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The Solitary Throne [OOC|Open]

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G-Tech Corporation
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Inoffensive Centrist Democracy

The Solitary Throne [OOC|Open]

Postby G-Tech Corporation » Mon Dec 07, 2015 9:18 am

Welcome to:
The Solitary Throne

A roleplay/game of intrigue and feudal feuding.

In-Character Thread

Image



In the west of the vast continent of Eä lies Wolfsbach, a staunch kingdom ruled by the venerable King Joaquín of the ancient House Soria. To her east another kingdom lies, Ornathor, somewhat equal in splendor and might, ruled by King Calvin Rockhopper. But the crown does not sit easily upon any head- fulfilling the desires of one's vassals is difficult, and keeping the peasants in line is even more vexatious. In the end, each king sits alone, solitary on his throne as the wolves howl about his keep.

Wolfsbach Vassals:
Wilhelm Jakob Grimm, Lord of Gruen
Tristan de Nomikos, Lord of Chordessa
Ronald Molier, "Lord" of Zadoxia
John Bython, Lord of Bython
Mary Sinclair Cardon, Lady of Vallorn
Maediss Dvipalone "the Just", Lord of the Ironmoors
Sofija Volentskij, Lady of Paraphine
Hrodebert Burgholme "the Lame", Lord of the Marches

Ornathor Vassals:
Borndos II Parcival, Lord of Saint Panderstead
Reginald Quincy Tyrannus, Lord of the Crossing
Michelle Glasnost, Lady of Glasnost
Leif Hrimthusar, Lord of Roken
Elizabeth von Hart, Lady of the Estate
Kallias Durante, Lord of Goldrun
Rokrick Myre, Lord of the Widow's Tower
Andrus Portyr, Lord of Mournweald

Summary:

The Solitary Throne is a mix of turn-based strategy and roleplay. The rules are fairly simple and there is very little math involved.

The closest thing I can think of to the Solitary Throne is crusader knights. The rules of the game changes a little over time and comes in several variants, one where there is only 1 kingdom, one when there are 2 or more kingdoms and one where there is 1 or more kingdoms and some small external factions. In each kingdom, there are 2 roles to be had. You are either a king or one of his lieges. Now both the king and the lieges can have Holdings and Armies but there is a limit to how much they can have in total. Holdings generate income and give special abilities while Armies win (or lose) battles but cost money to maintain. There are only few kind of Holdings and armies to keep things simple. Now, here is what the game is really about: Who gets to be the king.

The king can write laws and depending on his laws, he should be able to away holdings and armies from lieges as well as he could set taxes on his lieges to fund the royal coffers. Of course, the lieges could refuse the king's demands and could even rebel against their king. Rebellions would call for battles. In battles, all the lieges in the kingdom would have to pick sides (although they could also remain neutral), but once they did pick a side on a turn, they cannot change sides until next turn. Now, this is important because wars have length. The more castles there are on each side, the longer wars can get while siege engines can shorten wars. Once everyone announced who they are with and the war "expires", a battle takes place where the combined armies clash to see who wins. The winning side can then enforce demands on the losers, including taking away their holdings and can even throw in jail, exile or execute their opponents, or even elect a new king if need be. Lieges could also wage war on other lieges with similar rules if the king doesn't get involved. The winners side must always have consent on how they divide the loot and what they do with the losers. If they can't agree, then they must fight against each other to see who wins or forfeit enforcing any of their demands.

The Goal of the game is to become as powerful and influential as possible... and to survive. Over time, new challenges may face the kingdom(s) we speak of, such as foreign invasions, plagues and religious unrest. Technological and cultural development will be simulated in the game and new options for buildings will open up over time...

Time

...is divided into turns. Expect updates about every day, which by default stands for a year, though under select circumstances time may dilate as needed, such as during major political developments and wartime.

The world

...is divided into provinces. Each province counts as a single holding. Provinces come in several types and can be upgraded and modified in ways I shall soon explain. Buildings in a province do not counts as individual holdings. Armies can always get to the battlefields and it doesn't matter which holding is where. This applies during trade as well. Any liege can buy and sell stuff with any other liege (or the king). This may change in the future if there is demand for more strategic gameplay. The roleplay takes place in a fictional world akin to medieval europe. If you really want to bring in fantasy elements, a little is fine but it should have no effect on how the game is played.


Starting Stuff:

By default, all lieges have:
- A rural estate (a holding (or a province, you get to name it).
- A Man-at-Arms battalion (an army).
- 500 Nobles (currency)

While the king has:
- A Castle holding with a Royal Palace building
- 2 rural estates
- A Pikeman Battalion.
- A Cavalry Battalion.
- 5 plots of flatland (on which rural estates can be built), 2 Iron hills (on which Iron mines can be built), 3 Forested hills (generate a little income from forestry, but is mostly useless (for the time being).
- 2000 Nobles



Hand limits:

The lieges (and kings) by default can have up to 5 active holdings at the same time. Holdings can be active or passive. Passive holdings don't count towards the hand limit but don't generate income or expenses. You still own them regardless and you can switch holdings on and off every turn.

Armies however always count as active and the only way to get rid of them is to disband them, sell them to another liege or to lose them in battle.

Some buildings and development of culture and technology can increase hand limits.

Buildings at holdings do not contribute towards hand limit, you can still raze 1 of your own buildings every turn if you see the need for it.


Money and Resources:

Nobles are the currency of the game while Iron and horses are 2 other things of importance to be had. Resources are always gained at the start of turns and can be spent in the same turn you got them. There are more resources such as luxuries, stone for construction, and so on, but they are essentially "secondary" resources, and generally not nearly as valuable as the stuff of warfare or hard currency.


Army Training/disbanding:

All battalions have a training and an upkeep cost, along with a building prerequisite and training time. You have to pay all the training costs when creating the unit. Units enter the game after turns equal to the training time has passed since the turn the costs were payed (If a unit has a training time of 3 turns and it was purchased in turn 1, it will enter the game on turn 4). Units have to receive their upkeep costs every turn or else they will be forced to disband. When you disband a unit, you get back 50% of the gold costs of training and 100% of the horse and Iron invested. Each battalion represents, on average, about a thousand men.


War length and battles.

The Default length of a war is 0 turns. This means that the battle will take place at the end of the turn the war was declared in. If castle owners take part in a war, they can choose to make it last more turns. If War length is 1 turn, then the battle will take place at the end of the turn after the turn war was declared in, hence allowing time for everyone to prepare. Siege engines can reduce war length, but war length cannot be lower then 0.

Battles are simple. Upon the beginning of a battle, I will set the stage for the engagement, and then both sides may deploy their forces. All players may state their orders, which will be resolved in order of precedence based on their Lord's Intellect. Casualties will be stated, and thus a winner declared depending on the course of the war. Battles may come to draws, if neither side gains a distinct advantage over the other.

There are several modifiers in battle. If a military commander with the appropriate trait leads one side or another's army, they may choose to fight at a different sight of battle, or allow two lieges to redeploy their forces after battle lines have been drawn. Additionally, if the side on which the war was declared on (AKA, the defender) has a castle, then the battle may be conducted at the castle if the defenders choose not to sally forth. Such defensive fortifications can have a large impact on the conduct of a battle.

Holding, building and army types

Province / Holding types - How it can be built - What it does in itself - what can be built on it.

Flatland - Acquired by conquest of new territories.

Iron Hills - Acquired via conquest.

Forested Hills - Acquired via conquest. - Generates 100 Nobles every year by default due to forestry and hunting.

Peaks - Acquired in many manners. No intrinsic value. 1 Building Slot.

Rural Estate - Built on Flatland over the course of two years for 2000 Nobles. - Generates 400 Nobles per turn. - 3 civilian (1 military) buildings can be built on it. Rural Estates have a garrison of one Spear Militia.

Castle - Costs 5000 Coins to be built on any land or costs 2500 on a rural estate. Takes 5 turns to build. - Increases hand limit by 1 (though this increase may not be used on other castles) and each castle allows its owner to increase war length by one turn, if he/she wants to. Castles increase the holder's Army Size limit by one. - Comes with 2 general Building slots. Castles replace rural estates as a holding, though they do not replace the rural estate's bonus or build slots.

Iron Mining Town - Built on Iron hills over the course of 3 turns, costing 3000 Coins. - Extracts 1 ton of Iron per turn. - Room for 1 general Building.


Building types - what they cost to build - what they are good for

Royal Palace - 5000 Nobles, 5 turns - Allows a kingdom to be founded. Consumes 400 Coins per quarter to maintain by default. Increases hand limit by 1. Also allows for one of the following many types of policies to be practiced:
- Patronize specialists: Costs 400 Nobles per year, increases the Kingdom's Culture, Science, or Faith rating by one
- Patronize explorers: Costs 400 Nobles per year, reveals one province every year
- Hire bureaucrats: Costs 400 Nobles per year. Increases hand limit by 1.
- Buy rare jewels: Costs 400 Nobles per year. Unknown benefits.
- Throw extravagant feasts: Costs 600 Nobles per year. Unknown benefits... ? Possibly, increases Legitimacy at risk of Degeneracy.
- Golden Jubilee: Costs 1000 Nobles per year. Quickest way to deplete the treasury, but during this time Lieges will find very few willing to support any rebellion attempts.

Workshop - 2000 Nobles, 2 turns - Allows for some basic industrial development, thus producing 100 Nobles per year. Reduces price of all future buildings in the province by 20%. Allows the construction of Wooden Palisade and Castle. Max 1 Workshop per province. Civilian building.

Wooden Palisade - 500 Nobles, 3 turns - This is a very rudimentary defense, but could be the difference between life and death if your fief is invaded. Does not take up building space, max two per province.

Marketplace - 1000 Nobles, 1 turn - provides a place for the local riff-raff to exchange their trinkets. Generates 100 Nobles per year, allows the owning Liege to trade one Good. Max 1 Market per province. Civilian building.

Outpost - 3000 Nobles, 2 turns - Here skilled artisans and laborers extract the wealth of the province. Generates 100 Nobles per year, and a Good, if the province has a good. Outposts can only be constructed where a Marketplace already exists. Civilian building.

Township - 3000 Nobles, 5 Turns - Provides 200 Nobles per year. Increases income from Workshops and Markets in the province by 100 Nobles each. Provides a Levy of one Spear Militia. Civilian building.

Stables - 2000 Nobles, 1 horses, 2 turns - Uses 200 Nobles per turn to produce 1 horses per turn OR it can it can simply generate 100 Nobles per year. Military building.

Barracks - 2000 Nobles, 2 turns - Allows for most types units to be trained in the province. Each barracks allows up to 2 units to be trained at a time, although some units may also use other buildings during their training (see below 2). Comes with a Levy of 1 Spearman Brigade. Costs 100 Nobles per year to maintain, military building.

Smithy - 2500 Nobles, 2 turns - Needed for training units that use iron. 1 Smithy can support production of 1 Iron-costing unit at a time. When not busy making swords and shields, it can convert 1 Iron into 500 Nobles, if there is a workshop present in the province. Civilian building.

Chapel - 1000 Nobles, 1 Turns - Provides one point of Faith to your Kingdom, as well as increasing your Liege's favor with the clergy and peasants.

Monastery - 3000 Nobles, 3 turns - Provides two points of Faith to your Kingdom, as well as adding one Fervor to the constructing Liege.

Library - 3000 Nobles, 3 turns, 1 Latin Text - Provides a point of Science to your Kingdom, may produce a Latin Text if in the same province as a Monastery over three turns for 100 Nobles a turn.


Military unit type - What it costs - Its strengths and abilities, training facilities needed, and maintenance costs.

Spear Militia - 200 Nobles, 1 Turns - An unscrupulous rabble, almost as likely to run away as stand and fight. Still, good for stopping arrows. Needs no training facility. Costs 100 Nobles per turn to maintain. If levied, no maintenance.

Brigand Band - 200 Nobles, 1 Turns - Unsavory sorts, but profitable when preying on the weak during time of war. Needs no training facility. Costs 50 Nobles per turn to maintain. Can pillage 1 building in a non-castle province belonging to a liege of the opposing side during a battle, regardless who wins. The pillaged building gives a quarter of its build price to the pillaging lord, and must be repaired for half of the full price to be operational again. Brigands do not automatically have their identity revealed to the attacked lord ICly; Lieges with higher Intellect have a better chance of discovering the identity of the attackers.

Spearman Brigade - 400 Nobles, 2 Turns - Weak line infantry. Fight well en masse, but light armor and poor discipline makes them at best a holding force. Needs a Barracks to train at. Costs 100 Nobles per turn to maintain.

Man-at-Arms Brigade - 400 Nobles, 2 turns, 1 Iron - Sturdy soldier clad in chainmail and wielding swords with at least some skill, the Man-at-Arms is the mainstay of most feudal forces. Needs a barracks to train at AND a smithy to produce its weapons. Costs 100 Nobles per turn in upkeep.

Archer - 400 Nobles, 2 turns - Killing an enemy from afar is a valuable skill, though bowmen die in droves in actual combat. Needs a Barracks to train. Costs 100 Nobles per year to maintain.

Cavalry - 400 Nobles, 2 turns, 2 horses - The fury of a mounted charge can lay low kings and shatter formations, especially when in large numbers. Not exactly armored, but their speed affords them great utility to any commander. Costs 200 Nobles per turn in upkeep.

Armored Pikeman - 600 Nobles, 3 turns, 2 Iron - Sturdy soldiers, guards of rich nobles and the paranoid. Their thick plate armor and long pikes can break the charge of even knights, and affords them great resilience in combat. Needs a barracks to train in AND a smithy to produce its weapons. Costs 200 Nobles per year to maintain.


LAW & Demands

Law and demands are an important part of the Roleplay. Any kind of law can be written by anyone and demands can also be issued by anyone, but no one is obliged by the rules to follow them. You are free to refuse demands and break laws and the only way to enforce laws and demands is by defeating your opponents in battle.


Sharing facilities

Lieges can allow other lieges to use their training facilities, though obviously both lieges cannot utilize said facilities simultaneously.


Culture

The more culture generating things are in kingdom, the further culture progresses there. There are 8 tiers of culture, the results for unlocking a new tier will not be always known in advance. Tiers are reached at a level of Culture that is hidden.

Tier 1: Civil law, +1 Hand limit for everyone in the kingdom. Dirt Roads may be constructed.

Tier 2: Nobility, +1 Legitimacy for all Lieges and +2 for the King

Tier 3: Knighthood, Unlocks a new heavy unit and allows Lieges to throw Feasts.

Tier 4: Code of Chivalry: Increases the Fervor of all Lords by one. Allows the recruitment of Priest agents.

Tier 5: ???

Tier 6: ???

Tier 7: ???

Tier 8: ???


Science

The more science generating things are in a kingdom, the further science progresses there. Science can spread to other kingdoms as well. There are 8 tiers of science, the results for unlocking a new tier will not be always known in advance.

Tier 1: Latin. +1 Latin Text at Royal Palace. Allows construction in Forested Hills (2 Build Slots).

Tier 2: Crop Rotation. +100 Nobles income from all rural estates.

Tier 3: Standardized Texts: Allows Lieges to conduct a Census; enables the collection of living taxes, and the construction of a Village Well.

Tier 4: Simple Machines: Allows the draining of Swamplands, and the construction of Alpine Holds. +100 Nobles per year from Workshops.

Tier 5: ???

Tier 6: ???

Tier 7: ???

Tier 8: ???


Faith.

Faith is different. The mechanics of faith are not revealed, but its usually better to have more faith then less.


Traits

Every liege and king can have a trait from the following list:

- Military planner: If elected as commander for one of the sides in a battle, that side may use Military Commander bonuses.
- Architect: All buildings cost 10% less Nobles in this liege's provinces.
- Scholar: Generates 1 Science for the Kingdom. +1 Intellect
- Artist: Generates 1 Culture for the Kingdom. +1 Authority
- Priest: Generates 1 Faith for the Kingdom. +1 Fervor
- Explorer: May set out the seek out new land. Expeditions cost 2000 Nobles each and takes 3 turns.

Lieges and Skills and Time

As the years pass, Lieges may grow in skill or valor, but they also grow older. Eventually, time lays low all men- be ready for that day, and ensure you have an heir ready to take your place.

Four main measures effect Lieges and Kings:
Legitimacy: A mark of a man or woman's right to rule as viewed by those around them. For every one Legitimacy, a Liege gains +1 Hand Size; if the Legitimacy of a Liege rises higher than his or her King's Legitimacy, strife may break out in the Kingdom.
Authority: How much impetus the words of a Liege hold on the world around them, and thus their ability to command men. For every one Authority, a Liege may command an additional military unit. Authority also effects their chances of attracting a Knight-Errant to their lands, and the favor of the Liege with the nobility.
Intellect: A man without a cunning mind is simply a fool for others to take advantage of. For every one Intellect, a Liege gains 50 Nobles in base income. Intellect also effects the likelihood of a Liege gaining a beneficial trait, the order of deployment in battle, and the favor of the Liege with merchants and educated men.
Fervor: Passion burns in the hearts of all folk, the favor of the Almighty and the unshakable moral certitude of a man doing right. For every one Fervor, a Liege gains a 10% chance to foil enemy plots against his person. Fervor also effects the Liege's personal combat skill, as well as the favor of the Liege with the clergy and the peasantry.
The Legitimacy, Authority, Intellect, and Fervor of each Liege will be announced upon their acceptance.

Issue: Over time, a happy couple may bear offspring! I will announce any such births, as well as their known abilities. For every son over the age of 16, a Liege may administrate an additional Holding. Family members also contribute to the family in various ways- sons over 16 may duel and joust, daughters are useful for marriage alliances, and for every combined 5 Authority, Intellect, or Fervor of your extended family, your Liege operates with an effective +1 to the relevant statistic. Family members may also gain traits over time, and sons or daughters not of age can slowly increase their own stats through school, being squires/ladies-in-waiting, and so forth.

END OF RULES

Liege Application

Code: Select all
Liege name:
Liege's appearance: - preferably image -
Liege's house (ex: house connington):
Liege's starting province (your starting rural estate, give it a name and describe what it's like):
Liege's character (what he is like):
Liege's short bio: - optional -
Liege's trait:
Is your Liege married?
Would you like to be a King?
Anything else:


All hail Harkback Union for his clever RP ideas. Most of this OP is blatantly stolen from his A Game of Crowns. I blame him for all grammatical and textual mistakes and oddities.
Last edited by G-Tech Corporation on Sun Dec 27, 2015 9:08 am, edited 28 times in total.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Harkback Union
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Ex-Nation

Postby Harkback Union » Mon Dec 07, 2015 9:50 am

I've got a few more Ideas for the mechanics G-tech, in case you are interested.

Basically, Additional income could be attained by upgrading to larger cities and supplying them with goods, such as wine, textiles, pottery and exotic goods. Each city could absorb only say 1 or 2 units of each type of product each turn so you would have to get a variety of goods delivered to your citizens to keep them content and to boost revenue. Since each region/domain/province holding could produce only a few or just one type of consumer goods (after some investment is made in extracting/manufacturing of said resource), trade would become an important element to the game.

Sounds fun or overcomplicated?
Last edited by Harkback Union on Mon Dec 07, 2015 9:56 am, edited 1 time in total.

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Harkback Union
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Postby Harkback Union » Mon Dec 07, 2015 9:55 am

Although G-tech, I for one do not applaud the changes to the monetary system. I get it that dealing with bigger numbers give you a sense of value but It also gives a sense of complicatedness, which can turn people away from the RP.

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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Dec 07, 2015 9:59 am

Harkback Union wrote:Although G-tech, I for one do not applaud the changes to the monetary system. I get it that dealing with bigger numbers give you a sense of value but It also gives a sense of complicatedness, which can turn people away from the RP.


Hmm, perhaps. It's mainly so I can work with smaller bonuses that add up though.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Harkback Union
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Postby Harkback Union » Mon Dec 07, 2015 10:04 am

G-Tech Corporation wrote:
Harkback Union wrote:Although G-tech, I for one do not applaud the changes to the monetary system. I get it that dealing with bigger numbers give you a sense of value but It also gives a sense of complicatedness, which can turn people away from the RP.


Hmm, perhaps. It's mainly so I can work with smaller bonuses that add up though.


Waaait.
You're planning to work with numbers like 5291 Nobles and 37% Tax rates?

Looks like I'll have to hire an accountant on this one.

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G-Tech Corporation
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Posts: 63930
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Dec 07, 2015 10:05 am

Harkback Union wrote:I've got a few more Ideas for the mechanics G-tech, in case you are interested.

Basically, Additional income could be attained by upgrading to larger cities and supplying them with goods, such as wine, textiles, pottery and exotic goods. Each city could absorb only say 1 or 2 units of each type of product each turn so you would have to get a variety of goods delivered to your citizens to keep them content and to boost revenue. Since each region/domain/province holding could produce only a few or just one type of consumer goods (after some investment is made in extracting/manufacturing of said resource), trade would become an important element to the game.

Sounds fun or overcomplicated?


That is part of how the Outpost/Good system will work- though that will all largely come as Science advances.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Dec 07, 2015 10:06 am

Harkback Union wrote:
G-Tech Corporation wrote:
Hmm, perhaps. It's mainly so I can work with smaller bonuses that add up though.


Waaait.
You're planning to work with numbers like 5291 Nobles and 37% Tax rates?

Looks like I'll have to hire an accountant on this one.


Naw. More like 1250 Nobles and a 5% reduction in building costs. If you can multiply and divide you'll be just fine.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Cuprum
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Ex-Nation

Postby Cuprum » Mon Dec 07, 2015 10:07 am

Harkback Union wrote:
G-Tech Corporation wrote:
Hmm, perhaps. It's mainly so I can work with smaller bonuses that add up though.


Waaait.
You're planning to work with numbers like 5291 Nobles and 37% Tax rates?

Looks like I'll have to hire an accountant on this one.


Dang, Math my worst enemy since highschool. Are there court ranks like steward or master of horses?
Last edited by Cuprum on Mon Dec 07, 2015 10:07 am, edited 1 time in total.

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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Dec 07, 2015 10:12 am

Cuprum wrote:
Harkback Union wrote:
Waaait.
You're planning to work with numbers like 5291 Nobles and 37% Tax rates?

Looks like I'll have to hire an accountant on this one.


Dang, Math my worst enemy since highschool. Are there court ranks like steward or master of horses?


If your King instates them, certainly.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Turkducken
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Postby Turkducken » Mon Dec 07, 2015 10:15 am

Tag.
Discord: Turkducken#3718

That's a She/Her from me Boss

Metal...Gear?!

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The Grim Reaper
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Ex-Nation

Postby The Grim Reaper » Mon Dec 07, 2015 10:15 am

Liege name: Wilhelm Jakob
Liege's appearance:
Image

Liege's house (ex: house connington): House Grimm
Liege's starting province (your starting rural estate, give it a name and describe what it's like): The 'Bishopric of Gruen' is an idyllic, densely populated town in the heart of the kingdom. Sometimes described as the spiritual heartland of the world - always, with tongue firmly in cheek - it is a generally quiet area. Its populace tend not to be strictly adherent to holy scripture, and instead tend firmly towards a sometimes esoteric customary law, developed over many years. Despite a tradition of welcoming outsiders and strangers, and a firm belief in the responsibilities of a host to their guest, a complex code of conduct often makes it difficult to do business or join the community for an extended period, without existing social ties.
Liege's character (what he is like): Often criticized by his contemporaries for eschewing literalist interpretations of religion, sometimes even extending to open hostility to his peers, he is nonetheless generally respected for his strong reputation and genuine interest in the preservation and improvement of his order. A strong proponent of individualist religion, he is well-known for promoting the involvement of the peasantry in matters of nobility and the faith, making him particularly popular with elements of the peasantry that aspire to education and the upper classes. While he is generally distrusted in matters of politics and the military, his value and trustworthiness as a man of the cloth in broader society makes him a welcome guest in high class company, bringing what is often viewed as a daring perspective on the value of the peasantry.
Liege's short bio: - optional - Will add when I know how the kingdom will work.
Liege's trait: Priest
Is your Liege married? No
Would you like to be a King? No
Anything else: No.
Last edited by The Grim Reaper on Mon Dec 07, 2015 10:18 am, edited 3 times in total.
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Cuprum
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Ex-Nation

Postby Cuprum » Mon Dec 07, 2015 10:16 am

G-Tech Corporation wrote:
Cuprum wrote:
Dang, Math my worst enemy since highschool. Are there court ranks like steward or master of horses?


If your King instates them, certainly.


It means many kings who fight between each other like in the Warring states period in China or A king in an Elective Monarchy like in the Holy Roman Empire?

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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Dec 07, 2015 10:19 am

Cuprum wrote:
G-Tech Corporation wrote:
If your King instates them, certainly.


It means many kings who fight between each other like in the Warring states period in China or A king in an Elective Monarchy like in the Holy Roman Empire?


We'll start out with Absolute Monarchies, two of them, which may or may not be by divine right depending on the character and actions of the Kings.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Cuprum
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Postby Cuprum » Mon Dec 07, 2015 10:22 am

Liege name: Joaquín Soria
Liege's appearance:
Image

Liege's house (ex: house connington): House Soria
Liege's starting province (your starting rural estate, give it a name and describe what it's like): The Province of Numancia is located on the Valley of Flowers, which lies at the very foot of the mountains, and the river Duero's spring is hidden among the rocky heights, at the intersection of important trade routes, one of which is a waterway. Owing to a developed network of roads, the county draws considerable profit from trade and agriculture.
Liege's character (what he is like): His rule of Numancia is highly aggressive, similar to his predeccesors; with large expansionist policies. He is an intelligent and brilliant ruler. He picked his people well and crushed all plots against him. He was ruthless toward traitors and moved towards his goals with determination.
Liege's short bio: - optional -
Liege's trait: Architech
Is your Liege married? No
Would you like to be a King? Yeah, I promise chicken nuggets as rewards.
Anything else:
Last edited by Cuprum on Mon Dec 07, 2015 10:24 am, edited 2 times in total.

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G-Tech Corporation
Khan of Spam
 
Posts: 63930
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Dec 07, 2015 10:22 am

The Grim Reaper wrote:Liege name: Wilhelm Jakob
Liege's appearance:
Liege's house (ex: house connington): House Grimm
Liege's starting province (your starting rural estate, give it a name and describe what it's like): The 'Bishopric of Gruen' is an idyllic, densely populated town in the heart of the kingdom. Sometimes described as the spiritual heartland of the world - always, with tongue firmly in cheek - it is a generally quiet area. Its populace tend not to be strictly adherent to holy scripture, and instead tend firmly towards a sometimes esoteric customary law, developed over many years. Despite a tradition of welcoming outsiders and strangers, and a firm belief in the responsibilities of a host to their guest, a complex code of conduct often makes it difficult to do business or join the community for an extended period, without existing social ties.
Liege's character (what he is like): Often criticized by his contemporaries for eschewing literalist interpretations of religion, sometimes even extending to open hostility to his peers, he is nonetheless generally respected for his strong reputation and genuine interest in the preservation and improvement of his order. A strong proponent of individualist religion, he is well-known for promoting the involvement of the peasantry in matters of nobility and the faith, making him particularly popular with elements of the peasantry that aspire to education and the upper classes. While he is generally distrusted in matters of politics and the military, his value and trustworthiness as a man of the cloth in broader society makes him a welcome guest in high class company, bringing what is often viewed as a daring perspective on the value of the peasantry.
Liege's short bio: - optional - Will add when I know how the kingdom will work.
Liege's trait: Priest
Is your Liege married? No
Would you like to be a King? No
Anything else: No.


Welcome Grim. Happily accepted.

Wilhelm will start with 1 Legitimacy, 2 Authority, 1 Intellect, and 3 Fervor.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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G-Tech Corporation
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Posts: 63930
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Dec 07, 2015 10:26 am

Cuprum wrote:Liege name: Joaquín Soria
Liege's appearance:
Liege's house (ex: house connington): House Soria
Liege's starting province (your starting rural estate, give it a name and describe what it's like): The Province of Numancia is located on the Valley of Flowers, which lies at the very foot of the mountains, and the river Duero's spring is hidden among the rocky heights, at the intersection of important trade routes, one of which is a waterway. Owing to a developed network of roads, the county draws considerable profit from trade and agriculture.
Liege's character (what he is like): His rule of Numancia is highly aggressive, similar to his predeccesors; with large expansionist policies. He is an intelligent and brilliant ruler. He picked his people well and crushed all plots against him. He was ruthless toward traitors and moved towards his goals with determination.
Liege's short bio: - optional -
Liege's trait: Architech
Is your Liege married? No
Would you like to be a King? Yeah, I promise chicken nuggets as rewards.
Anything else:


I like the idea of you as a Chicken Nugget distributing liege. You're not always the most active though, so my question would be if you have the time to be a King- it requires a lot of interaction with other writers, not merely writing your own story.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Cuprum
Senator
 
Posts: 3664
Founded: Jun 21, 2013
Ex-Nation

Postby Cuprum » Mon Dec 07, 2015 10:33 am

G-Tech Corporation wrote:
Cuprum wrote:Liege name: Joaquín Soria
Liege's appearance:
Liege's house (ex: house connington): House Soria
Liege's starting province (your starting rural estate, give it a name and describe what it's like): The Province of Numancia is located on the Valley of Flowers, which lies at the very foot of the mountains, and the river Duero's spring is hidden among the rocky heights, at the intersection of important trade routes, one of which is a waterway. Owing to a developed network of roads, the county draws considerable profit from trade and agriculture.
Liege's character (what he is like): His rule of Numancia is highly aggressive, similar to his predeccesors; with large expansionist policies. He is an intelligent and brilliant ruler. He picked his people well and crushed all plots against him. He was ruthless toward traitors and moved towards his goals with determination.
Liege's short bio: - optional -
Liege's trait: Architech
Is your Liege married? No
Would you like to be a King? Yeah, I promise chicken nuggets as rewards.
Anything else:


I like the idea of you as a Chicken Nugget distributing liege. You're not always the most active though, so my question would be if you have the time to be a King- it requires a lot of interaction with other writers, not merely writing your own story.


I'll take the risk, If the thing goes bad...

Image

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G-Tech Corporation
Khan of Spam
 
Posts: 63930
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Dec 07, 2015 10:35 am

Cuprum wrote:
G-Tech Corporation wrote:
I like the idea of you as a Chicken Nugget distributing liege. You're not always the most active though, so my question would be if you have the time to be a King- it requires a lot of interaction with other writers, not merely writing your own story.


I'll take the risk, If the thing goes bad...

Image


Hmm, alright then!

Joaquin starts with 3 Legitimacy, 3 Authority, 1 Intellect, and 0 Fervor.

What would you like to call your Kingdom?
Last edited by G-Tech Corporation on Mon Dec 07, 2015 10:36 am, edited 1 time in total.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Cuprum
Senator
 
Posts: 3664
Founded: Jun 21, 2013
Ex-Nation

Postby Cuprum » Mon Dec 07, 2015 10:38 am

G-Tech Corporation wrote:
Cuprum wrote:
I'll take the risk, If the thing goes bad...

(Image)


Hmm, alright then!

Joaquin starts with 3 Legitimacy, 3 Authority, 1 Intellect, and 0 Fervor.

What would you like to call your Kingdom?


Um... M'a kingdoms name will be.... I don't know, I leave that issue to your hands.

Hesperia, Hispania... Um... Hispalis, Tartessos, Athica, Arcadia. A lot of names to choose.
Last edited by Cuprum on Mon Dec 07, 2015 10:44 am, edited 2 times in total.

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ApplePieistan
Negotiator
 
Posts: 6695
Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Mon Dec 07, 2015 10:39 am

Liege name: Lady Micelle
Liege's appearance:
Image

Liege's house (ex: house connington): House Glasnost
Liege's starting province (your starting rural estate, give it a name and describe what it's like): The moonlight rural estate is home to many farmers and small business owners just going about their lives as normal. The people are peasants and serfs that never seem to smile, likely because they barely earn anything and Lady Micelle has 500 nobles.
Liege's character (what she is like): A quiet lady, one that respects those in higher positions of power than herself. She harbors passive aggressive feelings towards peasants and less powerful lieges, thinking that she is better than them.
Liege's short bio: - optional - Lady Micelle was once Queen Micelle, back when she ruled over the Kingdom of Crescent. However, problems arose because of her tax plan, which some people saw as 'unfair' and 'too high'. Talk of rebellion arose, which made Queen Micelle make the rash decision of fleeing the kingdom and going far, far away with all the kingdom's money and her most loyal men. She spent many years looking around for another kingdom to settle down in, but evidently practice does not make perfect, leading to her only finding civilization because of dumb luck. Once she did find civilization, she bought a rural estate to live on and proceeded to do nothing. In her spare time, she created a new religion, one called 'Lunarism' that revolved around her old kingdom of Crescent.
Liege's trait: Priest
Is your Liege married? No.
Would you like to be a King? Nah.
Anything else: I don't think so.
Last edited by ApplePieistan on Mon Dec 07, 2015 4:20 pm, edited 1 time in total.

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Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Mon Dec 07, 2015 10:42 am

So, whats going on with hand limit and authority allowing for extra military unit commandeering?
And how come artists get authority?

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G-Tech Corporation
Khan of Spam
 
Posts: 63930
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Dec 07, 2015 10:45 am

ApplePieistan wrote:Liege name: Lady Micelle
Liege's appearance:
Liege's house (ex: house connington): House Glasnost
Liege's starting province (your starting rural estate, give it a name and describe what it's like):
Liege's character (what she is like): A quiet lady, one that respects those in higher positions of power than herself. She harbors passive aggressive feelings towards peasants and less powerful lieges, thinking that she is better than them.
Liege's short bio: - optional - Lady Micelle was once Queen Micelle, back when she ruled over the Kingdom of Crescent. However, problems arose because of her tax plan, which some people saw as 'unfair' and 'too high'. Talk of rebellion arose, which made Queen Micelle make the rash decision of fleeing the kingdom and going far, far away with all the kingdom's money and her most loyal men. She spent many years looking around for another kingdom to settle down in, but evidently practice does not make perfect, leading to her only finding civilization because of dumb luck. Once she did find civilization, she bought a rural estate to live on and proceeded to do nothing. In her spare time, she created a new religion, one called 'Lunarism' that revolved around her old kingdom of Crescent.
Liege's trait: Priest
Is your Liege married? No.
Would you like to be a King? Nah.
Anything else: I don't think so.


Hmm, religious discord already. Good times, good times. Accepted.

Lady Michelle begins with 1 Legitimacy, 1 Authority, 1 Intellect, and 1 Fervor.

Harkback Union wrote:So, whats going on with hand limit and authority allowing for extra military unit commandeering?
And how come artists get authority?


Because they know the best ways to be chivalrous :P

Authority increases the maximum size of your army you can deploy at one time- how many men you can lead. Hand size is based on legitimacy, essentially your ability to attract and maintain lesser vassals to administrate your estates.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Mon Dec 07, 2015 10:47 am

Hmmm...
...

I'm not sure how that's gonna work.

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G-Tech Corporation
Khan of Spam
 
Posts: 63930
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Dec 07, 2015 10:49 am

Harkback Union wrote:Hmmm...
...

I'm not sure how that's gonna work.


Basically every Lord starts with a base Authority of 1, which means they can command their house guard of men at arms. Without more Authority, he can't lead a larger military into battle (aside from Levies)- it empathizes the need to have other lords fighting with you, rather than relying only on oneself.

Every Lord starts with an effective Hand size of 6 (5 Base + 1 from Legitimacy), but Legitimacy can be gained or lost.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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The Grim Reaper
Postmaster-General
 
Posts: 10526
Founded: Oct 08, 2011
Ex-Nation

Postby The Grim Reaper » Mon Dec 07, 2015 10:51 am

I will do my best to sway Lady Micelle back to the one true faith (patent pending).
If I can't play bass, I don't want to be part of your revolution.
Melbourne, Australia

A & Ω

Is "not a blood diamond" a high enough bar for a wedding ring? Artificial gemstones are better-looking, more ethical, and made out of PURE SCIENCE™.

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