educates the finest haruspices, sibyls and astronomers in the world. Yet nothing has put the University on the map as much as its medical school. Originally a second thought by those scholars of the Eleni nation not preoccupied with rational, natural and moral philosophy, the medical school of Burlåggnae, shared between the nations, has won great renown throughout the world and has pioneered new and innovative forms of treatment and medicine.
Part of: the City of Burlåggnae, the Province of Remugnia, the Kingdom of Vitulia, the Empire

Name of Place: the Holy City of Rasna-Venna
Description:
Part of: the Province of Remugnia, the Kingdom of Vitulia, the Empire

Name of Place: the Oracle of Dyeus-Pater
Description: of the three original oracular centers in Vitulia the Oracle of Dyeus-Pater in Rasna-Venna is both the youngest and the least prominent. Founded just twelve hundred years ago and devoted to the Vitalieote god Dyeus-Pater it has risen to prominence under the Vexian Empire when the famous Danan Oracle at Kumai passed beyond imperial rule with the breakaway of Southern Vitulia and the Rasna Oracle at Tibor, both dedicated to the Vexian Sunnon, departed for the east. By a process of exclusion Dyeus-Pater became the foremost oracle in Imperial Vitulia, if not the whole of the Vexian Empire. Being located in a major and holy city allowed the oracle to become famous as pilgrims visiting the shrines and temples of Rasna-Venna would bring the prophecies of the oracle back to their homelands thus increasing the stature and reputation of the Sibyl.
Part of: the Holy City of Rasna-Venna, the province of Remugnia, the Kingdom of Vitulia, the Vexian Empire

Name of Place: the province of Rasennia
Description:
Part of: the Province of Remugnia, the Kingdom of Vitulia, the Empire

Name of Place: the province of Ombriinia and Pupunia
Description:
Part of: the Kingdom of Vitulia, the Empire

Name of Place: the province of Remulania
Description:
Part of: the Kingdom of Vitulia, the Empire

Nicely done. Please let me know when you've completed it so that I may review it, and if accepted, added to the Locations tab on the OOC. Good work thus far.

All the parts that have been filled out are completed already, only the ones where the description are blank is unfinished.
Last edited by Of the Quendi on Wed Oct 02, 2019 3:02 am, edited 1 time in total.
Nation RP name
Arda i Eruhíni (short form)
Alcarinqua ar Meneldëa Arda i Eruhíni i sé Amanaranyë ar Aramanaranyë (long form)

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Pasong Tirad
Postmaster-General
 
Posts: 11949
Founded: May 31, 2007
Democratic Socialists

Postby Pasong Tirad » Wed Oct 02, 2019 6:35 am

Character Application

Full Name: Rufus the Burgher
House (Family) Name: As an orphaned peasant, Rufus did not have the privilege of attaining a "family name," but official court papers both in the Imperial Courts list the name of his house as "Burgher," which is a title that denotes his rank in his own social class as a landed peasant.
Title (if any): Master Prolocutor of the Windstard Commons
Social Class:
Sex: Male
Age: 38
Appearance:
Image


Role in Court: As Master Prolocutor, Rufus was appointed by the Imperial Courts as the acting representative of the Emperor to the Windstard Assembly of the Commons and the people of the Empire - and "people of the Empire" really only means the people of Windstard and the surrounding rurals. Although it is entirely possible that, should the need arise, the Master Prolocutor could be sent off to one province or another. Being one of if not the only peasant with a political position in the Imperial Courts, the Master Prolocutor holds a lot of influence with the non-noble, non-military lay peoples of Windstard because of his position as the middle man between the millions of peasants of Windstard and the Imperial Courts (which really means just his fellow burghers - merchants, guilds, banks, with occasional representation given to laborer groups and farmers in extreme circumstances), acting as more of a messenger and executioner of the will of the Court - and by extension the Emperor - for the well-off peasantry of Windstard. While powerful and prestigious among the lower classes, the Master Prolocutor fails to exert the same amount of influence with the courts of the empire due to his status as a member of the peasantry. He is able to raise concerns brought to him by the peasant commons to the Courts, but there is little guarantee that he will be taken seriously in the few times he's allowed to speak. Because of this, his place in the Courts is usually overlooked and, perhaps as a blessing in disguise, the Master Prolocutor is largely spared from the intrigues that plague it.

Backstory: Much like the rest of Windstard's peasantry, Rufus' childhood was defined by the sheer poverty that kept him in his position. However, he was spared from the absolute destitution of many thousands of other orphaned peasants thanks in no small part due to the sponsorship of a charitable family of nobles, who were able to financially support the orphanage he was living in. Thanks to this, he and the several hundred other kids in his orphanage were able to grow up learning how to read and write by being taught scripture, basic arithmetic, and some history, even if they forgot about their lessons in the afternoon once they started roughhousing. While he and many other kids had potential, their social standing forbade any more progress for them. Learned peasant children with little to no prospects to rise above their standing.

As soon as he left the orphanage at thirteen he was able to get an apprenticeship with a small merchant. His basic arithmetic skills proved themselves useful, and he was able to stay on as an apprentice until he was twenty-four, when he was made a junior partner in a logistics business - the transportation of goods from Windstard to other parts of the Empire - be it with the army in the frontiers or simply sending a caravan to another city. By the time he was thirty-three he was able to muscle his way to the head of this business, which also got him into the Windstard Commons for the first time.

As a member of the Commons, Rufus found his true calling - his "vocation." While not as imaginative as many of the other leading members of the Commons, Rufus was able to prove himself a skilled orator and rhetorician despite his lack of a proper education, proving himself unique among the hundreds of burghers for his different, impoverished upbringing. His popularity grew quickly in the Commons due to his exceptional ability to get his point across without the highbrow, demeaning language of the nobility that the rest of the burghers regularly used when communicating to the peasants of Windstard. He was a peasant like them, he spoke like them, he was able to give off the vibe that he truly was on their side. His passionate speeches and understanding, empathetic dialogues with dirt-poor Windstard peasants were able to rally hundreds and thousands to his side. Luckily for the Empire, Rufus was a loyal subject of the Emperor. He never failed to stress his love for the Empire, the Emperor, and the Imperial way of life, which helped people shrug him off and not include him in their Commons intrigues. Rufus was a devout son of the Empire, he was no troublemaker.

A few months after his 38th birthday, he was approached by the leaders of the Commons to take over as the Master Prolocutor of the WIndstard Commons, a highly irregular act as no Master Prolocutor was ever chosen from outside the dozen Deputy Prolocutors. The many leading burghers chose him due to his plain, honest nature, thinking Rufus a man who could be malleable, someone whose strings they could easily pull. With the ascent of the Emperor, Rufus was proclaimed Master Prolocutor, and is about to preside over his first session at the Commons in a few days.

Additional Info (optional): Rufus has an 18-year old son, Roland, who is an apprentice in his logistics enterprise.

Stewardship: 7
Intrigue: 2
Martial: 3
Diplomacy: 9
Renown: 4


There are a total of 20 points to distribute to the categories above, 15 being legendary status, 0 being horrible status. While there is no set game mechanic that implements the skills above, it is meant to act as a sort of guide when it comes to interacting with other characters or when taking actions. For example, while a character with 15 Martial would easily win a duel against a foe, a character with 4 Martial skill will have an incredibly difficult time fencing another with higher martial skill and may have to rely on another skill, such as Intrigue.


TRACKING PURPOSES: Indiana


Name of Place: The Windstard Commons
Description: Officially known as His Imperial Majesty's Assembly Hall for the Commons of Windstard, a title which adorns itself on a large plaque at the entrance to building. However nobody actually calls it this, and it is instead referred to simply as the Commons. The Windstard Commons, sitting right at the heart of the wealthy merchants' quarter of the Imperial Capital, is the parliament hall for the WIndstard Commons, an appointed body of representatives for the people of WIndstard coming from the city's wealthiest merchants and guildsmen, acts as the Emperor's policy-making and policy-enforcing body for the common man of the greatest city in the world, and acts very much as His Imperial Majesty's parliament - though with limited powers.

Roughly the size of a particularly large dining hall, the Commons has enough room in it to comfortably seat several hundreds of people. It is in fact a one-room stone building. Once you enter the Commons you are already in the assembly hall, although renovations are underway to expand the Commons to allow for offices, reception hallways, and other amenities (although due to lack of funding these renovations are progressing at a painfully slow pace). The members of the Commons occupy four rows of plain, wooden benches on opposite sides of the hall, with one row of benches a step higher than the front. A dais sits at the end of the hall, raised two steps off the ground, where the Master Prolocutor is seated. A step below this there are two small benches facing the rest of the Commons where the dozen Deputy Prolocutors are seated.

The seating arrangement for the Members of the Commons is totally random. However, when a vote arises, the delegates are told to sit either on the right of the Master Prolocutor if they are in favor, or on the left if they are not. For a speaker to make himself known to the Commons, he merely has to stand up and be recognized by the Master Prolocutor. A large, rectangular space separates the two front row benches, where two speakers are able to argue and debate with as much flourish as they wish. This floor is known as the Partisan Floor: where two partisan assemblymen gather to debate.

The building itself is very open, with large windows to let in light and let air flow freely to cool the usually very-packed hall. This, however, also results in many people hanging around outside the building during sessions to watch the proceedings. Large wooden doors with round-the-clock guards separate the Commons hall with the outside world, although not much apart from walls, doors, and windows separates the proceedings inside from the rabble eavesdropping from the outside. Luckily for the members of the Commons, sessions only arise several times a year - perhaps once a month, as the delegates attend to other business, usually the enforcement of Windstard policies enacted in the previous session.

Part of: Windstard

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Union Princes
Senator
 
Posts: 3987
Founded: Nov 02, 2017
Corrupt Dictatorship

Postby Union Princes » Wed Oct 02, 2019 9:59 am

Image
There is no such thing as peace, only truce between wars

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The Verdantderm Lands
Diplomat
 
Posts: 555
Founded: Aug 30, 2018
Ex-Nation

Postby The Verdantderm Lands » Wed Oct 02, 2019 10:31 am

Pasong Tirad wrote:
Character Application
Full Name: Rufus the Burgher
House (Family) Name: As an orphaned peasant, Rufus did not have the privilege of attaining a "family name," but official court papers both in the Imperial Courts list the name of his house as "Burgher," which is a title that denotes his rank in his own social class as a landed peasant.
Title (if any): Master Prolocutor of the Windstard Commons
Social Class:
Sex: Male
Age: 38
Appearance:(Image)

Role in Court: As Master Prolocutor, Rufus was appointed by the Imperial Courts as the acting representative of the Emperor to the Windstard Assembly of the Commons and the people of the Empire - and "people of the Empire" really only means the people of Windstard and the surrounding rurals. Although it is entirely possible that, should the need arise, the Master Prolocutor could be sent off to one province or another. Being one of if not the only peasant with a political position in the Imperial Courts, the Master Prolocutor holds a lot of influence with the non-noble, non-military lay peoples of Windstard because of his position as the middle man between the millions of peasants of Windstard and the Imperial Courts (which really means just his fellow burghers - merchants, guilds, banks, with occasional representation given to laborer groups and farmers in extreme circumstances), acting as more of a messenger and executioner of the will of the Court - and by extension the Emperor - for the well-off peasantry of Windstard. While powerful and prestigious among the lower classes, the Master Prolocutor fails to exert the same amount of influence with the courts of the empire due to his status as a member of the peasantry. He is able to raise concerns brought to him by the peasant commons to the Courts, but there is little guarantee that he will be taken seriously in the few times he's allowed to speak. Because of this, his place in the Courts is usually overlooked and, perhaps as a blessing in disguise, the Master Prolocutor is largely spared from the intrigues that plague it.

Backstory: Much like the rest of Windstard's peasantry, Rufus' childhood was defined by the sheer poverty that kept him in his position. However, he was spared from the absolute destitution of many thousands of other orphaned peasants thanks in no small part due to the sponsorship of a charitable family of nobles, who were able to financially support the orphanage he was living in. Thanks to this, he and the several hundred other kids in his orphanage were able to grow up learning how to read and write by being taught scripture, basic arithmetic, and some history, even if they forgot about their lessons in the afternoon once they started roughhousing. While he and many other kids had potential, their social standing forbade any more progress for them. Learned peasant children with little to no prospects to rise above their standing.

As soon as he left the orphanage at thirteen he was able to get an apprenticeship with a small merchant. His basic arithmetic skills proved themselves useful, and he was able to stay on as an apprentice until he was twenty-four, when he was made a junior partner in a logistics business - the transportation of goods from Windstard to other parts of the Empire - be it with the army in the frontiers or simply sending a caravan to another city. By the time he was thirty-three he was able to muscle his way to the head of this business, which also got him into the Windstard Commons for the first time.

As a member of the Commons, Rufus found his true calling - his "vocation." While not as imaginative as many of the other leading members of the Commons, Rufus was able to prove himself a skilled orator and rhetorician despite his lack of a proper education, proving himself unique among the hundreds of burghers for his different, impoverished upbringing. His popularity grew quickly in the Commons due to his exceptional ability to get his point across without the highbrow, demeaning language of the nobility that the rest of the burghers regularly used when communicating to the peasants of Windstard. He was a peasant like them, he spoke like them, he was able to give off the vibe that he truly was on their side. His passionate speeches and understanding, empathetic dialogues with dirt-poor Windstard peasants were able to rally hundreds and thousands to his side. Luckily for the Empire, Rufus was a loyal subject of the Emperor. He never failed to stress his love for the Empire, the Emperor, and the Imperial way of life, which helped people shrug him off and not include him in their Commons intrigues. Rufus was a devout son of the Empire, he was no troublemaker.

A few months after his 38th birthday, he was approached by the leaders of the Commons to take over as the Master Prolocutor of the WIndstard Commons, a highly irregular act as no Master Prolocutor was ever chosen from outside the dozen Deputy Prolocutors. The many leading burghers chose him due to his plain, honest nature, thinking Rufus a man who could be malleable, someone whose strings they could easily pull. With the ascent of the Emperor, Rufus was proclaimed Master Prolocutor, and is about to preside over his first session at the Commons in a few days.

Additional Info (optional): Rufus has an 18-year old son, Roland, who is an apprentice in his logistics enterprise.

Stewardship: 7
Intrigue: 2
Martial: 3
Diplomacy: 9
Renown: 4


There are a total of 20 points to distribute to the categories above, 15 being legendary status, 0 being horrible status. While there is no set game mechanic that implements the skills above, it is meant to act as a sort of guide when it comes to interacting with other characters or when taking actions. For example, while a character with 15 Martial would easily win a duel against a foe, a character with 4 Martial skill will have an incredibly difficult time fencing another with higher martial skill and may have to rely on another skill, such as Intrigue.


TRACKING PURPOSES: Indiana


Name of Place: The Windstard Commons
Description: Officially known as His Imperial Majesty's Assembly Hall for the Commons of Windstard, a title which adorns itself on a large plaque at the entrance to building. However nobody actually calls it this, and it is instead referred to simply as the Commons. The Windstard Commons, sitting right at the heart of the wealthy merchants' quarter of the Imperial Capital, is the parliament hall for the WIndstard Commons, an appointed body of representatives for the people of WIndstard coming from the city's wealthiest merchants and guildsmen, acts as the Emperor's policy-making and policy-enforcing body for the common man of the greatest city in the world, and acts very much as His Imperial Majesty's parliament - though with limited powers.

Roughly the size of a particularly large dining hall, the Commons has enough room in it to comfortably seat several hundreds of people. It is in fact a one-room stone building. Once you enter the Commons you are already in the assembly hall, although renovations are underway to expand the Commons to allow for offices, reception hallways, and other amenities (although due to lack of funding these renovations are progressing at a painfully slow pace). The members of the Commons occupy four rows of plain, wooden benches on opposite sides of the hall, with one row of benches a step higher than the front. A dais sits at the end of the hall, raised two steps off the ground, where the Master Prolocutor is seated. A step below this there are two small benches facing the rest of the Commons where the dozen Deputy Prolocutors are seated.

The seating arrangement for the Members of the Commons is totally random. However, when a vote arises, the delegates are told to sit either on the right of the Master Prolocutor if they are in favor, or on the left if they are not. For a speaker to make himself known to the Commons, he merely has to stand up and be recognized by the Master Prolocutor. A large, rectangular space separates the two front row benches, where two speakers are able to argue and debate with as much flourish as they wish. This floor is known as the Partisan Floor: where two partisan assemblymen gather to debate.

The building itself is very open, with large windows to let in light and let air flow freely to cool the usually very-packed hall. This, however, also results in many people hanging around outside the building during sessions to watch the proceedings. Large wooden doors with round-the-clock guards separate the Commons hall with the outside world, although not much apart from walls, doors, and windows separates the proceedings inside from the rabble eavesdropping from the outside. Luckily for the members of the Commons, sessions only arise several times a year - perhaps once a month, as the delegates attend to other business, usually the enforcement of Windstard policies enacted in the previous session.

Part of: Windstard

Not an official acceptance, but Cool! 8)
Last edited by The Verdantderm Lands on Wed Oct 02, 2019 10:36 am, edited 1 time in total.
“Give my people plenty of beer, good beer, and cheap beer, and you will have no revolution among them.”
-- Queen Victoria
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User avatar
Zelphos
Chargé d'Affaires
 
Posts: 401
Founded: Jan 11, 2016
Ex-Nation

Postby Zelphos » Wed Oct 02, 2019 11:11 am

ICis out.

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Zelphos
Chargé d'Affaires
 
Posts: 401
Founded: Jan 11, 2016
Ex-Nation

Postby Zelphos » Wed Oct 02, 2019 11:20 am

Of the Quendi wrote:Name of Place: The Corino Domain
Description: The Corino Domain is the collection of feudal land grants held by Prince Corineus Corino as a vassal of the Emperor. The domain is non contiguous and consists of a variety of fiefs and benefices held either hereditarily by the Corino family or personally by Prince Corineus for life or a predetermined time. The domain centers on the provinces of Triwheneto and Remugnia in Vitulia but consists of areas beyond these two provinces, and beyond Vitulia itself as well. The domain even consists of some properties purchased by Prince Corineus entirely outside of the empire. The domain is vast in extent covering more than seventy thousand hides divided between 3,109 individual benefices and containing twenty five fortresses, thirty towns and a thousand villages.

The benefices consists of a great variety of different holdings. In the Vitulian provinces Prince Corineus' benefices tend to be made up by vast manorial latifundia manned by large numbers of slaves and serfs producing mostly cash crops. These latifundia are a major source of currency for the Corino family and has been used to fund the many commercial and charitable activities of the family. In other parts of the empire the Corino benefices are subinfeudated to knights sworn to the Corino family, or leased to freeloading peasants. In these circumstances the knight, or freeholder has to pay a fee to the Corino family. For the knight that is usually paid in military service while the freeholder pay in a share of the produce of his holding. Due to the heavy monetization of the Corino domain undertaken at Serena Medicia's request all income from the domain, whether rendered in cash, kind or military service is ascribed a monetary value and the total incomes assessed for purposes of taxation for the Corino family by their feudal domains under this systems come in at 971 Royal Vitulian Silver Talents. Due to a quite efficient administration, and the great value of the cash crops produced in the latifundia this assessement is most likely too low. From their domains the Corino family owes the empire the military service of 2,800 knights and mounted men-at-arms as well as 1,400 dismounted retainers for ninety days a year. Due to the infantry traditions of Vitulia Prince Corineus however supplies the empire with 1,400 men-at-arms and 1,400 footmen while paying the empire an additional 88 talents annually.

During the career of Prince Corineus, and under the savy management of his mother Princess Serena Medicia the Corino domain has grown substantially and become increasingly profitable for the family, even as its relative economic significance for the family has declined. Princess Serena has used the profits from the domain to invest in commerce, banking and industry while her son has received a number of revenue generating offices from Emperor Jakar III Vixis, notably that of tax collector for the entire Triwheneto, and established an important network of clients owing economic service to the Corino family. Prince Corineus has largely used this revenue to benefit the empire at large, buying land and building fortresses in border regions. During his time the domain has thus added large estates in the Knolls and the Eastern Frontiers to the domain.
Part of: The Empire


Accepted.

Pasong Tirad wrote:
Character Application

Full Name: Rufus the Burgher
House (Family) Name: As an orphaned peasant, Rufus did not have the privilege of attaining a "family name," but official court papers both in the Imperial Courts list the name of his house as "Burgher," which is a title that denotes his rank in his own social class as a landed peasant.
Title (if any): Master Prolocutor of the Windstard Commons
Social Class:
Sex: Male
Age: 38
Appearance:

Role in Court: As Master Prolocutor, Rufus was appointed by the Imperial Courts as the acting representative of the Emperor to the Windstard Assembly of the Commons and the people of the Empire - and "people of the Empire" really only means the people of Windstard and the surrounding rurals. Although it is entirely possible that, should the need arise, the Master Prolocutor could be sent off to one province or another. Being one of if not the only peasant with a political position in the Imperial Courts, the Master Prolocutor holds a lot of influence with the non-noble, non-military lay peoples of Windstard because of his position as the middle man between the millions of peasants of Windstard and the Imperial Courts (which really means just his fellow burghers - merchants, guilds, banks, with occasional representation given to laborer groups and farmers in extreme circumstances), acting as more of a messenger and executioner of the will of the Court - and by extension the Emperor - for the well-off peasantry of Windstard. While powerful and prestigious among the lower classes, the Master Prolocutor fails to exert the same amount of influence with the courts of the empire due to his status as a member of the peasantry. He is able to raise concerns brought to him by the peasant commons to the Courts, but there is little guarantee that he will be taken seriously in the few times he's allowed to speak. Because of this, his place in the Courts is usually overlooked and, perhaps as a blessing in disguise, the Master Prolocutor is largely spared from the intrigues that plague it.

Backstory: Much like the rest of Windstard's peasantry, Rufus' childhood was defined by the sheer poverty that kept him in his position. However, he was spared from the absolute destitution of many thousands of other orphaned peasants thanks in no small part due to the sponsorship of a charitable family of nobles, who were able to financially support the orphanage he was living in. Thanks to this, he and the several hundred other kids in his orphanage were able to grow up learning how to read and write by being taught scripture, basic arithmetic, and some history, even if they forgot about their lessons in the afternoon once they started roughhousing. While he and many other kids had potential, their social standing forbade any more progress for them. Learned peasant children with little to no prospects to rise above their standing.

As soon as he left the orphanage at thirteen he was able to get an apprenticeship with a small merchant. His basic arithmetic skills proved themselves useful, and he was able to stay on as an apprentice until he was twenty-four, when he was made a junior partner in a logistics business - the transportation of goods from Windstard to other parts of the Empire - be it with the army in the frontiers or simply sending a caravan to another city. By the time he was thirty-three he was able to muscle his way to the head of this business, which also got him into the Windstard Commons for the first time.

As a member of the Commons, Rufus found his true calling - his "vocation." While not as imaginative as many of the other leading members of the Commons, Rufus was able to prove himself a skilled orator and rhetorician despite his lack of a proper education, proving himself unique among the hundreds of burghers for his different, impoverished upbringing. His popularity grew quickly in the Commons due to his exceptional ability to get his point across without the highbrow, demeaning language of the nobility that the rest of the burghers regularly used when communicating to the peasants of Windstard. He was a peasant like them, he spoke like them, he was able to give off the vibe that he truly was on their side. His passionate speeches and understanding, empathetic dialogues with dirt-poor Windstard peasants were able to rally hundreds and thousands to his side. Luckily for the Empire, Rufus was a loyal subject of the Emperor. He never failed to stress his love for the Empire, the Emperor, and the Imperial way of life, which helped people shrug him off and not include him in their Commons intrigues. Rufus was a devout son of the Empire, he was no troublemaker.

A few months after his 38th birthday, he was approached by the leaders of the Commons to take over as the Master Prolocutor of the WIndstard Commons, a highly irregular act as no Master Prolocutor was ever chosen from outside the dozen Deputy Prolocutors. The many leading burghers chose him due to his plain, honest nature, thinking Rufus a man who could be malleable, someone whose strings they could easily pull. With the ascent of the Emperor, Rufus was proclaimed Master Prolocutor, and is about to preside over his first session at the Commons in a few days.

Additional Info (optional): Rufus has an 18-year old son, Roland, who is an apprentice in his logistics enterprise.

Stewardship: 7
Intrigue: 2
Martial: 3
Diplomacy: 9
Renown: 4


There are a total of 20 points to distribute to the categories above, 15 being legendary status, 0 being horrible status. While there is no set game mechanic that implements the skills above, it is meant to act as a sort of guide when it comes to interacting with other characters or when taking actions. For example, while a character with 15 Martial would easily win a duel against a foe, a character with 4 Martial skill will have an incredibly difficult time fencing another with higher martial skill and may have to rely on another skill, such as Intrigue.


TRACKING PURPOSES: Indiana


Name of Place: The Windstard Commons
Description: Officially known as His Imperial Majesty's Assembly Hall for the Commons of Windstard, a title which adorns itself on a large plaque at the entrance to building. However nobody actually calls it this, and it is instead referred to simply as the Commons. The Windstard Commons, sitting right at the heart of the wealthy merchants' quarter of the Imperial Capital, is the parliament hall for the WIndstard Commons, an appointed body of representatives for the people of WIndstard coming from the city's wealthiest merchants and guildsmen, acts as the Emperor's policy-making and policy-enforcing body for the common man of the greatest city in the world, and acts very much as His Imperial Majesty's parliament - though with limited powers.

Roughly the size of a particularly large dining hall, the Commons has enough room in it to comfortably seat several hundreds of people. It is in fact a one-room stone building. Once you enter the Commons you are already in the assembly hall, although renovations are underway to expand the Commons to allow for offices, reception hallways, and other amenities (although due to lack of funding these renovations are progressing at a painfully slow pace). The members of the Commons occupy four rows of plain, wooden benches on opposite sides of the hall, with one row of benches a step higher than the front. A dais sits at the end of the hall, raised two steps off the ground, where the Master Prolocutor is seated. A step below this there are two small benches facing the rest of the Commons where the dozen Deputy Prolocutors are seated.

The seating arrangement for the Members of the Commons is totally random. However, when a vote arises, the delegates are told to sit either on the right of the Master Prolocutor if they are in favor, or on the left if they are not. For a speaker to make himself known to the Commons, he merely has to stand up and be recognized by the Master Prolocutor. A large, rectangular space separates the two front row benches, where two speakers are able to argue and debate with as much flourish as they wish. This floor is known as the Partisan Floor: where two partisan assemblymen gather to debate.

The building itself is very open, with large windows to let in light and let air flow freely to cool the usually very-packed hall. This, however, also results in many people hanging around outside the building during sessions to watch the proceedings. Large wooden doors with round-the-clock guards separate the Commons hall with the outside world, although not much apart from walls, doors, and windows separates the proceedings inside from the rabble eavesdropping from the outside. Luckily for the members of the Commons, sessions only arise several times a year - perhaps once a month, as the delegates attend to other business, usually the enforcement of Windstard policies enacted in the previous session.

Part of: Windstard


Accepted.

User avatar
Union Princes
Senator
 
Posts: 3987
Founded: Nov 02, 2017
Corrupt Dictatorship

Postby Union Princes » Wed Oct 02, 2019 1:50 pm

Full Name: Morgrim Gelt
House (Family) Name: Gelt
Title (if any): Royal Executioner, Grand Marshal of the Knights Raven, Lord of Ravensroost
Social Class: Child of War
Sex: male
Age: 45
Appearance:
Image

Role in Court: Royal Executioner
Backstory: Morgrim is the Grand Marshal of the Knights Raven, and as such the owner of the largest fortress a knight could have ever dreamed of owning, Ravenroost. He is in complete control of the “Black Bank” in the fortress but he let his wife and other more financially shrewd stewards manage the daily affairs while he rides out to carry the Emperor’s justice.
Like his family name, Morgrim was destined to inherit the family business of Stonehollow and grow up to be a vinter like his father. However, the failing economy and growing dangers of travel within the empire began to ruin the prosperity of the wine business. The family couldn’t compete with the more wealthier aristocratic wineries and was on the verge of collapse. Fate was cruel when one day the winery was raided by bandits. Morgrim was hidden by his father so he wouldn’t be found yet the rest of the family wasn't as lucky.
Waking up the next morning, he saw his home razed and his family butchered. A Knights Raven found him and took him to Ravensroost as his new home. From that day, Morgrim swore a vow that he would never rest until the tragedy that befell him would not happen to someone else. He joined the order and began his long crusade against chaos.
He climbed through the ranks of the Order with terrifying ease through his unprecedented determination and after capture the bandits that destroyed his home and putting them to the sword, Gelt became the Grand Marshal of the Knights Raven.
His dogged diligence towards road and border security caught the eye of Emperor Jakar III who honored him the title of Royal Executioner, a useless but glorified title for someone who beheads criminals.
When the new Emperor called for an audience with him, Morgrim begrudgingly accepts. He rides to the capitol, cutting down any criminal that stood in his way.

Additional Info (optional) :
- Morgrim has one son and two daughters, one of which is adopted. He rescued her after beheading the bandits that destroyed her family farm.
- The Grand Marshal is never seen without his armor. Rumors persist that he is a vampire or the Grim Reaper itself. Only his wife and children know what he looks like underneath.

Stewardship: 5
Intrigue: 1
Martial: 15
Diplomacy: 2
Renown: 2

Name of Place: Ravensroost “Black Bank”
Description: A stark and impenetrable fortress located in the mountains that separates the Empire from their neighbors. It guards one of the major trade routes and passageways that go straight to the heart of the Empire. It serves as the home, barracks, and the headquarters of the Knights Raven. A religious order devoted to defending the borders and roads of the Empire in the name of justice and protection.

Due to how fortified Ravensroost is, the peasants and merchants have called the place “The Black Bank”. It may not be the most powerful financial banking institution in the Empire but it is the most protected bank in the entire world. Punishment is swift and many robbers could not imagine sneaking into such a well guarded area. With such goodwill the populace have on Black Bank, many would travel far and wide just to make a deposit for a life savings as the Knights Raven’s policies are strict but fair.
Part of: the Empire

Knights Raven
Image
While other knightly orders flaunt their wealth and might, the Knights Raven are universally grim and ominous warriors of the Empire for their responsibility is far greater than any other order: security of the borders and roads. They operate as a defensive order, protecting convoys, temples, graves, and pilgrims, only riding to an offense war in only exceptional circumstances. Unlike other knights, they also train in ranged weaponry such as the crossbow. This, alongside their foreboding black obsidian armor and strict vow of silence on duty, have made the Knights Raven outcasts to the Aristocratic elite and other knightly orders which called them “Crows”.

The knights from the order are usually called “Ravens” for the raven sigil stamped on their armor and weapons. Ravens inspire fear and dread from friends and foe alike. Their pitch black armor and vow of silence makes their presence unsettling, this was reinforced as peasants spread rumors that the Ravens are undead spirits bound in the service of the emperor by the religious priests. Indeed many of the foes the Ravens have fought in the few offensive wars were utterly terrified of the order as they believed to be the undead rising to kill the living.

Ravens are instantly recognizable with their raven imagery engraved on their padded obsidian plate armor and silent movement. The armor hides any trace of the living knight inside for both theatrics and practicality. Their vow of silence can be broken if they were to give out orders or warnings though the more zealot Ravens cut out their tongues completely. Some just simply stay silent outside of prayer.

The warhorses they ride are all uniformly black with barding made from a similar material to the Raven’s armor. When mounted, the Ravens fight with the usual lance but instead of also being armed with a greatsword, Ravens use two-handed Executioner swords in battle. When on foot, Ravens use halberds to brutal effect.

Ravens appear to be on guard all day and all night but the truth is that guard posts and patrol duty have been split into 4 shifts. However, Ravens are impossible to distinguish one from another and rotations are conducted so discreetly that anyone could’ve have missed it even if they were standing close. When not on duty, Ravens perform martial exercises or attend religious lessons from their priests.

Ravens are incorruptible. Only the most diligent and dedicated Raven could endure standing all day and all night in full plate armor, silent and expressionless. Only with permission from the Grand Marshal do the knights leave their station for long periods, usually for family duties or for religious pilgrimage.
There is no such thing as peace, only truce between wars

User avatar
Elysian Kentarchy
Senator
 
Posts: 4710
Founded: Nov 19, 2014
Ex-Nation

Postby Elysian Kentarchy » Wed Oct 02, 2019 5:45 pm

Interest tag, I'll work on an app later.


Celivaia wrote:"Today is a great day. Recently, we completed a project that will greatly help the Salarian Union in it's fight, and while I cannot divulge information about this project, I am pleased to announce that this project was no small feat, and for his dedication, work, and pure, brilliant genius, we have a special award for this Salarian. We cannot divulge the name of this operative, but we have given him a special award, the "Star of the Union," and as an added bonus, we have decided to rename this, our home planet, after him. As of this moment, you are now standing on Solus'Kesh."

Philosophy and Religion Major

User avatar
Zelphos
Chargé d'Affaires
 
Posts: 401
Founded: Jan 11, 2016
Ex-Nation

Postby Zelphos » Wed Oct 02, 2019 5:49 pm

Union Princes wrote:Full Name: Morgrim Gelt
House (Family) Name: Gelt
Title (if any): Royal Executioner, Grand Marshal of the Knights Raven, Lord of Ravensroost
Social Class: Child of War
Sex: male
Age: 45
Appearance:
Role in Court: Royal Executioner
Backstory: Morgrim is the Grand Marshal of the Knights Raven, and as such the owner of the largest fortress a knight could have ever dreamed of owning, Ravenroost. He is in complete control of the “Black Bank” in the fortress but he let his wife and other more financially shrewd stewards manage the daily affairs while he rides out to carry the Emperor’s justice.
Like his family name, Morgrim was destined to inherit the family business of Stonehollow and grow up to be a vinter like his father. However, the failing economy and growing dangers of travel within the empire began to ruin the prosperity of the wine business. The family couldn’t compete with the more wealthier aristocratic wineries and was on the verge of collapse. Fate was cruel when one day the winery was raided by bandits. Morgrim was hidden by his father so he wouldn’t be found yet the rest of the family wasn't as lucky.
Waking up the next morning, he saw his home razed and his family butchered. A Knights Raven found him and took him to Ravensroost as his new home. From that day, Morgrim swore a vow that he would never rest until the tragedy that befell him would not happen to someone else. He joined the order and began his long crusade against chaos.
He climbed through the ranks of the Order with terrifying ease through his unprecedented determination and after capture the bandits that destroyed his home and putting them to the sword, Gelt became the Grand Marshal of the Knights Raven.
His dogged diligence towards road and border security caught the eye of Emperor Jakar III who honored him the title of Royal Executioner, a useless but glorified title for someone who beheads criminals.
When the new Emperor called for an audience with him, Morgrim begrudgingly accepts. He rides to the capitol, cutting down any criminal that stood in his way.

Additional Info (optional) :
- Morgrim has one son and two daughters, one of which is adopted. He rescued her after beheading the bandits that destroyed her family farm.
- The Grand Marshal is never seen without his armor. Rumors persist that he is a vampire or the Grim Reaper itself. Only his wife and children know what he looks like underneath.

Stewardship: 5
Intrigue: 1
Martial: 15
Diplomacy: 2
Renown: 2

Name of Place: Ravensroost “Black Bank”
Description: A stark and impenetrable fortress located in the mountains that separates the Empire from their neighbors. It guards one of the major trade routes and passageways that go straight to the heart of the Empire. It serves as the home, barracks, and the headquarters of the Knights Raven. A religious order devoted to defending the borders and roads of the Empire in the name of justice and protection.

Due to how fortified Ravensroost is, the peasants and merchants have called the place “The Black Bank”. It may not be the most powerful financial banking institution in the Empire but it is the most protected bank in the entire world. Punishment is swift and many robbers could not imagine sneaking into such a well guarded area. With such goodwill the populace have on Black Bank, many would travel far and wide just to make a deposit for a life savings as the Knights Raven’s policies are strict but fair.
Part of: the Empire

Knights Raven
While other knightly orders flaunt their wealth and might, the Knights Raven are universally grim and ominous warriors of the Empire for their responsibility is far greater than any other order: security of the borders and roads. They operate as a defensive order, protecting convoys, temples, graves, and pilgrims, only riding to an offense war in only exceptional circumstances. Unlike other knights, they also train in ranged weaponry such as the crossbow. This, alongside their foreboding black obsidian armor and strict vow of silence on duty, have made the Knights Raven outcasts to the Aristocratic elite and other knightly orders which called them “Crows”.

The knights from the order are usually called “Ravens” for the raven sigil stamped on their armor and weapons. Ravens inspire fear and dread from friends and foe alike. Their pitch black armor and vow of silence makes their presence unsettling, this was reinforced as peasants spread rumors that the Ravens are undead spirits bound in the service of the emperor by the religious priests. Indeed many of the foes the Ravens have fought in the few offensive wars were utterly terrified of the order as they believed to be the undead rising to kill the living.

Ravens are instantly recognizable with their raven imagery engraved on their padded obsidian plate armor and silent movement. The armor hides any trace of the living knight inside for both theatrics and practicality. Their vow of silence can be broken if they were to give out orders or warnings though the more zealot Ravens cut out their tongues completely. Some just simply stay silent outside of prayer.

The warhorses they ride are all uniformly black with barding made from a similar material to the Raven’s armor. When mounted, the Ravens fight with the usual lance but instead of also being armed with a greatsword, Ravens use two-handed Executioner swords in battle. When on foot, Ravens use halberds to brutal effect.

Ravens appear to be on guard all day and all night but the truth is that guard posts and patrol duty have been split into 4 shifts. However, Ravens are impossible to distinguish one from another and rotations are conducted so discreetly that anyone could’ve have missed it even if they were standing close. When not on duty, Ravens perform martial exercises or attend religious lessons from their priests.

Ravens are incorruptible. Only the most diligent and dedicated Raven could endure standing all day and all night in full plate armor, silent and expressionless. Only with permission from the Grand Marshal do the knights leave their station for long periods, usually for family duties or for religious pilgrimage.

Accepted.

User avatar
The Verdantderm Lands
Diplomat
 
Posts: 555
Founded: Aug 30, 2018
Ex-Nation

Postby The Verdantderm Lands » Wed Oct 02, 2019 9:17 pm

Union Princes, I really enjoyed your IC post.

:)
“Give my people plenty of beer, good beer, and cheap beer, and you will have no revolution among them.”
-- Queen Victoria

User avatar
Theyra
Negotiator
 
Posts: 6424
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Wed Oct 02, 2019 9:39 pm

Full Name: Teun Ravn
House (Family) Name: House Ravn
Title (if any): Paramount of Freisa
Sex: Male
Age: 30
Appearance: Teun
Court Role: Vassal
Social Class: Royalty
Backstory: Teun was born in his home kingdom of Freisa and from an unexpected union. His father Eigil before he married Lady Iemke, secretly had a relationship to Jette, a lowborn courtier of his court. This relationship would continue until Iemke started to become suspicious, and the two decided to end the relationship. However, after their last night together, Jette became pregnant, and nine months later she gave birth. There was a discussion of who the father since Jette would not tell anyone of who the father was. Some like Iemke remembered how close he seemed to be with Jette while others started to speculate. Eigil knowing that Teun was his son and despite how it would look for him. He boldly admitted that he was the father and decided to raise Teun in his court. But, Teun's mother had to move out of the castle and live out in the country due to Lady Iemke.

Due to his status, Teun made little to no friends while growing up in the court. Only his father and some of the servants were kind to him, and he became very loyal to his father. Under his father's care, Teun was schooled in military, diplomatic and economic matters. Along with being trained to fight and choose a warhammer as his weapon. Teun visited his mother when he could and was deeply saddened when she died to illness. At sixteen, Eigil legitimatize Teun and formally made a prince of Freisa. Teun's legitimization was partly to the fact that over the sixteen years Teun was growing up. Only twice there was a chance of for the king having a legitimate heir. The first time a child was born but died soon after. The second and last time turns out to be a miscarriage. Plus, Iemke was close to being too old to have children.

Teun took the duties of an heir seriously, and his first order of business was personally visiting his vassals. Along with making appearances to the common folk. His status of legitimatized bastard became less and less of a concern as he gained the trust of his vassals. He would accompany his father on visits to the Windstard and participate in several military campaigns. His time outside of Freisa opened his eyes to the state of the empire and what threats it faces. At twenty-six, Teun became Paramount after his father suffered a heart attack. As king, Teun has made inroads to making his people's lives better along and cares greatly for his people. Due to his father being a strong supporter of the empire, Teun feels he should do the same due to his loyalty to his father. However, the empire's decline has made Teun doubt the empire's leadership, and the newest emperor does not bring him hope. That and the kingdom's economy is straining under the current state of the Empire. He is loyal for now, but, his doubts may prompt him to action and for what is best for his homeland.


Stewardship: 7(Base 4+3)
Intrigue: 2
Martial: 8
Diplomacy: 6(Base 4+2)
Renown: 6(Base 2+4)

TRACKING PURPOSES: Indiana

Name of Place: Freisa
Description: Located in the northwest of the empire and is a mountainous region. The kingdom was among the last holdouts to be conquered by the empire. When a plague spread throughout Freisa and made weaken it enough for the Empire to invade. The mountains in Freisa are rich in resources like iron and cooper. Though the kingdom is currently suffering economically under the Empire. The capital of Freisa, Iron Hold is located near the center of the kingdom and is at the base of the Huren Mountains. The capital is a well-fortified castle and is the location of a major iron mine which helped to give the capital its name.
Part of: Empire

User avatar
Piscina
Envoy
 
Posts: 228
Founded: Aug 20, 2019
Left-wing Utopia

Postby Piscina » Thu Oct 03, 2019 1:03 am

Is the picture at the start of the IC a metaphor for the state of the empire? Because there’s a small illuminated section that is free of ice, and the rest of the castle is freezing. I think it represents the decay of the empire.
Voluisse Illudere (Intrigue in court)
Audax Veni (Galactic Adventures)
Hector Driscoll (Model Hogwarts(Hosted on Discord))
Lachriman Federation (The Last Stars)
Hermes R&D (SPACE)
Edward Dale (College Greymore)
Ceres Federation (Remnants of Sol)
Zik’ky’ken (Twilight of the Republic)
Edward Dale 2.0 (College Greymore reboot)
Scriniarii (Pantheon: New Creation)
Republic of Nordwood (A Different World: Age of Darkness)


My participation in most RPs tends to be short-lived, so I have less experience than the number of them listed would otherwise indicate.

User avatar
Union Princes
Senator
 
Posts: 3987
Founded: Nov 02, 2017
Corrupt Dictatorship

Postby Union Princes » Thu Oct 03, 2019 6:13 am

The Khan and Gelt are the only two people with max Stat in Martial. We're like John Wick and Genghis Khan in the Emperor's service
There is no such thing as peace, only truce between wars

User avatar
Lisbane
Diplomat
 
Posts: 890
Founded: Feb 23, 2014
Ex-Nation

Postby Lisbane » Thu Oct 03, 2019 8:06 am

Union Princes wrote:The Khan and Gelt are the only two people with max Stat in Martial. We're like John Wick and Genghis Khan in the Emperor's service

A jack of all trades and a master of none is better than a master of one.
I'm a INTJ-T Personality, I'm a turbulent Architect. I value logic and reason above all else, and despise authority, unless it furthers humanity (Government for example). You can telegram me if you'd like to have a discussion. Generally I like philosophical discussions, but any and all are welcomed.


Sincerely,
Lisbane

User avatar
Union Princes
Senator
 
Posts: 3987
Founded: Nov 02, 2017
Corrupt Dictatorship

Postby Union Princes » Thu Oct 03, 2019 8:40 am

The Verdantderm Lands wrote:Union Princes, I really enjoyed your IC post.

:)


Thanks
There is no such thing as peace, only truce between wars

User avatar
Of the Quendi
Post Marshal
 
Posts: 15447
Founded: Mar 18, 2010
Civil Rights Lovefest

Postby Of the Quendi » Thu Oct 03, 2019 8:52 am

Hi guys. Just checking in to say I am having computer trouble. Hopefully I will have access to a computer that works tomorrow, if not I may not post in the IC till monday. :(
Nation RP name
Arda i Eruhíni (short form)
Alcarinqua ar Meneldëa Arda i Eruhíni i sé Amanaranyë ar Aramanaranyë (long form)

User avatar
The Verdantderm Lands
Diplomat
 
Posts: 555
Founded: Aug 30, 2018
Ex-Nation

Postby The Verdantderm Lands » Thu Oct 03, 2019 10:13 am

Of the Quendi wrote:Hi guys. Just checking in to say I am having computer trouble. Hopefully I will have access to a computer that works tomorrow, if not I may not post in the IC till monday. :(

Good Luck! :hug:
“Give my people plenty of beer, good beer, and cheap beer, and you will have no revolution among them.”
-- Queen Victoria

User avatar
Zelphos
Chargé d'Affaires
 
Posts: 401
Founded: Jan 11, 2016
Ex-Nation

Postby Zelphos » Thu Oct 03, 2019 10:57 am

Theyra wrote:Full Name: Teun Ravn
House (Family) Name: House Ravn
Title (if any): Paramount of Freisa
Sex: Male
Age: 30
Appearance: Teun
Court Role: Vassal
Social Class: Royalty
Backstory: Teun was born in his home kingdom of Freisa and from an unexpected union. His father Eigil before he married Lady Iemke, secretly had a relationship to Jette, a lowborn courtier of his court. This relationship would continue until Iemke started to become suspicious, and the two decided to end the relationship. However, after their last night together, Jette became pregnant, and nine months later she gave birth. There was a discussion of who the father since Jette would not tell anyone of who the father was. Some like Iemke remembered how close he seemed to be with Jette while others started to speculate. Eigil knowing that Teun was his son and despite how it would look for him. He boldly admitted that he was the father and decided to raise Teun in his court. But, Teun's mother had to move out of the castle and live out in the country due to Lady Iemke.

Due to his status, Teun made little to no friends while growing up in the court. Only his father and some of the servants were kind to him, and he became very loyal to his father. Under his father's care, Teun was schooled in military, diplomatic and economic matters. Along with being trained to fight and choose a warhammer as his weapon. Teun visited his mother when he could and was deeply saddened when she died to illness. At sixteen, Eigil legitimatize Teun and formally made a prince of Freisa. Teun's legitimization was partly to the fact that over the sixteen years Teun was growing up. Only twice there was a chance of for the king having a legitimate heir. The first time a child was born but died soon after. The second and last time turns out to be a miscarriage. Plus, Iemke was close to being too old to have children.

Teun took the duties of an heir seriously, and his first order of business was personally visiting his vassals. Along with making appearances to the common folk. His status of legitimatized bastard became less and less of a concern as he gained the trust of his vassals. He would accompany his father on visits to the Windstard and participate in several military campaigns. His time outside of Freisa opened his eyes to the state of the empire and what threats it faces. At twenty-six, Teun became Paramount after his father suffered a heart attack. As king, Teun has made inroads to making his people's lives better along and cares greatly for his people. Due to his father being a strong supporter of the empire, Teun feels he should do the same due to his loyalty to his father. However, the empire's decline has made Teun doubt the empire's leadership, and the newest emperor does not bring him hope. That and the kingdom's economy is straining under the current state of the Empire. He is loyal for now, but, his doubts may prompt him to action and for what is best for his homeland.


Stewardship: 7(Base 4+3)
Intrigue: 2
Martial: 8
Diplomacy: 6(Base 4+2)
Renown: 6(Base 2+4)

TRACKING PURPOSES: Indiana

Name of Place: Freisa
Description: Located in the northwest of the empire and is a mountainous region. The kingdom was among the last holdouts to be conquered by the empire. When a plague spread throughout Freisa and made weaken it enough for the Empire to invade. The mountains in Freisa are rich in resources like iron and cooper. Though the kingdom is currently suffering economically under the Empire. The capital of Freisa, Iron Hold is located near the center of the kingdom and is at the base of the Huren Mountains. The capital is a well-fortified castle and is the location of a major iron mine which helped to give the capital its name.
Part of: Empire


Both accepted. Due to lack of space in OOC post, the location of Freisa will be located in the ROSTER.

Piscina wrote:Is the picture at the start of the IC a metaphor for the state of the empire? Because there’s a small illuminated section that is free of ice, and the rest of the castle is freezing. I think it represents the decay of the empire.


I selected the picture for the current season in the IC, though seeing the picture through your eyes is certainly more believable and interesting.
Union Princes wrote:The Khan and Gelt are the only two people with max Stat in Martial. We're like John Wick and Genghis Khan in the Emperor's service

The others better watch out!
Last edited by Zelphos on Thu Oct 03, 2019 10:58 am, edited 1 time in total.

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United Cyran Systems
Secretary
 
Posts: 32
Founded: Sep 06, 2019
Ex-Nation

Postby United Cyran Systems » Thu Oct 03, 2019 11:33 am

Character Application

Full Name: Velron Kaler Hakon
House (Family) Name: Hakon
Title (if any): Marquis of Hakim and Overlord of Numeros
Social Class: Nobility
Sex: Male
Age: 24
Appearance:
Image

Role in Court: Vassal
Backstory: Velron Hakon is the new Count Palatine of Numeros, after the untimely death of his father, Count Palatine Caeron. Already the ruler of his small but prosperous march of Hakim, he gladly incorparated his father's lands into his own, and named Lord Bach Naelos as Viceroy of Numeros. Once he finished securing the Sourhern border, he began to use his influence to bring minor nobles from his father's old territory to his side, but for those who refused his rule, he arranged tragic "accidents". His childhood was rather uneventful, with his upbringing consisting mostly of following his father on diplomatic trips and learning the intricate ways of court intrigue. What set him apart from his peers, however, was his insatiable ambition. It exceeded most nobles' ambitions, and this caused him to gather allies and remove any possible threats to him, even family members, and there are some who say that Caeron's tragic fall from his horse was caused by Velron's hand, but these are few and far between. After dealing with his vassals, he looked to the Imperial Court, and seeing such an inexperienced Emperor, decided to leave a regent in his stead and travel to Windstrad to "advise" the Emperor. None of his retinue or vassals know this, of course, as he has made sure to say nothing of his plans, other than that he wishes to see his liege.
Additional Info (optional) :

Stewardship: 5 (+3 Nobility)
Intrigue: 10 (+2 Nobility)
Martial: 0
Diplomacy: 5
Renown: (+3 Nobility)


TRACKING PURPOSES: Indiana


Name of Place: March of Hakim
Description: Hakim is a arid savanna due to it's border with the Great Desert, and its people are often mistaken for foreigners for their tan skin. The nobility of Hakim, however, strangely have pale skin, and have caused their people to refer to them as "Palies". With their main crop being tobacco, their people, at least the nobility and merchants, enjoy a luxurious lifestyle, and tobacco farms are often manned by "indentured servants", while peasants working as artisans and other city workers. Hakim's cities often use limestone in their construction, due to their limestone mines being quite prosperous, and most cities have rather low crime, but the closer to the Southern border you get the more likely you are to be mugged in an alley.
Part of: Empire
Last edited by United Cyran Systems on Sun Oct 13, 2019 6:39 pm, edited 3 times in total.
Economic Left/Right: -6.13
Social Libertarian/Authoritarian: -4.0
Pro: Socialism, Henotheism, No Party System, Equality, Military
Anti: Republican, Trump, Capitalism, Neo-Feminism, Pacifism

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New Aeyariss
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Posts: 8134
Founded: May 12, 2010
Iron Fist Consumerists

Postby New Aeyariss » Thu Oct 03, 2019 12:20 pm

Just a note; the detachment of keshig I have portrayed in my post is not an army, merely a normal guard that a traveling high ranked official would normally have. I do imagine that the Empire has it's own doze of instability, banditry and other unpleasant activities going on.
Rping in MT (2023) and PT/FanT (1564)


Inyourfaceistan wrote:You didn't know that Cusc is actually a 4-armed cyborg genius commander and skillful warrior created in secret by a cabal of rich capitalist financiers built to lead and army of drones and other renegades against and overbearing socialist regime?
Psalms 144:1 wrote:Blessed be the LORD my strength, which teacheth my hands to war, and my fingers to fight.
Also known as El Cuscatlan, Jesus will offer you eternal life if you believe in him!

Murakami Armaments | Setsuzoku Social Network | Nemawashi | $ACTO | The New Tenrigakist

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Union Princes
Senator
 
Posts: 3987
Founded: Nov 02, 2017
Corrupt Dictatorship

Postby Union Princes » Thu Oct 03, 2019 12:23 pm

New Aeyariss wrote:Just a note; the detachment of keshig I have portrayed in my post is not an army, merely a normal guard that a traveling high ranked official would normally have. I do imagine that the Empire has it's own doze of instability, banditry and other unpleasant activities going on.


Apparently the Horde and the Knights Raven have a knack for causing terror among the peasants
There is no such thing as peace, only truce between wars

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New Aeyariss
Powerbroker
 
Posts: 8134
Founded: May 12, 2010
Iron Fist Consumerists

Postby New Aeyariss » Thu Oct 03, 2019 12:27 pm

Union Princes wrote:
New Aeyariss wrote:Just a note; the detachment of keshig I have portrayed in my post is not an army, merely a normal guard that a traveling high ranked official would normally have. I do imagine that the Empire has it's own doze of instability, banditry and other unpleasant activities going on.


Apparently the Horde and the Knights Raven have a knack for causing terror among the peasants


One thing I want to note is the fact that Blue Horde are culturally distinct from the rest of the Empire, having their own religion, culture and customs. At the same time, they heavily resemble the khupate in look and appearance, and the Emperor is not above unleashing his nomads against disobedient vassals.
Rping in MT (2023) and PT/FanT (1564)


Inyourfaceistan wrote:You didn't know that Cusc is actually a 4-armed cyborg genius commander and skillful warrior created in secret by a cabal of rich capitalist financiers built to lead and army of drones and other renegades against and overbearing socialist regime?
Psalms 144:1 wrote:Blessed be the LORD my strength, which teacheth my hands to war, and my fingers to fight.
Also known as El Cuscatlan, Jesus will offer you eternal life if you believe in him!

Murakami Armaments | Setsuzoku Social Network | Nemawashi | $ACTO | The New Tenrigakist

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Union Princes
Senator
 
Posts: 3987
Founded: Nov 02, 2017
Corrupt Dictatorship

Postby Union Princes » Thu Oct 03, 2019 12:29 pm

Like the Cossacks in Russia, another form of suppression. We should team up together
There is no such thing as peace, only truce between wars

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New Aeyariss
Powerbroker
 
Posts: 8134
Founded: May 12, 2010
Iron Fist Consumerists

Postby New Aeyariss » Thu Oct 03, 2019 12:41 pm

Union Princes wrote:Like the Cossacks in Russia, another form of suppression. We should team up together


And what would Khan gain out of it ;)?
Rping in MT (2023) and PT/FanT (1564)


Inyourfaceistan wrote:You didn't know that Cusc is actually a 4-armed cyborg genius commander and skillful warrior created in secret by a cabal of rich capitalist financiers built to lead and army of drones and other renegades against and overbearing socialist regime?
Psalms 144:1 wrote:Blessed be the LORD my strength, which teacheth my hands to war, and my fingers to fight.
Also known as El Cuscatlan, Jesus will offer you eternal life if you believe in him!

Murakami Armaments | Setsuzoku Social Network | Nemawashi | $ACTO | The New Tenrigakist

User avatar
Union Princes
Senator
 
Posts: 3987
Founded: Nov 02, 2017
Corrupt Dictatorship

Postby Union Princes » Thu Oct 03, 2019 12:49 pm

New Aeyariss wrote:
Union Princes wrote:Like the Cossacks in Russia, another form of suppression. We should team up together


And what would Khan gain out of it ;)?


I don't have want you want and I don't want you have. If the Khan wants a reward for protecting the people, then he should go to the Emperor himself. Why can't we we just be friends with a common goal?
There is no such thing as peace, only truce between wars

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